446 lines
23 KiB
Plaintext
446 lines
23 KiB
Plaintext
Newsgroups: rec.games.video.nintendo
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From: pbooth@west.darkside.com (Peter Booth)
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Subject: Earthworm Jim Unearthed! Spoiler guide to EWJ.
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Date: Thu, 01 Dec 94 23:53:35 PST
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This is ALL that I have found (with the help of a few people) in
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Earthworm Jim. This is pretty complete. (7 pages worth) You
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should have no problem finishing this game. SNES v2.0
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Max Worms: 9
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Max Ammo Rounds: 5000 rounds
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Level 1: New Junk City
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I'll tell this to you in the beginning. Try pausing the game and
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putting in these letters Y-A-B-B-A-Y-A-B. You can see the
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Programming Director. I was told this halfway though the game
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and tried it out, and what happened? Don't Ask, just try it!
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The Debug code:
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First you must start level 1 'New Junk City'. Then you want to
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pause the game. Then Hold down the left direction on the control
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pad, and press the "A" button. Release and press BXAABXA. This
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should put you in a screen with all the shiny players. Press return
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and return again. You should now be in the Debug screen. You can
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have a cheat mode, and level select. There is also a way to pick
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where you want to start in the level. When I tried starting at the
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last level, I did not see the ending. So you might want to start at
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the 'Use your head level'. I think it was called Helicopter in the
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cheater. Kinda cool, it gives you unlimited health and lives. Now
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you ALL should have no problem finishing this game.
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If you look down when you first enter the level, you will see an
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extra 1-up right under you. Right after you launch that cow you
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will be standing on the edge of the rock ground. Further is the tires
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that you have to jump on. Kill the pesky crow. Then jump high into
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the air. Then start to helicopter down. Try to get as close to the
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rock level as you can without touching it. There is a space between
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the rock and the tires that you can fly through diagonally down to
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the left. With a little practice you can make it very quickly. If you
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hit a tire, try it again. You will end up on a rock level. Just walk
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across the chain. You will see the extra worm.
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There are many different short cuts in the first level. If you jump up
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from the beginning you will see a white toilet. That is a warp zone.
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To get there, all you need to do is ride the first rail device. This is
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just above the cow that was launched. You will see two wires. Ride
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the first rail device. Just before it falls, jump to the left, then right
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at the top of you jump, whip. You will see a moose head. You should be
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able to swing on the moose antler. This will put you on a chain wire
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you can cross. Just fallow the rail devices up and to the left. That
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will take you to the toilet. You will find about 7 mega plasma
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blasters, and an extra worm. After you warp, it might seem you are
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trapped in that room. Just walk through the wall to the left. Then
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clime up to get out. There you find the sub-boss.
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If you hold down the "B" button. You will be able to jump higher on the
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tires.
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The other short cut comes in the middle of the level. There you will
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find another moose with antlers on a plaque. Just swing on the
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antler and fallow where that leads you. You will end up where the
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first warp does, with the sub-boss 'Tireman'.
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This may be confusing but here is a way to get an extra guy.
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Right after you launch a cow, try riding the two rail devices down.
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When you are on the second wire, jump off in the circle of tires that
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have that plasma gun. The circle dips in two places. try jumping in
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the dip to the right. You will see a spinning star. This means the
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extra guy is now visible. Now, go to the wide moving belt that you
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must climb. There are objects that come down that try to stop you.
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When you get to the top look up. You should see a wire up to the left.
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This is how you get to that wire. Run to the right. You will see a level
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that you have to jump up to. Once up there jump back to the left and
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whip your body. There is a hook that is barely on the screen. You will
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be able to hook and swing across. There is another hook that you must
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swing on. Then you will be on the chain. Just get the extra worm.
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To kill the sub-boss, shoot him until he comes toward you in tank mode.
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Jump over him and quickly turn around. To kill him shoot the light
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above his head. Try killing Tireman in the Difficult setting! :)
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Right after the sub-boss you must jump to a higher level. Kill the
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pesky crow then walk to the right a little. There a sparkly whirly thing
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will spin around you. It just means that some items have appeared. Go
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back to find them if you need them. This will happen throughout the
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game. So make sure you investigate what has appeared.
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If you are low on ammo or energy when Fighting the Boss Chuck. While
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he is NOT above the spring. Try holding the "B" button and jumping on
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the spring. See where that takes you. What is this? (tip from NJ)
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With the Andy Asteroid levels. Just remember to get 50 fuel pods
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to get an extra can-o-worms (continue). When you do pick up those
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atomic accelerators, you will NOT get touched by those asteroids.
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So for a few seconds you are protected from getting hurt. And all
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this time I thought it was my quick reflexes! :/
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If you do end up losing to Psycrow in the warp race you will have to
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fight him on level ground. Just remember you must shoot him first,
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then whip him. Repeat this tell he flies away.
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Level 2: What the Heck?
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The Green rolling gem: If its rolling that you must run on top the
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opposite direction. This should make the gem rise or either warp you.
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If it is rotating back and forth. That means jump on it and let it take
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you up. You might have to jump back and forth because of the flames.
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The first extra worm comes up as you are walking the first emerald gem
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up. You might of seen it as you where walking by it earlier. Just jump
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toward the extra guy. There will be a fake wall for you, so just jump to
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get the 1-up. Then quickly jump down on the gem and proceed on with
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the level.
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To kill a Lawyer, whip him then quickly shoot him. He should blowup
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and a mega plasma shot and energy should remain.
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Just after defeating the snowman and warping on the emerald, walk to
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the right to the wall. Don't worry about the spikes. Jump up and look to
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the left. There you will see a hook. Swing to the left, then turn around
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and swing to the right on the same hook. You will be thrown through
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the wall and find 4 mega blasters and an extra guy. After, walk
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through the wall and proceed in the game.
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Oh, there is a way to avoid fighting the Snowman sub-boss. After
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fighting the first Lawyer, you will have to open the gate to get to
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the warp gem to the snowman. Don't open the gate. Stand in front
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of the wheel that opens the gate. Turn to the right, and duck. Then
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whip and hold down the whip button. You will be in the same place
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you would of if you had defeated the Snowman. On that same hook
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that you where one. Swing on it again to the right. You will find
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the above extra worm. (tip from NJ)
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If you don't want to have the falling Stalactites, then don't pick up
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that 100% energy refiller. That triggers the stalactites to fall.
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Next extra worm is easy to get. You might of seen it as you are
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riding those two emeralds up. The extra guy is to the left. All
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you have to do is to jump from the ledge over the spikes and
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toward the extra worm. Then ride the gems up again. When you
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get to the first black apparitions with fierce incisors. Kill
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them and jump down to the left. There is a continue marker
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right under you. If you do die, just go back and get that extra
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worm again.
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Quick tip about the boss: When you are just Jimmy the worm.
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Stand as close to the wall to the right as you can. There just
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jump straight up when flames come. Wait for the wall to melt
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away. Then jump into the super powered suit. When finishing
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off that evil cat look at the center of the screen. You will see
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Evil the Cat faster, faster to react and shoot him and his nine
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lives. Jump toward the first flame. If they come at the same
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time, jump straight up. NOTE: If you dont want to jump over
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the flames when Heck the Cat is shooting the flames. Just walk
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as far as you can to the left and duck. You will not get hit until
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the end. You will get hit once, but it beats having to jump, right?
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Level 3: Down the Tubes.
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There is a nice little bug/glitch at the beginning of the level. You
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MUST start pressing the B button before the level starts (at the
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title screen for the level), you also need to be pushing to the right
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before the level actually starts. If it works then you should be
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moving to the right, not down the tube. Keep Helicoptering until
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you either enter the pod or a tube. It will cut you game time by
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a couple minutes (wow!:) NOTE: You must die in that level without
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continuing for this bug to work.
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Ok, YES there IS a hidden airpump in the 99sec pod race. This is
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going to be a bit of an explaination on getting there. Ok, if you are
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having problems with this level. The hidden airpump is about 60
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seconds into your run (30 seconds left). Now as you are driving
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that pod you pass guarder rails. Those criss crossing bars that
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| are really part of the background. They will not touch you. You
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| will pass through 5 sets of these. If you reach the 5th one, you
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| have gone too far. Its halfway between the 4th and 5th set. There
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| is a section that goes straight down. Right at the bottem there is
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\ will be two circular lights right next to each other on the left
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*\ side. That is where the secret air pump is. It looks kinda like
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*\ <---- THIS!!!!!
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\__________ There is a sharp turn to the right. You see
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you have hit the bottem of the level. You can go no further down.
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Just fly through the two lights. Then you time will be reset to 80.
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After the second race of the time pod run. You will end up in a
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room where the only way out is through one of the little orange
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toughguys. You can kill the Orange toughguys with a Mega blaster.
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BUT! Let him pound you into the ground a couple times. Where he
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throws you is where the hidden secret is. Jump straight up. There
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you will be sucked up a hidden tube. To the left is an extra guy.
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Then fallow the tube up the end of that round.
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Tube Race: When you are running along the tube race level and you are
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low on energy. There is a secret room JUST above the Hamster. It will
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refresh you 100%.
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Like I posted before, if you are having trouble with the 99second pod
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race. Try turning on the slow-mo switch on your controller. It might
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make things a bit easier. If you want to finish it the right way. Keep
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your cool, don't hold down the thrust button. Have it on-off-on-off.
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Once you get to the part with the lights your almost there.
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After the 99second pod race. There is a last part of this level with
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three rooms. The second room is larger than the 1st and the 3rd. Jump
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in the middle of the second room. There you will find some hidden
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specials. Mostly more ammo. Now its time to fight a very tough looking
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goldfish (Bob). He might be hard to kill at first, but he is actually
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very
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easy to kill. Try doing a spiral twisting double ninja whoop upside the
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gill kick to the bowl. Works every time! :)
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There are two extra worms that you may find along the third pod run
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(99sec). If you pass a place where there is a small crack in the
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wall. Its not even big enough for EWJ, but there is a section where
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there is a fake wall. It is on the left side, just after the inlet that
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has a mega blaster. There is a crack in the wall, not big enough for
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EWJ. The fake wall is above the crack. You might see a bit of the tube
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if you are close to the wall. Quickly go through the fake wall to get
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the 1-up.
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The other extra worm is VERY close to the beginning of the level. They
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are on the other side of the first guarder rails (bars that criss-cross
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between the two walls that). They are on the start of a curve around
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a turn. On the other side of the curve you might see a room. Go straight
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left to enter that room.
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Earthworm Jim Level 4-7 UNEARTHED!!! Guide to EWJ Cont.
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Level 4: Snot a problem: Part 3!
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ONLY HIT MAJOR MUCUS ON THE RIGHT HAND WALL!!!! That is the easy way
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to make him fall. Here is the rhythm. Go down on the left hand side. THEN
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halfway down or before you stop at the bottom. Move over to the right
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hand side. When you have stopped for a second at the bottom. You can tap
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EWJ as close to the wall as you can. This means EWJ is behind the
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protruding rocks. It might not matter, but you want to be close to the
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wall. Then when you are slinged upward. Major Mucus will fallow RIGHT
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behind you. As close to the wall is, he will be the same. Perfect for
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bashing. Just as he is about to catch up to you. Move to the left 1/2
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body length. This will make him hit the wall. Then on your way down,
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bash Mucus into the wall as many times as you can. Remember you must
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be at the left hand side by halfway down. So you can repeat the process.
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Level 5: Level 5 (Just quoting the title, man! :)
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If you are having trouble getting up the section that should have stairs.
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You try to walk up it and you just slip and slide right down. Try jumping
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onto those energy charger thing-a-ma-jiggy (Objects that shoot energy
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from one metal ball to another verticaly). If you keep going right, you
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should find a target. Whip that bullseye (ping). Now you will find that
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stairs have popped up. Becuase of all that work you did. You dont even
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need to walk up them. They will do all the work.
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The metal cage: There is a sequence that the cytoplasm creatures come.
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With the first group you must remember.
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2 3
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1 4 <-- The way the cyto creatures may come.
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First batch 3-1-2-1-2-3-1-2-3
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Second batch 1-2-4-3-1-2-4-3-1-2-4-3-1-2-4-3 (see the pattern?)
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There is a secret level within 'Level 5'. Its a level that is totally
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dark. The way to get there is through a warp. It is located right
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after that sequence with Professor Monkey-for-a-head tries to turn
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those blue wheels. If he open up those spheres, he let those eye
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creatures out. So shoot him before he has a chance to. You will have
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to hit him on 3 different occasions. Once you get to the top
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(on the left), you will be standing under two sets of 5 red dots lined
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vertically. In the center is one BIG red dot. Jump in and warp to the
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hidden level.
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Hidden level: Who Turned Out the Lights?
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Room one: Try to make it up to the top of this room. From the door
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Jump to the light above you. From there jump to the left and make
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your way to the top of the screen. You should be able to walk
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straight across the screen. Fall down on the extra worm. Then walk
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through the exit.
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Room two: Jump from light to light. You might say each light is a
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platform. So you might want to jump for the edge of the light if
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you want to climb up.
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Room three: To get to the extra worm. Jump over the exit. Walk to
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the right and see how far you can go. Jump high and to the right. You
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should fall down two levels. If not move to the left a little and
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repeat. If you do it right, just walk to the left and pick up the 1-up.
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Room Four: Remember what sparkles? Hooks right?
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Room five: Remember to kill all the little roaming eyes. You may
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come to some eyes that you cant kill. RuuUUUUUUNNNNN! Right
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when you see them big eyes run to the left as fast as you can.
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There will be a point where you cant run any further. In that case
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turn around and start running to the right. This will have given
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you enough room to JUMP over those big eyes. Then continue
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running to the right. You just *might* make it. :)
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You will encounter Professor Monkey-for-a-head three more times.
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He will be running along a wire. QUICKLY jump onto the horizontal
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wire that you can use your arms to walk across. Then just fire.
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The way to make him go away is by hitting him in the back.
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You will come across a RED wheel. Try whipping it and see what
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you get. I just got 2 extra guys. Sometimes energy comes out,
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sometimes ammo. Little green blobs also come out. When that
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happens, this means there are no more goodies for you to get.
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To Kill the Robot Chicken. Use the whip and hit the red target on
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the top of the screen in the center. Make sure when you do that,
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the chicken is in the middle. A cytoplasm creature will fall out.
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Make sure it touches the Robot Chicken. I believe you have to
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hit him 6 times.
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While you are falling. You are going to have to shoot the chicken.
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One shot will do. What will happen is the chicken will split into
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pieces and come back togeather. If you look behind the chicken
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you might catch a glimps of a bomb in the backgound. If you shoot
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the chicken again, he will stay in one place and get hit by the
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bomb blast. So start in the middle of the screen and shoot the
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chicken. Then move down a fraction and shoot again. Repeat this
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until you can no longer go down. Then do a half circle above the
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chicken and repeat the process. When you see those broken eggs
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this means he is about the die.
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Level 6: For Pete's Sake!
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This level is very straight forward. There is not a lot you can look
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for secret wise. There is an extra guy, but you probably have
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someone to look after that is more important. That Pete can get
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pretty angry if he falls. You can stop him by shooting him. This
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will give you needed time. Shoot all UFO's. When you come across
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those asteroids. I suggest standing there and just blasting them
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until they go away. When you come across those tentacle creatures
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that grab Pete. It might be better if you let them grab Pete. Saves
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you some time, and it also might save a life. You don't loose that
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much when Pete gets angry.
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When you come across these objects:
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\
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*
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\ <-- Land on the top end and the smaller end will go up. This
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might launch Pete into the abyss.
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You want to make sure that if you whip Pete onto one of those
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contraptions. You want to jump in the CENTER. this will not
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launch Pete. Then quickly whip Pete again to level ground.
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To get to the Advanced level of 'for Pete's Sake', just whip him
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over his home. Is it really that Advanced? Difficult? Hard?
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Impossible? YES!!!!!!!!!
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There is no way I can really HELP you on this level without maps,
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diograms, charts, graphs, and quicktime movies. You are just
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going to have to keep working at it. Little Pete just has to get
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home! :(
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Level 7: Use your head!
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'Use your head' may be a very tricky level. Why? Well the walls
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are rather pointy. The space does get quite cramped. There are two
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paths that you may take. I suggest going to the left. You will get
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an extra guy, and some blasters. Stay to the left, and you should
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be able to land on solid ground. There is another extra guy after
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you land.
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Level 7: ButtVille (the last level)
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Ok, you made it this far. You can do it! You can actually finish EWJ!
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This level is not that difficult. You just have to take it S-L-O-W!
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You will come across some creatures that are really quite
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dangerous. They start as little eyes in the wall. Then as you get near
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the pop out with 2 big choppers. If you are in his way, you get
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get chopped in half. There is timing involved here as well. He will
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go away. Why wait though? Why not whip 'em? They will explode
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into lots-a-little green pieces. This will make it easier for you
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later on in this level if you remember you can kill these guys.
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You will have to do the dreaded whip the hook, in mid-air
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turn around and whip back the way you came. You must climb
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up a ladder of hooks to get to an upper level. It may be hard at
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first, but you will get use to it. Try practicing in the first
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set of hooks. The second set, you will be bothered by some
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nasty bugs. When you are attacked by bugs, don't worry about
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them. You are more concerned with getting up.
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You will end up on the back of The Evil Queen Pulsating, Bloated,
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Festering, Sweaty, Pus-filled, Malformed, Slug for a butt.
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Thankfully there is a continue marker there. Now comes the part
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where you must whip those choppers that come out of the wall.
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But this time you must also worry about slipping off those balls
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that you are standing on. Just make little jumps. Then when those
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chopper creatures come out. Whip them. Then move to the other ball.
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You will come to a point where you must make a leap of faith to
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the right. Do it! You will land on a moving belt of rocks. Look up and
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you will see one UGLY butt!
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How to get past the Queens butt...
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If you just stand there you will end up in the spikes. So this is the
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rhythm that you must get into to destroy that nasty butt. Start all
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the way to the right. The stand there firing up. You will
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hit the butt a couple times. When just past the butt, quickly jump
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all the way to the right again. Repeat the process. Soon there will
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be spikes that will come as one of the platforms. Just jump over
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those spikes. The platforms will also start moving faster. Don't
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worry. If you use my technique. You should kill the butt in no time.
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You will see another spiraling stars. Walk back the way you came
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and pick up 4 of those plasma blasters that just appeared. Don't
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worry about the green spittle that falls from the ceiling. It will
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not hurt you.
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You should have at least 2000 shots. That would be enough to
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kill the Queen. Here is what you do. You will spin counter
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clockwise. If you don't shoot the queen, she will summon creatures
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that will kill you instantly. You must shoot the queen at 12 o'clock,
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9 o'clock, 6 o'clock, 3 o'clock. Shoot in VERY SHORT BURSTS. 3 shots
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at the most will do. You just need to keep the queen off guard. This
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will not allow here to summon those creatures. Just keep that up,
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and you will beat that queen. You have now won the game!!!! Killer
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what happens to the queen, eh?!
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The DEBUG code:
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Start the first level 'New Junk City' and pause the game.
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Then hold down the left direction on the control pad, and press the
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"A" button. Release and they type in BXAABXA. Unpause and you should
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be in a screen that shows the EWJ players. Press return and return
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|
again. You should now be in the debug screen.
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Any added suggestions or tips, e-mail me at:
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Pbooth@West.darkside.com (you will get credit if used)
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When is the next EWJ game hitting the stores???
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|
OCTOBER 95??? Say it ain't so!
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Time for some Cheatyness,
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Pete
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Newsgroups: rec.games.video.nintendo
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From: pbooth@west.darkside.com (Peter Booth)
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Subject: EWJ Guide V2.0
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|
Date: Thu, 01 Dec 94 23:48:37 PST
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Yeah, well hope you are not tired of seeing this for the third and final
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|
time. Minor changes to the guide. I mainly tried to explain how to do the
|
|
more importaint tips in a way you all could actually understand it. Like
|
|
the hidden Airsupply in the tube race level. I also added that debug
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|
code. Now, if you cheat and go straight to the last level, you will not
|
|
see the ending. You will go right back to the beginning. I dont know what
|
|
happens if you start in the 'Use Your Head' Level. I did not have time to
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|
try it out. Anyhow... I dont have access to FTP, so if someone will grab
|
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this and put it with other Guides, spoilers, and FAQ's that would be
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|
great. I dont want to keep posting this and take up space.
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Pete (a.k.a ManoS)
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