112 lines
5.7 KiB
Plaintext
112 lines
5.7 KiB
Plaintext
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AQUANAUT
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Not to be confused with AQUAVENTURE (an upcoming game from
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Psygnosis), AQUANAUT is an underwater arcade game from Fissionchip
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Software, the people who brought us THE KRISTAL. With such a great
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game already to their credit, my hopes were high for this one.
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Unfortunately, AQUANAUT is nowhere near as successful a design as
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their previous efforts.
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The game comes with a nice little story to prepare you for play. In
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the confidential "Preliminary Report," various memos and documents
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are gathered that indicate the likelihood of radioactive space
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aliens having landed somewhere at the bottom of the ocean, near the
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Yendor Isles. It is your task as an undersea diver to fight your way
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through hordes of killer sharks and jellyfish and increasingly
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bizarre underwater creatures to get to the Alien Underwater City and
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dispatch the Menace From Below once and for all.
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It all sounds like a potential adventure, and with the three disks
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included in the game, you're prepared for an interesting,
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extensive, and varied experience. In fact, what you get with
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AQUANAUT is a collection of three story-related, slightly different
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horizontally-scrolling arcade games, the latter two of which are
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inaccessible until completion of the previous section.
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Game1, "Encounter at Shark Reef," requires that you swim through
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the shallows near the enemy ship, collecting supply tanks, stopping
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for replenishment of your air supply, blasting and collecting
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chained storage tanks for power-ups, and doing your best to destroy
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any dangerous fauna heading your way. The sound, while minimal, is
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bubbly and appropriate, and the graphic representation of the
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underwater world is dark and mysterious. Animation of fish,
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jellyfish, and sharks is all nicely done, and the sharks blend so
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well into the darker backgrounds that they'll often completely
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surprise you before an attack.
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Not all sharks attack: The Great Whites (so-called) tend to pursue
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you, but the smaller ones are often best left alone. You have plenty
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of ammo, but your swimming abilities don't always allow you to
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out-distance the sharks; turning around and heading the other way
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often helps, but you frequently get caught in the turn, and have
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little time to position yourself and fire. As you get closer to the
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enemy ship, progressively bizarre life-forms appear, as well as an
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increasing number of dangerous jellyfish and sharks: Be prepared for
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some tough arcade action! If you swim close and kiss the mermaids
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that periodically appear, you can collect extra lives. (When you
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die, the story goes, another diver is sent down to take your place
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where you left off, up to a certain limit; it _almost_ works as an
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explanation.)
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Collected objects are various, and serve the usual arcade
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purposes: more firepower, more speed, more maneuverability. You
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scroll through and access your inventory with function keys, which
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is one of the primary weaknesses in the design: Things are happening
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much too fast onscreen to give you time to stop and search for an
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appropriate function key to change your options. You can work around
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this as you become more familiar with the game (there are ways of
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anticipating what's going to happen next), but it's nowhere near as
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convenient as a similar control design in STRYX.
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Once you've reached the end of Game1, you can save, thus enabling
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you to start up in Game2 without having to replay all of Game1. I'd
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be gloriously happy if this were a standard feature in all arcade
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games!
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In Game2, "The Labyrinth of the Abyss," you continue in a
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horizontal mode, this time struggling through an underwater
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labyrinth. This is your typical maze arcade game, with underwater
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graphics and features. The gameplay is nothing unusual, but amusing
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enough.
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In Game3, "Rescue from Atlantis," you finally reach the underwater
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city. (So Atlantis was constructed by space aliens, eh? Put that in
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your NATIONAL ENQUIRER and smoke it!) Here you hit a good
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platforms-and-ladders game, which is graphically less entertaining
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than either of the previous two, but chock full of objects to pick
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up and use, along with hidden levels to access via the right
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objects. The innovation here is that you can aim and fire upward at
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an angle ("NE" and "NW"), as well as duck and roll ("SE" and "SW" on
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the joystick). Angular firing is possible only when you're
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stationary, which makes good sense.
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AQUANAUT comes on three copy-protected floppy disks, which
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(according to the documentation) use "a special data format in order
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to accommodate such a large program." In other words, you can order
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a set of backup disks from the publisher ($7.50 for a set of three,
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not a bad deal). Along with on-disk copy protection, there is a
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variation on the purple-brown lookup-paper torture included as part
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of the game startup: You must check the purple-brown topographic map
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for the water depth at a certain longitude and latitude near the
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Yendor Isles. Much careful squinting will provide you with the right
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answer and access to the game. The game will run in 512K on all
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A1000s, A500s, and A2000s, and requires a joystick for play.
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AQUANAUT's not a particularly bad game, and each of the three
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arcade games included is large for the genre. The graphics provide a
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nicely detailed representation of an underwater gameworld. And I'm
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glad people keep trying to design a good underwater action/adventure
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game, as it's definitely an environment worth further exploration.
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But if you're looking for something really fresh in an arcade game,
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you won't find it here. I still like the underwater sections of ALEX
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KIDD on my Sega SMS much better.
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AQUANAUT is published by Addictive Games and distributed by Miles
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Computing.
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*****DOWNLODED FROM P-80 SYSTEMS (304) 744-2253
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