1227 lines
63 KiB
Plaintext
1227 lines
63 KiB
Plaintext
Marvel(r) Spider-Man(r) Venom(tm)
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Comics
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M M A X X II M M U U M M
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M M M M A A X X I M M M M U U M M M M
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M M M M A A X X I M M M M U U M M M M
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M M M A AA A X X I M M M U U M M M
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M M A A X X I M M U U U U M M
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C C C A R R N N A G G G E E E
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C A A R R N N N A A G E (tm)
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C A A R R R N N N A A G G G E E E
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C C A AA A R R N N N A AA A G G E
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C C C C A A R R N N A A G G G E E E E E
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----------------------------------------------------------------------
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Programmed by Software Creations, for LJN.
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-----------------
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The FAQ -- v1.2
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-----------------
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New in v1.2 of the FAQ is the hidden Statue of Liberty level, and
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a new Secret Room in the Manhattan Rooftop level, plus some clarifica-
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tions of methods for getting into Secret Rooms, and an accidental
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omission of a power-up was fixed...
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Contents:
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Carnage Unleashed! - The manual's intro
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Controls - For both versions
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Team Spider-Man - Comparison of Spidey and Venom
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Power-Ups - A description of these helpful things
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Super-Hero Icons - Their stories and their effects
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General Strategies - Fighting your way through the hordes
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Common Thugs - Your everyday sort of meanies
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Super-Villains - A more tenacious brand of villain
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Secret Rooms - Truly wonderful things!
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The Levels - A description of each level, plus
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all their hidden goodies
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The End - What you worked for...
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Game Credits - Software Creation's Spidey team...
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Game Genie Codes - So far, only for the SNES...
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Soundtrack - Green Jelly rules!
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Future Versions - Beyond 1.1...
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Credits - Without whom, this FAQ would be very
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incomplete...
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--------------------
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Carnage Unleashed!
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--------------------
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When Cletus Kasady was sealed away in Ravencroft, a maximum
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security institution for the criminally insane, society thought it was
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safe.
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Society was wrong.
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Because the alien presence that symbiotically inhabits Kasady's
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body is alive and thriving. It had been biding its time, and now it's
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ready to unleash ultimate insanity upon the world. Kasady has been
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transformed, and mass destruction is imminent.
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Carnage lives.
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As if one lunatic isn't enough, prepare yourself: Carnage has
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found a soulmate in Shriek, another Ravencroft inmate with an equally
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insatiable hunger for slaughter.
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Wait... there's more: As they blaze a trail of mayhem through
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Manhattan, Carnage and Shriek find others who share their hunger for
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horror: Doppleganger, Demogoblin and Carrion. Random chaos and maximum
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mayhem are their goals, they're getting all they want -- and more!
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Spider-Man and Venom know the frightening truth: Carnage must be
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stopped, or he will continue until the city has been decimated!
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Too many innocent citizens have been lost already. It's up to you
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to stop Carnage and his crew -- and you must stop him NOW!
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----------
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Controls
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----------
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The manual is not exactly correct or complete in this area...
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Basic Controls - Genesis Super NES
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Walk - Any direction, while on the ground
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Run - Press the direction twice that you want to run
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in, and you can run diagonally up and down.
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Punch - A Y
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Repeatedly doing this move will cause a combo:
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Spider-Man - Two punches, a knee, then an
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uppercut
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Venom - Two punches, an overhead smash,
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and an uppercut
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Rushing attack - Run (twice forward), then press:
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A Y
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Spider-Man - A shoulder slam
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Venom - A running double elbow
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Jump up - B B
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If you press up while in the air, you will jump
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onto the nearest wall, if possible.
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Forward flip - Forward+B Forward+B
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Back flip - Back+B Back+B
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This move does damage if you flip away from an
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enemy right in front of you.
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Straight-up Kick - B, then A B, then Y
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Foward Jump kick - Left or Right+A Left or Right+Y
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Grab - Press toward an enemy when near them.
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Grab Combo - A - repeatedly while grabbing - Y
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Spider-Man - Two punches, then an uppercut
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Venom - Two punches, then a headbutt
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Pick up a person - Grab them, then press Up
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Spin person - While holding them above your head, alternate
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pressing these buttons:
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B and C B and A
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Pick up object - A - when near the object - Y
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Throw - A Y
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Also, when doing the grab combo, press in
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the opposite direction you're facing to
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throw them behind you.
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Special Attack - A+B Y+B
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If this move hits enemies, it will take a
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small amount of damage off your life bar.
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Spider-Man - A spinning kick
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Venom - A spinning clothesline
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Power Hit - While your life bar is flashing (you can get
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it this way by accurate attacking), you'll
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be able to do these attacks. Press:
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A Y
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Spider-Man - A wheel kick, or a kick to the
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face if you're grabbing them
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Venom - A ground smash, or a "to-the-
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moon" uppercut if grabbing
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Pause/Resume - Start Start
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Web Controls - Genesis Super NES
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Fire Web Bolt - Tap C Tap A
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This holds enemies in one spot for a second or
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two, but you can only have one enemy restrained
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at a time.
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Web Shield - Hold C Hold A
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Web Grab - Left or Right+C Left or Right+A
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Fire Web Line - Up+C, or Y X
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This shoots a web line diagonally in the direction
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you're facing (unless you press straight Up, then
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it's vertical).
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Double Smash - If there are two enemies on opposite sides of you,
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within web-grab distance, do the web grab to smack
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them both together.
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Left or Right+C Left or Right+A
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While Wall-Crawling - Genesis Super NES
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Climb - Any direction, while stuck to the building
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Jump off - B B
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You will do a downward kick as you're falling.
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Fire Web Line - Up+C or Y X
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Shoot Web Pellet - C A
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This shoots a small amount of web diagonally up
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in the direction you're facing.
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Attack - A Y
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You'll punch (Spider-Man) or kick (Venom) to
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the side (in the direction you're facing).
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While web-swinging - Genesis Super NES
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Jump off - B B
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Jump kick off - A Y
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Shoot another web - Up+C, or Y X
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-----------------
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Team Spider-Man
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-----------------
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Throughout the game, you'll be able to choose between Spider-Man
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and Venom as to who you wish to continue the game as. So, here is a
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general comparison between the two.
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Spidey is quicker than Venom, and somewhat weaker. Venom's lack
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of speed is easily made up for by his increased power. This balance
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is still somewhat to Venom's advantage. His lack of speed is only a
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problem when you, occasionally by accident, grab one thug when you are
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fighting a large group of them, because Venom's grab moves are real
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slow, and even picking them up over your head and throwing them is slow,
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so you're more likely to get hit than cause any damage. However, if you
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space yourself properly, and are careful when fighting large mobs, you
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can use Venom's power to your advantage. While Spidey's power hit
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(spin/wheel kick) covers both behind and in front of him, Venom's (the
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ground smash), hits anybody in a roughly straight horizontal line with
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him, even if they're across the screen from Venom. Unfortunately,
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Venom's strength can often cause him to throw things to hard, missing
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people that might be too close to you. Otherwise, Spidey is pretty good
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overall, and has a quick, albeit weaker, regular combination. The
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differences in stages will be pointed out when you have to make that
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decision.
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-----------
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Power-ups
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-----------
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In the description of levels that follows, all the hidden lives,
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continues and other secret stuff are noted. After you kill certain
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enemies, or by getting to that portion of the game, a power-up may
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appear -- those are not noted. We can't help you become a better
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Maximum Carnage player if you're blind. Big and Little Hearts are not
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noted specifically, but mentioned with the other power-ups they
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generally appear with (If they're alone, and hidden, they will be
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pointed out).
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Little Heart - Replenishes approximately one-third of your energy.
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Big Heart - Fills your life bar completely.
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1-ups - Real important for living... And you want to do
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that. You can have a maximum of nine. A small
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black circle with your character's emblem
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(depends on who you are)...
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Continues - When you lose all your lives, you'll be able to
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start off at the beginning of the level you died on
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with three lives. A small black circle with an
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exclamation point on it...
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------------------
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Super-Hero Icons
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------------------
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Super Hero Icons let you call your Super-Hero allies twice for
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each icon you find, helping you in your quest to destroy your common
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foes. These are essential to doing well in the game. Use them only
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when absolutely necessary! (Some heroes have different effects
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depending on who uses them.
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Black Cat - Felicia Harding was Daddy's little girl. So much
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so, that when she discovered her father was an
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infamous cat burglar, she decided to follow in
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his footsteps. Steps that led her to cross
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Spider-Man's path and give up her life of crime.
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Today she often fights alongside the Web-Spinner
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in hopes of making a name for herself and step-
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ping out of the shadows of her past as a cat
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burglar.
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- When called by Spider-Man, the Black Cat will do
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a series of flips along one line onscreen, then
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come back the other way.
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- With Venom, the Black Cat jumps down from the top
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of the screen and lands on an enemy that is on
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the ground. She then cartwheels off the screen
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(to the closest side), hurting enemies caught in
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her path.
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Captain America - When Steve Rogers drank the Super Soldier Formula
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and was bombarded by Vita-Rays, he was transform-
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ed from a frail youth in to the living legend of
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World War II. He spent years in suspended anima-
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tion and fights today to make the American Dream
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a reality. But Captain America is more than a
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symbol of what the common man might accomplish,
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he is a standard by which all other heroes are
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held accountable.
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- Captain America flings his shield at an enemy, to
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the other side of the screen, and it returns to
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him. This can hurt both enemies in the air and
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on the ground.
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Cloak & Dagger - Tyrone Johnson was attracted to Tandy Bowen from
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the moment he laid eyes on her. It was this
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attraction to the beautiful runaway that led them
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into the hands of a band of pharmaceutical crim-
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inals. Criminals who injected the two with an
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experimental drug which engulfed Tyrone in a
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blanket of darkness and made him one with the
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shadows of the night. A drug which Tandy dis-
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covered gave her the power to use light as a
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weapon to purge the darkness out of mens' souls.
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Now, Tyrone and Tandy battle the evil of darkness
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and light as Cloak and Dagger.
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- Cloak engulfs the screen in darkness, damaging
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all enemies onscreen, when called by either
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Spidey or Venom.
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- Dagger, with both Spider-Man and Venom, will jump
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down onto the screen, and shoot a circle of light
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bolts out from her position, hit almost every-
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thing on the screen at the time.
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Deathlok - Michael Collins had an operation. But rather
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than bring him health, it turned his life into a
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waking nightmare. Now he struggles to accept
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that he will never be more than a cybernetic
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patchwork man. Now Collins fights to prove that
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the man he was still exists in the heart and soul
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of the being called Deathlok. He won't kill, but
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he won't turn a cybernetic cheek, either.
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- Deathlok shoots to the left and right of him,
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damaging all onscreen enemies, some (like
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Carrion), more than once. (Same effect with
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Spider-Man and Venom)
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Firestar - Angelica Jones is a mutant with the power to
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project microwave energy. She is also a member
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of the New Warriors, a team of teen Super-Heroes
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sworn to change the world. The near loss of
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Angelica's father and the incarceration of her
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boyfriend has made her less merciful than a name
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like Angelica would suggest.
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- When called by Spider-Man, Firestar flies out,
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picks an enemy, and shoots fire on the surround-
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ing area.
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- With Venom, she flies in a straight line onto the
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screen, shooting a horizontal line of fire on the
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ground.
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Iron Fist - When Danny Rand concentrates and draws on the
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training and discipline of the years he spent as
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a follower of Lei Kung the Thunderer in the
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mythic city of K'un-Y'un he draws on the power
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and title of "Iron Fist". When he does so, his
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fists are energized and he becomes a one-man
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force of the martial arts -- what he hits, he
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destroys. He's been an ally of Power Man Namor
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and the uncanny X-Men in the fight for peace.
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- With Spider-Man, Iron Fist will give you full
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health.
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- With Venom, Iron Fist will flying kick in two
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lines across the screen, hurting most of the en-
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emies on the ground.
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Morbius - Years ago, Dr. Michael Morbius learned that he
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was very ill. His only chance for survival was a
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new experimental drug. When the miracle drug
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mixed with his bloodstream it transformed the
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doctor into the terror known as Morbius, the
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Living Vampire. By day, he feverishly searches
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for a cure. By night, he preys on those who
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would prey on the innocent.
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- Morbius sucks the life energy out of all the en-
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emies on the ground, for whoever calls him.
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Spider-Man - When Peter Parker was accidentally bitten by a
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radioactive spider, he discovered he had acquired
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the proportionate strength of an arachnid and the
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ability to climb walls just as easily as he could
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walk. After the loss of his uncle, Parker also
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learned that with the great power must come great
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responsibility. Now as the amazing Spider-Man,
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Parker fights to defend New York from those who
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would prey on the innocent.
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- Only Venom can call Spidey, and he'll shoot Reed
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Richard's Sonic Gun, basically obliterating
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everything onscreen.
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Venom - Spider-Man created his own personal nightmare
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when he spurned the alien symbiote that was, for
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a time, his costume. Now melded to Eddie Brock,
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an ex-reporter with a personal vendetta against
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Peter Parker, Venom is Spider-Man's greatest
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enemy... and greatest responsibility. Only one
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being exists that Venom hates more than Parker --
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an enemy that is indeed part of Venom itself...
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a creature called Carnage.
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- Venom, who can only be called by Spidey, will
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shoot the Sonic Gun, which is still really
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powerful.
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--------------------
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General Strategies
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--------------------
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When fighting thugs, they love to surround you and suck your life
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energy. If one guy sneaks up from behind, try to alternately press
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right and left while continuously punching, thereby keeping both sides
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off of you. If they overwhelm you, your special attack is a good crowd-
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clearer, and running away has always been effective. Use enemies
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against themselves; if one guy is close to you, and there's a mob
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approaching from the other side, pick him up and throw him into them,
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buying you some time to either deal with some other goons, or think out
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a plan for attacking the group when they get up. Go forward with some
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caution, because in some areas (the beginning of The Deep, for example),
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if you go slowly, you'll be able to eliminate a couple enemies that
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would otherwise add to their numbers if you rushed forward. You do not
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want to face a large crowd, if need be. Make them come to you -- if
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there are two guys coming at you, each from opposite sides of the
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screen, and you knock the one closest to you down with a combo, web grab
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the other one quickly and beat on him before the other one gets up.
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This is a very good strategy to apply throughout all the side scrolling
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generic fight scenes. You don't want to waste your time walking over to
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the second guy, or letting him come to you,because by then the first guy
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will be up and ready to annoy you. When fighting a large group of
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enemies, you do not want to pick one up unless you're going to throw
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him, because while you're hitting him, someone else will be easily able
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to hit you. Use your other web moves, too, which let you stop one enemy
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by tying him up for a few seconds, preventing enemies from crowding you,
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or let you block regular enemy attacks.
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When fighting two really powerful thugs at the end of the level,
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you can (in some spots), double smash them (without hitting them before-
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hand) to kill them instantly and get a one-up. If this doesn't work (or
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it's not one of those spots), you can knock both of them down, web-grab
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one, pick him up and throw him into the other one, who has gotten up by
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this point, and is coming at you. Then when you knock down the other
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one, you can web-grab and throw him as soon as he gets up, for a pretty
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easy pattern.
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The bosses love to double-team you, so you really need to budget
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your punches... Knock one down to buy you some beating time for the
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other one. Some of the bosses (Carnage especially) you can get a semi-
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pattern if you're able to get them alone. Rush attack in (jump kick
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with Carnage), do your regular combo, then special attack (or special
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attack whenever they look like they're going to get the best of you).
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Run away, then start again with the rushing attack or jump kick. I say
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semi-pattern going because some bosses (again, like Carnage) can do
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things to escape this pattern (like running away, or a different type of
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attack), so you have to adjust with them. DO NOT try to beat on them as
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hard as you can, for one thing, from a purely strategic standpoint, it's
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never a good idea to be totally offensive. Try to move in close for a
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combination, or just a couple hits, then get out of their way when they
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try to retaliate.
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--------------
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Common Thugs
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--------------
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These are the guys (and girls) you meet with on the street.
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They're not exactly expert hit-men, or even necessarily have a good
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right hook, but they're out to get you, which is bad in itself.
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Thugs in Trenchcoats - Your generic thug is little more than cannon
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fodder, until you get farther along in the
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game, when they get rifles, and you can
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treat them as Guys with Guns, except slower.
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They're also great for picking up and throw-
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ing into the hordes attacking you. Use your
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web grab to save time, because they're
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pretty slow.
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Young Punks - These guys aren't to hard in the beginning,
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either. They do have an annoying tendency
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to hit you in the back and generally crowd
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you. Watch your back and move around a lot.
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Later on, they gain a hopping side kick
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which lets them hit you from farther away
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and a lot quicker than they could before.
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Take that into account when playing the
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later levels and fighting a large group of
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enemies, so you can either knock them all
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down with a rushing attack, a body or ob-
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ject, or get closer to try to pound them
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all.
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Babes with Hair - These girls often block your hits. Watch
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out, because if you think your just out of
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their reach, they'll whip you with their
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hair. Try to stay away from them while
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eliminating the other thugs, them concen-
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trate on them by grab combo'ing them, then
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web-grabbing them back.
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Fat Guys - These big-boned fellows are powerful, but
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slow. You can generally see their dive
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bombs coming so you can get out of the way
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and retaliate. Running attacks won't knock
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them down in most levels, so start your
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attack with one of those, then knock them
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down with a regular combo, or grab them and
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use them to knock other goons down. If
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you're fighting a couple of them, and punch-
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ing the heck out of 'em, you might get a hit
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in the gut with their blackjacks, so give
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them their space, that is, until you can get
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one alone.
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Jerks with Umbrellas - They can also block your attacks. Be care-
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ful when fighting them in close, because
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you'll probably receive a few pokes with the
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umbrella before you kill them. Try to web-
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grab them to pound them. Unless you're
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pounding all of them in a group, you defin-
|
|
itely want to avoid these guys until you're
|
|
done with the rest, or knock them off first.
|
|
Guys with Guns - These guys can be both helpful and annoying.
|
|
They're real slow on the draw, so you can
|
|
usually see their shots coming. Unfortun-
|
|
ately, they fight in large groups of thugs,
|
|
so you might not be able to get away from
|
|
their shots. They're also quick movers,
|
|
and, when close in, will use their pistol
|
|
handles as blunt weapons. You can use them
|
|
to hurt other bad guys, though, by getting
|
|
out of the way of their shots quickly so
|
|
they hit they enemies behind you, or you can
|
|
grab a guy before they shoot and use him as
|
|
a human shield, killing him. Try and stay
|
|
away from them, avoiding their fire or
|
|
throwing people into them to stop them, or
|
|
move in for the kill.
|
|
|
|
|
|
----------------
|
|
Super-Villains
|
|
----------------
|
|
These guys are in the mood for violence, and their team-up has
|
|
increased their tenacity by tenfold...
|
|
Carnage - This lunatic is one major pain in the butt...
|
|
He'll either rush at you, arms flailing, in which
|
|
case your best bet is to move around him and try to
|
|
attack him from behind, or do your special attack
|
|
(do it over and over until it connects, otherwise,
|
|
you might be in trouble), he'll stick his arm out in
|
|
an axe, which you can avoid or if you're close by,
|
|
do your special, or he can jump up and go off the
|
|
screen, stomping on your head. When he does that,
|
|
MOVE! Carnage takes off big chunks of life at a
|
|
time when he does that, or his rushing attack.
|
|
You can get in regular combos here and there, if
|
|
you're quick, but your best bet is probably your
|
|
special move. Repeatedly attacking him is generally
|
|
not the best idea; you want to wait for an opening,
|
|
avoiding his attacks. Even if he falls into a pat-
|
|
tern, don't trust him to stick with it... If he
|
|
runs up at you from behind, backflip and combo him.
|
|
Carrion - He attacks in tandem with other Super-Villains, and
|
|
he will hover around you, occasionally ducking down
|
|
to suck your energy, in which case you'll have to
|
|
jump around to get him off of you. Beware, he gets
|
|
harder to shake off as you progress in the game.
|
|
Backflips (besides random button pushing), seem to
|
|
work best. To hurt him, if he's alone, do straight
|
|
up jump kicks when he's nearby (DO NOT wait until
|
|
he's above you, he'll just suck your energy). He'll
|
|
only take damage on every other kick, but if you've
|
|
managed to get him alone, that's no problem. If
|
|
some other Super-Villain is sticking around, you can
|
|
avoid Carrion as you attack them, but this gets
|
|
harder as the game progresses, so it's best to use
|
|
some Super-Hero that hurts enemies in the air
|
|
(Spidey or Venom work best, then Deathlok, Dagger,
|
|
Cloak...)
|
|
Demogoblin - You'll fight this guy in various situations. If
|
|
he's on the ground, you can usually hit him with a
|
|
regular combo if he's just at the tip of your reach.
|
|
Otherwise you'll just start trading hits, until you
|
|
die (Which isn't a good way of beating anything).
|
|
If you do start trading hits, it's best to do a spe-
|
|
cial before your energy is sucked from you right
|
|
before your eyes. Rushing attacks work well against
|
|
him, as Doppleganger, if he's on the ground, but
|
|
they're not practical, unless used in a combo. If
|
|
he's flying around, he'll fly high, at which point
|
|
you can straight-up jump kick him off and fight him
|
|
on the ground (unless he gets away from you, then
|
|
he'll go back into the air), or fly low, in which
|
|
case you should just try to avoid him. He'll usual-
|
|
ly throw pumpkin bombs while flying high, which you
|
|
can usually see coming and avoid. In the "Chase"
|
|
stage with Spider-Man, you'll need to web sling and
|
|
jump kick him, and then you'll proceed to the next
|
|
level (however, you can also do nothing and let him
|
|
knock you down, with the same effect).
|
|
Doppleganger - You can usually hit him with a regular combo easily
|
|
to start off, or if he's standing near you. Rushing
|
|
attacks also connect often, but they usually knock
|
|
him down, and don't do a lot of damage, so they're
|
|
not too practical if you're fighting him alone, but
|
|
you can use the time while he's knocked down to beat
|
|
on another Super-Villain. He will either fire a
|
|
projectile at you, if he's far away, rush kick you
|
|
(medium range), grab and pound you if you're in
|
|
close, or, if you're jumping around a lot, he'll
|
|
swing on a web and try to kick you. If you see him
|
|
starting to crouch down and dash towards you (he
|
|
does this when within about half a screen of you, in
|
|
a roughly straight line), do your special attack,
|
|
otherwise, unless you move out of the way quickly,
|
|
he'll hit you.
|
|
Shriek - Shriek's pattern changes as you go farther in the
|
|
game. Early on, it's best if you get her alone and
|
|
pound on her. She is the only Super-Villain you can
|
|
grab with your web extension, so use it to keep her
|
|
from getting away from you and sonic blasting you
|
|
into oblivion. She likes to shoot straight out
|
|
sonic blasts when she's roughly in a straight horiz-
|
|
ontal line from you, usually the distance of the
|
|
screen. When you see this situation, MOVE! Later
|
|
on, she'll use vertical blasts to shoot herself into
|
|
the air, and then land on you, blasting you. When
|
|
you see this, you can either move quickly, or stay
|
|
put and use your special attack to hit her on her
|
|
way down.
|
|
|
|
|
|
--------------
|
|
Secret Rooms
|
|
--------------
|
|
Throughout the game, if you do a certain move in a certain area, or
|
|
jump onto a specific spot, you'll find a hidden room with all sorts of
|
|
great stuff, from hearts to lives to Super-Heroes. The secret rooms
|
|
found vary in the methods of reaching them, and some can only be found
|
|
with a specific character. These methods are detailed in the stage
|
|
descriptions. The rooms consist of a series of enemies (which are
|
|
dependent of the level), that, after you destroy them, will turn into
|
|
power-ups. One word of warning, the right side of the screen is the
|
|
exit, and if you walk out of the secret room before the game flashes
|
|
"Go" (with an arrow) on the screen, you'll leave the room, missing out
|
|
on some power-ups. You cannot reenter a room after exiting by returning
|
|
to the spot in the game where you found it. Occasionally Secret Rooms
|
|
also provide a handy shortcut, avoiding enemies and obstacles. The
|
|
Secret Rooms found so far are in the Climb, San Francisco, Fantastic
|
|
Four Lab, Police Station, Manhattan Rooftop, and Ruined Boy's Home
|
|
levels. Always be on the lookout for more!
|
|
|
|
|
|
-----------------
|
|
New York Street
|
|
-----------------
|
|
Ravencroft, a maximum security institution devoted to the study and
|
|
incarceration of the criminally insane:
|
|
Kasady -- "I sincerely hope, Officer Resnick, that I can
|
|
somehow return the courtesy you've shown me...
|
|
...By slaughtering you quickly, and with minimal
|
|
agony."
|
|
Resnick -- "In your dreams sicko."
|
|
Kasady -- "You should have listened guys... I warned you...
|
|
There really IS a monster hiding within me."
|
|
[The symbiote that is a part of Kasady's body begins to reform]
|
|
Carnage -- "Hey Resnick, remember how I said I'd go easy on
|
|
you?
|
|
I LIED! You should never trust a raving lunatic!
|
|
I am the ultimate insanity! I AM CARNAGE!
|
|
C'mon fellas, put a little more life into it. I
|
|
need the practice!
|
|
Spider-Man and Venom are bound to come after me
|
|
when they learn of my escape.
|
|
Unless I play it smart...
|
|
...And go after them!"
|
|
Shriek -- "Keep fighting! Make mine mayhem!"
|
|
Carnage -- "Huh? What kind of nutcase would egg me on?"
|
|
Shriek -- "My name's Shriek. Cut me free. I can't wait to
|
|
join you on the slaughter circuit."
|
|
|
|
[swinging through the city streets:]
|
|
Carnage -- "I knew you'd change my luck, pretty lady. There's
|
|
a spider in that alley. Let's go squash it."
|
|
Doppleganger -- "Grrrr."
|
|
Carnage -- "That's my line. I'm supposed to be the monster
|
|
here."
|
|
Shriek -- "Don't hurt him, he's sort of cute in a sick and
|
|
deranged sort of way."
|
|
Carnage -- "Oh alright... He can keep you company, while I
|
|
attend to some personal business."
|
|
|
|
Spider-Man -- sitting and thinking on a rooftop --
|
|
"It's all so frustrating. Every enemy I defeat
|
|
always seems to return... Like I'm destined to
|
|
keep fighting them over and over again."
|
|
|
|
Right off the bat, Spidey tackles the streets of New York City.
|
|
It feels good to be swinging from the rooftops, and Spidey finds himself
|
|
dealing with some petty criminals, but it's bigger game he's after.
|
|
|
|
The first level you face is no major problem, just remember the
|
|
hidden 1-up. If you can't double smash the girls starting out, don't
|
|
keep on trying, because it's almost impossible to get them back on
|
|
opposite sides of you, and they'll usually suck a life from you while
|
|
you're trying.
|
|
1-ups - Look high above the stack of newspapers and the heart.
|
|
- If you double smash the two girls at the end of the level
|
|
before you hit them any other way (it's best to do this as
|
|
soon as they jump onscreen, but you can do it after),
|
|
you'll get a life. (This also works in other similar
|
|
places...)
|
|
|
|
|
|
-------
|
|
Climb
|
|
-------
|
|
Watch out: Spider-Sense is tingling as Spidey climbs that building!
|
|
It's Shriek, and she's after him with those sonic blasts of hers! Not
|
|
to mention that six armed menace, Doppleganger!
|
|
|
|
The arrows will generally guide you to safety, but sometimes...
|
|
If you can't follow the direction in time, sling a web somewhere, and
|
|
keep moving, to reduce the chances of your getting hit by one of the
|
|
sonic blasts. Avoid Doppleganger, and he shouldn't be a problem.
|
|
Secret Rooms - Go to the far right, sling a web up an jump on the
|
|
wall above the bottom rightmost window. Jump down
|
|
(while facing to the right) to get into the room.
|
|
|
|
|
|
-------------
|
|
The Rooftop
|
|
-------------
|
|
Here on the rooftop, two-plus one equals danger as Spidey takes on
|
|
Shriek and Doppleganger together! It's starting to become clear that
|
|
their double dose of disaster is just the tip of the iceberg of terror
|
|
that's about to chill this city.
|
|
|
|
Hit Doppleganger with a regular combo as soon as you start out,
|
|
then break off the water tower and crush him.
|
|
Continues - Punch at the water tower to break it off and get at
|
|
the Continue underneath.
|
|
|
|
|
|
----------
|
|
Alleyway
|
|
----------
|
|
Back in the alley, outside the hall, a gang of thugs has targeted
|
|
Spidey as their next victim (as if he hasn't had enough problems already
|
|
today!). Hang in there, help is on the way!!
|
|
|
|
Don't let enemies sneak up on you from behind, you could lose
|
|
that little piece of energy you were conserving until the next heart,
|
|
thereby losing a life. The Fat Guy at the end can be beaten easily
|
|
by grabbing and combo'ing him, then web-grabbing him again, and since
|
|
he doesn't fall down after the grab combo, you can keep on doing it,
|
|
and get a 1-up after killing him. After that, you'll face 2 Fat Guys,
|
|
but whenever you lose almost all of your life bar, Cloak and Dagger will
|
|
come rescue you and you end the level, but if you beat the 2 Fat Guys,
|
|
(1 will give you a Big Heart), you'll face 4 of 'em, and who knows what
|
|
after that...
|
|
1 ups - On the third game screen, in the small vertical section
|
|
after the small grate on the wall (just before the
|
|
column and the church), climb up, and swing to your
|
|
left). You'll find an extra life, plus two Little
|
|
Hearts.
|
|
Continues - At the end of the level, (the place where you fight
|
|
the fat guys), climb up on the section of wall to the
|
|
far right of the screen (after the church).
|
|
|
|
|
|
----------
|
|
The Hall
|
|
----------
|
|
Inside the hall, Spidey finally comes face to face with the maniac
|
|
he prayed he would never see again. Carnage is enjoying the sight of
|
|
Spidey struggling against Shriek and Doppleganger, but he's about to
|
|
receive some help from a very unlikely source.
|
|
|
|
Use your special attack if they gang up on you. Try to fight
|
|
one at a time, if you can keep one away from you.
|
|
|
|
|
|
-----------------------------------------------
|
|
Character Choice Point * Strange Bedfellows
|
|
-----------------------------------------------
|
|
Spider-Man and Venom have had their differences in the past. Venom
|
|
sees Spider-Man as soft. He sees Spider-Man's compassion as weakness.
|
|
For today, however, they have a common enemy. It's Carnage they're both
|
|
after, and that makes them unlikely allies.
|
|
Carnage has established the ground rules for a war, and the two of
|
|
them must respond in kind if they are to be successful in eliminating
|
|
him. Spidey does it to protect innocent lives. Venom feels a responsi-
|
|
bility for what is happening -- Venom's symbiote spawned Carnage -- so
|
|
Venom is going to do whatever is necessary to destroy Carnage once and
|
|
for all.
|
|
|
|
Here, Venom has the longer stages, plus more bosses, but he can
|
|
find a Secret Room and a 1-up (These stages aren't that hard either,
|
|
once you're experienced at the game). Spidey has a wimpy, do-nothing
|
|
stage, and a medium-difficult boss (You shouldn't have a problem with
|
|
the strategies discussed previously).
|
|
|
|
|
|
--------------------------
|
|
Spider-Man * The Chase
|
|
--------------------------
|
|
The action picks up as Spider-Man chases Demogoblin high above the
|
|
city streets.
|
|
|
|
Just go along... You can knock Demogoblin down with a jump kick if
|
|
you time it just right, but the outcome is the same. (Otherwise he'll
|
|
knock you down, so there may just be no point to this stage).
|
|
|
|
|
|
-----------------------------
|
|
Spider-Man * Times Square
|
|
-----------------------------
|
|
Spidey chases Demogoblin down and discovers him in Times Square...
|
|
|
|
With only one boss to worry about, you shouldn't have too hard a
|
|
time with Demogoblin...
|
|
Super-Heroes - There's a Cloak icon in the middle of the area, if
|
|
you look way up.
|
|
|
|
|
|
-------------------------
|
|
Venom * San Francisco
|
|
-------------------------
|
|
Back on the streets of San Francisco, Venom lends a hand as he
|
|
battles thugs in this hilly city.
|
|
|
|
Pretty straight forward beat 'em up action. Pace yourself, because
|
|
on of the girls that attack in the group of four has a Big Heart, so
|
|
don't get killed just before then...
|
|
1-ups - Look above the word BANK at the end of the level
|
|
(shoot a straight web up at the N or K, then swing
|
|
over).
|
|
Secret Rooms - Do your special attack while standing next to the
|
|
ATM and facing to the right.
|
|
|
|
|
|
------------------------
|
|
Venom * Central Park
|
|
------------------------
|
|
Venom, meanwhile, is contending with a two-on-one situation in
|
|
Central Park. As Venom battles Doppleganger and Shriek, Carnage laughs
|
|
with delight.
|
|
|
|
With no hidden power-ups, you'll have to survive on your wits
|
|
alone. Avoid Shriek's sonic blasts and Doppleganger's grab, and you
|
|
should be fine...
|
|
|
|
|
|
-----------------------------------------------------
|
|
Character Choice Point * Black Cat Gets Practical
|
|
-----------------------------------------------------
|
|
Although breaking and entering is against Spider-Man's better
|
|
nature, things are getting out of hand. Not only are Carnage, Shriek,
|
|
and Doppleganger running roughshod over the city, but normal citizens
|
|
are banding together, and a mob mentality is taking over. Pretty soon,
|
|
it's going to be riot time out there!
|
|
That's why when the Black Cat proposed he break into Freedom Four
|
|
Plaza (the headquarters of the Fantastic Four) to steal Reed Richard's
|
|
Sonic Gun, Spidey didn't think it was such a bad idea.
|
|
The Sonic Gun saved Spidey's hide during his last encounter with
|
|
the alien symbiote, so it will probably work on Carnage as well. You
|
|
can bet Shriek will have a hard time with it, too. Desperate times call
|
|
for desperate measures, and the streets are getting more desperate by
|
|
the minute!
|
|
|
|
The path until the next character choice is the same here, but
|
|
Venom can find a secret room. Venom's strength really helps in
|
|
New York Streets 2, so he seems to be the better choice...
|
|
|
|
|
|
--------------------
|
|
New York Streets 2
|
|
--------------------
|
|
Back on the streets, Spidey and Venom encounter a new gang of thugs
|
|
under Carnage's influence. Tough town! This time, the usual complement
|
|
are joined by some umbrella toting baddies.
|
|
|
|
Be wary, as in the other major side-scrolling stages, and try
|
|
to pick 'em off as soon as the come on the screen.
|
|
1 ups - Look up high in the second alley space between buildings
|
|
(between the 2nd and 3rd screens).
|
|
- Double smash the two end Jerks with Umbrellas, and you'll
|
|
kill them instantly (Yesssss!) and get a life (YESSSSS!)
|
|
|
|
|
|
----------
|
|
The Deep
|
|
----------
|
|
Spidey and Venom enter the Deep, a popular nightclub, only to find
|
|
some common thugs. No need to worry, they'll soon join Doppleganger,
|
|
Demogoblin, and Shriek out on the dance floor!
|
|
|
|
When you're fighting the bosses, try and get in as many rushing
|
|
attacks, then regular combos, then special attacks against Doppleganger
|
|
and Demogoblin, while keeping an eye on your energy bar. When it gets
|
|
low, get the hearts on one tree, which will fill your life bar, and keep
|
|
on going. Then continuously web-grab and beat on Shriek. Don't forget
|
|
the Cloak someone drops and the two Daggers...
|
|
1 ups - Before you do anything in the stage, move to the right
|
|
to find an extra life. Be careful, one small motion to
|
|
the left beforehand and you won't be able to get it.
|
|
|
|
|
|
----------------
|
|
Fantastic 4 HQ
|
|
----------------
|
|
Spider-Man and Venom break into Freedom Four Plaza, the home of the
|
|
Fantastic Four, to steal Reed Richard's Sonic Gun. They're going to
|
|
need that gun if they ever want to defeat Carnage and his badnick
|
|
buddies...
|
|
|
|
The robots are a major pain -- try to get them all on one side of
|
|
you, by jumping around if necessary, or push one robot away from the
|
|
others and finish it off before they join you. Don't forget the
|
|
Continue icon on the computer when you backtrack.
|
|
|
|
|
|
-----------------
|
|
Fantastic 4 Lab
|
|
-----------------
|
|
Once Spidey and Venom reach the room where the Sonic Gun is kept,
|
|
they'll find that the security defenses are tighter than ever, with a
|
|
giant robotic watchdog sniffing out intruders!
|
|
|
|
The Muzzoid has been a thorn in many a players side. Try to stay
|
|
on the wall as much as you can, where he can't hurt you. Once he knocks
|
|
you off the wall, deliver a few quick hits and hop back up. You can
|
|
also jump kick him on your way down, then get back to safety, or swing
|
|
from side to side and get some hits in.
|
|
Secret Rooms - if you're Venom, at the beginning of the stage,
|
|
swing two webs. On your second swing, jump kick
|
|
off as you reach the arrow, next to a small circle,
|
|
on the wall (or you can jump down onto this area).
|
|
|
|
|
|
-----------
|
|
Rooftop 2
|
|
-----------
|
|
The campaign against Carnage and his cronies continues on the
|
|
rooftops. Either Spidey or Venom must tackle the fearsome fivesome
|
|
of Carnage, Shriek, Doppleganger, Demogoblin, and Carrion!
|
|
|
|
Rush at Doppleganger, Demogoblin, and Shriek to knock them off the
|
|
roof to kill them automatically (just watch where you're going, you can
|
|
lose lives too, you know). If that doesn't work out, kill them using
|
|
the methods mentioned previously. Then use a Spider-Man or Venom to
|
|
knock out Carnage and Carrion. Carnage will probably still require a
|
|
hit or two, but he shouldn't be a problem.
|
|
Super-Heroes - There's a Spider-Man or Venom (Sonic Gun) icon
|
|
behind the tree in the corner, as well as a Big
|
|
Heart.
|
|
|
|
|
|
---------------
|
|
Prospect Park
|
|
---------------
|
|
Carnage and his gang have fled the rooftops in favor of Prospect
|
|
Park. Now Spider-Man and Venom must battle their way through a gang of
|
|
crazed citizens in order to get to Carnage and his minions.
|
|
|
|
Big Heart - There's one behind the second tree in the fore-
|
|
ground, way up.
|
|
Continues - On the last screen, (where you fight several dif-
|
|
ferent groups of bad guys), there's a Continue,
|
|
as well as a Little Heart. To get them, you have
|
|
to walk to the far right (it's a 2-screen area),
|
|
sling a web straight up, them swing to the left.
|
|
Super-Heroes - When you enter the park, there's a Morbius icon
|
|
above the gate.
|
|
- Behind the first tree that covers you, if you web-
|
|
swing straight up, you'll find a Spider-Man icon.
|
|
|
|
|
|
-----------------
|
|
Prospect Park 2
|
|
-----------------
|
|
Now that they've practiced their own method of crowd control,
|
|
Spider-Man and Venom must take on Carnage's whole gang of no-goodnicks,
|
|
in the middle of a peaceful sunset in Prospect Park...
|
|
|
|
The Prospect Park levels are among the hardest in the game,
|
|
so fight the bosses wisely. Use of Super-Heroes is recommended here,
|
|
but don't overdo it or you might not have any left for the next hard
|
|
stage. Doppleganger leaves a Big Heart, so try to kill him first,
|
|
so by that time you can use it to completely fill up your energy bar.
|
|
Then either Carrion or Demogoblin will join you. Avoid those flying
|
|
fools while you finish off Shriek, then get them. Carnage will come
|
|
and hit you once, ending the stage. You'll need to have some energy
|
|
left at the end, or you'll have to repeat the stage. YES, repeat that
|
|
whole irritating mess, just because you didn't have a smidgen more
|
|
energy... I believe you only have to repeat it once, however, if you get
|
|
yourself in the same boat the second time around.
|
|
Super-Heroes - There's quite a few above the first tree, plus a Big
|
|
Heart (use it wisely). You'll need to start to the
|
|
far right, one screen over, and web-swing straight
|
|
up, then to your left a couple times just to reach
|
|
it. Be careful to swing your web lower than the top
|
|
of the screen, or it won't hold. The Super-Heroes
|
|
there include Deathlok, Firestar, Cloak, and Dagger.
|
|
|
|
|
|
--------------------------------------------------------------
|
|
Character Choice Point * The Word From the Streets: Horror
|
|
--------------------------------------------------------------
|
|
The entire city has gone mad! It's horrible! Ever since that nut
|
|
Carnage has been loose, the whole town's just gone crazy!
|
|
Look around! Every blood thirsty lunatic has come crawling out
|
|
from under his rock to menace the streets. It's a nightmare as these
|
|
people and many new ones affected by Carnage's spell slowly tear the
|
|
city apart. It's horrible! It's a mob scene! It's a riot!
|
|
If Spider-Man can't do something, there's nothing anybody can do.
|
|
The city is doomed! So swing into action and stop the madness!!!
|
|
|
|
Venom has been kidnapped by Carnage, and is being held at the
|
|
Statue of Liberty. Spider-Man has a big fight stage, a one boss (plus
|
|
some thugs) stage, and another double-teaming boss stage, plus a large
|
|
fight/bosses stage, and a total of two Secret Rooms. Venom only has to
|
|
face the last stage that Spider-Man has to face, unless you get to the
|
|
hidden Statue of Liberty stage.
|
|
|
|
|
|
-------------------------------
|
|
Spider-Man * Police Station
|
|
-------------------------------
|
|
The police are doing what they can (nothing at all), but the mob
|
|
on the street is out of control. To top it all off, the prisoners
|
|
have escaped their cells, and Spidey's got to do some gun control of
|
|
his own...
|
|
|
|
There are a LOT of guys on this stage; it can seem like it'll never
|
|
end. Try to rotate beatings on groups of thugs, so the number of them
|
|
standing on the screen is less than their total number. Follow the
|
|
strategies for Guys with Guns, because they are in full force here!
|
|
Secret Rooms - In front of the cell marked Solitary 27 (where
|
|
a large group of prisoners start off, sling a web
|
|
straight up, then jump straight down in front of the
|
|
black opening, while holding up.
|
|
|
|
|
|
----------------------------------
|
|
Spider-Man * Manhattan Rooftop
|
|
----------------------------------
|
|
Back on the rooftops, Spidey finds himself battling Shriek above
|
|
the riot-torn streets of Manhattan. Is it because Carnage's chaos is
|
|
taking root, or is it that Spidey and Venom are making headway in their
|
|
campaign to stop the villains? Whatever the case, Shriek is battling
|
|
with more ferocity than ever!
|
|
|
|
Try to avoid Shriek and beat up the punks first, then giving you
|
|
some quality time alone with Shriek. Remember, if you see her coming
|
|
down on you, and you can't get away, use your special attack! Pick up
|
|
the Super-Hero icons laying around, too.
|
|
Secret Rooms - Do a backflip onto the skylight of the roof.
|
|
|
|
|
|
-----------------------------------
|
|
Spider-Man * Manhattan Street 1
|
|
-----------------------------------
|
|
Back on the streets, Shriek has been joined by Doppleganger,
|
|
Demogoblin and Carrion. The battle has reached a new level of
|
|
intensity, and the villains are double-teaming Spider-Man at every
|
|
opportunity!
|
|
|
|
Another boss-fest, just be careful to save some of those Super-
|
|
Heroes for the next stage... Get the Super-Heroes to the left and
|
|
the right, and use them wisely. (Try not to waste too many, because
|
|
if you die and continue, you won't have as many.)
|
|
|
|
|
|
-----------------------------
|
|
Venom * Statue of Liberty
|
|
-----------------------------
|
|
Venom escapes Carnage's torture, only to have to deal with more
|
|
thugs. In the head of the Statue, Venom now fights for his liberty as
|
|
goons surround him in the cramped quarters.
|
|
|
|
To get to this level, during the cinema where Carnage is torturing
|
|
the tied up Venom with the Sonic Gun, alternate pressing B and C on the
|
|
Genesis, or B and A on the SNES, rapidly, to get Venom to reform his
|
|
symbiote quicker... There are three Super-Hero Icons left by enemies,
|
|
one of them a Captain America icon. Don't forget to pick those up!
|
|
Otherwise, it's a pretty easy level, just don't get stuck grabbing
|
|
people in the corner, because you automatically latch on to them, and
|
|
you might take some hits from the other jerks there. (Make sure to
|
|
check between the bars for dropped Super-Hero icons.)
|
|
|
|
|
|
--------------------
|
|
Manhattan Street 2
|
|
--------------------
|
|
The army of crazed citizens continues to grow, and they've taken to
|
|
the streets. Spider-Man and Venom have a tough time ahead of them: Even
|
|
after they manage to dispatch the furious mob, Doppleganger, Shriek,
|
|
Demogoblin, Carrion, and Carnage are attacking them two at a time!
|
|
|
|
Beat off the thugs (there are a lot of them!), making sure you get
|
|
the 2 Super-Hero Icons, one on each side. Crush Doppleganger with the
|
|
dumpster to take off half of his energy, then use a combination of
|
|
Super-Heroes and strategy to beat all of them.
|
|
|
|
|
|
------------
|
|
The End...
|
|
------------
|
|
Venom's upset because Carnage seems to have been destroyed, but
|
|
both Spidey and Venom learn not to count their lunatics before they're
|
|
hatched... Finally, Spidey and Venom get to team up and take on Carnage!
|
|
|
|
First you'll have three lives with Spidey, then three with Venom
|
|
to beat Carnage. Follow the tips given previously. If you don't have
|
|
him in the red by your second to last life, you're in trouble! You can
|
|
switch between characters by pressing X on the Genesis, or L and R on
|
|
the SNES. This gives you a few seconds of invincibility when you start
|
|
out. Whenever you change and land near him, or get up right next to
|
|
Carnage, you can use these few seconds of invincibilty to rush attack
|
|
and combo him.
|
|
|
|
|
|
-------------------
|
|
Ruined Boy's Home
|
|
-------------------
|
|
Back to the place where it all started, where Cletus Kasady grew
|
|
up. Now part of the being called Carnage, he threatens to destroy the
|
|
city, and maybe more. Spider-Man and Venom must stop him here and now,
|
|
once and for all.
|
|
|
|
The strategy for beating Carnage is the same, he just has more
|
|
energy this time around, and is a little tougher overall.
|
|
Secret Rooms - Get hit by Carnage in front of the door to St. Estes
|
|
orphanage (you may have to do your special attack
|
|
just before, it may only be open to Spider-Man, and
|
|
you may also have to face to the right).
|
|
|
|
|
|
---------
|
|
The End
|
|
---------
|
|
Well, this is what you worked so hard for, without the pretty
|
|
pictures.
|
|
|
|
The Avengers finally arrive in a Quinjet to take Carnage away.
|
|
|
|
Spider-Man -- "Be careful with this joker."
|
|
Vision -- "We have been warned of Kasady's ability to
|
|
regenerate his costume. We came equipped with
|
|
a stasis container."
|
|
Black Cat -- "You know, Spidey, even though he's in Avengers'
|
|
custody, I don't think I'll ever feel truly safe
|
|
from Carnage. Monsters like that have a way of
|
|
coming back."
|
|
Spider-Man -- "You need to have faith, pretty lady."
|
|
-- walking off into the sunset, thinking --
|
|
"Some monsters stay locked up forever. And their
|
|
ghosts can't come back to haunt you unless you
|
|
let them, I hope."
|
|
|
|
The end of Maximum Carnage. Or is it?
|
|
|
|
|
|
--------------
|
|
Game Credits
|
|
--------------
|
|
As of this version, this is incomplete, but here are some of the
|
|
guys that helped make this way cool game.
|
|
Software Creations
|
|
The Spidey Team
|
|
Original Code
|
|
Paul Murray
|
|
Sega Conversion
|
|
Andy Miah
|
|
Craigh Mitchell
|
|
Paul Marshall
|
|
Mike Webb
|
|
Original Main Artist
|
|
John Tatlock
|
|
Sega Main Artist
|
|
Ste Pickford
|
|
Sega Artists
|
|
Gavin Eagleton
|
|
Calvin Holland...
|
|
Game Logic
|
|
Chun somebody...
|
|
Art Director
|
|
Ste Pickford
|
|
Producer
|
|
John Pickford
|
|
Acclaim Development by the Black Team
|
|
Producer
|
|
Mark Flitman
|
|
Special Thanks
|
|
Linda Spelman
|
|
Dana Moreshead
|
|
Mike Thomas
|
|
|
|
|
|
------------------
|
|
Game Genie Codes
|
|
------------------
|
|
Here are Game Genie codes that work with the Super Nintendo version.
|
|
1DCC-C460 - Start with 2x energy
|
|
BDCC-C460 - Start with 3x energy
|
|
C2BB-1D61 - Infinite lives
|
|
DFC8-CDD0 - Start with 1 life
|
|
D1C8-CDD0 - Start with 6 lives
|
|
DBC8-CDD0 - Start with 9 lives
|
|
DBC8-CF60 - Start with 9 continues
|
|
D1C8-CF60 - Start with 6 continues
|
|
8220-47AB - Infinite hero icons on pick up
|
|
DBA6-17F5 - Super punch
|
|
D06A-4F09 - 'Power Hit' lasts longer
|
|
7D80-3F61 - Jump higher
|
|
|
|
|
|
------------
|
|
Soundtrack
|
|
------------
|
|
The kicking tunes were provided by Green Jelly (formerly
|
|
Green Jello, but a lawsuit changed that :), the group who
|
|
brought you the song "Three Little Pigs" and the album _Cereal
|
|
Killer_, and is now back with _333_ featuring the hits "Orange
|
|
Crunch", "Jerk", "Fight", "Slave Boy", "Pinata Head", "The Bear
|
|
Song", "Super Elastic", and more! The album should be in stores
|
|
(it was released 9-27-1994), and the long form video will be out
|
|
on 10-25-1994. For more info, write:
|
|
Green Jelly
|
|
P.O. Box 2070
|
|
Hollywood, CA 90028
|
|
or call the hotline -- 213-960-5078
|
|
|
|
|
|
----------------------------
|
|
Future Versions of the FAQ
|
|
----------------------------
|
|
Well, I'd like to include some more cinema scenes, and maybe some
|
|
more story-line from the original comic. The Genesis Game Genie codes
|
|
are needed... Please send me e-mail on your opinion of the FAQ, or if
|
|
there are any glaring errors, or if you think you have something new to
|
|
add (like those Game Genie codes, or the ever elusive 7th Secret Room :)
|
|
I'd be glad to hear what you think of it... The game credits also need
|
|
to be finished. In a perfect world, I'd also like to interview the guys
|
|
who made it, who knows? Incidentally, a hintbook will be coming out
|
|
soon from Prima Publishing, but, hey, this FAQ is free...
|
|
Not to start any more nasty rumors... But... I happened to look
|
|
through the graphic novel of Maximum Carnage, and on the very last page
|
|
(much like in the credits), there's a small box that says "The end of
|
|
Maximum Carnage." Since they specifically changed this in the video-
|
|
game, adding in the "Or is it?", does this mean a possible sequel?
|
|
E-mail me with what you'd like to see in a sequel and maybe... Well,
|
|
who knows? (There might also be a hidden level after that...)
|
|
|
|
|
|
---------
|
|
Credits
|
|
---------
|
|
This FAQ was compiled by me, Borut Pfeifer, and you can reach me at
|
|
gt5087b@prism.gatech.edu, or occasionally at BorutP@aol.com. Now I've
|
|
always wondered who finds game secrets first, and I have no idea, so I'd
|
|
like to thank all the people that pointed them out to me. My thanks go
|
|
to:
|
|
LloydJ9498@aol.com - the Statue of Liberty level...
|
|
Krimelord@aol.com - the Game Genie codes and SNES controls...
|
|
MindBandit@aol.com - helped to list all the hidden goodies...
|
|
MDFritz@aol.com - the climb room and Solitary 27...
|
|
Drillnot@aol.com - the Manhattan Rooftop room...
|
|
Pumpkin221@aol.com - the ATM room...
|
|
JERKY@aol.com - the first double smash 1-up...
|
|
ScottBnder@aol.com - the climb room...
|
|
Software Creations - the game!
|
|
(and the Spidey team)
|
|
|
|
|
|
Maximum Carnage copyright LJN, Ltd.
|
|
Marketed by Acclaim Entertainment, Inc. Distributed by Acclaim
|
|
Distribution, Inc. 71 Audrey Avenue, Oyster Bay, NY 11771
|
|
Acclaim Hotline/Consumer Services Dept. -- 516-624-9300
|
|
Marvel Comics, Maximum Carnage and all other character names and
|
|
likenesses TM & copyright 1994 Marvel Entertainment Group, Inc.
|
|
SUPER-HERO is a co-owned registered trademark of Marvel
|
|
Entertainment Group, Inc. All Rights Reserved.
|
|
Green Jelly produced by and copyright 1994 BMG Music. All Rights
|
|
Reserved.
|
|
--
|
|
Borut Pfeifer/gt5087b@prism.gatech.edu/From the Offspring, "Smash"
|
|
"I just want to be who I want to be/Guess that's hard for others to see
|
|
I'm not a trendy asshole/I do what I want/I do what I feel like...
|
|
I don't give a fuck if its good enough for you!/Cause I'm ALIVE!"
|