872 lines
40 KiB
Plaintext
872 lines
40 KiB
Plaintext
New in this faq are the game genie codes that boost experience. I believe in
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an earlier post I had accidently put that the codes gave HP instead of Exp.
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Those typos have been fixed.
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/\ /\
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_ )( ______________________ ______________________ )( _
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(_)///////(**)______________________> <______________________(**)\\\\\\\(_)
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)( )(
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\/ \/
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\_ ____/
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| `\ \-. __ _____ _ _ ____ _____ ,--. |
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| / | \ | ` /^\` | `| | .--. | ' | | \ |
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/~'\ | / | | | | | | .---.|_ | | | ./ |___
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| ||-{ |-- |---| | |---| | || |--/ | |-/ |
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| || \ | | | | | | `---'| | | | `\ |
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| ./ | ||__.| | | | | / | __|__ | | |_____
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/'
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BoF FAQ Version 0.7
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Nov 5, 1994
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/\ /\
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_ )( ______________________ ______________________ )( _
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(_)///////(**)______________________> <______________________(**)\\\\\\\(_)
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)( )(
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\/ \/
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Authors: Todd Manookin - dmanook@peruvian.utah.edu
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Alex Pelton - peltona@ucsu.colorado.edu
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Maintainers : Donald Yee - dyee1@gl.umbc.edu
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Todd Manookin - dmanook@peruvian.utah.edu
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READ THIS FIRST! This latest version of the Breath of Fire FAQ contains
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two distinct section to it. The first is a series of lists of information
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about important aspects of the game, also answering a number of the
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frequently asked questions about this game, and revealing many of its
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secrets. The second portion is a complete walk-through, very thorough and
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detailed. The walk-through will probably answer any question you have that
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is not covered in the first part. If you are stuck and looking for a
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specific answer, check in the appropriate area of the game. If you are
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looking for 'secret' information about the game, check the first section
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first - most of it is found there.
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Order of Topics
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---------------
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Cast List - The characters in the game.
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Dragon Training - Where you go and what you need to gain dragon spells for
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your hero.
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Rod5 Sites - Locations where you need to use the Rod5 fishing pole.
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You gain VERY important items at these sites.
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Karn's Forms - Where you need to go so Kain can gain additional forms.
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Also has descriptions of Karn's various forms.
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Cement Blocks - Locations of the cement blocks. The cement blocks are
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entrances to special caves with bonus items.
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Dragon Marks - Locations of the dragon marks. The dragon marks are
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entrances to special caves with bonus items.
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Ingredients - List of ingredients and where to get them for
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tonic. The tonic is needed to cure Nina's amnesia.
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Obelisk - This section talks about where to get the I.Claw
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(Iron Claw), where the Obelisk is, etc... This part
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is important after Sara and Jade have been defeated
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and the Obelisk is floating in the sky.
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Weapon Effects - This is a listing of spells various weapons can cast
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when used as items in battle.
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Item Effects - This is a listing of some items that can do special
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effects.
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Gobi's Shop - A buying guide of items Gobi can aquire at his shop.
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General Hints - Hints on playing the game.
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Walk-through - A complete walk-through for the game!
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Coming Soon - Info that will hopefully be included in future
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versions of this faq.
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FAQ Location - This part mentions where this faq is found and how to
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gain ftp access if you don't have it.
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CAST LIST
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---------
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Hero - This is you, warrior of the Light Dragon Family.
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Basically, a fighter, but can learn magic to become a dragon.
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Also, the only character who can fish.
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Nina - She learns to fly after you unfreeze the town of Carmen.
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She also has lots of clerical type magic.
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Bo - He can shoot arrows and travel through forest on the global
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map.
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Karn - He can pick most locks, avoid traps in chests, and avoid pits.
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He also can combine into a special form with other chars.
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Gobi - He can turn into a fish underwater when he has the sphere.
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He also has magic when under water.
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Ox - He can knock down some rock piles. He can also hit trees on
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the global map knocking down fruit and nuts.
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Bleu - She has the most magic in the group. Her spells are mainly
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offensive.
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Mogu - He can dig in dirt on the world map and gain items. He can
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also dig up roots under some plants south of Grimor.
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DRAGON TRAINING
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---------------
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At these four sites you can have your hero learn sets of dragon
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spells. The dragon spells can be used to transform your hero, and
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(with Agni) your entire party. Using a dragon spell should heal your
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hero when cast.
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1) You can learn your first set south of Tuntar across the river. You
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can cross the river after lava from a nearby volcano fills in the
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river south of Tuntar. Defeat TALON to gain Snow, Flame, and
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Thunder Dragon magics.
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2) You can gain your second set after Gobi has regained the Sphere and
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can turn into a fish. He regains the sphere after your party saves
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Gant and Prima.
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You will need the Rod5 from Tunlar to gain the item required to enter
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the dragon shrine. In Tunlar, go the the vault and try to walk to the
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treasure chest on the left hand side. You will either be pushed or
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fall down the pit. After you fall though go the the chest in the
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lower right hand corner of where you have fallen and push the chest
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aside. Search where the chest was and you gain the Rod5.
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With the Rod5 and some type of fishing bait (you must equip these on
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your hero) try fishing in all the wells you can reach on the global
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map. The list of fishing spots is listed lower down.
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The location of this shrine is southwest of Gant. You can reach it
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by going through the pyramid and around the mountains near Gant.
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Defeat BAIN to acquire Ice, Fire, Bolt, and Gold Dragon magics.
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Note: the Gold Dragon is useful on the undead (zombies) and nothing
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else.
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3) You can reach this place after you can fly with Nina. It is northwest
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of Gust in the middle of a lake. You need the Dragon Armor to enter.
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Defeat AVIAN to receive Rudra magic.
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4) You can gain Agni after you have the power gained from shrine #3
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and you possess the Dragon Helmet and Rudra magic. No combat is
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involved here. The location of this shrine Under the Water in the
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Magic Spring. This is the same spring you had to go to fill up
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the Water Jar. Since you can travel under water by this stage in
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the game, enter the water where you filled the jar earlier.
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Note: to use Agni all your characters need to be alive, unparalyzed,
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and unjoined (through Karn's magic).
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Rod5 SITES
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These are the sites where you can use the Rod5 fishing rod. You will
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need bait to be able to do any fishing. Bait can be bought and/or dug
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up by Mogu. The items you gain from these sites are very important to
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the game. Note: You equip your hero (from the item screen) with the
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Rod5 and bait, and put your hero at the head of the party. Try pushing
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buttons while against a well to start fishing.
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Well - Northwest of Tantar. You gain the Slab telling about
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shrine #4 here.
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Well - Far west of Agua and east of shrine #3. You gain the
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Dragon Sword here.
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Dock - This is located in the town of Spring. Go down some
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stairs and walk into the water surrounding the town.
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You head west and climb back onto the land on the other
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side. There is a pond with ducks and a pier. Fish from the
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pier. The Dragon Armor is gained here.
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Well - West of Gust surrounded by mountains. You have to fly to reach
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it. This is where you find the Dragon Shield.
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Well - Far southwest of Arad. You have to fly to reach it. It
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contains the Dragon Helmet.
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You can use any bait to fish but you must be using Rod5 to get the
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Dragon items.
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KARN'S FORMS
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These are various forms of Karn's. With these he can combine with Bo,
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Ox, or Gobi to become a new creature that has different abilities and
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higher hit points. Note: Karn's form must be leading the party to use
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any special abilities available in non-combat situations.
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Shin - This form can shoot like Bo when leading the part on the
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global map. This form is a combo of Bo and Gobi. You gain
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this form in Gant by pushing a cabinet.
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Doof - This form is even stronger than Ox. It is a combo of Ox and
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Bo. This form can push aside objects that you couldn't
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before. This is found by having Mogu dig on a dragon mark
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northeast of Camlon.
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Debo - This is a combo of Gobi and Ox, and can only be activated
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while underwater. You get it by pushing an empty crate
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in Gust at the flute player's house.
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Puka - There are cement blocks with the impression of a dragon's
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head on the global map. Puka can breath on them to access
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the caves they cover. Puka has two powerful attack forms
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in combat, breathing and rolling, the later doing about
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double damage (which can also be doubled by 'Slamming'!)
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Get this form by pushing a cabinet in Bleak with Doof.
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CEMENT BLOCKS
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These are accessed by Puka (a form of Karn's). When Puka breaths on a
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cement block, the block will slide to the side and allow you to enter
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a cave. The caves contain powerful specialized bracelets. NOTE: Puka
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must be at the head of the party to open the blocks.
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#1) North of Auria. Get the DarkBR here.
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#2) Southwest of Gust. Get the LoveBR here.
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#3) Far southeast of Carmen. Get the WindBR here.
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DRAGON MARKS
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You dig with Mogu on these marks on the global map. The marks are
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entrances to special caves with bonus items.
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#1) Northeast of Camlon. This one is very important. You gain
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Karn's Doof form here.
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#2) East of where you originally found the stone golem. Also far
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northeast of Tuntar. Find A.,L,V.Potions and Clog here.
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#3) Somewhere north of Winlan among the islands. You need to be
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able to fly to reach it. Find V.,S. Potions and Sash here.
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#4) Next to the Spyre near Spring. This is the tower entrance.
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#5) Northeast of Carmen and south of Spring. Find HeroBW here.
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#6) Southern most part of the continent. Far southeast of Scande.
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You need to be able to fly to reach it. Find S.,A.,L.
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Potions, MystCW, StarSH, AgileHT, LoveHT, and Life2 here.
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INGREDIENTS (for tonic that is supposed to cure Nina's amnesia)
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Root: Found just a little south of Gramor, dig by the plant before
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the caves.
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C. Nut: Can be found by having Ox punch any palm tree (a few tries).
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W. Antler: Found from shooting a white deer or by searching a stool in
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the doctor's house in Carmen. This can also be found by
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digging with Mogu in random locations around Gramor.
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P. Fish: Fish on the bridge to Scande, from the side that Carmen
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is on.
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OBELISK (and where to use the I.Claw)
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-------
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You get the I.Claw by flying to an island southwest of Tantar. An old lady
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on the island would like to talk to another weapons collector. Go back and
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forth from her to the old man located far south of her. After a while you
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will receive the I.Claw.
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You can use the I.Claw after Sara and Jade have been defeated and the Obelisk
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is floating in the sky. The Obelisk will appear where Scande used to be.
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When you land on the Obelisk you need to have Mogu dig on a crack located
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northern most within the Obelisk.
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Note: After you defeat Zog it seems you run into a dead end an are unable to
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progress. Go to Agua and let Jade activate the goddess Tyr. When you chase
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after him you end up in the twin towers of Pagoda. In the Pagoda when you
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cross the bridge, enter the right tower, and go down the stairs it looks
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like there is a set of stairs you can't reach because of some bars.
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Immediately after you go down the stairs go down and around and enter the
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center area. Activate the trigger in the center area and you can reach the
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other set of stairs.
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WEAPON SPELL EFFECTS
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Use these weapons as items in combat to produce the following spell effects.
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Cane: Zom1
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Emperor Sword: Char
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Flame Hammer: Flame
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Flame Rapier: F.Ball
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Icy Cane: Chill
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Icy Claw: Frost
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Icy Dagger: Cold
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Glow Cane: Hold
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Power Rapier: Ag-Up
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Rage Hammer: Frost
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Star Hammer: -->Comet<--
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Thunder Rapier: Fry
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Trident: Storm
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SPECIAL ITEM EFFECTS
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Use these special items to produce special effects.
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Earth Key: 3.5 (spell)
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WtrJr': Restore full HP/AP to all (one use, can be refilled)
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Light Key: Turns night to day (outside only)
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Dark Key: Turns day to night (outside only)
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Hourglass: Advances time 12 hours (outside only)
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GOBI'S SHOP
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Gobi can play merchant by standing behind the counter at Prima
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or in Tunlan and pressing 'A' button. People come up and buy or
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sell stuff--if you just want to buy, try storing all of your
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saleable items so everyone is a seller. What they can sell you
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depends on what point in the game you are. There are essentially
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3 stages with regard to what Gobi can buy. Here is a list of all
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items and during which stage they can be bought (if you are past
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a stage, you can *never* get items from earlier stages). The
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stages are:
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1 = Starts when you first get Gobi
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2 = Starts when you first get Bleu
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3 = Starts when you first arrive at Scande
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* = Means the item is found nowhere else in the game.
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Item Stage found
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==== ===========
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AngelAR 1
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C.Stn 1
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HuntGL 1
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LightRP 1
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MetalAR 1
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Rod2 1
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SilverDR 1
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SteelBW 1
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*ThunderRP* 1
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Cure2 1,2
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F.Stn 1,2
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Antd x9 1,2,3
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ProtnB 1,2,3
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Smoke 1,2,3
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EvilRP 2
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Mackrl 2
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*Sleeper* 2
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B.Stn 2,3
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G.Tiara 2,3
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AgileHT 3
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Cure x9 3
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*DwarfBW* 3
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*DarkDR* 3
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*EvilRB* 3
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*GlowCN* 3
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*Mallet* 3
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*MaskSH* 3
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*PowerRP* 3
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Tuna 3
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*?Dragon's Warp?* ?
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The Dragon's Warp has not actually been found by anyone but it is
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supposedly acquired by Gobi-merchant (this is NOT the Dragon Heart)
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GAME GENIE CODES
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----------------
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These codes are from Galoob:
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Breath of Fire(tm) Game
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1 D9BF-CD69 Create a new character that starts at level 5
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2 BBBF-CFD9 Create a new character that starts with 153 max H.P.
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3 BBBF-CF69 Create a new character that starts with 153 H.P.
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4 F0BF-C4D9 Create a new character that starts with 20 max A.P.
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5 F0BF-C469 Create a new character that starts with 20 A.P.
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6 F1B4-CD09 Create a new character that starts with INT at 22
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7 F1B4-CD69 Create a new character that starts with Agility at 22
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8 46B4-CFD9 Create a new character that starts with Fate at 40
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9 74BF-C7A9 Create a new character that starts with strength at 50
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10 74B4-CDD9 Create a new character that starts with Vigor at 50
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Breath of Fire is a Trademark of Capcom Co. Ltd.
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Game Genie codes are from Galoob.
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This code comes from TheSpook1
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66BF-C769 8,913020 Exp to start for hero.
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Use this at the start of the game along with any stat modifing codes.
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The rest I came up with. I've only tried them in their goldfinger form.
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66B5-C769 8,913036 Exp to start for Nina.
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66B2-C769 8,913*** Exp to start for ... \
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66B7-A769 8,913*** Exp to start for ... \_ Untried
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66BB-A769 8,913*** Exp to start for ... /
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66BE-A769 8,913*** Exp to start for ... /
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Mail one of the maintainers if you verify one of the last 5 codes.
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I believe these codes should work. Since the character data storage is
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in the same area for all the chars, you can decode the game genie codes
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look at nearby addresses to get codes for other stats.
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Use each experience code right before you get each char. After you get that
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char, save. You can then enter the codes that affect the next char you are
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going to get. That way you don't have to worry about being limited to using
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5 codes.
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GENERAL HINTS
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Search every big dresser you see. They usually have items to raise stats.
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Also search pushable objects like vases, stools, cabinets, etc.--they often
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hide important objects as well.
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Sometimes the order that you talk to people and do things is very important.
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An example is when you need to get the WtrJr in Romero. You need to talk to a
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guy in the town who mentions a couple that used to sell something ... Then
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you need to visit the couple in the graveyard at night. The old woman will
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give it to you only after you've talked to people in the correct order.
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The WtrJr can be refilled in the spring and in Tunlan (by the girl that
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mentions songs can be bottled). It is useful for healing all four of the
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fighting party and reviving them if they are dead.
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The Earth Key can be used as an item during battle. It does 30 points of
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damage to all enemies. This is very useful for Nina since she has a wimpy
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attack.
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Different shops charge different prices for the same items. This also
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means that shops will pay different prices when selling items. If you are
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going to sell valuable items, find a high priced shop, and vice versa
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while buying.
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When searching underwater turn Gobi into a fish (you must have the sphere,
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saved Prima, and have Gobi as the lead character). That way you won't be
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attack by monsters while moving around.
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The Tri-Rang can be found behind Pagoda after Nina learns how to fly
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and BEFORE Pagoda has been activated. Search directly behind the twin towers
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of Pagoda to find the Tri-Rang.
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Gain oodles of exp (9999 exp a shot :) from M.Slimes on the island Pagoda is
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on. After a while the M.Slimes will run out and will only show up after a
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period of rest. The Hero's Agni spell and Bleu's FireX spell work well against
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the M.Slime. Unfortunately they don't appear with great frequency.
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After you get Karn, go back to Agua open the doors that were locked before.
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When you get to the top you should be able to reach a scenic place with
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where the path forms a cross on the water. On the left and right side of the
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cross are two statues of dragons. Search them to gain two very good items.
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These are the Life Armor and the Icy Dagger. The Icy Dagger makes a good
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weapon for Karn but can be used during battle to produce a spell effect.
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Also check back in Winlan to find the Flame Rapier and in the Auria->Bleak
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cave for a G.Bar and other stuff.
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After getting Ox, go back to Agua to break down a wall for more treasure.
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Also check the Auria->Bleak cave. Free the B.Rang from Krypt as well, using
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Ox--it will be broken though when you first find it.
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Reportedly, you can get get Chun Li to appear. To do this, talk to the
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magician in Bleak, and when he asks you if you want to see him perform,
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say yes. Then when he asks you to put 100gp on the table say yes again.
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When he asks you to turn around, say no twice, then say yes. Chun Li will
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appear at this point.
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Check by the throne after defeating Jade to discover the Emperor Sword.
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Check the righthand pillar in the same room for the Star Hammer. Use this
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in combat to produce *Comet* spell effect!
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|
|
|
|
|
*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={
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|
|
|
BREATH OF FIRE WALK-THROUGH
|
|
--------------------------
|
|
|
|
This section is a complete walk-through, including all important places, events,
|
|
monsters and items you will encounter throughout the game. If you are
|
|
stuck somewhere in the game, check the section in the walk-through and your
|
|
question will probably be answered.
|
|
|
|
STARTING TIPS
|
|
-------------
|
|
|
|
IMPORTANT!!! Pay no attention to the order of locations listed on the map
|
|
foldout that comes with the game. The numbers are not sequential and have
|
|
no relevance to the order in which they are visited.
|
|
|
|
In combat defeat monsters as quickly as possible, the fewer rounds it takes,
|
|
the more EXP and Gold you will receive.
|
|
|
|
You will notice animals walking around every once in a while. If Bo is
|
|
leading your party, he can fire arrows to kill them. Buffalo leave Meat,
|
|
birds leave W.Meat, deer leave Antlers, and white deer leave W.Antlers.
|
|
|
|
You will also notice tiny fish swimming off of coasts in some places and
|
|
wells throughout the land. You can fish in these places by equipping your
|
|
hero with a Rod and some form of bait. Note, you can only fish in wells
|
|
with Rod5.
|
|
|
|
Sometimes monsters will leave items, try and remember which monsters leave
|
|
useful ones. Though you won't find any special/unique items or weapons/armor
|
|
you can find things like M.Drops (can be found from DogfishX, Mages, and
|
|
other things).
|
|
|
|
Again, don't forget to search dressers--ALL of them contain an item, some
|
|
of which are very useful--Inns are especially common places to find dressers.
|
|
Also learn which objects in the game can be pushed--empty boxes, stools,
|
|
cabinets, jars, and other things. These also can hide items (but not always).
|
|
Certain types of cabinets can only be pushed by Karn in his Doof form.
|
|
|
|
Mogu can dig into dirt outside to find random items. Again there aren't
|
|
any unique items, weapons/armor found this way, but some useful stuff may
|
|
turn up, like Life, W.Antler, and Cure2.
|
|
|
|
Mogu's spell 'Dig' only works if you can dig into the surface you are standing
|
|
on. This spell will automatically get you out of combat.
|
|
|
|
All of Gobi's spells are offensive attack spells that can be used only
|
|
underwater.
|
|
|
|
THE GAME
|
|
--------
|
|
|
|
Note: Important items and boss creatures are listed in all caps.
|
|
|
|
1. DROGEN-The city gets burned by Jade and his soldiers-Sara is unable
|
|
to defend it. Little else of importance in town. One of the guys
|
|
in the main building can heal you. The dragon statue will save games.
|
|
|
|
2. CAMLON-North of Drogen, the king asks you to rid the castle of monsters.
|
|
Bring plenty of antidotes with you. The fountains (and all subsequent
|
|
ones) can heal all HP/AP and conditions (like poison). Fight the
|
|
FROG at the end--all monsters will vanish after this.
|
|
|
|
3. NANAI-The King of Camlon asks you to go to Nanai and destroy the quake
|
|
machine. Go in at night while the guards are sleeping, be careful of
|
|
those who aren't. Recommended: buy weapons now before finishing the
|
|
dungeon (including IronRP for Nina in advance). Find the dungeon in
|
|
the palace and fight KNIGHT at the end. Get the EARTH KEY and the
|
|
town will be leveled--use this key to produce 3.5 spell effect.
|
|
|
|
4. WINLAN-Here, the quest shifts to Nina (the Hero is not a player at
|
|
this time). Equip Nina with better weapons/armor first off. Find
|
|
two Soldiers to join you in the cave to Romero, while in search of
|
|
the REMEDY for the king. Get the I.ORE in this cave as well.
|
|
|
|
5. ROMERO-Find the MAP down a hole in one house by pushing jars (press
|
|
Start outside to view it). The zombies won't be dealt with until later.
|
|
|
|
6. FOREST WEST OF ROMERO-Use the EARTH KEY often here. Search behind some
|
|
trees to find 4 hidden chests. Red mushroom patches can be eaten to
|
|
recover 10 HP, yellow patches are poisonous. Find your way through
|
|
to reach Karma.
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|
|
|
7. KARMA-Travel up the east tower by defeating MORTE and MORTEA, and cross
|
|
to the west tower where you can Save/Recover. You will find the Romero
|
|
women and the WIZARD here. The WIZARD can't be defeated except by the
|
|
Hero. Return here as the Hero, find the RANG and kill the him.
|
|
|
|
8. TANTAR/TUNTAR-Now with Hero & Nina go to the twin cities and find the
|
|
smith who will make a SAW (with I.ORE) used to enter the Forest of
|
|
Despair found NW of town.
|
|
|
|
9. FOREST OF DESPAIR-Use the saw to enter. Find the hideout where you
|
|
need to be cautious of pitfalls, and attacks by BOWMEN & LANCERS. One
|
|
of the chests in the 2nd floor pit room is trapped as well. When you
|
|
find the Tuntar leader, refuse to follow him several times, he's an
|
|
imposter. Bo will appear and help you fight the imposter--the GENERAL.
|
|
|
|
10.MYSTIC WATER CAVE-Return to Romero and talk to people during the day,
|
|
then the old woman at night--she will give you the WTRJR. Find the
|
|
cave southwest of town (north of Camlon)--you will need Bo to lead
|
|
you through the woods. In the lowest level you can fill the WTRJR used
|
|
to purify Romero. You can also return to refill it again and again.
|
|
|
|
11.AGUA-The chief of Romero will give you the TABLET used to enter Agua.
|
|
Climb to the top and defeat the WISP go get the KNGKEY.
|
|
|
|
12.STONE CEMETERY-Find the Stone Robot in Stone Cemetery, and enter it via
|
|
left foot. Find the heart and defeat the GENERAL to activate the teleport
|
|
devices. Find the brain and use the key to activate the robot.
|
|
|
|
13.WATER CAVE-After restoring the river with the robot, get the KEY from
|
|
the Tantar chief. Go to the cave next to the robot, which leads to
|
|
a second cave where the RING can be found (gives +10 attack power).
|
|
|
|
14.STONE ROBOT ATTACK-Return to Tantar for the wedding, then go outside.
|
|
The Dark Dragons will have taken control of the robot and use it to
|
|
destroy Tuntar. Reenter the robot and fight the GREMLIN (beware, he
|
|
is very hard to defeat!) After being able to cross the lava bed, you
|
|
can seek out your first Dragon Training (see notes in FAQ).
|
|
|
|
15.AURIA-After crossing the dried lava bed you will also find a woodsman
|
|
trapped by faeries in the woods, and a cave leading to Auria. In Auria
|
|
you can get money by doing a number of tasks. Get a VITAMIN for a man
|
|
above the shop. Cure the back ache of a man in one of the houses. Also
|
|
talk to the mother of the woodsman, then go back and convince the faeries
|
|
to free him to collect a reward. Don't miss the PRISNCL in the jail, this
|
|
armor gives +20 luck.
|
|
|
|
16.BLEAK-Go through the cave east of Auria and find Bleak. Remember to return
|
|
to this cave with Karn and Ox later to claim further treasure. In Bleak
|
|
you will need to give the Head Thief a G.BAR in exchange for the ICICLE.
|
|
Be careful at the Inn, the keeper will try to steal your money--if you have
|
|
a POUCH, however, he will fail, and pay you to keep quiet about it.
|
|
|
|
17.ARAD-Travel through the cave near Bleak to reach the desert. To the south
|
|
you will find Arad, where you need to defeat the SANDWORM in the NE part
|
|
of town to receive the FIFE.
|
|
|
|
18.KRYPT-Use the FIFE to enter. Don't open the chests until after Karn has
|
|
joined, most are trapped. Kill EYESPY and soon after locate Karn. Take
|
|
Karn down to the bottom and open the 8 coffins, the last one opened will
|
|
have the BOOK needed to open the vault in Auria. The B.RANG cannot be
|
|
freed until you have Ox. With Karn you can also return to Agua, Winlan,
|
|
and the cave east of Auria to open locked doors.
|
|
|
|
19.TOWER OF DARKNESS-Located near Bleak, fight your way to the top and defeat
|
|
the CLOUD to get the DKKEY and the MIRROR.
|
|
|
|
20.TOWER OF LIGHT-Return to Auria and use Karn to open the vault to save the
|
|
girl. Use the MIRROR to convince the rich man to give you the LTKEY found
|
|
at the top of the tower.
|
|
|
|
21.THE VOYAGE-At the docks of Auria you will encounter a KNIGHT and ARCHER
|
|
who will destroy the ship. Give Gobi a G.BAR for GNPWDR to pass through
|
|
the blocked passage in the cave north of Auria. Find the Dark Dragons'
|
|
ship and fight your way to the SQUID. Return to Auria and set sail, where
|
|
you will be attacked again, and you must battle OCTO. You will be forced
|
|
to sink your own ship and the party will be stranded on an island.
|
|
|
|
22.PRIMA-Now you are playing as Gobi; travel west from the island to Prima.
|
|
The guild master will tell you to go to Gant. You can go to the flea
|
|
market here and play merchant (see notes in FAQ).
|
|
|
|
23.GANT-From Prima go south to find Gant. You can find the HRGLAS here, as
|
|
well as Karn's spell, Shin, once you have the party reassembled. Get the
|
|
GOODS and return with them to Prima.
|
|
|
|
24.OX-When you return to Prima, give the guild master the GOODS. He will in
|
|
turn give you the GILLS, so you can get the rest of the party to save the
|
|
injured smith, Ox who is near death. When you return with the party,
|
|
fight MORTEO. Ox will join with you at this point. With Ox, you can go
|
|
back to Agua and the cave east of Auria to claim treasure. You can also
|
|
free the B.RANG in Krypt but it is damaged and must be repaired.
|
|
|
|
25.B.RANG-Once you have freed the B.RANG from Krypt, take it to an old hermit
|
|
who lives far east of Gant--he will identify it and tell you to have it
|
|
repaired in Gant. Once you rescue the townsmen, you can get it repaired.
|
|
|
|
26.NABAL-To reach Nabal, travel NW from Prima onto the shore. You must pass
|
|
through a fort where the Gant men are held--fight TOAD to free them. Pass
|
|
through a forest after this filled with Grimfowl and a mysterious man
|
|
(you will meet him several more times in the game). Follow his advice to
|
|
learn how to get into Nabal--seek out the hermit for strategy. When you
|
|
return to the forest fight a GRIMFOWL, then get the others to follow you
|
|
with the EGG. Enter Nabal finally, and battle SLIMEX. The general will
|
|
escape to attack Prima where you will return to receive the STATUE. Don't
|
|
forget to return to Nabal to find more treasure, including a CLOG hidden
|
|
on the dock.
|
|
|
|
27.WISDON-You can now enter the moving city of Wisdon, just north of Arad,
|
|
possessing the STATUE. Find your way through the dungeon and locate
|
|
Bleu. To wake her, defeat WISP, CLOUD, and MYST. She will instruct
|
|
you to take the OLDEGG and throw it into a volcano.
|
|
|
|
28.UNDERWATER VOLCANO-This is found directly north of Prima. Find the cavern
|
|
with lava and throw the OLDEGG in. You will appear back at Wisdon, where
|
|
Bleu will join your party.
|
|
|
|
29.BATTLE AT PRIMA-Now that Bleu has joined, return to Prima and battle the
|
|
Dark Dragons. You must defeat PINCHER, in return for which the guild
|
|
master gives Gobi the SPHERE, used to transform into a big fish.
|
|
|
|
30.GUST-Use the SPHERE to cross the chasm underwater. You can now find Gust
|
|
to the north. Push a box in the flute player's house to find another
|
|
thief to teach Karn Debo spell (used only underwater).
|
|
|
|
31.ROD5 FISHING-With the SPHERE, you can also reach Tunlan where if you fall
|
|
down a pit to the left of the vault in the princess's house, you can search
|
|
a box to find the ROD5. With this you can fish at the wells (three can be
|
|
reached now, see notes in FAQ). With the DRAGON SWORD, you can also get
|
|
your second step in Dragon Training (also see notes in FAQ)
|
|
|
|
32.CORT'S LABORATORY-Cort's flower has caused everyone in Gust to go insane.
|
|
The lab just north of town has ROGUES guarding several chests. Once you
|
|
are past them, Cort will shrink your party. Find the mouse hole to the
|
|
north, and defeat the 3 K.ROACHES. The mice will give you the M.CURA to
|
|
revert to normal. Find Cort and defeat RUGAX who is actually Nicholie on
|
|
bad acid. He will be badly injured after defeating him, and you need the
|
|
OIL to save him.
|
|
|
|
33.FLY'S CAVE/FROG'S CAVE-First enter the cave in Gust and kill the G.FLY.
|
|
Take its corpse to the Frog's Cave to trade for OIL. The Frog's Cave is
|
|
found by passing underwater to the far southeast of Gust onto a shore.
|
|
Return to Gust with the OIL. You will also need to go kill the FLOWERX
|
|
to cure the villagers' insanity. Get the MAESTRO from the flute player's
|
|
bed now. Unfortunately Nicholie will have another relapse and must be
|
|
defeated as RUGAX again. He will be able to repair the bridge finally, but
|
|
Cort will try to stop you from crossing, kill him as he transforms into
|
|
HORNTOAD to pass.
|
|
|
|
34.GRAMOR-Cross the bridge and travel to Gramor, where the mole people live.
|
|
To save Mogu, you need the BOLSTER found in Tunlan. You will be given the
|
|
COWL so you can communicate with the people there (along with the MAESTRO).
|
|
|
|
35.TUNLAN-Talk to the old woman and princess. Find the combination to the
|
|
lock by returning at night and walking through a crack in the wall to
|
|
spy on the bathing princess. Go to the vault and get the BOLSTER. If you
|
|
haven't already, get the ROD5 here--see Item 31. for details.
|
|
|
|
36.MOGU'S DREAM-Return to Gramor with the BOLSTER and enter Mogu's dream.
|
|
First go to the Tower north of town and meet MOTHRO--run away for now.
|
|
Beware of pressure plates here, green ones cause the walls to disappear,
|
|
red ones make them reappear.
|
|
|
|
37.POISON CAVE-Go to the cave south of town (still in the dream). It is
|
|
blocked by poisonous gas which can generally be detected by bones. Once
|
|
you find your way through, meet Courage and unite him with Reason, Humor
|
|
Sorrow, Fear, and Anger. Mogu will join your party at this point.
|
|
|
|
38.DREAM TOWER-Go back to the tower with Mogu and you will now be able to
|
|
go all the way to the top, where you must defeat MOTHRO. You will exit
|
|
the dream after this is accomplished.
|
|
|
|
39.DIGGING-With Mogu seek out the Dragonhead marks in the dirt where he can
|
|
dig to find hidden treasure rooms. Get Karn's Doof spell, then go to
|
|
Bleak and push a cabinet in the Gypsy's house in Doof form to get Puka
|
|
spell. As Puka you can open the dragonhead marked stone doors to get
|
|
more treasure. See FAQ notes for more details. Also have Mogu dig under
|
|
a strange looking tree south of Gramor to obtain the ROOT.
|
|
|
|
40.SPRING-Go through the cave south of Gramor to reach Spring. The town is
|
|
frozen over by magical forces. To save it head to Spyre to the south.
|
|
|
|
41.SPYRE-Have Mogu dig to enter the tower. Search behind two pillars above
|
|
a set of stairs on the first level to find hidden items. Avoid the exits
|
|
along the walls on higher floors--they will take you outside. At the top
|
|
you will meet Mote who forces you into his dreamworld.
|
|
|
|
42.MOTE'S DREAM-Go to the cave north of town. In the maze area that spins
|
|
you around remember you always remain facing the same way, even after
|
|
being spun. In the area with the damage zones find a hidden pit to
|
|
access the next section. In the room full of stairs, take the second
|
|
one to the right of the stairs you entered by. Fight MOTE for a short
|
|
time until his Conscience shows up. Now you can defeat him. You will
|
|
then return to reality and get the SKYKEY--use on the machine to restore
|
|
warmth to the valley. In Spring you can now fish for the DRAGON ARMOR
|
|
with ROD5.
|
|
|
|
43.CARMEN-Go through Spring's waterfall cave to find Carmen to the south.
|
|
All the people here have been frozen in time except for Alan.
|
|
|
|
44.TOCK-Go to the tower east of Carmen and use the arrow warps to reach
|
|
the top, where Cerl will warp you out. Return to Carmen, and talk to
|
|
Alan. Now go back to Tock and battle CERL. She will warp you out yet
|
|
again--go to Carmen. Next, go to the large tree south of Carmen, and
|
|
get the FRUIT by punching it with Ox. Take it to Cerl in the fort to
|
|
the SE, where she will give you the TMKEY, but Goda shows up and the
|
|
fort vanishes along with Cerl and Alan. Return to Tock where Nina will
|
|
insert the TMKEY to restore Carmen to normal. She however, will be lost
|
|
in time. Note: you can return to Tock one more time and find the MYSTSD.
|
|
|
|
45.NINA-Nina has warped back in time and is located in Tunlan (you may have
|
|
met her before) but she has amnesia. The mysterious man will appear and
|
|
tell you to visit Carmen and meet the doctor. The doctor in Carmen will
|
|
make a TONIC to help Nina but needs 4 ingredients (see FAQ notes). Once
|
|
you have all of these you can get the TONIC as well as the PASS to Scande
|
|
found by talking to the mysterious man under a tree in Carmen (search the
|
|
spot he stands on). Once you restore Nina she will be able to fly, and
|
|
is (seemingly, but not actually) better in combat.
|
|
|
|
46.FLYING-Now that you can fly, you can visit many new important places.
|
|
Such places include: new digging spots for Mogu, more Puka doors, more
|
|
wells, the final two Dragon Training locations, the old woman hermit's
|
|
house on an island SW of Tuntar, the location of the TRI-RANG. See
|
|
notes in the FAQ for more info on all of these points.
|
|
|
|
47.SCANDE-After getting the pass from Carmen, you can enter Scande, found
|
|
in the middle of the poisonous swampland in the Southwest. After talking
|
|
to the people here, go the Spring to find the Climber who gives you the
|
|
B.PART. Take this to Gant for repairs. With the PARTS, you may take
|
|
the elevator to the top of the Scande Tower.
|
|
|
|
48.SCANDE TOWER-When you reach the top the mysterious man will visit you
|
|
one more time and tell you to get the D.HRT from Tunlan. Go back to
|
|
Tunlan and find a woman in one of the houses who gives it to you. Go
|
|
through the tower and face ZOG. You can use the D.HRT on him to inflict
|
|
heavy damage but the hero will also take damage (even if he's not in
|
|
combat when used). After defeating him, you will meet Sara who will
|
|
betray you by giving all the keys to the mysterious man who is actually
|
|
Jade. You will be trapped gut if you go south, the mole people will
|
|
save you.
|
|
|
|
49.AGUA-Find your way to the top of Agua (northwest of Romero) where Jade
|
|
and Sara have activated the keys to release Tyr. The twin towers Pagoda
|
|
will form and can now be entered (teleport or fly).
|
|
|
|
50.PAGODA-Step on pressure plates to open the doors here, and find SARA,
|
|
who will attack you just when you think she has recovered. After killing
|
|
her (*sob*) continue on to confront Jade, who blasts the party unconscious.
|
|
You will wake up in Drogen to find out Jade has uncovered Obelisk.
|
|
|
|
51.OBELISK-It is now floating over where Scande used to be, have Nina fly
|
|
in to enter. You can not descend however, until Mogu has the I.CLAW
|
|
(see FAQ notes) and learns to use it. Go to Gramor and talk to the
|
|
Great Digger who teaches Mogu to use the I.CLAW. Now you can dig into
|
|
Obelisk. Find GODA, last of Jade's minions and defeat him. Further in
|
|
the dungeon, all the areas look the same, so be careful about being
|
|
tricked into thinking you're back at the beginning when you really
|
|
aren't. Find JADE and destroy him once and for all. Search by his
|
|
throne to find the EMPORSD, also search by the righthand pillar in
|
|
the same room to find the STARHR.
|
|
|
|
52.TYR-THE FINAL BATTLE-Step onto one of the two grey buttons in front of
|
|
Jade's throne to descend to a lower level. Here, you will meet TYR.
|
|
She will ask you if you want a wish, say yes to recover all HP/AP back.
|
|
Then tell her 'No' and you will enter combat--she won't fight back,
|
|
and you will return to talking sequence again. After talking to her,
|
|
Sara should appear and tell you to use Agni magic. If you do not, when
|
|
you reenter combat, you will get the 'Bad' ending. Otherwise, by
|
|
using Agni magic (see FAQ notes on Dragon Training), she will reveal
|
|
her true form--a big 'Alien'-like multi-headed snake creature who
|
|
has lots and lots of hit points and nasty attack forms. Kill her in
|
|
this form to win the game with the 'Good' ending!
|
|
|
|
THE END
|
|
|
|
*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={+}=-*-={
|
|
|
|
|
|
COMING SOON (To a faq near you ;)
|
|
-----------
|
|
|
|
1. More Game Genie codes courtesy of TheSpook1@aol.com
|
|
2. More hints (depending if anyone sends some to the maintainers)
|
|
|
|
ps. If you see anything missing that you feel would enhance this faq,
|
|
please mail the maintainers. We can use any help we can get :)
|
|
|
|
|
|
FAQ LOCATION
|
|
------------
|
|
|
|
This FAQ is available at ftp.netcom.com under /pub/vidgames/faqs.
|
|
This ftp site for FAQS maintained courtesy of GamePro magazine's Andy
|
|
Eddy.
|
|
|
|
=-=-=-=-=
|
|
*Extra info from Andy*
|
|
|
|
If you don't have FTP access, you can get FTP by e-mail. Simply send a
|
|
message (in order of quality of service) to ftp-request@netcom.com,
|
|
bitftp@pucc.princeton.edu or ftpmail@decwrl.dec.com with no subject line
|
|
and the following text in the body of the message:
|
|
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help
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quit
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You'll get a reply with the FTP-by-mail help file. This should keep you
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in touch with my FAQs-by-FTP directory at all times!
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Finally, if you are able to use Mosaic or WWW, Michel Buffa
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(Michel_Buffa@IUS4.IUS.CS.CMU.EDU) has created a games link that includes
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my FTP site. The address to get to it is:
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http://www.cs.cmu.edu:8001/afs/cs.cmu.edu/user/buffa/www/videogames.html
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