238 lines
5.0 KiB
Plaintext
238 lines
5.0 KiB
Plaintext
Saturday Night Slamasters FAQ
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by Marlin Liew
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version 2.0 10/13/94
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Version History
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1.0 First Version, all moves and give up holds
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2.0 More Stratagys added, version history added
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Introduction
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Saturday Night Slamasters, or Slamasters as commonly known is a
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wrestling game, where either you or you and a partner can
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battle each other against the computer. There are 10 characters
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to choose from, in 1 on 1, 8. Slamasters is made by Capcom,
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the same people that made Street Fighter 2 and Darkstalkers.
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The Object
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The object of the game is to beat your opponent(s) by either
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pinning them, making them give up, or keeping them out
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of the ring for 20 seconds.
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The Controls
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O O O O
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\ | / O O
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O- -O
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/ | \
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O O O
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The joystick and buttons
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abbreveations
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F,B The direction in which you have to grab your oppenent in order
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to perform a move
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A Attack
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J Jump
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* Super Slam (Must be grabbing the opponent)
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** Special Pin/Submission Hold
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Things to mention
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To get in and out of the ring tap the controller twice in one direction
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quickly
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To climb the turnbuckle, get to the top turnbuckles and tap the
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controller twice in that direction
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The Moves
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Biff/Gunloc
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Rapid Fist
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(Hit attack repeatedly)
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*Head Rocker O O
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| / -O A
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**Perfect Plex (TM) | A
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O
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Pile Driver (F) | A+J
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O
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Great Oni
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Cyclone Kick A+J
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*Neck Wrecker 360 degree rotation, A+J
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** Back Suplex (B) | A
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O
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Super Bulldog (F) | A+J
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O
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Titanic Tim (Titan)
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Tsunami O- / | \ -O A
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O O O
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O
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* Titan Breaker / | | A
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O O
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** Choke Hold (F) | A
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O
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O
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** Back Breaker (B) | A
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El Stingray (Stingr)
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Jalapeno Comet | \ -O A
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O O
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*Atomic Diver -O | \ A
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O O
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** Choke Hold (B) A
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Mike Hagger
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Spinning Clothesline A+J
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*Spinning Pile Driver 360 degrees rotation, then A+J
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** Power Bomb Pin | A
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O
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Alexander the Grater (Grater)
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Rapid Fists Repeatedly hit A
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*Tornado Toss O -O O A
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** Power Bomb Pin (F) | A+J
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O
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** Back Breaker (F) O A
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Rasta Mon
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Jungle Fever Rapidly hit A
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| O
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*Dread Lock Drop O | A
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** German Suplex (B) | A
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O
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Jumbo Flap Jack
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Pancake Poison O- / | \ -O A
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O O O
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O
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* Pancake Toss | O- -O A
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O
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** Bear Hug (F) | A
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Scorpion
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Slam Stand O | A
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O |
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* Death Spiral | O A
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** Pile Drive Pin (F) | A+J
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O
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** German Suplex (B) | A
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O
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Stratagy
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People with long range kicks and punches, like Scorpion, can just
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stand and wait for their opponent to come, then repeatedly kick
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them. This works well because you inflict a lot of damage upon
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them, while they don't even touch you.
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The second stratagy is the grab and slam. Just grab your
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opponent, and do a move that gets them on the ground.
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Preferrably, a super slam. Then, walk over to them, pull them
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up, and do your super slam again. Repeat this process up to
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three times. Note some characters can't do this because their
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super slam doesn't set them up well for another one.
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The third stratagy is to get you opponent out of the ring
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(1 player match only) then pummle him with the weapons
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outside of the ring. Hammer Throwing him also works well,
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since they hit the railing which takes a good amount of
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energy from him.
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Sometimes, usually on the first opponent, I get him to come
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out of the ring, then I just keep him down on the floor
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and barely make it in the 20 count. This is most easily
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accomplished by hammer throwing him against the far guard
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rail when the count is at about 17 or 18. The only problem
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is if the computer doesn't give up right away and manages to
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delay your hammer throw, or slam you, you could either end
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up losing the match, or getting a D.K.O. (Double Count Out)
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Turnbuckles
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Once you know how to use the turnbuckle jump effectively,
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they are one of the best moves in the game. To jump off
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the ropes, hit jump, then in the air, hit attack. Hitting
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attack while on the turnbuckle will result in some kind of
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taunt, which gets the crowd fired up. As far as I know,
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Stinger has the best moves off the turnbuckle. Turnbuckle
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moves take a lot of damage, sometimes as much or more than
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the super slams
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Give up Holds and Special Pins
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Every character has either a special pin, give up hold,
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or both. Give up holds tend to be better, because they
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take less time for you to finish you opponent off. Thus,
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making it harder for your opponents partner (in Team Battle)
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to knock you off before you can get the three count.
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Feel free to send any corrections or suggestions
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Hope this helps anyone that needs it!
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Marlin
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