855 lines
44 KiB
Plaintext
855 lines
44 KiB
Plaintext
_____
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/ \ | |
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/ /__ _ |__/ __ __
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/ / | | |\ | |/ |_ \ / | \ | | |\ | |__|
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/_______/ |__| | \| |\ |_ | | | |__| | \| __|
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__ __ ___ _
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| | | | | |\ | | | | \ /
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| | | | | | \ | | |_| |
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|__ |__| |__| | \| | | \ |
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------------------------------------
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King Kung's Donkey Kong Country FAQ ver. 1.0!
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Property of Joseph Parise (alias: King Kung)
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This FAQ is also part of Wizard 201's FAQ Wharehouse!
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Contents:
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1. A Note from King Kung
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2. Buttons
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3. Special Techniques
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4. Characters
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5. Items
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6. Types of Bonus Areas
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7. Level Secrets and Bonus Area Locations
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8. Codes, Warps, and Animal Bonuses
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9. Credits
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-----------------------------
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1) A NOTE FROM KING KUNG
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Thank you for downloading King Kung's DKC FAQ! For those of you that
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don't know, I, King Kung, was the author of an outrageous FF3 FAQ. With
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my fellow creators, Wizard 201 and JonN2000, we made a FAQ that covered
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the entire game of Final Fantasy 3! It was my first MAJOR FAQ, and I've
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just now decided to start on this one. With hard work, toiling research,
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and meticulous plotting, I've come up with a file that can help you when
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you're stumped, yet can be downloaded for FREE!
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After I completed my FF3 FAQ, I sat down and started playing a new
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game, Donkey Kong Country. Captivated by the awesome graphics and sound,
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I played for hour upon hour, until I had finally discovered every bonus
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room in the game. "I now know what I must do," I said. "I must make the
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ultimate players guide for DKC!"
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Because of the hours of work that have been put into this file, it
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should be known that I will not tollerate my FAQ being used without my
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permission! In other words, you can't take any part from my FAQ and say
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that you, or somebody else, wrote it! I will, however, allow you to give
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this FAQ to anyone that you wish, as long as it is unaltered in any way.
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Violators will be punished!
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This is the first version of this FAQ, and is available on AOL at
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keyword: video games, in the Hints, Tips, and Tricks section. It will
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also soon be available on other services. If you would like to upload it
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to another site, please E-Mail me first for the latest version of this
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file.
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And remember:
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"If you feel like vommiting, do it in a bag stupid!"
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-King Kung
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You may E-Mail me at:
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AOL: King Kung1
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Prodigy: DVFD10E
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CompuServe: 75343,1463
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Internet: King Kung1@aol.com
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DVFD10E@prodigy.com
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75343,1463@cis.com
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-----------------------------
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2) BUTTONS
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This section covers the standard controller layout for DKC.
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REGULAR CONTROLLS
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SELECT: Press to switch between Donkey Kong and Diddy
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Switch between players in 2-player team mode
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In a completed area, while paused, press to exit the area
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START: As always, START pauses and unpauses the game
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Y BUTTON: Press to use your rolling attack
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Hold to run left and right faster
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Press and hold to pick up a barrel, release to throw
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Hold to climb up or down vines and ropes faster
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While Donkey Kong, hold down and press to do the hand slap
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B BUTTON: Jump (the longer you hold it, the higher you go)
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Swim (hold up to swim up faster, and down to tread water)
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While on a vine, hold to climb upwards
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A BUTTON: Press to switch between Donkey Kong and Diddy
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Switch between players in 2-player team mode
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Use the controll pad to move right and left, climb up and down vines,
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look up, and duck.
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WHILE RIDING AN ANIMAL
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Y BUTTON: Makes Rambi bash with his horn
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Hold to run with Rambi, Expresso, and Winky
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Makes Enguarde go fast, killing enemies in his way
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B BUTTON: Jump with Rambi, Enguarde, and Winky
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Makes Enguarde go fast, killing enemies in his way
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Tap with Enguarde to fly
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A BUTTON: Jump off the animal
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-----------------------------
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3) SPECIAL TECHNIQUES
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Both Donkey Kong and Diddy have special techniques. Some can be used by
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both, while others work only for one of them.
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ROLL: By pressing Y, both Donkey Kong and Diddy can launch into a roll.
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During this roll, any enemies in their path will be killed! The
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more enemies you go through without stopping, the faster you go.
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Remember: some of the tougher enemies can't be defeated with this
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technique, and may have a defense that can inflict pain!
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CARRY BARRELS: When in front of a barrel, both Donkey Kong and Diddy
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can hoist and carry it by holding down Y. Do to Donkey Kong's
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strength, he can lift them high above his head, while weak little
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Diddy has to hold them out in front of him. DK's method protects
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from enemies above him, while Diddy's blocks frontal attacks.
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Just because Diddy's method looks weaker doesn't mean it is less
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useful. He can uncover many hidden areas by carrying barrels up
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to walls!
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THROW BARRELS: While holding a barrel, either Kong can release the Y
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button to throw it. Steel-rimmed barrels will kill any enemies in
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their path, while regular ones are good for use only. If a barrel
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(other than the steel keg) hits a wall, it will break. To drop a
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barrel without breaking it, press down and Y. DK can do this to
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uncover hidden areas in walls! Remember: DK can throw barrels
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farther than Diddy.
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BOUNCING: When either Kong lands on an enemy, they can hold down the B
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button to bounce even higher! This technique also applies when
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land on a patch of ground that is hiding an item. By landing from
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a high jump, you can uncover items, such as bananas and tires!
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MID-AIR JUMP: Both Kongs can roll off of a cliff, and jump in mid-air!
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This can be used to reach out-of-the-way items and areas. Be sure
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to jump before you fall out of roll stance.
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RIDING KEGS: After throwing a steel keg into a wall, you can jump on
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it to ride through several enemies. Press down and Y to pick it
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up before you fall into a pit!
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GROUND SLAP: As DK, you can slap the ground by holding down and Y. This
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will kill most enemies, leaving behind a banana to add to your
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hoard! Slapping in certain places has the same effect as landing
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from a high jump, uncovering hidden items. If you want to uncover
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everything, use this move!
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STRENGTH: DK's strength puts him at an advantage in certain areas. He
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is heavy and strong, allowing him to throw barrels farther and
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defeat most enemies in a single stomp!
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SPEED: Although Diddy is smaller than DK, this puts him at an advantage
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speed-wise. He can run faster, jump higher, and roll farther than
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DK. His small stature also lets him slip easily between enemies,
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making him the best of the two to use in water areas.
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-----------------------------
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4) CHARACTERS
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THE GOOD GUYS (Yay!)
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Donkey Kong: The star of this game, Donkey Kong is the son of the first
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video game ape. Angered over the disapearance of his bananas,
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he has set out to fight the Kremlings and find his hoard! His
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size will make the evil critters run to safety!
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Diddy Kong: The other star, he's a DK wanabe. He'll do anything to be
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like DK, and follows the big ape wherever he goes. Perhaps he'll
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be the next generation of the DK family?
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Funky Kong: The Valley Gorilla <G> of the Kong family, he runs his own
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flying service: Barrel Flights! When you find him, you'll be able
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to visit areas that you've already beaten. Despite his gorilla
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stature, he'd rather get a tan than go out on an adventure!
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Candy Kong: The beautiful Candy Kong is the love of DK's life. While
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DK won't admit it to anyone, he'd love to marry her, just not
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yet. She has a stand in every area of the game in which you may
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save your game. Do this at every oppurtunity, otherwise you'll
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have to repeat areas that you've beaten!
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Cranky Kong: The grouchy monarch of the Kong family, he was the original
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Donkey Kong, back in the early days of video games. He often talks
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about how gaming was in his day, and can get on everyone's nerves.
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However, he also knows a lot about the world of DK Country, and
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can clue you in on secrets.
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THE BAD GUYS (boo, hiss!)
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Kritter: This is the average Kremling drone. While they aren't powerful,
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the more evolved ones pose a threat.
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Klump: Stronger than the Kritter, his hat protects him from Diddy's jump
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attack.
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Krusha: These powerful Kremling's will shake off most attacks, and some
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can only be killed by barrels!
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Rock Kroc: Taking the form of a rock while the light reads Stop, beware
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of there sneaky attack!
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Klap Trap: Its giant teeth will injure you if you roll into it.
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Slippa: A snake that is easy to dispatch, and hides in crevices.
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Necky: A flying vulture that sometimes throws coconuts at you.
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Mini-necky: The baby Neckys can spit out coconuts!
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Army: This strong armadillo rolls up into a ball to attack you.
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Zinger: This bee's spikes should be avoided without Winky.
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Manky Kong: The DK rejects, these orangutangs like to throw barrels.
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Fishy: A simple fish. Easy work for Enguarde.
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Chomps: Avoid these sharks without the help of Enguarde.
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Chomps Jr: A miny version of Chomps.
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Squidge: A jellyfish that likes to block your progress.
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Clambo: An invincible clam that spits out pearls.
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Croctopus: An Octopus that chases you when underwater.
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King K. Rool: The commander of the evil Kremlings.
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-----------------------------
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5) ITEMS
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Bananas: These are what you need to find! Collect 100 for an extra life.
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Banana Bunches: Worth multiple bananas.
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K-O-N-G Letters: Spell KONG in a level for an extra life.
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Balloons: Worth extra lives. Filled with helium, they float upwards fast.
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Red ballons yield 1 life, green ones 2, and the rare blue ones
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give you 3 lives.
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Animal Tokens: Collect three of each icon to go to an animal bonus round!
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Barrels: The many barrels can be used as weapons or for transportation.
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Regular barrels break when thrown, while steel-rimmed ones roll
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through enemies. Jump into floating barrels and press B to shoot
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out. Floating ones with a blast symbol are automatic, and some
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take you to a bonus area. Star barrels work as half-way marks.
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Use the steel keg to wipe out hoards of baddies. TNT can be used
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to open up doors and kill enemies. Use it to destroy Oil Barrels.
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Lifts: Once jumped on, these continue along a set track. If there's a
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light in the middle of it, you must find fuel to keep it moving.
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Fuel: Grab these cans of fuel to keep certain lifts moving.
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-----------------------------
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6) TYPES OF BONUS AREAS
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Blast-around: Four or eight rotating barrels in a square (if there are
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four, they are arranged as the corners of the square; if there
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are eight, they are arranged as a tic-tac-toe board excluding
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the center square). There are various objects in between that
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can be picked up by blasting from barrel to barrel. You may exit
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using the lower-right platform, which may have a prize on it.
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Blast-sideways: A horizontal string of barrels that blast left-to-right,
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with various things in between that can be picked up. For those
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barrels which don't rotate when the player is in them, you can
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zip through the level collecting everything by quickly pressing
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the B button.
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Blast-up: Sarts with the player in a barrel at the bottom of the
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screen; the barrel may be sliding back and forth, or spinning, or
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both. There are bananas on the screen, and up to three hidden
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objects just off the top of the screen (left, center, right).
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These objects can be reached by blasting straight up (when the
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barrel is at the left, center, or right). Keep in mind that you
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won't always be able to get every item in the area.
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Memory: An object flashes among four barrels; once it stops flashing
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around and vanishes, pick the barrel in which it last appeared
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(by jumping up to touch that barrel). Upon guessing correctly,
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the object is awarded to the player.
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Level: A mini-level (generally not-reused for any other bonus rooms)
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in which there are various things to collect.
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Bounce: Bounce on one or more Klap Traps (the mini-alligators with big
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mouths). They spit up bananas when hit, and also move faster after
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each hit. The bunches of bananas stay on the screen for only a few
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seconds, then disappear. The first bunch picked up will be worth
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one banana, the second worth two, and so on. The object of the
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bonus game is to pick up ten bunches (the last being worth ten
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bananas), at which point the Klaptrap(s) vanish. Then the player
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is rewarded with something more significant.
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Match: Objects flash on three barrels in a rotating sequence (e.g.,
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banana, bunch of bananas, banana, Winky icon, banana, red balloon,
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[repeat]). Each barrel freezes on what it is displaying when
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touched by jumping up against it. If all three barrels are frozen
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displaying the same object, that object is awarded to the player.
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Match-KONG: Similar to Match, except there are four barrels and the
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rotation is [K]-[O]-[N]-[G]-banana. The object of the bonus game
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is to spell "KONG" across the four barrels.
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Spell: Jump and hit the flashing letter from among several letters that
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are flying around in a circle; the sequence of letters spell a
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word. If the letters are hit in order without error, a reward is
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given (which may be related to the word).
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-----------------------------
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7) Level Secrets and Bonus Area Locations
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KONGO JUNGLE AREAS
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Jungle Hijinks
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From the beginning, jump back up and re-enter the house to find an
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extra life. Jump back to the right and onto a tree, then, instead of going
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down where the arrow points, to a mid-air jump far to the left. Keep goint
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to the left with mid-air jumps to collect a ton of extra lives! Go back to
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the right, fighting your way allong. Be sure to get Rambi, then make your
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way through the rest of the level (don't forget the bonus areas). Before
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you go through the exit, take Rambi above it, and go as far right as you
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possibly can. Jump straight up, and press A in mid-air. You should land on
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a tire. Bounce on it to collect 5 lives, then exit the level!
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1. First right-hand wall after opening the Rambi crate.
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Prize: Red Ballon
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2. Right-hand wall in the pit under the tree with [G]. It's to the right
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of the first bonus room's exit.
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Match: 3 Rambi, Expresso, Winky, Enguarde icons
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Ropey Rampage
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Climb on top of the entrance, and jump over to the right. You should
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land on a tree. To a mid-air jump to the right, and you should find some
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bananans. Continue right, and climb the rope. There are a lot of bananas
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that can be found in this level with DK's Ground Slap, so use it often.
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At the end, jump onto the exit and work your way back left on the trees.
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You'll find a hoard of bananas.
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1. Low off-screen barrel cannon, just to the right of the tree with
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[O]. Walk to the right off of the [O] tree, fall straight down
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into the barrel.
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Prize: [N]
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2. Low off-screen barrel cannon, just left of the red arrow signpost.
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Fall into the pit just before the red arrow sign.
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Memory: red balloon
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Reptile Rumble
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Other than bonus areas, this level only has banana hoards that can be
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found with DK's Ground Slap. Move the first tire you find back to the
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beginning of the stage. Use it to bounce over the entrance for a Rambi
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icon. Be careful not to lose barrels by getting hit, as this may keep you
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from finding every bonus area in one try.
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1. Right-hand wall, immediately below [K].
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Prize: red balloon
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2. Visible barrel cannon above and left of a "DK" barrel on a hill,
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between [K] and [O]. The barrel cannon is only visible when
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standing on the hill. There is a second similar hill after the
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continue barrel, which does not have a barrel cannon nearby.
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Prize: only bananas
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3. Right-hand wall of two-snake pit, just past continue barrel and [N].
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Prize: only bananas
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Coral Capers
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When you see an arrow of bananas near the beginning, follow it to
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rescue Enguarde. At the half-way mark, go up to collect a letter and some
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bananas. You'll pass another Enguarde box, which you should leave alone.
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Next, go up a corridor with sharks every so often. Test the right walls
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for hidden passageways. You should be able to get through the rest pretty
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easily.
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<No Bonus Areas>
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Barrel Cannon Canyon
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From the beginning, you can bypass the entire first half of the stage
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by going above the entrance and jumping straight up. You can do this again
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when you reach a blast-up barrel surrounded by 2 Kritters. Bounce of the
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left Kritter's head to land on the palm tree to the left, then jump up.
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1. Hidden doorway on the cliff-side just past [O]. It is not possible to
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get there carrying a barrel. It is necessary to blast straight into
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the cliff-side - intentionally missing the moving "connecting" barrel
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- immediately after collecting the [O] icon.
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Blast-sideways: DK barrel and red balloon
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2. Right-hand wall of the pit that is between the 2nd and 3rd purple
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Kritters after the continue barrel.
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Blast-up: top off-screen prizes: Enguarde icon on the left,
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red balloon in the center, and a bunch of bananas on the right.
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Boss: Very Gnawty
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This boss should be a cinch! Just jump on his head 4-5 times.
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MONKEY MINES AREAS
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Winky's Walkway
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Make sure that you pick up Winky near the half-way mark. Bounce off
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of a few heads to reach his crate. Remember that Winky can jump on the
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Zingers, making it easy to get by them.
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1. Visible barrel cannon above Necky, just after continue barrel.
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Prize: [N]
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Mine Cart Carnage
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This can be a very tricky stage. While the first half isn't very hard,
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The secon one's a doozy! Just be sure to jump at the very last moment, and
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a little earlier if there's a mine cart in front of you. You'll halve to
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jump a little earlier to get the red balloon and the [N].
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<No Bonus Areas>
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Bouncy Bonanza
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Be sure to carry a barrel with you. Remember: DK barrels can also
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be used to open up hidden levels. You should use the tire before the half-
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way point to take the upper of two routes. Don't miss the cave where the
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two routes join that contains Winky!
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1. Right-hand wall of the pit under a pair of Zingers, between the [K]
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and the [O].
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Match: banana, bunch of bananas, Winky icon, red balloon
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2. Visible overhead barrel cannon, above the moving platform that is
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between [G] and exit.
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Blast-up: only bananas
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Stop & Go Station
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If you're in a hury to get out of this level fast, simply walk back
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through the entrance to end up near the exit! Otherwise, when you hit the
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stop and go barrels, be sure to hurry to the right as fast as possible.
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1. First right-hand wall after continue barrel. It's a short distance
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past the steel-rim barrel that can be picked up.
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Blast-around: only bananas
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2. High off-screen barrel cannon at left-most position the first movable
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tire can reach (the left edge of a wide, shallow pit with three
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Klaptraps). The path up to the barrel is marked with three
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bananas in a vertical line.
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Blast-up: top off-screen prizes: bunch of bananas on the left
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and in the center, and Enguarde icon on the right.
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Millstone Mayhem
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This level can be difficult to pass. Just be patient.
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1. High off-screen barrel cannon above the entrance door. Use the tire
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to bounce up on top of the entrance, then jump upwards from there.
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Blast-up: top off-screen prizes: DK barrel on the left,
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bunch of bananas in the center, and [K] on the right.
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2. Visible barrel cannon over 3rd beaver wheel. Get the movable tire
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between the first and second wheels by using the barrel cannon
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hidden in the pit to knock out the tire from the spot to its
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right.
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Spell: RARE for Enguarde icon
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3. Right-hand wall below the fifth millstone.
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Memory: green balloon
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BOSS: Master Necky
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To finish this boss off, bounce over the nut he spits out, then bounce
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again onto his head. Do this 4-5 times to defeat him.
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VINE VALLEY AREAS
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Vulture Culture
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The game begins to get a little bit more difficult.
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1. High off-screen barrel cannon at the right edge of the land area
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with a coconut-thrower sitting on a movable tire. The path up
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to the barrel is marked with three bananas in a vertical line.
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Spell: KONG for Expresso icon
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2. Left-hand wall in the land area that is just past a sequence with
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a barrel cannon and two Neckys; before the continue barrel.
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Bounce: 2 blue Klaptraps for red balloon
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3. Left-hand wall beside a single coconut-thrower on stair-step hill.
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Blast-sideways: DK barrel, red balloon
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Tree Top Town
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Be ready for a lot of barrel blasting in this stage. Remember: lone
|
|
bananas in awkward places can mean something.
|
|
1. Visible barrel cannon up and left of entrance. Reach it by bouncing
|
|
off of a Gnawty or Necky.
|
|
Match-KONG: red balloon
|
|
2. Low off-screen barrel cannon in the second barrel sequence after the
|
|
continue barrel. From the last of the three barrels, blast low
|
|
sideways at the lone banana, instead of trying to blast high to land
|
|
on the platform.
|
|
Blast-up: top off-screen prize: only [N] in the center.
|
|
|
|
Forest Frenzy
|
|
At where the first bonus area is located, you can continually bounce
|
|
on Neckys. After bagging 8 of them, you'll start earning extra lives!
|
|
1. Barely visible barrel cannon at bottom edge of screen when hanging
|
|
on a moving rope. It's early in the dodging-flying-Neckys part that's
|
|
shortly before the end of the whole level.
|
|
Memory: Rambi icon
|
|
2. Last left-hand wall before exit. There is a barrel available at the
|
|
extreme left end of this same chunk of land.
|
|
Prize: Enguarde icon
|
|
|
|
Temple Tempest
|
|
Reminicent of Millstone Mayhem, the hidden areas are once again
|
|
difficult to find. Finding Expresso is helpful, as you can simply glide
|
|
over most of the hazards.
|
|
1. Right-hand wall after the first pit. The first wheel will stop
|
|
covering this entry. The wheel can be made to vanish if it is in
|
|
the way, by walking to the right until its clicking sound stops.
|
|
Upon returning to the left, the wheel will be gone.
|
|
Prize: Expresso crate
|
|
2. Low off-screen barrel cannon - straight down off the middle of
|
|
three ropes. Just past the continue barrel and before the hidden
|
|
[N], there's a downward-pointing arrow made of bananas marking it.
|
|
Bounce: one blue Klaptrap for Rambi icon
|
|
|
|
Orang-utan Gang
|
|
From the beginning, walk to the left, pick up the steel keg, and throw
|
|
it against the wall. You can ride it through most of the first half. When
|
|
you find Expresso, be sure to go all the way back right to find the first
|
|
bonus area.
|
|
1. Open off-screen doorway under the vine where the level begins.
|
|
Use Expresso to fly left from the low-lying land level where the
|
|
first DK barrel is found.
|
|
Spell: WINKY for Winky icon, then RAMBI for Rambi icon,
|
|
then ENGUARDE for Enguarde icon, then EXPRESSO for Expresso
|
|
icon.
|
|
2. Right-hand wall under vines past the [N] icon. Use Expresso to fly
|
|
to the right from [N], under vines. At the rightmost point, there
|
|
is a cliff-side with the hidden door, and a barrel which can be used
|
|
to open it.
|
|
Prize: bounce off of tire to reveal DK barrel
|
|
3. Left-hand wall in a small pit, under the last vine before the exit.
|
|
Prize: bounce off of tire to reveal only bunches of bananas
|
|
4. Right-hand wall past the small pit with the entry for the previous
|
|
bonus room, just before the cliff that ends under the last vine
|
|
before the exit.
|
|
Prize: bounce off of tire to reveal [G]
|
|
5. Right-hand wall immediately before red arrow signpost. The barrel
|
|
just before the last vine can be used to open every one of the final
|
|
three exits. They are all in the same area, and the barrel returns
|
|
after going through a bonus area.
|
|
Prize: Expresso crate and red balloon
|
|
|
|
Clam City
|
|
Be sure to search the walls for hidden rooms, especially near the
|
|
start. After being shot through a few barrels, there's another hidden room
|
|
to be found. Be careful about dodging the pearls that the clams shoot.
|
|
<No Bonus Areas>
|
|
|
|
BOSS: Queen Bee
|
|
When you hit the Queen Bee with a barrel, she'll turn read. Avoid
|
|
her during this time, as she is invincible to attacks. When she turns
|
|
yellow again, throw another barrel. Repeat until she dies.
|
|
SEE THE NEXT NOTE!!!
|
|
The supreme master of the video game realm, I am...
|
|
KING KUNG!!!
|
|
E-Mail me at: king kung1.aol.com
|
|
I can answer your gaming questions!
|
|
GORILLA GLACIER AREAS
|
|
Snow Barrel Blast
|
|
Shortly after the start, you'll see three Necky's flying. Bounce off
|
|
of each of them to reach an extra life. Be careful on the slippery
|
|
terrain. One false step and you're history!
|
|
1. High off-screen barrel cannon directly above entrance. Stand on the
|
|
entrance and bounce off the slow Necky when he gets near.
|
|
Memory: Winky icon
|
|
2. Low off-screen barrel cannon in the pit a short ways left of the
|
|
continue barrel. Watch carefully: another barrel will blast the player
|
|
|
|
past this area and onto the continue barrel - it is necessary to
|
|
backtrack from that point.)
|
|
Blast-up: top off-screen prize: only [O] in the center.
|
|
3. Low off-screen barrel cannon on ledge, below the barrel with three
|
|
bananas and a yellow Zinger - the last one before the land area with
|
|
the Rambi icon. Blast down from the Zinger barrel, and head to the
|
|
right, along the ledges. On the way to the bonus room, the player is
|
|
blasted through the [N], picking it up automatically.
|
|
Blast-sideways: only bananas
|
|
|
|
Slip Slide Ride
|
|
This stage may take a little practice! Near the end, you'll reach two
|
|
ropes that both are too slipery to climb. So what are ya gonna do? :)
|
|
Try leaping back and forth between both of the ropes. You'll move upward!
|
|
This can also be done using one rope later in the area to get the [G].
|
|
1. Left-hand wall at top of the very first blue up-rope nearest the
|
|
entrance. Bounce off a Kritter to reach the rope.
|
|
Match-KONG: red balloon
|
|
2. Left-hand wall at bottom of first red down-rope. There's a barrel
|
|
halfway along the down-rope, in a small alcove on the right.
|
|
Spell: NINTENDO for red balloon
|
|
3. Visible barrel cannon at top of a blue up-rope. It's the third rope
|
|
in the group of four that are found a short distance past the
|
|
continue barrel.
|
|
Prize: Expresso icon
|
|
|
|
Ice Age Alley
|
|
From the start, go to the left (yeah, not right, left). Jump off the
|
|
cliff to find some bananas and Expresso. Use Expresso to reach the first
|
|
bonus area (you'll get him back). The most difficult part is keeping
|
|
Expresso from being damaged. If you can do this awesom feat, you can
|
|
reach the second bonus level!
|
|
1. High off-screen barrel cannon on a ledge; follows a string of
|
|
Neckys which sit beyond the landing point from the first set of
|
|
ropes. When continuing along the ground level, it is possible to
|
|
see the bottom of the barrel cannon's edge when passing under it.
|
|
Bounce off the Neckys and over to the barrel. It is also possible
|
|
to get there with Expresso, but necessary to dismount him in mid-air
|
|
in order to land on the ledge.
|
|
Prize: Expresso icon, Expresso crate
|
|
2. High off-screen barrel cannon on a ledge; the ledge is above the
|
|
series of downward ledges with Klaptraps that follow the peak
|
|
with a steel keg. When jumping down the Klaptrap ledges as
|
|
usual, it is possible to see the bottom of the barrel's ledge when
|
|
passing under it. With Expresso, fly to the right from the very
|
|
top of the steel barrel peak.
|
|
Match: red, green, or blue balloon
|
|
|
|
Croctopus Chase
|
|
Water! So, where's Enguarde? Unfortunately, you want find him until
|
|
near the end of the stage. When you see a crack in the left wall WAY after
|
|
the half-way point, enter for an extra life and Enguarde. The rest of the
|
|
stage should be a cinche.
|
|
<No Bonus Areas>
|
|
|
|
Torchlight Trouble
|
|
Don't miss Squawks the Parot near the beginning. With him to guide
|
|
you, this stage shouldn't be that difficult.
|
|
1. Right-hand wall just past the continue barrel. There is a barrel
|
|
sitting directly on top of the wall with the hidden door.
|
|
Blast-around: Expresso icon, Expresso crate
|
|
2. Left-hand wall just before the exit.
|
|
Bounce: one blue Klaptrap for Rambi icon; the [G] is also in the
|
|
room.
|
|
|
|
Rope Bridge Rumble
|
|
Be sure to keep winky throughout the stage. He's helpful in dealing
|
|
with the many dangerous enemies.
|
|
1. Visible barrel cannon in center of the second pit.
|
|
Prize: Winky crate
|
|
2. Off-screen barrel cannon above the second tire beyond the red arrow
|
|
signpost. It is marked by a single banana at the very top of the
|
|
screen.
|
|
Match: Rambi, Enguarde, Winky, and Expresso icons
|
|
|
|
BOSS: Really Gnawty
|
|
This is a variation of the first boss, Very Gnawty, only... THIS ONE
|
|
JUMPS! After you jump on it, dodge it's hopping attacks. It'll hop faster
|
|
after every succesive hit. No problem beating this bum!
|
|
|
|
|
|
KEMROC INDUSTRIES, INC. AREAS
|
|
Oil Drum Alley
|
|
The third bonus area is probably one of the hardest to find in the
|
|
game. Jump in the first pit after the half-way point to find Rambi. He
|
|
can help you find the remaining bonus and clear the level. When you
|
|
reach floating oil drums in pairs that flame on and off, wait until the
|
|
flame goes for a long time, then jump!
|
|
1. Off-screen barrel cannon under the first flaming oil drum. Blow up
|
|
the drum with the TNT barrel that is available by jumping off the
|
|
rope very near the entrance.
|
|
Blast-up: top off-screen prizes: only a red balloon in the
|
|
center.
|
|
2. First left-hand wall after the [K], a very tall wall. Open the door
|
|
with the barrel that is available from jumping down off the top of the
|
|
|
|
tall wall.
|
|
Match: banana, bunch of bananas, Winky icon, red balloon
|
|
3. Right-hand wall of the previous bonus level. Match the single banana
|
|
in that bonus level to get a barrel which can be used for breaking
|
|
the wall. Have Diddy carry the barrel and jump against the wall.
|
|
Spell: DONKEY for red balloon, then KONG for green balloon, then
|
|
COUNTRY for blue balloon.
|
|
4. Right-hand wall of the pit under the first mid-air flaming oil
|
|
drum. It is shortly after the second Manky Kong following the
|
|
continue barrel. He has a barrel on his platform, which can be
|
|
used to open the area if the player does not have Rambi.
|
|
Blast-sideways: [N]
|
|
|
|
|
|
Trick Track Trek
|
|
This is the first track lift area in the game. This has some tricky
|
|
bonus areas that may be easily missed. Remember that holding B when you
|
|
bounce on an enemy will give you the height you need to land back on the
|
|
platform.
|
|
1. Visible barrel cannon under the wooden ramp at the midpoint, just
|
|
before the continue barrel. Use Diddy and mid-air jump from the left
|
|
as the first-half moving platform falls away.
|
|
Prize: only bananas
|
|
2. Visible barrel cannon up beside a platform with two Gnawtys. The
|
|
platform is about halfway between continue barrel and end. Jump to
|
|
the Gnawty platform while the moving platform is still left of it and
|
|
on a higher section of track, then jump from there to the barrel
|
|
cannon.
|
|
Bounce: one purple Klaptrap for red balloon
|
|
3. Off-screen barrel cannon below the Manky Kong on the exit platform.
|
|
Once he is killed, just walk past where he was sitting - off the
|
|
edge to the right - without jumping up to the level of the exit.
|
|
Match: red, green, and blue balloons
|
|
|
|
Elevator Antics
|
|
Elevator go up, elevator go down! Your eyes will be crossed by the
|
|
end of this level! :) Some of the hidden areas are well hidden, so
|
|
try everything before you give up all hope.
|
|
1. Off-screen open door, reached via the first rope that is just to
|
|
the right of the entrance. Jump left from the second rope, which
|
|
can be reached from the ground. The second rope moves slowly back
|
|
and forth a short distance - jump when it is at its leftmost point.
|
|
Match-KONG: red balloon
|
|
2. Off-screen open door in a hidden off-screen hallway, up and to the
|
|
right of a three-rope segment with one ascending/descending Zinger
|
|
along each rope. It's the next-to-last multi-rope segment before
|
|
the continue barrel. Jump up and to the right from the top of the
|
|
third rope - landing on an off-screen ledge. Continue to the
|
|
right while off-screen, to get to the bonus room.
|
|
Blast-sideways: [O], Expresso icon, green balloon
|
|
3. Off-screen open door, reached via the last "elevator" before the
|
|
exit. Stay on the elevator and ride it down below the level of
|
|
the exit. Jump off into a small alcove on the right-hand side.
|
|
Blast-up: only bananas
|
|
|
|
|
|
Poison Pond
|
|
Yet another water area! Use Diddy so that your hit range is smaller,
|
|
and, when you have to swim between several Chomps, hold down and tap
|
|
Y to move upwards slower.
|
|
<No Bonus Areas>
|
|
|
|
|
|
Mine Cart Madness
|
|
Here we go again! In this mine car level you jump out of the cart
|
|
instead of with it! This can lead to some hair-raising deaths!
|
|
1. High off-screen barrel cannon at gap in bananas on upper track.
|
|
Reach the mine car on this high track via the rope. It's
|
|
shortly before the continue barrel.
|
|
Prize: Rambi icon, red balloon
|
|
2. Visible barrel cannon just past the big downhill which follows the
|
|
[N] icon. Jump from the mine car while it's still up the hill a
|
|
ways, to reach a mid-air tire; bounce to the barrel.
|
|
Match: Rambi, Expresso, Enguarde, and Winky icons
|
|
3. Visible barrel cannon under the peak of the big hill immediately
|
|
before the exit. Jump from the mine car on the downward part of the
|
|
hill to reach the platform at the right, then bounce up and left on
|
|
tires to the barrel.
|
|
Prize: only bananas
|
|
|
|
Blackout Basement
|
|
The difficulty here comes from unreliable lighting. The lights go on
|
|
and off, leaving you in the dark as to where to go next. Stop when the
|
|
lights go out, and wait for them to come back on. Try to remember what
|
|
the scenery looks like before the lights go out.
|
|
1. Low off-screen barrel cannon under the last falling platform - the
|
|
fourth of a group of four - beyond the continue barrel. It is
|
|
marked with a low banana. Just stand in the center of the platform
|
|
as it falls.
|
|
Blast-around: [N]
|
|
2. Left-hand wall, the last one before the exit. Easiest way to get
|
|
here: ride the steel barrel that appears upon exiting the first
|
|
bonus area, and never get off. The barrel will automatically bounce
|
|
off the right-hand wall before the exit, open the opposite left-hand
|
|
wall, and send the player into the bonus room.
|
|
Memory: red balloon
|
|
|
|
BOSS: Dum Drum
|
|
This boss is VERY easy! Just dodge him when he falls, then defeat the
|
|
enemies that it drops. Dum Drom will eventually kill itself!
|
|
|
|
|
|
CHIMP CAVERNS AREAS
|
|
Tanked Up Trouble
|
|
Use the fule canisters to keep the platform moving. To reach the last
|
|
fuel can before the half-way mark, jump straight below it. You'll be shot
|
|
out of a barrel, collecting the fuel on the way up. Stay on the platform
|
|
to collect an Enguarde icon.
|
|
1. Off-screen barrel cannon below the first vertical track section.
|
|
Avoid the first fuel can and stand in the middle of the moving
|
|
platform as it runs out of fuel and falls off the track.
|
|
Memory: red balloon
|
|
|
|
Manic Mincers
|
|
Beware the spinning, spiky mincers! Jump over them! However, be sure
|
|
that there are no other mincers to the other side of it, ready to shred
|
|
you to pieces! :-O====
|
|
1. Right-hand wall of a pit with a single Krusha, shortly after the
|
|
half-way point.
|
|
Bounce: three blue Klaptraps for red balloon
|
|
2. Right-hand wall under a stacked pair of stationary mincers, which
|
|
are just before the exit. It is possible to get a barrel by
|
|
going up and through a doorway shortly before the mincers.
|
|
Memory: red balloon
|
|
|
|
Misty Mine
|
|
This long level is much easier when you have Expresso. However, you
|
|
must dismount from your feathery friend to find the second bonus area.
|
|
1. Open off-screen door beside the bottom of a long rope. The rope is
|
|
just past the half-way point, and its path crosses a DK barrel.
|
|
Climb down to near the bottom of the rope and wait until it stops
|
|
moving.
|
|
Prize: [K], [O], [N], [G], and Expresso crate
|
|
2. Right-hand wall near the end of the level - the first right-hand
|
|
wall beyond: the Expresso icon, a tire jump over a high wall with
|
|
a Klaptrap drum halfway up, and a TNT barrel. Carry the TNT
|
|
barrel to the right, being careful to avoid enemies, over to the
|
|
first right-hand wall. Unlike some other levels, the drums won't
|
|
spit out anything while the player is standing on them.
|
|
Match: Rambi, Expresso, Enguarde, and Winky icons
|
|
|
|
Loopy Lights
|
|
This should remind players of Reptile Rumble, back in the beginning
|
|
of the game. However, the barrels here control the status of the lights:
|
|
turning them on when they are off.
|
|
1. Off-screen barrel cannon in the first pit after the entrance. The
|
|
pit is marked with some bananas in a vertical row.
|
|
Blast-sideways: [K]
|
|
2. First right-hand wall after the coconut-throwing Necky. Carry the
|
|
barrel, avoiding coconuts which could shatter it, down the steps to
|
|
the right; jump one pit, and avoid the one Klaptrap just in front of
|
|
the wall. Alternative: carry a DK barrel from earlier in the level,
|
|
to kill the coconut-throwing Necky so that he can't destroy the
|
|
barrel.
|
|
Prize: Expresso icon, [N]
|
|
|
|
Platform Perils
|
|
Aack! Another moving platform level! The area past the half-way
|
|
barrel is especially tough, as you must kill the Krusha's there with
|
|
barrels! So don't be in a hurry to dispose of your weaponry.
|
|
1. Visible barrel cannon underneath the entry walkway. Once the
|
|
moving platform has moved about its own length, jump from it to
|
|
an off-screen moving platform that is directly under the starting
|
|
position of the visible moving platform.
|
|
Match-KONG: red-balloon
|
|
|
|
2. Off-screen barrel cannon underneath the exit walkway. Jump as far
|
|
to the right as possible from one of the moving platforms that
|
|
is near the exit and just below its level. The lower walkway
|
|
doesn't stick out to the left nearly as much as the exit walkway
|
|
does.
|
|
Memory: Enguarde icon
|
|
|
|
BOSS: Master Necky Sr.
|
|
Unlike the first Master Necky, this one spits out several nuts at
|
|
a time. Wait for it to stop, then use the tire to bounce onto Sir Necky's
|
|
head. Repeat until he dies.
|
|
|
|
FINAL BOSS: King K. Rool (or... King KUNG Rool?)
|
|
When you arrive on Gangplank Galleon, be ready to jump over the King.
|
|
Don't touch his spiky crown. When he throws his crown across the room,
|
|
stomp on his vulnerable head. He'll begin running. Repeat the first step
|
|
until he jumps to the other side of the room, and cannon balls fall from
|
|
the sky. Run under the balls, then, when King K. throws his crown, bounce
|
|
off his head. Repeat until you se some odd credits come up. THIS ISN'T
|
|
THE END! When King K. gets up, stand next to him so that he jumps over
|
|
you. When he reaches the other side, he'll throw his crown, which is your
|
|
cue to jump on him. He'll start jumping again, so run underneath him.
|
|
Repeatedly run under him and jump on his head untill he REALLY dies.
|
|
Congratulations! You conguered Donkey Kong Country!!!
|
|
-----------------------------
|
|
8) CODES, WARPS, AND ANIMAL BONUSES
|
|
The "Diddy" Code
|
|
This code allows you to play the bonus areas, and collect enough lives to
|
|
easily complete the game. On the screen with Cranky Kong playing an old
|
|
phonograph, enter the following controller code:
|
|
Down, Y, Down, Down Y
|
|
You'll hear a noise, and enter an area with columns of three animal icons.
|
|
Now you can explore the animal bonus areas! If you wish to take all of the
|
|
|
|
lives you earn into a saved game, start up any regular game. Lose all of
|
|
your lives in an area you've already completed, and put in the "Diddy"
|
|
Code. Earn as many lives as you need, and press start, then select to
|
|
begin the game with a ton of lives!
|
|
|
|
The "Darby Day" Code
|
|
This code lets you listen to the fantastic must of DKC... without needing
|
|
to buy a CD! Highlight the "Erase" selection on the saved game screen,
|
|
and enter the following controllor code:
|
|
Down, A, R, B, Y, Down, A, Y
|
|
Press select to listen to a different piece of music. You can listen as
|
|
long as you want!
|
|
|
|
Warp #1
|
|
The first warp can be found between the very first two areas of the game.
|
|
You must be controlling a single-icon character (aka: only 1 Kong, or the
|
|
Jumbo Barrel). As you move between the first and second area, repeatedly
|
|
tap the Y button. When it works, you'll end up near the end of the
|
|
Orang-utang Gang area of Vine Valley!
|
|
|
|
Warp #2
|
|
To find the second warp, control a single-icon character and move between
|
|
the second and third levels. As you pass between them, rapidly tap the Y
|
|
button. You'll find another excellent warp, although you won't go as far
|
|
as with the first one.
|
|
|
|
Enguarde Bonus Stage
|
|
The Enguarde Bonus Stage has 4 seperate hidden areas. If you go up, left,
|
|
or right from the start, you can go straight through the wall, uncovering
|
|
a hoard of little Enguarde Coins! After you collect all of these, go down
|
|
from the start to find the large Enguarde Coin, which doubles your coin
|
|
collection!
|
|
|
|
Rambi Bonus Stage
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To find the large Rambi Coin, jump onto the igloo entrance, and to the
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right. Jump right from platform to platform, and over the final wall to
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the right. Keep running to find the Big Rambi Coin!
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Winky Bonus Stage
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Stay near the top of this level, and jump to the left from platform to
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platform. Jump over the left wall, and work your way through the hoards
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of coins down to the large Winky Coin.
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Expresso Bonus Stage
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From the start, jump and flap over the left wall to find a ton of coins.
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Return to the start and work your way left. Keep going until you reach a
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large wall. This can be jumped over, revealing the large Expresso Coin.
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-----------------------------
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9) CREDITS
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Well, here's to another fine FAQ! :) And I oh it all to these great buds
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|
of mine!
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Wizard 201@aol.com Helping with the FAQ
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|
JonN2000@aol.com Nothing, but I put him here
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anyway
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Dr Gamewiz@aol.com Giving gamers a place to hang
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out
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stassen@alc-ohio.alc.com His UNBELIEVABLE proto-FAQ!
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|
And many other great people, who I, unfortunately, don't remember. :(
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If you should get some credit, e-mail me!
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Donkey Kong Country and all related characters are copyright of Nintendo
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of America.
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The supreme master of the video game realm, I am...
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KING KUNG!!!
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E-Mail me at: king kung1.aol.com
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I can answer your gaming questions!
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