268 lines
13 KiB
Plaintext
268 lines
13 KiB
Plaintext
____ ______________ ___________ ______ ___ ___
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| | | | |/ /*/ __ |/ / / /
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/ / / / __ / _______/ / <_/ / <_/ /
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/ /___/ / / | / /_____ \___ /\___ /
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/ ____/ / / / / / / / /
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_ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_ __/__/____ ____ ____
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| |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __|
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| <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \
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|_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/
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/ / /___/ |________/ /
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| / | / The King Of Fighters '94 FAQ
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|_/ ------------------ |_/ ------ Release 5 94k25.5 --------------------
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_ _ _ _ _
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| |_ _ | | _ _ __ _| |_ _ ___ | |(_) __ _ _
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| | ' \| _| '_/ \/ ' | || |/ _/| _| |/ \| ' \ We are opening..
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|_|_||_|\__|_| \__/\_,_|\_,_|\__\ \__|_|\__/|_||_| ___________________
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| As early as the first crop of Street Fighter II clones hit the
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| arcades, people have dreamed of pitting their favorites from one
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| game with the top contenders of another. To a limited degree this
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| has happened with Ryo Sakazaki in Fatal Fury Special (and somewhat
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| with Geese Howard in Art of Fighting 2). But in the Summer of 1994
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| comes the first real effort, "The King of Fighters '94".
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| SNK has pooled together the stars of the Art of Fighting and
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| Fatal Fury series, introduced several new characters, and in a
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| surprising twist, invited personalities from two previous games,
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| Psycho Soldier and Ikari Warriors in a super 24 character battle.
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| Prepare for the KING OF FIGHTERS '94.
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|Rumors! Questions!
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|~~~~~~~~~~~~~~~~~~ Send anything to the address at the bottom.
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| - Bugs...er..features?
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| - Anything to make this writer giddy with joy. =^)
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|_____________________________________________________________________
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___ _ ___ _
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| \ _ _ ___(_) ___ | \| | _ _ _ _
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| </ ' |( /| |/ _/ | _/| |/ ' | || | ..King of Fighters 1994..
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|___/\_,_|/__)|_|\__\ |_| |_|\_,_|\_, | _____________________________
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| |__/
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|Team Play
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|~~~~~~~~~ KOF94 uses a Team-Play system, more or less an extension
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| of the usual one-on-one system of previous fighters. Players select
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| their team to use, and the order in which they wish to use them.
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| When a character wins a round, their strength meter is recharged
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| slightly, and they continue to the next round versus the opponent's
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| succeeding character. A total 5 rounds are thus possible. (6 if you
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| tie.)
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| For "traditional" fighters, there is the option for one-on-one,
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| best two of three matches. In arcade units, this is an operator
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| option (meaning it's either or, but not both for the player.) Home
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| users may select either mode. You may pick the character to carry
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| you through the game, but you will only fight one person per team,
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| getting you to Rugal in 8 matches.
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|Sidestep
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|~~~~~~~~ Pressing A and B simultaneously will cause your character
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| to lean to the side momentairly. During this time you are
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| invulnerable to attacks. Useful for dodging fireballs (rather than
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| taking block-damage) or dodging a body-attack then following up with
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| a throw or other move.
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|Assist Attack
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|~~~~~~~~~~~~~ If you've been dizzied, simultaneously press the A, B
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| and C buttons and one of your teammates will jump in and strike
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| your opponent, buying you some time to recover. This will also
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| release you from submission-hold type moves. Two conditions however
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| are that you be in front of your team, (also works in the "middle"
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| of the screen) and that at least one of them was not defeated in a
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| previous match.
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|Defensive Attack
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|~~~~~~~~~~~~~~~~ Borrowed from the Fatal Fury Series. If your
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| opponent comes at you attacking, block the attack, push the joystick
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| forward and press A or B. You'll do a strike which will strike your
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| opponent through their attack, sometimes even through a fireball if
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| done near.
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|Power Meter
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|~~~~~~~~~~~ The POWer meter is a hybrid of the Spirit meter in the
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| Art of Fighting series and "Rage gague" in Samurai Shodown. The
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| greater it is charged, more damage is done by your moves, it may
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| also be "teased" down (see below.) When charged to Maximum, your
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| character will flash, and an additional "super" move may be done
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| (see below for more details.) The meter may be charged in two ways,
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| by holding down the A, B and C buttons simultaneously, or by
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| blocking attacks.
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|Supermoves
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|~~~~~~~~~~ First introduced in Art of Fighting and also applied to
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| Fatal Fury 2 (and FFSpecial) the super/desperation move system has
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| undergone an additional change. As usual, you may do it when your
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| strength is low (signalled by your strength bar flashing). Now, you
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| may perform your super move at any time during the round if your
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| POWer gague is charged to "Maximum", your character will flash at
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| this time. These moves are marked by a "MAX" in the move list and
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| the last move listed for each character in the quick sheet.
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|Tease
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|~~~~~ Position yourself across the screen, center the joystick and
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| press the C (strong punch) button tease your oppoent. Any charge
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| below "Maximum" on your opponent's Power Meter will be reduced.
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| Tease animations may be interrupted.
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|Ties
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|~~~~ In the event of a tie or double KO, both fighters for that
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| round are eliminated. If a tie happens in round 5, then an extra
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| round is held with the third characters at full strength. If a tie
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| still occurs, the game ends for both players.
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|_____________________________________________________________________
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____ _ _
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| __| |_ _ _ _ _ _ _ ___| | ____ _ ___
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| |__| ' \ / ' | '_/ ' |/ _/ _|/ _/ '_( / ..following the time..
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|____|_||_|\_,_|_| \_,_|\__\\__|\__|_| /__) __________________________
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|Origins
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|~~~~~~~ KOF94 brings together characters from SNK's last two
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| fighters, Art of Fighting 2 and Fatal Fury Special. Two of SNK's
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| older, pre-NeoGeo games, Psycho Soldier and Ikari Warriors are also
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| represented in this title. The World Heroes do not appear in this
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| game as popularly believed as the WH series is by ADK, not SNK.
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| Samurai Shodown, an SNK game, does not appear either, most likely as
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| it's time setting is too far off.
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| The "returning" characters are as follows:
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| Fatal Fury Special:
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| - Terry Bogard, Andy Bogard, Joe Higashi: fighting for Italy.
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| - Kim Kaphwan: fighting for Korea, he's found two rather unusual
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| characters for his team.
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| - Mai Shiranui: fighting under England's flag with the two women
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| of Art of Fighting 2.
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| Art of Fighting 2:
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| - Ryo & Takuma Sakazaki, Robert Garcia: fighting for Mexico.
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| - Yuri Sakazaki, King: fighting for England with Mai.
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| Ikari Warriors:
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| - Clark, Ralf: fighting from Brazil with their leader.
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| Psycho Soldier:
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| - Athena, Kensou: fighting for China with their drunken-fist
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| master. Athena actually originates further back
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| further with a game by her name.
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| Other Appearances:
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| - Italy: From the Fatal Fury series, Cheng Shinzan, Big Bear, Tung
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| Fu Rue, Duck King, and Jubei Yamada appear.
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| - Mexico: Sitting at his own private table (at the right of the
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| stage) is Geese Howard, behind him stands Richard Meyer, owner
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| of the PaoPao Cafe. Also behind the table stands Eiji Kisaragi,
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| Above him Todo Ryuhaku and Mr. Big wave their sticks. On the
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| left side of the stage stands Lee PaiLong with his back to the
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| action, to his right stands Micky Rogers & Temjin. And from
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| Top Hunter, next to Todo stands Roddy and Cathy.
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| Characters for Team USA and Japan are all new. (No relation
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| between Kusanagi Kyo and Mutation Nation.)
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|Rugal <barnshutain> (sp)
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|~~~~~~~~~~~~~~~~~~~~~~~~ ...is the sponsor of the King of Fighters
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| tournament this year, (note the "R" flags in England) _and_ the
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| final "boss" who fights _alone_. The fight takes place in his
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| (aircraft) carrier Blacknoah. The first round, he uses no special
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| attacks (be warned that he still does heavy damage this way.)
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| Second round, he begins fighting "at full strength", you can look
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| forward to these heavy attacks:
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| ReppuuKen Like that of Geese Howard
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| Kaiser Wave Like that of Wolfgang Krauser.
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| Genocide Cutter Spiraling Kick
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| God Press Rushes and slams opponent into opposite wall.
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| Dark Barrier Like Athena's Psycho Barrier.
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| chest grab Lift and strength drain.
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|_____________________________________________________________________
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| __| __ __ _| | ___
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| |_ |/ \/ \/ ' |( / ..honored custom. This year we will adopt a..
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|__,_|\__/\__/\_,_|/__) ______________________________________________
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|Software
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|~~~~~~~~ Released in it's various formats (JAMMA late August?, MVS
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| early September, Home early to mid October) the game soft size is
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| 196 Megabits. And for Western home units, it's CENSORED! To keep
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| the kids who carry $200 in pocket change from turning into crack
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| sucking homicidal rapists who tear tags off of mattresses, and to
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| appease paranoid overcautious parental groups, KOF'94 has been
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| censored. "Blood" and certain extraneous bodily motions have been
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| removed when the game is run on an American console. It's still in
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| there however and can be brought out via installation of arcade
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| ROMs into your NeoGeo console (be warned, that this will void any
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| warranty.) OR, through a code ("Blood Code" or "Bouncy Code",
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| depends how you view it. =^)
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| When the high score screen appears simultaneously press AD on
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| controller 1 and BC on controller 2, no signal will sound. Start
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| the game and all will be restored. The censor will reset when the
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| game ends.
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|Music
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|~~~~~ "The King of Fighters '94"
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| Artist: Neo Sound Orchestra
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| Company: Pony Canyon / Scitron
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| Catalog#: PCCB-00162
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| Price: 1500yen
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| Release: 1994.10.21
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| Length: 45'01" (31 tracks)
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|_____________________________________________________________________
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_
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___| | ___
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/ _/ _|/ _/ _ _ _ ..special rule of competition between teams of
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\__|\__|\__\(_)(_)(_) _____________ three fighters. That's all... [R]
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|FAQ History
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|~~~~~~~~~~~ ...if anyone's really keeping record.
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| Release 0: September 13, 1994
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| Initial release. Basic moves and some supermoves.
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| Release 1: September 25, 1994
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| Premature maintenance release. Remaining supermoves added.
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| Release 2: October 2, 1994
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| Corrections, Supplemental Document.
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| Release 3: October 7, 1994
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| Translations, corrections to Information.
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| Release 4: November 1, 1994
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| Informational reformat, additions, updates.
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| Release 5: Maintenance release, corrections, small updates.
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| Addenum, for things "not quite in the FAQ yet."
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|THE KINGS OF FIGHTERS
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|~~~~~~~~~~~~~~~~~~~~~ some people who helped. thanks! =^)
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| Gamest magazine various
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| Masahiro Abe pen@win.or.jp moves,translation help
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| Robert Deloura deloura@pmel.noaa.goc lots 'n lots of corrections
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| Emperor Chris emperor@wam.umd.edu various
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| Ryo Saeba ryosaeba2@aol.com various
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| Dave Villanueva dvillnva@kaiwan.com Blood/Bouncy Code & various
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|FTP
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|~~~ This FAQ is available via FTP from ftp.netcom.com in the
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| /pub/vi/vidgames/faqs directory, or from kaiwan.kaiwan.com in
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| /user/dvillnva/neogeo_faqs. Filenames to look for (following the
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| 'stoopid' 8.3 MeSsyDOS convention =^):
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| kof_adde.txt addenum
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| kof_info.txt game information (this document)
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| kof_move.txt move sheet
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| kof_quik.txt ten-key quick move sheet
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|Note on Translation
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|~~~~~~~~~~~~~~~~~~~ To appease those non-Japanese speakers playing
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| the game, I've written English translations to the Japanese names.
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| Some were borrowed from SNK givens (i.e. Andy: Kuhadan --> Sonic
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| Split) the rest are my own work (Kyo: OboroGuruma --> Twilight Ride)
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| Be warned however, that not all are _literal_ translations. Many
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| only use a part of the original name as I've tried to write English
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| names to capture the "feel" of the Japanese name (translating the
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| _entire_ name word for word sometimes makes for a rather silly
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| result). There is a difference in "definition" and "emotion".
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| Use the [bracketed] translations if you wish, but I highly
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| encourage you to use the Japanese original.
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|_____________________________________________________________________
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Copyright 1994 Galen Komatsu. No part of this FAQ is to be altered
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without author's consent. Permission granted to freely distribute
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provided no fee is charged outside of raw reproduciton costs.
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Contact author for any inclusion in media, print, or otherwise. gtk
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__ ______ ______ ____ __ __
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/ / / / _ \/ ____/*/ __ |/ / / / yatta ze!
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/ /__/ / / > / /__ / <_/ / /_/ /
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/ _ __/ / / / ___/ \__ /\__ / Galen Komatsu
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/ / \ \/ <_/ / / / / / / gkomatsu@uhunix.uhcc.hawaii.edu
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/ / /_/\____/ / /_/ /_/
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|/ |/ The King of Fighters '94 send corrections
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