157 lines
7.9 KiB
Plaintext
157 lines
7.9 KiB
Plaintext
|
||
|
||
|
||
BATTLES OF NAPOLEON
|
||
|
||
BATTLES OF NAPOLEON is a tactical wargame simulation based on the
|
||
conflicts of the Napoleonic Wars. Written by David Landrey and Chuck
|
||
Kroegel (GETTYSBURG: THE TURNING POINT, BATTLE OF ANTIETAM, SONS OF
|
||
LIBERTY) and published by Strategic Simulations, the advanced-level
|
||
NAPOLEON offers four ready-made historical scenarios, a
|
||
comprehensive construction editor, strategic and tactical map
|
||
views, menu control, and no copy protection. This review is based on
|
||
the Apple II version; Commodore 64/128 and IBM-PC version notes
|
||
follow.
|
||
|
||
In addition to the incredible detail of the battles, NAPOLEON's
|
||
construction set allows you to customize the information contained
|
||
in the tables the program uses to run the game; even the objectives
|
||
a computer opponent would use during a game can be altered. To be
|
||
able to create a map, build and deploy armies, set victory squares,
|
||
and edit the game tables amounts to a development system. No copy
|
||
protection is an added bonus, although there is the familiar
|
||
documentation check. Best of all, NAPOLEON looks good on the Apple
|
||
II (a Laser 128, in this case). Then again, it'd be awfully hard to
|
||
make one of these games look bad, even on an Apple.
|
||
|
||
The scenarios in NAPOLEON are Quatre Bras, Auerstadt, Borodino, and
|
||
Waterloo. From the Game Menu, various alterations to them can be
|
||
set: who moves first; computer or human opponents for both French
|
||
and Allied sides; any of five levels of difficulty, and any of five
|
||
levels of strength; reinforcement arrival; and ammunition supplies.
|
||
|
||
The Computer Directive table, which appears after the Game Menu,
|
||
allows you to set the strategy the computer will use as your
|
||
opponent. The basic strategy you can select (Option A) actually lets
|
||
the computer choose what it will do, and the remaining options are
|
||
variants of this. Retreats, Holding of Positions, and Counterattacks
|
||
can be automatic or random. Most interesting of all is the Analyze
|
||
Situation, in which the computer opponent bases its strategy on
|
||
whatever is happening at any given time (as opposed to, say,
|
||
automatically retreating, or counterattacking).
|
||
|
||
Each turn in a scenario covers a half-hour of real time, and
|
||
consists of 25 phases: During the Objective Phase, orders are passed
|
||
down from higher to lower command levels; four separate combat
|
||
phases are further subdivided into Cavalry, Artillery, Melee, and
|
||
Retreat/Advance phases; the Victory Phase determines "victory
|
||
points" based on casualties inflicted, and the taking of terrain
|
||
objectives. Victory points are calculated, and a new turn begins.
|
||
|
||
The Apple II screen display consists of a scrolling map. Each map
|
||
square represents 100 yards, and icons represent five levels of
|
||
elevation, towns, woods, swamps, open fields, and fortifications, as
|
||
well as battle units, such as cavalry, artillery, and infantry
|
||
battalions.
|
||
|
||
NAPOLEON is controlled through menus whose functions are invoked
|
||
with keystrokes. The number keys control cursor movement in eight
|
||
directions. Keystrokes in the Command Menu (far too many to
|
||
mention) allow you to access units, toggle between strategic and
|
||
tactical map views, center the map, plot melee fire, set units to
|
||
advance, change directions, access the Fire menu, and give orders to
|
||
cavalry and skirmishers. Orders can be aborted; units can be removed
|
||
from the map in order to study the terrain; unit formations can be
|
||
altered; victory squares can be highlighted. Keystrokes that access
|
||
a unit will also reveal all the information about that unit and its
|
||
current status.
|
||
|
||
The Construction Set editor allows you to edit any of the
|
||
historical scenarios, create an entirely new scenario, build and
|
||
edit screen maps and armies, set objective squares, and edit the
|
||
tables the program consults during a game. Maps as large as 1600 can
|
||
be constructed from the Void. Terrain can either be added by you, or
|
||
generated by the computer. Armies can be created (also from the
|
||
Void), then edited and deployed on the map. All facets can be saved
|
||
and reloaded later for further editing or play.
|
||
|
||
The NAPOLEON game package comes with a game disk, a scenario disk,
|
||
a manual of Game rules, and a manual of Editor rules. Both manuals
|
||
are jammed with details and information, and there is also a card
|
||
with guidelines for building armies.
|
||
|
||
BATTLES OF NAPOLEON is a monumental program. The scenarios brim
|
||
with vitality, and play with an ease and clarity typical of all SSI
|
||
wargames. Although NAPOLEON plays easily, the scenarios function at
|
||
an advanced level. Unless you've had experience with SSI
|
||
simulations, you'll find NAPOLEON unruly, even if only due to the
|
||
large volume of information you'll have to digest in order to play
|
||
it well. Since SSI probably has a few tricks up its sleeve, it's
|
||
safe to say that the Construction Set editor is probably not
|
||
complete; it might as well be, though, because you can invent a new
|
||
game scenario upwards from its most basic map and table parts.
|
||
|
||
If you're new to wargames, BATTLES OF NAPOLEON is not the place to
|
||
start: It's simply overwhelming, in both detail and possibility.
|
||
Veterans, of course, will enjoy it, and to them it is recommended.
|
||
|
||
COMMODORE 64/128 VERSION NOTES
|
||
|
||
The C64/128 version of BATTLES OF NAPOLEON is virtually identical
|
||
to the Apple II version. The disks are not copy-protected, and
|
||
backups can be made. It's best to point out to Commodore users that
|
||
in order to make playable copies of the NAPOLEON disks, you should
|
||
use a commercial copy program, or the copy utility in the Epyx
|
||
FASTLOAD cartridge. The entire contents of the disks must be
|
||
copied; the copy program on the C64 Demo disk isn't up to this
|
||
task.
|
||
|
||
All the detail and complexity of NAPOLEON is contained in the C64
|
||
version, and it, too, is recommended for veteran and serious
|
||
wargamers.
|
||
|
||
IBM-PC VERSION NOTES
|
||
|
||
The IBM version of BATTLES OF NAPOLEON is essentially the same as
|
||
the Apple and Commodore versions. Some changes have been made to the
|
||
interface, including different key commands and mouse support.
|
||
|
||
The IBM version comes on two 5-1/4" disks (3-1/2" are available)
|
||
with no on-disk copy protection. A documentation check is used at
|
||
the beginning of play to confirm ownership. BATTLES OF NAPOLEON
|
||
supports CGA and EGA modes (EGA in 320x200x16), and requires 512K to
|
||
run. Unfortunately, little effort has been made to exploit the full
|
||
potential of the EGA graphics mode. Backgrounds are black, and units
|
||
are simple military symbols with no graphic embellishments. SSI did
|
||
make one nice change in allowing units to be displayed in different
|
||
shapes depending on their formation. For example, infantries in line
|
||
formation are shown as longer, thin rectangles, rather than
|
||
squares. Players familiar with the state of the art graphics in
|
||
SSG's newer games or in Panther Games' FIRE BRIGADE will be
|
||
disappointed with NAPOLEON's graphics.
|
||
|
||
SSI has added mouse support, but it's not implemented as well as it
|
||
could be. A sword pointer allows players to click on commands
|
||
instead of typing their letter. However, units may not be moved with
|
||
this pointer, nor selected with a double-click. In my opinion, the
|
||
mouse support reflects a half-hearted attempt to modernize the
|
||
standard SSI interface.
|
||
|
||
Having criticized NAPOLEON's graphic presentation and interface on
|
||
the PC, it's only fair to point out that all of the features praised
|
||
in the Apple review above are present in the IBM-PC version. The
|
||
simulation is detailed and complex. The included scenarios cover a
|
||
wide range of situations, and the editor opens up nearly endless
|
||
possibilities for exploring other battles. For grognards and
|
||
Napoleonic era aficionados, this is definitely worth checking out.
|
||
For less experienced gamers, and those who care little for pre-20th
|
||
century warfare, BATTLES OF NAPOLEON should probably be left on the
|
||
shelf.
|
||
|
||
BATTLES OF NAPOLEON is published by Strategic Simulations, Inc.,
|
||
and distributed by Electronic Arts.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|
||
|
||
|