339 lines
17 KiB
Plaintext
339 lines
17 KiB
Plaintext
*** Mega Man X 2 FAQ v1.5 ***
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What's new:
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- A new way to get the heart in the Snail Stage
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- Revised Boss strategy
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- Another Full Power site listed.
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- SUPER POWER UP REVEALED!!! ***SHORYUKEN*** Dragon Punch!!!
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Techniques on beating the bosses; Number in ()s is the ease of beating
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the bosses with the X-Buster, 1 - easy ... 5 - hard
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Moth (1) - The Moth is fairly easy to beat. Just keep powering up and
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beat the little "Bug" by hitting it as many times as you can while
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avoiding the trash. When the real bug morphs into the Moth, Continue
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to power up, while you continually dash underneath it. This will
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cause the Moth to stop dropping "dust" on you, ans prepare to fire at
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you. Just get to the opposite side and fire a big blast at him. The
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Ostrich projectile also works well against the Moth, but the Moth is
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definatly a guy to start off with.
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Pede (3) - The Pede is difficult since he teleports to any one of four
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corners and to hit him with the Buster requires you predict where he
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will be. However, with the Silk Shot, the Pede is really easy, plus,
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one shot of the Silk SHot will completely destory the Pede's annoying
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tail. All you have to do with the Silk shot is stand in the very
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center. If he appears on the floor, just fire right at him. If he
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appears on the ceiling, fire in the opposite direction and let the
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projectiles from the silks shot break up and nail him.
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Snail (5) - This guy can be incredibly annoying without the Pede's
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Magnet Shot. The reason is, only the magnet shock will knock the
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Snail out of his shell, and only for a little bit, til he charges back
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into it. When you hit him with the magnet, prepare to jump over the
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Snail as he is knocked out and flies to the wall. Try to time your
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next shot so he can't get back in all the way and fly up. If he does
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fly up, %90 of the time, he will just slow down time and come down
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exposed. Keep hitting him and jumping to avoid him.
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Ostrich (2) - The only strategy for this guy, if you use the X-Buster
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is to jump over him, or let him jump over you if he's bouncing. He's
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hard to dodge and does a lot of damage. If you have the SNail crystal
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however, he's a breeze. The crystal will shock him and force him to
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jump and and let out the "raining" projectile shot. Just nail him
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when he lands back down. It takes 20 seconds like this.
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Gator (1) - Another easy target for the X-Buster. The wire Sponge
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will also work well on him, but you may want to start with the Gator.
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Jump to one wall, and climb all the way to the top and stay there.
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When you see a wheel coming at you, jump off and away from the wall as
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the wheel approaches. Get back on the wall quickly and stay high to
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avoid the Gator when he jumps out. Then jump off and get to the other
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side. FIre shots at him when he's not flashing, and avoid the wheels
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or the Gatro himself if he drills at you. Other than drilling, the
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Gator will not move from his spot until he goes back underwater.
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Crab (4) - The wheel will wear right through the Carbs though force
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sheild. Use the wheel on the Crab and go from one side to the other,
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avoiding the crab as best as possible. It doesn't always work
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(especially if the water level is high), but sometimes, you can just
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stay on the top of one wall and fire wheels down at the Crab and stay
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there. You can hit the Crab sometimes as many as three times with one
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wheel this way.
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Stag (2) - The Stag's predictable pattern makes him incredibly easy to
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beat, even with the X-Buster, but if you have the bubbles, you can
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knock him off in about 15 seconds. All you have to do is wait for him
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to land from jumping around, hit him with bubbles, then jump to avoid
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the fire he shoots at your feet, and hit him again on the way down.
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Every time you hit him, he will chuck fire at your feet, so follow the
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pattern for a sure fire win.
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Sponge (2) - The Sponge is another wild one. The idea is to take him
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out as quickly as possible and the best way to do that is with the
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flame shots. Avoid the wire, and kill the little plants when you have
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the time. Keep hitting him whenever you get shots in. When he
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"burns" up, he's getting ready to fire electricity. If he does this,
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het about four or five "blocks" away from him and you should be safe.
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Fire again when he's vulnerable.
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X-Hunter Strategies:
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Agile: Agile is eay to beat if you can get to the walls fast enough.
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When he is standing on one side, jump to the opposite wall and stay
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roughly mid-way up. This will force Agile to throw his sword beam at
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you high enough so that it will go over your head if you drop to the
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ground fast enough. Power up your shot and take him out when you
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land. If he charges at you, just get to the other side and repeat.
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Violen: Violen is really tough since, while his ball does follow a
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sort of pattern, it is difficult to predict. You could try to power
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up the Buster and hit him, but this is usually to slow considering the
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damag his ball can do to you. Violen does hate Bubbles though, so hit
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him with as many as you can. If you are out of Bubbles, you could
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also try the wheel, since Violen will stay stationary while the ball
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is swinging around.
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Serges: He doesn't play fair by riding a platform hovering in the air
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with a force sheild. It's hard to hit him while he standing on it, so
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wait til he pops up in the air to release shots. He is weak against
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Fire, and the Flame weapon seems to do a good job at penetrating his
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force sheild as well, if you fire high enough (i.e. the tip of his
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head). Not too difficult compared to the other two.
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Boss order:
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Sponge -> Gator -> Crab -> Stag -> Moth -> Pede -> Snail -> Ostrich
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Strategy: The above order gives you a good idea on who to take out when.
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HOWEVER... It is a VERY good idea to go straight to the Ostrich any
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time after you've beaten the Gator in order to the Air Dash, and to
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then return to the Gator stage to pick up the Dual Blaster. The best
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time to attempt this would be after you've beaten the Stag so that you
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can get the heart in the Gator stage as well as the Energy Tank and
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heart in the Crab stage. The Sponge is not particularly weak to the
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Ostrich Projectiles, but if you do beat him with it, you see him split
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in half at the torso, so that's kind of cool.
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Power-up Capsules:
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Moth -> Armor: Needed - WHEEL
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In order to get the armor, start the stage, and enter the
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building. Atfer the first vacuum type duct that sucks garbage from
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the floor to the ceiling, send a wheel out on the ground before you
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have to jump up to a higher ledge. The wheel will dig down to where
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the capsule is.
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Snail -> Radar Sight: Needed - nothing
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After the long verticle climb, you come to a gap. You can
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fall down this gap and enter into the left. This is the easiest
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Capsule to find.
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Ostrich -> Air Dash: Needed - WHEEL
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Towards the very end of the stage, after the cycle, and the
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two scorpion like robots that reside indoors, and just before the last
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verticle drop, you will come to a 2 by 4 set of blue blocks, which the
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wheel will cut through and lead you to the Capsule.
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Gator -> Dual Buster: Needed - AIR DASH
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Right after you enter the Dinosaur's body, and fall down for
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the first time, you need to jump onto the right wall and air dash to
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the left wall on the other side, and work your up to find this
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capsule.
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*** DRAGON PUNCH LISTED BELOW
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Energy Tanks:
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Crab: Needed - DUAL BUSTER and BUBBLES
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When you get to the long horizontal underwater stage, and you
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see a energy up capsule inside of the rock, power up your bubble shot
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so that you are surrounded by bubbles. In water, this means you can
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jump all the way to the surface. Mega Man is capable of jumping along
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the surface, so you when you jukmp up to the surface, be sure to jump
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again real quick to get out of the water. you fill find the E. Tank
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to your left.
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Stag: Needed - nothing
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When you see the big "Beetle" robot that tries to ram into you
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at the beginging, jump onto it's back and let it take you to the top.
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Jump onto the ledge that is above where you started and move left.
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Sponge: Needed - nothing
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When you come to the bars that move up and down, jump on top
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of the first one, and dash jump (not air dash) to the left to the
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right side of the wall. Work your way up, and take the uper platforms
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to the right. It's past the extra life you will see.
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Pede: Needed - nothing (but the Dual Buster and Flame really helps)
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When you get to the part where the blocks fall and arrange
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into barriers, get to the last one where they fall from the ceiling
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like this: left right right left left right. After the first right
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block falls, race through there before the third one squashes you and
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you will see one lone block on the ceiling. Jump onto and dash jump
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(or power up the Flame shot) and try your best to make it to the right
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wall that hangs down. Jump up that wall to find the tank.
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Hearts:
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Sponge: Needed - nothing
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This heart is the easiest to get. It's right above and to
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your left of where you start. It's hidden in the wall.
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Moth: Needed - CRYSTAL
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When you start, use the crystal on the first sheild throwing
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robot and use him as a launch point for the wall above and tow your
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right. Work your way up that wall.
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Stag: Needed - nothing (But Dual Buster and Air Dash help a lot)
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You can see this heart clearly as you are forced up the
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volcano. The trick to getting it is speed as a barrier robot blocks
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your path. The easiest possible way to get it is to power up your
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dual blaster (let the first shot go so you don't have to hold down
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another button), And work your way up the volcano using the air dash
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at timed points. Fire at the robot ASAP and grab the heart.
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Pede: Needed - DUAL BUSTER and FLAME
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At the beginning, you see the searchlight motion detectors.
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When you get through this part, make sure you have not destroyed the
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very last robot box that drops from the ceiling if the alarms go off.
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Power up the flame shot and aim for that box to start working your way
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up through the ceiling.
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Ostrich: Needed - Turbo Cycle
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When you reach the 2nd Turbo Cycle, be sure to knock down
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every wall, including the one atop the cliff after the big jump, then
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head back, hop on the cycle, hold down the A button for Turbo speed,
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and make your way into the building and onto the ledge with all the
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spikes. Try not to run into the spikes though (even if you do, you'll
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still get the heart however)
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Crab: Needed - DUAL BUSTER and FLAME
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After the fish comes out, work your way above where the fish
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crashes through the floor. Jump off the wall, after you've powered up
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the Flame shot, and grab the side of one of the bars moving up and
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down. Work your way up from there.
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Gator: Needed - DUAL BUSTER and FLAME
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You can see this heart after you are forced to dismount the
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Mobile SUit in order to climb up the ladder. You will have to power
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up the flame shot once again and jump from the ledge on the right to
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make the jump over to the heart and avoid the spikes.
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Snail: Needed - Chain Wire (Sponge)
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When you start the stage and slide down the incline and hop in
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the Mobile Suit, jump back to the left and fall into the gap in the
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incline and work your way to the left. From the ledge, Dash jump (and
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be sure to hold down jump so the robot will fly longer), but as soon
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as the robot stops flying, jump out of the robot. The ONLY way to
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grab the ledge is by timing the wire to grab the edge soon enough.
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The quickly make it to the top before you fall through the bottom of
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the screen.
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From: Michael J Evans <evansmj@nextwork.rose-hulman.edu>
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There is another way to get this heart, without using the Strike
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Chain. Get in the Mobile Suit, and charge up the spiked arm attack.
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When you let go of it, the suit will go flying to the left, and if
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you jump out of the suit at the right time, you can make it to the
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ledge w/o the Strike Chain.
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Where to find the X-Hunters to win back Zero
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Sponge: When you get to the elevator, wait for it to pass overhead and
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jump into the shaft. You will see the path to the door on the right.
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Moth: In order to find the X-Hunter here, you need the Air Dash. When
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you begin your long descent down the very long ladder, you will see a
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sheild thrower standing on a ledge at the very beginning to your
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right. Take him out and air dash over to the ledge.
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Stag: After the volcano, and the dropping ledges, you will see another
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beetle type robot trying to ram you into the side. Go ABOVE the open
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space and make the beetle crash open that part of the wall to reach
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the X-Hunter's Door.
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Pede: The door to the X-Hunter is found all the way to the right and
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at the bottom of the room where all those blocks fall to form the rest
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of the floor. The trick to reaching it, lies in the stage before
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hand, where you are falling and trying to avoid the motion detectors.
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If you make it through without triggering one, the blocks will fall
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very slowly, allowing you to dash all the way under them. The more
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you trigger the alamrs, the faster the blocks will fall, making it
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more and more difficult for you to get through.
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Ostrich: At the very beginning of the stage, you get to the rock where
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some of it looks darker. Needless to say, use the wheel on it and
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continue through the path.
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Crab: When you get through the water, you make it into a building.
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Instead, swim to the wall opposite that door and climb up and over to
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the right, above where you enter the building.
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Snail: This is probably the trickiest one to find. You need the
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Mobile Suit found in the beginning. Take it down the hole with you.
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Then park it as far to the right as you can, get out, and trigger the
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crystal slab to fall so the peice of ice blocking the robot breaks.
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Get back in the robot and work your way right, then up and to the left
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to reach the ledge. Break the ice over head and dash jump into it.
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Get out of the robot and grab the bars moving up and down and continue
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up, until you see the door.
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*** Special ***
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Full energy: In the Crab stage, after the Fish crashes through the
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floor, fall in and push to the left as you cling to the left wall.
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You will enter a small room. Power up the Silk SHot with the Dual
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Blaster and at full power, 8 energy ups will enter the room. This
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happenes EVERY TIME you power up the Silk Shot here. There is another
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spot just like this in the Ostrich stage. After the first cycle and
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you knock the draw bridge back down, turn around a dash jump to the
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left. Knock the wall out with the Wheel and enter the room and power
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up you Silk Shot.
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Full weapons: In a similar meathod, go to the Snail stage, and after
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the jump over the gap that leads to the Radar sight, climb up the
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ladder that leads to the small room and Power up the Silk Shot again
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to get 8 Weapon power ups. (Though I don't know why you'd bother,
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since you get full weapons each time you enter a Maverick's stage)
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Easy 1-up loop: In the Stag stage, take the first beetle up as you
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would to get the energy tank, only instead of going left, go right to
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grab the 1-up on the outcropping. Then go in as you would and enter
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the volcano. Be greedy and grab the 1-up that is an obvious lure to
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kill you. You will die, but repeat this to get up to 9 extra lives.
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DRAGON PUNCH!!!
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From: Tu Dang <Tu.Dang@m.cc.utah.edu>
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Have you found the Dragon Punch? In case you haven't here it is. You
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need to get to the third level of the bosses stage. i think it's Agile.
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About half way through, there'll be a part where you can go down a
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ladder, but there'll also be a ladder above you that you can't reach.
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You'll need to crystalize a bat to get to that ladder. Climb up and pass
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through the spikes. Then there'll be a long drop, but hug the left
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wall. Eventually, you'll fall through an invisible section in the wall
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and inside is the capsule with Dr Light saying, "You're cool. I'm not
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worthy. I'm not worthy." Then he'll give you the dragon puch. However,
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you can only get the dragon punch if you have EVERYTHING and can only do
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the dragon punch when you have full energy.
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There you have it. You will need every trick in the book to
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get though those spikes. The best strategy is to do the following.
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Once your up the ladder and have passed the sheild thrower, power up
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your flame shot and drop into the spikes, but release the flame shot
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in order to shoot over to the ledge at the last second. Get past the
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next few spikes and climb up. Now you'll see an Extra life surrounded
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by spikes. The best way to get around requires REALLY quick botton
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pushing. First, power up the wire shot, let it go and jump up just a
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little bit when its about to hit the wall. Push to the right a little
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to get past the spikes sticking out. Now while you're falling turn
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left and air dash to the extra. You have ONE SECOND to do all that.
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Rumors & Questions:
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Mega Man can throw Dragon Punch (NOT Sonic Boom) when fully
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powered up. CONFIRMED!
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Can you play as Zero (I can see it now... "new Zero and Mega
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Man with lock-on technology)?
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Does hitting the balls on the weather stage do ANYTHING?
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This FAQ was written by Procyon Lotor, who is a huge fan of Mega Man.
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He has beaten MM 1,2,3,4,5,6 for the NES, MM 1,2,3,4,5 for the GB and
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now MMX 1 and 2. - Procyon Lotor (procyon@destiny.dorm.umd.edu)
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