153 lines
8.1 KiB
Plaintext
153 lines
8.1 KiB
Plaintext
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A-10 TANK KILLER
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Flight simulators come in more flavors than almost any other
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subgenre of computer gaming. The ultimate flight simulator (as of
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early 1990) is Microsoft's FLIGHT SIMULATOR 4.0. It comes closer
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than any other consumer-oriented flight simulator to representing
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all the different interrelated techniques of operating an aircraft.
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At the other end of the spectrum, there's a program like
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MicroProse's F-15 STRIKE EAGLE, which is easy to fly
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(unrealistically so), but thrilling for its combat elements. Of this
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type of flight simulator -- where the emphasis is on fast and
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plentiful action -- A-10 TANK KILLER from Dynamix is one of the
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best. The music, the realistic cockpit, the variety of dramatic
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views, and the highly-detailed terrain all make for an exceptionally
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exciting and easy-to-learn flight combat game. (This review is based
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on the IBM-PC version.)
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Dynamix (publisher of the DAVID WOLF: SECRET AGENT and designer of
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several celebrated games released under different labels) has again
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combined digitized photographs with 3-D solid-fill polygon graphics
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for an experience that surpasses the use of either technology
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alone.
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A-10 starts out with a slew of digitized photos (in full
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256-color, 320x200 resolution, for those equipped with VGA and
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MCGA). The title screen, the mission select and configuration
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screens, the briefing screen, and the ordnance loading screens all
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are photos. And if you start a campaign, there's yet another that
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allows you to enter your name. Each photo loads quite rapidly.
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Upon startup, you elect to either fly a single mission; start a
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campaign (of all the missions) or continue a saved campaign in
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progress; or view the board of best campaigns and missions. You may
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also watch an impressive preview of all the different sorts of
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vehicles and weaponry (both friendly and opposing), so that you can
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identify them on sight on your TID (tactical information display).
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There are seven missions, one of which is really a training mission
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to familiarize you with all six types of ordnance and their proper
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usage. This is crucial, as the game will _not_ permit you to use the
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wrong kind of weapon on any given target. This can seem
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excruciatingly unrealistic, but at least you won't have to start a
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whole campaign or mission over again just because you ran out of the
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proper ordnance, having wasted it by ineffectively shooting at an
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inappropriate target. (You can make sure this never happens by
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choosing "unlimited ammunition" on one of the setup screens.)
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One of the weapons is the A-10's Avenger Cannon -- a rather
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peculiar gun, because you can use it only by aiming the entire
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plane! This is a particularly heinous arrangement (albeit an
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authentic one), and even after weeks of practicing, I still couldn't
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hit the broad side of an enemy command post with it. Unfortunately,
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that prevented me from ever completing the training mission 100%
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successfully, but that's not a prerequisite for playing the other
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scenarios.
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Dynamix prides itself on user-friendliness, and A-10 exemplifies
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this. At the beginning of a campaign or mission, you can alter the
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threat level (mild, moderate, aggressive), the ammo (limited,
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unlimited), and the amount of damage your A-10 can withstand
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(normal, invincible). At any time during play, you can call up the
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"VCR Interface" (also found in DAVID WOLF), which controls the
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selected input device, sounds, and -- on a sliding scale -- the
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world and window detail. Since the program uses the patented 3 Space
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system of polygon landscaping, the game will run slower on machines
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of less CPU speed. If the game is running too slowly for your
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tastes, you can slide down the amount of cockpit and landscape
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detail until you've achieved an acceptable balance between speed and
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detail. Note that on some machines (such as my 25 mhz), the game ran
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too quickly even _with_ full detail. Dynamix has released a newer
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version that includes an adaptable frame rate (the speed with which
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the picture changes) for just such an occasion.
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My feeling is that this fix is not what it ought to be...though
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it's adequate. FLIGHT SIMULATOR 4.0 keeps the flow of time
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consistent, regardless of the CPU speed; the extra power is used to
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increase the frame rate, making the animation that much smoother. I
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think that's exactly the way A-10 should have been designed in the
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first place...but they didn't consult me.
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Throughout your missions, you'll be guided by your co-pilot, Jake.
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Jake pops on with hints and strategic information; he also lets you
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know when you've destroyed a target (enemy or friendly). Destroy
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more than one friendly, and you lose your wings. He's an enormous
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help, because often you're so busy flying that you don't have time
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to change views to see if you managed to destroy the target. The
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explosions, by the way, are lovely (thanks to the wide variety of
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views): three from inside the cockpit, and _seven_ from outside --
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including a weapon attack view, engagement view, and reverse angle
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engagement view. Part of the fun of this game is watching your
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missile home in on your target. The explosion goes sky-high, in
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bit-mapped graphics that really _are_ dynamic.
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The cockpit itself is superbly done. It's a photograph of an actual
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A-10 cockpit; the lights, radar, TID, and more are superimposed so
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as to meld perfectly. It's the most authentic-feeling cockpit in
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gamedom. The heads-up display is also extremely well-executed.
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The IBM version is available on 5-1/4" and 3-1/2" disks; I found
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only the 5-1/4" disks in the stores. The game is not
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disk-protected, so if you're a 3-1/2" drive owner who has access to
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a dual-format machine, you can switch the files to the smaller
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disks. The alternative is to send a coupon along with $10.00 to
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Dynamix, not a very attractive or cost-effective option.
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A-10 requires 512K of RAM to run on IBM PCs and 100% compatibles,
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or 640K Tandy TX, SL, and TLs. It supports VGA and MCGA (both in 256
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colors), EGA, Tandy 16-color, and CGA modes. Easily installable, a
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hard drive is highly recommended, and you can use either a mouse,
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joystick, or keyboard for input. (I found the keyboard to be the
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most satisfactory device.)
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The music is not elaborate, but complements the action nicely, with
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support for the AdLib and the Roland MT-32, as well as the usual IBM
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internal speaker. There are reports of trouble using the MT-32
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driver with the Roland LAPC-1, supposedly fully-compatible. If you
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have an LAPC-1, you might want to check with Dynamix to see if that
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problem has been addressed. Watch for Version 2.0 of this product;
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it fixes several bugs (related mostly to mouse and VGA drivers) and
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includes the speed toggles ("VERSION 2.0" is printed on the label of
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Disk 1).
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One minor complaint: There are a few very useful commands and
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shortcuts described in the manual, but not listed on the reference
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card. I've made some notes on the reference card in order to
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compensate for these omissions. On the flip side, the manual
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provides an interesting background of the A-10 (affectionately known
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as "The Warthog") as close air support. The A-10 is quite the
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barracuda: It flies low, it's extremely heavily armored and armed,
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it can take a licking and keep on ticking. You can even lose a wing
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and still make it back to base. It's a lotta personality in a mean,
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ugly package.
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In all, A-10 is highly recommended for some of the most exciting
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flying combat available. The superb graphics, good sound, and
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nonstop action guarantee an intense gaming experience -- one that
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you'll want to return to often. Sticklers for detail may find A-10
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TANK KILLER a little _too_ easy and unrealistic. For example, you
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never need to land; you can merely punch Q and automatically return
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to base. But that's an option, not a requirement. You can make the
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game as difficult as any pilot would want to tackle. For the rest of
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us, the most interesting part of any flight combat game is not the
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minutiae that A-10 TANK KILLER skips, but the excitement of combat
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and strategy -- both of which are provided here in spades.
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A-10 TANK KILLER is published and distributed by Dynamix, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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