606 lines
27 KiB
Plaintext
606 lines
27 KiB
Plaintext
Article 17811 of rec.games.video.arcade:
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Newsgroups: rec.games.video.arcade
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Path: news.Hawaii.Edu!ames!haven.umd.edu!darwin.sura.net!europa.eng.gtefsd.com!uunet!organpipe.uug.arizona.edu!galileo.physics.arizona.edu!news
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From: coxb@tethys.mathcs.carleton.edu (Bethany Cox)
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Subject: Knuckle Heads Moves, Description, & Strategy Guide
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Message-ID: <1993Sep13.200610.1901@galileo.physics.arizona.edu>
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Keywords: What is a keyword? Can I hit it on the head?
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Sender: news@galileo.physics.arizona.edu (C-news)
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Organization: University of Arizona Physics Department
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Date: Mon, 13 Sep 1993 20:06:10 GMT
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Lines: 591
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Knuckle Heads Description & Strategy Guide
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--Knuckle Heads moves are taken with much gratitude from G. K.
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Everything else is from my observations & experiences when
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playing the arcade game. Please e-mail corrections to me, so
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that if there is ANYONE out there who actually PLAYS this game, I
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can repost a revised description & strategy guide in a month or
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so. :-)
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--Knuckle Heads is, of course, an SF II clone with the chief
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distinguishing feature that up to four players may fight each
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other at once. While two-player matches are on a two-dimensional
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plane a la SF II, three- & four-player fights take place in a
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pseudo-3D setting [as in the WWF Wrestlefest game]. There is a
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certain amount of flicker & slowdown in four-player brawls,
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though... on the other hand, two- and three-player matches are as
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smooth as you could ever ask for in the arcade.
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Name Country Age Height Weight
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Claudia Silva Brazil 23 172 cm/5'8" ?
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Blat Vaike Greece 35 158 cm/5'2" 70kg/159 lb
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Rob Vincent US 28 181 cm/5'11" 89 kg/185 lb
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Takeshi Fujioka Japan 25 175 cm/5'9" 75 kg/165 lb
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Christine Myao China 18 168 cm/5'6" 43 kg/95 lb
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Gregory Darrell Norway 39 216 cm/8'4" 127 kg/280 lb
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Golden Doppelganger ??? ?? variable variable
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The Host ??? 20s average average
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Blocking is the same as SF II, with the note that you can only
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block attacks coming from one direction at a time--so that
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you CAN literally be stabbed in the back, especially in
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three- or four-player brawls!
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Throwing is the same as in SF II with one distinction--you must
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be close to your opponent & hold the joystick towards while
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tapping the Low Attack button [or maybe either one...]
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Holding the joystick away from your opponent will not give
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you the throw, unlike SF II. Also, as in X-men, you can
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injure other opponents by hurling a thrown body into them.
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In addition to their normal attacks, special attacks, and
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throws, all KHers can build up an aura of fire [pink fire for
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Christine, blue for Takeshi, red for Rob, gold for Claudia, grey
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for Blat, & green for Gregory] given a couple of seconds & expend
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the stored energy in an "aura attack" for more damage and greater
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reach. The aura is built up by pressing and holding down an
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attack button; the aura attack is executed by taking one's finger
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off the button or by tapping the other attack button while the
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first is still held down. Auras can be charged while blocking,
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and aura attacks can be executed while standing, crouching, or in
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the air. Aura attacks take off no damage when blocked, though;
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only special attacks do that. They also take just a *little* bit
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more time to recover from, but nowhere near as much as, say, a
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fireball.
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The six fighters normally dress as listed, with the above
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characteristic aura colors. Should a character fight himself or
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herself [as a result of two to four or more humans playing each
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other, usually] then each one will wear a different color and
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have a differently colored aura, shadows, etc. If two people
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play the same character, then the second fighter is colored in
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purple; if three, the third is in white; and if four, then the
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fourth is in a weird sort of light-brown negative coloration [not
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wholly unlike what you see when you try one of those so-called
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"boss codes" for the SNES SF II.]
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Key: There are three buttons: High Attack, Low Attack, and
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Jump. Joystick positions are described as follows: FU= Forward
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Up, F = Forward, DF = Down Forward, D = Down, DB = Down Back, B =
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Back, UB = Up Back, U = Up, C = Center
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--Note: despite the instructions given here, it is quite easy to
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get "random" KH moves simply by circling the joystick & tapping
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the buttons. This is a particularly fun approach to take with
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Claudia Silva :-)
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Christine Myao
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The youngest KHer's fighting clothes are the most
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conservative cut of any female fighter I've seen since Princess
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Toadstool. She favors a pink silk blouse & full-length lavender
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silk pants, ruby earrings, and nondescript black shoes. She
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usually wears her brown hair back in a ponytail [or twin
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ponytails] & has big, brown eyes. Christine fights on the night-
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lit streets of Hong Kong, waiting eagerly for her big break into
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show business [preferably an action movie.]
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Weapon: a long, thin wooden staff that is more damaging than one might
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think. She has tremendous reach with it; more than any other
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KHer.
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--Note: Christine & Claudia are probably the two easiest
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characters to play. Christine in particular is designed to take
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out the computer; one of the most effective strategies to get
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through the CPU matches quickly is to use her and *exploit her
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reach*! Simply charge your High Attack and let loose with it
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when the computer is far away. This must be done repeatedly for
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one to understand how truly useful it is [especially in endurance
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matches].
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To whoever asked for a video game where "the babe is the
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most potent character around", *this is it!* [So why aren't you
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or anyone else on the Internet playing it, hmmm? :-)]
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Lightning Staff ["Huthuthut! Huthuthut!"]--Christine stands her
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ground & strikes out so quickly with the staff that its end
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blurs in a haze of pink fire. Yes, this IS very similar to
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the special attack of a Certain Famous SF II Queen...
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--tap the High Attack button repeatedly
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Charging Attack ["Hai Toh Go!"]--she rushes forward, leaving a
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blur of pink shadows behind her [similar to Johnny Cage's
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Shadow Kick] and knocks down anything in her way. This
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attack can be blocked [or "sidestepped", as it were, in
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three- or four-player fights]. No one that I've asked knows
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for sure what "Hai Toh Go!" means, at this time. She has to
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charge this attack.
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--Charge B for 2 seconds, then C, F, & tap High or Low Attack.
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The Spinning Shield ["Hoh Gah Ti Li!"]--she twirls her staff
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about her head and spins around in place. This move is
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similar in effect to Zangief's spinning punch. She can be
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hit out of it, but is immune to fireballs. It's hard to
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jump in on her, too. I've been told that "Hoh Gah Ti Li!"
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may mean, "Let's see what you've got!" This move is not
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charged.
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--D, C, U, & High or Low Attack
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The Skating Attack ["Hut!"]--she skates forward and back on one
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leg, darting close with incredible speed, while her staff
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traces a fiery figure-eight torus all about her. It's hard
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to hit her out of this move with ground attacks [although
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CPU Claudia *will* do it almost every time]. A well-timed
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aerial attack can knock her out of it much more easily.
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Blocking & countering is also possible, albeit tricky.
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--D, DF, F, & Low Attack.
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Quotes: "Have a nice day?" "Yeah!"
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--Note: all KH battle quotes are digital-voice only, not written
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as in SF II, Samurai Showdown, etc. They are therefore rather
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tricky to hear correctly. Any corrections on the Chinese &
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Japanese quotes especially are quite welcome!
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Claudia Silva
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The other woman on the KH team wears the least of any
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fighting female I've seen yet. Clad in what looks like an
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armored bikini of gold [save for the matching, high-heeled golden
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boots], Claudia apparently seeks use her attractive & shapely
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body to distract her opponents. Her distinguishing features
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include her long red hair, green eyes, and panther's tail. Yes,
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she has a catlike panther's tail, & it twitches constantly. No
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one knows where she comes from, but whispered rumors link her to
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the Amazon rainforest...
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Claudia's chosen battleground is in front of the Christ of
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the Andes statue [something you will *not* see on the SNES
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screen, I promise you! :-)] in nighttime Brazil.
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Weapon: a pair of long, metal claws a la Vega. In fact, her
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great speed & jumping ability [best of the KH group] & the nature
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of her special moves are all reminiscent of SF II's masked man.
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The Rio Grande Roll ["Yo Hey Toh Tai!"]--Claudia somersaults
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forward, kicking at anything behind, above, or before her, and
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trailing a flash of yellow fire. This attack is very effective
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for leaping over low fireballs & nailing the thrower.
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--D, C, U, & High or Low Attack
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The Flying Heel Kick ["Yah!"]--she jumps forward, her outermost
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leg extended in a high kicking attack, and trailing golden fire.
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--F, D, DF, & High Attack
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The Cougar Pounce/Crossing scissors ["Yah!"]--she pounces forward
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on all fours like a jungle cat, with her claws crossed in front
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of her face. This attack hits twice; once high, once low.
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--U, FU, F, & Low Attack
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The Jumping Sobat [sp?] ["Yap!"]--She flips over in the air and
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lands on her feet, leaving a trail of gold shadows behind her.
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--F, D, DF, & Low Attack
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The Colcovard [sp?] Drop ["Yappetataaaaaaaai... HAH!!!"]--she
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leaps straight up, so high that she cannot be seen [only her
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black, circular shadow marks her location] and lands on an
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unsuspecting enemy's head. Hard. Then she bounces off. Claudia
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doesn't do backbreakers like Vega [in fact, KH has no air throws
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at all]. It is possible to dodge or block this attack
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[preferably while charging one's aura], and then strike when she
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recovers.
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--D, DF, F, F, FU, U & High or Low Attack
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Quotes: "Eat my heart!" "Come home, babe."
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Takeshi Fujioka
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His battle garb is reminiscent of a fencers'... blue spandex
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with white armor, or something. He has a white headpiece looks a
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little like a Tae Kwon Do practice helmet [only it isn't padded].
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Takeshi's sharp black eyes miss nothing. He has short, cropped
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black hair and a determined expression that is only rarely offset
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by a slight half-smile.
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Little is known about Takeshi's origins; he does not
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socialize overmuch with the other KHers. His apparent disdain
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for material things have led people to wonder just why he has
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entered a TV game-show contest with a 10 billion dollar grand
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prize...
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Takeshi fights on a wooden platform in front of a number of
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Japanese spectators [some of whom wear business suits; others
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wear traditional dress].
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Weapon: a pair of hand-held scythes connected by a length of
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chain, like manriki-gusari. Does anyone out there know what they
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are called in Japanese?
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The Dou Huretsu Zen/fireball ["Dou! Huretsu Zen"]--Takeshi
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flings out a low-flying streak of blue energy. The streak
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is slow-moving, dissolves on its own after it travels half a
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screen length or so, and will neutralize other fireballs.
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It takes him a moment to recover from the drain.
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--D, DF, F, & High or Low Attack
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The Shou Zen/leaping blade attack ["Shou Zen!"]--He leaps
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straight up, holding his mini-scythes in either hand, and
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then falls straight down. It is impossible to hit him with
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ANY jumping attack when he does this, and it is almost
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impossible to hit him with a standing attack. Since he is
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dangerous while falling as well as rising, this attack is
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nowhere near as easily blocked and countered as, say, Ryu's
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Dragon Punch.
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--D, C, U, & High or Low Attack
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The Flying Attack ["OIYAA!"]--While in the air, he suddenly
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hurtles towards his enemy in a type of diagonal cannonball.
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This attack will knock an opponent down, and is very hard to
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block. On the other hand, it is relatively easy to knock
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him out of the air if one sees it coming.
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--While in the air, F & High or Low Attack [uncertain about the
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execution of this move]
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Sliding Attack ["OIYAA!"]--he slides forward on the ground,
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leaving a trail of blue shadows behind him.
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--D & High or Low Attack [uncertain about the execution of this
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move]
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The Kick Attack ["Dou!"]--he kicks forward on one hand, while
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trailing blue shadows. This attack will hit twice.
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--U, FU, F, & High Attack
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Quotes: "Haku Chiu!", which could mean "Applause!". Also
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something that sounds a little like "Eat this!"
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Rob Vincent
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Rob is dressed curiously like M. Bison... red paramilitary
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uniform, shoulder and shin guards, belt, everything save the hat
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& cape. His eyes might be soft blue, his hair reddish-brown
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[it's hard to tell.] He tends to sneer a lot.
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Rob fights on the California beach, surrounded by a mob of
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swimsuit-wearing Americans while the "Knuckle Heads" banner flies
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overhead.
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Weapon: A pair of nightsticks. Rob's tendency to charge into
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the fray helps make up for their reduced range.
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The Blast Wave/fireball ["Blast Force Wave!"]--Rob has two
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fireball attacks. One produces a small, low-flying flicker
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of flame similar to Takeshi's fireball. The other produces
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a huge ball of red force that moves fast and does not
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dissolve before it reaches the end of the screen. Rob needs
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a moment to recover after doing either fireball.
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--Charge B, then C, F & High or Low Attack. [Unsure about how to
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choose which type of fireball is done].
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The Sliding Kick ["Hah!"]--like Takeshi's move. Rob slides
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forward on the ground, trailing red shadows behind him.
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This attack is more dangerous than it looks.
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--D, DF, F & Low Attack
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The Spiral Cutter ["Spiral Cutter!"]--Rob leaps into the air,
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spinning around & around while holding the nightsticks
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outstretched. Very effective against aerial attacks.
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--D, C, U & High or Low Attack
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The nightstick uppercut/Tornado Slash ["Hah!"]--Rob jumps
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straight up, very fast, with one nightstick held above his
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head. A nasty counter & effective against aerial attacks.
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--F, DF, D, & High Attack
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Quotes: "I'm number one."
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Gregory Darrell
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This guy IS a Viking. His grey beard and grey eyes make him
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prematurely aged, but he's in fact very quick & powerful for his
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size. He wears green slacks, heavy boots, a large plating of
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chest armor, and a horned helmet.
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Gregory fights on the gangplanks in front of a dragon-
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headed boat, upon which stand a great many cheering Vikings.
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Weapon: A pair of single-edged battle axes
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The Normal Burst ["Norman Burst!"]--Gregory slams out his axes on
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either side of him, and pity the poor creature who runs into
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this attack.
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--B, C, F, & High or Low Attack
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The Tidal Wave ["Tidal WAVE!!!"]--Gregory brings his axes down,
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then up, creating a green surge of energy as deadly as a
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fireball [at least].
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--D, DF, F, & High or Low Attack
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The Charging Attack/Bastard Head Butt ["RAAH!"]--he runs forward,
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leaving a trail of green shadows behind him, and crashes
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horns-first into whatever's in front of him. Gregory also
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has a standing head butt [done simply by tapping High Attack
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when close to one's enemy].
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--Charge B, then C, F, & High Attack
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The Super Crush ["RARGH!"]--he jumps in place, jackknifing and
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whipping out his axes. This move is a deadly counter to
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aerial attacks.
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--D, C, U, & High Attack.
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The Piledriver/Hell Diving Backdrop ["Get over here!"]--while not
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as elaborate as Zangief's SPD, it's almost as damaging a
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throw. He seizes the victim in his hands, holding him above
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the head, bounds high into the air, then crashes down on the
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ground, nearly breaking the unfortunate's back across his
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knee. Then he leaps away.
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--When in throwing distance [which is of a greater range than any
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other KH throw], F, F, & High or Low Attack
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Quotes: "I'll KILL YOU!" <maniacal laughter>
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Blat Vaike
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This dwarfish, hunched over fighter is more dangerous than
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he appears. He wears some armor, a plain helmet, and a grey
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cape. He never speaks, but will laugh in your face.
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He fights in front of what might be the Parthenon... while
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numerous toga-clad & wreath-wearing countrymen watch. Rumor has
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it that Blat is dead broke.
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Weapon: one HUGE, spiked green hammer.
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The Mad Hammer ["YAI hah heh ho HAI!"]--Blat dances in place,
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twirling the hammer every which way above his head. An
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effective counter to aerial attacks.
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--B, C, F & High or Low Attack, or tap High Attack repeatedly
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[unsure about this move's execution]
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The Anger of the Beast ["Yah-WHEE-hee-yah-WHEE-hee-yah-WHEE-
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hee!"]--Blat propels his hammer forward and spirals towards
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his opponent in this rushing attack. It takes a couple of
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seconds to charge.
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--Charge B for 2 seconds, then C, F, & High or Low Attack
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Rolling Madness ["Rawk!"]--All that can be seen of Blat is his
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cape as he rolls forward on the ground. This attack is more
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effective than it looks, especially against aerial attacks,
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but can be blocked & countered.
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--D, DF, F & Low Attack
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The Slam Attack/Arscreik [sp?] Hammer--Blat suddenly jumps
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forward in the air and brings his hammer crashing down on
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the enemy's head. Very painful.
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--U, FU, F, & High Attack
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Quotes: "Hahahahaha!" "Eeaw!"
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Basic anti-computer strategies:
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1) Charge your High Attack aurora & wait for the computer to
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leap into the air. Execute your aurora-charged attack when it
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does, thus nailing the computer out of the air. Christine's the
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easiest one to pull this trick off with, probably followed by
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Takeshi & Gregory. It's not so hard with Claudia if you're right
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under your aerial opponent. The computer is less likely to set
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itself up when it's low on energy, though.
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2) Charge your aurora and then jump towards your opponent,
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still charged & still holding the button down. Release the
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button in mid-air or when you're pouncing on your opponent to
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execute a powerful aerial attack, which will really hurt them &
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possibly even knock them down if they don't block. If they do
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block, then the attack might possibly be followed up with
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Christine's Lightning Staff, or some other special attack, or
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simply with a couple of quick Low Attacks.
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3) Remember, the energy meter is deceptive. The more damaged
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you or your opponent is, the less that successive attacks will
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injure you [or them]. This is a balancing feature that makes it
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easier for you [or your opponent(s)] to recover from losing half
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your energy, and tends to put the outcome of the fight in doubt
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until someone is stretched out on the ground. Or, to be cliche,
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"It ain't never over 'till it's over".
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4) Note that matchups are not the same as the "best two out of
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three" format for SF II [although they are quite similar]. You
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are replenished with two hearts at the beginning of every
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matchup; when you lose both heats, then the game is over. If
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time runs out, then the battle goes to the fighter with the most
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energy; in the case of double knockouts or draws ["No Winner"
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battles], *both* participants lose a heart. If two or more
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participants all lose the last of their hearts at the same time,
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then the game is over for both [or all] of them.
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5) VS CPU Claudia: charge your aurora while simultaneously
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blocking her Colcovard drop, then release your High aurora Attack
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to nail her as she rebounds
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6) VS CPU Christine: Lots of low attacks, especially if you're
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using Claudia.
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7) VS CPU Gregory & Blat: Mix strategies #1 & #2 liberally.
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|
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|
8) VS Takeshi & Rob: rely more upon strategy #1 & be
|
|
defensive, unless you can tell they're about to throw a
|
|
fireball; then jump over it & nail 'em, if you can.
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|
9) VS the computer in endurance matches--remember, the two CPU
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|
fighters *can* and *will* hurt one another, if you trick them
|
|
into it. Do NOT get trapped between them; if you do get trapped,
|
|
then try to escape by throwing one of them, or with a special
|
|
move that strikes out on both sides, or by "sidestepping" away.
|
|
Try to trap one of them between yourself in the other, and keep
|
|
him or her trapped by pounding relentlessly with quick Low
|
|
Attacks. If you've just thrown one opponent & the other is
|
|
standing nearby, chances are you can throw him, too, while the
|
|
moment is yours. Fall back on strategies #1 & #2, & when all
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|
else fails, try spinning off a defensive special attack [the
|
|
computer is not as intelligent in these matches, & tends to just
|
|
charge into you a lot].
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|
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|
10) You can tick the computer, sometimes, especially off air
|
|
attacks. Of course, the computer can also tick you back.
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|
Ticking is not usually effective against the golden doppelganger,
|
|
though.
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|
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|
11) Quick Low Attacks with the correct timing & spacing can
|
|
often cut through special attacks. Many special attacks
|
|
[Christine's "Hai Toh Go!" charge, Gregory's "Anger of the
|
|
Beast", etc.] leave the computer *or* humans vulnerable to being
|
|
thrown if they are blocked & if the throw is executed at the
|
|
right time.
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|
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|
Golden Doppelganger
|
|
|
|
Also called "Midas Man", the last, CPU opponent is a shape-
|
|
shifter, but unlike Geegus and Shang Tsung in that its true form
|
|
has never been seen. Also unlike Geegus and Shang Tsung, it
|
|
never "morphs" into different forms during the one-on-one battle-
|
|
-it ALWAYS maintains the shape of whoever is currently dealing
|
|
with it, and will assume none other until it must fight with a
|
|
new person.
|
|
If one wishes to battle the golden doppelganger, one must
|
|
first take on the other five fighters, then survive three
|
|
"endurance matches" [two CPU fighters vs. the player] all by
|
|
oneself. Should a second player join in at any time in this
|
|
process, then all one's progress is erased and one must once
|
|
again start over from the beginning.
|
|
The doppelganger's greatest strength is that it is deadly
|
|
fast with the attacks and special techniques of whoever it
|
|
impersonates. It has few patterns once it reaches 1/4 health or
|
|
so, and although it is easy to weaken, it is very tough to
|
|
defeat.
|
|
|
|
Quotes: Whatever the character who fights it usually says.
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|
|
|
Strategies Against:
|
|
|
|
With Christine Myao--learn to anticipate when the doppelganger
|
|
will suddenly spring its skating attack, leap forward at the
|
|
right time, and knock it out of the move [preferably with an
|
|
aerial aura attack].
|
|
Also learn to anticipate its charging attack; you can block
|
|
and then either counter or throw it if your timing is right. Use
|
|
your special attacks at your own risk [although the Lightning
|
|
staff can be effective *if* you're careful not to do it too
|
|
close, or keep doing it for too long]. Watch out for the
|
|
Spinning Shield when you jump in! This match may be the 2nd
|
|
easiest to do.
|
|
|
|
With Claudia Silva--charge your aura attack, and then use it in
|
|
the air when jumping in on her. Be careful not to land too close
|
|
to her, or she'll throw you. Learn to block & counter her
|
|
Colcovard drop; this edge may well give you the match. Ideally,
|
|
block the attack while charging your aura, then let lose with
|
|
your High aura attack *just* as she bounces off. You will do a
|
|
somersaulting swoop that takes her out almost every time. This
|
|
match is by far the easiest of the doppelganger battles.
|
|
|
|
With Takeshi Fujioka--charge your aura attack from the very start
|
|
of the match, if not before; the doppelganger will leap at you
|
|
almost every time. Then nail him with your high aura attack.
|
|
You can repeat this pattern [charging your aura, then slicing the
|
|
doppelganger out of the air when it jumps at you] up to three
|
|
times, usually, but when the doppelganger gets low on energy it
|
|
probably won't set itself up any more.
|
|
If you're fast with the fireballs, try to block its kicking
|
|
or sliding attacks and then nail it when its vulnerable. Be
|
|
careful--when the doppelganger is low on energy, its favorite
|
|
tactic is to corner you just out of throwing range and stand
|
|
there, waiting for you to strike it... the moment you do, it will
|
|
block & then knock you down with an aura attack... then it will
|
|
wait for you to get up and strike it again, so that the patten
|
|
can repeat. Sometimes the best tactic to deal with this ****
|
|
menace is simply to block and wait for it to strike you, then
|
|
counter. While one does risk getting thrown by means of this
|
|
strategy, it is still remarkably effective [i.e.: you can
|
|
actually *win*, dammit] if done carefully enough.
|
|
|
|
With Rob Vincent--be careful when jumping in on the doppelganger;
|
|
it isn't shy about showing off its Spiral Cutter & Tornado Slash.
|
|
*But*, if you time them right, aerial aura attacks [especially
|
|
over its fireballs] can help you a great deal. Watch for it to
|
|
jump in on you, then be sure to knock it out of the air [ideally
|
|
with a special attack--don't underestimate the effectiveness of
|
|
your sliding attack for this purpose]. Large Blast Force Waves
|
|
from across the screen are also good, and if you can get a
|
|
fireball trap going, then so much the better. This is probably
|
|
the 3rd easiest doppelganger match, with the other three all
|
|
being equally hard.
|
|
|
|
With Gregory Darrell--You can usually strip away over half of its
|
|
energy by knocking it out of the air with your High aura Attack
|
|
when it leaps, or jumping and kicking out with your aerial aura
|
|
attacks. *But*, it will usually take to staying on the ground &
|
|
countering your aerial strikes when it gets low on energy. At
|
|
times the only thing that is advisable to do is spin off your
|
|
standing special attacks [Tidal Wave, Norman Burst, Super Crush]
|
|
and wait for it to impale itself on them. The Norman Burst in
|
|
particular is an ideal counter to its Bastard Head Butt.
|
|
|
|
With Blat Vaike--Again, you can usually get it low on energy by
|
|
countering with high aura attacks when it jumps in on you, but
|
|
once it's suitably injured, it will take to staying on the
|
|
ground. Learn to block its Anger of the Beast attack and then
|
|
hit it or throw it right out of the move. Be careful with aerial
|
|
or special attacks; when it's low on energy it likes to block
|
|
them and then counter with its Arscreik Hammer. But one can
|
|
often get some effective combinations on it, typically an aerial
|
|
attack followed up by the Mad Hammer or the Rolling Madness. Use
|
|
the Anger of the Beast at your own risk!
|
|
|
|
The Host
|
|
|
|
The game show host has hair like Guile's and Galford's. He
|
|
wears a white tuxedo, a pert white bow tie, and shiny black
|
|
leather shoes. He is never seen without his microphone and his
|
|
little purple pocket scarf. When hosting the TV show/fighting
|
|
competition, he is as cheery and expressive as possible, & likes
|
|
to make big, sweeping gestures with his hands.
|
|
The Host does not fight in the KH competition; he controls
|
|
it. He sets up and announces the matches, and all six
|
|
contestants call him "sir". He is mentioned here not only
|
|
because of his behind-the-scenes pull upon the KHers, but also
|
|
because of certain shady rumors about him, and about his REAL
|
|
job...
|
|
|
|
Quotes: "Welcome!" "Next up... [last name of new opponent]"
|
|
|
|
Bethany Cox
|
|
|
|
--"Is anyone out there doing something like this for Martial
|
|
Champions?" :-)
|
|
|
|
|