3051 lines
166 KiB
Plaintext
3051 lines
166 KiB
Plaintext
The Mynock's Guide To
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______ ______
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| | |\ | /----\ | **************
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| | | \ | | | | **************
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|---- | | \ | |----| | ** ** **
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| | | \ | | | | ** ** **
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| ------ | \| | | |_____ ** ** **
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** ** **
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______ ______ ______ ** ** **
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| /----\ |\ | | /----\ | \ / ** ** **
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| | | | \ | | | | | \ / ** ** **
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|---- |----| | \ | | |----| |----| \/ ** ** **
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| | | | \ | | | | | / **************
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| | | | \| | | | -----| \/ **************
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Version 1.50 2/95
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////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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This document is basically a walkthrough of Final Fantasy III for the
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Super Nintendo Entertainment System. Its purpose is not neccessarily for
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cheating, but instead to provide a guide to help the player through spots
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they might be having problems with.
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CONTENTS:
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Changes In The Versions
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The Characters
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Supporting Actors
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Walkthru
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Strategies for Fighting the Bosses
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On the Airship
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The Auction House
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Shadow's Dreams
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Hidden Chocobo Stables
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Near Death Attacks
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Items List
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Weapons List
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Armors List
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Relics List
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Rare Items List
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Magic Spell List
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Espers List
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Miscellaneous Tips
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Rumors
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Game Genie codes
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Other Stuff
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Note: When dealing with items if you see a column labeled Colesseum
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and under it you see <item>:<monster>, it means if you bet that
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item at the Colesseum you'll get <item> if you beat <monster>.
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A * in place of <item>:<monster> means you'll get an Elixir if you
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beat Chupon.
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******************************************************************************
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C H A N G E S I N T H E V E R S I O N S
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******************************************************************************
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1.10 - A few mistakes fixed
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- Some new treasures and items were found
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- One new weapon found
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- How to get Mog's Water Rondo dance was added
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- The point system at the Banquet
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- Some hps/mps/weaknesses added to the bosses that had ???? before
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- Info on Shadow's dreams
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1.20 - More mistakes fixed
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- Info on uncursing the Cursed Shld
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- Get a Genji Glove in the Returner's Hideout
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- New strategy for defeating Wrexsoul
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- New Game Genie code
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- Lists for weapons and armors more complete
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1.25 - A bunch more Game Genie codes
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1.30 - More monsters added to Gau's rage list
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- A couple new strategies
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- A bunch of new misc. tips
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- New info on Strago's Lores (MPS used and where learned)
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- General new stuff in the walkthru part
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1.40 - Amount of MPS needed to use an Esper in battle
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- Major mistakes fixed (mostly in Misc. tips section)
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- Some of the ???? in the bosses section filled
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- New RUMORS section
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- General new stuff in the walkthru part
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- Gau's Rage list should be more complete and spaced more correctly
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- THE AUCTION HOUSE section has been better written
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- New SUPPORTING ACTORS section added
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- New misc. tips
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- New SHADOW'S DREAMS section
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- New Game Genie codes
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1.50 - A bunch of stuff added to the walkthru
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- Some of the bosses stats have been added or fixed
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- Poison Rod added to the list of weapons (somehow I managed to miss it)
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- Magic Points needed to use Odin
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- An addition to the bosses list (which ones can be killed using the
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Vanish/Doom (or X-Zone) technique)
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- Additions to the Misc. Tips section
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- A new section: Hidden Chocobo Stables
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- More Game Genie codes
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- What gives Stago which Lores is more complete
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- Rare Items section is more complete
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- See other flashbacks in Cyan's Dreams
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- Location of all the Espers in the Esper list
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- Alternate ways to do Sabin's blitz attacks
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- More in the Supporting Actors section
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- Should be easier to find stuff in the walkthru
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- New Section: NEAR DEATH ATTACKS
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- A few new boss strategies
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******************************************************************************
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T H E C H A R A C T E R S
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******************************************************************************
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Terra Branford - A mysterious young woman, controlled by the Empire, and
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born with the gift of magic...
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Special Skill: Morph
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When Terra morphs she'll have twice as much strength. She'll
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stay in her morphed state for a limited time.
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Locke Cole - Treasure hunter and trail-worn traveler, searching the world
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over for relics of the past...
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Special Skill : Steal ---> Capture
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Locke can steal items from enemies. Equipped with the Thief
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Glove he also attacks when he steals.
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Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire,
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and a master designer of machinery...
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Special Skill: Tools
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Edgar has the ability to use the following tools:
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Tool: Effect: Cost: Colesseum:
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AutoCrossbow Strikes multiple enemies 250 *
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NoiseBlaster Confuse multiple enemies 500 *
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BioBlaster Gasses multiple enemies 750 *
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Chain Saw Randomly kills target --- *
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Flash Blinds multiple enemies 1000 *
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Debilitator Casts weak point randomly 5000 *
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Drill Penetrates enemies defenses 3000 *
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Air Anchor Makes enemies self-distructive --- ZephyrCape:Brontaur
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Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his
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own freedom...
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Special Skill: Blitz
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By doing a certain combination of button presses Sabin can
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unleash the following devistating attacks:
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UL=up & left UR=up & right DL=down & left DR=down & right
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Pummel - left, right, left
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AuraBolt - down, DL, left
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or down, down, left
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Suplex - X, Y, down, up
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Fire Dance - left, DL, down, DR, right
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or left, left, down, down, right
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Mantra - R, L, R, L, X, Y
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Air Blade - up, UR, right, DR, down, DL, left
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or up, up, right, right, down, down, left
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Spiraler - R, L, X, Y, right, left
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Bum Rush - left, UL, up, UR, right, DR, down ,DL, left
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or left, left, up, up, right, right, down, down, left
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Shadow - He owes allegiance to no one, and will do anything for money.
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He comes and goes like the wind...
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Special Skill: Throw
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Shadow can throw a variety of weapons to inflict damage.
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Celes Chere - Product of genetic enginerring, battle-hardened MagiTek
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Knight, with a spirit as pure as snow...
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Special Skill: Runic
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Celes absorbs magic spells (yours and the enemies) and turns
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them into mps.
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Cyan Garamonde - Faithful retainer to his family's liege, with the courage
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and strength of a hundred men...
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Special Skill: SwdTech
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Cyan can do the following 8 sword techniques:
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1 Dispatch - Quick attack on single enemy
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2 Retort - Automatically counterattack when hit
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3 Slash - Absorb hps for the enemy
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4 QuadraSlam - Four hit attack
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5 Empowerer - Takes hps and mps from enemy
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6 Stunner - Hits all enemies and stops them
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7 QuadraSlice - Four hit attack that's twice as strong as #4
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8 Cleave - Cuts enemies to pieces
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Gau - Draped in monster hides, eyes shining with intelligence. A youth
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surviving against all odds...
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Special Skill: Rage
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In the Veldt Gau can leap into a group of enemies and learn
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thier attacks. These are the monsters he can imitate:
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Guard Soldier Templar Ninja Samurai
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Orog Mag Roader Retainer Hazer Dahling
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RainMan Brawler Apokryphos DarkForce Whisper
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Over-Mind Osteosaur Commander Rhodox Were-Rat
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Ursus Rhinotaur Steroidite Leafer StrayCat
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Lobo Doberman Vomammoth Fidor Baskervor
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Suriander Chimera Behemoth Mesosaur Pterodon
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FossilFang White Drgn Doom Drgn Brachosaur Tyranosaur
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Dark Wind Beakor Vulture Harpy Hermit Crab
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Trapper Hornet Crasshoppr Delta Bug Gilomantis
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Trilium NightShade Tumbleweed Bloompire Trilobiter
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Nautiloid Exocite Anguiform Reach Frog
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Lizard ChickenLip Hoover Rider
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Pipsqueak M-TekArmor Sky Armor Telstar Lethal Wpn
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Vaporite Flan Ing Humpty Brainpan
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Cruller Cactrot Repo Man Harvester Bomb
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StillLife Boxed Set SlamDancer HadesGigas Pug
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Magic Urn Mover Figaliz Buffalax Aspik
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Ghost Crawler Sand Ray Areneid Actaneon
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Sand Horse Dark Side Mad Oscar Crawly Bleary
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Marshal Trooper General Covert Ogor
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Warlock Madam Joker Iron Fist Goblin
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Apparite PowerDemon Displayer Vector Pup Peepers
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Sewer Rat Slatter Rhinox Rhobite Wild Cat
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Red Fang BountyMan Tusker Ralph Chitonid
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Wart Puck Rhyos SrBehemoth Vectaur Wyvern
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Zombone Dragon Brontaur Allosaurus Cirpius
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Sprinter Gobbler Harpai Gloomshell Drop
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MindCandy WeedFeeder Luridan ToeCutter Over Grunk
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Exoray Crusher Uroburos Primordite Sky Cap
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Cephaler Maliga GiganToad Geckorex Cluck
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Land Worm Test Rider PlutoArmor Tomb Thumb HeavyArmor
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Chaser Scullion Poplium Intangir Misfit
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Eland Enuo Deep Eye GreaseMonk NeckHunter
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Grenade Critic Pan Dora SoulDancer Gigantos
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MagRoader Spek Tor Parasite EarthGuard Coelecite
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Anemone Hipocampus Spectre Evil Oscar Slurm
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Latimeria StillGoing Phase Outsider
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Barb-e ParaSoul Pm Stalker Hemophyte Sp Forces
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Nohrabbit Wizard Scrapper Ceritops Commando
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Opinicus Poppers Lunaris Garm Vindr
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Kiwok Nastidon Rinn Insecare Vermin
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Mantodea Bogy Prussian Black Drgn Adamanchyt
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Dante Wirey Drgn Dueller Psychot Muus
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Karkass Punisher Balloon Gabbldegak GtBehemoth
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Scorpion ChaosDrgn Spit Fire Vectagoyle Lich
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Osprey MagRoader Bug Sea Flower Fortis
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Abolisher Aquila Junk Mandrake 1st Class
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Tap Dancer Necromancr Borras MagRoader Wild Rat
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Gold Bear Innoc Trixter Red Wolf Didalos
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Woolly Veteran Sky Base IronHitman Io
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NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs,
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and ProtoArmor even though you can't get the last two
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can't be used (or don't even show up on the list).
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Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling
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free spirt...
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Special Skill: Slot ---> GP Rain
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Setzer's special skill involves a slot machine. Certain
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combinations will win you attacks. Equipped with the Coin Toss
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Setzer's Slot turns intp GP Rain, which cost as many GPs as
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damage done. Winning slots are:
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All 7s - defeat to enemy party
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Two 7s and a BAR - defeat to both the enemy party and your party
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Any losing spin - some hps and status recovery
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All AIRSHIPs - hyrogen bomb attack
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All BARs - random Esper attack
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All CHOCOBOs - flock of Chocobos attack
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All GREY BIRDs - similar to Flare spell
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All DIAMONDs - blast of light attack
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Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle...
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Special Skill: Dance
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Mog learns dances in different areas of the world. Each dance
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has a variety of effects.
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Dance: Where learned: Effects:
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Wind Song Grass fields Wind Slash, Sun Bath, Plasma, Cockatrice
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Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat
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Desert Aria Desert regions Sand Storm, Wind Slash, Antlion, Kitty
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Love Sonata Towns Elf Fire, Snare, Specter, Tapir
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Earth Blues Mountains Land Slide, Sun Bath, Sonic Boom, Whump
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Water Rondo Underwater El Nino, Specter, Plasma, Wild Bear
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Dusk Requiem Caves Cave In, Elf Fire, Snare, Pois. Frog
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Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit
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Strago Magus - An elderly gentleman, pure of heart, and learned in the
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ways of monsters...
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Special Skill: Lore
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Strago can use an attack of a monster when he has experienced
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its effects. The attacks he learns are:
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LORE: MPS: WHAT IT DOES: LEARNED FROM:
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Aqua Rake 22 water elemental attack Chimera,Rhyos,Vectagoyle,
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Anguiform
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Stone 22 Damages and confuses target Brawler,Iron Fist,Poppers,
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Guardian,1st Class
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Aero 41 wind attack DoomGaze,Sprinter,Tyranosaur,
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Harpy
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Dischord 68 drops targets level by 1/2 Pipsquek,Figaliz,Iron Hitman,
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Chaser,Scullion,Crawler
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Quasar 50 pierces enemy defenses Goddess,Dark Force
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Sour Mouth 32 cures status changes in party Mad Oscar,Evil Oscar
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Grand Train 64 damaging attack Hidon
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Condemned 20 countdown to doom Veteran,Critic,Still Life
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Roulette 10 round 'n round it goes... Dark Force,Veteran,Critic,
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Pipsqueak
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Exploder 1 big damage Bomb,Grenade,Balloon,Junk,
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Scullion,Pipsqueak
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Clean Sweep 30 water elemental attack Enuo,Blue Drgn,Dark Force
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Rippler 66 trade status with enemy Dark Force
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Blow Fish 50 1000 points of damage Brain Pan,Phase,Cactrot,
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Presenter,Mover
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Force Field 24 barrier against offenses Doom,Dark Force
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Step Mine 22 gradual damage Pug,Mesosaur,Grease Monk,
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Crawler,Master Pug,
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Tomb Thumb,Brachosaur
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Pearl Wind 45 recovery Peepers,Vectaur,Dark Force,Ogor
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Big Guard 80 casts Safe and Shell Mover,Dark Force,Earth Guard
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Pep Up 1 cures one character at the Flan,Muus,Junk,Intangir
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expense of Strago's life
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Reflect??? 0 effects relate to status Dark Force
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Revenge 31 equalizing blow Dragon,Pan Dora,Dark Force,
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Gigantos,Borras
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L.3 Muddle 28 confuses targets with levels Apokryphos,Goblin,Dark Force,
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at a multiple of 3 Dante
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L.4 Flare 42 targets with levels at a Apokryphos,Goblin,Dueller,
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multiple of 4 get hit Trapper
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L.5 Doom 22 targets with levels at a Sky Base,Didalos,Dark Force,
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multiple of 5 die Goblin,Trapper
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L? Pearl 50 multiple factor is last Dullahan,Critic,Dark Force,
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digit of GP total Innoc
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Relm Arrowny - In her pictures she captures everything: forests, water,
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light... the very essence of life...
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Special Skill: Sketch ---> Control
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Relm can draw an enemy and then have her drawings attack.
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Wearing the FakeMustache she can control enemies.
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Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal
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with muscle!
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Special Skill: Storm, Rage
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Umaro does what every he wants. But if you equip him with the
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Blizzard Orb he can cause an ice storm. If equipped with the
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Rage Ring he can pick up another character and throw them at
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the enemy for a lot of damage.
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Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or
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should we ask...?
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Special Skill: Mimic
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The only thing Gogo can do is mimic the last person to attack.
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If they attacked, Gogo attacks. If they cast a spell, Gogo
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casts the same spell. If they use an item, Gogo uses that
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item too. He'll even dance if Mog dances before him.
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Gogo can also do ANY of the other character's attacks by going
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to the status screen and filling the empty slots under "Mimic".
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(Move the pointer down to an empty slot and press A).
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******************************************************************************
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S U P P O R T I N G A C T O R S
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******************************************************************************
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This section contains characters that you can control at certain points
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in the game but aren't actually main characters.
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Vicks and Wedge - MagiTekArmor wearing Imperial soldiers sent out
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with Terra to find the frozen Esper.
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Special skill: MagiTek
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The two soldiers can use the armor they are wearing to send out
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powerful beams to destory their enemies. These beams include a
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fire beam, an ice beam, and a bolt beam. They also have the
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ability to heal using Heal Force.
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The Moogles - a bunch a little cute white puff balls :) that help
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Locke protect Terra from the Imperial soldiers.
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Special skill: none
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The Moogles even have names. They are Kupek, Kupop, Kumama,
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Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They
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all use different weapons to attack.
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Banon - Leader of the returners.
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Special skill: Health
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Banon's skill allows him to heal everyone in the party.
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Ghost - a lost soul on its way to the other side.
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Special skill: Possess
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The ghost has the ability to possess a monster. If it's successful
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both the monster and the ghost will disappear.
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General Leo - an Imperial general who sees what the Empire has been
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doing is wrong and decides to do something about it.
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Special skill: Shock
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Leo's shock attack does massive damage on his oppenent.
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******************************************************************************
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W A L K T H R U
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******************************************************************************
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This walkthru is exactly that, a walkthru. It takes the player through
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every location in the game, in the best order to go through them. The
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numbers before each location corresponds to the numbers on the maps that
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come with the game.
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- The World of Balance -
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(1) Mines of Narshe
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Party: Vicks, Wedge, ????? (Terra)
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BOSS: Whelk
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After fighting Whelk you come to the frozen Esper. You'll go into
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a fight sequence where Vicks and Wedge get blown away leaving Terra.
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(1) Arvis' House
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Items: Search the clock for an Elixir
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Terra wakes up back in Narshe where a man removes the slave crown.
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Terra can't remember anything. The Imperial guards come and Terra
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is forced to escape thru the back door of the house and run back to
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the mines.
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(1) Mines
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Party: Terra, Locke
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Chests: Fenix Down, Sleeping Bag
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BOSS: Marshal
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Additional items: You can take Mog's Mithril Shld and Mithril Pike
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After entering the mines, Terra walks a little ways and is spotted
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by the guards. She is cornered and the the floor gives out and she
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falls. There is a flashback where Terra remembers some stuff. The
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scene shifts back to Arvis' House where Locke is introduced. Locke
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finds Terra and the guards find them both. Moogles come and offer
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to help. Three Moogles (Kupek, Kupop, Kumama) form a group with
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Locke plus there are two other groups with four Moogles each (Mog,
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Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control
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each of the groups, the object is to stop the guards from reaching
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Terra and defeating the commander. Before defeating the commander
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switch to the party Mog is in and remove his shield and pike (Locke
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can use the shield and the pike can be used by Edgar who you'll get
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shortly), after all Mog won't be needing them for quite a while and
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by then you'll be able to equip him with other stuff. After defeating
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the commander, Locke grabs Terra and takes off through the mines. He
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comes to a switch and pulls it, opening a secret passage. Remember
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where this passage is, you'll need it later. You are now outside
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Narshe. You can't enter the main part of town but you can enter the
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classroom.
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(1) Classroom
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Party: Terra, Locke
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Points of interest: A bucket of recovery water (recovers hps and mps)
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A save spot
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Chests: Monster-in-a-box, Sleeping Bag, Tonic
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Items: Search a pot for Tincture
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Besides getting the stuff in the chests and the pot, the classroom
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is basically there to tell you stuff about the game: how to do this
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and where to do that, most of which is in the instruction book.
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(2) Figaro
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Party: Terra, Locke, Edgar
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Points of interest: Item shop, Tool Shop
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Chests: Fenix Down, Soft, Tonic, Antidote
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BOSS: M-TekArmor
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After heading south from Narshe, you come to the desert castle of
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Figaro. Upon entering the castle go straight ahead to the throne
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room. Here Edgar is introduced. You are now free to explore the
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castle. If you talk to the Matron (in the left tower) she will tell
|
|
you about Sabin, who you'll meet later. After talking the Matron
|
|
return to the throne room and talk to Edgar again. One of Edgar's
|
|
guards comes in and informs him that Kefka is approaching the castle.
|
|
As Edgar, talk to Kefka's guards and then Kefka himself. After they're
|
|
done talking walk up to where Locke is waiting. Edgar decides to
|
|
protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka
|
|
comes back and sets fire to Figaro. Talk to the guards (Beavis and
|
|
Butthead ?) and then talk to Kefka. Go up and talk to the guard there.
|
|
Your party escapes and Figaro enters submerge mode. After fighting
|
|
the M-TekArmor, go south to the Cave of Figaro.
|
|
|
|
(3) Cave of Figaro
|
|
Party: Terra, Locke, Edgar
|
|
Points of interest: the pond with the turtle is a recovery spring
|
|
Chests: 2 tinctures, Fenix Down (Before you get Celes)
|
|
Thunder Rod, Tincture, X-Potion (After you get Celes)
|
|
Wait until after you get Celes to get the treasures for different stuff.
|
|
|
|
(4) South Figaro
|
|
Chests: 500 GP, 1000 GP, 1500 GP, Green Cherry
|
|
Items: search barrel to left of Chocobo stable for Tonic
|
|
search barrel to right of rich guy's house for Fenix Down
|
|
search barrel above and behind Chocobo stable for Warp Stone
|
|
(or Fenix Down if you wait until World of Ruin)
|
|
search box in lower left section of town for Eyedrop
|
|
(or Elixir if you wait until World of Ruin)
|
|
search barrel in lower left section of town for Antidote
|
|
(or Tent if you wait until World of Ruin)
|
|
search box in lower left section of town for Soft
|
|
(or Remedy if you wait until World of Ruin)
|
|
search barrel between Armor & Weapon shops for Tonic
|
|
(or X-Potion if you wait until World of Ruin)
|
|
At the Cafe, Shadow is introduced, you'll be seeing him later. At
|
|
the Relic Shop, buy a pair of Sprint Shoes (unless you like going
|
|
slow), one pair is enough for the entire party. Check behind the
|
|
Chocobo stables for a Green Cherry. At the house north
|
|
of the Inn check behind the bookcase in the room with a draft to find
|
|
a secret passage. Nothing but money down there right now but later
|
|
you'll need to know about it. After getting equipped go to the
|
|
Chocobo Stables and pay the 80 GP (unless you want to fight to your
|
|
next location). It's not very far but riding the Chocobo is fun :)
|
|
|
|
(5) Sabin's Cabin
|
|
Items: search the bucket next to the stove for a Tonic
|
|
Points of interest: you can catch some Z's in any of the beds
|
|
|
|
(6) Mt. Kolts
|
|
Chests: Guardian,Atlas Armlet,2 Tents
|
|
BOSS: Vargas
|
|
The path is straight forward. At the end you reach Vargas. After
|
|
a bit of fighting with Vargas, Sabin will come. Vargas will blow the
|
|
others away and Sabin will have to fight alone. Sabin joins you after
|
|
Vargas is finished.
|
|
|
|
(7) Returner's Hideout
|
|
Party: Terra, Locke, Edgar, Sabin
|
|
Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape
|
|
Items: search a bucket for Antidote
|
|
search a pot for Tincture
|
|
search a pot for Green Cherry
|
|
search the top of the table for a piece of paper (purpose ?)
|
|
Additional items: You can either get a Genji Glove or a Gauntlet
|
|
After entering, follow the guard to Banon's room. After talking to
|
|
Banon talk to everyone and get everything (including the White Cape
|
|
that is in a secret passage on the right side of the 'storage room'),
|
|
then go out of the hideout where Banon will be waiting. First, tell him
|
|
"no" then go back inside and the man in the 'storage room' will give
|
|
you a Genji Glove. If you say "no" to Banon 3 times and you'll skip
|
|
the part where everyone's at the table and one of the guards will give
|
|
you a Genji Glove (if you didn't already get the one from the guy
|
|
in the store room). If you go to Banon and tell him you will become
|
|
there last ray of hope he will give you Gauntlet (if you haven't already
|
|
gotten the Genji Glove from the guy in the store room). Locke will split
|
|
to scope out South Figaro after the Empire invades. Banon joins you
|
|
and you head for the raft on the Lete River.
|
|
|
|
Lete River
|
|
BOSS: Ultros
|
|
If Banon dies the game is over, so protect him. There are several
|
|
save spots along the way, these spots are also the only places you
|
|
can access the subscreen. Do whatever you need to before jumping
|
|
back on the raft. Toward the end of the raft ride you reach Ultros
|
|
the octopus. After the fight, Sabin jumps in after Ultros and is
|
|
swept down river.
|
|
|
|
The game now gives you a choice of three scenerios. One with Terra, Edgar
|
|
and Banon, one with Locke, and the last one with Sabin. You can do these
|
|
in any order you want, it doesn't matter what order you pick. However,
|
|
if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
|
|
longer.
|
|
--TERRA, EDGAR, and BANON scenerio--
|
|
Lete River continued
|
|
Party: Terra, Edgar, Banon
|
|
The trio continue the raft ride on the Lete River. Again, make sure
|
|
Banin doesn't kick the bucket or you games over. At the end of the
|
|
ride you find yourself a little east of Narshe, which is where you
|
|
want to go.
|
|
|
|
(1) Narshe/Mines
|
|
Chest: Rune Edge [in mines] (if you don't get this chest until the World
|
|
of Ruin it'll become a Ribbon)
|
|
The guards won't let you in thru the main entrance so you'll have to
|
|
find another way in. Remember the secret entrance Locke showed you?
|
|
That's the way in. You're now in the mines. Go a little ways and
|
|
you come to a follow-the-light-maze. If you make a mistake all you
|
|
need to do is press the A button when the yellow light is in front
|
|
of you. If you miss it you'll have to fight some enemies and
|
|
then you'll have to start at the beginning of the maze again.
|
|
The correct way thru is:
|
|
E---| * = rocks
|
|
* | * S = Start
|
|
|---| |------| E = Exit
|
|
* | * | * | | & - = Correct path
|
|
|---| | |
|
|
| * * | * |
|
|
|-----S |--------|
|
|
Once you get past this maze you can reach a cave of Moogles (and a
|
|
chest containing a Rune Edge or Ribbon if you wait) by going slightly
|
|
out of your way. Remember where this cave is because later in the game
|
|
Mog will join you here). Once you get out of the mines you will be back
|
|
in Arvis' House where you started. You will talk a bit with
|
|
Arvis and then the scenerio will end.
|
|
--LOCKE's scenerio--
|
|
(4) South Figaro
|
|
Party: Locke
|
|
Chest: Hyperwrist, RunningShoes
|
|
Items: Check the clock you see when you first come out of the secret
|
|
passage for an Elixir
|
|
Check a pail in the old man-who-wants-cider's house for Tonic
|
|
Additional items: Cider is located here (Rare item)
|
|
Old Clock-Key is located here (Rare item)
|
|
First of all, DO NOT talk the guards in MagiTek armor (unless of
|
|
course you have a death wish :) Oh, and don't forget to equip your
|
|
stuff. Go to the Item shop and talk to the merchant next to the clock.
|
|
This will start a fight. Use Locke's Steal command and you'll steal
|
|
the clothes right off him. Dressed as a merchant, enter the house
|
|
to the south of the Item Shop and go down stairs. The kid will only
|
|
allow you to pass if your dresses as a merchant. Now go up onto the
|
|
perimeter wall and talk to the green suited guard. Steal his clothes.
|
|
Go towards the center of town where you'll find three guards (one
|
|
guarding the door to the rich guy's house, one in MagiTek armor, and
|
|
one guarding the path to the rest of the town). Talk to the bottom
|
|
guards. Enter the Cafe and go downstairs. Steal the merchant's
|
|
clothes. You'll also get Cider. Go back to the house with the kid
|
|
and go upstairs. Talk to the old man at the desk. Go back down
|
|
stairs and give the password ("Courage") to the kid. He'll open up
|
|
a secret passage for you. Go to the upstairs of the house and into
|
|
the first room. Walk behind the bookcase to find a stairway. Go all
|
|
the way down and follow the hall. After you are asked about changing
|
|
clothes (doesn't matter if you do), go straight down into the
|
|
wall (there is a stairway there):
|
|
----------------| | & - = wall
|
|
--------------| | / = door
|
|
|-------------| |--/--/--/-| ^ = walk into the
|
|
| | wall here to
|
|
|--------------------------| find a room
|
|
^ with a Hyper-
|
|
wrist and Running
|
|
Shoes
|
|
If you are wearing the merchant's clothes or your normal clothes you'll
|
|
hide in the rafters. If you're wearing the soldier's uniform you
|
|
stand next to the door and salute, and then when you rescue Celes she
|
|
says something close to what Princess Liea said in Star Wars when
|
|
Luke rescued her on the Death Star (replace soldier with Stormtrooper).
|
|
After dropping from the rafters, enter the open door. Remove Celes'
|
|
chains. Talk to the sleeping guard and take the clock key. The
|
|
second door is a save spot and the third is where you want to go.
|
|
Go to the clock in the far back and check it. Wind the clock to
|
|
open a secret passage.
|
|
|
|
(4) Secret Passage
|
|
Party: Locke, Celes
|
|
Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon,
|
|
Ether, Earrings
|
|
BOSS: TunnlArmr
|
|
In the secret passage there is a spot that you can push on the left
|
|
wall to reach a stairway leading down to a X-Potion, a Ribbon, and
|
|
and Ether. Once you make it out of the secret passage you'll be in a
|
|
spot where all you need to do is leave the town. Go west to the Cave
|
|
of Figaro. You've been here before, just go back out the way you came
|
|
in. Don't forget the pond with the turtle is a recovery spring. As
|
|
you are about to exit the cave TunnelArmr attacks. Defeating TunnelArmr
|
|
will end this scenerio.
|
|
|
|
--SABIN's scenerio--
|
|
Hut (Gau's father's house)
|
|
Party: Sabin, Shadow
|
|
Enter the hut just east of where you start. Quickly talk to the guy
|
|
on the Chocobo. He sells lots of stuff. Next talk to Shadow and
|
|
he'll join you. Go east a bit then south until you come to a bridge.
|
|
This is the Imperial camp.
|
|
|
|
(9) Imperial Camp
|
|
Party: Sabin, Shadow
|
|
Your group hides and overhears the plans to storm Doma Castle.
|
|
|
|
(10)Doma Castle
|
|
Party: Cyan
|
|
BOSS: Leader
|
|
You can kill the soldiers on either side of the leader pretty easily
|
|
but just kill the leader and get it over with.
|
|
|
|
(9) Imperial Camp
|
|
Party: Sabin, Shadow
|
|
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
|
|
In the left tent there is a chest. Kicking it brings the dogs, which
|
|
you have to fight, and hitting it brings a sentry which you fool by
|
|
meowing. Inside is a Star Pendant. There's a little bit of story
|
|
about Kefka poisoning Doma and you decide to try and stop him. After
|
|
the first time you chase him, instead of talking to him, explore the
|
|
camp for more treasures. You fight and chase him around for a bit but
|
|
are stopped by some soldiers. While fighting them, Kefka poisons Doma.
|
|
After showing a bunch of soldiers die of poison in Doma Castle you
|
|
control Cyan. Go to the throne room. After the King dies go to the
|
|
room east of the throne room. Cyan's family dies. Scene cuts back to
|
|
the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.
|
|
After leaving the camp go south to the forest.
|
|
|
|
(11) Phantom Forest
|
|
Party: Sabin, Shadow, Cyan
|
|
Points of interest: after the first stretch of forest you go up, the pond
|
|
right in front of you is a recovery spring.
|
|
At the end of the forest you'll come to the Phantom Train. If you
|
|
haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
|
|
will leave you somewhere in the Forest.
|
|
|
|
(11) Phantom Train
|
|
Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
|
|
BOSS: Ghost Train
|
|
Caboose: Upon enter the train go right to find the caboose. Talk to
|
|
the ghost and you can have him join you (if you use its
|
|
POSSESS command, and it works, you'll lose it). Also in the
|
|
caboose is a guy who'll tell you about the train, and a save
|
|
spot.
|
|
Car 1 & 2: In the first two cars there are a bunch of ghosts. These
|
|
ghosts will either try to join you, attack you, or sell
|
|
you stuff (Item Shop). The rest of the ghosts in the
|
|
train will do the same things.
|
|
Car 3: Upon entering a ghost comes and blocks the door behind you.
|
|
You have to kill the ghost to leave. Once back out, climb
|
|
to the top of the car and you'll jump across to the next car
|
|
and then again to car 5.
|
|
Car 5: Enter the car and pull the switch to detach the rear cars.
|
|
Pull it again to open the wall up so you can continue.
|
|
Car 6: Sit at the center table and the ghost will serve you (this
|
|
replenishes your stats). After sitting down the first time
|
|
sit down again with different members at the head of your
|
|
party to see different sequences (For instance, Shadow will
|
|
get up and feed Interceptor).
|
|
Car 7: 1st room: Siegfried attacks as you approach the chest. After
|
|
defeating him, he grabs the contents of the chest
|
|
and runs.
|
|
Car 8: 2nd room: four chests.
|
|
After car 8 your ghost companion leaves.
|
|
Car 9: save spot
|
|
Engine: Pull the 1st and 3rd switches on the inside then go out and
|
|
pull the switch on the smoke stack. The Ghost Train now
|
|
attacks. After showing the people of Doma enter the train
|
|
you are on the other side of the Phantom Forest. Go to the
|
|
mountain pass to the east.
|
|
|
|
(12)Barren Falls
|
|
Here Shadow leaves the party (if he hasn't already). Jump off the
|
|
edge of the cliff. You have to fight Piranha and a Rizopas as you
|
|
fall.
|
|
|
|
(13)The Veldt
|
|
Party: Sabin, Cyan
|
|
After landing you awake to find Gau stading next to you. He runs when
|
|
you speak to him. Until you have Dried Meat just attack Gau if you
|
|
meet him. Go east to the town of Mobliz.
|
|
|
|
(14)Mobliz
|
|
Items: search the clock in the messenger's house for Elixir
|
|
Additional items: You can get a Tintinabar here
|
|
Buy at least one Dried Meat at the item shop. Talk to the injured
|
|
lad from Maranda. After talking to him you can send a message to his
|
|
girlfriend at the messenger's house. It costs 500 GP. You can sleep
|
|
in the bed at the back of the Relic Shop so no need to spend money
|
|
at the Inn. After talking to the Relic Shop keeper go back to the
|
|
injured lad, another letter has arrived. For another 500 GP you can
|
|
send a record for the injured lad. Talk to the Relic Shop keeper
|
|
again, return to the lad for another letter, send a Tonic for another
|
|
500 GP, talk to the Relic Shop keeper, etc. Keep doing this and
|
|
eventually the injured lad will reward you with a Tintinabar for all
|
|
your help. Now leave town and go find Gau.
|
|
|
|
(13)The Veldt
|
|
When you see Gau use Dried Meat on him and he'll join you. Once you
|
|
have Gau and have advance his Rage skills as much as you want, go to
|
|
the cave in Cresent Mountain.
|
|
|
|
(15)Cresent Mountain
|
|
Party: Sabin, Cyan, Gau
|
|
Additional items: Exploring the cave Gau will find a Tonic for you
|
|
By taking Gau around inside the cave he'll find stuff. On the little
|
|
platform to the left of the entrance he'll find Tonic. On the
|
|
platform at the top left part of the cave Gau will pretend to have
|
|
found something. Sabin will walk over and Gau will scare him, causing
|
|
him to lose his pouch with 500 GP in it. Finally at the end of the
|
|
cave he'll find his treasure, a diving suit helmet. After you jump
|
|
in you'll be in the "Serpent's Trench."
|
|
|
|
Serpent's Trench
|
|
Chests: X-Potion, Green Baret
|
|
There are spots in the trench where you can pick a direction. The
|
|
following table shows what directions do what:
|
|
START
|
|
/ \
|
|
LEFT RIGHT
|
|
/ \ |
|
|
LEFT RIGHT CAVE 1
|
|
| | / \
|
|
OUT CAVE 2 LEFT RIGHT
|
|
| | |
|
|
OUT OUT CAVE 2
|
|
|
|
|
OUT
|
|
As you can see taking two lefts is the fastest way out but taking two
|
|
rights will get you all the treasure. Anyway you go you come out
|
|
of the trench at Nikeah.
|
|
|
|
(16)Nikeah
|
|
Items: check the clock in the Inn for Elixir
|
|
Besides the Elixir in the Inn, there really isn't much here. Go back
|
|
to the guy on the boat and hop aboard. End of Scenerio.
|
|
|
|
(1) Hills of Narshe
|
|
Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan
|
|
BOSS: Kefka
|
|
You'll fight in 3 groups. You have to defeat Kefka before his troops
|
|
reach Banon. Your best bet is probably to take out all the soldiers
|
|
then you can keep trying Kefka until you beat him. Or you can make
|
|
a party of four characters (with 2 and 1 in the other ones) and go
|
|
straight for Kefka. If done right you can dodge all the soldiers and
|
|
get to Kefka before they are even halfway to Banon. After the fight
|
|
Terra will morph because of the Esper and fly away.
|
|
--IN SEARCH OF TERRA--
|
|
(1) Narshe
|
|
Party: Pick four (3 if you want Shadow to join you a bit later) out of
|
|
Locke, Cyan, Edgar, Sabin, Celes, or Gau
|
|
Items: Check the clock in the Elder's house for Elixir
|
|
Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
|
|
You can sleep in the bed in the back room of the Weapon Shop. If
|
|
you go north to the mines and look at the little black hole to the
|
|
upper right of the entrance you'll see Umaro the sasquatch (he'll
|
|
join you later). Upon exiting fo to Figaro (its in the same spot it
|
|
was before).
|
|
|
|
(2) Figaro
|
|
Enter the castle and go down the stairs to you left. Talk to the guy
|
|
and he'll take you (and the rest of Figaro Castle) past the mountains
|
|
to a point near Kohlingen (your next destination). Just exit Figaro
|
|
and go north. If you have both Edgar and Sabin in your party you'll
|
|
learn more about their past if you go to the spot where you can sleep.
|
|
If you enter the main part of Figaro and shop put Edgar at the head of
|
|
your party and the shopkeepers will give you a 50% discount.
|
|
|
|
(17)Kohlingen
|
|
Chests: Green Beret
|
|
Items: Check the clock in Rachel's house for Elixir
|
|
Shadow is in the Cafe. If you have less than 4 in you party he'll
|
|
join you for 3000 GP. If you have 4 and you want him to join you
|
|
go back to Figaro and have the guy in the basement return Figaro back
|
|
to where it was. Then go back to Narshe and talk to one of your
|
|
companions. Change your party so it only has three members. Now
|
|
come back to Kohlingen the way you did before. If you have Locke and
|
|
go to the house in the top left corner you'll see a flashback telling
|
|
why Locke is so keen on keeping his word about protecting Terra and
|
|
Celes. The house on the top right will also show a flashback if you
|
|
have Locke and if you go behind the house and push down you'll find
|
|
a back entrance to this house which leads to a chest. From
|
|
Kohlingen go south to Jidoor or you can go northwest to a hut where
|
|
you'll find a Hero Ring in a pot then go south to Jidoor.
|
|
|
|
(18)Jidoor
|
|
Items: in the very top house check a pot for Tincture
|
|
From here head north (on the right side of the mountains) to Zozo.
|
|
Take a Chocobo for a faster trip. Just follow the light green strip
|
|
of grass.
|
|
|
|
(19)Zozo
|
|
Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,
|
|
X-Potion
|
|
Items: check a pot in the far left building for Tincture and another pot
|
|
for Potion
|
|
BOSS: Dadaluma
|
|
Espers: Ramuh, Stray, Siren, Kirin
|
|
In the builind marked Inn there is a clock you are supposed to reset.
|
|
The correct time is 6:10:50. Setting the clock open a secret passage
|
|
where a chest containing a Chain Saw is. The builing marked as
|
|
Armor Shop has a chest with a Tonic. Go to the builind marked as the
|
|
Relic Shop. Go up as far as you can and you'll find a chest with the
|
|
ThiefGlove. From there go back down to the floor with the doorless
|
|
doorway (just below the guy jumping from window to window). Push
|
|
over against the window and you'll jump across. Keep going up, jumping
|
|
from building to building where need be, and evetually you'll reach
|
|
Terra. Before you reach Terra you'll have to near Dadaluma. After
|
|
reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
|
|
There are also two chests on each side of this room. Once your done
|
|
go down and talk to one of your other three companions that just
|
|
arrived. Everyone goes back down the building and you find yourself
|
|
back at the entrance of Zozo where your party will break up into two
|
|
groups: one consists of Celes, Locke, and two others of your choice.
|
|
Shadow splits again so you can't choose him. This group is the one
|
|
you'll control to get to your next destination. The other two
|
|
companions will return to Narshe. Next stop: Jidoor again.
|
|
|
|
(18)Jidoor
|
|
Go to the big house at the far north of town. Here you'll find the
|
|
director of the Opera. As he leaves he drops a letter. Read it and
|
|
you find out about Setzer, the wandering gambler who owns an airship
|
|
(which you nee). From Jidoor go south to the Opera House (taking a
|
|
Chocobo makes the trip much faster).
|
|
|
|
(20)Opera House
|
|
BOSS: Ultros
|
|
Celes looks like the opera singer Maria, so she takes her place in
|
|
order to get to Setzer. As Celes you have to sing the right parts
|
|
of the song (the full song is printed in the book of Celes' dressing
|
|
room). The correct parts are:
|
|
Oh, my hero...
|
|
I'm the darkness...
|
|
Must I...
|
|
If you sing the wrong part you'll get kicked out of the opera house.
|
|
Re-enter and the director will let you try again. You only get four
|
|
tries to get it right before it's game over. Once you get it right,
|
|
keep talking to the guy who comes out. Then when he disappears grab
|
|
the flowers then go up to th platform on the top floor. If you take
|
|
too much time doing any of this you'll get kicked out again and will
|
|
have to start over from the beginning of the singing part again.
|
|
Take Locke and read the letter in the dressing room. Now return to
|
|
the balcony and talk to Impressario. Once Ultros shows himself on
|
|
the girders with a 4 ton weight poised over Celes' head, you'll have
|
|
5 minutes to get to him. First you have to go northeast where you'll
|
|
find a guy who tells you to pull the far right switch, do this then
|
|
return to Impressario and go to the northwest side of the balcony
|
|
where you'll find your way onto the girders. Navigate the girders
|
|
and make it to Ultros. When you're done Setzer will come and grab
|
|
Celes. After some convincing (with a nice double-headed coin)
|
|
Setzer will take you to your next destination in his airship.
|
|
(For more about the airship, see ON THE AIRSHIP).
|
|
|
|
(21)Albrook
|
|
Items: Search the clock in the Cafe for Elixir
|
|
Pot in weapon shop has Tincture
|
|
Search barrel next to the Inn for Potion
|
|
Search box on right side of docks for Warp Stone
|
|
From Albrook head north past Vector and on up to the town of Tzen.
|
|
(Going to Tzen and Maranda is not mandatory, you can go directly to
|
|
Vector).
|
|
|
|
(22)Tzen
|
|
Nothing here but some info and some decent weapons and armor. From
|
|
here go southweat to Maranda.
|
|
|
|
(23)Maranda
|
|
Items: Search box to left of entrance of town for Revivify
|
|
Search box on right side of town for Remedy
|
|
The house in the top right corner is the house of the girl you were
|
|
sending stuff to for that injured lad. Next stop Vector.
|
|
|
|
(24)Vector
|
|
The Inn says it free but sometimes when you're sleeping the keeper
|
|
will steal 1000 GP. In the skinny house there is an old woman asking
|
|
if you pledge alligence to the Empire. Answer "no" and two guards
|
|
attack you. When you beat them and talk to the woman again she'll
|
|
heal you. Don't talk to any of the guards or you'll be attacked and
|
|
sent back to the entrance. If you go north to the Imperial Castle
|
|
you'll get attacked by Guardian. Run from it. To the right of
|
|
the Inn there is a guy hiding behind a box. Talk to him. Notice
|
|
where he moves to. When he distracts the guards go to that spot and
|
|
push on the box. Now go north and you'll be at the MagiTek Factory.
|
|
|
|
(24)MagiTek Factory
|
|
Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
|
|
DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade
|
|
BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
|
|
Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom Carbunkl, Bismark
|
|
Go down the stairs and go to where the little hook is moving back and
|
|
forth. Push A to jump onto it. Get the chest and the jump back
|
|
across. Now go right and enter the second little pipe that is to the
|
|
right of the stairs. Grab the chest then climb back thru the pipe
|
|
and enter the first pipe. Grab the treasure and go across the conveyer
|
|
belt for another two treasures. Now get on the conveyer belt to go
|
|
down a level. Down here you'll find 5 chests: one on the left side,
|
|
one on the right side, one through a door just to the left of
|
|
where you entered, one at the bottom (you can see it when you go
|
|
down on from where you entered but you have to go around and underneath
|
|
to get it), and one in a small room to the east of the room with the
|
|
gold helmet in it. On the right wall there is a spot where you can
|
|
go between two walls to enter a pipe which leads to 2 more chests.
|
|
When you're ready step onto the conveyer belt to the right of where the
|
|
last belt dropped you off. You'll see Kefka push a couple of Espers
|
|
onto a conveyer belt. When you can move, follow the Espers. Go over
|
|
and talk to the Esper on the left. You'll now have to fight Ifrit and
|
|
Shiva. They'll give you their powers as magicite when you defeat them.
|
|
Now, entering the left door you'll find a save spot. The right
|
|
door is the way out. After you go up a bunch of stairs you'll come to
|
|
a hall with the Esper holding tanks in them. There is a hidden chest
|
|
in this room. Go to the far left end of the hall. Now go down nect
|
|
to the holding tank and search around. You'll find the Break Blade.
|
|
After the hall you'll reach the exit with Number 024 blocking it.
|
|
After you beat Number 024 you'll enter a room with Espers floating
|
|
in tanks. Go to the far north wall and press the switch. You'll
|
|
get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and
|
|
Bismark. Kefka comes out and Celes zaps herself, Kefka, and his
|
|
guards away. Follow Cid. Talk to Cid. Ride the rails. At the end
|
|
of the mine cart ride you'll have to fight Number 128. You'll now
|
|
be back in town. Follow the rails and you'll be back in the main
|
|
part of town where Setzer will come and get you. As you attempt
|
|
to get away in the airship you'll be attacked by 2 Cranes. Once
|
|
you defeat the cranes, you'll go back to Zozo automatically.
|
|
|
|
(19)Zozo
|
|
You'll automatically be in Terra's room. A magicite will glow and
|
|
Terra will remember. You now control Maduin, the Esper and Terra's
|
|
father, in the Esper's world. This part is fairly straightforward.
|
|
After the flashback you'll be in control of the airship. You can go
|
|
where ever you want now. Narshe is your next destination.
|
|
|
|
(1) Narshe
|
|
Points of interest: New stuff in the weapon and armor shops
|
|
As you enter a guard will appear and take you to Banon. From here
|
|
go to the house with the locked treasure chest. You'll find Lone Wolf
|
|
the pickpocket. He escapes and the chest is empty. Follow him north
|
|
to the mines. If you keep following you'll eventually reach him up
|
|
where the Esper in ice is. He's holding a Moogle hostage. Just hold
|
|
still for a bit and the Moogle will escape. Now you have a choice:
|
|
go over and talk to the Moogle and he joins your party and Lone Wolf
|
|
drops over the cliff, OR talk to Lone Wolf and you'll get Gold HairPin
|
|
and the both Lone Wolf and Mog drops over the cliff. Now return to
|
|
town, do whatever shopping you want and go to the airship.
|
|
|
|
Getting Mog's Water Rondo Dance
|
|
Espers: Golem, Zoneseek
|
|
There are 3 different ways to get Mog's water rondo. For all of them
|
|
you need Mog in your party (DUH! :). So, add Mog to your party and...
|
|
METHOD 1: return to Cresent Mountain. Enter and jump into
|
|
the "Serpent Trench". When you get out of the trench you'll
|
|
be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
|
|
north (to make the long trip back to the airship a lot faster
|
|
grab a Chocobo inside Nikeah). Keep going and you'll
|
|
eventually reach the hut where Sabin's scenerio started.
|
|
From here go back thru where the Imperial Base was, thru the
|
|
Phantom Forest, jump off at Barren Falls, and finally you're
|
|
back on the Veldt. Go get your airship and continue the game.
|
|
METHOD 2: This way is the longest but you can get almost all of Mog's
|
|
dances doing it this way. Land your airship at the entrance
|
|
to the Returner's hideout and jump on the raft on the Lete
|
|
River. This time the raft will go the way Sabin went the
|
|
first time and you'll end up near Gau's father's house.
|
|
From here you have to go thru Sabin's scenerio and hop on
|
|
the boat To South Figaro in Nikeah. Once in South Figaro
|
|
it's kinda cool: the captain of the ship smuggles you into
|
|
town in a treasue chest :) Now you have to go all the way
|
|
thru Mt. Kolts again and you'll finally be to the point
|
|
where you can retrieve the airship.
|
|
METHOD 3: This was is short and fast. Land the airship at Nikeah.
|
|
Take a Chocobo from here and go to Baren Falls. Jump in
|
|
and then go to the Serpent's Trench which will take you
|
|
back to Nikeah where the airship is waiting.
|
|
Once you have Mog's water rondo go to the Imperial Base next to the
|
|
bridge to the east of Vector. The Auction House in Jidoor is now open
|
|
making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
|
|
for more info].
|
|
|
|
Imperial Base
|
|
If you enter without Terra you'll be kicked out. So if you don't have
|
|
Terra return to the airship and change party members. In the building
|
|
is a treasure room with a locked door. Make your way thru to the
|
|
other side of the base and exit. Head east and you'll enter the Cave
|
|
to the Sealed Gate.
|
|
|
|
(25)Cave to the Sealed Gate
|
|
Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
|
|
Tent, Elixir, 3 Magicites, Atma Weapon
|
|
In the room after the one with the moving bridges, pull the switch
|
|
on the bridge. Now follow the left path to reach a chest with Genji
|
|
Glove. Now go back and take the right path. Go up and pull the left
|
|
switch. Enter the doorway that appears, get the chest, and save your
|
|
game. Pulling the right switch makes you fight Ninja. Pull the switch
|
|
on the next bridge and go down to the stairway it makes. Go thru the
|
|
hole after you get the chest. Step on both switches you can see.
|
|
Go down and then left. Step on that switch and enter the door that
|
|
appears. After getting the treasure leave the room and go right to
|
|
the far bridge and then up. Pull the switch, cross the bridge, and
|
|
pull another switch. Go up and left across the brides. Flick the
|
|
switch inside the chest and return back to your right. Grab the chest
|
|
up the stairs then go down and exit the room. Go up the stairs in
|
|
the next room and your at the Sealed Gate. Now you have to fight
|
|
Kefka again (kinda). To get back to the airship all you need to do
|
|
is go down and out, and then go back thru the Imperial Base. On the
|
|
airship the Espers attack and you lose control of the ship, crashing
|
|
just south of Maranda. From here go northeast to Vector.
|
|
|
|
(24)Vector revisited
|
|
Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
|
|
Points of interest: if you examine a toilet, you'll jump on it, squat,
|
|
and flush :)
|
|
Additional items: It's possible to get a Tintinabar and Charm Bangle
|
|
Go north to the Imperial Castle (the Guardian isn't here now). Follow
|
|
the guy who comes out to greet you on the stairs. Talk to Gestahl.
|
|
He'll invite you to a banquet, but before dinner you have four minutes
|
|
to talk to as many of the 24 soldiers in the castle as you can. The
|
|
more you talk to the better your reward. Don't waste time getting
|
|
treasures (you can get them later) and don't talk to Kefka (he rambles
|
|
on forever).
|
|
At the banquet: During the banquet you'll be given choices. Each
|
|
choice is worth a certain amount of points. The point system is as
|
|
follows:
|
|
Each guard talked to : 1 pt each (24 pts total)
|
|
Each guard faught : 4 pts each (20 pts total)
|
|
Who to toast?
|
|
To the Empire : 2 pts
|
|
To the Returners : 1 pt
|
|
To our hometowns : 5 pts
|
|
About Kefka?
|
|
Leave him in jail : 5 pts
|
|
Let him go : 1 pt
|
|
Execute him : 3 pts
|
|
About Doma?
|
|
What's done is done : 1 pt
|
|
That was inexcusable : 5 pts
|
|
Apologize again!! : 3pts
|
|
About Celes?
|
|
Was she a spy? : 1 pt
|
|
Celes is one of us : 5 pts
|
|
We trust Celes : 3 pts
|
|
Any questions? : 2 pts each
|
|
(-10 pts if a question is asked twice)
|
|
About the Espers?
|
|
They've gone to far : 5 pts
|
|
You unleashed their power: 2 pts
|
|
Which question asked first? : 5 pts
|
|
Take a break : 5 pts
|
|
Anything you'd like me to say?
|
|
All I want is peace : 3 pts
|
|
The war is over : 5 pts
|
|
I'm sorry : 1 pt
|
|
Do me a favor?
|
|
Say yes the first time : 3pts
|
|
Towards the middle of the banquet Cid will ask if you want to take a
|
|
break. If you answer yes you can walk around the room. The four
|
|
sentries at Gestahl's sides will 'test your strength' if you talk
|
|
to them. Return to the center seat when you're ready to continue
|
|
the meal. Terra and Locke decide to head to Albrook. Before you go
|
|
remember to go back for all the treasure you saw while talking to
|
|
the soldiers. As you leave the banquet hall a sentry will approach
|
|
you and reward you for talking the soldiers. You will now be rewarded
|
|
based on the above point system as follows:
|
|
0-49 pts: Imperial troops withdraw from South Figaro
|
|
50-66 pts: Imperial troops withdraw from Doma
|
|
67-76 pts: The locked door in the house in the Imperial Base will
|
|
be unlocked.
|
|
77-89 pts: You get Tintinabar.
|
|
90-93 pts: You get Charm Bangle.
|
|
When you're done in Vector return to the Imperial Base if you got
|
|
the reward that unlocks the treause room. If not go to Tzen.
|
|
|
|
Imperial Base again
|
|
Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
|
|
2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
|
|
Items: Check the stove for Flame Sabre
|
|
Go the house and down the stairs. The door is now unlocked if you
|
|
got that rewared in Vector. Grab all the treasure (there is a hidden
|
|
chest in the bottom righthand corner of the room). Now leave the base
|
|
and go west to Tzen.
|
|
|
|
(22)Tzen
|
|
Espers: Sraphim
|
|
Talk to the guy hiding in the trees behind the Relic Shop. He'll sell
|
|
you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be
|
|
out 3000 GP but you'll have more time to have it equipped. If, however,
|
|
you wait until the World of Ruin you can buy it from the same guy for
|
|
a measly 10 GP.
|
|
|
|
(21)Albrook
|
|
Party: Locke, Terra
|
|
Go the dock and get on the boat. Talk to General Leo. After you're
|
|
thru there, go to the Inn and take a nap. When you wake up return
|
|
to the ship and talk to Leo and your on your way.
|
|
|
|
(27)Thamasa
|
|
Party: Locke, Terra, Shadow
|
|
Items: Check the middle barrel by the item shop for Eyedrop
|
|
Check a barrel by the Relic shop for Soft
|
|
Check a barrel by the Elder's house for Echo Screen
|
|
Check a barrel by Strago's house for Green Cherry
|
|
Check left wall in the upstairs of Strago's house for Memento Ring
|
|
Once your ship lands, follow the light green path and then go out onto
|
|
the peninsula to get to Thamasa. Notice the Inn costs a lot
|
|
(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
|
|
beans :). After talking to Strago, go to the Inn and take a nap.
|
|
In the middle of the night Strago will come in and wake you up. His
|
|
grand-daughter Relm is in a house that's on fire. Talk to Stago
|
|
outside the burning house. He'll join you and you'll have to go
|
|
in to save Relm.
|
|
|
|
(27)Inside the Burning House
|
|
Party: Locke, Terra, Strago
|
|
Chests: Fire Rod, Ice Rod
|
|
BOSS: FlameEater
|
|
If you touch any of the roaming flames you'll be attacked by Balloons.
|
|
I suugest you equip someone with Shiva. When you come to a choice
|
|
of two doors pick the right one. You'll get attacked if you enter
|
|
the left one. You'll now have a choice of two more doors. The right
|
|
one has a chest in it. The left one leads you to two more doors.
|
|
The right one has an Ice Rod, and the left leads upstairs. Once
|
|
upstairs you'll meet the source of the flames - FlameEater. After
|
|
you defeat FlameEater you'll find Relm. After saving you, Shadow
|
|
will split (yet again). Now, with Strago, go west along the mountains
|
|
and you'll find your next destination - a cave.
|
|
|
|
(28)Gathering Place of the Espers
|
|
Party: Locke, Terra, Strago
|
|
Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
|
|
BOSS: Ultros
|
|
In the first room there are 3 exits. The left one and the top one
|
|
lead to one another so the right one is the correct way to go. After
|
|
a bit you'll reach three statues, the source of all magic. As you
|
|
walk away from the statues your pal Ultros attacks. If you kill Ultros
|
|
with the Vanish/Doom technique Relm will still take credit for helping
|
|
defeat him even though she had nothing to do with it :) When you get to
|
|
the room with the save spot step onto one of the squares on the floor.
|
|
You'll fall down a level. The rightmost hole leads to a chest, the
|
|
top left hole lead to another two chests, and the bottom left hole
|
|
leads to the Espers.
|
|
|
|
(27)Back in Thamasa
|
|
BOSS: Kefka (you fight against him with General Leo)
|
|
This is almost like a fake ending: the Espers and the humans have
|
|
reached an agreement and everyone is happy.... then Kefka shows up.
|
|
You now have control of General Leo. If you try to leave town you'll
|
|
be attacked by the invincible Guardian. Go talk to Kefka, you'll have
|
|
to fight him. It doesn't matter how you fight him, you're going to
|
|
win (or so you think). You now have control of the airship agian.
|
|
If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
|
|
learn more about Hidon (who you can defeat later). When you're ready
|
|
enter the airship. The island with the Sealed Gate on it will break
|
|
off and float up into the sky. When you're ready go and find the
|
|
floating continent. Pick a party of 3 and you're on your way.
|
|
|
|
On the way to the Floating Island
|
|
BOSS: Ultros, Chupon, Air Force
|
|
Before reaching the Floating Island you'll have to fight a whole
|
|
bunch of Sky Armors and Spit Fires, and then when you're almost there
|
|
you get to fight you good buddy Ultros, but this time he's brought
|
|
his friend Chupon. After Chupon sneezes you away (if you kill Ultros
|
|
before Chupon appears using the Vanish/Doom trick Chupon won't show
|
|
up and instead of being sneezed off you'll just kinda jump off :),
|
|
you'll fall off the airship and have to fight Air Force. After
|
|
defeating it you'll land on the Floating Island.
|
|
|
|
Floating Island
|
|
Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
|
|
Additonal items: Gigantos gives you Hardened
|
|
BOSS: AtmaWeapon, Nerapa
|
|
You'll land near a save spot. And just a little below that you'll
|
|
see Shadow. He'll join you when you talk to him. Go right and you'll
|
|
come to a stairway leading to a seemingly solid wall. Just press up
|
|
against the wall and it'll open up. When you come to a blue orb,
|
|
examine it and you'll get Murasame. Go as far as you can to the right
|
|
and push down along the wall until you find a path leading to another
|
|
blue orb. This one has a monster-in-a-box, namely Gigantos. When
|
|
you beat it you get Hardened. Now go back to your left a little until
|
|
you see a indentation on the upper wall. Press you here and a passage
|
|
will open up. Go up and step into the center of the square. When
|
|
you reappear go down as far as you can and then press up into the
|
|
indentation on your right. Now go right and down and right again.
|
|
Follow this path and enter the transporter. Now enter the bottom
|
|
left transporter. Go down and step on the switch and then go up and
|
|
step on another switch. Now go down and left until you come to stairs
|
|
going down. Go down as far as you can and then go right. Follow this
|
|
path until you have a choice of going left or right. Go right and
|
|
step on the switch. Before entering the path that opens, go to your
|
|
far right and get a Beret from the blue orb. Now go back to the
|
|
transporter and go down to another transporter which leads to a save
|
|
spot. Save your game and then go back up and enter the other
|
|
transporter. When you go down the stairs you have a choice of
|
|
returning to the airship. Go left and up where you'll meet
|
|
AtmaWeapon. After defeating it, Shadow splits again. Go up and you'll
|
|
find Kefka and Gestahl. Celes comes and join you. Kefka moves the
|
|
Goddesses out of alignment. When Shadow comes back run like crazy.
|
|
You have 6 minutes to get away. To get the blue orb containing an
|
|
Elixir go around to the right side and then go up to it (approaching
|
|
it from the left side will cause the floor to fall away). Once
|
|
you reach something that looks like a save spot, examine it and you'll
|
|
fight Nerapa. After you beat Nerapa run to the edge and choose 'wait'
|
|
twice then just sit there. When there is 5 seconds left Shadow will
|
|
come and jump with you. This is the end of the World of Balance.
|
|
--World of Ruin - One Year Later--
|
|
(1) Solitary Island
|
|
You wake up as Celes on a small island. It seems you and Cid are the
|
|
only ones there. Leave the house and go south to the beach. Catch
|
|
the fish and return to Cid. You can save Cid from dying by feeding
|
|
him the fast-moving fish or kill him by feeding him the slow-moving
|
|
fish (or just not feeding him). If Cid dies then Celes will go throw
|
|
herself off a cliff, else Cid will just show her the raft and the
|
|
following about the seagull won't happen. The seagull will nurse
|
|
her back to health. Return to the house and read the letter
|
|
next to the bed. Follow its instructions by going down the stairway
|
|
hidden in the lefthand wall. There you'll find a raft. Examine it
|
|
and you're on your way to Albrook. Note: Don't forget to equip yourself.
|
|
|
|
(2) Albrook
|
|
Party: Celes
|
|
Items: Examine pot in weapon shop for Tincture
|
|
A man was here looking for his friends. He said he was going north,
|
|
to Tzen. Ok, so go to Tzen.
|
|
|
|
(3) Tzen
|
|
Party: Celes
|
|
Chests (in house): 2 Monster-in-a-box(PM Stalker), Magicite, Drainer,
|
|
HyperWrist, Tincture, Pearl Rod, Heal Rod
|
|
As you walk up the stairs to enter the town, the "Light of Judgement"
|
|
hits the town. Go to the back of town to where Sabin is holding up
|
|
a house. If you don't have a Jewel Ring go to the Relic Shop and
|
|
buy one. Equip it and enter the house. You have 6 minutes to save
|
|
the kid and get out. So save the kid and the get as many treasures
|
|
as you can leaving yourself enough time to get out. Avoid two chests:
|
|
the one next to the stairs going down and the one to the left of the
|
|
kid. When you get out safely, Sabin will join you. Leave town and
|
|
go to the far east to Mobliz.
|
|
|
|
(4) Mobliz
|
|
Party: Celes, Sabin
|
|
Items: Check barrel next to far left house for Fenix Down
|
|
BOSS: Phunbaba
|
|
Espers: Fenrir
|
|
Go into the house the kid enters and then down stairs. Here you find
|
|
Terra. After the flashback, leave the cave and Phunbaba attacks the
|
|
village. Terra tries fighting it but is defeated easily. It's up
|
|
to Celes and Sabin. After scaring it away Terra won't go with you but
|
|
a kid will give you the Esper Fenrir. Now leave town and head
|
|
northwest to Nikeah.
|
|
|
|
(5) Nikeah
|
|
Enter the Cafe and talk to everyone. Go out and follow the thieves
|
|
onto the ship. Now go back into town and talk to Gerad (across from
|
|
the Armor Shop). Follow him. You're now on your way to South Figaro.
|
|
|
|
(6) South Figaro
|
|
Go to the Cafe. Go into the door marked Inn and striaght through to
|
|
Gerad's room. After talking to Gerad (AKA Edgar) the thieves will
|
|
leave town. When you're done shopping head west to the Cave of Figaro.
|
|
|
|
(7) Cave of Figaro
|
|
As you enter you'll find Sigfried. He says to wait there but don't
|
|
listen to him. There is nothing new in the part of the cave since
|
|
lst time you were here so just keep going until you reach the thieves.
|
|
Follow thier example and jump onto the turtle. This part of the cave
|
|
is new to you but all the chests have been looted already, however
|
|
in the second section you can go up to where you'll find Siegfried
|
|
messing around with a chest and when you approach he runs off. If you
|
|
continue going you'll reach the basement of Figaro Castle.
|
|
|
|
(8) Basement of Figaro Castle
|
|
Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
|
|
Item: Search statue in treasure room for Soul Sabre
|
|
BOSS: Tentacles
|
|
Go up the stairs and then continue straight down the other stairs.
|
|
Keep going down. Eventually you'll reach a room with 3 doors and 4
|
|
chests. The right door is where you enter this room. The left door
|
|
leads upstairs to a chest and the middles door leads to Edgar (er...
|
|
Gerad). Talk to Gerad and he'll finally admit he's Edgar. He then
|
|
joins your party, just in time to fight 4 Tentacles. When you've
|
|
beat it, go into the back room and search the statue in the center
|
|
of the room for Soul Sabre. Now turn around and back track your way
|
|
out of the castle. As you're going up the stairs the old guy near
|
|
the exit will bring the castle to the surface. You can go upstairs
|
|
and do some shopping. When you're ready to go return to the old man
|
|
and have him take you to Kohlingen.
|
|
|
|
(9) Kohlingen
|
|
Party: Celes, Sabin, Edgar
|
|
Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party.
|
|
When you're ready head west to Darill's Tomb.
|
|
|
|
(10)Darill's Tomb
|
|
Party: Celes, Sabin, Edgar, Setzer
|
|
Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,
|
|
Monster-in-a-box(Presenter)
|
|
Additional items: Presenter gives you Dragon Claw
|
|
BOSS: Dullahan
|
|
Go down to Basement 2. First go left and down. Grab the chest and
|
|
go north thru the doorway. Press the switch in the turtle pond. Then
|
|
go back to the room with the stairs going up and the chest in the
|
|
middle. Walk down until all you can see is your head, then walk right,
|
|
through the wall. Go up to the treasure chest when you can't go any
|
|
further and you can get Exp.Egg. Return the way you came, go up the
|
|
stairs, and then go north through the door and then east as far as
|
|
you can. Go up thru the door and examine the gravestone. Go up and
|
|
press the switch and then go south and grab the treasure. Return
|
|
north and then go west and south thru the indentation. Jump on the
|
|
turtle and it'll take you across the water. When you get off press
|
|
the switch then go south. Examine the four gravestones:
|
|
ERAU QSSI
|
|
DLRO WHET
|
|
Now go north past the room with the turtle on your right and into the
|
|
big room where you started Basement 2. Go west and north thru the
|
|
door. Examine the gravestone and carve in the following order:
|
|
WEHT DLRO QSSI ERAU
|
|
"The World Is Square" backwards. This tells you where the Exp.Egg
|
|
is (just in case you didn't read above ;) Now return to the room
|
|
with the turtle on your right and hop on it. Your're now in a room
|
|
with a save spot and 2 chests. The left one is a monster-in-a-box.
|
|
Defeat the Presenter and you get Dragon Claw. Once you get the
|
|
treasures go up and examine the big statue. This will cause
|
|
Dullahan to attack. After you defeat it a passage will open up in
|
|
the back, enter it and you've got yourself a new airship.
|
|
|
|
(11)Maranda
|
|
Go to Lola's house and talk to her. Read the letter she places on
|
|
the desk. Now go out and talk to the carrier pigeon. Go outside
|
|
and go where the pigeon went (which is Zozo).
|
|
|
|
(12)Zozo
|
|
Items: Rust-Rid is here (Rare item)
|
|
Go over and talk to the guy in front of the building marked Inn. Buy
|
|
the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe
|
|
and climb until you reach the door that is rusted shut. You can now
|
|
enter it and go to Mt. Zozo.
|
|
|
|
(12)Mt. Zozo
|
|
Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,
|
|
Machinery Manual, Book of Secrets
|
|
Additional items: Storm Drgn gives you Force Armor
|
|
BOSS: Storm Drgn (**DRAGON #1**)
|
|
The 1st section is straight forward, just walk around getting treasure.
|
|
At the end of the 1st section you'll find two exits. The left one
|
|
gets you more treasure and the right one continues onward. Eventually
|
|
you'll find Cyan. After you have controll again return to where you
|
|
foudn Cyan and get the key to the locked chest. Now return to the
|
|
save spot and then go over and step on the switch. This will release
|
|
the Storm Drgn. After you beat it you'll get Force Armor. Only 7
|
|
more dragons to go. Now back track your way out of the cave (or use
|
|
the warp stone/spell). Once you're out return to the airship and head
|
|
towards the cave in the Veldt.
|
|
|
|
(13)Cave in the Veldt
|
|
Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker
|
|
Additional items: Allo Ver gives you Tiger Fangs
|
|
BOSS: SrBehemoth (Gray and Pink)
|
|
When you defeat Allo Ver you get Tiger Fangs. In that wall you
|
|
walked thru to get to the monster-in-a-box, you can also go down
|
|
in a spot to reach another section of the cave. Follow the path
|
|
and eventually you'll reach a door with a switch to the right of it.
|
|
Pull the switch and go through the path it opens. Continue
|
|
following this path and eventually you'll find Shadow (or Relm if you
|
|
abandoned Shadow back on the Floating Island). As you're examining
|
|
his wounds you're attacked by a SrBehemoth. After defeating the
|
|
SrBehemoths you'll take Shadow (or Relm) to Thamasa.
|
|
|
|
(14)Thamasa
|
|
Go to the Inn and rest. When you wake up return to Shadow and check
|
|
up on him. How return to the airship, reduce your party to 3 members,
|
|
and go back to the Veldt. You'll see more of Shadow (or Relm) later.
|
|
|
|
Veldt
|
|
Party: 3 members
|
|
Wander around until Gau joins you. Now return to the small island
|
|
you started at. If you return to Thamasa you'll find out that
|
|
Shadow has gone to the Colosseum (that is if Shadow is still alive).
|
|
If you take Sabin and Gau to the shack located on the big island
|
|
north of the Veldt, you'll learn more about Gau's past.
|
|
|
|
(1) Solitary Island
|
|
Espers: Palidor
|
|
Go to the beach where you caught the fish for Cid. Here you'll find
|
|
the Esper Palidor. Return to the airship and go to the Colosseum.
|
|
|
|
(15)Colosseum
|
|
Here you'll find some information. You can also fight monsters
|
|
one-on-one for prizes. Bet the Striker (found in the cave in the
|
|
Veldt) and you'll fight Shadow. He'll join you after the fight.
|
|
When you're done playing around in the Colosseum return to the
|
|
airship and go to Jidoor.
|
|
|
|
(16)Jidoor
|
|
Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,
|
|
Remedy
|
|
Additional items: search Gestahl's portrait twice = Royal Letter (Rare item)
|
|
BOSS: Chadarnook
|
|
Esper: Starlet
|
|
You can bid in the auction house if you didn't before going to the
|
|
Floating Island (see section called The Auction House for more). Enter
|
|
the big house at the north part of town. Try going up the stairs.
|
|
You'll be pushed back and a book will appear on the desk. Read it. Go
|
|
to the light next to the stairs and push A to turn it on. Examine the
|
|
picture of Emperor Gestahl twice and you'll receive information.
|
|
Examine the picture of the flowers and you'll be attacked by some
|
|
Nightshade. Now examine the picture of a lovely lady. This time you'll
|
|
be attacked by Dahlings. Kill them and enter the door that appears.
|
|
Examine the picture of a chair and you'll be attacked by Souldancer and
|
|
some Wild Cats. The left door leads to a chest. After getting the
|
|
chest go through the right door. You'll come to some "revolving
|
|
doors". In the little pathway behind the doors there is a hidden
|
|
chest. The middle and right doors take you back to the room with a
|
|
picture of a chair. Obviously the left door is the right way to go :)
|
|
Keep going and you'll come to a room with some floating chests. Walk
|
|
underneath them and they'll fall (and you'll get attacked). Examine
|
|
the picture of armor and you'll have to fight Still Life.
|
|
Enter the door that appears when you defeat it. You're
|
|
now in a room with a save spot and 2 doors. The left one takes you
|
|
back a few rooms. The right one leads to a big room where you find
|
|
Owzer and Relm. Talk to Owzer and you'll find out what happened and
|
|
will be asked to defeat Chadarnook, the monster in the painting.
|
|
After you defeat it you can get the Esper Starlet by examining the
|
|
book case and Relm will join you.
|
|
Now exit the town and add Cyan to your party (if he's not already in
|
|
it). Go back to Maranda and talk to Lola. Examine the letter on the
|
|
desk and Cyan will switch it with another one. Now return to
|
|
Mobliz.
|
|
|
|
(4) Mobliz
|
|
Items: Examine the pot in the cave where Terra & Katarin are for Ether
|
|
BOSS: Phunbaba
|
|
Go down to the cave where you first found Terra. All the kids say
|
|
Katarin is missing. Exit the house and go to the house to the left
|
|
of it. Here you'll find Duane. Notice where the dog went. There's
|
|
a secret passage behind the bookshelf. Here you'll find Terra and
|
|
Katarin. While you're down there, Phunbaba will return. You'll
|
|
have to defeat him again. Return to the surface and you'll face it.
|
|
After defeating it, Terra is back in your party. The characters that
|
|
Phunbaba blew away are on the airship. Return to the airship and go
|
|
either fight Doom Gaze or go to the Fanatics' Tower.
|
|
|
|
Fight Doom Gaze
|
|
BOSS: Doom Gaze
|
|
Esper: Bahamut
|
|
At this point it may be a good idea to fight Doom Gaze. Fly around
|
|
the map and eventually he'll attack you. He escapes after a while
|
|
but the next time you meet with it its hps will not have regenerated.
|
|
So if you continue to run into it, eventually you'll kill it. And
|
|
when you do the Esper Bahamut it yours. You may want to fly around
|
|
until you defeat it. It's worth it to get Bahamut.
|
|
|
|
(20)Fanatics' Tower
|
|
Before you enter put Relm in your party. Now enter the tower. Relm
|
|
will get Strago's attention and he'll join you. Don't actually try
|
|
going up the tower yet, you`ll have your chance later. For now
|
|
return to the airship and go to the center of where the mountains
|
|
form a star (north of Tzen). Push B to descend.
|
|
|
|
(17) Phoenix Cave
|
|
Party: 2 groups with 4 members each
|
|
Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn
|
|
BOSS: Red Dragon (**DRAGON #2**)
|
|
Have your first group (G1) enter the cave and step on the switch.
|
|
Now switch to your other group (G2) and have them enter the path that
|
|
opened. At the top of the stairs go left and try to get the chest.
|
|
You'll fall down a level. Go south and up the stairs. Step on the
|
|
switch and get the chest. Go east past the stairs and down to a switch.
|
|
Change to G1 and enter the passage that opens when G2 stepped on the
|
|
switch. Step on the switch that you come to as you go north. Switch
|
|
back to G2 and go north past where the spikes were, and then right until
|
|
you come to another switch. Step on it and switch back to G1 again.
|
|
The chest is empty but go down and you should find a hidden room thru
|
|
the wall containing a chest with a warp stone in it. After you get it
|
|
return to where you were and go down the stairs. Go left and
|
|
step on the switch (the chest is empty). Now turn around and go the
|
|
opposite way. Keep going past the chest (this one's empty too).
|
|
When you come to a dead end switch to G2. Go left, past the spikes,
|
|
and down the stairs. Go right onto the bridge and jump across on the
|
|
little stones. Turn around and go back on the top set of stones.
|
|
Don't worry about the chest (it's empty). Press the switch and change
|
|
to G1. Have G1 go up thru the spot that just opened and then around
|
|
and back down to a switch. Step on the switch and then change to G2.
|
|
Go up and step on the switch you find. Switch back to G1 again and
|
|
go up, across the spot where the spikes were, and the down. Jump
|
|
from stone to stone. Keep doing this and eventually you'll reach a
|
|
stairway leading up. Go up it and pull the switch you find. Now go
|
|
down as far as you can a switch back to G2. Go left and step on the
|
|
switch. Switch back to G1 and go down where you'll find the Red
|
|
Dragon. You can fight it now or wait until later. Take G2 and go down
|
|
and left. Follow this path and you'll come to where the lava was
|
|
cooled off. Walk out and get the chest in the center (this one isn't
|
|
empty :) then go over to the left side and go up. Follow this path
|
|
until you can't go any farther and switch to G1. Go and step on the
|
|
top switch. Now have G2 jump across the sones that appeared and then
|
|
have them go down and step on one of the switches then switch groups
|
|
and have them step on the other switch. Take you strongest group and
|
|
go fight the Red Dragon (if you haven't already) and then after you
|
|
kill it have the other group go down and you'll find Locke. You'll
|
|
now automatically return to Kohlingen.
|
|
NOTE: If for some reason you return to the Phoenix Cave you can
|
|
instantly return to the airship by going to where you found Locke.
|
|
Here you can press to the right and you'll hop over some rocks
|
|
to a platform where you'll find the transporter (it looks like
|
|
a red save spot).
|
|
(9) Kohlingen
|
|
Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife
|
|
Espers: Phoenix
|
|
Here you'll receive the Esper Phoenix plus all the stuff that was in
|
|
the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir,
|
|
Flame Shld, and ValiantKnife. Now it's on to Narshe.
|
|
|
|
(18)Narshe
|
|
Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs)
|
|
Additional items: Cursed Shld, Moogle Charm, Minerva, possibly the
|
|
Ragnarok sword (depends on your choice), and possibly
|
|
a Ribbon (depends on if you already got the chest or not)
|
|
BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro
|
|
Espers: Ragnarok, Tritoch, Terrato
|
|
As you enter Lone Wolf come out and tell you some stuff. Almost all
|
|
the buildings are locked. If you have Locke he can open them. Go
|
|
to the house with no markings and have Locke get you in. Inside
|
|
you'll find a man in bed who'll give you Cursed Shld. Equip this
|
|
shield to someone. It may be a pain for a while, but in 255 battles
|
|
it'll all be worth it. (Being equipped for 255 fights removes the
|
|
curse and changes the shield into the Paladin Shld which teaches the
|
|
Ultima spell [equip a Ribbon to counteract the effects of the Shld]).
|
|
Go to the Weapon Shop and have Locke get you in. In the
|
|
back room you'll find and old man. Talk to him. He'll give you a
|
|
choice of either getting the Esper Ragnarok or making it into a sword.
|
|
Tough choice: the sword is VERY powerful (and can be bet in the
|
|
Colosseum for an even more powerful sword) but the Esper teaches you the
|
|
most powerful spell in the game - Ultima. Once you've decided (I'd go
|
|
for the Esper) enter the mines thru the secret passage Locke showed you
|
|
or thru the entrance behind Arvis' house, and then go to the Moogle Cave
|
|
where you'll find Mog waiting to join you. Once he's out of the way,
|
|
search the wall behind him for the Moogle Charm [also in this cave
|
|
is a chest that may contain a Ribbon if you didn't get the Rune Sword
|
|
that was in it in the World of Balance]. Return to the airship
|
|
and add Mog to your party. Now go back into Narshe and go north to the
|
|
mines where you first saw Umaro (straight back from the entrance of
|
|
town). Once inside the mines take a right, and continue following
|
|
that path until you reach the Ice Dragon. You may want to go past
|
|
the dragon to the save spot before fighting it. After defeating it
|
|
continue north to the frozen Esper Tritoch. You'll have to fight it
|
|
before you can have it. Now go to the edge of the cliff and jump off.
|
|
You'll land in a new area of the mines. Wander around and you'll
|
|
be able to find 3 chests. The monster-in-a-box guards Minerva armor.
|
|
When you come to a switch, pass it up, cross the bridge and pull that
|
|
switch. When you fall down search the skull carving and you'll get
|
|
the Esper Terrato. Then Umaro will come down and attack you. When
|
|
you defeat him and if Mog is in your party, he'll join you. If you
|
|
follow him out you'll end up just below the spot where you first saw
|
|
Umaro. Enter the mines to your left. Follow that path and you're
|
|
on your way out. Once you're out of Narshe go to Triangle Island.
|
|
|
|
(19)Triangle Island
|
|
Wander around until you get attacked. The only monster on the island
|
|
is the ZoneEater. If you kill it it's worth 1000 xp, but in order
|
|
to continue you must have all four of your characters get engulfed,
|
|
so just sit there. Once you get engulfed you'll be in a cave.
|
|
|
|
(19)Cave in Triangle Island
|
|
Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache,
|
|
Zephyr Cape, Hero Ring, Tack Star, Thunder Shld
|
|
To get out go north and step into the light. To get Gogo go down and
|
|
left. Push A to jump from bridge to bridge but try not to touch
|
|
the little green guys because they'll knock you down (get knocked
|
|
down at least once for some treause). Once past the save spot you'll
|
|
come to a room with a moving wall. If you get caught by the wall
|
|
you die. To get past it stop behing the first chest and go as soon
|
|
as you can move. Do the same for the second chest. For the third
|
|
chest go down from it and then when you can move go up and get
|
|
the chest then quickly come back down again. After that spot you come
|
|
to a room with open chests. Press A to jump onto a chest and then
|
|
across. When you can, jump across to the switch, now you can reach
|
|
a tresure on the left side of the room. When you're ready go thru
|
|
the door. Here you'll find Gogo the copycat. He'll join you. To
|
|
get out you can either backtrack or use a warp stone/spell. Next
|
|
stop...Fanatics' Tower.
|
|
|
|
(20)Fanatic's Tower
|
|
Party: I suggest taking Umaro, Gogo and your two best magic users.
|
|
Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box
|
|
Additional items: Pearl Lance
|
|
BOSS: White Dragon (**DRAGON #4**), MagiMaster
|
|
If you use Gogo make sure to add the Fight (yes Fight, not Magic)
|
|
command to his list. If you use Mog you can equip him with the
|
|
Moogle Charm and put him in the lead for an easy time getting up
|
|
the tower. If you cast Bserk on your party they'll attack with weapons
|
|
and you can save your mps for healing and stuff. If you don't have
|
|
Life3 then equip the Esper that teaches it and keep fighting until you
|
|
learn it (you can beat the boss of the tower without Life3 but it takes
|
|
a LONG time or a shit load of hps). Each level has a doorway (there
|
|
are four levels plus the roof). In the first level door go to the
|
|
right of the chest and press A. When you leave you'll see another
|
|
door below you. Inside is an Air Anchor. The third level door leads
|
|
to the White Dragon. You get Pearl Lance when you defeat it. Once on
|
|
the roof get the Gem Box and equip it to someone (the one with the best
|
|
spells). Now, if you have Life3 (or Rasp, Bserk, and the Fenrir epser
|
|
equipped to do it the long way) then exit the room,if not wander around
|
|
the room and battle monsters until you get it (make sure the Esper
|
|
equipped teaches it). When you've got Life3 exit the room and try to
|
|
leave. You'll be stopped by the MagiMaster. After you defeat him you
|
|
have to climb back down the tower (this is the time you'll want Mog in
|
|
the lead with the Moogle Charm). Now go to Doma Castle.
|
|
|
|
(21)Doma Castle
|
|
Party: Cyan and 3 others
|
|
Chest: X-Potion, Fenix Down, Beads, Ether
|
|
Items: Search a pot near the sleeping room for Remedy
|
|
Search the clock in the room next to the sleeping room for Elixir
|
|
Make sure you have Cyan in your party. Go to the room to the right
|
|
of the throne room for treasure. Enter the door south of this room
|
|
and follow the path until you reach a door which leads to a couple
|
|
more chests. Now return to the hall leading to the throne room. Go
|
|
south from the throne room door and then into the right door. Search
|
|
the pot then go left and enter the second door you come to. Get the
|
|
chest and then goo back and enter the door you passed up. Take a nap.
|
|
You will now enter Cyan's Soul.
|
|
|
|
(21)Cyan's Soul
|
|
Party: the party you took to Doma Castle minus Cyan
|
|
Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld
|
|
BOSS: The 3 Dream Stooges, Wrexsoul
|
|
Espers: Alexandr
|
|
You start out with one of the 3 characters in a weird dreamworld.
|
|
Head left and enter the right door and then the next right door. Now
|
|
you can go down and get another of your charcters back. Now enter
|
|
the door, go right and enter that door. Now go left again and this
|
|
time enter the left door. Go down and get you remaining character.
|
|
Enter the door. Now enter the top door, then the door on the right,
|
|
and then the only door there. Now go right and enter the door. Go
|
|
down and try entering the door. Larry, Curly, and Moe will attack.
|
|
Enter the door and you'll find yourself on a train. Go left into the
|
|
train car. In the second car pull the switch twice as you enter and
|
|
get the treasure. Now go to the far left of the car and get the Lump
|
|
of Metal from the chest. Return right, to the open chest that moves.
|
|
Push A and you'll put the Metal into the chest allowing you to get by
|
|
it and get the chest in the back. Now go left and pull the switch,
|
|
notice which chests close. Continue left into the next car. Notice
|
|
there is a chest just to the left of the entrance on the other side of
|
|
the couch. There are 4 switches. To continue use them in the following
|
|
order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3. Now
|
|
you can reach switch #4. Before pulling it, close the chests so they
|
|
match the set-up in the previous car:
|
|
open open closed
|
|
closed closed open
|
|
Once you have the chests set up like above, pull the switch and the
|
|
wall will open allowing you to go on to the next car. Enter the
|
|
engine room and then attempt to exit. You'll find yourself in some
|
|
mines. Go down and follow the path until you re-enter the cave. As
|
|
soon as you enter the cave turn around and exit. You'll end up in
|
|
a new spot. Trying to cross the bridge you'll fall and end up in the
|
|
sleeping chambers of Doma Castle. Before going to the throne room
|
|
where Wrexsoul awaits take some time to explore. There are 3 little
|
|
scenes that deal with Cyan's life that you can see: one in the
|
|
room to the right of the throne room ('I loveth thee'), one on left
|
|
side of the castle (fencing lesson), and one on the right side of
|
|
the castle (fishing). Go to the throne room where you'll find
|
|
Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable
|
|
of using all 8 SwdTechs and you'll wake up back in the sleeping
|
|
chambers. Go to the throne room and you'll find the Esper Alexandr.
|
|
Now return to the airship and go north to Duncan's House (it's where 4
|
|
trees make a plus (+) sign just below some mountains. His house is the
|
|
center tree).
|
|
|
|
(22)Duncan's House
|
|
Party: Include Sabin
|
|
Make sure you have Sabin in your party. As you enter the house
|
|
Duncan will come out and teach Sabin the Bum Rush blitz. Now go
|
|
to Figaro Castle.
|
|
|
|
(7) Figaro Castle
|
|
Party: who ever you want
|
|
Enter the castle and go down the stairs to you left. Talk to the guy
|
|
and have him take you back to Figaro. On the way you'll get stuck.
|
|
Stop and explore. Go up the stairs and then down the other ones.
|
|
In the back of the far right jail cell is a doorway. Enter it and
|
|
you'll be on you way to the Ancient Castle.
|
|
|
|
(23)Cave to Ancient Castle
|
|
Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug),
|
|
Magicite, X-Potion
|
|
Additional items: Gradeus
|
|
When you defeat the Master Pug (monster-in-a-box) you'll receive
|
|
Gradeus. Once you reach a room with a stairway going down into a
|
|
hole, get the two chests in that room then go down the stairs, past
|
|
the save spot and up some stairs. You're now at the Ancient Castle.
|
|
|
|
(23)Ancient Castle
|
|
Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul)
|
|
Itemes: search a bucket for X-Ether
|
|
Additional items: Offering
|
|
BOSS: Blue Dragon (**DRAGON #5**)
|
|
Espers: Odin, Raiden
|
|
Go straigh into the castle intil you reach the statue of Odin.
|
|
Examine it and you'll get the Esper Odin. Stand on the right throne
|
|
and walk five steps down. Press A and a secret passage will open.
|
|
In the secret room you'll find a staue of a girl and the Blue Dragon.
|
|
Defeat the dragon then examine the statue. This will change the
|
|
Esper Odin into the Esper Raiden. Once you've visited all four rooms
|
|
that go off from the throne room (one on the left, one on the right,
|
|
one to the north, plus the secret one) then return outside. A couple
|
|
steps to the right of the stairs is a door. Enter and get the chest.
|
|
Now enter one of the doors to the left of the stairs. When you
|
|
defeat the monster-in-a-box(KatanaSoul) you get Offering. Now
|
|
return to Figaro castle by going back the way you came and have the
|
|
guy continue your journey to Figaro. Once you get there talk to him
|
|
again and have him take you back to Kohlingen so you can get your
|
|
airship. Now go to Thamasa.
|
|
|
|
(14)Thamasa
|
|
Party: include Strago and Relm
|
|
As you enter you'll find ou that Gungho is hurt. You find out that
|
|
Hidon did it and that Gungho wants you to avenge him. Now go to
|
|
Ebot's Rock (called Eboshi Rock on the map).
|
|
|
|
(24)Ebot's Rock
|
|
Chests: all the chests contain Coral
|
|
BOSS: Hidon
|
|
As you enter step on the switch to be transported. North of where
|
|
you appear is a Coral eating treasure chest. Wander around the cave,
|
|
stepping on switches to get around, and pick up coral from the chests.
|
|
If you end up back at the coral eating chest, feed it. If you've
|
|
fed it enought he'll let you thru. If not go get more coral. Once
|
|
it lets you thru go straight north and you'll find Hidon. Kill
|
|
the Hidonites and Hidon will cast Grand Train (Strago's most powerful
|
|
Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho.
|
|
Now go to the Opera House.
|
|
NOTE: To make Hidon reset all you have to do is talk to Gungho a few
|
|
times.
|
|
|
|
(25)Opera House
|
|
BOSS: Dirt Drgn (**DRAGON #6**)
|
|
Equip as many characters in your party as you can with Gaia stuff.
|
|
If you have some on each character it'll make life much easier for
|
|
you. Go to the balcany and talk to Impressario. You'll learn
|
|
there is a dragon on the stage. Go northeast to where the stage
|
|
master and 4 switches are. The rightmost switch won't do anything.
|
|
The lefmost switch barks and the one right next to that turns the
|
|
lights off. Pulling the only one left will cause you to fall to
|
|
the stage where you'll have to fight the Dirt Drgn. To see your
|
|
character jump on the heads of the audience go back to the switches
|
|
after you defeat the dragon and pull the one that drops you to the
|
|
stage. Next and final stop -- Kefka's Tower.
|
|
|
|
(26)Kefka's Tower
|
|
Party: 3 groups of 4
|
|
Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor
|
|
Ribbon, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld,
|
|
Megalixir, Rainbow Brsh
|
|
Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance
|
|
BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**),
|
|
Doom, Goddess, Guardian, Poltrgiest
|
|
Espers: If you killed all 8 dragons you get Crusader
|
|
Note: When you find the chest with the Hero Ring in it search the south
|
|
wall to find a secret passage to a room where a chest is that
|
|
contains an Aegis Shld.
|
|
Your 3 groups will land in 3 different areas of the tower. Each
|
|
group will be designated as follows: G1 wil be the group that landed
|
|
on the left side of the tower, G2 will be the group in the middle,
|
|
and G3 will be the group on the right. You start as G1.
|
|
G1: Go around to your right and get the chest then enter the little
|
|
hatchway to your left. Continue on this path until you come to
|
|
a dead end. You should see a switch and a chest on the other
|
|
side of the room.
|
|
G2: When you have to choose between going up and down, go up first
|
|
and get the treasure then go down. Going down will lead to a
|
|
prison. In the far left cell you'll find Atma. Defeat it and
|
|
it'll change into a save spot. Now go down out of the prison
|
|
and continue on that path until you have to choose between two
|
|
pipes. Don't go in the rightmost pipe, it'll just take you back
|
|
before the prison. Enter the left pipe. Before you enter the
|
|
hatchway that you find, go to your far left to get a chest.
|
|
Enter the hatchway, step on the switch and get the chest, then
|
|
go back up and enter the door to you right. Keep going staight
|
|
and you'll reach the Gold Dragon. After defeating it you get
|
|
the Crystal Orb. Now continue you journey. When you reach a room
|
|
with a switch, stand on it and switch groups.
|
|
G3: First enter the hatchway that is next to the chest to get two more
|
|
chests then come back and enter the other hatchway. Continue on
|
|
that path and you'll eventually reach a save spot. A few more
|
|
steps and you'll get attacked by Inferno, Striker, and Rough
|
|
(a big ol' monster and it claws). Once you've defeated them
|
|
continue on your journey. When you get to a chest with a glowing
|
|
thing on it, examine it to open up a passage that your other group
|
|
will need to get past. Then keep going and you'll reach the
|
|
Skull Drgn. When you defeat it you'll get the Muscle Belt. If
|
|
you've killed the other 7 dragons, you'll also receive the Esper
|
|
Crusader. Keep going and you'll end up on the other side of the
|
|
room you left G2 in. Stand on the switch.
|
|
G1: You are no longer at a dead end. Follow the path and you'll
|
|
evenentually reach the room your other two groups are in.
|
|
Continue straight and then, after you reach the switch, pick a
|
|
side to go on (it doesn't matter which). For illustrative
|
|
purposes I'm gonna say go left. Now go down. Move G2 off the
|
|
switch and then push the weight off the edge. Now go back inside
|
|
and stand on the switch.
|
|
G2: Enter the main doorway and do what G1 did, except on the right
|
|
side.
|
|
G3: Go in through the main door and step on the switch. This will
|
|
open up a pathway. Go south and step on the platform to open up
|
|
a couple other pathways.
|
|
G1: Go down and out to where you pushed the weight off. To your left
|
|
there is a door. Enter the door and go stright where you'll find
|
|
Doom. When you beat it you'll get Sky Render and there will be
|
|
a save spot there. Now enter the pipe to the north and stand
|
|
on the switch.
|
|
G2: Go down and out to where you pushed the weight off. To your right
|
|
is a door. Enter the door and go staight where you'll find
|
|
Goddess. When you beat it you'll get Excalibur and there will
|
|
be a save spot there. Enter the door and step on the switch.
|
|
G3: Go north and you'll be attacked by Guardian (remember it? this
|
|
time you can beat it thought :) When you defeat it a save spot
|
|
will be there. Go north and keep following that path until you
|
|
reach Poltrgeist. Defeating it will get you the AuraLance. Go
|
|
north and drop down the hole. Step on the switch and it's time
|
|
for the final multi-battle showdown.
|
|
Put your characters in the order you want them to fight. The first
|
|
4 in your list will fight 1st. If anyone of those 4 are dead at the
|
|
end of any of the stages of the last fight the next characters in
|
|
line will replace them. This goes on until all 4 fighting members
|
|
die or you beat the game.
|
|
|
|
******************************************************************************
|
|
S T R A T E G I E S F O R F I G H T I N G T H E B O S S E S
|
|
******************************************************************************
|
|
For each boss there is a section marked VANISH/DOOM. If it is marked
|
|
yes then you can cast Vanish on it and then Doom on it to kill it.
|
|
In place of Doom you could also cast X-Zone. On some monsters only
|
|
X-Zone will work (those are marked X-Zone only).
|
|
|
|
Whelk HP: 1600 MP: ???? Weakness: fire
|
|
VANISH/DOOM: no
|
|
Have Terra use TekMissile and the other two use whatever.
|
|
Don't shoot the shell and you won't get attacked.
|
|
Marshal HP: 420 MP: ???? Weakness: poison,fire
|
|
VANISH/DOOM: no
|
|
Kill the Lobos then just whack away at him. Make sure you use a
|
|
group that's not beat up badly.
|
|
M-TekArmor HP: 210 MP: 250 Weakness: lightning
|
|
VANSIH/DOOM: no
|
|
Have Edgar use the AutoCrossbow. Two rounds and they should be
|
|
dead.
|
|
Vargas HP: 11600 MP: ???? Weakness: Poison
|
|
VANISH/DOOM: no
|
|
First kill the Ipoohs (you have no choice). Have Terra cure, Locke
|
|
fight, and Edgar use AutoCrossbow. When Sabin fights have him use
|
|
Pummel, that will finish him.
|
|
Ultros (Lete R.) HP: 3000 MP: ???? Weakness: fire, lightning
|
|
VANISH/DOOM: no
|
|
Have Edgar use the AutoCrossbow, Sabin use the AuraBolt Blitz, Terra
|
|
use the Fire spell, and Banon use Health.
|
|
TunnelArmr HP: 1300 MP: 900 Weakness: lightning, water
|
|
VANISH/DOOM: no
|
|
Have Locke attack and have Celes use her RUNIC command.
|
|
Leader HP: 456 MP: ???? Weakness: none
|
|
VANISH/DOOM: no
|
|
Have Cyan use Swdtech 1 a couple times.
|
|
Telstar HP: 1800 MP: 250 Weakness: lightning,water
|
|
VANISH/DOOM: no
|
|
Have Shadow throw shuriken and Sabin use AuraBolt.
|
|
Ghost Train HP: 1900 MP: ???? Weakness: fire,lightning,pearl
|
|
VANISH/DOOM: no
|
|
Have Sabin use AuraBolt, Shadow throw Shuriken, and Cyan use
|
|
SwdTech 3. You can also kill it by using a Revivify.
|
|
Kefka in Narshe HP: <10000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
Depending on who's in the group you fight him with will determine
|
|
how hard he is. Those that can't do much damage will take longer
|
|
to defeat him. Here is my strategies for each person:
|
|
Terra - cure or attack Locke - attack
|
|
Edgar - AutoCrossbow Sabin - AuraBolt
|
|
Celes - Runic Cyan - SwdTech 1
|
|
Gau - Templar
|
|
Dadaluma HP: 3270 MP: 1005 Weakness: poison
|
|
VANISH/DOOM: no
|
|
Locke - attack Edgar - Chainsaw or Drill
|
|
Sabin - AuraBolt Celes - attack
|
|
Cyan - SwdTech 1 Gau - ????
|
|
Ultros(Opera House) HP: <10000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
Have someone equipped with the Ramuh Esper and have them use it.
|
|
Then have Locke attack, Edgar use Chainsaw or Drill, Sabin AuraBolt,
|
|
Cyan use SwdTech 1, and Gau ????. One attack from Ramuh and one
|
|
Chainsaw attack from Edgar should be enough to finish him.
|
|
Guardian HP: ???? MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
RUN!!! At this time nothing there is nothing you can do to hurt it.
|
|
Ifrit and Shiva Ifrit HP: 3300 MP: ???? Weakness: Ice
|
|
Shiva HP: 3000 MP: ???? Weakness: Fire
|
|
VANISH/DOOM: no
|
|
If you have them, use Ice spells on Ifrit and Fire spells on Shiva.
|
|
Also have Locke attack, Edgar use Chainsaw, Sabin Pummel on
|
|
Ifrit and Fire Dance on Shiva, Celes attack, Cyan use SwdTech 1,
|
|
and Gau ????. Cure as needed.
|
|
Number 024 HP: 4777 MP: 777 Weakness: varies
|
|
VANISH/DOOM: no
|
|
Have Edgar use Chainsaw or Drill, Sabin Suplex, Cyan use SwdTech 1,
|
|
Gau use Hazer, and the others attack.
|
|
Number 128 HP: 3276 MP: 810 Weakness: None
|
|
VANISH/DOOM: no
|
|
Concentrate on the body, if the body dies the whole thing dies.
|
|
Have Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use
|
|
SwdTech 1, and Gau ????.
|
|
Cranes Right HP: 2300 MP: 447 Weakness: lightning,water
|
|
Left HP: 1800 MP: 447 Weakness: water
|
|
VANISH/DOOM: no
|
|
Use lightning spells on the right crane if you have them but don't
|
|
use them on the left crane (they heal it). Have Setzer either
|
|
attack or use Slot, Locke attack, Edgar use Drill, Sabin AuraBolt,
|
|
Cyan use SwdTech 1, and Gau ????.
|
|
Ninja HP: 1650 MP: 130 Weakness: lightning, pearl
|
|
VANISH/DOOM: no
|
|
If you have any Espers equipped that attack, use them. Otherwise
|
|
have Cyan do SwdTech 1, Edgar use Drill, Setzer use slot or attack,
|
|
Sabin AuraBolt, Mog do the Dusk Requiem dance, Gau ????, and
|
|
the others attack.
|
|
FlameEater HP: 8400 MP: 480 Weakness: Ice
|
|
VANISH/DOOM: no
|
|
Use Shiva or Maduin if you have them equipped. Also use Ice Rods
|
|
and/or Ice spells if you have them. Have Locke and Terra attack,
|
|
and Strago us his Aqua Rake lore.
|
|
Ultros part 3 HP: <24000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: yes
|
|
Use your attacking Espers and any attack spells you might have
|
|
(except water-based attacks like Bismark; Ice spells are ok though),
|
|
otherwise just attack. When he gets weak Relm will join your party.
|
|
Have he Sketch and you'll win.
|
|
Ultros and Chupon Ultros HP: <20000 MP: ???? Weakness: ????
|
|
Chupon HP: <20000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: yes (for both)
|
|
Use your most powerfull Fire and Bolt spells (fire 2 gets a lot
|
|
of damage) on Ultros. Take out Ultros first and then go for Chupon.
|
|
Fire spell heal Chupon so don't use them anymore, use Ice spells
|
|
instead. If you don't have any or have run out of mps do the
|
|
following: Have Mog dance Wind Song, Cyan use SwdTech 1 or 4,
|
|
Strago use Aqua Rake, Edgar use Chainsaw, Gau ????, Relm attack or
|
|
Sketch, Sabin Pummel, Setzer use slot, and the rest attack. When
|
|
you win Chupon will Sneeze your party away.
|
|
Air Force HP: 8000 MP: 750 Weakness: lightning, water
|
|
VANISH/DOOM: no
|
|
Concentrate on the main thing. If it launches a Speck, attack it
|
|
(don't use spells). Just use your most powerful attack spells (Ice,
|
|
Fire, and Bolt), your attack Espers (Maduin, Shiva, Ramuh, etc.),
|
|
or if neither of those options are possible use your best attacks
|
|
(Sabin's AuraBolt, Edgar's Drill, etc.).
|
|
Gigantos HP: 6000 MP: 1120 Weakness: poison
|
|
VANISH/DOOM: yes
|
|
This dude hits hard so have one person use Cure 2 all the time.
|
|
Have Shadow throw shuriken and have Edgar use Drill, Sabin
|
|
AuraBolt, Cyan use SwdTech 1 or 4, Gau ????, Setzer use Slot/GP
|
|
Rain, Mog do the Earth Blues Dance, Relm Sketch, and the rest attack.
|
|
Also use your most powerful attack spells and Espers. Also it may
|
|
be a good idea to use the Phantom Esper the first thing (this will
|
|
make you harder to hit for a little while).
|
|
AtmaWeapon HP: 24000 MP: 5000 Weakness: none
|
|
VANISH/DOOM: yes
|
|
Use your most powerful attacks: Fire, Ice, and Bolt spells;
|
|
attack Espers; regular attacks; and special attacks (Sabin's
|
|
AuraBolt, Edgar's Drill, Mog's Earth Blues dance, Shadow's
|
|
Shuriken throwing, etc.). It shoud be dead in no time. Cure as
|
|
needed of course. Another method to use would be to drain it's
|
|
mps using Rasp (it'll die when it's mps are gone).
|
|
Nerapa HP: 2800 MP: 280 Weakness: ice,lightning,pearl
|
|
VANISH/DOOM: no
|
|
He has a wall spell on him so attack spells will just bounce back.
|
|
If you have a wall spell on one of your characters, cast the
|
|
attack spells on them. Use your most powerful Espers and attacks.
|
|
Phunbaba HP: 28000 MP: 10000 Weakness: poison
|
|
VANISH/DOOM: yes
|
|
Don't use lightning attacks (Bolt spells, Ramuh, etc.), it heals
|
|
him. Use Phantom Esper to make you invisible and Sraphim to cure
|
|
if needed. Have Celes use spells and have Sabin use the Suplex
|
|
blitz. He'll run away when his hps get low.
|
|
Tentacle Top Left HP: 4000 MP: 500 Weakness: none
|
|
Bot Left HP: 6000 MP: 700 Weakness: fire
|
|
Top Right HP: 5000 MP: 600 Weakness: none
|
|
Bot Right HP: 7000 MP: 800 Weakness: ice, water
|
|
VANISH/DOOM: no
|
|
Don't use Ice spells on the bottom left tentacle or fire spells
|
|
on the bottom right one or bolt spells on the top left one. Have
|
|
Edgar use Drill, Celes attack, and Sabin attack the bottom right one
|
|
and then use Fire Dance when it's dead. If you have attack Espers
|
|
use them. Also use spells that correspond to the weakness of a
|
|
tentacle (example: use fire on the bottom left one).
|
|
Presenter HP: 9845 MP: 1600 Weakness: fire
|
|
VANISH/DOOM: yes (on the shell only)
|
|
Have Celes attack, Sabin AuraBolt, Setzer attack or Slot/GP Rain,
|
|
and Edgar use Chainsaw or Drill. Also use Fire spells if
|
|
you have them. Just cast Doom on the head to make it a quick fight.
|
|
Dullahan HP: 23450 MP: 1721 Weakness: fire
|
|
VANISH/DOOM: yes
|
|
Use fire spells and the Esper Ifrit if you have it equipped.
|
|
Have Celes Runic, Sabin Suplex, Setzer attack or Slot/GP Rain, and
|
|
Edgar use Chainsaw or Drill.
|
|
Storm Drgn HP: 42000 MP: 1250 Weakness: lightning
|
|
VANISH/DOOM: yes
|
|
Use Ramuh and Bolt spells. If a person doesn't have bolt spells
|
|
have them use there best attacks. If you went back and added
|
|
Cyan to your party, have him do either SwdTech 1 or 4. Also cure
|
|
whenever needed.
|
|
Allo Ver HP: 8000 MP: 8000 Weakness: fire, pearl
|
|
VANISH/DOOM: yes (X-Zone only)
|
|
The only hard part about this creature is that he can use Doom,
|
|
which instantly kills its target. Just keep attacking or casting
|
|
fire spells until it dies.
|
|
SrBehemoth 1st one HP: 19000 MP: 1600 Weakness: fire, poison
|
|
2nd one HP: 19000 MP: 9999 Weakness: fire, pearl
|
|
VANISH/DOOM: yes (for the 1st one, X-Zone only for 2nd one)
|
|
Use fire spells plus have Edgar use Chainsaw, Setzer use Slot/GP
|
|
Rain, Celes attack, Sabin attack, and Cyan use SwdTech 1 or 4.
|
|
After defeating the 1st one, a second one will attack from behind.
|
|
Defeat this one the same way, or you can use revivify to kill it
|
|
instantly.
|
|
Chadarnook Demon HP: 56000 MP: 9400 Weakness: fire
|
|
Woman HP: 30000 MP: ???? Weakness: fire,pearl
|
|
VANISH/DOOM: yes (X-Zone only)
|
|
Have Edgar use Drill and everyone else use either fire spells
|
|
or their best attacks.
|
|
Phunbaba:The Return HP: 26000 MP: 10000 Weakness: poison
|
|
VANISH/DOOM: yes
|
|
You can defeat it basically the same way as before. Have Edgar
|
|
use Drill, Sabin Suplex, Celes Runic, Cyan use SwdTech 1 or 4,
|
|
Gau ????, Shadow throw Shuriken, and Setzer attack or Slot/GP Rain.
|
|
After a while, it'll use BabaBreath to blow a couple of your
|
|
characters away. Terra will join you to finish it off. (After
|
|
Terra joins, Phunbaba's hps and mps reset). Have Terra attack.
|
|
Doom Gaze HP: 55555 MP: 38000 Weakness: fire, pearl
|
|
VANISH/DOOM: yes (DON'T use X-Zone or you won't get Bahamut)
|
|
Whenever you happen to run into it, just beat the hell out of it
|
|
with your best attacks. Use life spells and Fenix Down to bring
|
|
back dead companions if you feel like it. It'll run from you
|
|
rather quickly but it can't regenerate itself between fights, so
|
|
next time you fight it it'll have the same amount of hps as it
|
|
did when it ran. Eventually you'll kill it. Killing it will
|
|
get you the Esper Bahamut.
|
|
Red Dragon HP: 30000 MP: 1780 Weakness: ice, water
|
|
VANISH/DOOM: yes
|
|
Use Ice spells if you have them. Have Terra attack, Edgar use
|
|
Drill or Chainsaw, Sabin attack, Celes attack or Runic, Cyan
|
|
use SwdTech 1 or 4, Gau ????, Setzer attack or Slot/GP Rain,
|
|
Strago use the Aqua Rake lore, and Relm attack.
|
|
Ice Dragon HP: 24400 MP: 9000 Weakness: fire
|
|
VANISH/DOOM: yes
|
|
Use fire spells or if you don't have them use your best attacks.
|
|
Tritoch HP: 30000 MP: 50000 Weakness: fire
|
|
VANISH/DOOM: yes
|
|
Use fire spells or best attacks to thaw it out.
|
|
Umaro HP: 17200 MP: 6990 Weakness: fire, poison
|
|
VANISH/DOOM: no
|
|
Use fire spells or best attacks. Don't use Tritoch, Shiva, or
|
|
Ice spells because it'll heal him.
|
|
White Dragon HP: 18500 MP: 1200 Weakness: none
|
|
VANISH/DOOM: yes
|
|
Use Ultima and Flare if you have them. Have Gogo Mimic or cast
|
|
spells, and everyone else use thier most powerful spells and Espers.
|
|
MagiMaster HP: 50000 MP: 50000 Weakness: varies
|
|
VANISH/DOOM: no
|
|
METHOD 1: Don't bother using elemental spells (fire,ice,bolt,etc)
|
|
because the MagiMaster constantly changes what spells heal
|
|
and hurt him. Using Beserk on him stops him from doing this.
|
|
Instead use spells like Ultima and Flare, plus Espers like
|
|
Bahamut and Maduin. Also make ABSOLUTELY SURE AT LEAST ONE
|
|
CHARACTER HAS LIFE 3 ON THEM becasue when MagiMaster dies
|
|
he casts Ultima on your party and unless you have a helluva
|
|
lot of hps your toast.
|
|
METHOD 2: Cast Beserk on him and use the Phantom esper on your party.
|
|
Now continually cast Rasp on him (or Osmose if your MPS
|
|
get really low). When his 50000 mps are gone he'll try
|
|
to cast Ultima but since he has no mps he'll fail and die.
|
|
NOTE: It takes a long time to beat him this way but once
|
|
you cast Bserk on him and used Phantom on you, he
|
|
can't hurt you at all.
|
|
The 3 Stooges Left/ Larry HP: 10000 MP: 2000 Weakness: fire
|
|
Top/ Curly HP: 15000 MP: 2000 Weakness: ice, water
|
|
Right/ Moe HP: 12000 MP: 2000 Weakness: none
|
|
VANISH/DOOM: yes (all three of them)
|
|
Use Ultima and Bahamut if you have them. If not just use your
|
|
best attacks and spells, taking note what spells heal which
|
|
stooge.
|
|
WrexSoul HP: 23066 MP: 5066 Weakness: Ice
|
|
VANISH/DOOM: ??
|
|
For a quick battle use X-Zone (it'll suck in the SoulSavers and
|
|
you'll win the fight). If you don't have X-Zone then don't worry
|
|
about the SoulSavers. You first have to attack one of your
|
|
characters until they die. This will cause WrexSoul to appear in a
|
|
form you can kill. Once he has appeared bring your dead character
|
|
back to life and then use Ultima, Bahamut, and Ice spells, or your
|
|
best attacks. If he disappears, repeat the process only kill a
|
|
different character this time.
|
|
Master Pug HP: 22000 MP: 1200 Weakness: none
|
|
VANISH/DOOM: yes
|
|
Use Ultima, Flare, and Bahamut. Have Edgar use Drill or Chainsaw,
|
|
Sabin use Bum Rush, Celes use Runic, Cyan use SwdTech 7, Gau
|
|
????, Setzer attack or Slot/GP Rain, and everyone else attack.
|
|
Blue Dragon HP: 26900 MP: 3800 Weakness: lightning
|
|
VANISH/DOOM: yes
|
|
Use your best spells (Ultima, Meteor, Flare, etc), your best
|
|
Espers (Bahamut, etc.), and attacks (Sabin's Bum Rush, Edgar's
|
|
Drill, etc.).
|
|
KatanaSoul HP: 37620 MP: 7400 Weakness: poison
|
|
VANISH/DOOM: yes
|
|
Use Ultima for major damage. Otherwise use your best attacks
|
|
(Espers, spells, regular, and special).
|
|
Hidon HP: 25000 MP: 12500 Weakness: fire,pearl,earth
|
|
VANISH/DOOM: yes (X-Zone only)
|
|
Use Pearl on Hidon if you have it. Don't worry about the
|
|
Hidonites. Also use Ultima, Meteor, Flare, Bahamut, Terrato, etc.
|
|
plus special attacks.
|
|
Dirt Drgn HP: 28500 MP: 16500 Weakness: wind, water
|
|
VANISH/DOOM: yes
|
|
If you have some sort of Gaia equipment on a lot of the dragon's
|
|
spells will heal you. Ultima works quite will. Use it if you
|
|
have it, if not use your other more powerful attacks.
|
|
Atma HP: 55000 MP: 19000 Weakness: none
|
|
VANISH/DOOM: yes
|
|
Ultima works quite well. Use it along with the best attacks
|
|
of the members of your party. Another way to do it is to try
|
|
depleting its MPS by using spells like rasp (it'll die when its
|
|
MPS are drained completely).
|
|
Gold Dragon HP: 32400 MP: 4000 Weakness: water
|
|
VANISH/DOOM: yes
|
|
Don't use lightning based spells (Bolt, Ramuh, etc.). DO use
|
|
Ultima, Bahamut, Flare, Meteor, etc. Using your best attacks
|
|
should be safe as long as they don't involve lightning.
|
|
Inferno & Company Rough HP: 8000 MP: 770 Weakness: ice
|
|
Inferno HP: 30800 MP: 9700 Weakness: lightning
|
|
Striker HP: 11000 MP: 2600 Weakness: fire
|
|
VANISH/DOOM: no
|
|
Striker is the claw on the right and Rough is the left one.
|
|
Don't worry about the claws, concentrate on Inferno. If you
|
|
use Ultima, Meteor, Bahamut, or some other spell/Esper that
|
|
attacks all enemies then you don't have to worry about anything.
|
|
Use your best attacks.
|
|
Skull Drgn HP: 32800 MP: 1999 Weakness: fire, pearl
|
|
VANISH/DOOM: yes
|
|
Use fire spells and pearl as the basis of your attack. Ultima,
|
|
Flare, Bahamut, etc. work good too.
|
|
Doom HP: 63000 MP: 4800 Weakness: pearl
|
|
VANISH/DOOM: yes
|
|
Use Ultima for major damage. Also use your other major attacks.
|
|
Once he uses his force field don't use spells that'll bounce
|
|
off a wall (elementals, flare, etc.).
|
|
Goddess HP: 44000 MP: 19000 Weakness: none
|
|
VANISH/DOOM: yes
|
|
Use your more powerful spells (Ulima, Meteor, etc.) and attacks
|
|
(Sabin's Bum Rush, etc.)
|
|
Guardian again HP: 60000 MP: 5200 Weakness: lightning, water
|
|
VANISH/DOOM: no
|
|
Use lightning spells along with your best attacks (spells or
|
|
otherwise). If you have Sabin have him do the Bum Rush blitz
|
|
for some good damage.
|
|
Poltrgeist HP: 58000 MP: 18900 Weakness: poison
|
|
VANISH/DOOM: no
|
|
Again, use your best attacks (Ultima, Flare, Bum Rush, etc).
|
|
Ice 3 seems to work pretty good, too.
|
|
Final Fight Lvl 1 (approximate values for hps)
|
|
Head HP: 30000 MP: ???? Weakness: ????
|
|
Left Hand HP: 27000 MP: ???? Weakness: ????
|
|
Right Hand HP: 32000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
Here you have to destroy the creatures head and both hands. Use
|
|
your best attacks and it'll go down in no time. The best way to
|
|
do it is have 3 characters attack (Ultima works good) and the 4th
|
|
one heal.
|
|
Final Fight Lvl 2 (approximate values for hps)
|
|
Left HP: 40000 MP: ???? Weakness: ????
|
|
Middle HP: 24000 MP: ???? Weakness: ????
|
|
TopRight HP: 27000 MP: ???? Weakness: ????
|
|
BotRight HP: 30000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
There are 4 things to attack here. The same strategy as above
|
|
should work.
|
|
Final Fight Lvl 3 (approximate values for hps)
|
|
Left HP: 10000 MP: ???? Weakness: ????
|
|
Right HP: 40000 MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
Only two things to attack here. If you're using attacks that
|
|
only hit a single target, concentrate them on the angel head
|
|
(the one on the left) because it'll heal both targets. When you
|
|
get the right target down low it'll get mad and start using major
|
|
damage attacks like Merton. Have your Cure spells ready.
|
|
Kefka: The End HP: 62000 (approx.) MP: ???? Weakness: ????
|
|
VANISH/DOOM: no
|
|
Be ready to cure when he uses Fallen One (which reduces all your
|
|
characters to 1 hp). Even regular/special attacks work pretty
|
|
good on him (that's all I used and the fight went pretty quick).
|
|
Make this fight go even quicker by using the Quick spell.
|
|
Another tactic that makes the fight go quicker is to equip everyone
|
|
with Flame Shlds and use Merton.
|
|
|
|
******************************************************************************
|
|
O N T H E A I R S H I P
|
|
******************************************************************************
|
|
Once you have the airship you can go anywhere on the map. You can land
|
|
anywhere except for mountains, forests, and deserts. Inside the airship
|
|
you can change you party members by talking to any of the characters on the
|
|
ship. Also on the ship you will find three non-playable characters: one
|
|
will restore your hps and mps, one will sell you stuff (Item shop), and the
|
|
third one will allow you to unequip some or all of your characters. The
|
|
restorer and the Item shop aren't on the second airship that you get in the
|
|
World of Ruin.
|
|
|
|
******************************************************************************
|
|
T H E A U C T I O N H O U S E
|
|
******************************************************************************
|
|
In the auction house in Jidoor you have the ability to bid on items.
|
|
|
|
If you go to the Auction House in the World of Balance you can bid on th
|
|
following items:
|
|
Cherub Down which costs 10000 GP
|
|
Talking Chocobo which you can't win
|
|
Golem which'll cost 20000 GP
|
|
Cure Ring costs 20000 GP
|
|
ZoneSeek for 10000 GP.
|
|
In the World of Ruin the items you can bid on are:
|
|
1/1200 of an airship (which you can't win)
|
|
the Hero Ring which will cost 50000 GP
|
|
Golem for 20000 GP
|
|
a Zephyr Cape for 10000 GP
|
|
an Imp Robot (which you can't win)
|
|
ZoneSeek which will cost you 10000 GP.
|
|
|
|
The order the items appear seems to be random. If you stay at the Inn
|
|
I think the Auction House will auction off things you can actually buy.
|
|
|
|
******************************************************************************
|
|
S H A D O W ' S D R E A M S
|
|
******************************************************************************
|
|
Any time you have Shadow in your party (in either the World of Balance or
|
|
the World of Ruin) you can visit an Inn and possibly
|
|
learn more about Shadow's past. To do so all you have to do is sleep at
|
|
an Inn (in any town) or any other place you can sleep (like the beds in
|
|
Doma Castle) and the hope you get a dream sequence. The odds of getting
|
|
a dream sequence are like 1:4 for the first four sequences and 1:32 for
|
|
the 5th one. [There may be more].
|
|
|
|
******************************************************************************
|
|
H I D D E N C H O C O B O S T A B L E S
|
|
******************************************************************************
|
|
Hidden in forests around the world you may find a Chocobo Stable.
|
|
In the World of Balance these hidden stables are located:
|
|
(Due to the fact that I have no games currently
|
|
in a position to find these, they will be included
|
|
in the next version of the guide)
|
|
In the World of Ruin these hidden stables are located:
|
|
-Forest south of Mobliz
|
|
-Forest south of Colesseum
|
|
-Forest south of Phoenix Cave
|
|
|
|
******************************************************************************
|
|
N E A R D E A T H A T T A C K S
|
|
******************************************************************************
|
|
When a character gets low on hps (they kneel down in battle) there
|
|
is a possibility that they will do a special attack that does
|
|
massive damage. The attacks are done by using the FIGHT command
|
|
while hps are low (and then only at random). The attacks are:
|
|
CHARACTER: NAME OF ATTACK: DESCRIPTION OF ATTACK:
|
|
Terra Riot Blade Throws rings at enemies
|
|
Locke Mirager Quickly dashes in for the kill
|
|
Edgar Royal Shook Flash of light
|
|
Sabin Tiger Break Drop kick
|
|
Celes Spin Edge Chainsaw-like attack with sword
|
|
Shadow Shadow Fang Hops on and slashes the enemy
|
|
Cyan Back Blade Screen goes black while he attacks
|
|
Setzer Red Card Throws 3 sets of cards in a row
|
|
Mog Moogle Rush Looks like Pummel
|
|
Strago Sabre Soul Flash of light as he jumps at enemy
|
|
Relm Star Prism Stars surround enemy
|
|
Gogo X-Meteor A giant meteor strikes enemy
|
|
|
|
NOTE: Gau and Umaro don't have a near death attack because they don't have
|
|
a FIGHT command.
|
|
|
|
******************************************************************************
|
|
I T E M S L I S T
|
|
******************************************************************************
|
|
ITEM: EFFECT: COST: COLESSEUM:
|
|
Antidote Cure poison 50 GP *
|
|
Bolt Edge Causes bolt attack (thrown) 500 *
|
|
Dried Meat Recovers 150 hps 150 *
|
|
Echo Screen Counters Mute 120 *
|
|
Elixir Recover full hps & mps ---- RenameCard:Cactrot
|
|
Ether Recover 150 mps ---- *
|
|
Eyedrop Cure blindness 50 *
|
|
Fenix Down Bring one char. back to life 500 Magicite:Cactrot
|
|
Fire Skean Causes fire attack (thrown) 500 *
|
|
Green Cherry Reverse effects of Imp 150 *
|
|
Inviz Edge Causes invisibility (thrown) 200 *
|
|
Magicite Randomly calls an Esper ---- *
|
|
Megalixir Recovers full hps & mps (all) ---- Tintinabar:Sigfried
|
|
Potion Recovers 250 hps 300 *
|
|
Remedy Cure all but 'Zombie' 1000 *
|
|
Rename Card Rename a character ---- MarvelShoes:Doom Drgn
|
|
Revivify Counters Zombie 300 *
|
|
Shadow Edge Causes illusion (thrown) 400 *
|
|
Sleeping Bag Full recovery for one 500 *
|
|
Smoke Bomb Use to escape battle 300 *
|
|
Soft Counters Petrify 200 *
|
|
Super Ball Damages all monsters 10000 *
|
|
Tent Full recovery for all 1200 *
|
|
Tincture Recover 50 mps 1500 *
|
|
Tonic Recover 50 hps 50 *
|
|
X-Ether Recover full mps ---- *
|
|
X-Potion Recover full hps ---- *
|
|
Warp Stone Escape battle or dungeons 700 *
|
|
Water Edge Causes water attack (thrown) 150 *
|
|
|
|
******************************************************************************
|
|
W E A P O N S L I S T
|
|
******************************************************************************
|
|
The columns are marked as follows: BP = Bat.Pwr., E% = Evade%, SP = Speed,
|
|
M% = MBlock%, MP = Mag.Pwr., ST = Stamina, V = Vigor, $ = Value,
|
|
!! = Extra abilities, CM = Colesseum. The extra abilities (!!) are:
|
|
W = Wind Elemental, K = Randomly kills, B = same damage from back row,
|
|
C = casts <spell> then breaks, E = Randomly evades attack, H = heals
|
|
target, Im = ??? when equipped while an imp, Man = double damage to human
|
|
target, MP = uses mps to inflict mortal blow, C2 = randomly casts <spell>.
|
|
WEAPON: BP: E%: SP: M%: MP: ST: V: $: !!: CM:
|
|
Air Lancet 76 -- -- -- -- -- -- 950 W *
|
|
Ashura 47 -- -- -- -- -- -- 500 -- *
|
|
Assassin 106 +10 +3 -- +2 -- -- 2 K SwordBreaker:TestRider
|
|
AtmaWeapon ??? -- -- -- -- -- -- 2 -- Gradeus:GtBehemoth
|
|
Aura 162 -- -- -- -- -- -- 2 -- Strato:Rhyos
|
|
AuraLance 227 -- +2 -- +3 +1 +3 ??? -- Sky Render:Land Worm
|
|
Blizzard 108 -- -- -- +2 -- -- 7000 C2<Ice> Ogre Nix:Scullion
|
|
Blossom 112 -- -- -- -- -- -- 3200 -- *
|
|
Bone Club 151 -- -- -- -- -- -- 20000 -- Red Jacket:TestRider
|
|
Boomerang 102 -- -- -- -- -- -- 4500 B *
|
|
Break Blade 117 -- -- -- -- -- -- 12000 C2<Break> Break Blade:Lethal Wpn
|
|
Cards 104 -- -- -- -- -- -- 1000 -- *
|
|
ChocoboBrsh 60 -- -- -- +1 -- -- 600 -- *
|
|
Crystal 167 -- -- -- -- -- -- 15000 -- Enhancer:Borras
|
|
Darts 115 -- -- -- -- -- -- 10000 -- *
|
|
DaVinciBrsh 100 -- +1 -- +1 -- -- 7000 -- *
|
|
Dice ??? -- -- -- -- -- -- 5000 -- *
|
|
Dirk 26 -- -- -- -- -- -- 150 -- *
|
|
Doom Darts 187 -- -- -- -- -- -- 2 C2<Doom> BoneClub:Opinicus
|
|
Dragon Claw 188 -- -- -- +1 -- +2 2 -- Sniper:Test Rider
|
|
Drainer 121 +10 -- -- -- -- -- 2 Drains Hp Drainer:Enuo
|
|
Enhancer 135 -- -- +20 +7 -- -- 10000 -- *
|
|
Epee 98 -- -- -- -- -- -- 3000 -- *
|
|
Excalibur 217 +20 +2 -- +1 +1 +2 2 -- *
|
|
Falchion 176 +10 -- -- -- -- -- 17000 -- Flame Shld:Outsider
|
|
FireKnuckle 122 -- -- -- -- -- -- 10000 C2<Fire> FireKnuckle:TumbleWeed
|
|
Fire Rod 79 -- -- -- -- -- -- 3000 C<Fire2> *
|
|
Fixed Dice ??? -- -- -- -- -- -- 2 -- FireKnuckle:Trixter
|
|
Flail 86 -- -- -- -- -- -- 2000 B *
|
|
Flame Sabre 108 -- -- -- +2 -- -- 7000 C2<Fire> Ogre Nix:Evil Oscar
|
|
Forged 81 -- -- -- -- -- -- 1200 -- *
|
|
Full Moon 95 -- -- -- -- -- -- 2500 B *
|
|
Gold Lance 139 -- -- -- -- -- -- 12000 -- *
|
|
Graedus 204 +10 -- -- -- -- -- 2 -- Dirk:Karkass
|
|
Gravity Rod 120 -- -- -- -- -- -- 13000 C<Quartr> *
|
|
Guardian 59 +10 +4 -- -- -- -- 2 E *
|
|
Hardened 121 -- -- -- -- -- -- 2 -- Murasame:Phase
|
|
Hawk Eye 111 -- -- -- -- -- -- 6000 B *
|
|
Heal Rod 200 -- -- -- -- -- -- 2 H Magus Rod:Pug
|
|
Ice Rod 79 -- -- -- -- -- -- 3000 C<Ice 2> *
|
|
Illumina 255 +50 +7 +50 +7 +7 +7 2 -- Scimitar:Scullion
|
|
Imperial 72 -- -- -- -- -- -- 600 -- *
|
|
Imp Halberd 253 -- -- -- -- -- -- 2 Im Cat Hood:Allosaurus
|
|
Kaiser 83 -- -- -- -- -- -- 1000 -- *
|
|
Kodachi 93 -- -- -- -- -- -- 1200 -- *
|
|
Kotetsu 66 -- -- -- -- -- -- 800 -- *
|
|
MagicalBrsh 130 -- +1 -- +1 +1 -- 10000 -- *
|
|
Magus Rod 168 -- -- +30 +7 -- -- 2 -- Strato:Allosaurus
|
|
Man Eater 146 -- -- +10 -- -- -- 11000 Man *
|
|
MetalKnuckle 45 -- -- -- -- -- -- 400 -- *
|
|
MithrilBlade 28 -- -- -- -- -- -- 450 -- *
|
|
Mithril Claw 65 -- -- -- -- -- -- 800 -- *
|
|
MithrilKnife 30 -- -- -- -- -- -- 300 -- *
|
|
Mithril Pike 70 -- -- -- -- -- -- 800 -- *
|
|
Mithril Rod 60 -- -- -- +2 -- -- 500 -- *
|
|
MorningStar 109 -- -- -- -- -- -- 5000 B *
|
|
Murasame 110 +10 -- -- -- -- -- 9000 -- Aura:Borras
|
|
Ninja Star 132 -- -- -- -- -- -- 500 Thrown Tack Star:Chaos Drgn
|
|
Ogre Nix 182 -- -- -- -- -- -- 2 MP SoulSabre:SrBehemoth
|
|
Partisan 150 -- -- -- -- -- -- 13000 -- *
|
|
Pearl Lance 194 -- -- -- +3 -- -- 2 C2<Pearl> Strato:Sky Base
|
|
Pearl Rod 124 -- -- -- -- -- -- 12000 C<Pearl> *
|
|
Poison Claw 95 -- -- -- -- -- -- 2500 C2<Pois.> *
|
|
Poison Rod 86 -- -- -- -- -- -- 1500 C<Poison> *
|
|
Punisher 111 -- -- -- -- -- -- 2 MP Gravity Rod:Opinicus
|
|
Ragnarok 255 +30 +3 +30 +7 +7 +7 2 C2<Flare> Illumina:Didalos
|
|
RainbowBrsh 146 -- +2 -- +2 +1 +1 2 -- Gravity Rod:Test Rider
|
|
RegalCutlass 54 -- -- -- -- -- -- 800 -- *
|
|
Rising Sun 117 -- -- -- -- -- -- 2 B Bone Club:Allosaurus
|
|
Rune Edge 55 +10 -- -- -- -- -- 7500 -- *
|
|
Scimitar 208 -- -- -- -- -- -- 2 Cuts up Ogre Nix:Covert
|
|
Shuriken 86 -- -- -- -- -- -- 30 Thrown *
|
|
Sky Render 215 +20 -- -- -- -- -- 2 -- AuraLance:Scullion
|
|
Sniper 172 -- -- -- -- -- -- 15000 B Bone Club:Borras
|
|
Soul Saber ??? +10 -- -- -- -- -- 2 C2<Doom> Falchion:Opinicus
|
|
Stout Spear 112 -- -- -- -- -- -- 10000 -- *
|
|
Strato 199 -- -- -- -- -- -- 2 -- Pearl Lance:Aquila
|
|
Striker 190 -- -- -- -- -- -- 2 K ????????:Chupon
|
|
Stunner 220 -- -- -- -- -- -- 2 C2<Stop> Strato:Test Rider
|
|
SwordBreakr 164 +30 -- -- -- -- -- 16000 E *
|
|
Tack Star 190 -- -- -- -- -- -- 2 Thrown Rising Sun:Opinicus
|
|
Tempest 101 -- -- -- -- -- -- 8000 C2<WindSlash> *
|
|
ThiefKnife 88 +10 +3 +10 -- -- -- 2 Steals ThiefGlove:Wart Puck
|
|
ThundrBlade 108 -- -- -- +2 -- -- 7000 C2<Bolt> Ogre Nix:Steroidite
|
|
Thuder Rod 79 -- -- -- -- -- -- 3000 C<Bolt 2> *
|
|
Tiger Fangs 215 -- +3 -- +3 +2 +3 2 -- FireKnuckle:Mantodea
|
|
Trident 93 -- -- -- -- -- -- 1700 -- *
|
|
Trump 133 -- -- -- -- -- -- 13000 K Trump:Allosaurus
|
|
ValiantKnif 145 +10 -- -- -- -- -- 2 -- Assassin:Woolly
|
|
Wind Edge 198 -- +7 -- +2 +1 +7 2 B & K Sniper:Rhyos
|
|
|
|
******************************************************************************
|
|
A R M O R L I S T
|
|
******************************************************************************
|
|
The columns are marked as follows: $ = value, D = defense, E% = evade %,
|
|
MD = mag. def., SP = speed, ST = stamina, V = vigor, M% = MBlock%,
|
|
MP = mag. pwr., !! = extra abilities. The extra abilities (!!) are:
|
|
EM = randomly evades magic attack, SK = raises success rate of Sketch,
|
|
SC = raises success rate of Control, A<elemental> = absorbs that type
|
|
of attack, <spell>*# = see Esper list, Im = ??? if equipped while an Imp,
|
|
MPS = raises magic points by 1/4, Ill = creates illusion, HPS = raises
|
|
hit points by 1/4, Pain = inflicts damage to wearer every round.
|
|
ARMOR: $: D: E%: MD: SP: ST: V: M%: MP: !!: COLOSSEUM:
|
|
Aegis Shld 2 46 +20 +52 -- -- -- +40 -- EM TortoiseShld:Borras
|
|
Bandana 800 16 -- +10 -- -- -- -- -- -- *
|
|
Bard's Hat 3000 19 -- +21 -- -- -- +10 -- -- *
|
|
Baret 3500 21 -- +21 -- -- -- -- +3 SK *
|
|
BehemothSuit 2 94 -- +73 +6 +6 +6 -- +6 -- SnowMuffler:Outsider
|
|
Buckler 200 16 +10 +10 -- -- -- -- -- -- *
|
|
Cat Hood 2 33 +10 +33 +2 -- -- +10 +4 -- Merit Award:Hoover
|
|
ChocoboSuit 2 56 -- +38 +6 +2 +3 -- -- -- Moogle Suit:Veteran
|
|
Circlet 7000 25 -- +9 +1 +3 +2 -- +4 -- *
|
|
Coronet 2 23 -- +23 +2 -- -- -- +4 SC RegalCrown:Evil Oscar
|
|
Cotten Robe 200 32 -- +21 -- -- -- -- -- -- *
|
|
Crystal Helm 10000 29 -- +19 -- -- -- -- -- -- Diamond Helm:Dueller
|
|
Crystal Mail 17000 72 -- +49 -- -- -- -- -- -- IceShld:Covert
|
|
Crystal Shld 7000 50 +10 +34 -- -- -- -- -- -- *
|
|
Cursed Shld 2 -7 -- -- -7 -7 -7 -- -- -- Cursed Ring:Didalos
|
|
Czarina Gown 2 70 -- +64 +2 +2 +1 -- +3 -- Minerva:Sky Base
|
|
Dark Hood 7500 26 -- +17 -- -- -- -- -- -- *
|
|
Dark Gear 13000 68 -- +45 +6 -- -- -- -- -- *
|
|
DiamondArmor 15000 70 -- -- -- -- -- -- -- -- *
|
|
Diamond Helm 8000 27 -- +18 -- -- -- -- -- -- *
|
|
Diamond Shld 3500 40 +10 +27 -- -- -- -- -- -- *
|
|
Diamond Vest 12000 65 -- +44 -- -- -- -- -- -- *
|
|
Flame Shld 2 41 +20 +28 -- -- -- +10 -- A<Fire> Ice Shld:IronHitman
|
|
Fire2*5
|
|
Force Armor 2 69 -- +68 -- -- -- +30 -- -- ForceArmor:SrBehemoth
|
|
Force Shld 2 70 -- -- -- -- -- +50 -- Shell*5 Thornlet:Dark Force
|
|
Gaia Gear 6000 53 -- +43 -- -- -- -- -- A<Earth> *
|
|
Genji Armor 2 90 -- +80 +3 +2 +5 -- +2 -- Air Anchor:Borras
|
|
Genji Helmet 2 36 -- +38 -- -- -- -- -- -- CrystalHelm:Fortis
|
|
Genji Shld 2 54 +20 +50 -- -- -- +20 -- -- ThunderShld:Retainer
|
|
Gold Armor 10000 55 -- +37 -- -- -- -- -- -- *
|
|
Gold Helmet 4000 22 -- +15 -- -- -- -- -- -- *
|
|
Gold Shld 2500 24 +10 +23 -- -- -- -- -- -- *
|
|
Green Beret 3000 19 +10 +13 -- -- -- -- -- -- *
|
|
Hair Band 150 12 -- +8 -- -- -- -- -- -- *
|
|
Head Band 1600 16 -- +10 +1 +2 +3 -- -- -- *
|
|
Heavy Shld 400 22 +10 +14 -- -- -- -- -- -- *
|
|
Ice Shld 2 42 +20 +28 -- -- -- +10 -- A<Ice> FlameShld:Innoc
|
|
Ice2*5
|
|
Imp Armor 2 100 -- +100-- -- -- -- -- Im TortoiseShld:Rhyos
|
|
Iron Armor 700 40 -- +27 -- -- -- -- -- -- *
|
|
Iron Helmet 1000 18 -- +12 -- -- -- -- -- -- *
|
|
Kung Fu Suit 250 34 -- +23 -- -- -- -- -- -- *
|
|
LeatherArmor 150 28 -- +19 -- -- -- -- -- -- *
|
|
Leather Hat 50 11 -- +7 -- -- -- -- -- -- *
|
|
Light Robe 11000 60 -- +43 -- -- -- -- +2 -- *
|
|
Magus Hat 600 15 -- -- -- -- -- -- -- -- *
|
|
Minerva 2 88 -- +70 +2 +1 +1 +10 +4 MPS Czarina Gown:Pug
|
|
Mirage Vest 2 48 -- +36 +6 -- -- +10 -- Ill Red Jacket:Vectagoyle
|
|
Mithril Helm 2000 20 -- +13 -- -- -- -- -- -- *
|
|
Mithril Mail 3500 51 -- +34 -- -- -- -- -- -- *
|
|
Mithril Shld 1200 27 +10 +18 -- -- -- -- -- -- *
|
|
Mithril Vest 1200 45 -- -- -- -- -- -- -- -- *
|
|
Moogle Suit 2 58 -- +52 -- -- -- -- -- -- Nutkin Suit:Madam
|
|
Mystery Veil 5500 24 -- +25 +1 -- -- +10 +3 -- *
|
|
Ninja Gear 1100 47 -- +32 +2 -- -- -- -- -- *
|
|
Nutkin Suit 2 86 -- +67 +7 -- -- -- +3 -- Genji Armor:Opinicus
|
|
Oath Veil 9000 32 -- +31 -- -- -- -- -- -- *
|
|
Paladin Shld 2 59 +40 +59 -- -- -- +40 -- Ultima*1 Force Shld:Hemophyte
|
|
Plumed Hat 250 14 -- +9 -- -- -- -- -- -- *
|
|
Power Sash 5000 52 -- +35 +1 +5 +5 -- -- -- *
|
|
Red Cap 2 24 -- +17 +3 +2 +4 -- -- HPS Coronet:Rhyos
|
|
Red Jacket 2 78 -- +55 +2 +4 +5 -- +1 -- Red Jacket:Vectagoyle
|
|
Regal Crown 2 28 -- +23 +1 +1 +1 -- +1 -- Genji Helmet:Opinicus
|
|
Silk Robe 600 39 -- -- -- -- -- -- -- -- *
|
|
Snow Muffler 2 128 +10 +90 -- -- -- +10 -- -- Charm Bangle:Retainer
|
|
Tabby Suit 2 54 -- +36 +2 +2 +2 -- +2 -- ChocoboSuit:Vectaur
|
|
Tao Robe 13000 68 -- +50 -- -- -- +10 +5 -- Tao Robe:Test Rider
|
|
Thornlet 2 38 -- -- -- -- -- -- -- Pain Mirage Vest:Opinicus
|
|
Thunder Shld 2 43 +20 +28 -- -- -- +10 -- A<Bolt> Genji Shld:Outsider
|
|
Bolt2*5
|
|
Tiara 3000 22 -- -- -- -- -- -- -- -- *
|
|
Tiger Mask 2500 21 -- +13 +2 +1 +3 -- -- -- *
|
|
Titanium 2 42 -- +42 -- -- -- -- -- Im Cat Hood:Brachosaur
|
|
Imp*1
|
|
TortoiseShld 2 66 +30 +66 -- -- -- +30 -- Im Titanium:Steroidite
|
|
Imp*1
|
|
White Dress 2200 47 -- +35 -- -- -- -- +5 -- *
|
|
|
|
******************************************************************************
|
|
R E L I C S L I S T
|
|
******************************************************************************
|
|
Under the column labeled EFFECT P<status change> = protects from that
|
|
status change, C<spell> = casts that spell. Under the column labeled
|
|
BONUS MP = magic power, DEF = defense, VIG = Vigor, M% = MBlock%,
|
|
SP = Speed, <spell>*# = see Espers, MDF = magic defence.
|
|
RELIC: EFFECT: BONUS: COST: COLESSEUM:
|
|
Amulet P<Poison,Dark,Zombie> ----- 5000 *
|
|
Atlas Armlet Increase fight damage ----- 5000 *
|
|
Back Guard P<back & pincer attack> ----- 7000 *
|
|
Barrier Ring C<Shell> when hps low MP +2 500 *
|
|
Beads Avoid attack better ----- 4000 *
|
|
Black Belt Counterattack when hit ----- 5000 *
|
|
Blizzard Orb Allows Umaro to use Storm ----- --- Rage Ring:Allosaurus
|
|
Charm Bangle Few random attacks ----- --- Dragon Horn:Retainer
|
|
Cherub Down C<Float> ----- 6300 *
|
|
Coin Toss Setzer's Slot -> GP Rain ----- --- *
|
|
Crystal Orb Increase mps by 1/2 ----- --- Gold Hairpin:Borras
|
|
Cure Ring C<Regen> ----- --- *
|
|
Cursed Ring It's cursed X-Zone*5 --- Air Anchor:Steroidite
|
|
Czarina Ring C<Safe & Shell) hps low ----- --- *
|
|
Dragon Horn Jump at every chance ----- --- Gold Hairpin:Rhyos
|
|
Dragoon Boots Fight --> Jump ----- 9000 *
|
|
Earrings Offensive spells better ----- 5000 *
|
|
Economizer Spells cost 1 mp each ----- --- Dragon Horn:Vectagoyle
|
|
Exp.Egg Double experience ----- --- Tintinabar:Steroidite
|
|
Fairy Ring P<Poison,Dark> ----- 7000 *
|
|
FakeMustache Relm's Sketch -> Control ----- --- *
|
|
Gale Hairpin % of preemptive strike up ----- 8000 *
|
|
Gauntlet Wield weapon with 2 hands DEF +5 --- ThunderShld:Vectagoyle
|
|
Gem Box Cast two spells per turn ----- --- Economizer:SrBehemoth
|
|
Genji Glove Use a weapon per hand DEF +5 --- ThunderShld:Hemophyte
|
|
Goggles P<Dark> ----- 500 *
|
|
Gold Hairpin Spell take 1/2 normal mps ----- --- DragonHorn:Evil Oscar
|
|
Guard Ring C<Safe> when hps low ----- 5000 *
|
|
HyperWrist Raises Vigor VIG +18 8000 *
|
|
Hero Ring Fight & Magic pwr better ----- --- Pod Bracelet:Rhyos
|
|
Jewel Ring P<Dark,Petrify> ----- 1000 *
|
|
Marvel Shoes Unpredictable effect ----- --- Tintinabar:Tyranosaur
|
|
Memento Ring P<Fatal Magics> for Relm ----- --- Memento Ring:Chupon
|
|
Merit Award Use better Armor & weapon ----- --- Rename Card:Covert
|
|
MithrilGloves C<Safe> when hps low DEF +6 700 *
|
|
Moogle Charm No random attacks ----- --- Charm Bangle:Outsider
|
|
Muscle Belt Increas max hps by 50% ----- --- Crystal Orb:Allosaurus
|
|
Offering Attack 4 times ----- --- *
|
|
Peace Ring P<Berserk,Muddle> ----- 3000 *
|
|
Pod Bracelet C<Safe,Shell> ----- --- Hero Ring:Hemophyte
|
|
Rage Ring Add pwr to Umaro's attack ----- --- BlizzardOrb:Allosaurus
|
|
Relic Ring Mysterious effects ----- --- Charm Bangle:Sky Base
|
|
Ribbon P<all status ailments> ----- --- Gold Hairpin:DarkForce
|
|
RunningShoes C<Haste> ----- 7000 *
|
|
Safety Bit P<Fatal magics> ----- --- Dragon Horn:Pug
|
|
Sneak Ring Locke's % of stealing up SP +5 3000 ThiefGlove:TapDancer
|
|
Sniper Sight 100% hit rate ----- 3000 *
|
|
Sprint Shoes Walk twice as fast ----- 1500 *
|
|
Star Pendant P<Poison> ----- 500 *
|
|
ThiefGlove Locke's Steal -> Capture ----- --- Dirk:Harpy
|
|
Tintinabar Recover hps w/ each step ----- --- Exp.Egg:Dark Force
|
|
True Knight Protects those w/ low hp ----- 1000 *
|
|
Wall Ring C<Rflect> ----- --- *
|
|
White Cape P<Imp,Mute> DEF +5 5000 *
|
|
MDF +5
|
|
M% +10
|
|
Zephyr Cape Dodge attacks easier ----- 7000 *
|
|
|
|
******************************************************************************
|
|
R A R E I T E M S L I S T
|
|
******************************************************************************
|
|
ITEM: NOTES:
|
|
Books Simple book of machinery...And "Book of Secrets"...
|
|
Cider Cider, taken from a merchant
|
|
Coral Piece of coral, found in the cave near Ebot's Rock.
|
|
Fish Just a fish
|
|
Fish Fish
|
|
Fish A yummy fish
|
|
Fish A rotten fish
|
|
Lump of Metal A heavy weight, Put it into a chest, and...
|
|
Old Clock-Key An old clock-key, found on a soldier.
|
|
Pendant A pendant worn by the girl who pilots the MagiTek Armor
|
|
Royal Letter At a star-shaped mountain range...
|
|
Rust-Rid Rust solvent
|
|
|
|
******************************************************************************
|
|
M A G I C S P E L L L I S T
|
|
******************************************************************************
|
|
SPELL: EFFECT: MPS:
|
|
Cure Recover up to 270 hps 5
|
|
Cure 2 3 times more powerful than Cure 25
|
|
Cure 3 7 times more powerful than Cure 40
|
|
Life Brings dead fighter back to life 30
|
|
Life 2 Brings dead back with full hps 60
|
|
Life 3 Casts Life when the effected dies 50
|
|
Antidot Cure poison 3
|
|
Remedy Cures all but Zombie 15
|
|
Regen Revives hps at regualer intervals 10
|
|
Fire Fire attack 4
|
|
Fire 2 3 times more powerful than fire 20
|
|
Fire 3 6 times more powerful than fire 57
|
|
Bolt Lightning attack 6
|
|
Bolt 2 3 times more powerful than bolt 22
|
|
Bolt 3 6 times more powerful than bolt 53
|
|
Ice Ice attack 5
|
|
Ice 2 3 times more powerful than ice 21
|
|
Ice 3 6 times more powerful than ice 52
|
|
Poison Posions 3
|
|
Drain Moves hps from target to caster 15
|
|
Bio More powerful version poison 26
|
|
Break Turn target to stone 25
|
|
Doom Instant death 35
|
|
Pearl Pearl elemental attack 40
|
|
Flare Hits several enemies at once 45
|
|
Demi Cuts targets hps in half 33
|
|
Quartr More powerful verion of Demi 48
|
|
X-Zone Sends targets to another dimension 53
|
|
Meteor Meteors hit targets 62
|
|
Ultima Hits all attacking creatures 80
|
|
Quake Hits all ground-bound creatures 50
|
|
W Wind Takes 90% of hps from anything it hits 75
|
|
Merton Piercing fire attack 85
|
|
Scan Shows targets hps, mps, and weakness 3
|
|
Slow Slows target 5
|
|
Rasp Take mps away from target 12
|
|
Mute Target can't use magic 8
|
|
Safe Raises defense power of target 12
|
|
Sleep Puts target to sleep 5
|
|
Muddle Confuses target 8
|
|
Haste Make target move faster 10
|
|
Stop Temporarily freeze target 10
|
|
Bserk Target attacks when ready 16
|
|
Float Levitation 17
|
|
Imp Changes target into an Imp 10
|
|
Rflect Reflect spells (including your own) 22
|
|
Shell Protects from enemy spells 15
|
|
Vanish Makes target invisible 18
|
|
Haste2 Makes party move faster 38
|
|
Slow2 Slows all attacking enemies 26
|
|
Osmose Transefers mps from target to caster 1
|
|
Warp Escape fights and dungeons 20
|
|
Quick Allows double commands 99
|
|
Dispel Dissolves spells cast on target 25
|
|
|
|
******************************************************************************
|
|
E S P E R L I S T
|
|
******************************************************************************
|
|
The numbers next to the spells are the learning rates. These numbers
|
|
are multiplied by earned Magic Points. When the results reach 100,
|
|
the spell is learned. LOC means location of where the Esper is.
|
|
WOB = world of balance WOR = world of ruin
|
|
ESPER: SPELLS: WHEN USED IN BATTLE, AT LEVEL UP:
|
|
MPS NEEDED, and LOCATION:
|
|
Starlet Cure * 25 Recovers HPS (74 MPS) Stamina +2
|
|
Cure2 * 16 LOC: Owzer's mansion in
|
|
Cure3 * 1 Jidoor (WOR)
|
|
Regen * 20
|
|
Remedy* 20
|
|
Kirin Cure * 5 Casts Regen on party -----
|
|
Cure2 * 1 (18 MPS)
|
|
Regen * 3 LOC: Zozo (WOB)
|
|
Antdot* 4
|
|
Scan * 5
|
|
Phoenix Life * 10 Recovers battle status -----
|
|
Life2 * 2 (110 MPS)
|
|
Life3 * 1 LOC: Phoenix Cave (WOR)
|
|
Cure3 * 2
|
|
Fire3 * 3
|
|
Unicorn Cure2 * 4 Casts Remedy on Party -----
|
|
Remedy* 3 (30 MPS)
|
|
Dispel* 2 LOC: MagiTek Factory (WOB)
|
|
Safe * 1
|
|
Shell * 1
|
|
Palidor Haste * 20 Party members use a jump attack -----
|
|
Slow * 20 (61 MPS)
|
|
Haste2* 2 LOC: Solitary Island (WOR)
|
|
Slow2 * 2
|
|
Float * 5
|
|
Sraphim Life * 5 Recovers HPS (40 MPS) -----
|
|
Cure2 * 8 LOC: Buy from man in Tzen
|
|
Cure * 20 3000 gp (WOB)
|
|
Regen * 10 10 gp (WOR)
|
|
Remedy* 4
|
|
Ifrit Fire * 10 Fire attack (26 MPS) Strength +1
|
|
Fire2 * 5 LOC: MagiTek Factory (WOB)
|
|
Drain * 1
|
|
Shiva Ice * 10 Ice attack (27 MPS) -----
|
|
Ice2 * 5 LOC: MagiTek Factroy (WOB)
|
|
Rasp * 4
|
|
Osmose* 4
|
|
Cure * 3
|
|
Odin Meteor* 1 Cuts enemies to pieces (70 MPS) -----
|
|
LOC: Ancient Castle (WOR)
|
|
Manduin Fire2 * 3 Non-elemental attack MagPwr +1
|
|
Ice2 * 3 (44 MPS)
|
|
Bolt2 * 3 LOC: MagiTek Factory (WOB)
|
|
Raiden Quick * 1 Slices through enemies (80 MPS) Strength +2
|
|
LOC: Ancient Castle basement (WOR)
|
|
Bismark Fire * 20 Water attack (50 MPS) Strength +2
|
|
Ice * 20 LOC: MagiTek Factory (WOB)
|
|
Bolt * 20
|
|
Life * 2
|
|
Crusader Merton* 1 Attack harms you and the enemy MP +50%
|
|
Meteor* 10 (96 MPS)
|
|
LOC: Defeat all 8 dragons (WOR)
|
|
Ramuh Bolt * 10 Lightning attack (25 MPS) Stamina +1
|
|
Bolt2 * 2 LOC: Zozo (WOB)
|
|
Poison* 5
|
|
Bahamut Flare * 2 Cuts thru magic defenses (86 MPS) HP +50%
|
|
LOC: Defeat Doom Gaze (WOR)
|
|
Shoat Bio * 8 Petrifies enemies (45 MPS) HP +10%
|
|
Break * 5 LOC: MagiTek Factory (WOB)
|
|
Doom * 2
|
|
Tritoch Fire3 * 1 Ice/Fire/Lightning 3-way attack MagPwr +2
|
|
Ice3 * 1 (68 MPS)
|
|
Bolt3 * 1 LOC: Hills of Narshe (WOR)
|
|
Alexandr Pearl * 2 Mystic purity attack -----
|
|
Shell * 10 (90 MPS)
|
|
Safe * 10 LOC: Throne room in Doma Castle
|
|
Dispel* 10 after Cyan's soul (WOR)
|
|
Remedy* 15
|
|
ZoneSeek Rasp * 20 Casts Shell on party MagPwr +2
|
|
Osmose* 15 (30 MPS)
|
|
Shell * 5 LOC: Buy at Auction for 10000GP
|
|
(Either world)
|
|
Ragnarok Ultima* 1 Turns enemy into item (6 MPS) -----
|
|
LOC: Weapon shop in Narshe (WOR)
|
|
Golem Safe * 5 Protects the party Stamina +2
|
|
Stop * 5 (33 MPS)
|
|
Cure2 * 5 LOC: Buy at Auction for 20000GP
|
|
(Either world)
|
|
Terrato Quake * 3 Earth-elemental attack HP +30%
|
|
Quartr* 1 (40 MPS)
|
|
W Wind* 1 LOC: Umaro's cave in Narshe (WOR)
|
|
Stray Muddle* 7 Confuses enemies MagPwr +1
|
|
Imp * 5 (28 MPS)
|
|
Float * 2 LOC: Zozo (WOB)
|
|
Carbunkl Rflect* 5 Casts Reflect on party -----
|
|
Haste * 3 (36 MPS)
|
|
Shell * 2 LOC: MagiTek Factory (WOB)
|
|
Safe * 2
|
|
Warp * 2
|
|
Fenrir Warp * 10 Makes multi images of party MP +30%
|
|
X-Zone* 5 (70 MPS)
|
|
Stop * 3 LOC: Defeat Phunbaba (WOR)
|
|
Phantom Bserk * 3 Makes party invisible MP +10%
|
|
Vanish* 3 (38 MPS)
|
|
Demi * 5 LOC: MagiTek Factory (WOB)
|
|
Siren Sleep * 10 Silences enemies (16 MPS) HP +10%
|
|
Mute * 8 LOC: Zozo (WOB)
|
|
Slow * 7
|
|
Fire * 6
|
|
|
|
******************************************************************************
|
|
M I S C E L L A N E O U S T I P S
|
|
******************************************************************************
|
|
-Equip both the Offering and the Genji Glove and your characher will
|
|
attack 8 times, 4 with each hand.
|
|
|
|
-Similar to the above, you can equip the Offering and the ThiefGlove
|
|
to Locke and then when he uses the CAPTURE command he'll attempt to
|
|
steal 4 times.
|
|
|
|
-You can have Locke steal from the creatures on the Solitary Island.
|
|
Of course you have to do it before they self destruct. The Peepers
|
|
have Elixirs and the EarthGuards have Megalixirs
|
|
|
|
-You can have Locke still from the Aquilas in the Phoenix cave
|
|
and you may get an Economizer.
|
|
|
|
?-In the forest shaped like a dragon's head to the north of the Veldt
|
|
you may run into Brachosaur. They supposedly leave Econimizers once
|
|
in a while when you beat them. This forest is also a good spot to
|
|
raise levels (especially with the experience egg).
|
|
|
|
-Intangirs and Flans have Magicite that Locke can steal.
|
|
|
|
-Equip Umaro with the Gauntlet relic to raise both his Bat.Pwr and
|
|
his Defense.
|
|
|
|
-Once Locke has the Theif Glove have him attempt to Capture from
|
|
everything. Lots of times he'll just steal stuff like Tonics and
|
|
Potions, but other times he'll steal stuff like Elixirs, Magicites,
|
|
and Relics.
|
|
|
|
-Any undead monster can be killed instantly with a Revivify, a Fenix
|
|
Down or a Life spell.
|
|
|
|
-Cast DOOM on a party member wearing the Relic Ring to heal that
|
|
member's HPS to their MAX.
|
|
|
|
-You can defrost a frozen party member with a FIRE spell.
|
|
|
|
-Having a different lead character when using a tent will change the
|
|
tent's color and the banner or symbol on the center pole.
|
|
Umaro & Mog - White tent with star on top
|
|
Setzer,Shadow, & Cyan - light blue tent with a cross (or
|
|
something) on top
|
|
Celes,Sabin, & Edgar - green tent with crown on top
|
|
Terra - purple tent with bow on top
|
|
Locke - orange tent with boomerang (or moon)
|
|
on top
|
|
Gau,Gogo,Strago, & Relm - orange tent with star-like
|
|
thing on top
|
|
|
|
-Cast Vanish on an enemy and then cast either X-Zone or Doom on that
|
|
enemy for an instant defeat (this even works on some of the bosses).
|
|
|
|
-Equip both the Ragnarok esper and the Paladin Shld to learn Ultima
|
|
twice as fast as normal (Ultima * 2).
|
|
|
|
-Use relics that normally prevent a status ailment to cure them.
|
|
(i.e. equip an Amulet which prevent poison to cure a poisoned
|
|
party member).
|
|
|
|
-Equip the Cure Ring to counteract the effects of the Thornlet.
|
|
|
|
-Equip the Ribbon to counteract the effects of the Cursed Shld.
|
|
******************************************************************************
|
|
R U M O R S
|
|
******************************************************************************
|
|
These are things that I've heard about. Can anyone confirm any
|
|
of these.
|
|
|
|
- A ressurection potion may exist on an island near Gau's father's
|
|
house. This potion is supposed to be able to bring General Leo
|
|
back to life. I've heard you get it from some sort of dragon.
|
|
[I think this one's pretty much been proven wrong]
|
|
|
|
- If you get all the Espers (this includes transforming Odin into
|
|
Raiden), have all the characters, keep Cid alive,
|
|
and have all the Paladin equipment, then supposedly you'll get a
|
|
secret ending.
|
|
|
|
- Equip the Cursed Ring for 255 battles and it may turn into the
|
|
Paladin Ring. You can get Cursed Rings by betting the cursed shield
|
|
in the Colesseum or by using Ragnarok on the monster Veteran.
|
|
|
|
******************************************************************************
|
|
G A M E G E N I E C O D E S
|
|
******************************************************************************
|
|
AA23-54D8 Experience (lot's of experience per battle, enough to jump you
|
|
immediately to lvl 99)
|
|
Submitted by: kmai <locust@xmission.com>
|
|
AA24-E7D8 Get items after every battle. Each monster gives a particular
|
|
item. (this one is really cool, you can get stuff like Excalibur
|
|
and Scimitar for weapons, and Genji armors)
|
|
Submitted by: kmai <locust@xmission.com>
|
|
DC2C-E4D8 Get the maximum amount of gold (something like 99999999 GP)
|
|
after a battle (it won't show that you've won that much, you
|
|
just have it after the battle).
|
|
Submitted by: kmai <locust@xmission.com>
|
|
AA9D-E768 + Get either some Illuminas or Ragnaroks after a battle. (Turn
|
|
AA95-EFA8 off the Genie to continue after the fight).
|
|
DDA4-8767 Party always has sprint shoes
|
|
Submitted by: TheSpook1@aol.com
|
|
AA6C-EF08 Instant sprint shoes and moggle charm.
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
AA68-EF08 Instant freeze and float.
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
AA24-EF08 Get weapons from enemies
|
|
Submitted by: Stan <ZB8BB@CUNYVM.CUNY.EDU>
|
|
3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH
|
|
OFF TO EXIT MENU SCREEN
|
|
Submitted by: TheSpook1@aol.com
|
|
108C-EF03 + All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
|
|
108C-E4A3 Submitted by: TheSpook1@aol.com
|
|
ED30-E944 Tonics gives 240 HP
|
|
Submitted by: TheSpook1@aol.com
|
|
AA90-74DD Walk thru some walls
|
|
AA9B-E768 All relics equipped. May freeze up. DO NOT SAVE.
|
|
0F9F-E708 Erases saved games (not sure why you'd want to but...)
|
|
AAD8-EF08 All members Float, are Stopped, and are Reflective in battles
|
|
DFD8-EF68 All members Float
|
|
D0D8-EF68 All members have Slow on them
|
|
D6D8-EF68 All memeber have Haste on them
|
|
D8D8-EF68 All members have Haste, Float, and Regen on them
|
|
AA94-E7D8+ Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other
|
|
AA94-EF08 stuff in battles
|
|
AA94-E4D8
|
|
D794-E708
|
|
D493-54D8 Over 16000 exp. per battle
|
|
D793-54D8 Almost 1000000 exp per battle
|
|
A29D-54D8 Party members randomly attack out of turn and use magic when
|
|
they shouldn't. Save often.
|
|
D0A7-8DD7 Super sprint shoes. ONly works with sprint shoes equipped or
|
|
with 'always have sprint shoes' code
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
DD27-E7DB Everyone has hidden Gold Hairpin in BATTLE MODE ONLY
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
DD20-EFDB Everyone has hidden Econimizer in BATTLE MODE ONLY
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
CE37-77D6 Most spells learned faster from Espers -- may cause graphical
|
|
errors.
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
DD27-5FDA Everyone has hidden Econimizer (NOT IN BATTLE)
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
DD20-5DDA Everyone has hidden Golden Hairpin (NOT IN BATTLE)
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
ED3B-E5C4 Tincture give 240 mps
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
4DBE-8C88+ Faster left/right movement on world map
|
|
3DB0-EC78 Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
4DBB-EB88+ Faster up/down movement on world map
|
|
3DB3-E6E8 Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
AADB-EDA8 All members have hidden Muscle Belt & Crystal Orb
|
|
AADC-EDA8 All chars have hidden Moogle Charm
|
|
AA9E-E4D8 All equipped items become Paladin Shlds
|
|
xxEC-78E5 Replace the xx with one of the following 2 digit codes to
|
|
put what you want in Terra's right hand at the beginning.
|
|
xxE8-7685 Replace the xx with one of the following 2 digit codes to
|
|
put what you want in Terra's left hand at the beginning.
|
|
Illumina FC Offering 27 Gem Box 26 Atma Weapon FA
|
|
PaladinShld 15 Man Eater D1 Blizzard D3 Enhancer F7
|
|
Excalibur F6 Tempest 43 MithrilShld 9A Gold Shld 92
|
|
Fire Shld 1D Ice Shld 1F Leather Hat 1B Hairband 1C
|
|
Red Cap 56 MysteryVeil 5B Circlet 5C Silk Robe 66
|
|
MithrilVest 6B White Dress 68 Force Armor B0 Genji Armor BC
|
|
Submitted by: TheSpook1@ao.com
|
|
xxEC-7B75 Replace the xx with one of the following 2 digit codes to change
|
|
Terra's MAGIC command into another command at the beginning
|
|
xxEC-7B55 Replace the xx with one of the following 2 digit codes to change
|
|
Terra's ITEM command into another command at the beginning
|
|
Fight DD Item DF Morph D7 Revert D0
|
|
Steal D9 Capture D1 SwdTech D5 Throw D6
|
|
Tools DB Blitz DC Runic D8 Lore DA
|
|
Sketch D2 Control D3 Slot DE Rage FD
|
|
Leap FF Mimic F4 Dance F7 Row F0
|
|
Def F9 Jump F1 X Magic F5 GP Rain F6
|
|
Summon FB Health FC Shock F8 Possess FA
|
|
MagiTek F2 Magic D4
|
|
Submitted by: jason.hood@unbbs.cioe.com (Jason Hood)
|
|
|
|
NOTE: With the experience code you can put it in and get Terra up to 99 at
|
|
the beginning of the game and then save it. After that you don't need to
|
|
use that code any more because everyone will be lvl 99 when you get them
|
|
(except Banon, i think he was only 96). Also if you use this code both
|
|
Terra and Celes will have all sorts of spells (Ultima, Pearl, Flare,
|
|
Meteor, etc). You're practically invincible :)
|
|
NOTE: The codes that give Terra new commands do not work on saved games. You
|
|
have to use them on new games, but once you have them they CAN be saved.
|
|
The SHOCK command is just what General Leo uses in Thamasa when he fights
|
|
Kefka. The SUMMON command is used to call on the equipped Esper and
|
|
can be used as many times as you have mps for in one battle. The POSSESS
|
|
command is what the Ghosts in the Phanton Train have. The HEALTH command
|
|
is like what Banon has. MAGITEK is like what you have when you're wearing
|
|
MagiTek armor. And the rest of the commands are like what your normal
|
|
characters have.
|
|
|
|
|
|
******************************************************************************
|
|
O T H E R S T U F F
|
|
******************************************************************************
|
|
|
|
Thank yous and Contributors:
|
|
Square -for making this great game.
|
|
Andy Eddy -for making this guide FTPable
|
|
William Hebert wmh7101@usl.edu -WrexSoul X-Zone strategy
|
|
Louis Y Wang ywangsrn@netcom.com -Atma strategy and undead monster tip
|
|
Cris Jagar cjagar@drew.edu -bunch of rages for Gau
|
|
Bert bvil4723@uriacc.uri.edu -info on Shadow's dreams
|
|
Tatsushi Nakao nakao@ucsub.colorado.edu -alternate Blitz moves
|
|
Quantum ahamil01@solix.fiu.edu -Flame Shld/Merton strategy for Kefka
|
|
game-genie-serv@nvc.cc.ca.us -Game Genie codes (see game genie
|
|
section for individual
|
|
recognition).
|
|
|
|
Anything I'm missing?:
|
|
If you see anything i'm missing (i'm sure there's plenty of stuff) please send
|
|
email telling me what it is i'm missing and where this missing thing is.
|
|
I'd like to make this guide the best it possibly could be. My email address
|
|
will be at the end.
|
|
|
|
Stuff I'd like to see in a later edition of this guide:
|
|
More Game Genie codes
|
|
Stuff i might be missing
|
|
The stuff in the rumors section either confirm or proved wrong
|
|
|
|
Coming Soon:
|
|
Locations of the hidden Chocobo stables in the World of Balance.
|
|
The Monster Compendium (Containing a list of most [if not all] the monsters
|
|
in the game along with a bunch of info about each one)
|
|
|
|
Final notes:
|
|
This guide has been brought to you by The Mynock.
|
|
If you have any suggestions, comments, questions, or can supply this guide with
|
|
the stuff i'd like to see in it or something you'd like to see in it, please
|
|
email me at one of the following address:
|
|
csmith@cps201.cps.cmich.edu
|
|
|
|
This guide is also available by FTP, courtesy of GamePro magazine's Andy
|
|
Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs and get
|
|
the file ff3guide.txt.
|
|
|
|
Please feel free to upload this guide to your favorite BBS or FTP site.
|
|
|
|
Other sources of help:
|
|
Nintendo Power's Final Fantasy III Player's Guide
|
|
|
|
Infotainment World Books' Final Fantasy III Player's Guide
|
|
|
|
Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute
|
|
1-900-451-4400 (Canada) $1.25 per minute
|
|
MON - SAT 4am to Midnight PST
|
|
SUN 6am to 7pm PST
|
|
|
|
Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day
|
|
|
|
SquareSoft
|
|
Westpark G-1 8351 - 154th Ave. N.E.
|
|
Redmond, WA 98052
|
|
Game Counselors 1-206-861-0303 8am to 5pm PST
|
|
|
|
|
|
|
|
------ | | |----- |\ /| | | |\ | |----| /----\ | / Final Fantasy
|
|
| | | | | \ / | | | | \ | | | | | / III...
|
|
| |---| |--- | \/ | \ / | \ | | | | |/ Experience it
|
|
| | | | | | | | \ | | | | |\ for yourself
|
|
| | | |----- | | | | \| |----| \----/ | \
|
|
****************Author of The Mynock's Guide to Final*************************
|
|
*************Fantasy III FTPable at ftp.netcom.com*********************
|
|
********** under ff3guide.txt in the directory *****************
|
|
******* pub/vi/vidgames/faqs. *************
|
|
**** E-Mail: csmith@cps.cmich.edu *********
|
|
|