895 lines
36 KiB
Plaintext
895 lines
36 KiB
Plaintext
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THE WORLD HEROES 2 JET FAQ
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Revision 4
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WH2JFAQ.TXT - Made in Australia.
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This FAQ and many other game related FAQs are avaliable via FTP, all thanks to
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Andy Eddy of GamePro magazine. FTP to ftp.netcom.com, cd /pub/vi/vidgames/faqs.
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This FAQ is also posted on rec.video.games.arcade.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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The World Heroes 2 Jet FAQ will no longer be posted on a regular basis, but
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will be posted only when new information is found.
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------------------------------------------------------------------------------
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History of this FAQ
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------------------------------------------------------------------------------
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17th May 1994 - Revision 0.9 posted...
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18th May 1994 - Revision 0.99 posted...
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24th May 1994 - Revision 1 posted...
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4th June 1994 - Revision 2 posted...
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10th June 1994 - Revision 3 posted...
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20th June 1994 - Revision 4 posted...
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==============================================================================
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Part Two - Contents
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==============================================================================
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Part One - Title
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Part Two - Contents
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Part Three - What's New in World Heroes 2 Jet
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Part Four - Entry Into Tournament
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Part Five - Vs World Heroes Mode
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Part Six - Player One Vs Player Two
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Part Seven - The Infamous Button C, Throwing and Faking
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Part Eight - Movement
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Part Nine - Attacks
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Part Ten - Defense
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Part Eleven - The World Heroes
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Part Twelve - Colours of the World Heroes
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Part Thirteen - Credits, Thanks & Other Things
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==============================================================================
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Part Three - What's New in World Heroes 2 Jet
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==============================================================================
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- Dio seems to be missing, and Zeus has taken Dio's place as the last boss.
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Shame...Dio was a cool character. Perhaps SNK have ported a character from
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another SNK beat 'em up and placed him or her as a last boss, like Ryo from
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AOF was placed in FFS, and Geese from FF2 was placed in AOF2. Zeus is a poor
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choice for a boss. He is boring to play against. Three-Four hits and you are
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dead as a doornail.
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- Ryofu and Jack can be used.
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Pretty unoriginal characters...fairly dull and plain. Ryofu has some
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originality, but Jack is a total rip off Vega from SF2 (Balrog in Japan)
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- Character alterations.
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As with SSF2T, WH2J has been altered for better close range battles, but,
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unlike SSF2T, WH2J hasn't evened out the character that much, with Dragon
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being able to beat everybody easy.
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- Gameplay sped up.
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Yay...but I still wish it could be faster...Speed is what is needed these
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days...with the King of this genre, SFII, speeding up all the time, the
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World Heroes series will be left behind. The slow never win.
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- Increased AI.
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Yay! But its still too easy, even on the hardest mode. Could learn from
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Super Street Fighter II Turbo. Also, the CPU doesn't seem to deflect
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projectiles as much as it used to in World Heroes 2. Just don't let the
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computer do any combos on you.
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- New "Tournament Mode" and "Vs World Heroes Mode".
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Somehow, I think that they should have left death match in and not have put
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the vs World Heroes...death match was pretty original and fun to play.
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- Character type select in two player mode.
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One of the new innovations in this genre of games.
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- All blocked hits take off energy.
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This is kinda a la Mortal Kombat. It sort of makes the special moves in the
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game not so 'special' any more, even the gameplay has been affected.
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- More cinematic scenes.
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Somewhat a waste of work, as most players I know just skip them...not very
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good either.
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- New endings?
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Somebody confirm this...I never get the chance to look at them.
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- Throwing much harder to do.
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See "The Infamous Button C..."
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- New Colours for the characters?
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Help me with this...
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- New introduction
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Basically, they did a very poor job on the intro. Hardly anything
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impressive, very jerky. Could learn from the intro in Super Street Fighter
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II Turbo which the best so far, and could even learn from World Heroes 2.
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- New sounds/music
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Sometimes I wish that they could get a decent voice for the characters. I
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really hate how they use someone with a bad American accent who is most
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likely to be Japanese to do the voices. When Rasputin is supposed to say
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"Axel Spin" he says, "Gaosfg Spid" or something like that...why can't they
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get proper voices for the characters. For example, for Brocken, get a fella
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who speaks German with a proper German accent and get him to say things in
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German, not English...I mean, it would make more sense if Brocken spoke
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German and not english, plus, it would be way cool.
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- Overall.
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WH2J is a good game, but not good enough to challange the giant of this
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genre, the Street Fighter series. The World Heroes series has been one that
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basically copies the Street Fighter series, with a few streaks of
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originality, like the death match. If there is a WH3, SNK would have to
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totally revamp the whole game. If there is no WH3, nobody would really be
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complaining. IMHO, SNK should concentrate on the Fatal Fury series and
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Samurai Shodown/Spirits series. In particular, the Samurai Shodown series.
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==============================================================================
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Part Four - Entry Into Tournament
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==============================================================================
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You basically fight all sixteen characters and the boss character in
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Tournament mode. However, you don't really get a lot of time for your money,
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as you only fight most of the characters once.
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First you fight twelve of the characters, divided up into four groups of three
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characters. These four groups will be placed in random order. When you fight a
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group, you fight the characters one round each. If you lose against two
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opponents in one group, you are out of the game. However, if you win against
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either two or three opponents in a group, you advance to the next group.
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After you defeat all four groups. You then fight Captain Kidd, Hanzou, Jack,
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Ryofu and Zeus in that order. But the difference between these five characters
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and the previous twelve is that you fight these five characters the best out
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of three rounds.
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And if you succeed, you finsh the game.
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These are the first four battles you fight placed from hardest to easiest
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(IMHO)...I think when you fight them, the battles are in random order.
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- Shura, Kim Dragon, Fuuma (The Elite)
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- Ryoko, Julius Carn, Janne (The Cheaters)
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- Mudman, Brocken, Rasputin (The Weirdos)
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- Johnny Maximum, Muscle Power, Erick (The Big Boys)
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Then you fight these battles.
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- Captain Kidd
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- Hanzou
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- Jack
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- Ryofu
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- Zeus
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==============================================================================
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Part Five - Vs World Heroes Mode
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==============================================================================
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Never ever choose this mode, as it wastes your money. It basically lets you
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fight against four (I think) characters, best out of three rounds, then the
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machine says game over...I only tried this once and never will again.
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==============================================================================
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Part Six - Player One Vs Player Two
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==============================================================================
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This is a fairly cool idea, but I have no idea why they bothered.
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Speedy - Only use this if you are playing against a totally crappy
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opponent.
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Normal - Use this if your character is the medium to fast speed.
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Offensive - Use this if your character is the powerful type.
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Defensive - Don't use this.
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==============================================================================
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Part Seven - The Infamous Button C, Throwing and Faking
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==============================================================================
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Remember in World Heroes and World Heroes 2 when you could throw your
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character just by hitting button C? Well, those days are over in World
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Heroes 2 Jet. Now the only way you can throw is by getting close and
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pressing forward or backward and one of the attack buttons. Tis a shame
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that throw reversals have been taken out. Throwing is now like Mortal
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Kombat...by the time you get close enough to throw the computer, the
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computer would already have thrown you.
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Button C is now used for 'fake' or 'attract' where you fake a dizzy to
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attract your opponent to hit you. If you just hit button C, you will do
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some sort of weirdo pose. If you press down and button C, you will fake a
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dizzy. This is fairly useful as you can attack out of your dizzy, so
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basically, fake a dizzy, wait for you opponent to come close, then SMACK!
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The other buttons remain as normal - Button A for punch, button B for kick
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and button D is the button that you press if you have nothing better to
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do...i.e. it does nothing.
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==============================================================================
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Part Eight - Movement
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==============================================================================
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Movement can charge towards your opponent or retreat from him or her, without
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them, life would be pretty still.
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Generally, Jumping forwards and backwards would be your main form of movement,
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as it is the fastest and most combos start with a jumping attack. Jumping
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directly up is also possible. Jumping directly up is done by pressing your
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joystick in the up position. Jumping backward is done by pressing your
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joystick in the up-backwards position. Jumping backward is done by pressing
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your joystick in the up-forwards position. Note that jumping is done from
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the ground.
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Walking is the next form of movement. It is done my holding the joystick
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in either a -O or O- position, while on the ground.
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Dashing is new in World Heroes 2 Jet. It basically is running either backwards
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or forwards. Just tap twice the way you wish to go. For example, if you want
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to dash backwards, tap backwards twice. Different characters have different
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dashes. The Ninjas slide, Rasputin warps...etc.
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==============================================================================
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Part Nine - Attacks
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==============================================================================
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Without attacks, there is no way to win a battle in World Heroes. Attacking is
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to try to hit your opponent. There are three main attacks, punches, kick and
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special moves.
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Punches are generally hits with the hand or arm. This is done by pressing
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button A. There are two main types of punches, weak and strong. Weak punches
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are done by tapping on the A button, whereas strong punches are done by
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pressing on button A. Kicks are done in the same fashion, but with button B.
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i.e., Weak kicks are tapping on button B, strong kicks are pressing button B.
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These punches and kicks can produce several different punches and kicks. They
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can be done while jumping in the air, while on the ground, while holding the
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joystick in a certain direction. Best to experiment.
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Special moves are slightly different. Special moves require a certain motion
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to be done by the joystick, then a button is pressed, either punch or kick.
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As with punches and kicks, special moves can be weak or strong, depending
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whether you tapped or pressed the button.
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Different attacks produce different effects on opponents when hit. Some
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attacks will burn them, some will electricute them, some will make them
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stumble backwards, some will make them fall back. Experiment to see what they
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do.
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When you and your opponent attack each other at exactly the same time, when
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you come into contact with each other, you will clash. This means that when
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they come into contact with each other, they will lock up, sparks will be seen
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at the point of contact, then you repel each other, bouncing back. No damage
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is done, or recived.
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==============================================================================
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Part Ten - Defense
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==============================================================================
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Defense is a very important part of playing World Heroes 2 Jet. Defending is
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basically blocking an attack. This is done by holding the joystick in the
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opposite direction in which it the attack is coming from, and most of the
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time, that would be backwards. A high block is done by pushing the joystick
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directly backwards, and a low block is done by pushing the joystick in a
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down-backwards, diagonal position. Low blocks are used for blocking low
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attacks, and high blocks are used for blocking high attacks.
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This does not mean that everytime you press backwards, you will do a high
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block, or everytime you press down-backwards, you will do a low block. Blocks
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only occur when your character is being attacked. For example. If you press
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backwards when your opponent is not attacking, you will walk backwards. If
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you press backwards when your opponent is attacking, and in range, you will
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block.
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This does not mean, as long as you block every single attack, you will be
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safe. Energy will still be taken off your energy bar if you block an attack,
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but the energy taken off is little when compared to unblocked attacks. Note
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that energy will only be taken off if your opponent makes contact with you.
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Blocks are useless against throws. If you a blocking, and your opponent wishes
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to throw you, there is no way you can block a throw.
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There is a special kind of defense called projectile deflection. This means
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that when your opponent throws a projectile at you, you can deflect it, and
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reverse the projectile's course, sending it back to your opponent. This is
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done by waiting for the projectile to come towards you, then pressing
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backwards just before the projectile comes into contact with your character.
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==============================================================================
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Part Eleven - The World Heroes
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==============================================================================
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Thanks to Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu) for the help with
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this section and Marc Michaels (marcm@cougar.multiline.com.au) also. Help
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would be appreicated with offical names for General moves.
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------------------------------------------------------------------------------
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General Attacks (that I know the names of)
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------------------------------------------------------------------------------
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Standing Punch of Ka-Boom : Strong Punch (Close)
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Standing Kick of Chaos : Strong Kick (Close)
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------------------------------------------------------------------------------
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Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou H
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------------------------------------------------------------------------------
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Style - Iga Ninjitsu
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Nationality - Japanese (Japan)
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* The Rekko Zan has been worsened by a longer recovery period.
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* The multiple Rekko Zan seems to be much easier to do, having more time to
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execute the move, but I know of no one who has been able to pull off a
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triple weak Rekko Zan.
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* The Ko Ryu Ha has been boosted in speed, but reduced in range, it now has a
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different effect on the opponent it hits.
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* The weak Ninpoh Koh Rin Ka Zan has remained the same, while the strong
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Ninpoh Koh Rin Ka Zan has been boosted in power, range and speed. It now
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flies up into the air for a while, then decends quickly, knocking opponents
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down.
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* Nothing has changed for the Ninja Leg Lariot.
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* Hanzou's new move, the MijinKakure-no Jutsu is a teleport that transports
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him about a third across the screen. It doesn't have much offensive
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potential, since it is too slow, but is useful for avoiding attacks and
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getting out of a corner.
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Rekko Zan : | \ -O + Punch
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O O
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Multiple Rekko Zan : | \ -O | \ -O + Punch
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O O O O
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Ko Ryu Ha : -O | \ + Punch
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O O
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Ninpoh Koh Rin Ka Zan : \ | / O- + Kick
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O O O
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Ninja Leg Lariot : | \ -O + Kick
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O O
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Mijin Kakure-no Jutsu : -O | \ + Kick
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O O
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Izuna Giri : Jump, | + Punch
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O
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Nidan Jump : Jump, O or O or O (Double Jump)
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\ | /
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Lightning Drop : -O + Punch (Close Range) (Throw)
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------------------------------------------------------------------------------
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Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma
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------------------------------------------------------------------------------
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Style - Fuuma Ninjitsu
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Nationality - Japanese (Japan)
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* As with Hanzou's Rekko Zan, Fuuma's Reppu Zan is now a worsened move with
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longer recovery time.
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* Similar to Hanzou's Multiple Rekko Zan, Fuuma's Multiple Reppu Zan is easier
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to do, but getting a triple weak Reppu Zan is hard.
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* Fuuma's En Ryu Ha seems to lack the range of Hanzou's Ko Ryu Ha, but the
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ability for Fuuma to execute the En Ryu Ha in mid air is a good boost to the
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move.
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* The Ninpoh Fu Rin Ka Zan has not been altered.
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* Fuuma's new move, the BakuretsuKyuukyokuKen is an air-to-ground attack.
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Fuuma leaps up into the air, engulfing himself in a aura of flame then
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charging down at a forty-five degree angle. It is a bit slow to be of much
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use as an offensive weapon but can be used in the defensive style like
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Hanzou's MijinKakure-no Jutsu.
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Reppu Zan : | \ -O + Punch
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O O
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Multiple Reppu Zan : | \ -O | \ -O + Punch
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O O O O
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En Ryu Ha : -O | \ + Punch (Air Also)
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O O
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Ninpoh Fu Rin Ka Zan : \ | / O- + Kick
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O O O
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Exploding Atomic Crash : -O \ | / O- O + Punch
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O O O \
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Kuchuu Tomoe Nage : -O + Punch (While in the Air) (Close) (Throw)
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Nidan Jump : O or O or O (While in the Air)
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\ | /
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------------------------------------------------------------------------------
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Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon K
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------------------------------------------------------------------------------
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Style - Wing Chun
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Nationality - South Korean (South Korea)
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Kim Dragon's new moves are all kicks and they are fairly useful. His
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TobiSokuToh is a either a charging single powerful kick or a several
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charging weak kicks followed by a powerful kick, depending on the strength
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of the attack. The powerful kick will knock any unblocked opponent to the
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side of the screen. Very useful for finshing combos and cornering. His
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HiryuuKyaku is a anti-air and air-to-ground kick. Dragon leaps up into the
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air, kicking upwards, then when Dragon reaches to peak of his jump, he
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comes charging downwards at a forty-five degree angle, kicking down. His
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HyakuretsuShuu is a multi-hit sationary anti-air attack. It is fairly
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powerful, but timing of the execution of this move must be precise to get
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the most out of this. It can leave Dragon open to attack if not executed
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correctly.
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Hundred Fist Blow : Hit Punch Rapidly
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Dragon Kick : | O + Kick
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O |
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Leaping Foot Slice : | \ -O + Kick
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O O
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Flying Dragon Kick : | / O- + Kick
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O O
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Hyaku-Retsu Shuu : -O \ | / + Kick
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O O O
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Triangle Jump : Jump to edge of screen & push stick
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Skull Crush : -O + Punch (Close Range) (Throw)
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Mid Air Throw : Jump, -O + Punch (Close Range) (Throw)
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KeriAge : Jump | + Kick
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O
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Chinese Choke : -O + Kick (Close Range) (Throw)
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------------------------------------------------------------------------------
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Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne
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------------------------------------------------------------------------------
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Style - Sword Fencing
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Nationality - French (France)
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Her new move, the Phoenix Fire is a fast and powerful charging move. Janne
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surrounds her self in a Aura Bird and charges with her sword thrusting.
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Indeed a very good move.
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Aura Bird : O- -O + Punch
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Justice Sword : O- -O + Kick
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Flash Sword : | O + Kick
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O |
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Phoenix Dash : -O | \ -O O + Punch
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O O /
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Sword Prick : Jump, | + Punch
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O
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Sliding Kick : \ + Kick
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O
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Pile Driver Crunch : -O + Punch (Close Range) (Throw)
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Super Slap : -O + Kick (Close Range) (Throw)
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------------------------------------------------------------------------------
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Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius
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------------------------------------------------------------------------------
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Style - ?Capoeira?
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Nationality - Monogolian (Mongolia)
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J. Carn's new move, the Mongolian Attack is similar to Janne's Justice
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Sword, as it serves as an anti-air attack and a charging attack. Carn
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rolls-up into a ball and leaps into the air, and decending onto opponents.
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Carn's Mongolian Press is a fast and powerful charging move. Carn leaps
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up into the air, then decending on opponents butt-first. Very useful if
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Carn is a fair distance away and wants to get close quickly. This move,
|
|
however is very prone to anti-air attacks.
|
|
|
|
Mongolian Tiger Flash : Charge O- -O + Punch (Mongolian Tiger Flash)
|
|
|
|
Mongolian Blitz : O- -O + Kick
|
|
|
|
Mongolian Dynamite : | O + Punch
|
|
O |
|
|
|
|
Mongolian Press : | \ -O + Kick
|
|
O O
|
|
|
|
Triangle Jump : Jump to edge of screen & push stick
|
|
|
|
Head Sliding : \ + Kick
|
|
O
|
|
|
|
------------------------------------------------------------------------------
|
|
Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocke
|
|
------------------------------------------------------------------------------
|
|
Style - ?Ler Drit?
|
|
Nationality - German (Germany)
|
|
|
|
Brocken's Rocket Punch, although not new, has been given new animation.
|
|
His new move, the Jack Hammer, is a charging, multiple hit move that looks
|
|
cool, but does weak damage. I like using it for finshing a round. His
|
|
Long Spark Thunder is just a extended version of the Spark Thunder. I
|
|
always seem to miss.
|
|
|
|
Rocket Punch : | \ -O + Punch
|
|
O O
|
|
|
|
German Missile : | \ -O + Kick
|
|
O O
|
|
|
|
Spark Thunder : Hit Punch Rapidly
|
|
|
|
Long Spark Thunder : O- / | \ -O + Punch
|
|
O O O
|
|
|
|
Hurricane Arm : | -O \ + Punch
|
|
O O
|
|
|
|
Foot Jerk : | / O- + Kick
|
|
O O
|
|
|
|
Jack Hammer : | / O- + Punch
|
|
O O
|
|
|
|
Rocket Flight : Jump, Punch + Kick (Can control flight by | or O)
|
|
O |
|
|
|
|
Rolling Heel Kick : Jump, \ + Kick
|
|
O
|
|
|
|
Northern-Light Suplex : -O + Punch (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasput
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - Russian (Russia)
|
|
|
|
Rasputin's new move, the Cossak Dance is a move that should be removed
|
|
from the game. It is useless and hopeless.
|
|
|
|
Fireball : | \ -O + Punch (Air Also)
|
|
O O
|
|
|
|
Thunderball : O- / | \ -O + Punch
|
|
O O O
|
|
|
|
Axel Spin : | / O- + Kick (Air Also)
|
|
O O
|
|
|
|
Kossak Dance : | \ -O + Kick
|
|
O O
|
|
|
|
Hand Hug : -O + Punch (Close Range) (Throw)
|
|
|
|
Handshake : -O + Kick (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power
|
|
------------------------------------------------------------------------------
|
|
Style - Western Wrestling
|
|
Nationality - American (United States of America)
|
|
|
|
Muscle Bomber : O- -O + Kick
|
|
|
|
Tornado Breaker : Spin Joystick Once + Punch (Close) (Throw)
|
|
|
|
Super Drop Kick : | \ -O O + Kick
|
|
O O /
|
|
|
|
Anti-Aircraft Giant Swing : O + Punch + Kick (Close) (While opponent air)
|
|
/
|
|
|
|
Elbow Drop : Jump, | + Punch
|
|
O
|
|
|
|
Girochin Drop : Jump, | + Kick
|
|
O
|
|
|
|
Body Slam : \ + Kick (Throw) (Close)
|
|
O
|
|
|
|
------------------------------------------------------------------------------
|
|
Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman M
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - New Guinean (New Guinea)
|
|
|
|
Mudman Attack : | \ -O + Punch
|
|
O O
|
|
|
|
Mud Launcher : | \ -O + Kick
|
|
O O
|
|
|
|
Mud Cutter : | / O- + Punch
|
|
O O
|
|
|
|
Mud Gyro : | O + Punch
|
|
O |
|
|
|
|
Mask Spinner : | O + Kick
|
|
O |
|
|
|
|
Mud Slider : \ + Kick
|
|
O
|
|
|
|
Mud Magic : -O + Punch (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Joh
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - American (United States of America)
|
|
|
|
Head Crush : | O + Punch
|
|
O |
|
|
|
|
Lightning Tackle : -O | \ + Punch
|
|
O O
|
|
|
|
Shoulder Butt Crush : | \ -O + Kick
|
|
O O
|
|
|
|
Johnny Special : O- / | \ -O + Punch (Close) (Throw)
|
|
O O O
|
|
|
|
Slide Kick : \ + Kick
|
|
O
|
|
|
|
------------------------------------------------------------------------------
|
|
Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - The Seven Seas
|
|
|
|
Shark Knuckle : O- -O + Punch
|
|
|
|
Shark Upper : | O + Punch
|
|
O |
|
|
|
|
Pirate Ship Blast : | \ -O + Punch
|
|
O O
|
|
|
|
Spiral Kick : O- -O + Kick
|
|
|
|
Hyper 'Yakuza' Kick : -O \ | / O- + Kick
|
|
O O O
|
|
|
|
Shark Kick : Jump, \ + Kick
|
|
O
|
|
|
|
Long John Heave-Ho : -O + Punch (Close Range) (Throw)
|
|
|
|
Round-Trip Slap Fest : -O + Kick (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - Norway
|
|
|
|
Long Horn : O- -O + Punch
|
|
|
|
Blizzard Breath : O- / | \ -O + Punch
|
|
O O O
|
|
|
|
Thor's Hammer : | / O- + Punch
|
|
O O
|
|
|
|
Ygir's Halberd : | / O- + Kick
|
|
O O
|
|
|
|
Hurricane Drop : -O O- / | \ -O + Punch (Close Range) (Throw)
|
|
O O O
|
|
|
|
Viking Crush : -O + Punch (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko
|
|
------------------------------------------------------------------------------
|
|
Style - Judo
|
|
Nationality - Japanese (Japan)
|
|
|
|
Bo Satsu Soh : | / O- + Punch
|
|
O O
|
|
|
|
Super Shoulder Throw : O- / | \ -O + Punch (Close Range) (Throw)
|
|
O O O
|
|
|
|
Iakeri : -O | \ + Kick
|
|
O O
|
|
|
|
KubiKiriNage : O- / | \ -O + Kick (Throw)
|
|
O O O
|
|
|
|
Triangle Jump : Jump to edge of screen & push stick (MikkadoTobi)
|
|
|
|
KaenKen : MikkadoTobi, Punch
|
|
|
|
Palms of Destruction : \ + Punch
|
|
O
|
|
|
|
Feet of Destruction : \ + Kick
|
|
O
|
|
|
|
KataGuruma : / + Punch (Close Range) (Throw)
|
|
O
|
|
|
|
Orbit Drop : Jump, -O + Punch (Close Range) (Throw)
|
|
|
|
Whirlpool Toss : -O + Kick (Close Range) (Throw)
|
|
|
|
Pile Driver Crunch : -O + Punch (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura
|
|
------------------------------------------------------------------------------
|
|
Style - Muai Thai
|
|
Nationality - Thai (Thailand)
|
|
|
|
Tiger Claw : O- -O + Kick
|
|
|
|
Tiger Fang : O- -O + Punch
|
|
|
|
Muai Thai Kick : | O + Kick (Descent can be controled by O- or -O)
|
|
O |
|
|
|
|
Double Knee Kick : | \ -O + Kick
|
|
O O
|
|
|
|
Knee-Poke Flash : -O + Punch (Close Range) (Throw)
|
|
|
|
------------------------------------------------------------------------------
|
|
Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jac
|
|
------------------------------------------------------------------------------
|
|
Style - Savate
|
|
Nationality - British
|
|
|
|
(Written by Marc Michaels)
|
|
Fast and generally very sneaky, Jack has the weirdest moves in the game. The
|
|
Mixer Crush is an opponent homing move that, once executed will take the
|
|
shortest route to his opponent's head, for a six hitting move. Jack's Jaws of
|
|
Death is a horribly weird move where Jack goes underground with his claws
|
|
sticking out. <ZC-This move has some offensive potential but I use it for
|
|
getting out of sticky situtions.> Jack's Iron Crawl is a ridiculous move where
|
|
Jack falls to the ground and starts crawling with his blades flinging up into
|
|
the air. The Knee Smasher forces Jack to make a hole in opponent's bodies with
|
|
a sharp spike on his leg.
|
|
|
|
Mixer Crush : | \ -O + Punch
|
|
O O
|
|
|
|
Jaws of Death : -O | \ + Kick
|
|
O O
|
|
|
|
Iron Crawl : | \ -O + Kick
|
|
O O
|
|
|
|
Knee Smasher : | / O- + Kick
|
|
O O
|
|
|
|
Triangle Jump : Jump to edge of screen & push stick
|
|
|
|
Spinning Slide : \ + Kick
|
|
O
|
|
|
|
------------------------------------------------------------------------------
|
|
Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu
|
|
------------------------------------------------------------------------------
|
|
Style - ?
|
|
Nationality - Chinese
|
|
|
|
(Written by Marc Michaels)
|
|
Lacking in speed, Ryofu uses his power, in combination with the extra power
|
|
and long range of his spear to devastate opponents. His Psychic Kick is a
|
|
charging move where he leaps up into the air and charges down with his spear.
|
|
His Spear Head Boogie is a so-so anti-air move where Ryofu's spear engulfs in
|
|
flames and he starts swinging it around. His Fists of Flame is a semi-
|
|
projectile move where Ryofu blows a flame that roasts at thing it touches. And
|
|
his Spear of Destruction is a multi-hit move that cause massive headaches for
|
|
any idiot who walks into it.
|
|
|
|
Psychic Kick : O- \ | / -O + Kick
|
|
O O O
|
|
|
|
Spear Head Boogie : | / O- + Punch
|
|
O O
|
|
|
|
Fists of Flame : | \ -O + Punch
|
|
O O
|
|
|
|
Spear of Destruction : | \ -O + Kick
|
|
O O
|
|
|
|
Halberd Slice of Thunder : -O + Punch (Close Range) (Throw)
|
|
|
|
==============================================================================
|
|
Part Twelve - Colours of the World Heroes
|
|
==============================================================================
|
|
This section is still very incomplete, help would be nice...I've removed the
|
|
button C section after discovering that there is no colour for button C, as it
|
|
is the same as button B.
|
|
|
|
---------------+------------------------------+------------------------------+
|
|
Character | Button A | Button B/C |
|
|
---------------+------------------------------+------------------------------+
|
|
Hanzou | Blue suit | Black suit |
|
|
Fuuma | Red suit | Gold suit |
|
|
Kim Dragon | Red belt? | Blue belt? |
|
|
Janne | Silver armor/sword | Gold armor/sword |
|
|
Julius Carn | White suit | ? |
|
|
Brocken | Navy Blue suit | Army Green suit |
|
|
Rasputin | Green suit | Violet suit |
|
|
Muscle Power | Red/Blue | Yellow |
|
|
Mudman | Green | Yellow |
|
|
Johnny Maximum | Red suit outlines | Blue suit outlines |
|
|
Ryoko | Sky Blue suit | Pink suit |
|
|
Erick | Blue suit | Black suit |
|
|
Shura | ? | ? |
|
|
Captain Kidd | Blue suit outlines | Red suit outlines |
|
|
Jack | Red shirt | Blue shirt |
|
|
Ryofu | ? | ? |
|
|
---------------+------------------------------+------------------------------+
|
|
|
|
==============================================================================
|
|
Part Thirteen - Credits, Thanks & Other Things
|
|
==============================================================================
|
|
|
|
The Big Boss
|
|
------------------------------------------------------------------------------
|
|
Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au)
|
|
|
|
The creator, ex-Big Boss and contributor
|
|
------------------------------------------------------------------------------
|
|
Marc Michaels....................................marcm@cougar.multiline.com.au
|
|
|
|
For information on special moves
|
|
------------------------------------------------------------------------------
|
|
Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu
|
|
|
|
For a lot of information on everything
|
|
------------------------------------------------------------------------------
|
|
James Coulter...................................james_coulter@panam.wimsey.com
|
|
|
|
For information on the colours
|
|
------------------------------------------------------------------------------
|
|
E. Chris...................................................emperor@wam.umd.edu
|
|
|
|
------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------
|
|
World Heroes 2 Jet Reading...
|
|
------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------
|
|
Any other readings that are not listed here, I'm not aware of. Please E-mail
|
|
me any others.
|
|
|
|
"The World Heroes 2 Jet FAQ" by (This FAQ)
|
|
-------------------------------
|
|
Marc Michaels....................................marcm@cougar.multiline.com.au
|
|
Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au)
|
|
|
|
"World Heroes 2 Jet 1-Page" by (World Hereos 2 Jet moves on 1 page)
|
|
------------------------------
|
|
Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu
|
|
|
|
"World Heroes 2 Jet FAQ" by (Not to be confused with this FAQ)
|
|
---------------------------
|
|
James Coulter...................................james_coulter@panam.wimsey.com
|
|
|
|
==============================================================================
|
|
|
|
Send any corrections, suggestions, additions, replies or nasty flames to
|
|
|
|
- Zoey Chan - contact via Marc M. (marcm@cougar.multiline.com.au)
|
|
- Marc Michaels - marcm@cougar.multiline.com.au
|
|
|
|
==============================================================================
|
|
This file is Copyright (C) Zoey G. Chan, 1994. This file may be redistributed
|
|
in electronic form or print form, on the condition that this file is
|
|
redistributed in whole, not edited or modified in any way, unless prior
|
|
permission is given by Zoey G. Chan.
|
|
==============================================================================
|
|
------------------------Here marks the end of this FAQ------------------------
|