766 lines
29 KiB
Plaintext
766 lines
29 KiB
Plaintext
VIRTUA FIGHTER FAQv3.2 Table of Contents
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December 1, 1994
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Editor: dug@lugaru.com
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Original FAQ by rez@cwis.unomaha.edu
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Copyright c 1994. All rights reserved.Redistribution of this file, in whole or in part, in both electronic and printed form is permitted provided that it is not edited or modified in any form (without prior permission), no fee is charged (other than direct costs),and that proper credit is given. If you redistribute this file on another network, please contact the editor so we can keep track of its distribution. Thanks.
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VIRTUA FIGHTER FAQV3.2 TABLE OF CONTENTS
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WHAT'S NEW
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DEFINITIONS
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INTRODUCTION
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GETTING STARTED
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First- How to win the match
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Second- How to win a set
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Third- Terminology
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Fourth- The Buttons
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Standing
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Crouching
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Fifth- Jumping
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TWO TYPES OF JUMPS
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JUMPING ATTACKS
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Sixth- Running and all that jazz
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Seventh-Crouching, Standing, and Throws
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Eighth- Replays
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MOVES STANDARD FOR ALL 8 CHARACTERS
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As You're getting up
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Kick 'em while you get up
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Roll away as you get up
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Other standard moves
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MOVES SPECIFIC TO EACH CHARACTER
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AKIRA
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JACKY
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JEFFRY
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KAGE
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LAU
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PAI
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SARAH
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WOLF
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CHARACTER MOVES' RATINGS
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GENERAL FIGHTING TECHNIQUES
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1) A FLURRY OF JABS
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2) SHORT JUMPING ATTACKS
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3) DISTANCE JUMPING ATTACKS
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4) RING OUT
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5) WAITING FOR YOUR BREAK
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6) KICKING AS YOU STAND UP
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7) HIT 'EM WHILE THEY'RE DOWN
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8) KICKFLIPPING
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9) STAB 'EM IN THE BACK
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10) Feints
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11) Fake Out for a Boot to the Head
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CHARACTER PLAYING GUIDE
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AKIRA-
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JACKY
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JEFFRY-
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KAGE-
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LAU
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PAI
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SARAH-
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WOLF-
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SUDDEN DEATH
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THE COMPUTER
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GAME ADJUSTMENTS
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A WORD FROM OUR SPONSOR
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THE RUMOR MILL
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PUBLIC OPINION
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Survey #1 (3/25 - 4/1) 46 responses
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1. Which Character are you using right now? (first choice)
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2. Which Character do you think is the most powerful?
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3. On the machine you play most often, how many rounds do you need to win to win?
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Survey #2 (4/1 - 4/8) 44 responses
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1. What is your favorite MOVE in the VF?
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2. What is your favorite THROW in the VF?
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3. What is your favorite COMBO in the VF?
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Survey # 3 (4/8 - 4/15/94) 60 responses
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SURVEY #4 QUESTION (4/5 - 4/13) 84 RESPONSES
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1. If there was ONE thing you could add/change on VF, what would it be?
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SURVEY #5 QUESTION
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1. Please rank each character on a scale of ONE to EIGHT in your personal
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opinion of who is the most powerful (with one being high).
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PRODUCED BY
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SPECIAL THANKS
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GETTING THIS FAQ
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ALL COMMENTS, SUGGESTIONS OR ADDITIONS
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-----------------------
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What's New
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-----------------------
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This section of the FAQ is exactly what its name says. It's a summary of some of the changes to this updated version of the FAQ in a quick reference way so you to know what to look for as you peruse the guide.
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Changes from 3.1:
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Names of Fighting Styles added.
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Playing as Dural.
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Jeffry's Body Press corrected (Was Back, Back+Punch; Now Back+Punch only)
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Two player games with the same colored characters.
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Sarah's Knee & Rising Knee combo added.
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Additions from 3.0:
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A strategy section for kicking opponents in the back of the head
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Short Hopping Jab and Karate Chops for all characters
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Akira & Pai -- Repeated Ground Punches
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Kage -- Hopping Jab/Sweep Combo
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Color coding of Difficulty Settings
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A rumor has also surfaced about VF2 being field tested in Japan. (Always take rumors with a grain of salt, though....)
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Additions from 2.7:
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Jeffry -- Knee/Rushing Uppercuts Combo
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Changes from 2.7:
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Headers revised to be (hopefully) more readable
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Additions from 2.6:
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Jeffry -- Toe-Kick/Piledriver Combo
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Lau/Pai -- 3 Punches & Mid kick combo
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Punching/Throwing combination section
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Changes from 2.6:
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Character move ratings has been replaced by a hopefully more readable table rated SOLELY by the power of the move. The rating is an approximate percentage of damage done.
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The character strategy guide has been edited and altered to reflect new moves and info.
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The Virtua Fighter complete guide is now the largest FAQ for a single video game on the internet! Congratulations guys on all the moves/strategies/things to talk about we've gotten started for this great game.
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Enjoy the guide.
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-----------------------
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Definitions
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-----------------------
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vir tu a (ver'chu a), slang for virtual
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vir tu al (ver'chu al), adj. for all practical purposes, actual, real fighter (fi'ter), n. 1) a person or thing that fights 2) a person who participates in a violent struggle; combat or conflict; battle; contest
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vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical purposes is actually participating in a real battle or contest 2) One of the baddest one on one fighting games to hit the streets whose breathtaking polygon graphics and genuine martial arts moves are sure to captivate players all across the globe
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Introduction
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Different is good.
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Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years....
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With the release of their first ever fighting game1 , Sega has broken new ground by designing the only current martial arts game whose draw isn't violence or the ever popular 'magic' moves, but whose draw is realism, fluidity of motion, and genuine martial art techniques.
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The ability to so successfully meet these goals is due to Sega's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds.
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As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety of other techniques, drain your opponent's life meter. The problem is that at this point Virtua Fighter already shows its differences from other fighting games because you can also win by knocking your opponent out of the ring. Another difference is that Virtua Fighter has many more special moves than any previous fighting game; there are over 100 secret techniques to discover. Not to mention that it just feels more like a real battle due to the fluid motion and realistic moves.
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Needless to say, Virtua Fighter is destined to be remembered as both a great one on one martial arts game and a spectacular fighting simulator. If you haven't seen one yet, then go check it out at your local arcade.
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Otherwise, check out the moves and strategies in this FAQ and then use them to help you master this exciting game before someone else gets ahead of you.
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-----------------------
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Getting Started
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-----------------------
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-----------------------------
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FIRST - How to win the match
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-----------------------------
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The winner is the first player to win 3 sets.
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NOTE: Virtua Fighter can be adjusted so that the winner wins after winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3 sets. On 3, he must win 3 out of 5, and so on. Factory setting is two sets, but this goes much too fast. Four or five is much too long. Three sets is where the game plays best for the gamer and still earns well for the operator. If your Virtua Fighter is not put on 3 sets, talk to your local arcade manager about having him do so, for it only takes a few seconds to change over.
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-----------------------------
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SECOND- How to win a set
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-----------------------------
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1) By KO
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2) By a 'Ring Out'
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3) By a 'Time Out'
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KO- so thoroughly pulverizing your opponent that you completely drain his life meter
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Ring Out- somehow or other knocking your opponent out of the 'ring' that you are fighting in
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Time Out- each round lasts only 30 seconds, so if you are ahead, it might be to your advantage to just let the last few seconds tick away, and win by decision
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-----------------------------
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THIRD- Terminology
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-----------------------------
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Term Meaning As in
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----------------------------------
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VF Virtua Fighter The game this FAQ is about
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For Forward Moving the joystick towards your
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opponent
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Back Back Moving the joystick away from your
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opponent
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Down Down Moving the joystick down
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Up Up Moving the joystick up
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Def Defend The button that blocks (more
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below)
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Punch Punch The button that punches (more below)
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Kick Kick The button that Kicks (more below)
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All Press all 3 buttons Press all 3 buttons
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Attack A punch or a kick Either one is sufficient
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+ And Down+Kick (tap Down & Kick as one)
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Punch+Def (press Punch & Def as one)
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Tap A quick tap Quickly tap the button; do not hold it.
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Hold A long press Continue holding the button or joystick
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/ Diagonal direction For/Up (a jump forward)
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Jump A jumping direction Either Up/For, Up or Up/Back
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[ ] Optional Will work fine w/o [ ] part, but there
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IS more to the move you can do
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{D} Can do Defending The move can be done while still holding
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the defend button
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{S} Hits standing foe This move will hit someone who is
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blocking while standing
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{C} Hits crouching foe This move will hit someone who is
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blocking while crouching
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* A new move A move new to this revision
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-----------------------------
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FOURTH- The buttons
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-----------------------------
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WHEN YOU ARE STANDING
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PUNCH - Steps forward with a punch
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Repeat for multiple punches
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KICK - A kick to the head
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Not too powerful or effective
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DEFEND- Blocks your opponent's STANDING and JUMPING attacks
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You take no damage from such attacks.
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Crouching attacks do damage.
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You are still pushed backwards
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Some special moves can be done while defending
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WHEN YOU ARE CROUCHING:
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PUNCH - Low punch; Hits standing defenders
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Stays in one place; quite weak and ineffective
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KICK - Low kick to the knee; very weak; Hits standing defenders
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Longer reach than a crouching punch, but slower
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DEFEND - Defends against all crouching attacks, and ducks under many
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standing attacks; some standing attacks and most jumping
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attacks will still hit.
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All moves that can be done while holding the defend button are marked with a {D}.
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All moves that will hit a standing defender are marked with an {S}.
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All moves that will hit a crouching defender are marked with a {C}.
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-----------------------------
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FIFTH- JUMPING
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-----------------------------
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TYPES OF JUMPS
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1) Long distance jump Hold jump {D}
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JUMPING ATTACKS
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Name Motion
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------------------------------------------
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Hopping Karate Chop Tap Jump and Punch {D}
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Hopping Jab Tap Jump, Tap Up+Punch in air {D}
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Overhead hammer Hold Jump, For+Pun {D}
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Jumping kick Hold Jump+Kick {D}
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Hop kick Tap Jump+Kick {D}
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Drop Kick Forward Hold Jump,For+Kick {D}
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Drop Kick Behind Hold Jump,Back+Kick {D}
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Short jumping attacks work OK, but the punches & kicks come out in almost slow motion, and you can easily be knocked down by any attack from your opponent.
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Short jumping attacks are the only jumping attacks which can hit a crouching opponent.
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Kage has two types of drop kicks, depending on distance.
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COLLISION IN MID AIR
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Will usually just push both players away from each other, & neither one will hit the other.
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JUMPING WHILE BLOCKING
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all jumping attacks can be done while holding defense
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this can be especially helpful when doing an in close distance jumping kick
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---------------------------------
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SIXTH- Running and all that Jazz
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---------------------------------
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Name Motion
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-------------------------------------------------------
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Step Forward Quickly For, Tap For
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Step Backward Quickly Back, Back
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Run Forward For, Hold For
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Turning around Tap or hold towards opponent
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Turn around punch or kick Attack
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NOTE: defense doesn't work when you are facing backwards
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-----------------------------------------
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SEVENTH- Crouching, Standing, and Throws
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-----------------------------------------
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NOTE: There is a real difference between "," and "+" in this FAQ.
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Especially when in conjunction with a downward movement. For example, "D+K" must be done as a tap to the joystick down and simultaneously pressing the K button. On the other hand, a "D, K" could be done by tapping the joystick down and pressing K or also by holding the joystick down and then pressing the K button.
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This is only most notably important in the snap kicks, backflips, and kickflips which require a tap of the joystick in conjunction with possibly pressing the button.
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All throws assume that you are standing next to your opponent. Some throws require that you're opponent be crouching.
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ALL throws can be done to an opponent who is defending
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SOME throws can be done while you are defending
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-----------------------------
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EIGHTH- Replays
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-----------------------------
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At the end of every set, the computer will replay the last 3 seconds or so of the fight, and then the winner will do his victory pose. This is a really cool feature, but may soon get irritating. Sega, realizing the positive/negative aspects of such a feature, was smart enough to add a way to skip past the replay by simply hitting the START button. This way, you can still watch the replays if you had an especially exciting finish, or you can just hit start and immediately go on to the next set.
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Finally now, the moves...
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-----------------------------
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MOVES
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-----------------------------
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-----------------------------------
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Moves standard for all 8 characters
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-----------------------------------
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MOVES USABLE WHEN GETTING UP
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Name Motion
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---------------------------------------------------------
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Heel Kick {C} Tap Kick; Head not toward opponent
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Foot Sweep {S} Hold Down, Tap Kick
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Rear Kick {C} Tap Kick, must have head towards opponent
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Jacky and Sarah do a Double Footed kick
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Roll Back Tap Back
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Roll to the Side Tap Def repeatedly
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Side roll & sweep {S} Tap Def, Tap Kick during the roll
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Kippup Tap Up
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OTHER STANDARD MOVES
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Name Motion
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--------------------------------------------------------
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Quick/Light Pounce Tap Up+Tap Punch (foe on ground)
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Slower, Stronger Pounce Tap Up+Hold Punch (foe on ground)
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Side Kick (not too close) {C} Down/For, Kick
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---------------------------------
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Moves specific to each character
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---------------------------------
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-----------------------------
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AKIRA
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-----------------------------
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Name: Akira Yuki
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Country:Japan
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Age:25
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Sex:Male
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Job:Kung-Fu Teacher
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Blood Type:O
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Hobby:Kung-Fu
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Outfit 1 Gray ghi,white headband & borders, red bracers and a 4th degree black belt
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Outfit 2 White ghi, white headband, gray bracers, and a 4th degree black belt
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Fighting Style: Hakkyokuken
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----------------------------------------------------
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AKIRA'S MOVES
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----------------------------------------------------
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Name Motion
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----------------------------------------------------
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Elbow {C} For+Punch
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Dashing Elbow {C}{D} For, For+Punch
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Dashing Palm Down, For+Punch
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Dashing Body Check Back, For, For+Punch+Kick
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Punch on the Ground Down/For+Punch
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Repeated Punches on Ground Down/For+Punch,Down/For,Repeat
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Jumping Kick [Double] {C}{D} For, For+Kick,[Kick]
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Knee (?)For,Hold For+Def+Kick,Release Kick/Tap Def
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Akira's Throws
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Trip {S}{D} Back+Punch
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Pull in, throw out {S}{D} Down/Back, For+Punch (don't roll)
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Backwards uppercut {S}{D} Back, For/Down+Punch+Kick (don't roll)
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Akira's Combos
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Punch and Roundhouse Punch,Kick
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Double Punch Punch,Punch
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2 Punches and a Straight Kick For, For+Punch+Kick,Punch, Kick
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3 Punches[ and a Spin Kick] For, For+Punch+Kick, Punch, Punch,[Kick]
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-----------------------------
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JACKY
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-----------------------------
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Name:Jacky Bryant
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Country:America
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Age:22
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Sex:Male
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Job:Indy car racer
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Blood Type:A
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Hobby:Training
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Outfit 1
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Maroon jumpsuit, white taped hands and black belt & fistpads
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Outfit 2
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Gray jumpsuit, white taped hands and gray boots
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Fighting Style: Jeet Kune Do
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----------------------------------------------------
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JACKY'S MOVES
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----------------------------------------------------
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Name Motion
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----------------------------------------------------------
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Elbow {C} For+Punch
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Backfist [Double] Back,Punch,[Punch]
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Backfist [Crescent] Back,Punch,[Kick]
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Backfist [Sweep] {S} Back,Punch,[Down,Kick]
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Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Down,Kick]
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Knee {C} For+Kick
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Crescent Kick Def+Kick
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Roundhouse & Heel Kick Kick,Kick
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Punt Kick {C}{D} For, For+Kick
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Snap Kick {C}{D} Tap Down+Kick
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Side Kick {S} Down, Def+Kick
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Backflip {D} Tap Back/Up
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Kickflip {D} Tap Back/Up+Kick
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Jacky's Throws
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Brainbuster {S} Punch+Def
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Jumping clothesline {S}{D} For, For+Punch
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Backside Clothesline Punch+Def (from behind)
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Jacky's Combos
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Single Punch & Sidekick (close) Punch,Kick
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Single Punch & Crescent (far) Punch,Kick
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Single Punch & Sweep {S} Punch, Down+Kick
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Double Punch & Straight Kick Punch,Punch,Kick
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Double Punch & Backfist [&Sweep] Punch, Punch, Back+Punch,[Kick]
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Running Punches (w/uppercut) Punch,[Punch,Punch]
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Running Punches (w/elbow) [& Heel Kick] {C}
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Hold For,Punch,Punch,Punch,[Kick]
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Elbow & Heel Kick {C} For+Punch, Kick
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----------------------------------------------------
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JEFFRY
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----------------------------------------------------
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Name:Jeffry McWild
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Country:Australia
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Age:36
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Sex:Male
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Job:Fisherman
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Blood Type:A
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Hobby:Reggae Music
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Outfit 1
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Gray pants, black belt, sandals, orange bracers, bare-chested
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Outfit 2
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Dark gray pants (ripped), olive tank-top & bracers, bare-footed
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Fighting Style: Pankration
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----------------------------------------------------
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JEFFRY'S MOVES
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----------------------------------------------------
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Name Motion
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Lunging elbow & Hammer {C}{D} For, Back+Punch
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Dashing low [uppercut] {C}{D} For, For+PUnch,[Punch]
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Uppercut[s] {C} Down/For,Punch,[Punch]
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Knee {C} For+Kick
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Toe Kick [&Hammer] {C}{D} Tap Down+Kick, Punch
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Jeffry's Throws
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Fireman's Carry {S} Def+Punch
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Power Slam {S}{D} For+Punch
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Body Press {S}{D} Back+Punch
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Crucifix Piledriver {S} Down/For,Down/For+Punch+Kick
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Grab face (vs. crouching) {C}{D} Down,Punch
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Powerbomb (vs. crouching) {C} Down/For+All
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Knees to the head (vs crouching) {C} Down,For+Kick (don't roll)
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Backbreaker (from behind) Def+Punch
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|
|
Jeffry's Combos
|
|
|
|
Toe Kick O' Doom (C'fix P.D.) Down+Kick,Down,For/Down,For+ALL
|
|
Single Punch & Roundhouse Punch,Kick
|
|
Running Punches (w/uppercut) Punch,Punch,[Punch]
|
|
Knee & Dashing Uppercuts For+Kick,For,For+Punch,Punch
|
|
|
|
|
|
|
|
----------------------------------------------------
|
|
KAGE
|
|
----------------------------------------------------
|
|
Name:Kagemaru
|
|
Country:Japan
|
|
Age:21
|
|
Sex:Male
|
|
Job:Ninja
|
|
Blood Type:B
|
|
Hobby:Mahjong
|
|
Outfit 1
|
|
Blue suit & mask w/ black highlites, red sash
|
|
Outfit 2
|
|
Black suit & mask w/ gray highlites, gold sash
|
|
Fighting Style: Jujutsu
|
|
----------------------------------------------------
|
|
KAGE'S MOVES
|
|
----------------------------------------------------
|
|
|
|
Name Motion
|
|
-----------------------------------------------------
|
|
Elbow {C} For+Punch
|
|
Double Footed Sweep {S}{D} For, For+KIck
|
|
Flying Kick {S} For, For+All
|
|
Roll Forwards [Sweep] {S} Back,Down,For,[Kick]
|
|
(Kick during the roll)
|
|
Roll Backwards [Sweep] {S} For,Down,Back,[Kick]
|
|
(Kick during the roll)
|
|
Heel Kick Down, Def+Kick
|
|
Hopping Knee Down, For+Kick
|
|
Backflip {D} Tap Back/Up
|
|
Forward Kickflip {D} Tap Back/Up+Kick
|
|
Backward flip with a kick {D} Back, Back+Kick
|
|
|
|
Kage's Throws
|
|
|
|
Hip throw (Flip over shoulder) {S} Punch+Def
|
|
Ten Foot Toss{S}{D} Back+Punch
|
|
Pull out feet {S} All
|
|
Reaping Throw {S}{D} Back, For+Punch
|
|
Torso take down (from behind) Punch+Def
|
|
|
|
Kage's Combos
|
|
|
|
Ten Foot Toss & Jump Kick Back+Punch, Up/For+Kick
|
|
Ten Foot Toss & Sweep Back+Punch, Back, For, For+Kick
|
|
Ten Foot Toss & Heel Kick Back+Punch, Down, Def+Kick
|
|
Ten Foot Toss & Flying Kick Back+Punch, Back, For,For, All
|
|
Roundhouse & Sweep Kick, For, For + Kick
|
|
Heel Kick & Sweep Down, Def+Kick, For, For+Kick
|
|
Single Punch & Roundhouse [&Sweep] Punch,Kick,[For, For+Kick]
|
|
Double Punch & Straight Kick [&Sweep] Punch,Punch,Kick [For,For+Kick]
|
|
Triple Punch & Spin Kick Punch,Punch,Punch,Kick
|
|
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
|
|
Running Punches Punch,Punch,[Punch]
|
|
Hopping Jab & Sweep Tap Jump, Tap Up+Punch, For,For+Kick
|
|
|
|
|
|
----------------------------------------------------
|
|
LAU
|
|
----------------------------------------------------
|
|
|
|
Name:Lau Chan
|
|
Country:China
|
|
Age:53
|
|
Sex:Male
|
|
Job:Cook
|
|
Blood Type:B
|
|
Hobby:Chinese Poetry
|
|
Outfit 1
|
|
Blue suit, red vest w/gold & green highlites/trim
|
|
Outfit 2
|
|
Black pants, gold vest & sleeves w/ green trim and red buttons
|
|
Fighting Style: Koenken
|
|
----------------------------------------------------
|
|
LAU'S MOVES
|
|
----------------------------------------------------
|
|
|
|
Name Motion
|
|
---------------------------------------------------
|
|
Elbow {C} For+Punch
|
|
Crescent Kick Def+Kick
|
|
Knife Hand {C} Down/For+Punch
|
|
Lifting Palm Down/For,Punch
|
|
Sweep {S} Down, Def+Kick
|
|
Heel Kick Down, Neutral+Kick
|
|
Backflip {D} Tap Back/Up
|
|
Kickflip {D} Tap Back/Up+Kick
|
|
|
|
Lau's Throws
|
|
|
|
Flip across shoulders {S} Def+Punch
|
|
Piggyback Drop {S}{D} Back+Punch
|
|
Face Slam {S}{D} Back, For+Punch
|
|
|
|
Lau's Combos
|
|
|
|
Single Punch & Heel Kick Punch, Kick
|
|
Double Punch & Heel Kick Punch,Punch,Kick
|
|
Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick
|
|
Triple Punch & Sweep {S} Punch, Punch, Punch, Down+Kick
|
|
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
|
|
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
|
|
Running Punches Punch,Punch,[Punch]
|
|
Knife, Punch & Straight Kick Down/For+Punch, Punch, Kick
|
|
Knife, 2 Punch & Crescent Kick Down/For+Punch, Punch, Punch,Kick
|
|
Punch&Kick Mania Punch,Kick,Punch,Punch,Punch,Kick
|
|
Hop Kick Flurry Tap U/F+Kick,3 or 4 Punches & Kick
|
|
(Note:3 Punches are more likely to hit than 4)
|
|
|
|
|
|
----------------------------------------------------
|
|
PAI
|
|
----------------------------------------------------
|
|
|
|
Name:Pai
|
|
Country:Hong Kong
|
|
Age:18
|
|
Sex:Female
|
|
Job:Action Star
|
|
Blood Type:O
|
|
Hobby:Dance
|
|
Outfit 1
|
|
Blue suit w/ gold trim, and red sash & ribbons
|
|
Outfit 2
|
|
Pink suit w/ gold trim, gray sash & red ribbons
|
|
Fighting Style: Enseiken
|
|
----------------------------------------------------
|
|
PAI'S MOVES
|
|
----------------------------------------------------
|
|
|
|
Name Motion
|
|
--------------------------------------------------
|
|
Punch on the ground Down/For+Punch
|
|
Repeated Ground Punches Down/For+Punch,Down/For,Repeat
|
|
Crescent Kick Def+Kick
|
|
Sweep {S} Down, Def+Kick
|
|
Heel Kick Down, Neutral+Kick
|
|
Backflip {D} Tap Back/Up
|
|
Kickflip {D} Tap Back/Up+Kick
|
|
|
|
Pai's Throws
|
|
|
|
Wrist Twist {S} Def+Punch
|
|
Pushover {S}{D} Back, For+Punch
|
|
Falling DDT {S}{D} For, Down+Punch
|
|
Reaping Throw -> Punch {S}{D} For, For+Punch+Kick
|
|
Grab an attack (vs High punch or kick) Back+Punch
|
|
|
|
Pai's Combos
|
|
|
|
Single Punch & Heel Kick Punch, Kick
|
|
Double Punch & Straight Kick Punch, Punch, Kick
|
|
Triple Punch & Sweep {S} Punch,Punch, Punch, Down+Kick
|
|
Triple Punch & Spinning Crescent Punch, Punch, Punch, Kick
|
|
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
|
|
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
|
|
Running Punches Punch,Punch,[Punch]
|
|
|
|
|
|
----------------------------------------------------
|
|
SARAH
|
|
----------------------------------------------------
|
|
|
|
Name:Sarah Bryant
|
|
Country:America
|
|
Age:20
|
|
Sex:Female
|
|
Job:College Student
|
|
Blood Type:AB
|
|
Hobby:Skydiving
|
|
Outfit 1
|
|
Black cat-suit
|
|
Outfit 2
|
|
Black bikini top, torn blue-jeans
|
|
Fighting Style: Jeet Kune Do
|
|
----------------------------------------------------
|
|
SARAH'S MOVES
|
|
----------------------------------------------------
|
|
|
|
Name Motion
|
|
-------------------------------------------------
|
|
Elbow {C} For+Punch
|
|
Knee {C} For+Kick
|
|
Lunging Knee {C}{D} For, For+Kick
|
|
High Snap Kick {C}{D} Tap Down/For+Kick
|
|
Double [Triple] Kick {C} Hold Down/For, Kick, Kick,[Kick]
|
|
Crouching Side Kick {S} Down, Def+Kick
|
|
Backflip {D} Tap Back/Up
|
|
Kickflip {D} Tap Back/Up+Kick
|
|
Toe Kick [&Side Kick] {C} {D} Tap Down+Kick,[Kick]
|
|
|
|
Sarah's Throws
|
|
|
|
Suplex {S} Def+Punch
|
|
Jumping Clothesline {S}{D} For, For+Punch
|
|
Torso takedown (from behind) Def+Punch
|
|
|
|
Sarah's Combos
|
|
|
|
Kick & Punch Kick, Punch
|
|
Single Punch & Roundhouse Punch, Kick
|
|
Singel Punch & Side Kick Punch, Down+Kick
|
|
Double Punch & Straight Kick Punch, Punch, Kick
|
|
Double Punch & Low Roundhouse Punch, Punch, Down+Kick
|
|
Triple Punch & Knee Punch, Punch, Punch, Kick
|
|
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
|
|
Triple Punch & Hop Kick Punch, Punch, Punch,Up+Kick
|
|
Running Punches Punch,Punch,[Punch]
|
|
Elbow & Knee [&Elbow] {C} For+Punch, kick, [For+Punch]
|
|
Knee & Rising Knee For+Kick, Down/For+Kick
|
|
|
|
----------------------------------------------------
|
|
WOLF
|
|
----------------------------------------------------
|
|
|
|
Name:Wolf Hawkfield
|
|
Country:Canada
|
|
Age:27
|
|
Sex:Male
|
|
Job:Wrestler
|
|
Blood Type:O
|
|
Hobby:Karoke
|
|
Outfit 1
|
|
Blue shorts w/ red & white trim, matching shoes, and bare chested
|
|
Outfit 2
|
|
Gray shorts w/ white trim, white top w/ gold stripe, gold "Wolf" on shorts
|
|
and boots
|
|
Fighting Style: Professional Wrestling
|
|
----------------------------------------------------
|
|
WOLF'S MOVES
|
|
----------------------------------------------------
|
|
|
|
Name Motion
|
|
----------------------------------------------------
|
|
Running Clothesline {S}{D} For, For+Punch
|
|
Dashing Shoulder {D} Back, For+Punch
|
|
Knee {C} For+Kick
|
|
Uppercut {C} Down/For,Punch
|
|
|
|
Wolf's Throws
|
|
|
|
Backfall {S} Def+Punch
|
|
Body slam {S}{D} For+Punch
|
|
Crucifix Piledriver Down/For,Down/For+Punch+Kick
|
|
Twirl & hurl (2 1/2 turns) {S}{D} Back, Down, For+Punch
|
|
Double Arm Suplex (vs crouching) {C} Back/Down+All
|
|
German Suplex (from behind) Def+Punch
|
|
|
|
Wolf's Combos
|
|
|
|
Single Punch & Roundhouse Punch,Kick
|
|
Running Punches Punch,Punch,[Punch]
|
|
Knee & Uppercut For+Kick,Down/For+Punch
|