1191 lines
54 KiB
Plaintext
1191 lines
54 KiB
Plaintext
--> Fast Eddie brings to you:
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= NBA Jam FAQ v17 =
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= 2 / 1 9 / 9 4 =
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----------------------------------------------------------------------------
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N B A J A M F A Q
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T i p s & I n f o
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Written by: Fast Eddie
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Originally by:
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Randolph S. Vance and William G. Henderson and Carl Chavez
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E-Mail: fe@u.washington.edu (Internet Mail) - Fast Eddie
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Version 1.17
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Revised: February 19, 1994
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----------------------------------------------------------------------------
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Introduction.
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Are you tough enough to take on all 27 of the NBA teams? If you think you are,
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get set for the most intense basketball video game you'll ever play!
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Also, look for this FAQ to be posted and uploaded about every week, until the
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NBA Jam SNES/Genesis code well runs dry (probably around June/July) or until
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the 3DO/Jaguar version comes out! ;=)) Mail me if you have anything at all to
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add to this FAQ.
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If you want to get this FAQ first (the second it is released) contact Fast
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Eddie on the finest boards around and he will gladly upload this file the day
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it is released to your board! This FAQ has already grown to over 55k, a 20k
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addition to v13, which was the last FAQ from the original posters! If you
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appreciate this FAQ, let me know! :)
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----------------------------------------------------------------------------
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Table of Contents:
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I. NBA Jam Arcade
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1. Before you play
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2. Basic moves
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3. Special Techniques
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4. Secret Codes
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5. Winning the Game
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6. Special Thanks
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II. NBA Jam Tournament Edition Arcade
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1. NBA Jam Tourament Edition General Info
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2. Secret Players
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3. Secret Codes
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III. NBA Jam for SNES
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1. NBA Jam SNES Mini-Review
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2. NBA Jam SNES Passwords
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3. NBA Jam SNES Codes
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4. NBA Jam SNES Special Characters
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IV. NBA Jam for Genesis
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1. NBA Jam Genesis Special Characters
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2. NBA Jam Genesis Speech
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V. NBA Jam Misc.
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1. All players in all versions
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----------------------------------------------------------------------------
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History.
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Version 1.0: The original FAQ as posted by Carl Chavez. Informative but
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some parts about power-ups were inaccurate.
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Version 1.1 and 1.2: Corrected versions by Randolph Vance and Greg Henderson.
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We updated the information on how to do power-up tricks. These versions
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are unpublished and unposted, but if you go to the Kentucky Arcade, you
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might find a hard copy we printed of these versions. Some of which were
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HIGHLY INACCURATE, especially about the Tank Game.
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Version 1.3: Posted May 1st, 1993. Corrections on some of the power-up
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tricks, especially on how to do the Tank Game and the Fair Shake.
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Version 1.4: Posted May 4th, 1993. Updates information on "HE'S ON
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FIRE!", as well as informing of the new special guest star, Petro.
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New sections, the Rumor Mill, and this History.
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Version 1.5: Posted May 4th, 1993. Overall revision of 1.4.
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Version 1.6: Posted May 5th, 1993. Confirms code for Defensive + Intercept
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powerup at one time.
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Version 1.7: Posted May 10th, 1993. Another all-around revision, this time
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of 1.6, as well as what happens if you win the game by defeating all 27
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NBA teams. Also information on how to milk the clock. How you can tell if
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the NBA Jam machine you play on is in need of an upgrade, today on ROBERTO!
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Version 1.8: Posted May 19th, 1993. Three new Special Guest codes, plus
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information on abilities of Special Guests. Yet another revision. Man goes
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beserk and kidnaps nineteen Game Show Hosts with slice of Lime, film at 11!
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Version 1.9: Posted May 24th, 1993. Actually nothing new from last time, but
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lots of rumors from between postings.
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Version 1.10: Posted June 8th, 1993. New power-up combinations.
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Version 1.11: Posted July 6th, 1993. Information on more power-up tricks.
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Version 1.12: Posted July 20th, 1993. The first post VG&CE article FAQ.
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New Codes, Tony Scott.
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Version 1.13: Posted August 18th, 1993. Overall update of 1.12
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Version 1.14: Redone by Fast Eddie on January 23rd, 1994. SNES NBA Jam Review
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and codes for a 26-0 season. Possibly a defensive power-up trick.
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Version 1.15: Posted January 28th, 1994. Corrects wrong defensive power-up
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trick published by EGM. All the names of the players in NBA Jam for arcade,
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SNES, and Genesis are included. New Powerup Dunks Code.
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Version 1.16: Posted February 5th, 1994. New Powerup Fire Code, Shooting
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Percentage Code, and Genesis NBA Jam info. Also easier Powerup Dunks code.
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More general editing.
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Version 1.17: Posted February 19th, 1994. New Mark Turmell, President Bill
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Clinton, Vice-President Al Gore codes for SNES and Genesis. Also added NBA Jam
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Tournament Edition Special Players and Codes, which include Loraine Olivia,
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the Playboy cheerleader! Updated info on Special Characters Patch!
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----------------------------------------------------------------------------
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A Special note:
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Greg and I wish to dedicate this version of the FAQ to the late
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Drazen Petrovic of the New Jersey Nets. The 11th leading shooter overall
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in the NBA will definatly be missed.
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This version is also dedicated to the late Reggie Lewis, of the Boston Celtics,
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who passed away on July the 27th, 1993. To you and Drazen, we hope to keep
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your memories and your spirit alive in NBA JAM!
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We also would like to pay our respects to the late James Jordan, father
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of basketball superstar Michael Jordan, whose senseless death will
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be felt by us all forever.
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----------------------------------------------------------------------------
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Fast Eddie greets:
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Randolph Vance and William Henderson and Carl Chavez - Thanks for all the
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great FAQs of the past. Hope I can continue to do as you have done!
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Andy Eddy - Thanks for providing an FTP site where people can get this FAQ!
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Can I get a job at Gamepro? ;)
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John _____ - From Usenet who provided the Powerup Fire code. If you get this,
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e-mail me so I can put in your last name!
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Iguana / Acclaim - For making this great home translation!
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Sir Jinx - Whassup? Shock out yet?
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Those guys on #snes and #snes! - Keep it going!
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The Blue Angel - For the nice cheerleader code!
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Anthrax - Stop leeching!
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Warlord - Got my tape?
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Shredder - Cool board!
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Warduke - Simply too fast!
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Que & Stix - GREAT patch! Now only if someone makes a trainer... ;)
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Rom Kids - Mucho thanks for the release of NBA Jam for SNES!
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All the other groups that provide for the scene - Keep it coming! Where's the
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NBA Jam final release?
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Comments on this FAQ or additions to it are welcome! Just e-mail away!
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----------------------------------------------------------------------------
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Rumor mill.
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The Rumor mill is where untested or unconfirmed reports of power-up's or
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other things go. Stuff in the Rumor mill will be tested by us, to see
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if they do indeed work, or if we can confirm their existance of them by
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asking Mark Turmell. Something of note, Mark Turmell denies the existance
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of Second Fatality moves in Mortal Kombat, classifying them under Vaporware.
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I talked with Mark and asked him the big question; Is there a bug with the
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Offensive Power-Up. I asked if he could test it and look at the Assembler
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Code for the game and he reported that there was no bug. I am wondering
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if I may be in error when I say tap turbo 21 times, when it could
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be a matter of tapping ANY button 21 times. I'll report back what I
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find when I test my theory at the arcade.
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As for Mark reading the Net, he now has more or less a direct news
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so now he can read all the latest posts. This means he is keeping a close
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eye on all your suggestions. After talking with Mark, and discussing new
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ideas I'd like to see in a sequel, he said to post a notice and get
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people interested in serious suggestions for improvements and power-ups for
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NBA JAM II. Mark has said that if he likes the idea, not only will he put
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it in NBA JAM II, he'll also give the person who suggested it credit
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on the Design Team screen.
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I talked with Turmell and asked him if Todd McClearan was in the game
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as a special guest character. He confirmed my suspicions, but again, would
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not divulge the information. Todd was another street ball player from Chicago
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who helped model the digital players.
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PLEASE DO NOT CALL MIDWAY OR VG&CE AND ASK FOR CODES! They are trying to build
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interest in the game, to keep from slipping in the polls. It's like when
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Mortal Kombat was out for a while, play was low and Midway released the
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info about Reptile Man. Voila! Renewed interest! Part of the game
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is the process of discovering the female codes. It'd be no fun if you
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called Turmell and asked him, and 24 hours later, your neighbor's
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nine-year old nephew knows the codes.
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Other rumors have been circulating on different ways to do power-up's.
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All the power-ups that are listed here are either given to us by Turmell,
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or have been confirmed to work by either Turmell or by us. Consider this
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FAQ posting to be the FINAL WORD. Anyone else telling you another way to do
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these tricks may be lying just to look big, your mileage may vary.
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NBA JAM is being developed for the 16 Bit Home System markets, there are
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versions coming out for the Super NES and Genesis that Mark is working on.
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They showed a 25% completed version of Super NES NBA JAM, and it looked
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very promising. Hell, I'd consider getting a Super NES if NBA JAM turns
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out as good as it does in the Arcades.
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The SNES, Genesis, and Game Gear editions of NBA Jam will be released
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nationwide March 4th. There has been a NBA Jam SNES beta or early copy
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floating around, it is DEFINITELY not final, and it has been speculated that
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this version (1.0) was leaked from EGM, however, if it indeed was, why didn't
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the Def. Powerup Code they published in the Feb/94 issue work on 1.0?
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(Fast Eddie)
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In addition, NBA Jam Tournament Edition has been released (maybe only in
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select cities) and should be at your local arcade by now. The game is overall
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updated and there might actually be a bonus if you beat all 27 teams.
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----------------------------------------------------------------------------
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I. NBA Jam Arcade
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----------------------------------------------------------------------------
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1. Before you play.
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NBA JAM is an multi-coin game, so make sure it's worth it for you. Some
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arcades have their machine set at one coin per period, others may have more.
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Look to spend a dollar to two per complete game, depending on location.
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Also, ask your arcade owner about the version of NBA Jam they own. Versions
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of NBA Jam that have been released to arcades are 2.0 and above. There
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are some minor bugs in Version 2.0 that regard the machine swallowing up
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an occasional coin and not giving a credit, and also problems with the
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Tank Game killing off players and ending a regular game, along with correcting
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a jersey color problem with special guests. Our arcade has two NBA Jam's
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that were Version 2.0. Recently, the owner has put in 3.0 update chips that
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correct the credit problems, fixes the jersey color of special guests and
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prevents games from ending at the Tank Game. Our arcade owner recommends to
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everyone with 2.0 release machines that they contact their distributor as
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soon as possible and obtain and install 3.0 update chips. The coin swallowing
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problem is also another annoying bug in the Williams game Smash TV. If you own
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a Smash TV original machine or kit, check with the distributor for possible
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update chips. Some assembly required, batteries not included.
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Here is a simple test to see if your machine is 2.0 or 3.0. Put in enough
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for one period of play. Enter the Turmell code, MJT, March 22nd. If Turmell
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is in a purple color Lakers uniform, you are on a 2.0 machine. Inform the
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owner of this fact, tell them of the necessary upgrade chips and how obtain
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them through the distributor.
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If Turmell is in the color jersey of the team you select, such as a red
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jersey for the Bulls, you are on a 3.0 machine.
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If you play in a 2-on-2 complete game, usually four to eight dollars, the
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winning two player team gets to stay on for free to face the next two people
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or the Computer.
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It is always best to enter your initials for the record keeping. If you play
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in a four player game, and some dumb newbie selects NO for entering initials,
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cold-cock him!
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Enter your initials, followed by your birth month and birth date. This tells
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the Computer who you are. If you have never played before, there will be no
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record available of your statistics. If you have, the computer will show you
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your record and winning percentage, followed by a streak of wins, if any,
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and an update of your last complete game. Only complete games count in
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records, partials do not.
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Pick your team carefully. The 27 teams are made up of two of the best and
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brightest of the NBA, although Jordan isn't available for the Bulls.
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Each team has their strenghths and weaknesses. i. e. the Sacramento Kings
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have a good dunker with Spud Webb, and a good three point shooter with
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Tisdale, but they are slow. Golden State has an excellent three point
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shooter with Mullin, and a fair dunker. Orlando has a terrific three
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shooter (Skiles) and a terriffic dunker (Shaq), but they have worse speed
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than Sacramento. In my opinion, the three teams with the best balance are
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Charlotte, Chicago, and Atlanta.
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People have been buzzing about, "Well, where's Michael Jordan?".
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The official word from Turmell is that Jordan is NOT in the game. Neither
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is Magic Johnson, who is rumored in the machine also. Reason being that
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Midway got a blanket deal to carry two people from 27 teams, and that they
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were VERY lucky to get Shaq. Michael Jordan and Magic Johnson apparantly are
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seperate entities from the NBA Licensing, and so, would be entitled to more
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money than it appears Midway had.
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----------------------------------------------------------------------------
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2. Basic Moves
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TO PASS: Press pass. Press turbo and pass to throw a quicker, safer pass.
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TO SHOOT: Hold the shoot button down. Shot is more accurate when player
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is at the peak of the jump.
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TO HEAD FAKE: Tap shoot button once. Unfortunatly, your Computer drones
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will shoot if you do this while they have the ball.
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TO DUNK: Hold shoot when running. Hold turbo and shoot for a super dunk.
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(More on Super Dunks in Section 2.)
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TO LAY UP: Hold shoot for a short time when running.
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TO THROW ELBOWS:
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1) Tap turbo twice.
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2) Tap shoot repeatedly (head fake seems to include an elbow throw).
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TO STEAL:
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1) Tap steal to knock ball away.
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2) Tap steal and turbo to knock OPPONENT down.
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TO BLOCK: Hold shoot button to jump. Hold turbo and jump to jump higher.
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TO REBOUND: This is automatic if you're close enough; otherwise press shoot
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and point toward the ball.
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TO ALLEY OOP: Easier to do with two player teams. The player without the ball
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moves under the basket and holds shoot (to jump). Meanwhile, the ball handler
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presses turbo and pass to throw to the jumping player quickly.
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----------------------------------------------------------------------------
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3. Special Techniques
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To reject a dunking player, it's best to wait until the dunker has reached
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the peak of his jump before you jump to block. For example, if Barkley
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starts a cannonball dunk, wait until he's coming down before you press
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turbo and jump. Also, make sure you're in front of the player and near
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the basket.
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Another way to reject a dunker is to knock him down (turbo and steal) if
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it's a low dunk like an "easy jam".
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To block a shot, you need to jump at the same time you believe the shooter
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will jump. I usually let the shooter shoot while I'm in his face (but not
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jumping) and then I'll grab the rebound (or my teammate will). It is
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possible to block the buzzer 3-point attempt. Right after the ball is passed
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inbounds press turbo and jump and point toward the shooter.
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To steal, there are three good techniques:
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1) stick close and press steal a lot. This is not my technique, so
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say much about it, but it seems to work well for others.
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2) knock 'em down. It's more fun, and can be done continuously
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to computer opponents until they drop the ball.
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3) let a player shoot while you're near their basket, and jump
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before it gets there. Hopefully you won't get called for goaltending.
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To rebound, there are two good techniques:
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1) press shoot to jump toward the ball AFTER it has hit the rim or board.
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2) knock down opposing players near the ball so you can grab the ball off
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the floor.
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If you are close enough to the ball your player will jump automatically to
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rebound.
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SHOOTING: Try to have a screen when you're trying to shoot. There seems to be
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a pattern with the computer in which you can usually go 3/4 down the court
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and have a screen for the 3-point shot if you let your computer teammate
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run ahead of you. This is great for players like Mullin...
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Head fakes work great. Make sure you mix in a few elbow throws though, or
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you may be knocked down.
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If you're doing an easy jam with an opponent nearby, it's best to pass to
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your teammate in mid-dunk. He's usually open and you won't have to worry
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about getting knocked down.
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SUPER DUNKS: Several different dunks - YOU MUST BE MOVING TO DUNK!
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Easy jam: close to basket, hold shoot.
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"Look out!" (360 dunk): near the second tick on the key, hold shoot.
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Two-handed jam: from close and above the basket, hold shoot.
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Tomahawk jam 1: from close and below the basket, hold turbo and shoot.
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Tomahawk jam 2: from the middle of the key, hold turbo and shoot.
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Tomahawk jam 3 (windmill): from 3/4 length of key (bottom of circle), hold
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turbo and shoot.
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Cannonball slam (fireball): from top of circle, hold turbo and shoot.
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Really high 720 slam (also the "Tarzan yell" slam or "helicopter rotor" slam):
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from a corner of the key, or from outside the key near the third tick mark
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on the key, hold turbo and shoot.
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Weird slam (don't know what to call it; he puts his knees up and spins 2 or 3
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times): from outside the key near 2nd or 3rd tick on the key, hold turbo
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and shoot.
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Spreadeagled slam: From middle of key, hold shoot.
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Really high behind the back slam (similar to easy jam): from middle of key,
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hold shoot.
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The dunk where the dunker hangs on the rim: near third tick on the key
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(but outside the key), hold turbo and shoot.
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In mid-dunk, if your teammate is open, you can pass the ball back to them by
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pressing pass. Then, they can take an easy three!
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In the fourth quater and in any overtime periods, you can break the backboard
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in a spectacular display with any specialty dunks.
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When time is running out in the period, dunking isn't a good option. If time
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runs out in mid-dunk, you made a "bad decision". ;)
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MILK THE CLOCK: In a one-player or a two person team vs. the Computer, you
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can burn seconds off a clock and keep a lead from changing as quick as it can
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if you play fast break basketball. If you have a lead of four points or more,
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and get the basketball from a basket or goaltend, get the ball, stay at your
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end of the court, hold your position, stay for as long as you can. The
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Computer will stay in it's position and do nothing until the Shot Clock counts
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down below 5, then it will force you to take your move. At 6 seconds, quickly
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pass to your teammate if he's open, or if you are, take a shot. Even if you
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miss, you get better a better shot at rebounding, then you can get the ball,
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pass back to the man in backcourt, and milk the clock again. This trick works
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best in the fourth quarter.
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"HE'S ON FIRE!": When a character makes three consecutive shots in a row,
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he is said to be "on fire". After that, all his future shots will stand
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a much more improved chance of entering the basket, although I have seen
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some miss while on fire. You can really open up a lead when on fire by
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launching three after three. You will stay "on fire" until the other team
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makes a shot go in their basket.
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When you're on fire, to stay on fire, work in the back of the court,
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goaltend any layups or three-pointers, steal and rebound when possible.
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This also works if you're "heating up", i. e. you've made two shots in a
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row and need a third to go on fire. Plus, when you're on fire, you have
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the advantage of unlimeted turbo power, even if you're the kind of player
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that holds down turbo during a game.
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When someone else in on fire, the best way to get them off fire is to dunk
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the basketball.
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You don't stay on fire forever, you lose it after a period of time. A rather
|
|
long time, it seems, usually 30 points, but you do lose it.
|
|
|
|
---------------------------------------------------------------------------
|
|
4. Secret Codes.
|
|
|
|
All secret codes are done before the Tip-off, when the announcer says,
|
|
"Tonight's match up: (Team) versus (Team)" and continued right up until
|
|
the tip-off. You can use these codes and power-up your computer teammate,
|
|
or if you feel in a particularly evil mood and see someone on the machine
|
|
you don't like, you can power-up his Computer opponents.
|
|
|
|
BIG HEAD: Hold joystick up and hold down Turbo and Steal at "Tonight's
|
|
match up". Gives your player a head three times larger than normal. Some
|
|
arcades might have their machine set to have Big Head permanently on, as it
|
|
is also an operator-adjustable feature, therefore, doing this on such a
|
|
machine will turn Big Head off.
|
|
|
|
POWERUP DEFENSE: Tap Steal or Block eight times when it says "Tonight's
|
|
match up". Eight times only. Gives you extra defensive power.
|
|
|
|
POWERUP INTERCEPT: Hold down joystick and hold down all three buttons during
|
|
"Tonight's match up". Gives you extra intercept power.
|
|
|
|
POWERUP OFFENSE: Tap Steal or Block 21 times at "Tonight's match up".
|
|
21 times only. Gives you extra offensive power. This is a VERY DIFFICULT
|
|
power-up to get, so be patient.
|
|
|
|
POWERUP DEFENSE AND INTERCEPT:Through trial and error, I have FINALLY
|
|
got the formula for Defense-Intercept combo power-up.
|
|
|
|
At "Tonight's Match-Up", tap the shoot button seven times, then all at
|
|
once, hold down the joystick and all three buttons. This is one method,
|
|
there may be more to get Powerup Defense and Intercept.
|
|
|
|
POWERUP DEFENSE AND BIG HEAD: Tap turbo six times, hold turbo and steal,
|
|
then hold the joystick up at "Tonight's match-up".
|
|
|
|
FAIR SHAKE AND POWERUP INTERCEPT: Tap turbo seven times, then hold the turbo,
|
|
pass and shoot buttons, then hold the joystick down.
|
|
|
|
FAIR SHAKE AND BIG HEAD: Press turbo eight times, then hold turbo and steal
|
|
down, and hold the joystick up.
|
|
|
|
*Another way to do dual power-ups would be to enter the code for one
|
|
first, then while time remains, enter another code.
|
|
|
|
FAIR SHAKE: Tap turbo ten times when it says "Tonight's match up".
|
|
Turns off the computer's rampant cheating. This only works in four-player
|
|
games, three player games or two player games where they compete against each
|
|
other. It will say at the tip off, "All computer assistance turned off"
|
|
|
|
This will stop the computer from subtracting a percentage point from
|
|
your shooting percentage for every point you lead by and increasing the
|
|
shooting percentage for the team behind.
|
|
|
|
The Fair shake can ONLY be done in Human vs. Human (1-on-1, 1-on-2, 2-on-2)
|
|
games and ONLY on machines that are version 3.0 or greater. This cannot
|
|
be done on an empty space, a paid player must be the one doing this trick.
|
|
|
|
Why do this? Well, if you have a BIG lead over 20 points versus an opponent,
|
|
the Computer will try to balance out things by making your opponent's
|
|
shots go in better, while making you go ice cold. ("Can't buy a bucket!")
|
|
This happened to me when I played Mullin in a one-player game versus
|
|
Minnesota. Very early in the first quarter, I went on fire and opened
|
|
a 21-5 lead. Then, in the second quarter, I went cold, lost the big lead
|
|
and the Computer kept a balance until the last quarter. I couldn't make
|
|
any shot during the last minute of the game and lost by 5 points. *sigh* :(
|
|
|
|
SHOOTING PERCENTAGE: At "Tonight's match up", spin joystick clockwise and
|
|
rapidly tap all three buttons at once until tip-off. Whenever anyone takes
|
|
a shot (not a dunk), a small number between 01% and 99% will show below the
|
|
credit counter.
|
|
|
|
This is the percent chance your shot has on going in. I have seen some
|
|
01% to 05% shots from LONG range go in with nothing but net, and I have also
|
|
seen some 99% percent layups miss horribly off the mark, so don't take the
|
|
percentage at it's value all the time. It is now known what "Learning Mode 2"
|
|
is, so we know it doesn't matter if more than one person does this.
|
|
|
|
On older versions of NBA Jam (2.0 and earlier) the Computer would flash the
|
|
message, "Shot % display activated". On versions that are 3.0 and later,
|
|
the Computer will say, "Shot % display activated - Learning Mode 2".
|
|
The Shot Percentage IS Learning Mode 2.
|
|
|
|
This is the other powerup that can only be done by a paid player.
|
|
|
|
There is a Learning Mode 1 and a Learning Mode 3. Mark Turmell would not
|
|
tell us what they are or how to get them. A small hint about the Shot
|
|
Percentage, it shows a consistent pattern from any given spot on the
|
|
court. In other words, Petrovic is consistently 50-55% from one spot
|
|
and may be 10-15% from another.
|
|
|
|
Your shot percentage is affected by the following things, being on fire,
|
|
proximity to basket, defence you face, and the lead of the game if the
|
|
computer assistance isn't turned off.
|
|
|
|
DESIGN TEAM SCREEN: The Design Team screen will cycle through normally
|
|
once every 10-15 minutes when no one is playing, but a shortened version
|
|
of the Design Team Screen can be done in this manner. Hold down
|
|
all three buttons on Players 1 and 2 side, and hold the joysticks up
|
|
at the same time. Then, you have to time this right, release all buttons
|
|
at once, and pull down on both joysticks at the same time. The Design Team
|
|
screen will come up, cycle out, then show the current version of the game.
|
|
|
|
SPECIAL GUEST STARS:
|
|
|
|
There are 18 Special Guests in NBA JAM, there were plans for lots more
|
|
of Special Guests, including Godzilla, Dennis Rodman of the Pistons,
|
|
Jim Jackson of the Mavs, Raiden of MORTAL KOMBAT!!!! But, to save memory
|
|
and to make the game more challenging, the final cut was brought down
|
|
to 18. 13 are made public, in this guide, and in VG&CE August '93.
|
|
Five did not wish to make their codes public, including Felecia Turmell,
|
|
Lorainne Olivia and Kerri Kendall Hoskins. (Yes, three females). You
|
|
should check out the cover of VG&CE, in the corner is a shot of Kerri
|
|
taking it to the Hoop for a SUPER JAM, and knocking down Sir Charles
|
|
in the process!
|
|
|
|
The Special Guests are people who either work for Bally/Midway/Williams
|
|
in production of this game, or some of their good friends.
|
|
|
|
In machines that are Version 2.0, the special guests had their own jerseys,
|
|
but in 3.0, that has been fixed so that they wear the teams jersey. This
|
|
was a rather confusing bug, especially if you picked the Lakers to go against
|
|
Two Turmells on Charlotte. Turmell's jersey color was that of the Lakers,
|
|
although his favorite team is the Detroit Pistons. He made them the
|
|
strongest team on NBA JAM. :)
|
|
|
|
They can be found by entering their initials and birthdate before picking
|
|
teams. Though it may seem that the Special Guests inherit the stats of the
|
|
person they substitute for, the Special Guests seem to have their own
|
|
advantages and disadvantages over the character they substitute for.
|
|
We haven't yet found out the advantages and disadvantages for all the
|
|
special guests, those we know, we've listed. We'll put in the next
|
|
posting the complete list of advantages and disadvantages.
|
|
|
|
TURMELL: Enter MJT and the birthdate March 22nd. Mark J. Turmell is
|
|
the main designer and programmer for NBA JAM. Look for improved three
|
|
shooting, but at a slight cost of dunking and defense. We recommend you put
|
|
Turmell on in place of Mullin for the Golden State Warriors.
|
|
|
|
AIR MORRIS: Enter WIL and the birthdate January 1st. On older versions,
|
|
you may have to wait for seven seconds before entering January. You can look
|
|
for improved dunking ability, but at the cost of three shooting. You can
|
|
substitute him for any good dunking player. Try him in place of Shaq.
|
|
Also look on the scoreboard during periods for the ad for Air Morris.
|
|
The scoreboard will show his face in a side profile, a single shoe and
|
|
a jet plane.
|
|
|
|
CARLTON: Enter JMC and the birthdate August 5th. He's kind of small, so we
|
|
suggest you put him on in place of Spud Webb.
|
|
|
|
DIVITA: Enter SAL and the birthdate February 1st. Sal Divita did the artwork
|
|
for NBA Jam, as well as some graphics work on Mortal Kombat. All around, expect
|
|
more speed defensively and offensively from Divita.
|
|
|
|
GOSKIE: Enter TWG and the birthdate December 7th. During the game, he looks
|
|
an awful lot like U. K. Basketball player Gimel Martinez, but that might be
|
|
just my imagination.
|
|
|
|
HEY: Enter JWH and the birthdate Sept. 20th. This is Jon Hey, another
|
|
familiar face on the Design Team screen, the one in the checkered shirt
|
|
and glasses, sticking his tongue out to the rest of the world.
|
|
|
|
HOWARD: Enter HOW and the birthdate July 15th. Yes, this is the same Howard
|
|
that played basketball for the DePaul Blue Devils, now on the Utah Jazz.
|
|
If you play the Jazz with him, put him on in place of Karl Malone.
|
|
|
|
LIPTAK: Enter SL(space) and the birthday June 24th. Shawn Liptak is the one
|
|
on the design team screen with a basketball for a brain.
|
|
|
|
NEWCOMER: Enter JRN and the birthday June 18th. On the Select Team screen,
|
|
look for him in a yellow T-shirt, glasses, mustace and beard.
|
|
|
|
OURSLER: Enter SNO and the birthdate January 3rd. Turmell didn't know
|
|
who I was talking about at first, but when I told him we nicknamed him
|
|
"Snowman", because of his initials, he knew INSTANTLY who we were
|
|
talking about On the Select Team screen, where you'll see Goskie in place,
|
|
he'll bear a strong resemblance to old-time movie comic Oliver Hardy, with
|
|
mustache and Derby Hat. He even wears the hat while he's playing the game,
|
|
you can see this if you have Big Head set.
|
|
|
|
PETRO: Enter GNP and the birthdate October 8th. George N. Petro is the main
|
|
designer of Terminator 2: Judgement Day.
|
|
|
|
RIVETT: Enter RJR and the birthdate January 17th. Jamie Rivett helped with
|
|
the AutoStat portion of NBA JAM.
|
|
|
|
SCOTT: Enter TON and the birthday July 3. Tony Scott, another of the
|
|
Chicago Street Basketball elite, helped with digitizing the player movements
|
|
and performed many of the special dunks.
|
|
|
|
As of this revision, these are the thirteen confirmed special guests.
|
|
|
|
Special guests, such as Felecia Turmell, Lorainne Olivia and Kerri Hoskins
|
|
DO exist, but they did not wish to have their codes made public at this
|
|
particular time.
|
|
|
|
We are changing the policy on discovery of Special Guests.
|
|
|
|
If you know of any more guests, send us E-mail about them ONLY.
|
|
DO NOT post new codes, unless you can guarantee their authenticity. This
|
|
Prodigy fiasco recently brought a lot of complaints to me. :(
|
|
|
|
TANK GAME: Players 1 and 2 hold down all three buttons and hold down joystick
|
|
at "Tonight's match up". Player 1 enters tank game, controls tank with
|
|
joystick; left, right, forward, reverse, fires at tanks with any button.
|
|
If your tank gets hit too many times, the message, "You are dead!" flashes on
|
|
the screen, so be alert. Spectre or Battlezone players should have no
|
|
difficulty. Shot tanks make the sound of a backboard breaking.
|
|
If Player 1 survives long enough in the Virtual world, the game will say
|
|
"All players powerup". After the Tank Game, the basketball game should start
|
|
normally, plus any powerups, i. e. everyone has big head, defensive,
|
|
offensive, intercept power-ups, shot percentage is on in Learning Mode 2.
|
|
|
|
Version 2.0 machines can end the game at this screen, much to the dismay
|
|
of other players, especially if everyone has put in for a full game. And
|
|
if this happens, the winners don't stay for free, because there weren't
|
|
any winners. 2.0 machines can also end the game if the messages,
|
|
"All players powerup!", "You survived!", pop up.
|
|
|
|
NBA Jam machines that have a Version 3.0 update chip installed will no
|
|
longer end the game if the screen says, "You are dead!", nor end it if you
|
|
survive long enough to get "All players powerup!". On 3.0 machines, there
|
|
will be no message, "You survived!". Instead, it will just give you the
|
|
message "All players powerup!", then fade out and fade in the tip-off.
|
|
|
|
---------------------------------------------------------------------------
|
|
5. Winning the game.
|
|
|
|
If you beat all 27 teams, you are in for a treat.
|
|
|
|
Besides the two babes who offer you congratulations.
|
|
|
|
According to Turmell, one who has beaten all 27 teams can then face
|
|
off with the computer in new challenges.
|
|
|
|
The code checks to see if you have defeated all 27 teams.
|
|
If you have, the random chance of getting an All-Star team is a 5% chance
|
|
that you will get the random two All-Star team. This assumes you have
|
|
only a one-player game or you are playing with a teammate who has also
|
|
defeated all 27 teams.
|
|
|
|
As has been said before, there may be a problem in the code with this
|
|
feature. If you GET an All-Star team, by all means, tell us in DETAIL
|
|
what you see, along with conditions at the time you got it.
|
|
|
|
---------------------------------------------------------------------------
|
|
6. Special thanks go to:
|
|
|
|
Mark J. Turmell, at Williams/Bally/Midway in Chicago for answering every
|
|
question we had about NBA JAM.
|
|
|
|
People keep asking us, "Wow, you know Turmell? What's his number?"
|
|
I made a promise to Mr. Turmell not to give out his number to the Net.
|
|
I don't think he wants people calling him on the horn all the time, but he
|
|
does appreciate the Net, and our work to produce this, and the pats on the
|
|
back he's gotten from everyone for the great job he did on this game.
|
|
(Yes, he HAS seen this FAQ! :)
|
|
|
|
Ed Boon, also of Williams/Bally/Midway for correcting us on the Special
|
|
Guests and their duties at W/B/M. :)
|
|
|
|
foregone@u.washington.edu (Carl Chavez) for providing us with the bones
|
|
of the FAQ, where we corrected some general errors, along with providing
|
|
information on new power-up tricks.
|
|
|
|
jimhsu@athena.mit.edu (Jim Hsu) for helping us with info on turbo and fire.
|
|
|
|
Jon.Taylor@uuserv.cc.utah.edu (Jon Taylor) for giving us five new
|
|
Special Guest codes!
|
|
|
|
justin@seas.smu.edu (Justin Anderson) for providing us with the code
|
|
for Petro, as well as the confirmed Defensive and Intercept power-up
|
|
code combination, along with the new power-up combinations! :)
|
|
|
|
eric@parcplace.com (Eric Ching) for providing Shawn Liptak's code. :)
|
|
|
|
spam@ccs.northeastern.edu (The Immortal Spam / Eric Holma) for providing
|
|
Carlton and Newcomer's codes, although I got the Carlton code from some
|
|
unknown user at the University of Chicago, whom I'd like to thank too! ;)
|
|
|
|
The Kentucky Arcade, for providing us with two NBA JAM machines, as well as
|
|
two Neo-Geo's, two Street Fighter II: Championship Editions, two X-Men,
|
|
two Ms. Pac-Man's, two Galaga's and three Mortal Kombat's.
|
|
|
|
Is it my imagination, or is the Kentucky Arcade becoming more and more like
|
|
a Noah's Arcade? ;)
|
|
|
|
----------------------------------------------------------------------------
|
|
II. NBA Jam Tournament Editon Arcade
|
|
----------------------------------------------------------------------------
|
|
1. NBA Jam Tournament Edition General Info
|
|
|
|
With the huge success of the 1993 arcade hit of the year, NBA Jam, Midway/
|
|
Williams has brought out its sequel, NBA Jam Tournament Edition. Featured are
|
|
three players per team (with substitutions at halftime), even more secret
|
|
players/codes, and sharper graphics. NJTE is guaranteed to be a hit, if
|
|
arcade operators don't set the game to be $2.00 for a full game. :( Players
|
|
are also rated in more categories now, one of which is clutch, how able that
|
|
player is to hit a basket with a short amount of time remaining.
|
|
|
|
-Fast Eddie-
|
|
|
|
---------------------------------------------------------------------------
|
|
2. NBA Jam Tournament Secret Characters
|
|
|
|
Unfortunately, some of these codes have *NOT* been confirmed.
|
|
|
|
Grim Reaper: Initials GRM, birthday of October 31st.
|
|
|
|
John Tobias: Enter TOB and August 24th. NBA Jam Tournament Edition
|
|
programmer?
|
|
|
|
Kong: Intials KNG and birthday of January 16th.
|
|
|
|
Loraine Olivia: The initials are LOR and the birthdate is February 20th.
|
|
To play as her, hit L with Turbo, O with Shoot, R with Pass,
|
|
February with Turbo, and 20 with Shoot. This will allow you
|
|
to play as the *ELUSIVE* Playboy cheerleader! Thanks to The
|
|
Blue Angel for the code.
|
|
|
|
Raiden: Enter RAD with birthday July 9th. Of MK and MK2 fame.
|
|
|
|
Reptile: Enter RPT with birthday of November 11th. From MK and MK2.
|
|
|
|
Scottie Pippen: Enter initials PIP and birthday September 25th. Also in the
|
|
regular version of NBA Jam and Tournament. If you use this
|
|
code, you can have two Pippens on the same team (if you
|
|
choose the Bulls).
|
|
|
|
Sub-Zero: Enter the intials SUB and birthday December 5th. From William's MK
|
|
and MK2.
|
|
|
|
???: Initials LTD, birthday April 30th.
|
|
|
|
???: Initials ML_, birthday May 25th.
|
|
|
|
???: Initials BCP, birthday May 9th.
|
|
|
|
VERY UNCONFIRMED!:
|
|
|
|
???: Initials PCB, birthday May 9th.
|
|
|
|
???: Initials HAK, birthday January 21st.
|
|
|
|
???: Initials PAT, birthday August 5th.
|
|
|
|
???: Initials BRK, birthday February 20th.
|
|
|
|
???: Initials DCC or DCL, birthday June 21st.
|
|
|
|
-= Fast Eddie =-
|
|
|
|
---------------------------------------------------------------------------
|
|
3. NBA Jam Tournament Codes
|
|
|
|
Shrink Characters: At the versus screen, hold down/right (at the angle), and
|
|
press turbo, shoot, and pass simultaneously three times.
|
|
The players on the court will be about 30% smaller.
|
|
|
|
Team Swap: Right and Pass. This allows you to change your team's players.
|
|
|
|
Tournament Mode: Right + turbo, shoot, and steal held down at VS. screen.
|
|
This disallows powerups, special characters, and other
|
|
cheats.
|
|
|
|
-=/ Fast Eddie /=-
|
|
|
|
---------------------------------------------------------------------------
|
|
III. NBA Jam SNES
|
|
---------------------------------------------------------------------------
|
|
1. NBA Jam SNES Mini-Review by Jonathan Owen:
|
|
|
|
Well, after finally getting to play with NBA Jam for about four hours on
|
|
Wednesday (11 to 3 am) I am prepared to do a mini review. I will break down
|
|
the game into several catagories and I would like the reader to keep in mind
|
|
that this is version 1.0 and not a final version.
|
|
|
|
Graphics: 10. The court looks incredible with great effects and all the
|
|
player animations are there, although the scaling is left out. The players
|
|
are smaller than the arcade, but every dunk and every animation is included.
|
|
Not to mention the quality FMV in the halftime show.
|
|
|
|
Sound: 8. The intro music and music throughout the game (intermissions, etc.
|
|
is cheezy and the voice samples are not straight from the arcade. Hopefully,
|
|
more voice will be added since all it says now is intercepted, wide open,
|
|
wild shot, 2 points and other plain sayings... No "Delivers a facial" or
|
|
"Is it the shoes" nor are there any names in the speech. The samples are
|
|
good, but many of the trademarks are missing and that's one thing that adds
|
|
to the game in my opinion.
|
|
|
|
Game Play: 9. The game plays like a dream... no more MK sucks because the
|
|
gameplay sucks... NBA Jam plays very well and the controller can be config-
|
|
ured so that you can become comfortable with the gamepad... for arcade feel
|
|
you can use a stick. I do have one reservation and that is that some players
|
|
with full or near-full dunk meters sometimes can't dunk from as far away as
|
|
others. Otherwise, I have no complaints as to the gameplay.
|
|
|
|
Fun Factor/ Replayability: 10. This game sucked down $350,000,000 worth of
|
|
quarters and definitely would get my money. The computer is very challenging
|
|
even on the normal level, and I consider myself a very good NBA Jam player.
|
|
Two player mode is great, and I'm sure 4 player is cool as well.
|
|
|
|
Overall : 9. Overall, I would give this version a 9 because the bone
|
|
shattering dunks don't have the same impact without the "Oh My"s and the
|
|
"Jams it in"s... add this Acclaim and I would have no problem giving this
|
|
game a perfect 10. I mean, a 16 bit machine doing this game so well...
|
|
hope to see it on the Jag by Xmas... :-) Anyway, the game is great and I
|
|
would recommend it to anyone out there. Although the die hard NBA Jam fan
|
|
may find the missing commentary unsettling at first, the gameplay, graphics
|
|
and fun will put that in the back of your mind.
|
|
|
|
Feel free to send any specific questions to owen@rex.cs.tulane.edu.
|
|
|
|
---------------------------------------------------------------------------
|
|
2. SNES NBA Jam Passwords! (for V1.0)
|
|
|
|
a. 26-0 Season Password
|
|
For a 26-0 season, just one more win to see the ending, type in the initials
|
|
DAN and enter this password:
|
|
|
|
Q4DDBGX
|
|
ZXJBT3H
|
|
|
|
I don't want to spoil the ending for you all, but it is pretty good, not
|
|
the best, but of course the game might not be final. As of this version 1.00,
|
|
the ending does not depend on what skill level you put it on, so put it on
|
|
easy and kill the computer.
|
|
|
|
b. Other Passwords
|
|
|
|
All with the initials DAN:
|
|
(W-L) Password
|
|
1-0 4QH3FCD / SYCGYCJ
|
|
2-0 XPFXCLC / QKLFWCJ
|
|
3-0 BNCSFBB / NRBCTCJ
|
|
4-0 VQGZF3Z / RP31XYL
|
|
5-0 3XCSFBB / NPXCTBN
|
|
6-0 XQG4C3Z / RMT1X2L
|
|
7-0 2NBV32X / MPSYSDG
|
|
8-0 QMF25LC / QM5DWBJ
|
|
9-0 ZH115J3 / GSK4MLS
|
|
10-0 SLCX3BC / NFCCTZJ
|
|
11-0 3PKG3MG / V5NG1RJ
|
|
12-0 RHZY5DV / FJFVL3Q
|
|
13-0 1VCX5BC / NQYCT3J
|
|
14-0 PNG4331 / RNV1XTG
|
|
15-0 YLBV32Y / MQTTS1G
|
|
16-0 N5QY4DV / FK1QLYR
|
|
17-0 XKR14J4 / LTMDMCT
|
|
18-0 Q3VCBFX / PRJ2Q3R
|
|
19-0 Z1QYBDV / KTHZGFR
|
|
20-0 NW5G4MG / Z2QLW1K
|
|
21-0 XQT5445 / N3ZFK1T
|
|
22-0 QPR1BH4 / LPCDG1T
|
|
23-0 ZWFGBLG / ZGGLVHK
|
|
24-0 NF1F4J2 / Q1DGL1T
|
|
25-0 XWST4PY / HR1YCYR
|
|
26-0 Q4DDBGX / ZXJBT3H
|
|
27-0 Z354B2W / X445R3H
|
|
28-0 NKSW43Y / KM5CDPT
|
|
29-0 XH5442W / X2V5R1H
|
|
30-0 QF1VB1T / SJT3MRH
|
|
31-0 ZH54B2W / X4V5R3H
|
|
32-0 NY3T4YP / JKRYCPR
|
|
33-0 X5M442W / X2BTR1K
|
|
34-0 Q3HVB1T / SJ5RMRK
|
|
35-0 Z5M4B2W / X4BTR3K
|
|
|
|
c. Strange Codes
|
|
|
|
JML - DZRBS3W / D223LTW -- 168W-11L, Winning Streak 165
|
|
DAN - N4QY4DV / 4K1QLYR -- 16W-192L, Streak 16
|
|
MON - PXL1J1V / N335JS3 -- 30W-244L, Streak 249 (?)
|
|
JWH - JVXX1C3 / NSD2ZWG -- 60W-203L, Streak 44
|
|
JWH - 1SXTDZT / JZZHQCM -- 151W-223L, Streak 125
|
|
GNP - VQ1S3VQ / NR15VYG -- 177W-127L, Streak 139
|
|
|
|
Once again, try hacking passwords of special players in the arcade, like WIL,
|
|
SAL, and MJT. It surely won't be easy to find these special player codes
|
|
without help!
|
|
|
|
--=/ Fast Eddie /=--
|
|
|
|
---------------------------------------------------------------------------
|
|
3. SNES NBA Jam Codes (for V1.0):
|
|
|
|
a. Defense Power-Up Trick
|
|
|
|
At the "Tonight's Match-Up" Screen, tap the shoot or steal button eight times.
|
|
If you do this correctly, there will be a Def. Power-Up signal before tipoff
|
|
under your player's bar. You now can effectively goal-tend everytime by just
|
|
standing near the net and jumping up as the ball comes near.
|
|
|
|
b. Powerup Dunks Trick
|
|
|
|
At the "Tonight's Match-Up" screen, rotate the joystick or joypad 360 degrees
|
|
clockwise or counter-clockwise starting from the top (making sure you hit each
|
|
spot), then tap the turbo button seven times. If you do this right, there will
|
|
be a sign stating that you have Powerup Dunks. The player that you powerup can
|
|
now do ALL the special dunks, from as far away as half-court.
|
|
|
|
c. Powerup Fire Trick
|
|
|
|
At the "Tonight's Match-Up" screen, press the B button five times (no matter
|
|
what button configuration), then hold up and the shoot button until tipoff. If
|
|
done correctly, there will be a Powerup Fire sign just before tipoff. This
|
|
will allow the person with Powerup Fire to be on fire for the whole game. They
|
|
will also have unlimited turbo and can goaltend for the whole game as well.
|
|
|
|
d. Shooting Percentage Trick
|
|
|
|
Before playing selecting your team, turn on turbo for all three of your
|
|
buttons. At the "Tonight's Match-Up" screen, rotate your joystick or joypad
|
|
360 degrees clockwise continuously while holding down all three buttons (for
|
|
turbo) until tipoff. If done properly, there will be a sign stating "Shot
|
|
% display activated." Now everytime you take a shot (not including dunks
|
|
or layups) there will be a small square in the lower right-hand corner
|
|
telling you the probability of your shot going in, from 05% from past midcourt
|
|
to 99% when on fire. However, the % does not really mean much, since you can
|
|
often make an 05% shot and can miss 99% shots regularly. The shot percentage
|
|
is affected by being on fire, closeness to the basket, defenders in your face,
|
|
the difference of points between the two teams, and if computer assistance is
|
|
turned on or off in the Options screen.
|
|
|
|
e. Other
|
|
|
|
If anyone has any other codes, contact Fast Eddie on the best console
|
|
boards around or mail him through fe@u.washington.edu in Internet mail.
|
|
Try the initials for the arcade NBA Jam in the home version, then try and
|
|
hack the passwords. Jam it home, guys!
|
|
|
|
-=/ Fast Eddie /=--
|
|
|
|
---------------------------------------------------------------------------
|
|
4. SNES NBA Jam Special Characters
|
|
|
|
One quick note: This DOES NOT work with V1.0 (Romkids version).
|
|
|
|
Mark Turmell (MJT): At the initials entering screen, put in M and J first.
|
|
Then move the cursor to T. Before hitting T, hit button
|
|
R, Start, and A.
|
|
|
|
President Bill Clinton (ARK): At the initials screen, put in A and R first.
|
|
Then move the cursor to K. Before hitting K, hit
|
|
button L, button R, and X.
|
|
|
|
Vice-President Al Gore (NET): At the initials screen, put in N and E first.
|
|
Then move the cursor to T and hit button L,
|
|
button R, and A.
|
|
|
|
From Gamepro Magazine 3/94 Issue
|
|
|
|
Addendum: There has been a file named NBATRAIN.ZIP created by Que and Stix in
|
|
which you can make an .IPS patch for NBA Jam V1.0 to play as one of
|
|
eleven special characters:
|
|
|
|
1. Carlton - from arcade
|
|
2. Dilophosaur - ?
|
|
3. Divita - from arcade
|
|
4. Hey - from arcade
|
|
5. Goskie - from arcade
|
|
6. Liptak - from arcade
|
|
7. Rivett - from arcade
|
|
8. T-Rex - ?
|
|
9. Triceratops - ?
|
|
10. Turmell - from arcade
|
|
11. Velociraptor - ?
|
|
|
|
What's with all the dinosaurs? Anyways, cool patch guys!
|
|
|
|
---------------------------------------------------------------------------
|
|
IV. NBA Jam Genesis
|
|
---------------------------------------------------------------------------
|
|
1. Genesis NBA Jam Special Characters
|
|
|
|
Mark Turmell (MJT): At the initials entering screen, put in M and J first.
|
|
Then move the cursor to T. Before hitting T, hit start
|
|
and A.
|
|
|
|
President Bill Clinton (ARK): At the initials screen, put in A and R first.
|
|
Then move the cursor to K. Before hitting K, hit
|
|
start and A.
|
|
|
|
Vice-President Al Gore (NET): At the initials screen, put in N and E first.
|
|
Then move the cursor to T and hit start and B.
|
|
|
|
From Gamepro Magazine 3/94 Issue
|
|
|
|
---------------------------------------------------------------------------
|
|
2. Speech found in Genesis version
|
|
|
|
Boom Shaka Laka! - (my personal favorite!)
|
|
Can't buy a bucket!
|
|
For two!
|
|
Grabs the rebound!
|
|
He's heating up!
|
|
He's on fire!
|
|
Head fake
|
|
Hello!
|
|
Is it the shoes?
|
|
It's a turnover!
|
|
Jams it in!
|
|
Oh my!
|
|
Puts up a brick!
|
|
Rejected!
|
|
Swish!
|
|
The nail in the coffin!
|
|
|
|
--=< F a s t E d d i e >=--
|
|
|
|
---------------------------------------------------------------------------
|
|
V. NBA Jam Misc.
|
|
---------------------------------------------------------------------------
|
|
1. Players in NBA Jam
|
|
|
|
From pictures in Video Games magazine (2/94):
|
|
(+?) means that they possibly might be in the SNES or Genesis versions
|
|
|
|
1. Air Morris - Special Guest Star in Arcade +?
|
|
2. Anderson, Kenny - New Jersey Nets guard, in SNES/Genesis
|
|
3. Anderson, Nick - Orlando Magic forward, in SNES/Genesis
|
|
4. Augmon, Stacy - Atlanta Hawks guard, in SNES/Genesis
|
|
5. Barkley, Charles - Phoenix Suns forward, in Arcade/SNES/Genesis
|
|
6. Benjamin, Benoit - Seattle Supersonics center (now with the New Jersey
|
|
Nets), in Arcade Only
|
|
7. Brown, Dee - Boston Celtics guard, in SNES/Genesis
|
|
8. Carlton - Special Guest Star in Arcade +?
|
|
9. Clinton, Bill - Special Guest Star in SNES/Genesis version
|
|
10. Coleman, Derrick - New Jersey Nets forward, in Arcade/SNES/Genesis
|
|
11. Coman - Special Guest Star in Arcade
|
|
12. Daugherty, Brad - Cleveland Cavaliers center, in Arcade/SNES/Genesis
|
|
13. Divac - L.A. Lakers center, in Arcade/SNES/Genesis
|
|
14. Divita, Sal - Special Guest Star in Arcade +?
|
|
15. Drexler, Clyde - Portland Trailblazers guard, in Arcade/SNES/Genesis
|
|
16. Edwards, Blue - ????? guard, in SNES/Genesis
|
|
17. Elliot, Sean - San Antonio Spurs guard, in Arcade/SNES/Genesis
|
|
18. Ellis, LaPhonso - Denver Nuggets forward, in SNES/Genesis
|
|
19. Ewing, Patrick - New York Knicks center, in Arcade/SNES/Genesis
|
|
20. Flea - the singer?, Special Guest Star in SNES/Genesis
|
|
21. Gill, Kendall - Seattle Supersonics guard, in Arcade (with Charlotte) and
|
|
Genesis
|
|
22. Gore - Vice-President?, Special Guest Star in SNES or Genesis
|
|
23. Goskie - Special Guest Star in Arcade +?
|
|
24. Grant, Harvey - Chicago Bulls forward, in Arcade/SNES/Genesis
|
|
25. Grant, Horace - Portland Trailblazers forward, in SNES/Genesis
|
|
26. Gugliotta, Tom - Washington Bullets forward, in SNES/Genesis
|
|
27. Hardaway, Tim - Golden State Warriors guard, in Arcade/SNES/Genesis
|
|
28. Harper, Ron - L.A. Clippers forward, in SNES/Genesis
|
|
29. Harper, Derek - ???? forward, in Arcade (with Dallas)/SNES/Genesis
|
|
30. Hawkins, Hersey - Philadelphia 76ers forward, in Arcade Only
|
|
31. Hey - Special Guest Star in Arcade +?
|
|
32. Hornacek, Jeff - Philadelphia 76ers forward, in SNES/Genesis
|
|
33. Howard - Special Guest Star in Arcade +?
|
|
34. Iuzzolino - former Dallas Mavericks guard, in Arcade Only
|
|
35. Jackson, Jim - Dallas Mavericks guard, in SNES/Genesis
|
|
36. Johnson, Kevin - Phoenix Suns guard, in SNES/Genesis
|
|
37. Johnson, Larry - Charlotte Hornets forward, in Arcade/SNES/Genesis
|
|
38. Kemp, Shawn - Seattle Supersonics guard, in Arcade/SNES/Genesis
|
|
39. Laettner, Christian - Minnesota Timberwolves center, in SNES/Genesis
|
|
40. Laimbeer, Bill - former Detroit Pistons center, in Arcade/SNES/Genesis
|
|
41. Lewis, Reggie - late Boston Celtics forward, in Arcade Only
|
|
42. Liptak - Special Guest Star in Arcade +?
|
|
43. Lohaus, Brad - Milwaukee Bucks forward, in SNES/Genesis
|
|
44. Majerle, Dan - Phoenix Suns forward, in Arcade Only
|
|
45. Malone, Karl - Utah Jazz forward, in Arcade/SNES/Genesis
|
|
46. Manning, Danny - L.A. Clippers forward, in Arcade/SNES/Genesis
|
|
47. Maxwell, Vernon - Houston Rockets forward, in SNES/Genesis
|
|
48. McHale, Kevin - former Boston Celtics forward, in Arcade Only
|
|
49. McKey, Derrick - Indiana Pacers forward, in Arcade Only (with Seattle)
|
|
50. McLearn - Special Guest Star in Arcade +?
|
|
51. Miller, Reggie - Indiana Pacers forwad, in Arcade/SNES/Genesis
|
|
52. Miner, Harold - Miami Heat guard, in SNES/Genesis
|
|
53. Moon, Warren - Special Guest Star, QB for Houston Oilers, appears in
|
|
SNES/Genesis
|
|
54. Mourning, Alonzo - Charlotte Hornets center, in SNES/Genesis
|
|
55. Mullin, Chris - Golden State Warriors guard, in Arcade/SNES/Genesis
|
|
56. Mutombo, Dikembe - Denver Nuggets center, in SNES/Genesis
|
|
57. Newcomer - Special Guest Star in Arcade +?
|
|
58. O'Neal, Shaquille - Orlando Magic center, in Arcade Only
|
|
59. Oakley, Charles - New York Knicks forward, in Arcade Only
|
|
60. Olajuwon, Hakeem - Houston Rockets center, in Arcade/SNES/Genesis
|
|
61. Oursler - Special Guest Star in Arcade +?
|
|
62. P Funk - Special Guest Star SNES/Genesis
|
|
63. Parish, Robert - Boston Celtics center, in SNES/Genesis
|
|
64. Person, Chuck - Minnesota Timberwolves forward, in SNES/Genesis
|
|
65. Petro - Special Guest Star in Arcade +?
|
|
66. Petrovic, Drazen - late New Jersey Nets guard, in Arcade Only
|
|
67. Pippen, Scottie - Chicago Bulls forward, in Arcade/SNES/Genesis
|
|
68. Porter, Terry - Portland Trailblazers guard, in Arcade/SNES/Genesis
|
|
69. Price, Mark - Cleveland Cavaliers guard, in Arcade/SNES/Genesis
|
|
70. Rice, Glen - Miami Heat forward, in SNES/Genesis
|
|
71. Richmond, Mitch - Sacramento Kings guard, in Arcade/SNES/Genesis
|
|
72. Rivett - Special Guest Star in Arcade +?
|
|
73. Robinson, David - San Antonio Spurs center, in Arcade/SNES/Genesis
|
|
74. Schrempf, Detlef - Seattle Supersonics forward, in Arcade (with Indiana),
|
|
SNES (with Indiana), and Genesis
|
|
75. Scott - Special Guest Star in Arcade +?
|
|
76. Seikaly, Rony - Miami Heat center, in Arcade/SNES/Genesis
|
|
77. Skiles, Scott - Orland Magic guard, in Arcade/SNES/Genesis
|
|
78. Smith, Kenny - Houston Rockets guard, in Arcade Only
|
|
79. Starks, John - New York Knicks guard, in SNES/Genesis
|
|
80. Stockton, John - Utah Jazz guard, in Arcade/SNES/Genesis
|
|
81. Thomas, Isiah - Detroit Pistons guard, in Arcade/SNES/Genesis
|
|
82. Tisdale, Wayman - Sacramento Kings forward, in Arcade/SNES/Genesis
|
|
83. Turmell - Special Guest Star in Arcade +?
|
|
84. Vogel - Special Guest Star in Arcade +?
|
|
85. Weatherspoon, Clarence - Philadelphia 76ers forward, in SNES/Genesis
|
|
86. Wilkins, Dominique - Atlanta Hawks forward, in Arcade/SNES/Genesis
|
|
87. Worthy, James - L.A. Lakers forward, in Arcade/SNES/Genesis
|
|
88. ? - Special Guest Star, in SNES/Genesis, seen in Video Games Magazine,
|
|
but no name
|
|
89. ? - Special Guest Star, in SNES/Genesis, seen in Video Games Magazine,
|
|
but no name
|
|
90. ? - Special Guest Star, in SNES/Genesis, seen in Video Games Magazine,
|
|
but no name
|
|
91. ? - Special Guest Star, in SNES/Genesis, seen in Video Games Magazine,
|
|
but no name
|
|
92. ? - Special Guest Star, in SNES/Genesis, seen in Video Games Magazine,
|
|
but no name
|
|
|
|
-- Fast Eddie --
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
@BEGIN_FILE_ID.DIZ
|
|
NBA Jam Tips & Info v17 [1/1]
|
|
New Secret Player Codes & NBA Jam
|
|
Tournament Edition Codes
|
|
-= / Produced by Fast Eddie / =-
|
|
@END_FILE_ID.DIZ
|
|
|
|
|