1689 lines
75 KiB
Plaintext
1689 lines
75 KiB
Plaintext
ETERNAL CHAMPIONS FAQ
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-------------------------
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version 1.3
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by Dave Woodall
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Updated on: June 30, 1994
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-------------------------
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PLEASE NOTE:
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--------------------------------------------
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| This document is the collective work of |
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| several individuals, and is public |
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| domain material. Also, this document |
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| is intended to be printed and used as a |
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| reference. You will find ^L (Ctrl-L) |
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| codes (the standard page-eject char) |
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| every so often, noting start of pages. |
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| |
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--------------------------------------------
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NEW IN THIS VERSION:
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------------------------
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1) Added Game Genie codes to play as the Eternal Champ and MANY more!
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2) Updated Rax's and Shadow's Character Guide.
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3) Added combos from the Sega Eternal Champions Strategy video.
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4) Split the FAQ into 2 parts - it is getting rather large.
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ETERNAL CHAMPIONS FAQ CONTENTS:
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----------------------------------
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I. Secret Codes
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Beginner Tips
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Complete Moves List
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(plus Damages, Top Moves, Combos, and Strategies)
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II. Opponent Strategies
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OverKill List
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Character Guides
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Miscellaneous Notes
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ETERNAL CHAMPIONS FAQ CREDITS:
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----------------------------------
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woodall@adrs1.dseg.ti.com (David Woodall)
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ar2w+@andrew.cmu.edu (Adam K. Rixey)
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dsuggs@dvorak.amd.com (David Suggs)
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nbc2569@dbmsmail.dsac.dla.mil (Christopher L Schneider)
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ryandhoz@umich.edu (Ryan D Hose)
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adamsjd@NeXTwork.Rose-Hulman.Edu (Jason Adams)
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jrkst20+@pitt.edu (Jonathan R Kohn)
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davidliu@husc8.harvard.edu (David Liu)
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valgamon@cybernet.cse.fau.edu (Lord Valgamon)
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dauria@cs.bu.edu (David DAuria)
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andersen@snake17.cs.wisc.edu (Eric Andersen)
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bc15@ellis.uchicago.edu (The Vampire Lestat)
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stimson@leland.Stanford.EDU (Stephen F. Timson)
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hhahn@macc.wisc.edu (Harry Hahn)
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ETERNAL CHAMPIONS SECRET CODES
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----------------------------------
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Normal Game Codes:
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NOTE: As of 5/19/94, no "normal" codes are publicly known.
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This section will be updated and released as soon as any codes
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are known.
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Game Genie Codes:
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BEHT-GAD4 In a 2-player game, either player can choose
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the Eternal Champion with the left button.
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9THT-HCP4 + In a 1-player game, Player 1 plays
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BEHT-GAF6 as the Eternal Champion (can select any character,
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but will then play as Eternal Champion). This WILL
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lock up the game after an undetermined amount of play.
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ACNT-LAE0 Insult uses no inner strength
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GCNT-LAE0 Insult uses more inner strength
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RGZT-L6XA Inner strength is restored very quickly
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GWGA-JAFT Blade starts with 1/2 energy
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ATRA-NAHA Blade's snap when farther away does no damage
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ATRA-PASA Blade's snap when farther away does more damage
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ATVA-NAHJ Blade's snap when close in does no damage
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ATVA-PASJ Blade's snap when close in does more damage
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G2RA-NAFN Blade's thrust when farther away does no damage
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G2RA-PAPN Blade's thrust when farther away does more damage
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AYVT-NAA6 Blade's thrust when close in does no damage
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AYVT-PAJ6 Blade's thrust when close in does more damage
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ANVT-NACT Blade's wheel when close in does no damage
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ANVT-PALT Blade's wheel when close in does more damage
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A2RA-NADN Blade's wheel when farther away does no damage
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A2RA-PAMN Blade's wheel when farther away does more damage
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AETT-NAFT Blade's straight when close in does no damage
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AETT-PAPT Blade's straight when close in does more damage
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AJVA-NABA Blade's lunge when close in does less damage
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AJVA-PAKA Blade's lunge when close in does more damage
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ANVA-NAF6 Blade's swing when close in does no damage
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ANVA-PAP6 Blade's swing when close in does more damage
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FYPT-NADA Blade's swing when farther away does less damage
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FYPT-PAMA Blade's swing when farther away does more damage
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GVYA-JAEW Jetta starts with 1/2 energy
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ATET-NAE8 Jetta's snap when farther away does no damage
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ATET-PAN8 Jetta's snap when farther away does more damage
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ATKA-NAFG Jetta's snap when close in does no damage
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ATKA-PAPG Jetta's snap when close in does more damage
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FYKT-NAA0 Jetta's thrust when close in does less damage
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FYKT-PAJ0 Jetta's thrust when close in does more damage
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AYET-NAB4 Jetta's thrust when farther away does no damage
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AYET-PAK4 Jetta's thrust when farther away does more damage
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A2LA-NAC8 Jetta's wheel when close in does no damage
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A2LA-PYL8 Jetta's wheel when close in does more damage
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A2EA-NAG0 Jetta's wheel when farther away does less damage
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A2EA-PAR0 Jetta's wheel when farther away does more damage
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AEJT-NADR Jetta's straight when close in does no damage
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AEJT-PJMR Jetta's straight when close in does more damage
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AEDT-NADC Jetta's straight when farther away does no damage
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AEDT-PLMC Jetta's straight when farther away does more damage
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AJDT-NAGG Jetta's lunge when farther away does no damage
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AJDT-PARG Jetta's lunge when farther away does more damage
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AJJT-NAGG Jetta's lunge when close in does no damage
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AJJT-PWRG Jetta's lunge when close in does more damage
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ANEA-NAA8 Jetta's swing when farther away does no damage
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ANEA-PAJ8 Jetta's swing when farther away does more damage
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ANKA-NACR Jetta's swing when close in does no damage
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ANKA-PALR Jetta's swing when close in does more damage
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GVYA-LACY Larcen starts with 1/2 energy
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AWDT-NAEE Larcen's snap when farther away does no damage
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AWDT-PANE Larcen's snap when farther away does more damage
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ERDT-NAF2 Larcen's thrust when farther away does no damage
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ERDT-PAP2 Larcen's thrust when farther away does more damage
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EWGT-NAA6 Larcen's wheel when close in does no damage
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EWGT-PAJ6 Larcen's wheel when close in does more damage
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ELGA-NADA Larcen's snap when close in does no damage
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ELGA-PAMA Larcen's's snap when close in does more damage
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A0GA-NAGE Larcen's thrust when close in does no damage
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A0GA-PARE Larcen's thrust when close in does more damage
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A4EA-NAAT Larcen's wheel when farther away does no damage
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A4EA-PAJT Larcen's wheel when farther away does more damage
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AGGT-NADY Larcen's straight when close in does no damage
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AGGT-PAMY Larcen's straight when close in does more damage
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ALHA-NAAN Larcen's swing when close in does less damage
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ALHA-PAJN Larcen's swing when close in does more damage
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F0JT-NAH2 Larcen's Swinging Hammer Fist does less damage
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F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage
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GXKT-JADW Midknight starts with 1/2 energy
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AT8T-NAEJ Midknight's snap when farther away does no damage
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AT8T-PANJ Midknight's snap when farther away does more damage
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FY8A-NAHY Midknight's lunge when farther away does no damage
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FY8A-PASY Midknight's lunge when farther away does more damage
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A28A-NAD2 Midknight's wheel when farther away does no damage
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A28A-PAM2 Midknight's wheel when farther away does more damage
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FY7T-NADJ Midknight's lunge when farther away does no damage
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FY7T-PAMJ Midknight's lunge when farther away does more damage
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FZCT-NAGJ Midknight's lunge when close in does less damage
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FZCT-PARJ Midknight's lunge when close in does more damage
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FZDA-NAC6 Midknight's swing when close in does less damage
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FZDA-PAL6 Midknight's swing when close in does more damage
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AN7T-NAFJ Midknight's swing when farther away does no damage
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AN7T-PAPJ Midknight's swing when farther away does more damage
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GTST-LAH0 Rax starts with 1/2 energy
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AVVT-NAHJ Rax's snap when farther away does less damage
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AVVT-PASJ Rax's snap when farther away does more damage
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AVZT-NACN Rax's snap when close in does no damage
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AVZT-PALN Rax's snap when close in does more damage
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AZVT-NAEE Rax's thrust when farther away does no damage
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AZVT-PANE Rax's thrust when farther away does more damage
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AZZT-NAEN Rax's thrust when close in does no damage
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AZZT-PANN Rax's thrust when close in does more damage
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DZZT-NAG2 Rax's wheel when close in does no damage
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DZZT-PAR2 Rax's wheel when close in does more damage
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A3VT-NAAY Rax's wheel when farther away does no damage
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A3VT-PAJY Rax's wheel when farther away does more damage
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AFTT-NAFN Rax's straight when farther away does no damage
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AFTT-PAPN Rax's straight when farther away does more damage
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AFZA-NAC6 Rax's straight when close in does no damage
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AFZA-PNL6 Rax's straight when close in does more damage
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AKTT-NAHN Rax's lunge when farther away does no damage
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AKTT-PNSN Rax's lunge when farther away does more damage
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AKZA-NAFJ Rax's lunge when close in does no damage
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AKZA-PRPJ Rax's lunge when close in does more damage
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APZT-NAAA Rax's swing when close in does no damage
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APZT-PAJA Rax's swing when close in does more damage
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APVA-NACE Rax's swing when farther away does no damage
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APVA-PALE Rax's swing when farther away does more damage
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GWEA-LAFJ Shadow starts with 1/2 energy
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ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner strength
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GCXT-LAC6 Shadow's High Jump Angle Kick uses more inner strength
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AWSA-NAFR Shadow's Snap when close in does no damage
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AWSA-PAPR Shadow's Snap when close in does more damage
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AWMT-NABL Shadow's Snap when farther away does no damage
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AWMT-PAKL Shadow's Snap when farther away does more damage
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A0SA-NAHR Shadow's Thrust when close in does no damage
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A0SA-PASR Shadow's Thrust when close in does more damage
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A0MT-NAD0 Shadow's Thrust when farther away does no damage
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A0MT-PAM0 Shadow's Thrust when farther away does more damage
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A4ST-NAER Shadow's Wheel when close in does no damage
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A4ST-PANR Shadow's Wheel when close in does more damage
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A4MT-NAGC Shadow's Wheel when farther away does no damage
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A4MT-PARC Shadow's Wheel when farther away does more damage
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FLVT-NAAR Shadow's High Jump Angle Kick does no damage
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FLVT-PAJR Shadow's High Jump Angle Kick does more damage
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EGWT-NAAG Shadow's Short Slide does less damage
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EGWT-PAJG Shadow's Short Slide does more damage
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EGWT-NAAW Shadow's Medium Slide does less damage
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EGWT-PAJW Shadow's Medium Slide does more damage
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ALNA-NAE0 Shadow's lunge when farther away does no damage
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ALNA-PAN0 Shadow's lunge when farther away does more damage
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ALTA-NABG Shadow's lunge when close in does no damage
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ALTA-PAKG Shadow's lunge when close in does more damage
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ARNT-NAAG Shadow's swing when farther away does no damage
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ARNT-P0JG Shadow's swing when farther away does more damage
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ARTA-NAD8 Shadow's swing when close in does no damage
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ARTA-PAM8 Shadow's's swing when close in does more damage
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GVDA-LAHL Slash starts with 1/2 energy
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AZ5A-NAC8 Slash's snap when farther away does no damage
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AZ5A-PAL8 Slash's snap when farther away does more damage
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AV7T-NADG Slash's snap when close in does no damage
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AV7T-PAMG Slash's snap when close in does more damage
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AZ7T-NAE4 Slash's thrust when close in does no damage
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AZ7T-PAN4 Slash's thrust when close in does more damage
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BK5A-NAEW Slash's thrust when farther away does less damage
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BK5A-PANW Slash's thrust when farther away does more damage
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A35A-NAH0 Slash's wheel when farther away does no damage
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A35A-PAS0 Slash's wheel when farther away does more damage
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AK7T-NAGN Slash's wheel when close in does no damage
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AK7T-PARN Slash's wheel when close in does more damage
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AF8A-NAAC Slash's straight when close in does no damage
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AF8A-NAAC Slash's straight when close in does no damage
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AF8A-PAJC Slash's straight when close in does more damage
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AK8A-NAB0 Slash's lunge when close in does no damage
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AK8A-PAK0 Slash's lunge when close in does more damage
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AP8A-NAD0 Slash's swing when close in does no damage
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AP8A-PAM0 Slash's swing when close in does more damage
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AK9A-NAB4 Slash's Massive Club Swing does less damage
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AK9A-PAK4 Slash's Massive Club Swing does more damage
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ALAT-NAB4 Slash's Spinal Crush does less damage
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ALAT-PAK4 Slash's Spinal Crush does more damage
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GX9T-JAHA Trident's starts with 1/2 energy
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AZKA-NAA8 Trident's thrust when farther away does no damage
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AZKA-PAJ8 Trident's thrust when farther away does more damage
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A3JT-NACC Trident's wheel when farther away does less damage
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A3JT-PALC Trident's wheel when farther away does more damage
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A3RA-NACG Trident's wheel when close in does less damage
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A3RA-PALG Trident's wheel when close in does more damage
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AFHT-NAE8 Trident's straight when farther away does no damage
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AFHT-PAN8 Trident's straight when farther away does more damage
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AKHT-NAH0 Trident's lunge when farther away does no damage
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AKHT-PAS0 Trident's lunge when farther away does more damage
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GW2A-JABA Xavier starts with 1/2 energy
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BJ4A-NAB0 Xavier's snap when close in does less damage
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BJ4A-PAK0 Xavier's snap when close in does more damage
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AY4A-NAFW Xavier's thrust when close in does less damage
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AY4A-PAPW Xavier's thrust when close in does more damage
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AE3A-NAF0 Xavier's straight when close in does less damage
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AE3A-PAP0 Xavier's straight when close in does more damage
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ANYT-NADW Xavier's swing when farther away does no damage
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ANYT-PAMW Xavier's swing when farther away does more damage
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EE6T-NAER Xavier's Attack and Smash do no damage
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EE6T-PANR Xavier's Attack and Smash do more damage
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ETERNAL CHAMPIONS BEGINNER TIPS
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-----------------------------------
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1. When just beginning, choose a well balanced character and stay with
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him/her. The folks on Sega's Game Play lines recommend Xavier as a
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good starting character.
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2. Go into the 1-player practice mode and set your Inner Strength to
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"Off" (which gives you unlimited Special Move power), set the CPU
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to 4 (the default), and set the time to "Infinite". Cycle through
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all the characters until you can beat them easily. Slowly increase
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the CPU's ability until you are at 8.
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3. Now, turn your Inner Strength "On" and the time to "90 seconds".
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Practice until you can usually win. The difference here is that you
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will have to rely more on normal moves, and can let the clock help
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you in certain cases.
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4. Be willing to change your attacks!!! If you try a particular move
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or combo, and it fails every time (against a particular opponent),
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don't keep doing it!!! For instance, in some cases a leaping punch
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will counter a leaping attack where a leaping kick won't.
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5. When playing in a "Contest", keep an eye on the clock. Try to get
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an early advantage (in terms of damage), then mainly play in a
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defensive mode, only taking advantage of obvious opportunities.
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When the clock runs low (under 10 seconds), don't attack at all
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(unless your behind) - just run and block until the clock runs out.
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6. Once a move is started, it will complete unless interrupted by a
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counter attack. For fastest response time, prepare your next move
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by pressing the first set of buttons before your current move is done.
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This is especially handy when you get knocked down - you can often
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come out of it doing a Throw.
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7. Make use of your character's special abilities - like being able to
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stun your opponent or using extra jumping abilities to avoid attacks
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or projectiles.
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ETERNAL CHAMPIONS MOVE LIST
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-------------------------------
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NOTES:
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1) For each Special Move, I tried to figure out how much Inner Strength
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is needed to execute the move, and how much it consumes. I mainly
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did this by Insulting the opponent until my I.S. was gone, then
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repeatedly tried executing the move until I had enough I.S. for the
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move to be allowed. I found out a few curious things:
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a) Sometimes when your I.S. is full, executing a Special Move will not
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drain it at all - at least the gauge doesn't change. I suspect that
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you can have more I.S. than the gauge shows.
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b) It seems that the more I.S. you have, the more it will consume when
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performing some moves. Several of the moves will consume either 0.5
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or 0.75 of the total I.S. - depending on how much you started with.
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The numbers I have listed are when the I.S. is low (more critical).
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2) Some moves can be performed by different button sequences. In this
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case, I only listed the simpler sequence - or put the additional
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button sequence in parentheses.
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3) Some moves will have a different name listed in parentheses - for
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example: Medium Kick (knee smash). The name in parentheses is
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the move that occurs when you use the same button sequence but
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your character is standing next to your opponent.
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4) The damages listed for the Regular Moves is the MAXIMUM damage that
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move CAN do. However, some moves have multiple hits and can be
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blocked mid way through. This will reduce the amount of damage done.
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5) Once a Special Move is initiated, Special Moves are disabled until
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the current S.M.'s attack, mode or whatever is over.
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6) Special Moves marked with "*" are those that will stun or freeze the
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opponent - making for an easy attack.
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7) Regular Moves marked with "@" are those that will provide "extra air"
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by moving up again (while in the air). For Rax, press U + F > Y to
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leap, then hit Y again. Massive air time!!!
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8) There is a "total damage" number listed with each Combo move. This
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number is the MAXIMUM damage for the entire combo. Usually, the
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computer can and will start blocking during the move. This will
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reduce the amount of damage done.
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9) The Top 5 moves are those that can be used very frequently for
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effective matches, not necessarily those that do the most damage.
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Legend:
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--------------------------------------------------------------
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CB = Charge (Hold) Back (back means away from opponent)
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U = Up
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D = Down
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F = Forward (forward means toward opponent)
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+ = press buttons at the same time
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, = press buttons sequentially
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> = hold button(s) while pressing the next ones
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BBBBBB L AAAAA DDDDD EEEEEEE Ratings:
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B B L A A D D E ---------------
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B B L A A D D E Speed: 2
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BBBBBB L AAAAAAA D D EEEE Endurance: 4
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B B L A A D D E Power: 5
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B B L A A D D E Recovery: 3
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BBBBBB LLLLLLL A A DDDDD EEEEEEE Defense: 3
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Equilibrium: 4
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Regular Moves:
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move name: |% damage| button presses:
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------------------------------+--------+---------------------------------
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Kick (knee kick) | 7 ( 8)| A
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Lunge Kick (knee kick) | 11 (11)| B
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Spin Kick (side kick) | 12 (14)| C
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Jumping Side Kick | 8 | U > A
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Jumping Crouch Kick | 10 | U > B
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Jumping Spin Kick | 13 | U > C
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Power Spike Dive | 14 | U + F > C
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Crouching Kick | 8 | D > A
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Double Crouch Kick | 12 | D > B
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High Kick | 14 | D > C
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Punch (double punch) | 16 ( 9)| X
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Reverse Punch | 10 (11)| Y
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Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
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Throw | 20 | F > Z (or F > Y)
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Jumping Punch | 7 | U > X
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Jumping Chop | 10 | U > Y
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Jumping Long Punch / Spin | 13 | U > Z
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Crouching Elbow Smash | 10 | D > X
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Crouching Double Fist Punch | 10 | D > Y
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Crouching Palm Thrust | 12 | D > Z
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Block | 0 | CB
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Special Moves:
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| IS | IS
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move name: |% damage| button presses: |used|reqd
|
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-----------------------------------+---+-----------------------+----+----
|
|
* Stun Beam | 0 | CB .5, F + Z |.75 |.75
|
|
Personal Shield | 0 | X + Y + Z |.75 |1.0
|
|
Tracking Blade |15 | CB .5, F + X + Y |.25 |.50
|
|
Straight Blade |15 | CB .5, F + Y + Z |.25 |.25
|
|
Projectile Containment Field | 0 | A + B |.25 |.50
|
|
Wild Fury Attack |20 | A + B + C |.50 |.75
|
|
Backfire | 0 | A + C |.50 |.75
|
|
Power (I.S.) Drain | 0 | CB .5, F + C |.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Blade's Top 5 Moves:
|
|
|
|
1. Power Spike Dive (U + F > C)
|
|
2. Tracking Blade (CB .5, F + X + Y)
|
|
3. Throw (F > Z)
|
|
4. Wild Fury Attack (A + B + C)
|
|
5. side kick (D > C)
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > B | Jumping Crouch Kick
|
|
Y | Reverse Punch (close)
|
|
Z | Overhead Combo Pnch
|
|
CB .5, F + X + Y | Tracking Blade
|
|
| (total damage: 54%)
|
|
|
|
U + F > C | Power Spike Dive
|
|
D > Z | Crouching Palm Thrust
|
|
D > B | Double Crouch Kick
|
|
A + B + C | Wild Fury Attack
|
|
| (total damage: 57%)
|
|
|
|
|
|
U + F > A | Jumping Side Kick
|
|
Z | dbl pnch (close)
|
|
C | side kick (close)
|
|
C | Spin Kick
|
|
| (total damage: 50%)
|
|
|
|
U + F > C | Power Spike Dive
|
|
D > X | Crouching Elbow Smash
|
|
D > Z | Crouching Palm Thrust
|
|
CB .5, F + Z | Stun Beam
|
|
F > Z | Throw
|
|
| (total damage: 56%)
|
|
|
|
CB .5, F + X + Y | Tracking Blade
|
|
F > Z | Throw (while CPU is blocking)
|
|
| (total damage: 20%)
|
|
|
|
CB .5, F + X + Y | Tracking Blade
|
|
U + F > C | Power Spike Dive
|
|
Z | double punch (close)
|
|
F | move in
|
|
F > Z | Throw
|
|
| (total damage: 65%)
|
|
|
|
U + F > A | Kick (while leaping)
|
|
F | move in
|
|
D > X | Crouching Elbow Smash
|
|
A + B + C | Wild Fury Attack
|
|
| (total damage: 38%)
|
|
----------------------+------------------------
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > C | Power Spike Dive
|
|
D > B | Double Crouch Kick
|
|
F | move in
|
|
A + B + C | Wild Fury Attack
|
|
CB .5, F + Z | Stun Beam
|
|
F > Z | Throw
|
|
| (total damage: 66%)
|
|
|
|
U + F > C | Power Spike Dive
|
|
D > B | Double Crouch Kick
|
|
F | move in
|
|
Z | Overhead Combo Punch
|
|
CB .5, F + Z | Stun Beam
|
|
F > Z | Throw
|
|
| (total damage: 64%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. When standing, use Blade's arms for more damage. When jumping or
|
|
crouching, use his legs and feet.
|
|
|
|
2. Stun opponents with the Stun Beam, then move in and hammer away.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
|
|
stop charges.
|
|
|
|
|
|
J EEEEEEE TTTTTTT TTTTTTT AAAAA Ratings:
|
|
J E T T A A ---------------
|
|
J E T T A A Speed: 5
|
|
J EEEE T T AAAAAAA Endurance: 2
|
|
J J E T T A A Power: 4
|
|
J J E T T A A Recovery: 3
|
|
JJJJJ EEEEEEE T T A A Defense: 4
|
|
Equilibrium: 3
|
|
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Medium Kick (low kick) | 5 ( 4)| A
|
|
Low Kick High (flurry kick) | 8 (17)| B
|
|
Somersault (high kick) | 14 (14)| C
|
|
Jumping Low Kick | 6 | U > A
|
|
Jumping Vertical Spin Kick | 9 | U > B
|
|
Jumping Medium Kick | 10 | U > C
|
|
Flying Toe Kick | 5,9,11 | U + F > A (A, B, C)
|
|
Spring Back then Forward | 4 | D > A
|
|
Crouching Kick | 11 | D > C
|
|
Punch | 5 ( 4)| X
|
|
Palm Thrust (dbl palm thrust) | 8 (11)| Y
|
|
Hand Jab (uppercut) | 10 (11)| Z
|
|
Throw | 16 | F > Z (or F > Y)
|
|
Jumping Chop | 4 | U > X
|
|
Jumping Punch | 8 | U > Y
|
|
Flying Spin | 10 | U > Z
|
|
Flying Double Fist Pull | 6 | U + F > X
|
|
@ Ceiling Dive | 12 | U + F > Z
|
|
Flip Away | 5 | D > X
|
|
Crouching Double Fist Pull | 9 | D > Y
|
|
Uppercut | 11 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Flying Choke Hold |15 | CB .5, F + Z |.50 |.75
|
|
Phase | 0 | X + Y + Z (1 sec) |.25 |.50
|
|
Resonate (do while Phased) | 0 | A + C (.5 sec) |.50 |.50
|
|
Ricochet Left |12 | D .5, U + A |.50 |.75
|
|
Ricochet Right |12 | D .5, U + C |.50 |.75
|
|
Bladerang (single hit) |10 | CB .5, F + X |.25 |.50
|
|
Bladerang (double hit) |10 | CB .5, F + Y |.25 |.50
|
|
Ceiling Grab | 0 | D .5, U + Y |.25 |.75
|
|
Death Dive (do after Ceiling Grab) | 0 | C |.00 |.00
|
|
Moving Cork Screw (left) | 8 | A + B |.25 |.50
|
|
Moving Cork Screw (right) | 8 | B + C |.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Jetta's Top 5 Moves:
|
|
|
|
1. Phase (X + Y + Z)
|
|
2. Ceiling Dive (U + F > Z)
|
|
3. Spring Back then Forward (D > A)
|
|
4. Somersault (C)
|
|
5. Flurry Kick (close B)
|
|
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > C | Flying Toe Kick
|
|
D > X | Flip Away
|
|
Ricochet | D .5, U + (A or C)
|
|
| (total damage: 28%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
C | high kick (close)
|
|
Z | Hand Jab
|
|
CB .5, F + Z | Flying Choke Hold
|
|
| (total damage: 50%)
|
|
|
|
U + F > Z | Ceiling Dive
|
|
D > A | Spring Back then Forward
|
|
D .5, U + Y | Ceiling Grab
|
|
C | Death Dive
|
|
| (total damage: 16%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
Z | uppercut (close)
|
|
C | Somersault
|
|
A + B (or B + C) | Moving Cork Screw
|
|
| (total damage: 44%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
D > Y | Crouching Double Fist Pull
|
|
A + B (or B + C) | Moving Cork Screw (left or right)
|
|
| (total damage: 28%)
|
|
|
|
D > A | Spring Back then Forward
|
|
D > X | Flip Away
|
|
CB .5, F + Y | Bladerang (double hit)
|
|
| (total damage: 19%)
|
|
|
|
U + F > Z | Ceiling Dive
|
|
A + B | Moving Cork Screw
|
|
B | flurry kick (close)
|
|
| (total damage: 37%)
|
|
|
|
U + F > A | Jumping Low Kick
|
|
Z | Hand Jab
|
|
F | move in
|
|
B | Low Kick High
|
|
CB .5, F + Z | Flying Choke Hold
|
|
| (total damage: 38%)
|
|
----------------------+------------------------
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
D > A | Spring Back then Forward
|
|
CB .5, F + Z | Flying Choke Hold
|
|
| (total damage: 19%)
|
|
|
|
D .5, U + Y | Ceiling Grab
|
|
C | Death Dive
|
|
F > Z | Throw
|
|
| (total damage: 16%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. When standing or jumping (straight up), use Jetta's kick moves.
|
|
When crouching or leaping forward, use her punch moves.
|
|
|
|
2. Phase often (and Resonate too).
|
|
|
|
3. Attack quickly, then run. Repeat.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use Bladerangs to keep opponents away.
|
|
|
|
L AAAAA RRRRRR CCCCC EEEEEEE N N Ratings:
|
|
L A A R R C C E NN N ---------------
|
|
L A A R R C E N N N Speed: 3
|
|
L AAAAAAA RRRRRR C EEEE N N N Endurance: 4
|
|
L A A R R C E N N N Power: 4
|
|
L A A R R C C E N NN Recovery: 4
|
|
LLLLLLL A A R R CCCCC EEEEEEE N N Defense: 4
|
|
Equilibrium: 2
|
|
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Advancing Kick (low kick) | 5 ( 8)| A
|
|
Medium Kick (high kick) | 9 ( 8)| B
|
|
High Kick (low kick) | 12 (11)| C
|
|
Jumping Kneel Kick | 5 | U > A
|
|
Jumping High Kick | 9 | U > B
|
|
Jumping Reverse Kick | 11 | U > C
|
|
Flip Kick | 9 | U + A
|
|
Flying Knee Smash | 7 | U + F > A
|
|
Flying Leg Jab | 10 | U + F > B
|
|
Flying Toe Kick | 12 | U + F > C
|
|
Grappling Hook Attack | 6 | D > A
|
|
Undercut Kick | 8 | D > B
|
|
Sliding Undercut Kick | 10 | D > C
|
|
Punch | 5 | X
|
|
Uppercut (straight punch) | 8 (10)| Y
|
|
Straight Punch (dbl uppercut) | 12 (13)| Z
|
|
Throw | 18 | F > Z (or F > Y)
|
|
Jumping Straight Punch | 7 | U > X (or U + F > X)
|
|
Jumping Low Punch | 8 | U > Y (or U + F > Y)
|
|
Jumping High Punch | 11 | U > Z
|
|
Flying Knuckle Sweep | 13 | U + F > Z
|
|
Crouching High Punch | 6 | D > X
|
|
Crouching Hard Punch | 9 | D > Y
|
|
Crouching Uppercut | 11 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Ceiling Crawl | 0 | D 1.0, U + C |.25 |.50
|
|
Ceiling Drop |25 | D + Y (or Z) |.00 |.00
|
|
Air Sweep |15 | A + C |.50 |.75
|
|
Long Distance Sweep |15 | CB .5, F + Z |.25 |.25
|
|
Power Sweep |18 | A + B + C (1.5 sec) |.50 |.75
|
|
Reflect Back Projectiles |?? | CB + X | ?? | ??
|
|
Sai Throw |11 | CB .5, F + Y |.25 |.50
|
|
Swinging Hammer Fist |17 | X + Y + Z |.25 |.00
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Larcen's Top 5 Moves:
|
|
|
|
1. Flip Kick (U + A)
|
|
2. Grappling Hook Attack (D > A)
|
|
3. Power Sweep (A + B + C)
|
|
4. Swinging Hammer Fist (X + Y + Z)
|
|
5. Sliding Undercut Kick (D > C)
|
|
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > C | Flying Toe Kick
|
|
CB .5, F + Y | Sai Throw
|
|
Z | dbl uppercut (close)
|
|
Z | Straight Punch
|
|
| (total damage: 48%)
|
|
|
|
U + F > A | Flying Knee Smash
|
|
A | low kick (close)
|
|
B | high kick (close)
|
|
X + Y + Z | Swinging Hammer Fist
|
|
| (total damage: 40%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
D > B | Undercut Kick
|
|
D > Z | Crouching Uppercut
|
|
CB .5, F + Z | Long Distance Sweep
|
|
| (total damage: 46%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
D > Z | Crouching Uppercut
|
|
D 1.0, U + C | Ceiling Crawl
|
|
D + Y (or Z) | Ceiling Drop
|
|
| (total damage: 48%)
|
|
|
|
U + F > B | Flying Leg Jab
|
|
D > B | Undercut Kick
|
|
F | move in
|
|
U + F > C | Flying Toe Kick
|
|
CB .5, F + Y | Sai Throw
|
|
| (total damage: 41%)
|
|
|
|
U + F > C | Flying Toe Kick
|
|
D > B | Undercut Kick
|
|
D > B | Undercut Kick
|
|
X + Y + Z | Swinging Hammer Fist
|
|
| (total damage: 45%)
|
|
|
|
U + F > B | Flying Leg Jab
|
|
Z | double uppercut (close)
|
|
A + C | Air Sweep
|
|
| (total damage: 37%)
|
|
----------------------+------------------------
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > B | Flying Leg Jab
|
|
D > B | Undercut Kick
|
|
B | Medium Kick
|
|
Z | Straight Punch
|
|
| (total damage: 39%)
|
|
|
|
A + B + C | Power Sweep
|
|
X + Y + Z | Swinging Hammer Fist
|
|
| (total damage: 35%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Overall, Larcen's kicks are slightly more potent than his punches.
|
|
When leaping forward however, the punches are stronger.
|
|
|
|
2. Use repeated Z punches (normal and close) against male characters.
|
|
Use jump kicks and hit-n-run against the female.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use the Flip Kick (U + A) to counter aerial attacks.
|
|
|
|
2. Use the Power Sweep (A + B + C) when cornered.
|
|
|
|
3. Use Reflect Back Projectiles (CB + X) to counter flying objects.
|
|
|
|
M M I DDDD K K N N I GGGG H H TTTTTT Ratings:
|
|
MM MM I D D K K NN N I G G H H T ---------------
|
|
M M M M I D D K K N N N I G H H T Speed: 5
|
|
M M M I D D KKK N N N I G GGG HHHHHH T Endurance: 3
|
|
M M I D D K K N N N I G G H H T Power: 4
|
|
M M I D D K K N NN I G G H H T Recovery: 2
|
|
M M I DDDD K K N N I GGGGG H H T Defense: 4
|
|
Equilibrium: 3
|
|
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Medium Kick (high kick) | 5 ( 7)| A
|
|
Advancing High Kick (pounding)| 9 ( 8)| B
|
|
High Kick (high foot sweep) | 9 (11)| C
|
|
Jumping High Kick | 5 | U > A
|
|
Jumping Spin Kick | 9 | U > B (or U > C)
|
|
Flying Leg Jab | 6 | U + F > A
|
|
Flying Spin Kick | 9 | U + F > B
|
|
@ Flying Power Leg Jab | 10 | U + F > C
|
|
Crouching Low Kick | 5 | D > A
|
|
Back Roll Twirl Kick | 8 | D > B
|
|
Tornado Attack | 10 | D > C
|
|
Punch (double thrust) | 6 (10)| X
|
|
Palm Strike (triple hit) | 9 (13)| Y
|
|
Arm Sweep (triple combo) | 12 (16)| Z
|
|
Shoulder Slam Throw | 18 | F > Z (or F > Y)
|
|
Jumping Medium Punch | 6 | U > X
|
|
Jumping High Punch | 10 | U > Y
|
|
Jumping Downward Arm Sweep | 10 | U > Z
|
|
Flying High Punch | 10 | U + F > X
|
|
Flying Boxing Punch | 9 | U + F > Y
|
|
Flying Downward Thrust | 11 | U + F > Z
|
|
Crouching Double Punch | 8 | D > X
|
|
Crouching High Punch | 9 | D > Y
|
|
Crouching Uppercut | 11 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Life Drain (be close) |17 | F + X + Y + Z |.50 |.75
|
|
Ceiling Ram (be close) | 8 | D .5, U + C |.25 |.50
|
|
* Bedazzle | 0 | X + Y + Z |.50 |.50
|
|
Dispel | 0 | A + B + C |.75 |.50
|
|
Mist Attack |15 | A + C |.50 |.75
|
|
Flying Wall Smash |13 | CB .5, F + Z |.50 |.75
|
|
Overhead Stomach Punch (be close) |18 | F + A + B + C |.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Midknight's Top 5 Moves:
|
|
|
|
1. Tornado Attack (D > C)
|
|
2. Shoulder Slam Throw (F > Z)
|
|
3. Palm Strike (triple hit) (close Y)
|
|
4. Ceiling Ram (D .5, U + C)
|
|
5. Crouching Uppercut (D > Z)
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > A | Flying Leg Jab
|
|
D > A | Crouching Low Kick
|
|
B | Advancing High Kick
|
|
CB .5, F + Z | Flying Wall Smash
|
|
| (total damage: 33%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
Z | Arm Sweep
|
|
A | Medium Kick
|
|
X + Y + Z | Bedazzle
|
|
F > Z | Throw
|
|
| (total damage: 41%)
|
|
|
|
U + F > B | Flying Spin Kick
|
|
Y | triple hit (close)
|
|
B | Advancing High Kick
|
|
C | High Kick
|
|
CB .5, F + Z | Flying Wall Smash
|
|
| (total damage: 53%)
|
|
|
|
D > C | Tornado Attack
|
|
F + A + B + C | Overhead Stomach Punch
|
|
| (total damage: 28%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
Y | triple hit (close)
|
|
D > B | Back Roll Twirl Kick
|
|
CB .5, F + Z | Flying Wall Smash
|
|
| (total damage: 36%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
D > Z | Crouching Uppercut
|
|
F | move in
|
|
D > X | Crouching Double Punch
|
|
| (total damage: 25%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
F + X + Y + Z | Life Drain (be close)
|
|
| (total damage: 24%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
D > X | Crouching Double Punch
|
|
D > C | Tornado Attack
|
|
A + C | Mist Attack
|
|
| (total damage: 39%)
|
|
----------------------+------------------------
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
D > C | Tornado Attack
|
|
D > C | Tornado Attack
|
|
X + Y + Z | Bedazzle
|
|
F > Z | Shoulder Slam Throw
|
|
| (total damage: 38%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Across the board, Midknight's punches are better than his kicks.
|
|
|
|
2. Keep Midknight up close where he's very deadly. Use repeated
|
|
Y, Z , F > Y or F > Z when you have'em cornered.
|
|
|
|
3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Break out of an attack with the Tornado Attack (D > C).
|
|
|
|
RRRRRR AAAAA X X Ratings:
|
|
R R A A X X ---------------
|
|
R R A A X X Speed: 3
|
|
RRRRRR AAAAAAA X Endurance: 5
|
|
R R A A X X Power: 4
|
|
R R A A X X Recovery: 3
|
|
R R A A X X Defense: 2
|
|
Equilibrium: 4
|
|
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Medium Leg Sweep (knee kick) | 7 ( 7)| A
|
|
Medium Kick (hard knee kick) | 9 (10)| B
|
|
Power Kick (toe pounding) | 11 (35)| C
|
|
Jumping Medium Kick | 7 | U > A
|
|
Jumping Reverse Kick | 8 | U > B
|
|
Jumping Burners | 11 | U > C
|
|
Flying Knee Smash | 8 | U + F > A
|
|
Flying Leg Drive | 10 | U + F > B
|
|
Flying Afterburner Drive | 13 | U + F > C
|
|
Undercut Kick | 6 | D > A
|
|
Foot Sweep | 9 | D > B
|
|
Afterburner Thrust | 12 | D > C
|
|
Light Punch (lght elbow smash)| 5 ( 6)| X
|
|
Medium Punch (med elbow smash)| 6 ( 7)| Y
|
|
Hard Punch (hard elbow smash) | 11 (12)| Z
|
|
Body Slam | 18 | F > Z (or F > Y)
|
|
Jumping Medium Punch | 7 | U > X
|
|
Jumping High Punch | 8 | U > Y
|
|
Vertical Twirl | 12 | U > Z
|
|
Flying Medium Jab | 7 | U + F > X
|
|
@ Flying Powered High Punch | 7 | U + F > Y
|
|
Flying Downward Hit | 12 | U + F > Z
|
|
Crouching Medium Punch | 5 | D > X
|
|
Crouching High Punch | 6 | D > Y
|
|
Powered Forward Thrust | 11 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
* Lock and Load |10 | A + B |.50 |.50
|
|
Air Jets | 5 | D .5, U + B |.50 |.75
|
|
Cyber Punch |16 | X + Y + Z |.25 |.50
|
|
Cyber Kick |18 | A + B + C |.25 |.50
|
|
Jet Knee Smash |15 | CB .5, F + C |.50 |.75
|
|
Overload |20 | A + C |.50 |.75
|
|
Turbine | 0 | CB .5, F + A |.50 |.75
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Rax's Top 5 Moves:
|
|
|
|
1. Afterburner Thrust (D > C)
|
|
2. Flying Downward Hit (U + F > Z)
|
|
3. Lock and Load (A + B)
|
|
4. toe pounding (close C)
|
|
5. Overload (A + C)
|
|
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > B | Flying Leg Drive
|
|
A | knee kick (close)
|
|
A | Medium Leg Sweep
|
|
A + B + C | Cyber Kick
|
|
| (total damage: 42%)
|
|
|
|
Z | hard elbow smash (close)
|
|
CB .5, F + A | Turbine
|
|
C | toe pounding (close)
|
|
| (total damage: 47%)
|
|
|
|
U + F > Z | Flying Downward Hit
|
|
Z | Hard Punch
|
|
X + Y + Z | Cyber Punch
|
|
| (total damage: 39%)
|
|
|
|
U + F > B | Flying Leg Drive
|
|
B | hard knee kick (close)
|
|
Z | hard elbow smash (close)
|
|
CB .5, F + C | Jet Knee Smash
|
|
| (total damage: 47%)
|
|
|
|
U + F > A | Flying Knee Smash
|
|
CB .5, F + A | Turbine
|
|
C | toe pounding (close)
|
|
| (total damage: 43%)
|
|
|
|
U + F > Z | Flying Downward Hit
|
|
C | toe pounding (close)
|
|
A + C | Overload
|
|
| (total damage: 67%)
|
|
|
|
U + F > B | Flying Leg Drive
|
|
Y | Medium Punch
|
|
A | Medium Leg Sweep
|
|
F | move in
|
|
X + Y + Z | Cyber Punch
|
|
| (total damage: 39%)
|
|
|
|
U + F > B | Flying Leg Drive
|
|
D + A | Undercut Kick
|
|
D + A | Undercut Kick
|
|
CB .5, F + C | Jet Knee Smash
|
|
| (total damage: 37%)
|
|
----------------------+------------------------
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Generally, use Rax's legs more since they inflict more damage.
|
|
|
|
2. Stun or surprise opponents, get in close, then utilize the
|
|
"toe pounding" (C) move - 35% damage!
|
|
|
|
3. Close distances with the Jet Knee Smash (CB .5, F + C).
|
|
|
|
4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
|
|
to knock your opponents down.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use Turbine (CB .5, F + A) to escape from being cornered.
|
|
|
|
2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
|
|
or to scrape someone off the ceiling.
|
|
|
|
3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
|
|
way for a short time.
|
|
|
|
|
|
SSSSS H H AAAAA DDDDD OOOOO W W Ratings:
|
|
S S H H A A D D O O W W ---------------
|
|
S H H A A D D O O W W Speed: 4
|
|
SSSSS HHHHHHH AAAAAAA D D O O W W W Endurance: 3
|
|
S H H A A D D O O W W W Power: 3
|
|
S S H H A A D D O O W W W W Recovery: 2
|
|
SSSSS H H A A DDDDD OOOOO W W Defense: 5
|
|
Equilibrium: 4
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Fast Kick (low kick) | 3 ( 5)| A
|
|
Medium Kick (high kick) | 8 ( 8)| B
|
|
Reverse Kick (360 kick) | 11 (12)| C
|
|
Jumping High Kick | 8 | U > A
|
|
Jumping Low Kick | 4 | U > B
|
|
Jumping 360 Kick | 11 | U > C
|
|
@ Flying Powered Twirl Kick | 6 | U + F > A
|
|
Flying Leg Jab | 9 | U + F > B
|
|
Flying High Kick | 10 | U + F > C
|
|
Fast Undercut | 10 | D > A
|
|
360 Leg Sweep | 10 | D > B
|
|
Tumbling Attack | 12 | D > C
|
|
Fast Punch (elbow smash) | 5 ( 7)| X
|
|
Medium Punch (left hand punch)| 8 ( 9)| Y
|
|
Hard Punch (straight punch) | 11 (11)| Z
|
|
Throw | 15 | F > Z (or F > Y)
|
|
Jumping Medium Jab | 10 | U > X (or U + F > X)
|
|
Jumping High Punch | 13 | U > Y (or U + F > Y)
|
|
Jumping Low Punch | 8 | U > Z (or U + F > Z)
|
|
Crouching Fast Punch | 4 | D > X
|
|
Crouching Medium Punch | 10 | D > Y
|
|
Tumbling Hard Punch | 11 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Shadow Mode | 0 | A + B + C (3 sec) |.75 |1.0
|
|
Twirling Fan Attack (1 twirl) | 4 | CB .5, F + A |.50 |.75
|
|
Twirling Fan Attack (2 twirls) | 8 | CB .5, F + B |.50 |.75
|
|
Twirling Fan Attack (3 twirls) |12 | CB .5, F + C |.50 |.75
|
|
High Jump Angle Kick |12 | D .5, U + B |.25 |.50
|
|
Smoke Screen (appear at opp.) | 0 | X + Y + Z |.25 |.50
|
|
Smoke Screen (appear at left) | 0 | X + Y + Z, A + B |.25 |.50
|
|
Smoke Screen (appear at right) | 0 | X + Y + Z, B + C |.25 |.50
|
|
Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y |.25 |.50
|
|
Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z |.25 |.50
|
|
Ninja Shuriken (slow or fast) |11 | CB .5, F + (X or Y) |.25 |.50
|
|
Ninja Knife (slow or fast) |11 | CB .5, U + F +(X or Y)|.25 |.50
|
|
Ninja Smoke Bomb (slow or fast) |11 | CB .5, D +F +(X or Y) |.25 |.50
|
|
Flying Mine Uzume-Bi |18 | CB .5, F + Z |.50 |.75
|
|
Flying Step Tobi Ashi (short) | 8 | A + B |.25 |.50
|
|
Flying Step Tobi Ashi (medium) | 8 | B + C |.25 |.50
|
|
Flying Step Tobi Ashi (super) | 8 | A + C |.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Shadow's Top 5 Moves:
|
|
|
|
1. Smoke Screen (X + Y + Z)
|
|
2. Throw (F > Z)
|
|
3. Flying Mine Uzume-Bi (CB .5, F + Z)
|
|
4. Tumbling Attack (D > C)
|
|
5. Jumping Low Punch (U + F > Z)
|
|
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > B | Flying Leg Drive
|
|
D > Y | Crouching Medium Punch
|
|
Z | Hard Punch
|
|
B + C | Flying Step Tobi Ashi (medium)
|
|
| (total damage: 38%)
|
|
|
|
U + F > C | Flying High Kick
|
|
C | 360 kick (close)
|
|
D .5, U + B | High Jump Angle Kick
|
|
Z | Hard Punch
|
|
| (total damage: 45%)
|
|
|
|
D > Z | Tumbling Hard Punch
|
|
D .5, U + B | High Jump Angle Kick
|
|
Z | Hard Punch
|
|
| (total damage: 34%)
|
|
|
|
U + F > Z | Jumping Low Punch
|
|
D > Y | Crouching Medium Punch
|
|
D > Z | Tumbling Hard Punch
|
|
D .5, U + B | High Jump Angle Kick
|
|
B | Medium Kick
|
|
| (total damage: 48%)
|
|
|
|
U + F > B | Flying Leg Jab
|
|
D > Y | Crouching Medium Punch
|
|
CB .5, F + C | Twirling Fan Attack (3 twirls)
|
|
| (total damage: 31%)
|
|
|
|
U + F > B | Flying Leg Jab
|
|
D > Z | Tumbling Hard Punch
|
|
B | high kick (close)
|
|
CB .5, F + (X or Y) | Ninja Shuriken (slow or fast)
|
|
| (total damage: 39%)
|
|
|
|
D > Z | Tumbling Hard Punch
|
|
C | 360 kick (close)
|
|
CB .5, F + Z | Flying Mine Uzume-Bi
|
|
| (total damage: 40%)
|
|
|
|
A + B + C (3 sec) | Shadow Mode
|
|
D > C | Tumbling Attack
|
|
Z | Hard Punch
|
|
F > Z | Throw
|
|
| (total damage: 38%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Almost without exception, Shadow's punches are better than her
|
|
kicks. Many are even stronger than some of her Special Moves!!!
|
|
|
|
2. Start matches with the Shadow mode and punch quickly!!!
|
|
|
|
3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
|
|
knock opponents out of the air.
|
|
|
|
4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
|
|
opponent in their tracks (does well against Slash & Trident).
|
|
|
|
5. Play her using a "hit-n-run" offense.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.
|
|
|
|
|
|
SSSSS L AAAAA SSSSS H H Ratings:
|
|
S S L A A S S H H ---------------
|
|
S L A A S H H Speed: 3
|
|
SSSSS L AAAAAAA SSSSS HHHHHHH Endurance: 4
|
|
S L A A S H H Power: 5
|
|
S S L A A S S H H Recovery: 4
|
|
SSSSS LLLLLLL A A SSSSS H H Defense: 2
|
|
Equilibrium: 3
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Low Kick (knee smash) | 6 ( 5)| A
|
|
High Kick (low kick) | 8 ( 7)| B
|
|
Tumble Forward | 11 | C
|
|
Jumping Leg Lift | 5 | U > A
|
|
Jumping Leg Extend | 8 | U > B
|
|
Jumping Foot Drive | 11 | U > C
|
|
Flying Pounce | 8 | U + F > A
|
|
Flying Club Ram | 10 | U + F > B (or U + F > Y)
|
|
Flying Foot Drive | 11 | U + F > C
|
|
Crouching Toe Jab | 6 | D > A
|
|
Crouching Low Kick | 7 | D > B
|
|
Crouching 360 Club Swing | 16 | D > C (or D > Z)
|
|
Upward Club Swing (lght punch)| 6 ( 5)| X
|
|
Downward Club Swing (med pnch)| 8 ( 9)| Y
|
|
Horiz Club Swing (hard punch) | 12 (11)| Z
|
|
Throw Straight Up | 0 | F > Z
|
|
Jumping Upward Club Swing | 6 | U > X
|
|
Jumping Downward Club Swing | 8 | U > Y
|
|
Jumping Horizontal Club Swing | 11 | U > Z
|
|
Flying Claw Scratch | 7 | U + F > X
|
|
Flying Overhead Club Swing | 13 | U + F > Z
|
|
Crouching Finger Jab | 6 | D > X
|
|
Crouching Club Jab | 9 | D > Y
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Massive Club Swing | 6 | X + Y + Z |.50 |.75
|
|
Double Footed Swing Kick |14 | A + C |.25 |.50
|
|
De-Claw |12 | CB .5, F + Z |.25 |.50
|
|
* Power Thud Club Swing | 0 | Y + Z |.50 |.75
|
|
Spinal Crush (be close) |16 | F + Y |.75 |1.0
|
|
Running Head Butt |15 | CB .5, F + C |.25 |.50
|
|
Bat Back Projectile | 0 | X + Y (just bfore hit)|.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Slash's Top 5 Moves:
|
|
|
|
1. Power Thud Club Swing (Y + Z)
|
|
2. Flying Overhead Club Swing (U + F > Z)
|
|
3. Spinal Crush (F + Y)
|
|
4. Crouching 360 Club Swing (D > Z)
|
|
5. Tumble Forward (C)
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > C | Flying Foot Drive
|
|
B | low kick (close)
|
|
Z | Horiz Club Swing
|
|
CB .5, F + Z | De-Claw
|
|
| (total damage: 43%)
|
|
|
|
U + F > C | Flying Foot Drive
|
|
A + C | Double Footed Swing Kick
|
|
C | Tumble Forward
|
|
Z | Horiz Club Swing
|
|
| (total damage: 48%)
|
|
|
|
U + F > C | Flying Foot Drive
|
|
B | low kick (close)
|
|
X + Y + Z | Massive Club Swing
|
|
Z | Horiz Club Swing
|
|
CB .5, F + C | Running Head Butt
|
|
| (total damage: 51%)
|
|
|
|
U + F > C | Flying Foot Drive
|
|
D > B | Crouching Low Kick
|
|
D > C | Crouching 360 Club Swing
|
|
Y + Z | Power Thud Club Swing
|
|
F > Z | Throw (use Z when coming down)
|
|
| (total damage: 46%)
|
|
|
|
Y + Z | Power Thud Club Swing
|
|
CB .5, F + C | Running Head Butt
|
|
F + Y | Spinal Crush
|
|
| (total damage: 31%)
|
|
|
|
U + F > C | Flying Foot Drive
|
|
B | low kick (close)
|
|
Z | Horizontal Club Swing
|
|
CB .5, F + C | Running Head Butt
|
|
| (total damage: 46%)
|
|
|
|
U + F > Z | Flying Overhead Club Swing
|
|
A + C | Double Footed Swing Kick
|
|
Z | Horizontal Club Swing
|
|
| (total damage: 39%)
|
|
|
|
U + F > Z | Flying Overhead Club Swing
|
|
D > B | Crouching Low Kick
|
|
D > C | Crouching 360 Club Swing
|
|
CB .5, F + Z | De-Claw
|
|
| (total damage: 46%)
|
|
|
|
U + F > C | Flying Foot Drive
|
|
X + Y + Z | Massive Club Swing
|
|
C | Tumble Forward
|
|
Z | Horizontal Club Swing
|
|
| (total damage: 40%)
|
|
----------------------+------------------------
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Slash's strongest feature is his club. Use it crouching, up close,
|
|
leaping, etc...
|
|
|
|
2. When close execute the Spinal Crush (F + Y).
|
|
|
|
3. Stun opponents with the Power Thud (Y + Z) then move in and
|
|
stomp on 'em.
|
|
|
|
4. Don't try to Throw (F > Z) unless you're good at hitting the
|
|
opponent when he/she comes down - if you miss, you'll be tired
|
|
(watch Slash's tongue wag) which is just as bad as being stunned!
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Get out of a corner with the Running Head Butt (CB .5, F + C).
|
|
|
|
TTTTTTT RRRRRR I DDDDD EEEEEEE N N TTTTTTT Ratings:
|
|
T R R I D D E NN N T ---------------
|
|
T R R I D D E N N N T Speed: 4
|
|
T RRRRRR I D D EEEEE N N N T Endurance: 2
|
|
T R R I D D E N N N T Power: 4
|
|
T R R I D D E N NN T Recovery: 3
|
|
T R R I DDDDD EEEEEEE N N T Defense: 3
|
|
Equilibrium: 5
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Stationary Somerslt (side kick| 6 ( 6)| A (or D > B)
|
|
High Kick | 10 | B
|
|
Adv. High Kick (dbl high kick)| 14 (14)| C
|
|
Jumping High Kick | 6 | U > A
|
|
Jumping Trident Jab | 11 | U > B
|
|
Jumping Foot Jab | 13 | U > C
|
|
Flying Leg Jab | 7 | U + F > A
|
|
Flying Toe Drive | 9 | U + F > B
|
|
Flying Double Leg Strike | 12 | U + F > C
|
|
Crouching Side Kick | 5 | D > A
|
|
Crouching Heel Thrust | 11 | D > C
|
|
Fast Trident Jab (light punch)| 5 ( 4)| X
|
|
Medium Trident Jab (med punch)| 8 ( 7)| Y
|
|
Trident Sweep (hard punch) | 9 ( 9)| Z
|
|
Leg Grab Throw | 18 | F > Z (or F > Y)
|
|
Jumping Upward Trident Sweep | 5 | U > X
|
|
Jumping Downward Trident Sweep| 7 | U > Y
|
|
Jumping Vert. Trident Thrust | 10 | U > Z
|
|
Flying Medium Punch | 4 | U + F > X
|
|
Flying Upward Trident Sweep | 8 | U + F > Y
|
|
Flying Downward Trident Sweep | 9 | U + F > Z
|
|
Crouching Hard Punch | 3 | D > X
|
|
Crouching Trident Jab | 8 | D > Y
|
|
Defensive Roll | 10 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Depth Charge Field | 0 | X + Y |.50 |.75
|
|
Bio-Drain Field | 0 | Y + Z |.50 |.75
|
|
* Bio-Stun Field | 0 | A + B |.75 |1.0
|
|
Repulser Field | 0 | B + C |.50 |.50
|
|
* Spinning Trident |30 | X + Y + Z |.50 |.75
|
|
Sliding Spinning Trident |11 | CB .5, F + Y |.25 |.50
|
|
* Plasma Bolt |15 | CB .5, F + Z |.25 |.50
|
|
Liquid Mode | 0 | A + B + C |.25 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Trident's Top 5 Moves:
|
|
|
|
1. Plasma Bolt (CB .5, F + Z)
|
|
2. Spinning Trident (X + Y + Z)
|
|
3. Flying Double Leg Strike (U + F > C)
|
|
4. Leg Grab Throw (F > Z)
|
|
5. Advancing High Kick (C)
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
CB .5, F + Y | Sliding Spinning Trident
|
|
C | dbl high kick (close)
|
|
Z | Trident Sweep
|
|
CB .5, F + Z | Plasma Bolt
|
|
F > Z | Throw
|
|
| (total damage: 67%)
|
|
|
|
U + F > C | Flying Double Leg Strike
|
|
D > A | Crouching Side Kick
|
|
CB .5, F + Y | Sliding Spinning Trident
|
|
F > Z | Throw
|
|
| (total damage: 46%)
|
|
|
|
U + F > C | Flying Double Leg Strike
|
|
D > A | Crouching Side Kick
|
|
D > B | Stationary Somerslt
|
|
CB .5, F + Z | Plasma Bolt
|
|
F > Z | Throw
|
|
| (total damage: 56%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
A + B + C | Liquid Mode
|
|
Z | hard punch (close)
|
|
CB .5, F + Z | Plasma Bolt
|
|
F > Z | Throw
|
|
| (total damage: 49%)
|
|
|
|
CB .5, F + Z | Plasma Bolt (this combo needs full I.S.)
|
|
X + Y + Z | Spinning Trident
|
|
F | move in
|
|
X + Y + Z | Spinning Trident (wait for .75 I.S.)
|
|
F | move in
|
|
F > Z | Leg Grab Throw
|
|
| (total damage: 93%)
|
|
|
|
U + F > C | Flying Double Leg Strike
|
|
D > Z | Defensive Roll
|
|
CB .5, F + Z | Plasma Bolt
|
|
F > Z | Leg Grab Throw
|
|
| (total damage: 55%)
|
|
|
|
U + F > A | Flying Leg Jab
|
|
A + B + C | Liquid Mode
|
|
X + Y + Z | Spinning Trident
|
|
| (total damage: 37%)
|
|
----------------------+------------------------
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > A | Flying Leg Jab
|
|
X | light punch (close)
|
|
X + Y + Z | Spinning Trident
|
|
| (total damage: 42%)
|
|
|
|
CB .5, F + Y | Sliding Spinning Trident
|
|
D > A | Crouching Side Kick
|
|
X + Y + Z | Spinning Trident
|
|
| (total damage: 46%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. In the air and on the ground, Trident's kicks rule! Use the
|
|
strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
|
|
Throws.
|
|
|
|
2. Trident has lots of ways to stun his opponent. Pick one, then
|
|
follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use Liquid Mode (A + B + C) to get out of a corner.
|
|
|
|
X X AAAAA V V I EEEEEEE RRRRRR Ratings:
|
|
X X A A V V I E R R ---------------
|
|
X X A A V V I E R R Speed: 3
|
|
X AAAAAAA V V I EEEEE RRRRRR Endurance: 3
|
|
X X A A V V I E R R Power: 4
|
|
X X A A V V I E R R Recovery: 2
|
|
X X A A V I EEEEEEE R R Defense: 5
|
|
Equilibrium: 4
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
Low Kick (fist/knee combo) | 4 ( 8)| A
|
|
Medium Kick (kick/cane strike)| 8 ( 9)| B
|
|
High Kick (double leg kick) | 9 (10)| C
|
|
Jumping Double Leg Kick | 7 | U > A (or U + F > A)
|
|
Jumping High Kick | 7 | U > B (or U + F > B)
|
|
Jumping Power Kick | 8 | U > C (or U + F > C)
|
|
Fast Toe Sweep | 4 | D > A
|
|
Cane Propelled Slide | 7 | D > B
|
|
Powerful Toe Sweep | 10 | D > C
|
|
Fast Cane Strike (triple hit) | 5 (16)| X
|
|
Powerful Cane Strike (sngl hit| 9 ( 8)| Y
|
|
Boomerang Cane Throw (cane jab| 10 (11)| Z
|
|
Cane Throw | 16 | F > Z (or F > Y)
|
|
Jumping Low Cane Strike | 6 | U > X (or U + F > X)
|
|
Jumping Medium Cane Strike | 8 | U > Y (or U + F > Y)
|
|
Jumping Overhead Cane Twirl | 9 | U > Z
|
|
Flying Forward Cane Attack | 9 | U + F > Z
|
|
Crouching Double Cane Attack | 6 | D > X
|
|
Crouching 360 Cane Attack | 8 | D > Y
|
|
Crouching Combo Cane Attack | 12 | D > Z
|
|
Block | 0 | CB
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
Dragon Trap |15 | CB .5, F + Z |.50 |.75
|
|
Snap Back | 8 | CB .5, F + X |.25 |.50
|
|
Identity Change | 0 | X + Y + Z |.75 |.75
|
|
* Midas Touch | 0 | CB .5, F + Y |.50 |.75
|
|
Attract & Smack |12 | A + B + C |.50 |.75
|
|
Swap Spell | 0 | X + Y |.25 |.50
|
|
Confusion Spell | 0 | A + C |.50 |.50
|
|
Insult | 0 | X + Z |.25 |.50
|
|
|
|
Xavier's Top 5 Moves:
|
|
|
|
1. Boomerang Cane Throw (Z)
|
|
2. Flying Forward Cane Attack (U + F > Z)
|
|
3. Midas Touch (CB .5, F + Y)
|
|
4. Cane Throw (F > Z)
|
|
5. Powerful Toe Sweep (D > C)
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
U + F > A | Jumping Double Leg Kick
|
|
A | fist/knee combo (close)
|
|
Y | Boomerang Cane Throw
|
|
A | Low Kick
|
|
CB .5, F + X | Snap Back
|
|
| (total damage: 36%)
|
|
|
|
U + F > A | Jumping Double Leg Kick
|
|
X | triple hit (close)
|
|
Y | Boomerang Cane Throw
|
|
CB .5, F + Y | Midas Touch
|
|
F > Z | Throw
|
|
| (total damage: 48%)
|
|
|
|
U + F > Z | Flying Forward Cane Attack
|
|
D > X | Crouching Double Cane Attack
|
|
D > A | Fast Toe Sweep
|
|
Y | Boomerang Cane Throw
|
|
CB .5, F + Z | Dragon Trap
|
|
| (total damage: 43%)
|
|
|
|
U + F > Z | Flying Forward Cane Attack
|
|
D > B | Cane Propelled Slide
|
|
C | High Kick
|
|
A + B + C | Attract & Smack
|
|
| (total damage: 37%)
|
|
|
|
U + F > A | Jumping Double Leg Kick
|
|
D > X | Crouching Double Cane Attack
|
|
D > Y | Crouching 360 Cane Attack
|
|
A + B + C | Attract & Smack
|
|
| (total damage: 33%)
|
|
|
|
U + F > C | Jumping Power Kick
|
|
X | triple cane hit (close)
|
|
CB .5, F + Z | Dragon Trap
|
|
| (total damage: 28%)
|
|
|
|
U + F > C | Jumping Power Kick
|
|
D > X | Crouching Double Cane Attack
|
|
Y | Powerful Cane Strike
|
|
CB .5, F + Y | Midas Touch
|
|
F > Z | Cane Throw
|
|
| (total damage: 39%)
|
|
|
|
U + F > C | Jumping Power Kick
|
|
D > X | Crouching Double Cane Attack
|
|
D > C | Powerful Toe Sweep
|
|
X + Y + Z | Identity Change
|
|
| (total damage: 24%)
|
|
----------------------+------------------------
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
1. Xavier's cane is his strong point. Use punching attacks to make
|
|
the best use of his cane.
|
|
|
|
2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
|
|
attack, or to flick opponents off the ceiling.
|
|
|
|
3. Keep opponents away with Boomerang Cane Throws (Z). Tip: You can
|
|
defeat Slash with this one key! He will just keep walking into it.
|
|
|
|
4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
|
|
(F > Z) them.
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
|
|
Confusion Spell (A + C) - if you become cornered.
|
|
|
|
CCCCC H H AAAAA M M PPPPPP I OOOOO N N
|
|
C C H H A A MM MM P P I O O NN N
|
|
C H H A A M M M M P P I O O N N N
|
|
C HHHHHHH AAAAAAA M M M PPPPPP I O O N N N
|
|
C H H A A M M P I O O N N N
|
|
C C H H A A M M P I O O N NN
|
|
CCCCC H H A A M M P I OOOOO N N
|
|
|
|
|
|
|
|
NOTE: This section is included for undocumented moves when
|
|
playing the game as the Eternal Champion. Now that
|
|
a few codes are known (at this time only Game Genie
|
|
codes are known) - we need someone with a G. Genie
|
|
to help fill in the tables below.
|
|
|
|
|
|
|
|
|
|
Regular Moves:
|
|
|
|
move name: |% damage| button presses:
|
|
------------------------------+--------+---------------------------------
|
|
|
|
|
|
|
|
|
|
Special Moves:
|
|
| IS | IS
|
|
move name: |% damage| button presses: |used|reqd
|
|
-----------------------------------+---+-----------------------+----+----
|
|
|
|
|
|
|
|
|
|
Combination Moves:
|
|
|
|
button presses: | move name:
|
|
----------------------+------------------------
|
|
|
|
|
|
|
|
|
|
Champion's Top 5 Moves:
|
|
|
|
|
|
|
|
|
|
Offensive Strategies:
|
|
|
|
|
|
|
|
|
|
Defensive Strategies:
|
|
|
|
|
|
|
|
|