595 lines
23 KiB
Plaintext
595 lines
23 KiB
Plaintext
M O R T A L K O M B A T
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The Genesis/MegaDrive FAQ
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Version 1.1k - 12th May 1994
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By Antony Espindola.
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Contributions from :
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Mike Dodds (mgdodds@eos.ncsu.edu),
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Rodney Walker (rwalke1@umbc2.umbc.edu),
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KUDZU (christ@cie-2.uoregon.edu),
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Michael Hall (mhall@EDU.CNU.PCS),
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David M Richey (??),
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Brian Foerster (Bfoerster@rockford.edu).
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---------------------------
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This version of the FAQ is dedicated to Ed Boon, who has recently
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worked 48 hours non-stop to get MK2 up and running for demonstration
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to the distributors.
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Ed, we love ya ;-} And now I've got my T-Shirt ! :-)
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Thanks also go to David M. Richey for spotting a mistake that has
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been in here from the start but that nobody has noticed!
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Ok so here it is - I'm sick of seeing posts for 'what is XXXX's
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fatality, when do I do a fatality, what's that green man' and
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stuff like that. This is a guide for the newbie, expert and the
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squids too. Like or hate it, it's here.
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MORTAL KOMBAT DOES WORK WITH THE SIX BUTTON CONTROLLER
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THE LAYOUT IS SIMILAR TO THE ARCADE CONFIGURATION
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YOU DO NOT NEED THE SIX BUTTONS TO PLAY MORTAL KOMBAT
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YOU CAN USE THE 3 BUTTON CONTROLLER
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HIGH PUNCH AND LOW PUNCH ARE COMBINED INTO ONE
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(repeat until you understand ;-} )
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Rumours.
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=========
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This is the bit where we get to speculate about all sorts of
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wonderfull things that we all think should be in MK.
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Firstly, the blood code.
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Yes it is in there and you should know it by now.
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"Can I play Shang Tsung or Goro ?"
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Well, I haven't seen anything to confirm or deny so I don't want to
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say. This article was posted by KUDZU (christ@cie-2.uoregon.edu):
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> I know this is like interpreting the Dead Sea Scrolls, but here goes:
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>
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[From the 'Code of Honour' screen : ]
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> The word 'code' has many different definitions. The Shaolin martial arts
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> tournament is governed by a system of rules of conduct...AN ETHICAL CODE.
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>
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> Blood code: ABACABB at CODE screen.
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>
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> The combatants respect each other as warriors, no matter what degree of
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> hatred they had for one another...A CODE OF HONOR
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>
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> Cheater's code: DULLARD at mugshot screen
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>
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> Another type of code could be defined as an arbitraty system of symbols
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> or letters for transmitting messages...A SECRET CODE
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>
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> Goro/Tsung code: ??????? at Goro (?) screen
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So does this mean that there IS a third code ?
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I'm keeping an open mind, but more fuel came in the form of this :
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> I haven't seen the issue of Game Fan that has a screen shot of Goro
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> vs Shang Tsung, but I hear there is one.
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> And while I already know that something like a screenshot
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> can be fiddled with, wouldn't it be possible for the programmers to at least
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> implement Goro as a character? There are more than enough "leads" to make
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> someone (especially with an overactive imagination) believe there's either a
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> third code or some code within the Cheater's menu...a SECRET CODE
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Again, more food for thought.
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Neat Tricks.
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=============
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This is just really for tricks that you can do in the arcade version
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that can also be done in the Genesis/MD version.
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This is what I have been able to do so far :
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Scorpion's throw then fatality.
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Works as in the arcade version.
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Sub-Zero's freeze fatality.
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This is VERY hard. You can freeze the opponent and do the
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fatality if the killing move is a throw (due to the time it takes
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for a throw to register). Unfortunately, the sprites for a frozen
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fatality aren't in there so you only get to see a normal fatality.
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Cage's miss fatality.
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If you throw the opponent against the wall as the killing moves,
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you can do the fatality and the opponent will be on the ground.
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This however does not give an 'appearing heads' or even mysterious
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floating gushes of blood. Cage just uppercuts thin air and does
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his victory pose. Points are awarded but the opponent stays (with
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head) on the ground.
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Kang's miss fatality.
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Hmm. I have been able to do this but it seems that you don't have
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as much time as in the arcade version to beat the shit out of your
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opponent. Mike Dodds has found out abit about his...
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Liu seems only capable of doing _two_ specials after defeating
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someone. You can do one FB, then the spin, or two FB, but not spin.
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The same applies to the Fly Kick counting as a special. You can still
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do a spin, then elbow the hell out of them, then another spin. The
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reason that this happens is because the game appears to "lock out"
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other moves after a fatality is thrown, eg. Cage can't take multiple
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heads but Liu Kang could conceivably "miss" the fatality if allowed
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only one spin, so they ludged it so that he can do _two_.
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Since the FB or Jump Kick counts as a "special" move, they can be
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exchanged with one or more of the two spins.
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Cage's Double/Triple head fatality.
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I don't think this can be done (I can't do this in the arcade).
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See above for explanation.
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Repeatedly Block.
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Keep hold of block whilst doing any special move. The move will
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be executed and then go back into block meaning that you can
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do perfectly timed blocks! [Brian]
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In the Round stuff.
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Sonya's jump-kick then leg-grab combo works
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Scorpion's four hit combo against Kano's ball works (punch, punch,
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spear, uppercut.)
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Sub-Zero's jump-kick then slide works.
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Kang's jump-kick then flying kick
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Stuff I don't know/can't do yet :
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> Any more (must be a few ?)
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Bugs.
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------
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I've bundled this section in here because I've come across some
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really weird things that can happen.
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Raiden's Backwards Dive.
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This one looks so funny. I was playing Raiden when I jumped over
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Sonya and had already done the dive move. As I touched the ground,
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Raiden started the dive move, but because he had jumped over
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Sonya, was still facing the wrong way. Raiden pushed Sonya (with
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his feet) along and then spun backwards as per normal. This has
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also happened when the other player has jumped over Raiden as he
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was doing the dive, and Raiden had "pulled" the other player across
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the screen! [Ant]
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This can also turn into another bug where if the other player
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teleports (ie Scorpion or Raiden), Raiden will keep pulling
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or pushing the other player against a wall until they die. [Brian]
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Confused Cage.
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This one took me by surprise. I had Kang in the corner and Finish
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Him had just popped up when I did a throw. Kang bounced back off
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the wall, underneath Cage which caused him to turn round. Kang
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must have landed in the hotspot that turns Cage around because all
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Cage did was kept turning back and forth and was completely stuck.
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[Ant]
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Confused Kang.
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This is roughly the same as above. As the "Finish Him/Her" sounds
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for Kang to do his stuff, throw the opponent and then immediately
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do the fatality. You will cartwheel, but as you land, Kang gets
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stuck into the 'don't know which way to face' procedure as above.
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[Ant]
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Reptile Endurance.
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If you get to Reptile in the normal way, the Pit Scene will show
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up on your first endurance match. If you get to him again in the
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endurance, you will get to fight two Reptiles. This is a bug
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because the first Reptile looks normal, but the second one will
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look like the second person who you fought on the bridge
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(who you did the fatality on). This is very interesting because
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the person will look like they're doing their moves while
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actually doing Reptile's. [Rodney]
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Different Ending Bug.
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It doesn't really do anything, it just causes something interesting
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to happen after you finish the game. Basically, the only thing that
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you have to do to get this new ending is beat Shang Tsung the second
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time by running out of time and having more health than he does (I
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find this to be relatively easy to do with Sub-Zero, just freeze,
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freeze, freeze after hitting him). What happens after this is there
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is no background movement happening during the running of the credits.
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ie. none of the characters jump out when their names come up (the 7
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kombatants and Goro and Shang Tsung).
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This also means that the eyes don't blink in the background of Goro's
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lair during the credits and that the clouds don't move in the Pit
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Scene of the credits.
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I thought this was pretty interesting when I firt saw it, but it
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didn't appear to do anything to the game play or cause any new code
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to happen. [Rodney]
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Reptile Graphics Bug:
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If player one is engaged in a one player game and has gotten to
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Reptile, and player two enters the tournament during player one's
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match with Reptile before the match ends and the screen switches
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to the "battle plan" or the "game over" screen, then when player
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two chooses a fighter at the warrior select screen, Sub-Zero and
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Scorpion will have GREEN uniforms, and all other fighters will seem
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to have an unearthly web of green over them which severely distorts
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their graphic at the select screen. Unfortunately, this bug does not
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persist into the next or any other match, it only happens temporarily
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at the warrior select screen.
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[mhall@EDU.CNU.PCS (Michael Hall)]
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Scorpion vs Scorpion (or Shang Tsung):
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You can quite easily hang the game by standing on opposite sides of
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the screen. One guy throws a harpoon, the other teleports away.
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With the correct timing, the game will hang if the Scorp leaving the
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screen away from the harpoon _almost_ gets hit by it. The game will
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freeze (reset no good?) with no energy bars to be seen and the
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teleporting Scorp suspended over the harpoon. [Mike]
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Blocked Fatality.
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A human opponent can make it look like they are trying to block
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your fatality by holding down block and not moving. Their character's
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block pose will be done as if trying to repel the fatality!
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The Codes.
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===========
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Let me start with the 'gore' code.
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This is typed in, on joypad one, when you see the screen that starts
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'The word 'code'....'.
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This must be one of the worst kept secrets in history and everyone
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should know it by now!
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Type in the following sequence.....
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A B A C A B B
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The screen text should now change colour slightly and you will hear
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Scorpion's cry of 'Get over here!'. This confirms that the 'blood
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code' has been entered. Another way of checking is that the text of
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Mortal Kombat changes from Green to Red on the start/options screen
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(it's green with no blood, red with the blood code.)
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And now for the little gem that I 'happened' to find.
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Get to the start/options screen and type in the following sequence....
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Down, Up, Left, Left, A, Right, Down
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Yes, yes, I know it spells DULLARD !
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Another option will now appear called 'Cheat Enabled'
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Go to this option and press start.
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There is now another set of options to fiddle with.
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Using a button (A/B/C) will select/change and using start will
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take you back to the Start/Options screen.
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This is what Rodney Walker (rwalke1@umbc2.umbc.edu) found out :
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>From the top of the screen, the Player-One and Player-Two are used
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to change the characters in the sidebars of the screen; this is also
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used for the demo and 'Test Your Might' features.
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Use the left/right direction keys to scroll through the characters.
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The plan base part is used so that you can see the four possible
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orders in which your character can fight the other "kombatants" and
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complete the game. You can either pick one and see in which order it
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goes by using the demo part, or you can set it to random and it will
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pick one of these orders for you. Change this with the left/right
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directions and press A,B or C to see the plan screen.
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The plan refers to the character selected in Player-One.
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The next section allows you to select the material the 'Test Your
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Might' stage starts at. Change this by using the left/right
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directions.
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The next part decides how many rounds before you enter
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the 'Test Your Might' stage; there are options for one player games,
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as well as two player games.
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The materials are: Wood, Stone, Steel, Ruby and Diamond,
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increasing in their strength as you advance in the list.
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The demo can be used to see the different parts of the program.
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This relates to the character selected in Player-One, also shown at
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the left hand side of the screen :
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Cameo gives the character's background - this is the single screen of
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text with a picture (short bit of animation on the arcade machine)
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which is shown when the game is in demo mode.
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Medal shows the screen with the 'Current Champion' medal and how many
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rounds you have won - this is only in two player mode. Again, the two
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characters are selected in the Player-One and Player-Two selection at
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the top.
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The 'chop-chop' puts the character selected into a simultaneous
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'Test Your Might' stage. Highlight this option and press either
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A,B or C to changes to it.
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The flags were very interesting and it took us a long time to figure
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out what each one did, but we managed it :
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Flag 0 takes player 2 down to the "danger" level immediately after
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the round starts - ie. it only takes one hit to kill them.
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Flag 1 does this same thing but to player 1.
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Flag 2 this puts the shadows across the moon at every pit stage - this
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is needed to get to the Reptile (see below). Thanks go to Mike Dodds
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(mgdodds@eos.ncsu.edu) for that info.
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Flag 3 this changes the shadows across the moon.
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The shadows alternate between a face (most probably the programmer)
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and some initials (BYC), which are also probably the programmer's.
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These same initials were at the top place in the high score list.
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Flag 4 makes Reptile drop down before the start of each stage and give
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clues as to how to get to him.
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Flag 5 gives infinite continues, rather than the amount set
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in the options screen.
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Flag 6 allows the computer players to do Fatalities when they kill
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you which we thought was really cool and gives you a big incentive not
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to die.
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Flag 7 appears to lock the background to the 'Palace Gates' scene, up
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until the Third endurance which obviously has to be in Goro's Lair.
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We couldn't figure out why they would do this. Any ideas anyone ?
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The 'blood code' is just like the ABACABB code at the code screen, so
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you no longer have to do that. The codes thing allows to take off the
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codes enacted menu option on the start game/option screen. If you
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take it off, it turns all of the flags to off, and then if you leave
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this screen, you will notice that the menu option is gone. We were
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also able to do this by turning codes off and going into the options
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menu and leaving and then doing the thing for the code select screen
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again. And the first background thing is pretty self-explanatory.
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When using the Cheat Code, the computer opponents play at the hardest
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level (and I think it's harder than "Very Hard" - Ant) regardless
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of what the options are set to.
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[Thanks go to Rodney for that bit]
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I've seen a few reports on the new CD version of MK, should it ever
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come out, and apparently both codes will be the same but there will
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also be a "Turbo Mode" in the Cheat Menu. Hmmm...
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The Reptile.
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=============
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So now onto the Reptile.....
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This is a hidden character which was added in by Ed Boon, programmer
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of the arcade game, because he liked the idea of the rumours of Sheng
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Long in SF2 which had been circulating on rec.games.video.arcade.
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The Reptile was present on version 3.0 of the arcade and the code was
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changed for version 4.0 so that Reptile jumps down from the top of the
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screen every so often and gives clues on how to get to him. If you
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read all the clues, you should be able to find him. Reptile is the
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same as Sub-Zero and Scorpion but is Green. Battle takes place in the
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bottom of the pit, amongst the spikes. He is VERY fast (jump
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backwards and he'll be there when you land) and can do ALL of
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Sub-Zero's AND Scorpions special moves. To get to Reptile, you must
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do the following:
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1 > You must be at the pit stage. You cannot get him at any other
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stage, even though he does appear at random.
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2 > There must be shadows across the moon. These appear every sixth
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game on the arcade machines - with the cheat on the Sega, it is EVERY
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pit stage.(see above)
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3 > You must win a double flawless. You DO NOT have to win every match
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up to the pit stage as a double flawless.
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4 > You must not touch block AT ALL during the pit stage. This means
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certain character's moves can't be done.
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5 > You must do the fatality. Block is only permitted on Sonya's
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fatality - this is the only fatality where BLOCK is needed.
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Using the DULLARD cheat above will allow you to set the shadows across
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the moon, put the oponent's strength to DANGER etc, and make it easier
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to get to the Reptile.
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You will recieve 10,000,000 points for defeating Reptile.
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NOTE : these points _DON'T_ get added on if you use the cheat mode
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above. Bad programming or just to stop cheats ?!??
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These are some observations from Gregory Recine (recing@aix02.ecs.rpi.edu):
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Two things I noticed when I cheated my way to Reptile:
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1) His 'Sub-Zero' freeze throw blob is green... Does this mean
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he 'slimes' you and it's not a freeze? :)
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2) His skeleton was GREEN! I fatalitied him with Scorpian and
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the remains were bright green... That was cool!
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These are in fact different from the arcade version, but the only
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differences that I have spotted between them.
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The Moves List.
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================
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I received a wall chart of moves list with the Kombat Kit which was
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only given if you ordered BEFORE Mortal Monday. Some moves have been
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changed between versions for ease of execution and this list works
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ONLY for the Genesis/MegaDrive versions - the SNES IS DIFFERENT !!!
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NOTE: I have noticed that when using the six-button controller, some
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moves where it SHOULD be LOW-PUNCH, you can do with HIGH-PUNCH; the
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same goes for HIGH and LOW-KICK !!!
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(adapted from my arcade moves list ;-})
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[BACK] = moves AWAY from opponent
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[FORW] = moves TOWARDS the opponent
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[UP] = does a straight jump upwards
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[DOWN] = character crouches
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This saves fiddly direction swapping diagrams !!
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Moves are decribed as combinations.
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If they are separated by commas (,) they are to be done in succestion.
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(ie. one after the other)
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If they are separated by plus signs (+) they are to be done
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simultaneously (ie. together)
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eg: [BACK], [UP] means backwards THEN upwards
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[BACK]+ [LOW-KICK] means backwards AND low-kick.
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GENERAL MOVES :
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================
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FOR THE SIX BUTTON CONTROLLER :
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---------------------------------
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[BLOCK] = Y or B
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[LOW-KICK] = C = chest kick (knee when close)
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[HIGH-KICK] = Z = face kick
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[LOW-PUNCH] = A = jab punches
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[HIGH-PUNCH] = X = jab punches (character specific when close)
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FOR THE THREE BUTTON CONTROLLER :
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-----------------------------------
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[BLOCK] = START
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[LOW-KICK] = B = as above
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[HIGH KICK] = C = " - " - "
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[LOW-PUNCH] = A
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[HIGH-PUNCH] = A (read [HIGH or LOW-PUNCH] as [PUNCH]
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Common Moves :
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----------------
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[BACK] + [LOW-KICK] = foot sweep
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[BACK] + [HIGH-KICK] = roundhouse
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[DOWN] + [HIGH-KICK] = upward kick (goes through jabs)
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[DOWN] + [ANY PUNCH] = uppercut
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[FORW] + [LOW-KICK] or [HIGH-KICK] = throw when close *
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SPECIAL MOVES:
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===============
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* shows moves that have changed from the arcade version
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and may be different for other console versions.
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Johnny Cage :
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--------------
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Green Firebolt = [BACK], [FORW], [HIGH-PUNCH] *
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Sliding Kick = [BACK], [FORW], [LOW-KICK] *
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Groin Punch = [DOWN] + [HIGH KICK] *
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|
fatality:
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|
uppercuts your head clean off your body
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|
3 x [FORW], [HIGH-PUNCH]
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|
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|
Kano :
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-------
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|
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spin = [BLOCK] + 360 degree spin:
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|
[FORW] > [DOWN] > [BACK] > [UP]
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|
block will hold in place - release to move
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|
you don't need the block, but it stops Kano from jumping.
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|
knife = hold [BLOCK] while doing [BACK], [FORW]
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|
|
|
fatality :
|
|
pulls out your still beating heart
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|
[BACK], [BACK], [LOW-PUNCH] *
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|
Raiden :
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|
---------
|
|
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lightning = [DOWN] > [FORW], [LOW-PUNCH]
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|
flying attack = [BACK], [BACK], [FORW]
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|
teleport = [DOWN], [DOWN], [UP] *
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|
|
|
fatality :
|
|
lightning at close range blows your head off
|
|
[FORW], 3x [BACK], [HIGH-PUNCH]
|
|
|
|
|
|
Liu Kang :
|
|
-----------
|
|
|
|
fireball = [FORW], [FORW], [HIGH-PUNCH]
|
|
flying kick = [FORW], [FORW], [HIGH-KICK]
|
|
|
|
fatality :
|
|
cartwheel kick and uppercut
|
|
can be done from any distance
|
|
360 degree spin (can use [BLOCK] to stop jumping):
|
|
[FORW] > [DOWN] > [BACK] > [UP]
|
|
|
|
|
|
Scorpion :
|
|
-----------
|
|
|
|
harpoon = [BACK], [BACK], [LOW-PUNCH]
|
|
teleport punch = [DOWN] > [BACK], [HIGH-PUNCH]
|
|
|
|
fatality :
|
|
takes off mask to reveal a skull then toasts the opponent
|
|
with his dragon breath.
|
|
Standing about 1 character width away:
|
|
hold [BLOCK] with [UP],[UP]
|
|
using [BLOCK] stops Scorpion from jumping but is not needed.
|
|
To do the fatality WITHOUT the block, stand the correct distance
|
|
then keep pressing [UP] - Scorpion will jump, the will do the fatality
|
|
when he lands.
|
|
|
|
Sub-Zero :
|
|
-----------
|
|
|
|
freezeray = [DOWN] > [FORW], [LOW-PUNCH]
|
|
slide = [BACK] + [LOW-KICK] + [HIGH KICK] *
|
|
|
|
fatality :
|
|
pulls out your head and spine
|
|
[FORW], [DOWN], [FORW], [HIGH-P]
|
|
|
|
|
|
Sonya :
|
|
--------
|
|
|
|
leg throw = [DOWN] + [LOW-P] + [LOW-K] *
|
|
sonic rings = [HIGH-PUNCH], [BACK], [HIGH-PUNCH] *
|
|
flying punch = [FORW], [BACK], [HIGH-PUNCH]
|
|
|
|
fatality :
|
|
kiss of death. blows fireball off her palm
|
|
that crisps you down to a skeleton
|
|
2x [FORW], 2x [BACK], [BLOCK] *
|
|
|
|
-------------------------------------------------------
|
|
|
|
ObLegalBit:
|
|
|
|
This document is Copyright (c) 1993,94 Antony Espindola. Permission is
|
|
hereby granted to redistribute this guide provided it remains unaltered
|
|
in any way and no charge is made for it. Use of this guide in any other
|
|
way without first getting my permission is strictly prohibited.
|
|
|
|
[Especially in compiling articles for magazines!]
|
|
|
|
-------------------------------------------------------
|
|
|
|
This FAQ is also available by FTP, courtesy of GamePro magazine's Andy
|
|
Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.
|
|
|
|
-------------------------------------------------------
|
|
|
|
And that's about it really - comments to me and errors and stuff.
|
|
NOW NO MORE POSTS ABOUT IT PLEEEEEEEEEEASE !!!
|
|
|
|
Mail me with any errors or corrections or additions.....
|
|
|
|
A.Espindola@cs.ucl.ac.uk
|
|
|
|
Thanks for reading!
|
|
|
|
Antony. DoD#1832,
|
|
Ogri too.
|
|
----------------------------------------------------------
|
|
I'd rather die peacefully in my sleep like my Grandfather,
|
|
than screaming in terror like his passengers.- Jim Harkins
|
|
----------------------------------------------------------
|
|
Computer Science UnderGrad, UCL, London, Great Britain.
|