737 lines
41 KiB
Plaintext
737 lines
41 KiB
Plaintext
For all who have asked, here is the Time Killers handbook. It contains
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a list of moves for all of the playable characters in the game and it also
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contains biographies for everyone in the game(including Death). The following
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came straight out of the handbook. Only minor additions were made by me.
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This should answer most, if not all, questions about Time Killers. If anyone
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wants to turn this into a FAQ, be my guest, just acknowledge me. This list
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is pretty long so if you just want a quick list of moves, see the following
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post. Remember, if you find any part of the following incorrect, don't blame
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me, blame the handbook. However, I may still correct the changes and post
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another version, but you're probably better off posting the correction so
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everyone can just make the changes themselves. Anyway, here it is:
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TIME KILLERS OFFICIAL HANDBOOK
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Button Configuration:
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* Head
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* BackArm(BA) * WeaponArm(WA)
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* Backleg(BL) * WeaponLeg(WL)
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or
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* BackArm(BA) * Head * WeaponArm(WA)
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* BackLeg(BL) * Head * WeaponLeg(WL)
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note: Please remember that everything here will assume that your opponent is
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on the right. If the opponent is on the other side, perform the reverse
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of the printed move.
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BothLegs-BL and WL pressed together
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BothArms-BA and WA pressed together
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Flail-hit the button fast and repeatedly
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close-you must be right next to the opponent to execute this move
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Note: If you lose the required limb, another move may be substituted.
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Joystick controls will be abbrieviated as thus:
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A-Away from opponent U-UP D-Down T-Towards your opponent
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UA-Up and away DA-Down and away UT-Up and towards DT-Down and towards
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Jumping:
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Long jump-hold the joystick in the desired direction
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Short jump-tap the joystick once(don't hold) in the desired direction
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Multiple attacks and defends are possible while airborne.
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Basics:
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All 5 buttons pressed simultaneously will execute a death move.
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A super death move is close and all buttons. This can only be used when the
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opponent is stunned. This will chop off botharms and the head.
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Characters become stunned when repeatedly hit in the head. Some stun more
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easily than others. Flailing on the buttons shortens the stun's length.
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Execute A & Head to recharge after being stunned.
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Defending is simply holding the joystick away from the opponent or holding
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BA and BL together.
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THUGG:
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Origin: Mesopotamia Weapon: Stone Axe Height: 6' 9"
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Time Period: 20,000B.C. Death Move: Blood Chop Weight: 325 lbs.
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Fighting Place: Stone Age
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For centuries the alien Troglodytes dominated the earth, subjecting the emerging human race to the role of slaves and cattle. The ruthless reptillian
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race broke the spirit of these early humans, keeping them in constant pain and
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fear. At unexpected moments, the Troglodyte warriors would raid these prison
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camps and wreak havoc on the hapless humans. Some of the humans were enslaved
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to perform the lowest and most imhuman of tasks. Others were unceremoniously
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slaughtered, and the human meat consumed. Still others were hunted, brutalized
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and killed for sport. The frightened and disorganized human race nearly became
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extinct during the domination of the heartless Troglodyte race.
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Then Thugg, a huge and battleworn human, emerged from beyond The Edge.
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A natural and brutal leader, Thugg was attacked by a band of Troglodyte warriors
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at the base of the largest human death camp. The humans had never witnessed
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such a fierce battle, nor had they in their wildest imaginings dreamed that a
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single human could best such overwhelming odds. Thugg had slaughtered at least
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a dozen of the fiercest Troglodyte warriors single-handedly!
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Thugg suffered some serious injuries during his first encounter with the
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Troglodytes. The human witnesses, at first wary of this ferocious stranger,
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eventually took him in and dressed his wounds. Thugg's strong presence and
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self confidence made him a natural leader and the humans responded willingly.
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In a relatively short time, Thugg re-taught them many of the important basics
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of life that the Troglodytes had worked so hard to eradicate. With the return
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of their survival instincts came a sense of purpose of being and a drive for
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the preservation of the species. Thugg had taken a cowering, spiritless species
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and turned them into an organized and driven fighting force.
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In the continuous battles that folowed against the Troglodytes, Thugg
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led his men through victories and defeats, massive slaughters and devious
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espionage. During this time, Thugg turned his savage strength and beast-like
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agility into a formidable fighting style. With each dead enemy, Thugg would
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bite a chunk of green reptillian flesh from the dead corpse before him. He
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would chew on the alien flesh until he faced his next victim. Then, at the
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appropriate time, he would spit the pice of soft, rotted meat at his enemy. Th
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e Troglodyte was usually so shocked and repulsed that Thugg wold execute a final
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killer blow.
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After yars of bloody battles and scores of dead bodies, Thugg finally
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confronted the Supreme One, the hideous Troglodyte leader. These two enigmatic
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warriors locked into a battle of incredible brutality and destruction.
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Eventually, the tide of battle turned against Thugg. As Thugg struggled to
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stop the Supreme One from splitting him open with his own axe, a Troglodyte
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guard huled a long spear at Thugg's back. At the last possible instant, Thugg
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shifted his weight and spun around, and the spear pierced both of the Supreme
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One's hearts.
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With the death of their evil leader, the Troglodytes lost their sense of
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evil and reverted to a more complacent species. Thugg, immediately after his
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battle with the Supreme One, wandered back into The Edge and was never heard
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from again.
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Thugg Special Moves:
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Fast Trog hocker: DA,D,DT & head
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Slow Trog hocker: DT,D,DA & head
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Flip combo: T & bothlegs - then while still in air, BA for pound to
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head, WA for axe chop
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Body launch: D & bothlegs - then while legs are extended, BA for
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lobbing launch, WA for medium range
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launch, botharms for quick launch
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(Double hit move, legs and launch)
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Running head-butt combos: T & head to start running head-butt - then
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A to stop for "psych" or execute a standing
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attack. D to stop of execute a sliding
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crouching attack. If you run into a wall, you
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stun yourself.
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Body roll combos: DT & bothlegs to start rolling - then let the roll
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continue to hit the opponent. Hit any button
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combonation to execute a crouching attack.
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Body roll and running head-butt are great ways to get close to enemy or move
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under an airborne attack.
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Ground pound: A & WA Caveman will pound the ground so hard, that it forces
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the opponent to bounce toward him. Flail on the WA
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for faster hits.
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Super Uppercut: close T & BA to knock opponent up and away
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Super Kick: bothlegs to hurl opponent into the back wall.
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Quick blood chop: A & all buttons. This death move doesn't have the
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range of the normal death move, but is faster
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to execute.
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Kick/chop: WA/WL
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LEIF:
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Origin: Harstad, Norway Weapon: Battle-axe Height: 6' 7"
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Time Period: 829 A.D. Death Move: Berserker Weight: 284 lbs.
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Fighting Place: Nordic Conquest
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It seems as if Leif was always a grown man, seeking adventure and
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enjoying life to its fullest. No one remembered Leif as a child, and he never
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spoke of himself as a young man. He would, however, tell long and enthralling
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stories about himself and his incredible travels, describing exotic locations
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and fersome enemies with such exuberance and detail that he was welcomed and
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held in awe wherever he went. He never stayed in one place for long, but he
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was remembered fondly by all those with whom he came in contact.
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Many of Leif's adventures involved the mysterious Black Army, a ruthless
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plague of evil led by Black Thorn, hte hideous and cruel mystical leader of the
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savage undead armies. Leif led many battles against the armies of evil along
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the northern coast of Norway, keeping their disease from spreading outward.
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Leif's bravery and physical endurance were a symbol of strength and courage for
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his Viking comrades, and they gladly followed him into terrible battles,
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overcoming impossible odds.
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Black Thorn soon learned of Leif and his ability to rally his troops and
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foil hil plans. Black Thorn re-desingned his war strategy and turned all of his
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energies toward killing Leif, thereby removing the greatest obstacle to his
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military domination.
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Black Thorn and Leif mat many times through the years, but they never
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battled each other. This frustrated and enraged Leif greatly, for he knew that
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if Black Thorn was destroyed, the wars would be over and many lives would be
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saved. Black Thorn was wary and clever and never put himself in any personal
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jeopardy. He sent brutal henchmen and expendable minions to trap and kill Leif
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but through keen wits and enormous strength, Leif was able to overcome every
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trap that was set for him.
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At last Leif's frustration with Black Thorn's devious untouchability
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reached a searing climax, and Leif entered into a final desperate plan. During
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the Battle of Niffelheim, Leif butchered two dozen of Black Thorn's undead
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soldiers before he allowed himself to be captured. Risking instant execution,
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he was carried back to the Lair of the Unknown and thrown into the deepest of
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the evil stronghold's dungeons. There Leif waited, enduring unheard of tortures
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and pain, holding on to the hope that Black Thorn himself would come to finish
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him.
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After endurng many days of torture and humiliation, Black Thorn was
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finally convinced that Leif's tattered and bloodied body was no longer a
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personal threat. Black Thorn ordered that Leif's shackles be removed and that
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he be brought to him for the pleasure of a personal execution. Weaponless but
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free to move, Leif used his last bit of adrenaline to charg savagely at Black
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Thorn, who, so certain that he had broken Leif's spirit, was caught completely
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off guard by such a powerful attack. Leif crashed into Black Thron and pushed
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him back against his throne made of human skulls. The throne twisted and
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shattered against the far wall. As luck would have it, a decorative battle-axe
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fell from the wall and spun along the floor, stopping at Leif's feet. In one
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swift motion, Leif grabbed the axe and swung hard, sending the disbelieving
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Black Thorn into eternal darkness.
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As Black Thorn perished, the unnatural forces that held thrall over the
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undead were released, freeing the captive souls and banishing the forces of evil
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from the face to the earth. Leif's fellow Vikings waited for days after the
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defeat of the unnatural army, but Leif never returned from the evil castle.
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Leif's Special Moves:
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Short Berserker: A and all buttons
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Rotoslice: D and botharms(spin the joystick clockwise for more
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spins)
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Super Kick: D and bothlegs to hurl opponent to back wall
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Axe Pole Vault: Bothlegs - then while still in air, BA low flying
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follow through, WA high flying follow
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through.
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Head Splitter: In air botharms
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Running head-butt combos: Head to start running head-butt - then A to
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stop for "psych" or execute a standing attack, D to
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stop or execute a sliding crouching attack.
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If you run into the wall, you will stun yourself.
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Flying Rotoslice: In air, start from T, circle joystick clockwise 360
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degrees, then botharms
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Viking spike Close and botharms
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Reverse pole poke: T & botharms
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Extended Trip: D & WL
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LORD WULF:
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Origin: Camelot, England Weapon: Broadsword Height: 6' 2"
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Time Period: 1202 A.D. Death Move: Flying Guillotine
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Fighting Place: Medieval Age Weight: 226 lbs.
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At a very early age, Lord Wulf left legendary Camelot to follow his own
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personal quests and make his life his own. After several years of travel and
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many adventures, he came to a place called Spinstershire, and there he fell in
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love and made his home.
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However, the fates were such that his new home was ruled by a corrupt
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and thoughtless government, which Lord Wulf learned of first hand. As a man of
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honor, Lord Wulf rallied the townspeople to make their voices heard and put an
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end to the tyranny they had been subjected to.
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Lord Wulf overcame great hardships and suffered unparalleled emotional
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loss while leading the charge to overthrow Count Morbid, the cruel ruler of
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Spinstershire. After losing his beloved wife and family to Morbid's malevolent
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deceit, Wulf eventually entrapped and exposed the corrupt ruler and banished him
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from the land. The townspeople rallied behind Lord Wulf, grateful for all that
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he had done for them, and they made him their new ruler.
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Lord Wulf ruled his new kingdom fairly and justly for many years, and
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the land prospered, yet Wulf was lonely and troubled. The butchering of his
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family and the horrible tortures endured by his wife while he was forced to
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watch in helpless agony had left him emotionally scarred, and was unable to
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form any fulfilling relationships. At night, Wulf's dreams brought distrubing
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visions of his slaughtered family, who shouted agonizing warnings and cries.
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He would also see foreboding images of Morbid commingling with unnatural and
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evil forces, and plotting his revenge on Spinstershire and all of England.
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Lord Wulf ordered that Spinstershire take arms once again, and turned
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the farming town into a well armed and well trained fortress. At last, during
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a fierce and unnatural thounderstorm, Lord Wulf's worst fears were realized.
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Seemingly from nowhere, a dark and mysterious army appeared out of the gloom
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and rained down on the stronghold. The townspeople, even prepared as they were
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never stood a chance against the overwhelming onslaught of primal hatred and
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vengeance.
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Lord Wulf fought valiantly against the treacherous hord, cutting a
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bloody path to the top of a precipice strew with the bodies of his fallen
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soldiers. There amidst the rivers of blood he confronted the leader of this
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unholy war. It was Morbid, now outfitted in full armor made of an unnatural
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black metal that seemed to consume any life force that came in contact with it.
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The battle was short and fierce, and Lord Wuld suffered great wounds and found
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himself unnaturally weak. It was then that Wulf reached deep within himself
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and called upon his noble bloodline of Camelot. With his last bit of strength,
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he raised his sword into the air and called to Excalibur, the mystical sword of
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legend. Morbid laughed at his enemy, and moved in for the killing blow. At
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that moment, a blinding bolt of white energy pierced through the sky and
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connected with Lord Wulf's outstretched sword. Wulf was filled with a
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revitalized energy, and he re-directed this power through him and into the
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approaching Morbid. Morbid writhed in agony and dismay as his ebony armor
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exploded and shattered. What was left of Morbid was not a human form, but
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rather a dark entity of pure hatred. Lord Wulf drove his sword deep into the
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center of the pulsating mass and relegated it back to the darkness.
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The storm subsided as night slowly turned to the beginning of a new day.
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There were only a handful of townspeople that survived the night's onslaught.
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Lord Wulf never came down from the hilltop and was never seen again.
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Lord Wulf Special Moves:
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Energy Bolt: A & head then T(Start a war cry, but before yelling push the
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joystick towards your opponent)
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Spinning guilliotine: Head & botharms - spin the joystick clockwise for more
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spins
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Sword Plant Double Leg: bothlegs
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Super Uppercut: close T & BA to knock opponent up and away
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Quick-Slide Uppercut: T, T & BA (2 taps toward, then the backarm)
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Super Kick: D & bothlegs to hurl opponent into the back wall
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Airborne Guilliotine: in air all buttons
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Slide trip: D & BL
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Super Head Split: in air botharms
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Lord Wulf can push off opponents in the air for airborne combination moves,
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Flying Head Jab: in air BA
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Heel crunch: in air WL
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Lord Wulf can easily execute three or four move combinations.
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In air 1. Heel Crunch
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2. Flying Head Jab
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3. Super head split
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4. Sword plant double leg
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MUSASHI:
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Origin: Nagashima, Japan Weapon: Kitana, Daito Height: 5' 11"
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Time Period: 1455 A.D. Death Move: Dragon's Bite
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Fighting Place: Feudal Japan Weight: 167 lbs.
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Musashi was a brilliant war strategist and the finest general in all of
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Feudal Japan. He and his army of devoted fighting men had fought numerous,
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complex war campaigns and never lost a battle or had a casualty. His men
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regarded Musashi not only as brilliant in the art of war, but they sought
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Musashi's advice on nearly every subject of life and spriit. Musashi regarded
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his undefeated army as his sons, and treated them with respect, devotion, and
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love. He taught his men to seek enlightenment through becoming one with your
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spirit and finding harmony in your surroundings.
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These happier times ended abruptly during a secret mission deep in the
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rough and uncharted land known only as the Foothills of the Serpent. For the
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first time, Musashi decided to deviate from his carefully laid plans and take a
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new route through the unknown and forbidded territory. As Musashi led his
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devoted soldiers through the eerie landscape, the sky was blackened by a huge
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shadow that threateded to swallow them up. Musashi stipped and looked toward
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the heavens. There, for an instant, he believed he saw two fiery red eyes lock
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onto his very soul. Then, a sudden sharp pain to the back of his head sent him
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hurtling to the ground.
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As Musashi recovered his helmet, he noticed that lodged within the metal
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and leather was a mysterious spiked scale. As Musashi touched the strange
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object, the ebon sdy turned bright orange and Musashi saw the unnatural image of
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a huge flying serpent: The legendart Yofune'-Nushi dragon. Without wrning, the
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dragon belched black smoke and white-hot fire from it's gaping jaws. Musashi
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watched in helpless horror as his men burned to bone and ashes in the searing
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flames. Musashi, protected by the dragon's scale lodged in his helmet, was
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untouched by the unnatural flames. Yet in his mind he could feel the heat and
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the pain and the despair of all of his men as their spirits burned from their
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flesh.
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Reeling from guilt and shame for leading his men to their dishonorable
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deaths, Musashi was even more tortured now by the horror that played over and
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over in his mind. The twisted evil that was in the dragon now forced his mind
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to watch helplessly as his men were so casually and horribly slaughtered.
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Musashi, tormented and shamed, vowed to avenge the deaths of his comrades and
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and restore his honor by hunting down and destroying the evil beast.
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As the years passed, Musashi traveled the farthest corners and the
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darkest regions of Japan in search of the fabled serpent. His many adventures
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and driven wanderings taught Musashi many things, and his deeds became the stuff
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of legends. Musashi had lost his ability to become one with his world, but he
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was able to find an enlightenment of sorts through the perfection of his
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swordsmanship. He developed the Dragon Bite sword technique, specifically
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designed to vanquish the monstrous serpent.
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At long last, Musashi discovered the lair of the Youfune'Nushi dragon.
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It took weeks of travel in pitch darkness, but Musashi persisted, guided by the
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serpents scale that longed to be reunited with its rightful owner. The dragon,
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also anxious for his property, waited for Musashi in a huge chamber lit by the
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red glow of burning rocks. Knowing that the dragon could sense the scale,
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Musashi placed it around a curve in the main tunnel and entered the chamber
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from another direction. The dragon was caught by surprise, and Musashi managed
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to strike first, slicing one eye and damaging the other. A heated battle
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ensued, but Musashi overcame the beast and sliced the monster to ribbons.
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It is said that Musashi still resides in the dragon's lair, offering
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portions of the dragon's flesh to the spirits of his dead soldiers.
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Musashi Special Moves:
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Butterfly: T & flail WA. Flail botharms to get faster.
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Lightning Slice: T & flail BA.
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Off The Wall: While in the air and against the wall, move joystick
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away from wall to jump forward
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Flying Dragon: In air All buttons
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Flip To Head: Bothlegs
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Back Slam: D & bothlegs
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Katana Flash: D & flail WA
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Daito Flash: D & flail BA
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Double Slice: Botharms
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Slide Trip: D & BL
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Katana Blender: In air flail BA
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Samurai Hair Cut: In air flail botharms
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Flip Double Lunge Kick: In air bothlegs
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RANCID:
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Origin: New Chicago, U.S.A. Weapon: Chainsaw Height: 6' 6"
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Time Period: 2024 A.D. Death Move: Head Shred Weight: 261 lbs.
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Fighting Place: Post Modern Age
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Abandoned as a child in a rusty trash can in a rat infested alley,
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Rancid's only home was the dark and twisting underground tunnels of the decaying
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city. Growing up alone, hated and shunned by even the lowliest beggar or the
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meanest criminal, Rancid knew nothing about human interaction and the ways of
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the common man.
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Rancid survived these early years due to his incredible sense of
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survival and self-preservation. Rancid never stopped moving, and his actions
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were clever and unpredictible. Having no sense of right and wrong, he simply
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did what he had to do to stay alive and satisfy his needs. More often than not,
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Rancid would stumble into circumstances that were beyond his comprehension, yet
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his intervention would unwittingly create a beneficial, though sometimes bloody,
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outcome. These events gave Rancid a reputation and mystique throughout the city
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as an enigmatic urban force.
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As Rancid grew older and a bit wiser, he moved through the city's
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streets with ease and tried his hardest to live up to the reputation that he had
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so unwittingly earned. One dark night he was surprised by a vicious street gang
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war party. After killing three savage attackers and experiencing a narrow
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escape, Rancid went seeking answers to this unprovoked attack.
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Through stealth, deceit, and brutality, Rancid learned that he was
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being accused of The X Murders, a series of horrible serial killings that left
|
|
the disfigured corpses with an X branded into their skulls. A reward was posted
|
|
for thirty million credits for Rancid's capture, dead or alive. Rancid, now
|
|
wanted by both the Police and the Underworld, went on a personal mission to
|
|
elude capture and to find the creature responsible for his sudden infamy. The
|
|
days and nights that followed were a blur of panic and brutal instinct, as
|
|
Rancid fought and killed to stay alive and discover the truth.
|
|
Eventually, Rancid's bloody trail led to an abandoned warehouse, where
|
|
he confronted a being named Plague. Caught off guard for a moment due to his
|
|
long days of sleeplessness, Plague stunned Rancid and branded his forehead with
|
|
an X, Plague's evil death mark. As Plague was about to eviscerate him with his
|
|
razor-sharp spiked gauntlet, Rancid regained consciousness and kicked Plague
|
|
squarely in the groin. Plague, shocked and enraged with pain, lashed out
|
|
blindly at Rancid. Rancid took a deep wound to his chest, but rolled with the
|
|
blow, out of reach of Plague's treacherous finger weapons. Plague managed a
|
|
kick to Rancid's ribs that sent him reeling into a pile of decaying rubble and
|
|
rotting wood.
|
|
Through a blur of blood and sweat, Rancid spotted a rusting chainsaw
|
|
buried beneath the rotting materials. Rancid grabbed the saw and instinctively
|
|
pulled on the cord, and the chainsaw sprang to life. Plague, never having a
|
|
victim fight back before, grew wild with rage and charged at Rancid. The
|
|
smoking chainsaw plunged deep into Plague's chest, and carved a wide and jagged
|
|
X through his spasming body.
|
|
To this day, the mystery of the X murders remains unsolved. No one has
|
|
discovered Plague's multilated corpse, and Rancid seems to have vanished from
|
|
the city.
|
|
|
|
Rancid's Special Moves:
|
|
|
|
Chain Ride: A, DA, D, DT, T & botharms
|
|
In Air Ride: In air U, UT, T, DT & botharms
|
|
Head Dance: In air bothlegs, aim this towards the opponent's head
|
|
to do multiple head stomps.
|
|
Crotch Rocket: T & botharms
|
|
Jump Split Kick: T & bothlegs
|
|
Both Leg Bullet: bothlegs
|
|
Dirty Knife In Boot: close T & WL
|
|
Flying Knee: T & WA
|
|
Flip Trip: DT & bothlegs
|
|
Slide Trip: D and bothlegs
|
|
Spinning Saw: in air WA
|
|
Chainsaw Lobotomy: in air botharms
|
|
Flying Head Slam: in air head
|
|
|
|
ORION:
|
|
|
|
Origin: Alpha Labs Orbital Weapon: Electric Sabre Height: 6'
|
|
Outpost M-X29 Death Move: Satellite Slash
|
|
Time Period: 2885 A.D. Weight: 175 lbs.
|
|
Fighting Place: The Last Frontier
|
|
|
|
When the creation of the dimensional slide-drive was near stabilization,
|
|
a series of space stations was launched from Earth where humans began building
|
|
manned exploration vehicles. Born from a test tube in the first of these
|
|
orbital outposts, Orion grew up regarding the industrial satellite as a prison,
|
|
holding him back from the wonders of the cosmos.
|
|
As soon as he was able, he trained to be a pilot for the exploration
|
|
ships that the colony produced. Orion excelled in his pilot and survival
|
|
skills, and although he was never considered a model student, he was the
|
|
youngest cadet to ever graduate from the rigorous training academy. To
|
|
celebrate his impending freedom from the confines of the station, Orion
|
|
"borrowed" an experimental slide craft and took a short joyride to the Pleides
|
|
cluster and back.
|
|
Upon his return, Orion was met with a horrible sight. The space station
|
|
had been ripped open like a paper bag. People and equipment were being shot
|
|
through the shredded hull and into the frozen void. Orion steered his ship
|
|
headlong into the stream of twisted debris and writhing bodies, in the hopes
|
|
that he may yet save some of his peole from certain death. As he approached,
|
|
however, he noticed strange images floating gleefully through the mutilated
|
|
corpses. They were nearly as black as the emptiness of space, and blended
|
|
almost perfectly as if invisible. They seemed to be tearing the bodies apart
|
|
and feeding on them. Both fascinated and repulsed, Orion moved in for a closer
|
|
look.
|
|
Suddenly, something attached itself to Orion's view screen. It was all
|
|
black, with no true shape or form. From it's center was row upon row of long,
|
|
sharp, yellow teeth warped into a hideous and menacing grin. Green and yellow
|
|
bile oozed from the slathering orifice, which began to eat its way through the
|
|
hull of the ship. A loud, haunting, horrible sound filled the void making
|
|
Orion's ears burn. Orion on instinct jammed the craft into slide drive, which
|
|
sent him speeding through the dimensional fabric of space. The creature seemed
|
|
shocked by the jolt of speed beyond comprehension, released the ship and
|
|
vanished from sight.
|
|
When Orion at last regained his wits, he guided his ship to the closest
|
|
space station to report the disaster. He was met with a military escort and a
|
|
call to surrender his vehicle. Apparently, the shadow creatures had left no
|
|
trace of their visit, and Orion, with his stolen slide craft, was the prime
|
|
suspect in the annihilation of the space station and all who were aboard.
|
|
Orion, assuming that no one would believe his story and fearing confinement in a
|
|
prison, a fate worse than death, once again activated the experimental slide
|
|
drive and made his escape.
|
|
Orion went on to travel the dimensional cosmos, in search of the Shadow
|
|
Beast responsible for destroying his people and making him a fugitive. During
|
|
his travels as the first human to visit countless new worlds, Orion's survival
|
|
skills were put to the test again and again. The slide ship became a trophy
|
|
room of sorts, displaying the treasures he found and the species he conquered.
|
|
He became legendary among many galaxies as a tortured and driven being, eager
|
|
to right a wrong and make an impossible task possible.
|
|
Legend has it that Orion at last was able to locate the lair of the
|
|
Shadow Beasts. Orion set his course directly for the shadow planet in a
|
|
mysterious and dark dimension and has never returned to this galaxy.
|
|
|
|
Orion's Special Moves:
|
|
|
|
Spinning Drill: U, UT, T, DT, D & WL
|
|
Gravity Throw: in air T,T or A,A. On the way up, tap the joystick
|
|
twice in the direction of the new gravity.
|
|
Roll Stab: DT & botharms. This move has the potential for 2 hits
|
|
first on a roll kick and them on a stab follow through.
|
|
High Torpedo: bothlegs
|
|
Low Torpedo: D & bothlegs
|
|
Airborne Slash: in air all buttons
|
|
Soprano Slice: close T & botharms
|
|
Knee to a Kick: close BL. A knee hit followed by a kick.
|
|
Spin Stab: close T & WA
|
|
360 Spin Chop close botharms
|
|
|
|
Orion can change direction in the air. This is effective with the following
|
|
moves:
|
|
|
|
Body Spear: in air Head
|
|
Football Kick: in air WL
|
|
Flying Spin: in air bothlegs
|
|
|
|
|
|
MATRIX:
|
|
|
|
Origin: Mars Colony A-7, Weapon: Photon Blade Height: 5' 10"
|
|
Sector 709 Death Move: Photon Fury Weight: 133 lbs.
|
|
Time Period: 3297 A.D.
|
|
Fighting Place: Galactic Conlinization
|
|
|
|
Matrix was four years old when the Cyber Wars began on Mars. At this
|
|
early age, she watched in horror as the Nannydrone that had raised her tortured
|
|
and disemboweled her parents and older brother. Matrix managed to escape
|
|
certain death from the mysteriously re-programmed drone when a rampaging
|
|
Postaldrone blew up the front door, destroying the Nannydrone. Matrix ran from
|
|
her house to find her sector in total and bloody chaos. Something had
|
|
mysteriously re-programmed all of the machines and robots to destroy life
|
|
rather than serve it. Fortunately for Matrix, the rampaging horde were
|
|
disorganized and random in executing their new-found orders, which gave her a
|
|
chance to find safety and eventually meet up with other human survivors.
|
|
Matrix was ten when she first battled the now re-created and wholly
|
|
organized Cyberdrone army. On her way back from a routine delivery mission,
|
|
Matrix was spotted my a patrolling Plasmadrone. As the charging war drone
|
|
approached, Matrix somehow managed to climb on top of the Plasmadrone. In one
|
|
smooth motion, she smeared mud over the drone's optical sensors and jammed a
|
|
sharp wooden spike into the robot's power grid. The confused and spasming
|
|
Plasmadrone was still able to raise its weapons toward Matrix, and it fired a
|
|
searing blast of energy. Matrix jumped up avoided the plasma stream, grabbed
|
|
the barrel of the plasma gun with her hand and pointed it downwaard. The burst
|
|
of pure energy sheared the top of the drone's armor, scrambling the intricate
|
|
intelligence grids within and locking the drone's plasma bursts into a
|
|
continuous stream of destruction.
|
|
Following the explosive sounds, more Cyberdrones came to join in the
|
|
ensuing battle. Matrix continued to ride the bucking monstrosity, aiming the
|
|
death ray into the approaching robotic reinforcements. When the Plasmadrone
|
|
finally fell to the earth, fully spent of all of its destructive power, Matrix
|
|
had managed to destroy an entire battalion of Cyberdrones single-handedly.
|
|
Buzzing with the glory of war, Matrix raised her arms high in victory. Her
|
|
ecstasy turned to horror as she saw that the hand that held the plasma gun was
|
|
a mass of fused flesh, bone and metal.
|
|
The human scientists learned mush from the captured Cyberdrone
|
|
technology. From these components they created an indestructible bionic hand
|
|
that was grafted to Matrix's arm. This melding of technologies gave Matrix
|
|
the unexpected ability to tap into the remote commands that were being fed to
|
|
the robotic armies. This ability to understand and anticipate the actions of
|
|
the enemies at last gave the human freedom fighters the edge they needed in
|
|
fighting against the unfeeling Cyberdrones.
|
|
At age twenty-four, and more battle worn than anyone would like to
|
|
believe, Matrix at last decoded and pinpointed the location of the hidden
|
|
Cyberdrone stronghold. With a hand-picked strike force of hardened and
|
|
experienced soldiers, Matrix led a final mission into the heart of enemy
|
|
territory. As the strike force engaged the CyberGuard Warriors, Matrix's fully
|
|
operational bionic senses led her to a hidden underground chamber. Deep within
|
|
the eerie steel tunnels Matrix encountered the Master Drone. The Master Drone
|
|
was a malevolent bio-technical entity from unknown origins. Oozing from the
|
|
cracks of its dark metallic armor was a black pus that breathed as if it had a
|
|
life of its own. The Master Drone attacked Matrix, throwing everything it had
|
|
at her on both the physical and binary levels. Through sheer fighting skill
|
|
and years of training, she was able to counter the vicious attacks. Slowly and
|
|
painfully, Matrix moved closer and closer to the monster, attempting to execute
|
|
a final desperate attack. Suddenly, with her Photon Blade blazing, Matrix cut
|
|
a panel of the gunmetal plating away from the Master Drone's Central
|
|
Intelligence Unit. Matrix then plunged her bionic fist into the mass of
|
|
writhing black stench. Master Drone let out a horrible shriek, like the sound
|
|
of metal grinding into metal. The black slime sizzled and vanished and the
|
|
Master Drone crumpled to dust.
|
|
All over the planet, the machines of destruction stopped dead in their
|
|
tracks and ceased to function. The remaining soldiers of Matrix's elite strike
|
|
force emerged from the ruins of the enemy stronghold. No sign of Matrix was
|
|
ever found.
|
|
|
|
Matrix's Special Moves:
|
|
|
|
Flying Super Butt: in air head & WA & BL
|
|
Cyber Punch: T, flail BA
|
|
Low Cyber Punch: D, flail BA
|
|
Eat My Feet: D & bothlegs
|
|
Tornado Spin: in air botharms
|
|
Super Uppercut: D & close BA
|
|
Airborne fury: in air all buttons
|
|
Short Leg Spin: in air, clockwise 360 degrees & WL
|
|
Long Leg Spin: in air, clockwise 360 degrees & bothlegs
|
|
Super Side Kick: BL to hurl opponent into the wall
|
|
Leg Launch: T & BL to launch opponent up and away
|
|
|
|
Matrix's facing position can change in air by pointing joystick at opponent.
|
|
Use this by jumping past the opponent and attacking from behind.
|
|
|
|
Flying Pummel: in air flail BA
|
|
Photon Slice: in air WA
|
|
|
|
|
|
MANTAZZ:
|
|
|
|
Origin: Unknown Weapon: Serrated Forearms Height: 7' 2"
|
|
Time Period: 4002 A.D. Death Move: Secare Slice Weight: 187 lbs.
|
|
Fighting Place: Mutant Armageddon
|
|
|
|
No one is certain whether the Mantazz race invaded Earth from another
|
|
planet, or if they evolved through natural selection in a remote and radioactive
|
|
area of the Overzone jungle. At first there were only myths and legends that
|
|
described these vicious insect-like creatures that fed humans to their young.
|
|
However, when many of the rogue explorers who went into this particular sector
|
|
of uninhabitable land never came out, and the few that did survive were horribly
|
|
mutilated and completely insane, the public began to take notice.
|
|
Eventually, when RADnet radio communications in that area failed, and
|
|
SATnet pictures showed no warm-blooded creatures in the entire sector, the world
|
|
leaders took action. Teams of heavily armed ToxoSquads were ordered to
|
|
infiltrate and destroy whatever menace was in the seemingly barren and
|
|
foreboding landscape. Not long after this elite group of fighters entered the
|
|
Overzone, a breif skirmish was recorded by SATnet before all of the human life
|
|
was extinguished.
|
|
From the SATnet records, the people of Earth saw first-hand the
|
|
mysterious creatues that had conquered and infested the Radioactive jungle.
|
|
The world watched in helpless horror as hideous, insect-like creatures casually
|
|
defended against a powerful ToxoSquad attack and annihilated and devoured the
|
|
entire human force.
|
|
Soon after this shocking massarcre, the Mantazz began a careful and
|
|
strategic migration from the Overzone, leaving nothing but bloody destruction
|
|
in their path. The human race regrouped and retaliated, eventually finding some
|
|
methods of combat that slowed down the frenzied Mantazz migration, but could
|
|
not stop it completely.
|
|
Throught SATnet, mankind learned that the Mantazz are a race of
|
|
insect-like warriors warriors solely dedicated to self-preservation. They
|
|
stand over seven feet tall and yet are light enough to fly. Their outer surface
|
|
is composed of a meta-hard exoshell, coated with a layer of brightly colored
|
|
toxic acid. Each double-jointed forearm houses a razor-sharp, serrated
|
|
claw-like appendage. Toenails and teeth seem to be of the same material and
|
|
are sharpened to knife points. A paralyzing acidic enzyme exudes from both the
|
|
toes and mouth. Every adult Mantazz has the ability to fire devastating plasma
|
|
bursts from their eyes, giving it the advantage of long-range attacks.
|
|
After years of warfare, the human race was on the brink of exinction at
|
|
the hands of the deadly Mantazz race. The remaining humans had finally learned
|
|
that the Mantazz were somehow feeding living human flesh to a single Queen,
|
|
who would produce ten eggs for every human she consumed. The gestation period
|
|
of a Mantazz egg was unknown but estimated at less than three days. A hatchling
|
|
reached full maturity at twelve days. The life span of an adult Mantazz was
|
|
nearly forever. The remaining humans realized that if they were to avoid
|
|
extinction, they would have to destroy the Queen, located in the Overzone
|
|
jungle. A hundred of the best human warriors battled their way into the toxic
|
|
domain. A dozen soldiers survived to reach the Queen's immense nest. There
|
|
they witnessed the Queen Mantazz, seemingly in conversation with a strange
|
|
glowing being of dark energy. The Mantazz nodded and disappeared in a flash of
|
|
black light.
|
|
With the Queen gone, the Mantazz drones fell into chaos and disarray.
|
|
The remaining soldiers took gleeful joy in destroying every last one of the
|
|
unhatched Mantazz eggs. As time progressed, humans once again prospered and
|
|
multiplied, and cut the number of Mantazz adults to a manageable size.
|
|
Eventually, Man and Mantazz learned to co-exist on Earth for many generations.
|
|
|
|
Mantazz's Special Moves:
|
|
|
|
Fast Eye-beam: DA, D, DT & Head for faster beams
|
|
Slow Eye-beam: DT, D, DA & Head for slower beams
|
|
Low Eye-beam: D, D & Head(joystick down, back to center, then down
|
|
with head button)
|
|
Fly: T, T or A, A while airborne, tap the joystick twice in
|
|
the direction you want to fly.
|
|
Elbow-spinning Double Kick: close T & bothlegs
|
|
Super Spin Trip: D & WL will trip, flail on WL to move towards opponent.
|
|
Move joystick DA, D, DT back and forth across the
|
|
bottom while flailing WL to double the speed across the
|
|
screen
|
|
Helicopter Secare: D & Head & botharms. You have some control over range
|
|
and height by moving the joystick.
|
|
Airplane Secare: A, A & WA
|
|
Knife Sharpener: flail botharms. You can execute this standing or
|
|
crouching or switch between the two via the joystick.
|
|
Super Extension Kick: D & bothlegs. This move only works while both arms are
|
|
intact.
|
|
Double Elbow Hurl: close T & botharms
|
|
|
|
|
|
DEATH:
|
|
|
|
Life and Death, the two prime forces of nature, have fought a timeless
|
|
struggle for dominance over All That Is. The incarnate forces of Life and
|
|
Death clash constantly, within and without all dimensions, planes and times.
|
|
Both Life and Death enjoy victories and mourn losses in their struggle, but for
|
|
the most part the two entities are evenly matched.
|
|
Death is not content with this celestial balance and craves power and
|
|
domination over all things. Throughout time Death has launched his most
|
|
devious, brutal and destructive plans in pursuit of the elimination of Life and
|
|
the gaining of Eternal Domination. Death infused a portion of his being into
|
|
mortal creatures of power and evil who performed his horrible machinations.
|
|
And, to his eternal chagrin, Death has been soundly defeated by and individual
|
|
and seemingly inconsequential agent of the Life Force.
|
|
Throughout time, these warriors have triumphed over Death's earthly
|
|
incarnations, weakening Death's cosmic balance and enraging him to unfounded
|
|
heights of frustration and resolve. From these great losses Death plots a
|
|
devious new scheme that will exact his revenge on those who defeated him and
|
|
severely weaking the Life Force at the same time.
|
|
Death plucks each hero from the time stream at the moment of victory.
|
|
He approaches the heroes separately, disguised as Chronos, Master of Time and
|
|
Messenger for Good. Death lies to each mortal, spinning moral fantasies and
|
|
catering to individual secret desires. Death convinces each warrior to fight
|
|
seven messengers of Death throughout the time stream in order to defeat evil
|
|
and preserve Life. A promise of immortality is offered to each mortal if he or
|
|
she is successful in this false mission. The TIME KILLERS heroes, still
|
|
fatigued and disoriented from their previous encounters, believe the Master of
|
|
Deceit and agree to meet the challenge.
|
|
Death has orchestrated events that will pit eternity's greatest warriors
|
|
and Death's greatest enemies against each other. Whichever TIME KILLERS
|
|
warrior survives these bloody battles will have to face a fully powered and
|
|
vengeful Death in his own dark underworld. Will Death be victorious and
|
|
reclaim a hold on All That Is? Or will one of the TIME KILLERS heroes overcome
|
|
the power of this prime force and become forever immortal? Only time will
|
|
tell...
|
|
|
|
|
|
--
|
|
With Faint heart, tired feet and many ___________
|
|
a tear, through our opposed path | |\
|
|
we must persevere. A minor poem | |---|__\ Jay H. Anderson
|
|
for a minor obstacle(Life)-Beast \/ | \ gt4976c@prism.gatech.edu
|
|
|