147 lines
8.3 KiB
Plaintext
147 lines
8.3 KiB
Plaintext
|
||
FERRARI FORMULA ONE
|
||
|
||
Having finally been awarded a Lotus Turbo Esprit following a recent "test
|
||
drive," I was feeling quite confident as I pulled into a disk drive-in,
|
||
somewhere near Fiorano. My appointment was with Mauro, who was to introduce me
|
||
to Electronic Arts' FERRARI FORMULA ONE. Mauro was waiting for me (a bit
|
||
difficult to spot -- Mauro is an icon and only about 4 millimeters in height).
|
||
My name is Pip; I'm a reviewer. (This review is based on the Amiga version;
|
||
IBM-PC version notes follow.)
|
||
|
||
"Formula One racing is a multi-million dollar sport," said Mauro as we entered
|
||
the Paddock area. "Of course, you won't be interested in the mechanics of the
|
||
sport," he mocked in his rough silicon accent. "Put away that instruction manual
|
||
and let's go for a ride."
|
||
|
||
I handled the track like a pro. Not a drop of effort did it cost me, nor did I
|
||
once slip up. That's because Mauro was driving. He was showing me the track,
|
||
explaining that in the real sport there was only a very short time to get to
|
||
know the track. Fiorano is not part of the actual Grand Prix circuit. It's a
|
||
home base where a driver learns how to race and use special equipment. The
|
||
Fiorano track was not for beginners, however. It had its share of tight curves,
|
||
although never any other drivers.
|
||
|
||
When it was my turn to take the mouse, Mauro cautioned me that the car was
|
||
"very responsive." This was true. Within a few seconds of my lurching start, we
|
||
found ourselves off to the side facing a patch of grass. Mauro's eyes smoldered.
|
||
He said "_This_ is not WORD PERFECT. _This_ is not ARKANOID. Just watch how you
|
||
move that mouse!"
|
||
|
||
I took the hint. But just as I was beginning to handle the road almost as well
|
||
as I was handling the lawn, I was towed to the pit. "A $60,000 engine, and you
|
||
burned her right out!" (Mauro was enjoying this.) "Sixty grand, right down the
|
||
old trash icon!"
|
||
|
||
The pit, however, was not set up to replace the engine. Rather than head for
|
||
the garage, Mauro agreed to patch up the old engine, although he swore it
|
||
wouldn't last another hour. Immediately, I made a backup copy of my FERRARI
|
||
FORMULA ONE disk, which only requires the master (key) disk to be inserted once
|
||
when booted (my reasoning was that this way I would never run out of engines,
|
||
but my fears were groundless as there is no shortage of them even at $60,000 a
|
||
piece).
|
||
|
||
While Mauro labored, I examined the gear box, tires, suspension system, and
|
||
wings. I had quietly regained possession of my instruction manual and discovered
|
||
that each system was represented by a menu of settings, and that each setting
|
||
was ideal for a certain type of track or weather condition. The documentation
|
||
supplied with FERRARI is annoyingly thin and should have included more
|
||
information for the beginner. Mauro is quick to point out that this is no
|
||
oversight, but rather a way of assuring beginners that very little technical
|
||
knowledge is necessary to get into the program and race (and that if I did not
|
||
care for _that_ explanation, I would surely be the recipient of a lug wrench in
|
||
the face).
|
||
|
||
I also managed to sneak into the dyno room where adjustable factors such as
|
||
turboboost, speed, age (adjustable only in one direction!), and ROM (a computer
|
||
chip which determines fuel/air ratio) can be varied to see the results on engine
|
||
output. The dyno room, as well as the wind tunnel, are only available at
|
||
Fiorano. The wind tunnel is used to set the angle of the Ferrari's wings.
|
||
|
||
That afternoon, Mauro and I were back on the track and I was beginning to
|
||
master the sensitive mouse/steering wheel. Driving the Ferrari is an intense
|
||
experience: You are very close to the road, which comes at you darn fast. The
|
||
straight sections are thrilling, but navigating the tight curves requires all
|
||
the concentration you can muster. The shifting view of buildings, signs, and
|
||
grandstands in the background is nicely effective. Under wet skies, the track
|
||
becomes a real killer -- slick as ice. Fortunately, Mauro selected tires
|
||
appropriate for the condition of the track. Strangely enough, no matter how
|
||
forcefully I skidded, I always ended up facing the proper direction. Driving
|
||
down the track in the wrong direction simply was not possible.
|
||
|
||
Having made this much progress, I resolved to enter the Grand Prix circuit. We
|
||
boarded a plane for Rio where the first of 16 tracks is located. The tracks vary
|
||
in length and complexity. A racing event includes two practice runs, two
|
||
qualifying races, a warm-up, and the race itself. Unfortunately, I crashed into
|
||
another driver during the first practice session, and was laid up for a week.
|
||
Mauro nursed the Ferrari back to health while I recovered.
|
||
|
||
* * *
|
||
|
||
Since those early days, things have changed for me. I've learned to drive
|
||
without crashing and burning. I can modify the Ferrari intelligently, even
|
||
though Mauro still makes suggestions. Other drivers are more skillful, and my
|
||
car parts wear out more quickly. I also have to shift gears manually, but that's
|
||
no problem...only my accelerator finger on the mouse is beginning to ache a bit
|
||
(races can last an hour or more).
|
||
|
||
Mauro and I are good friends now, and I wouldn't have missed out on FERRARI
|
||
FORMULA ONE for the world.
|
||
|
||
FERRARI FORMULA ONE was designed and programmed by Rick Koenig. I reviewed the
|
||
game on an Amiga 1000 (512K required).
|
||
|
||
IBM-PC VERSION NOTES
|
||
|
||
The IBM-PC version of FERRARI FORMULA ONE is just as detailed and thorough a
|
||
simulation of Grand Prix racing as the original Amiga version, but it sacrifices
|
||
a lot in playability.
|
||
|
||
Control is by keyboard, mouse, or joystick. Mouse control offers four levels of
|
||
sensitivity, no one of which is really desirable. The joystick is probably the
|
||
best method of control, although it's too sensitive and cannot be adjusted.
|
||
Given time (a lot of time), you'll get used to either of these methods;
|
||
nevertheless, control could and should be better.
|
||
|
||
Other problems with game play: The other cars are absurdly large, making it
|
||
difficult to see the track ahead, and seemingly impossible to execute a pass.
|
||
The cars appear to fully occupy three-quarters of the track width, although they
|
||
actually do not. Learning how the cars are truly defined by the program (as
|
||
opposed to their visual representations) is yet another initial obstacle.
|
||
Furthermore, the cars are far too small in your mirrors, which leads to
|
||
unexpected bumps from behind.
|
||
|
||
Sound is nothing short of horrible, making it very difficult to judge shift
|
||
points without actually looking at the tachometer. Even then, the fourth- to
|
||
fifth-gear shift remains difficult, since you must actually rev the engine
|
||
beyond the tach's limit to keep it high enough in the power band for fifth.
|
||
There's no audio or visual cue for this. You just have to guess, although this
|
||
too becomes easier over time. Finally, keyboard response to shifting commands is
|
||
unreliable, and the sound problem makes it difficult to confirm a shift without
|
||
actually looking at the indicator.
|
||
|
||
Copy protection is manual-based, but it's done in a somewhat annoying manner.
|
||
Rather than get the protection out of the way when you first start the program,
|
||
it waits until you reenter the pits for the first time. The protection itself
|
||
consists of looking up a track outline in the manual and providing a piece of
|
||
information about it.
|
||
|
||
Aside from control sensitivity, none of the problems mentioned above were
|
||
present in the Amiga version. Other developers have obtained far better results
|
||
from the IBM platform, so I rate this a poor conversion. However, FERRARI
|
||
FORMULA ONE still remains the only serious attempt at a true racing simulation
|
||
for any computer. Thus, hard-core racing fans will probably enjoy the IBM
|
||
version, warts and all. Those less interested in the intricacies of the sport
|
||
will likely find this program too frustrating.
|
||
|
||
Note: Two bugs (that I never encountered on my hardware) have been reported.
|
||
The lesser of the two is a machine lock-up when using the wind tunnel. The more
|
||
serious is improper scoring of race results. Electronic Arts has indicated they
|
||
have no intention of tracking down and/or fixing these bugs, so you would be
|
||
well advised to purchase from a retailer who will allow you to return the game
|
||
if these problems show up on your system.
|
||
|
||
FERRARI FORMULA ONE is published and distributed by Electronic Arts.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|