613 lines
22 KiB
Plaintext
613 lines
22 KiB
Plaintext
<Ecco The Dolphin Frequently Asked Questions>
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< Version 1.5>
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<By Aleksandr Berland and various other contributors listed in section IX>
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This FAQ is the product of various contributors and myself. It is
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freely distributed as long as the credits are kept with the document.
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Give it to friends, put it at a ftp sites, etc.
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Thank you for cooperation, Aleksandr Berland.
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If you have new codes, advice, I'd love to hear from you.
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Write me at:
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BCcJ@psuvm.psu.edu ----- Now onto the goodstuff........
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The FAQ is divided into these sections as followed:
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I. Ecco Storyline
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II.. Ecco Control
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III. Levels
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IV. Objects, enemies, and allies
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V. Questions Answered
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VI. Quirks
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VII. Codes
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IIX. Miscellaneous Junk
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IX. Credits/Disclaimer
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I. StoryLine from Booklet:
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Life was an adventure for Ecco, the young dolphin. The Ocean
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seemed endless, with rolling breakers to race through! At high
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speed, Ecco could burst through the waves, leaping through the air
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---- almost flying! Then with a deep gulp of breath, Ecco would
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plunge down into the blue depths, where shelled ones hid in the
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coral crannies on the ocean floor.
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Ecco knew that dolphins couldn't breath underwater. Fish and
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coral stayed below the waves. But Ecco's kind needed air. This was
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a puzzle, and Ecco wanted to learn the answer.
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The ocean was full of songs. There were easy ones that came to
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Ecco naturally. These were the songs for calling dolphins and other
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singers of the watery world. There were new songs that took time to
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learn. These songs could open the Shelled Ones and scare off Hungry
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Ones who roamed near the dolphins' home. And then there were songs
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about just being alive and free!
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The dolphins also had sad songs about stinging jellyfish,
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swift currents and rocky walls that trapped singers deep under-
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water. But the best ones were the proud, powerful songs about
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teeming schools of fish that filled the oceans and were good
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to eat, and about submerged, air-filled caves where a smart
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dolphin could breath.
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Five bright marks shone on Ecco's sleek head. No other
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dolphin had these silvery spots. When the air was dark, the
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family sing that Ecco's markings matched five shining points
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far up in the sky. The song said that Ecco was special, a
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favorite of the ocean. Or maybe it went on, the markings were
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just for looks, the way some fish had spots. But the broad
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sky of the dryside also held a hidden terror. One day it
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attacked, without warning ---- a huge gust of swirling wind
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like a churning whirlpool of air and water. It tore all life
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from Ecco's Home Bay. Singers and shelled ones and even the
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small fish were ripped, helpless, twisting in fright, into the
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high nothingness beyond. And then they vanished!
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Only Ecco remained. In the flash of one leap, Ecco's safe
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home, full of life and song, had become strange and silent.
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Everything had changed.
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Now Ecco must fight to stay alive. Deadly hazards fill
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the wide oceans outside, but Ecco must find the lost dolphin
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pod. From the rip tides of the southern gulfs to the frozen
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chill of northern seas, Ecco must search through sunken worlds
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where razor teeth and poison stingers lurk in the dark depths.
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Ecco, all alone, faces a treacherous quest to save the
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family. Only by fighting to survive can Ecco rescue the singers
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of the sea, and end a disaster that threatens the entire world.
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II. Ecco Control
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Start Button ------ Skips the opening sequence or the
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demo games and goes to the title screen.
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Exits the title screen and goes to the submerged cavern.
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Exits password screen and starts the quest from your
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password's level.
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Exits the Echcolocatation map and returns to quest
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Pauses a game during play; resumes a paused game
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To Turn off music, pause the game and press A.
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Unpause the game.
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D Button ------ Controls Ecco's direction of movement. Need
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I say more?
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Button A (sonar)-----sends out Ecco sonar
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(blue shield like projection)
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Button A held until the sonar returns, will cause the
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sonar return as Echolocation and a map of the general
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vicinities will appear.
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Echolocation Map
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Orange circles- prowling enemies or dangerous objects
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Bubbles-Air pockets and energy sources
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Mini Glyph- Glyph
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Orange Blocks- barriers moveable rocks and shells
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More about button A ----- can be used as weapon or
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to talk to other other dolphins or organisms. Also
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to clear message screen or any text screen.
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Sonar as a Weapon
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After the Lagoon Level , as a reward for rescueing the
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two dolphins, pressing B and then A will kill jellyfish,
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Damage other enemies etc. (Note: On Lagoon Level, after
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the two dolphins ONCE, the "special power" granted can be
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used any level after it.) The "special power" does not
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always have an effect on all enemies.
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Facing the huge vortex head at the end, the sonar can be
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used to damage it. (More info on defeating it on Levels section)
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Sonar and Glyphs
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Glyphs can contain "permission" to get by a tunnel blocked off
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by another glyph. The finding of the key glyphs is usually the
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main objective of the levels. Finding them on specific levels
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is discussed in the Levels section of the FAQ. Send sonar to a
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glyph and 6 things can happen:
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1. It will give you information
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2. It will give you permission to pass another glyph
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3. If you have the "permission" from the key glyph,
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it will by(barrier glyph)
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4. It will open a passage somewhere else
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5. It wil make you invincible for a short period of
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time and then when over, it will restore your
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health/air
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Button B (charge)----- Makes Ecco "dart" through the water
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for brief moment at a faster speed than usual.
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It can be used in a few ways:
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1. By "darting" at an enemy, you will kill it, or damage it
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2. You can use it to build up speed.
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3. You can use it to jump higher into the air if used at
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right time
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4. See Sonar As a Weapon
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Button C (speed swim) ----- Used to build up speed mostly
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and for jumping. When wanting to build up alot of speed, keep
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hitting C rather than B or just holding C down. The faster Ecco
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is going the more spectacular a jump will be.
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This Concludes ECCO CONTROL
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Part III. LEVELS
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The game starts out with Ecco in a tunnel. Going Right will
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start a new game. Going Left will take you into the Password Menu.
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Password Menu
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To enter a password buttons C and B add highlighted letters
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to the password. Choose the arrows to go back and fix mistakes.
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Press Start when the code is complete.
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Conditions:
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Normal- means that the air is there
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Abnormal- Means that the air is not there,
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but should be(in section Quirks read why)
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Normal2-means that the air is not there,
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but it shouldn't be anyway
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Note 1: Combinations of 'N' and "A' can get you practically
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any level
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(it just happens that many codes are combinations of 'N' and 'A' )
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Note 2: There are, of course, other codes for each of the levels,
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in each of the "conditions", but the best of efforts has been put
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in to give you all the codes that are known.
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Note 3: Normal game processes don't always work if you begin on
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certain levels while invincible or use a code for no air. They
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will be discussed in Quirks.
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Note 4: To Begin a new game with No air bar, for a password enter:
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LIFEFISH.
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Tropical Levels
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1 Submerged cave-No code- go right to begin game in Ecco's Home
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Bay, or left to enter a password
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2 Ecco's Home Bay-No code- Jump as high as you can to begin the
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game.
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3 Unamed First Level-No Code-You will meet an Orca
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4 Undercaves-ANNAAAAA-Normal-LEVELSCT-Abnormal-Octopus on this level
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on
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5 The Vents-AANNAANN-Abnormal-AANNAANN-Normal - You only have
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to rescue the dolphins once.
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6 Lagoon- VTXTVIAG-Normal-SHARKFIN-Abnormal-Octopus on
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this level
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7 Ridgewater-XSGMLFBY-Normal
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8 Open Ocean- YGMXLFBE-Normal-KHDBVRIS-Abnormal- just a
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whole lotta' sharks
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Ice Levels
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9 Ice Zone-YPPMOFBI-Normal-XRGQXRIX-Abnormal
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10 Hard Water-ANAANANN-Abnormal-ANANANAN-Normal
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11 Cold Water-IOOOOOOO-Normal-LNXHXRLB-Abnormal-HUGE
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blue whale
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12 Island Zone-AANNAAAA-Normal-DVJLURIC-Abnormal
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13 DeepwaterI-GKBQLFBY-Normal-OEWSURLC-Abnormal-1st
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encounter with the Asterite
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Atlantis Levels
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14 Marble Sea-AANAANAA-Abnormal-XYZTNFBG-Normal
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15 Library-GFYXNFBU- Normal
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16 Deep City-AANNNNAA-Abnormal-AANNNNAA-Normal
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17 City of Forever-NAAANANNA-Normal
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Prehistoric Levels
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18 Jurassic Beach-MDEBRCBO-Normal
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19 Pteradon Pond-PIDFRCBZ-Normal
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20 Origin Beach- AAAANNNN-Normal
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21 Trilobyte Circle-DETSWCIY
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22 Dark Water-AAAANNAA-Abnormal-NNAANNAA-2nd ecounter
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with Asterite-you have to fight it
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23 Return to DeepWater- EQAAKNLC-Normal
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24 Return to City of Forever-ZBPIGPLD-Normal2
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Return to Ecco's Homebay-No Code Known
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25 The Tube-FIVEPODS/KUVEKMLK-Normal2
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26 The Machine-NNNNNNNN
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27 The Last Fight- NAAANAAA
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Here's a list of the levels for the SegaCD version of Ecco.
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Submerged Cave no code
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Undercaves EREBBANO
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The Vents UDFINLDL
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The Lagoon QZJTNLDS
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Ridge Water ITCXPWNY
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Open Ocean YRVAQWNJ
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Ice Zone UDZEUWND
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Hard Water YHUTTWNU
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Cold Water OGNXTWNG
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Open Ocean IBPTRWNR
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Island Zone KMTPQWND
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Deep Water SUJTPWNM
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Volcanic Reef CEDMRWNV
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Ship Grave Sea CMPITWNN
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Wreck Trap MNWETWNB
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Sea of Silence SKIMTWNY
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Deep Gate IJBQTWNK
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Marble Sea OYABSWNO
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The Library KUFMSWNW
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Deep City EXTESWNZ
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City of Forever UVMISWNK
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Jurassic Beach EPVPVTNE
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Pterandon Pod OQCMVTNT
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Origin Beach KMHXVTNB
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Trilobite Circle UNOTVTNP
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Dark Water OYOIXTNL
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Deep Water CSFFAEBJ
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City of Forever ETVEMSNN
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beginning ????????
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The Tube WUYTJENH
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The Machine AZTIJENA
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Last Fight ???????
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Here are instructions for levels that people seem to have trouble with:
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The Vents: You need only rescue the dolphins once EVER, after that
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you can just leave, by going to the farest tunnel down to the right,
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====
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Objects:
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Glyph- crystals that help Ecco on his journey
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Glyph 1: Glyph gives info
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Glyph 2: Glyph gives permission to pass another or
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bounces "key" sonar back
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Glyph 3: Blocks passage until permisson is granted
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or "key" sonar is obtained
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Glyph 4: Makes you invincible and then restore energy/air
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Glyph 5: Moves something
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Energy Clam or Shelled Ones- Shelled creatures which Ecco
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'sings' to and they release Bluish energy bubble to restore
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Ecco's life bar.
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Fish- Any harmless colorful/tropical fish that restores Ecco's life bar--To
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get them, dart through a school of fish with Button B.
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Ancient Energy Plant- Pulsating plants that restore Ecco's life bar when
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Ecco 'Sings' to it. Found in the Prehistoric Levels.
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Urchin ring- Strange hoop of urchins that can be used to break through
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rock and other barriers. To move it, use sonar. There IS a time limit. They
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can be gold or maroon.
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Loose rocks- Can be used to fight upward currents. Push into the passage
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in which there is a current, and go down with Ecco's nose to it.
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Loose Blocks-Same thing as above. Usually Green or Red. Also can be
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used to get through chains in the Atlantis levels
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Statues- Similar to Glyphs/ sing to it to use
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1. Make you invincible for a short while and then restore Ecco's
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energy bar completely.
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2. Grant Access somewhere
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3. Open someplace
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Spikes- Anything that looks sharp is most likely harmful--see enemies
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Air Pockets- Places in underwater caverns, where there is an air source.
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Cone Shell-Glowing spiral-cone shell that can be use to break barriers
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Time Machine- In the City of Forever, machine that takes you back 55
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million years. To get to work move to the middle of the machine between
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the two Disc like structures and use your sonar. It should bounce back at
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you and you should begin to spin.
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Transport Circle- In the City of Forever, circle found in small room that
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was opened by singing to the statue. Will take you to the Time Machine.
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This portion will be completed in the near future.
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Enemies Levels found on Hits to kill
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Damage % Ecco Notes
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Jellyfish
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Jellyfish
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Blowfish
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Blowfish
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Shark
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Shark
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Sucker Plant 6 & 13 doesn't die O% swim
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diagonally with C to escape
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Octopus 4,6, & 12 doesn't die
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Spiked Shell
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Spikes
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Glyph creatures
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Diamond things
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Bad Energy Clam
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Bad Ancient Plant prehistoric levels
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Crabs
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Giant Ice Crabs
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Coelcanth fish
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Trilobyte
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Volcano Plant
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Moving Ice Blocks
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Moving Rocks
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Moving Platforms
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Nautilus
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Asterite
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Lightning
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Small Vortex
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Large Vortex
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Blue Balls
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(does anybody know some proper names for the enemies on The Tube
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level?)
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Allies Levels
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Orca
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Fellow Dolphin
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Blue Whale
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Asterite
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V. Questions Answered
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Here are some common questions asked:
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1(q) How do begin the game?
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1(a) Sorry for those of you who are more clever, but this is a common
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problem.
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The answer is, in Ecco's Home Bay (when you go left in the submerged
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cave)
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To build up speed until you can jump about to the top of the screen. You
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will Know when it happens
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2(q) How do I rescue dolphins?
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2(a) Alright, when you find a dolphin, swim in front of it. It will jerk
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unnaturally to follow you. Return it to the Dolphin who asked you to
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rescue in the first place. YOU CAN ONLY RESCUE ONE DOLPHIN AT
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A TIME!
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3(q) How do I beat The Vents?
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3(a) To beat The Vents, rescue the dolphins only ONCE....EVER!!!! Once
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you've done this once whenever playing this level, just go far right as
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possible, and use the rock to fight the current until you come to a Glyph.
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Turn Right Just before it. You are outta' there!
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4(q) On the Ice Levels, How do I get anywhere?
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4(a) In the Openings to the air in the ice, jump up, and onto the ice. Ecco
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should slide on his stomache.
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5(q) I am stuck at the beginning of Deep City, what do I do?
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5(a) That wall to the right that is seemingly impassable is NOT! You must
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jump over it, and it may take a while, but you CAN get over.
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6(q) Is there a secret passage in The City of Forever or do I have to jump
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over all those walls?
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6(a) No secret. There is a passage though, find the statue on the upper
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right hand corner, across from the glyph on the far left hand side of the
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screen. Sing to it and it will say "Access Granted" and then go down to
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where there was a passage blocked off with the green wall, and it has
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disappeared! Go in and find the purplish ring and swim into it. You should
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be right below the time machine. Go up to it. Don't worry about all the
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mazes to the right, just go up to the machine and sing to it.
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7(q)How do defeat the Asterite on Dark Water?
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7(a) Hit *4* globes of the same color. If you hit one of a different color,
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you start over again It is very difficult without cheating.
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8(q) How do I beat the Giant Vortex Head?
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8(a) Step One: Use Sonar and shoot at it's eyes until they pop out
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(both of them)
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Step Two: Dart at it's jaw. On the third time it will seem like it popped out.
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WRONG! It's still there. You'll have to keep hitting it for a while. Make
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sure you don't get sucked in. Doesn't matter if you're invincible, once
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you're sucked in you die either way. If you are invincible, your shadow will
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just float around a bit. And that's no good! Step Three: When the jaw is
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finally off, go up to the middle of the big 'ol forehead of this
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sucker and nail it a coupla' times. You Have Beat the game!
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VI. Quirks
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There are alot of quirks in Ecco the Dolphin. Here are some of the ones I
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noticed before:
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1. Swimming in strange places-like in rock during a normal game This has
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happened:
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A. after meeting the asterite for the first time., sometime you can just swim
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straight up into the rock!
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B. After defeating the asterite if you are invincible, and you are on an
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abnormal level if you go straight to the right into the niche, you will swim
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into the rock. Also, almost everything, except for Ecco and a few other
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things is in sort of a negative coloring. Over by the spikes you can swim to,
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go to the top spike and then downl to the left hand side of the depression.
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You can leave the rock from there. Jellyfish are orange, coelcanths are
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pink, blue and white, and a wait till you see the sky! It is pretty cool
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looking! Have Fun!
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VII. Codes
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Code for Invincibility
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At the title screen for any level (if one doesn't come up, kill
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yourself) press A and Start. This should start the level with the game
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paused. If it doesn't kill yourself, and try again. Press A and Start again.
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Ecco should jerk to a different position. Go to an enemy and lose
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all your energy. If you don't die once you've lost all your energy, it worked.
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If you do...... try it again. If it doesn't work after a few tries, go to the
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Last
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Fight and try it. It should work, it always seems to work on different
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copies. Now, try again on another level. It should work.
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2. In The Machine, if you are invincible, if you get sucked in too
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often, the screen will be permanently red (until you reset) and Ecco just
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keeps swimming nowhere, weaving between things.
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The really cool code!
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For an options menu during a game, turn Ecco left and right and pause
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him while he is facing you. Then Enter: Right, B, C, B, C, Down, C, UP.
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Ecco and all other characters should disappear and the options menu with
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these options should appear:
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Stage Number...................0 to 27 (as labeled in LEVELS)
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Sound Number.................0 to 65 (if you press B, you will hear that
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numbers sound, if you press A, you will hear that number's music)
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Music Tempo....................-120 to 120
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Message Number............0 to 54
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Unlimited Life..................0 to 1 (on or off)
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Teleporter X...................0 to 999
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Teleporter Y...................0 to 999
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Every option is literal down to Unlimited Life. The Teleporters explained:
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The X and Y are positions in the level. These coordinates in the level can
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be recorded. You can warp to that position with those numbers.
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Warning: You can enter correct settings from before and end up inside
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rock. Sometimes you can swim out of it and sometimes you can hardly
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move. If you can move, enter the code and set the x or y off a little.
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A little playing around and you can get into places you might have a hard
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time doing normally. As stated above, the coordinates aren't always
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reliable.
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Also strange things can happen, and with the x and y settings off , and the
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Stage number set on a certain level, you won't always get to that level for
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instance, here is code:
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CODE FOR PLAYING IN THE BEGINNING SEQUENCE (before the
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picture of Ecco-the title screen)
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In the Options menu, set the Stage Number to 10. The Teleporter X to 99
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and Teleporter Y to 2. Press Start and you will go into the beginning
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sequence. Other numbers around the ones given above can take you there,
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with slight differences. The ones given are the best found so far. Also, the
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password given, won't take you anywhere.
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Most Wanted Codes
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I. Debug Code
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II. Color code (there is rumored to be a code in which you can change
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color definition- from normal to negative(like the quirk in Dark Water) or
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change the darkness shades like when you go back in time.
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III. Access of Password memory
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IV. Play as enemies/allies
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VI. Hidden Levels?
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VII. Change beginning examples of play
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-------------------------------------------------------------------
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IIX. MISCEALLANEOUS JUNK
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Info/ Contributions I'm looking for:
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I. In the Really cool code (options menu) a chart etc. of the X and Y
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mapping stuff
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II. Do the passwords I gave work?
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III. Other Codes?
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IV. Rumours
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|
V. Suggestions/contributions etc.
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VI. Do you like this FAQ? If so a letter suggesting that I am cool to to
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owner of this FTP site is totally acceptable(if an FTP site is where you
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found it)
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VII. Dib I any make Misteaks?
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IIX. If you think it'll help.....it just might!
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HINTS:
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I. If you are looking on how to beat a level and it isn't in what seems to be
|
|
the obvious places, look elsewhere! Info Is scattered everywhere!
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II. Don't get fed up with a level....there is always a way out! Also there is
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TWO reasons why I did not include instructions for EVERY level:
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1.It's very hard, maybe in an updated FAQ!
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2. Ecco is meant to be challenging, don't ruin your interest in the game by
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simply cheating, or turning to me for help(I will help though, if you ask)
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|
3. I had something else to say, but it slipped my mind. Oh, Well...later!
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About Ecco's Life Bar:
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There are 5 grey rectangles at the upper left hand corner representing
|
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Ecco's life meter.
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|
It would take 5 hits from the first jellyfish to get one block missing.
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3 for the next..
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|
2 for the third
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|
Another 2 for the next one.
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|
And finally 3 more to kill Ecco (althought Ecco can *sometimes* stay alive
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for a VERY short while with no energy left)
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IX. Credits/Disclaimer
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People who have contributed to this document so far have been:
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Aleksandr Berland (Most of it)
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David Ryan
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Eric Thorell
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And I'd like to thank the folks at newsgroup rec.games.video.sega
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My sources have been: The Ecco Booklet
|
|
and Secrets of the Sega Sages (Someone sent me some info, but did not
|
|
include where he got it from, so I am guessing this is where it's from)
|
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If anybody has some corrections/objections please don't be mad, the best of
|
|
efforts for accuracy have been mad, so just write to me about your
|
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problem(s) and we'll work it out. Thank You!
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