723 lines
20 KiB
Plaintext
723 lines
20 KiB
Plaintext
Shadowrun Walkthrough
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March 15, 1994
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Version 1.05
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New to this version
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Kill the King
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Small corrections
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Table of Contents
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I. Introduction
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II. Definitions
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III. Walkthrough
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IV. Greg's Comments
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V. Open SR questions
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VI. Some Game Genie Codes
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I. Introduction
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Welcome to the unofficial Shadowrun walkthrough. This information is intended
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to guide people who either are stuck in Shadowrun, or who have rented it for
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two days and need to get through it lickety-split.
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< WARNING > This file is essentially an ordered list of spoilers. I take no
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responsibility for ruining your fun.
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All of the appropriate stuff is copyright to the appropriate people. This
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walkthrough was compiled and is maintained by Greg James -
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james@skyler.arc.ab.ca. Any comments or corrections are welcome.
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This FAQ is also available by FTP, courtesy of GamePro magazine's Andy
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Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.
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A quick note about me - I don't actually own the Shadowrun cartridge...in fact,
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I don't even own a SNES. So, if you have a correction, make absolutely sure
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it's correct, because in order to verify it, I'll have to go swipe my
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girlfriend's brother's SNES and then go rent Shadowrun from the local video
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store. If it then turns out that you're wrong, I won't be pleased.
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II. Definitions
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Because making an ASCII map is a huge pain in the ass, this walkthrough assumes
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that you know where all of the buildings are.
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First, we have a list of regions and associated sub-regions. These are all the
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places that I talk about in the walkthrough. If you don't know what is where,
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it's up to you to find out.
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City Region 1 - Tenth Street station
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morgue dark alley
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bar your apt. building
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businessman's building the Cage
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Glutman's building park + water fountain
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other apt. building cemetery + crypts
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subway station
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City Region 2 - Oldtown station
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caryards arena
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street doc gun shop
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bar shaman shop
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subway station
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City Region 3 - Daley station
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subway station Wastelands bar
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street doc building Rust Stiletto hideout
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hotel Jagged Nails bar
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cemetery + sewers
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R3 Docks
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Matrix Systems Dog warehouse
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octopus warehouse boat launch
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R3 Dark Blade Club
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crypts upstairs
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gun shop
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R3 Bremerton
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forward (left) down
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aft (right) extra-dimensional zone
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R3 Volcano
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Sub-levels 0-4 catwalks
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Drake room
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R3 Aneki Building
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Floors 1-5
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Anything encased in square brackets [] is optional. Usually it means extra
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story context, though it is not necessary to progress in the script.
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III. Walkthrough
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This walkthough is not technically as bare-bones as it could be. I have left in
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some instructions that are not vitally necessary, but will advance the story
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line, especially near the beginning.
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Here we go!
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A. Stuck in this end of town
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1. R1 Morgue
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Examine slab (Armitage J.)
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Examine torn paper (Warehouse No. 5)
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Get scalpel
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Open fridge door
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Get slap patch
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2. Exit R1 morgue, meet punk
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Learn Hitmen
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Learn Firearms
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3. Follow punk to R1 dark alley
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Get and use Beretta
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Kill orc assassin
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Get and use leather jacket
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4. Go to alley end, meet Dog's acolyte
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Learn Dog
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5. R1 park gate
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Open gate
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Get dog collar
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6. Go to room with murdered man (R1 other apt.)
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Examine seems familiar...
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Examine and get door key (6)
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Examine memo (story plot)
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7. Go to your own apartment (R1 your apt. bdlg.)
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Use door key
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Listen to videophone message (threat)
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Open filing cabinet (nuyen)
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Get & use shades
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Examine ripped note (Sassie's p.n.)
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Have a nap
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8. R1 Cage
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Talk to bouncer
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Learn tickets
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9. R1 bar
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Talk to busy man
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Learn heal & street doc
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Talk to bartender
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Ask about hitmen
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Learn shadowrunner
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Learn firearms (if you haven't already)
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Learn hiring & deckers
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Move away, come back
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Talk to bartender
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Learn datajack
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Get iced tea
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10. Go to tired patron (R1 bar)
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Give iced tea
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Talk about tickets
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Learn Grinder, Maria, & Lone Star
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11. Go to businessman (R1 businessman's office bdlg.)
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Learn shadowrunner (if you haven't already)
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Ask about shadowrunners
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Learn hiring
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Ask about hiring
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Learn negotiation
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Talk about Lone Star
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Buy & use badge
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[Ask about firearms, buy grenades]
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12. Empty office in R1 Glutman's bdlg.
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Get paperweight
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13. R1 morgue
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Talk about Grinder
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Open filing cabinets
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Get credstick & tickets
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14. R1 cemetery
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Shoot ghouls
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Use scalpel on crypt doors
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Examine coffin lids
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Use slap patch on indian shaman
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Learn shaman
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Get & learn magic fetish
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Shoot more ghouls outside crypts
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Get ghoul bone
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15. R1 Cage
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Use credstick on videophone, call Sassie
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Learn calls
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Ask about calls
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Get Glutman's phone number
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Call Gutman
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Talk to secretary
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Learn Cage
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Give tickets to bouncer
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Talk to punk in corner
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Learn ghouls
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Find Glutman
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B. Oh, so this is the rest of the city. I guess I should get some spells.
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1. R2 caryards
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Talk to people
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Learn caryards, matrix, Drake, King
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2. R2 arena
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The lineup of opponents is: Gang Member, Heavy Dude, Heavy Dude, Mage, Mage,
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Street Samurai, Ferocious Orc, Gang Leader, Troll Decker, (Replicating) Mage.
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IMHO, the Gang Leader is the most difficult, since he moves around a lot, and
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you lose your tracking.
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There are two paths to take here. One involves getting negotiation and buying
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your way out, and the other involves killing the King.
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Variation 1 (Recommended)
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-----------
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Win all the arena fights up to and including Ferocious Orc
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Save game
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Challenge King
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If you lose, go get more stamina
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You will win 3000Y for killing the King, plus save yourself the Y2000 you would
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have paid him to get out. This should allow you to buy mesh armour and a
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shotgun almost right away. You cannot fight the King once you've paid him off.
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Variation 2
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-----------
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Talk to arena owner
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Ask about negotiation
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Pay him 1000Y for negotiation skill 1
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Once you have negotiation 3 pay King 2000Y to get out
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Purchasing negotiation is worthwhile at any rate.
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4. R2 shaman shop
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Learn talisman
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Get his phone number
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Buy stake (if you've got the cash. It will prevent you needing to come
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back while you've got a sidekick)
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5. R2 street doc
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(You need 2000Y before starting this sequence)
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Ask about datajack
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Learn examination
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Ask about examination
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Oops.
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Learn cortex bomb
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Ask about Street Doc
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Learn about Dr. Maplethorpe
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6. R3 subway station
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Kill gang members
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Learn Rust Stilettos
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Get iron key
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Encounter Dog acolyte #2
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7. R3 street doc (cross the highway, run along sidewalk)
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Talk about cortex bomb
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Get it removed (2000Y)
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Learn head computer & matrix systems
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Buy Leadership 1 skillsoft (3000Y)
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[Ask about heal, buy slap patches]
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8. R1 Glutman's office
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Get cyberdeck
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Break into computer (1000Y)
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9. R3 Wastelands
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Kill orc
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Talk to bartender, learn ice
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[Hire Norbert the insane dwarf]
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Hopefully you have Leader 6. Some people prefer the big orc in the
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corner
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10. Deal with Rust Stilettos (RS)
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Kill RS outside R3 hideout
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Use iron key to open door
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Kill RS inside, get crowbar
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Kill final RS
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Get password
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(Heightened reflexes now available from Dr. Maplethorpe)
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11. R3 Jagged Nails
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Talk to Kitsune
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Ask about Dog
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Get enchanted leaves
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[Hire Kitsune]
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If you hire Kitsune, she won't ever abandon you, though she might die.
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I would recommend hiring Kitsune and keeping her alive if you want an
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extra challenge.
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12. R3 docks - boat launch
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Talk to boat owner
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Learn docks & mermaids
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13. R3 docks - Matrix Systems
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Break into computer (2000Y)
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14. R3 docks - Dog warehouse
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Get Heal spell
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Learn Rat
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15. R3 cemetery + sewers
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Kill all rats
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Kill Rat shaman
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Learn Jester Spirit
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16. R3 docks - Dog warehouse
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Get powerball spell
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Ask about Jester Spirit (background info)
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17. R3 Jagged Nails
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Ask Kitsune about Jester Spirit
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Learn Dark Blade
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Ask about Dark Blade
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Learn vampire
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Ask Bartender about vampire
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Learn strobes
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Ask about strobes
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Ask other bartender about strobes
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Get strobes
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Use videophone, call shaman
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Ask shaman about Dark Blade
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Get Dark Blade phone number
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Use videophone, call Dark Blade
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Ask about magic fetish
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18. R3 Dark Blade Club
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[Talk to doorman]
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[Ask about magic fetish]
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Talk to vladimir, ask about Jester Spirit
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Give magic fetish to vladimir
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Learn Nirwanda, Bremerton
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Search upstairs, kill everyone
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(One of the street samurai has a mesh jacket - there may be something
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wrong with it)
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Break into computers (10 000Y + data file)
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Get bronze key from bookshelf
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Open bronze gate
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(To get through the crypts you probably need help. The idea is that the
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extra body confuses the ghouls, so anyone will do.)
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Go through crypts
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Kill all the ghouls in vladimir's room
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Use strobe
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Use stake
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Ask Vladimir about Jester Spirit
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Learn Nirwanda, Bremerton
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Use stake
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Ask Vladimir about Jester Spirit
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Learn Laughlyn
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Use stake (5000Y)
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(Dermal armour available from Dr. Maplethorpe)
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19. R2 shaman shop
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Get black bottle (6000Y)
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Get blue & black potion bottles (3000Y)
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20. R1 park
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Use potion bottles on water fountain
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21. R3 docks-octopus warehouse
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Kill it (2000Y)
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Get ink in black bottle
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22. R3 wastelands
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Talk to ice man (left corner)
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Ask about ice
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Buy ton for 100Y
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Ask about docks (for delivery)
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23. R3 docks
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Get mermaid scales (down on boat launch)
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24. R3 docks - Dog warehouse
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Get freeze spell
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25. R3 docks - boat launch
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Kill orc
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Get explosives
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Ask boatman about Bremerton
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Pay 1000Y
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Get in boat
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C. What shall we do with a drunken sailor?
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(Don't let him near the oil tanker)
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1. R3 Bremerton
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Run to end, kill everyone
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Get dog tags
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Use crowbar on door
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Kill toxic pools
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Hit switch
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2. Go forward (left)
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Kill everyone
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Get safe key
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Use safe key on safe
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Get detonator (makes time bomb)
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3. Go down (down)
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Kill poison ooze
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Use potion bottles on toxic water
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Descend stairs
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Throw second switch (airlock door closes)
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Go back; throw first switch (water gate opens)
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Unthrow switches
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Go down
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Use time bomb on safe (stand back)
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Get green bottle
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4. R3 docks - Dog warehouse
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Get summon spirit and invisibility spells
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5. R3 Bremerton - go aft (right)
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Use green bottle on toxic wastes
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Throw first switch (door opens)
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Throw farthest switch (mines in next room will detonate upon entry)
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6. Extra-dimensional zone
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[Kill naga]
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Shoot at bubble piles to quiet them
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7. Confront Jester Spirit
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Cast invisibility
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Take damage and heal and shoot at him until he taunts you
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Talk to Jester
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[Ask about Nirwanda]
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Ask about Laughlyn
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Ask about Drake
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Learn volcano
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Get Jester Spirit
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(Assault Rifle and Partial Bodysuit available at Dark Blade gun shop)
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D. Drake Towers
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By this point you should have all the spells except armour. Also you should
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have dermal armour, mesh jacket, ruger pistol, and heightened reflexes. If you
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don't, things are going to be pretty tough.
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On each floor, step off, and immediately cast invisibility. Shoot everyone, and
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grab their money. Run your action glove over the scene to locate all the
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computers. You will find locks on the elevator, data files giving you more
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story line, and nuyen.
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At one point you will find Drake's phone number. Calling him is interesting,
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though not necessary.
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1. First floor
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1 computer - elevator lock
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2. Second floor
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2 computers - elevator lock, data file + 8000Y
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3. Third floor
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3 computers - data file, elevator lock, trash data only
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4. Fourth floor
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2 computers - data file, elevator lock
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5. Fifth floor
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2 computers - level 6 node + elevator lock, 2 data files + 10000Y
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6. Sixth Floor
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1 computer - elevator lock
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7. Roof
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Destroy sentry guns
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Talk to helicopter pilot
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Ask about volcano
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E. Volcano
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The volcano is, in my opinion, the most difficult part of the whole adventure.
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My guess is that by now you should also have an assault rifle.
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The computers here contain a lot of money, and you have to crack all of them to
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find out what they have. It is worth taking notes to remember which ones are
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useful, and which ones aren't. There are also special routes to take that avoid
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most of the troll decker sentries.
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One thing you might find useful is a notation for getting through the computers
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in case you die and have to do it again. I use a notation where I note how many
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ICs I ran into in a certain computer. It is totally dependent on the route you
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take, so my notes won't help you much. For example, one of the computers is
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notated 1-2-2-1L/1-1L-2. The numbers indicate numbers of ICs, L indicates that
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the last square is an IC, and the / means lots of movement.
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1. Sub-level 0
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Nowhere to go but down
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2. Sub-level 1
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2 computers of note - program, elevator lock
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3. Sub-level 2
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1 computer of note - elevator lock
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4. Sub-level 3
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5 computers of note - data file + Y, data file, Y, data file + Y,
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elevator lock
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5. Sub-level 4 - max security
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Run left instead of going through the doors
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Kill 3 nagas
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Enter room at the end
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Exit
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Kill naga
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[The last three steps can be repeated many times for bags o' karma]
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Get serpent scale
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6. Leave volcano
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Go back up
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Ask helicopter pilot about Drake
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7. R3 docks - Dog warehouse
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Learn Armour spell
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Get it up to level 6
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8. R3 volcano
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Go down to sub-level 4
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9. Catwalks
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Use invisibility to avoid damage
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Kill troll deckers
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Kill scientists
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10. Drake room
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Cast armour immediately (deflects falling freezes)
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Get in range of Drake
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Use Jester Spirit (It blows bubbles. Drake is immobilized during this, though
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you are not.)
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Use armour or freeze to avoid getting killed
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Use shooting or powerball to kill Drake
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11. Computer room
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Talk to scientist
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Ask about head computer
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Get Aneki password
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(Assault Cannon and Full Bodysuit available at Dark Blade gun shop)
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F. Aneki Building
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By the time you're here you should have (at least) the assault rifle, and
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partial bodysuit+dermal armour. As you enter each area, cast invisibility on
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any allies you have, then just slug it out with the baddies.
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1. First floor
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1 computer - elevator lock
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2. Second floor
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2 computers - datafile + level 3 node, elevator lock
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3. Third floor
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2 computers - 10000Y + 12500Y + data file, elevator lock
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4. Fourth floor
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2 computers - 25000Y, elevator lock
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5. Fifth floor
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2 computers - 50000Y + 20000Y + 15000Y, AI computer
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You're finished! Stick it out through the credits - there's more stuff
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afterwards. They don't make much sense, though.
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IV. Greg's Comments
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Weapons
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-------
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Try to upgrade your weapons as little as possible, because you lose money every
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time. Try for Beretta, Ruger/Shotgun, Assault Rifle, Assault Cannon. IMHO, the
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Uzi sucks, but the shotgun's nice.
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Armour
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------
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Try for Leather Jacket, Mesh Jacket, Dermal Armour, Partial, then Full.
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Computer
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--------
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You will need level 6.
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Negotiation (obtained from arena owner)
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-----------
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For all the hype you get at the beginning of the game, negotiation is pretty
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lame. Hiring is cheaper with negotiation skill but I think hiring is
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over-rated, too.
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Leadership (skillsoft purchased from street doc 2)
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----------
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Much more money-conscious than negotiation. If you have level 6, Norbert will
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help you kill all the Rust Stilettos, kill all the rats and the Rat Shaman, and
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clear out the main floor of the Dark Blade HQ on one contract. If you're slick,
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you can even get him to escort you through the Dark Blade crypts.
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|
|
|
If you hire Kitsune, Leadership is irrelevant.
|
|
|
|
Heal
|
|
----
|
|
Requires three items from Dog's followers: one of the Earth, one of a creature,
|
|
and one of a man. (enchanted leaves, magic fetish, and dog collar) Heal is
|
|
good, because it represents the most bang for your magic buck. That is, you can
|
|
do way more damage by shooting and using heal lots than you can by casting
|
|
powerballs. Get level 6.
|
|
|
|
Powerball
|
|
---------
|
|
Requires two items that have not rested in the Earth. (Paperweight & ghoul
|
|
bone) I don't find it that useful. When making this file, I didn't use
|
|
powerball at all. One person has reported that it works well against Drake.
|
|
|
|
Summon Spirit
|
|
-------------
|
|
Requires two items of Dog's pack (Dog tags & Dog collar) I don't find this
|
|
useful either. Kitsune's summon spirit is nice when facing Vladimir's ghouls.
|
|
|
|
Freeze
|
|
------
|
|
Requires the residue of two sea creatures. (octopus ink and mermaid scales) I
|
|
never found freeze that useful. This is because SR tends to throw a lot of
|
|
enemies at you, in which case invisibility or armour is more useful. It works
|
|
well on Drake.
|
|
|
|
Invisibility
|
|
------------
|
|
Requires water from a clean and unclean source. (Water fountain and Toxic
|
|
Water) Indispensable.
|
|
|
|
Armour
|
|
------
|
|
Requires the scales of a warm and cold blooded creature. (Naga & mermaid
|
|
scales) I'm not sold on armour - invisibility works better against everything
|
|
except Drake, and Freeze works better there.
|
|
|
|
Firearms
|
|
--------
|
|
About 11-13 should do you. It help extend the usefulness of your weapon, which
|
|
may be becoming underpowered.
|
|
|
|
Stamina
|
|
----
|
|
About 12-14. It should be this high to make the best use of your heal 6 spell.
|
|
|
|
Magic
|
|
-----
|
|
The more the merrier. You'll need at least 12.
|
|
|
|
Hiring
|
|
------
|
|
With the exception of hiring Norbert as soon as you get to region 3, I found
|
|
hiring unnecessary. As soon as you get any good, their principal role is
|
|
drawing fire while you run through the screen. This is especially true in the
|
|
Dark Blade crypts and the volcano. Hirelings taken to the Jester Spirit or to
|
|
Drake will either die or suck off so many magic points you will die.
|
|
|
|
If you take Kitsune with you to the Rat Shaman, she will stick with you for the
|
|
rest of the adventure. Keeping her alive is challenging, since she can only
|
|
wear a leather jacket, and she only has 50 HP.
|
|
|
|
Karma
|
|
-----
|
|
In region 1, use the office next to your apartment or the graveyard
|
|
In region 2, use the caryards dead end
|
|
|
|
In region 3, use the docks, the Bremerton deck, Vladimir's crypts, or wait for
|
|
the gold naga in the volcano. With the naga, kill it once, then run into the
|
|
room at the end. Exit the room, and kill it again. Yo! 6 karma! Repeat. Don't
|
|
pick up the serpent scale until you're finished.
|
|
|
|
Money
|
|
-----
|
|
Kill people in the zones designed for getting karma and loot their bodies.
|
|
Ghouls have no money.
|
|
The computers in Glutman's office, Matrix Systems, the Dark Blade club, Drake
|
|
Tower, the volcano, and Aneki towers have money accounts.
|
|
Compete in the arena
|
|
Kill the Rat Shaman, the octopus, or Vladimir
|
|
Once you have finished the Bremerton, every time you go through the Jester's
|
|
dimensional portal, Vladimir re-appears. Kill him again for another
|
|
Y5000.
|
|
Sell your old stuff
|
|
|
|
|
|
|
|
V. Open questions
|
|
|
|
A. When's Shadowrun II coming out?
|
|
|
|
|
|
|
|
VI. Game Genie Codes
|
|
Thanks to Jason Box (boxj@rpi.edu)
|
|
|
|
4DBE-4DA4 COMPUTER & FIREARMS AT LEVEL 2
|
|
D7BE-4DA4 LEVEL 3
|
|
D0BE-4DA4 LEVEL 4
|
|
D9BE-4DA4 LEVEL 5
|
|
D1BE-4DA4 LEVEL 6
|
|
|
|
6DAE-4FA7+
|
|
FFAE-44D7 EVERYTHING IS FREE!
|
|
|
|
CEEF-4DDD DON'T SUBTRACT KARMA FOR SKILLS/SPELLS/ATTRIBUTES,
|
|
BUT MUST HAVE ENOUGH TO ADVANCE
|
|
|
|
CE6D-47A4 DON'T SUBTRACT KARMA FOR SHOOTING PEOPLE WHO MEAN YOU
|
|
NO HARM (IGNORE MESSAGE SAYING YOU LOSE KARMA)
|
|
|
|
8E69-3DA4 DON'T SUBTRACT SPELL POINTS
|
|
|
|
D4BC-4404 STRENGTH & CHARISMA START AT 2
|
|
D0BC-4404 4
|
|
D9BC-4404 5
|
|
D1BC-4404 6
|
|
|
|
These are some basic ones, there are ones for increasing life but if
|
|
your stamina goes over 250 the game freezes. Also if you have 250 the
|
|
game freezes (slows down to impossibility in the Matrix only).
|