150 lines
7.3 KiB
Plaintext
150 lines
7.3 KiB
Plaintext
|
||
|
||
|
||
ARTURA
|
||
|
||
ARTURA is a D&D-type strategy/arcade game from Arcadia and
|
||
Mastertronic. It offers excellent graphics, easy gameplay, a
|
||
four-level labyrinth, lots of monsters, joystick control, and copy
|
||
protection. The Atari ST version is the basis of this review;
|
||
Commodore 64/128, IBM-PC, and Amiga version notes follow.
|
||
|
||
The plot of ARTURA concerns your mentor Merdyn, who has
|
||
mysteriously vanished, and Nimue, Merdyn's young apprentice, who has
|
||
been kidnapped by Morgause, your evil half-sister. Morgause has
|
||
built a maze, riddled it with traps and dead ends, and populated it
|
||
with rats, bats, spiders, warriors, ghouls, and sorcerers. The
|
||
object of the game is to enter the maze, solve its puzzles, defeat
|
||
its inhabitants, and rescue Nimue. This is going to be a long-winded
|
||
job, one that cannot be completed without the help provided by the
|
||
Rune Stones. They've been shattered into many tiny pieces, and
|
||
before you can use them, you'll have to gather the pieces needed to
|
||
make them whole.
|
||
|
||
The ST graphics display consists of separate screens of the maze.
|
||
When you move your character to a screen-edge or through a doorway,
|
||
a new section of the maze appears, by way of a camera-like shutter.
|
||
Below the action screen is a snakey-looking energy bar that turns
|
||
black when you deal poorly with the terrors of the maze. The
|
||
platters of food scattered here and there restore lost energy; the
|
||
game ends when all energy is gone. Below the energy bar are the
|
||
empty slots within which the Rune Stones will be assembled.
|
||
|
||
Runes can be used singly or in conjunction with other Runes to
|
||
transport you to otherwise inaccessible areas of the maze. The
|
||
manual calls this "riding the mystical wheel of Cerriddwen." (That's
|
||
teleportation, to you and me.)
|
||
|
||
ARTURA is controlled with the joystick. The stick moves your
|
||
character in all directions; the button throws an axe in the
|
||
direction you're facing. The "R" key accesses the Runes and serves
|
||
as a pause feature. Pressing the button spins a Rune until the
|
||
correct teleportation speed has been reached. The music can be
|
||
toggled off.
|
||
|
||
The ARTURA package for the ST comes with one copy-protected disk,
|
||
an instruction manual for all versions, and an extremely large map
|
||
of the maze.
|
||
|
||
For the most part, ARTURA is a neat and fast-moving game that's
|
||
easy to play. The graphics are excellent on the ST: clear,
|
||
colorful, and detailed. Animation is fine, if predictable. The maze
|
||
is overrun with axe-wielding warrior-guards and hungry rats. Bats,
|
||
spiders, lethal birds, ghouls, and sorcerers appear in certain
|
||
areas. There are traps that, once triggered, really trap you. The
|
||
flow of your warrior's battleaxes is limited by the speed of your
|
||
trigger finger, and the joystick's jump functions could use some
|
||
improvement: The character's hang time rivals Michael Jordan's.
|
||
|
||
The only thing that takes the edge off ARTURA is that it is more
|
||
than an arcade game (although hacking, slashing, and movement form
|
||
the bulk of the action). The Rune Stones are in many pieces; no one
|
||
Rune is useful until it's completely assembled. Each maze level is a
|
||
maze in itself, with many doors and sub-levels and a limited amount
|
||
of food. A save option, perhaps made available as each Rune is
|
||
assembled, would have been helpful: ARTURA is not a game you're
|
||
going finish in one sitting, unless you don't have to move for the
|
||
next few weeks. The manual gives X/Y locations of food and Rune
|
||
pieces as they relate to maze levels, but matching them with the map
|
||
causes colic and confusion.
|
||
|
||
Despite these complaints, which are minor ones, ARTURA is an
|
||
enjoyable game. It looks good on the ST and plays well. Any
|
||
frustration you encounter won't mean the destruction of your
|
||
joystick. ARTURA isn't GAUNTLET II (the Arcade Game of the
|
||
Century), but it's a reasonably solid effort.
|
||
|
||
COMMODORE 64/128 VERSION NOTES
|
||
|
||
Although ARTURA on the Commodore 64 doesn't look as good as it does
|
||
on the ST, it still looks decent enough, and it plays much the
|
||
same. The creatures of the maze, as well as the details of the
|
||
maze, are clearly visible and can be recognized. Sounds are mostly
|
||
obliterated by the constant music, which can't be toggled off. The
|
||
joystick works the same in both versions, up to and including the
|
||
hang time inherent in the jump functions.
|
||
|
||
For the most part -- I still think a save feature should have been
|
||
included -- ARTURA is a decent game. The ST version is better, at
|
||
least graphically, but if you only have a Commodore 64, that version
|
||
is still worth buying.
|
||
|
||
IBM-PC VERSION NOTES
|
||
|
||
The IBM version of ARTURA is supplied on a single 5-1/4" diskette
|
||
that's not copy-protected. CGA, EGA, Tandy, MCGA, and Hercules
|
||
graphics modes are supported. Note that none of the pictures on the
|
||
back of the box represent IBM screens. In EGA mode, graphics are
|
||
detailed, but with a heavy accent on browns and grays, so they're
|
||
not very colorful. There is no mention of support for sound cards.
|
||
|
||
The game booklet includes instructions for the Atari ST, Amiga, and
|
||
Commodore 64, but not a word about the IBM version. This was
|
||
annoying, but ARTURA is simple enough that you don't have to be
|
||
Merlin to figure it out. Played with either a joystick or the
|
||
keyboard, this is your basic "walk, jump, shoot" game.
|
||
|
||
The key to ARTURA can be found on the back of the box, which
|
||
advises you to "Hack and slash your way to glory!" Even if you
|
||
choose to ignore the enclosed map (as well as the page in the
|
||
booklet listing the location of everything you need to complete your
|
||
quest), the only strategy in ARTURA seems to consist of keeping your
|
||
finger on the fire button and knowing which room you're in. There's
|
||
plenty of simple action here for those who may be new to
|
||
role-playing games, but the more experienced player will quickly
|
||
become bored by ARTURA's lack of depth.
|
||
|
||
AMIGA VERSION NOTES
|
||
|
||
For some reason, I expected more from the Amiga version of ARTURA.
|
||
Don't get me wrong: The game looks and plays just fine on the
|
||
Amiga, and any praise the game receives is well-deserved. However, I
|
||
found it disappointing that Arcadia didn't take better advantage of
|
||
the Amiga's sound capabilities.
|
||
|
||
The stereo theme music is good, but you have to turn it off to hear
|
||
the sound effects, and although you can listen to the cry of a
|
||
vanquished warrior or the squawk of a zapped bird, I wish the sound
|
||
effects were just a little more profound. Of course, it would have
|
||
been in poor taste to make them so lifelike that the game seemed
|
||
gory. And it's understandable that with only 512K of RAM required to
|
||
run the program, not every luxury can be accommodated.
|
||
|
||
This may just be a petty complaint, though, because I like
|
||
everything about the way ARTURA runs on the Amiga: The colors are
|
||
rich, the animation smooth, and the gameplay simple enough that even
|
||
a child should be able to get the program up and running without
|
||
assistance. However, as with other releases in the D&D genre, the
|
||
game can be complex; for full enjoyment, some understanding of the
|
||
adequate (if rather brief) documentation is necessary.
|
||
|
||
The ARTURA diskettes are copy-protected, but no manual lookups or
|
||
other off-disk protection methods are employed.
|
||
|
||
ARTURA is published by Arcadia and distributed by Virgin
|
||
Mastertronic.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|
||
|
||
|