424 lines
20 KiB
Plaintext
424 lines
20 KiB
Plaintext
Ascii by Mind Rape
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______ ________________________________
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/ .\___\____ \____ \ |. \___ \ ___/
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/. .___/ \|. _/|. _/ |: .\ __/ \
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// .\ ! \: |. \|: |. \ \\ |/. .\
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\______ \\___/__|: \__|: \_____/_|/ \\
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: \__/ Y |___/ |___/ : \______/;
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. : : : . : : . : .
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. . . . .
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. . .
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. . .
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- - Corrupt - -
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- The 'Real' Console Newsletter -
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- Edition 1 - Jan 08/94 -
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By: XTC
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an167134@anon.penet.fi
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Ok everyone, this is the 1st edition of the newsletter, and I'll appreciate
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input from everyone. I will keep it going, so long as I have some support
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for it. So, mail me what ever you've got, and I'll add it. The paper will be
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released once per week, on Sundays. I'm also looking names, version #'s,
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and locations of the best, and most essesntial console utilities, so, for
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instance, send me a note with something like..
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Name : VGS - Video Game System
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Author : Front Far East
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Purpose: Send/Backup/Etc Files To/From SWC-DX via parallel
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Version: 94-11-19
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something to that effect anyhow..
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I will accecpt submissions of ftp/fsp sites for warez/utils, articles
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on anything of interest to console users, ie: programming, patching, etc. as
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well as ad's for console dealers, BBS's, and reviews of console units.
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Anyhow, let's get on with it...
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Sites:
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------
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FSP
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---
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Address PORT Name Comments
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129.78.76.25 6502 Hot Shit Quite a few files, but nothing new
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in quite a while. Who's the siteop ?
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=============================================================================
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FTP
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---
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-----------------------------------------------------------------------------
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nic.hawaii.net login:snes/pass:your e-mail
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/ (in root dir)
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-Warez. Not very active. Some decent files. Quick
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-----------------------------------------------------------------------------
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doober.usu.edu
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/bin/sun/.snes/
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-Warez. Empty. I'm not sure if it's active, someone e-mailed me the site.
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-----------------------------------------------------------------------------
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kum.kaist.ac.kr login:anonymous/pass:Han&Kum
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then re-login, user:boliva/pass:ballsy
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/.Snes
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-Warez. Quite a few files. Difficult to connect sometimes.
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-----------------------------------------------------------------------------
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128.120.8.149
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/pub/kelly.tar/..(3spc)/Snes/
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-Warez. New site attempting to get started with console stuff
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-----------------------------------------------------------------------------
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192.150.195.25
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/pub/. unreadable /.unreadable(5spc)/.snes/
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-Warez. As typical, not very active, and kind of a mess.
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----------------------------------------------------------------------------
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wayne.busop.edu
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/sys/pub/famidev/
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-Assorted development tools, utils, etc.
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----------------------------------------------------------------------------
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ftp.crl.com
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/users/ro/chiu
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-Assorted utils, cracks, etc.
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----------------------------------------------------------------------------
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Ok, well that's it for sites, I hope to get some decent contributions for the
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next edition.
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Now, an article I stole (read: I DID NOT WRITE THIS), about different backup
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units, too bad there wasn't a decent review of SWC-DX !!
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=======================================================================
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The Double Pro Fighter X (Super Nintendo, Sega Genesis) 24M min./32M max.
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Abbreviated DPFX
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Parallel interface option is optional. DSP option is optional.
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1. DPFX copies both SNES and Genesis videogame cartridges. You need a
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SNES to copy SNES videogame cartridges. You need a Genesis to copy
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Genesis videogame cartridges. With other systems such as the Game Doctor
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SF VI, Pro Fighter X, Super UFO Super Drive Pro.7, and Super Wild Card
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DX, the unit copies only SNES videogame cartridges.
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2. DPFX has Gameboy copier option. With other systems such as the Game
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Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
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feature is not available. To the Pro Fighter X's credit, this feature is
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optional.
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3. DPFX has DSP option, so that DSP-enhanced videogames can be played.
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On other systems such as the MGH, this feature is not available. To the
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Game Doctor SF VI's credit, this feature is optional. To the Pro Fighter
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X's credit, this feature is standard equipment. This option is not
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applicable to Genesis videogames.
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4. DPFX has parallel interface option. On the Super UFO Super Drive
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Pro.7, this feature is not available. To the Pro Fighter X's credit,
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this feature is optional. To the Game Doctor SF VI and Super Wild Card
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DX's credit, this feature is standard equipment.
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5. DPFX has artificial intelligence to defeat copy protection. The
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following copy-protected videogame cartridges can be copied by the unit
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without the need for a patch:
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CLAY FIGHTER
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DEMON'S CREST
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DISNEY'S ALADDIN
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EEK! THE CAT
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FINAL FIGHT 2
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GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
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HAMMER LOCK WRESTLING
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MIDWAY NBA JAM
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ROCK N' ROLL RACING
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SUPER MARIO ALL-STARS
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TETRIS 2
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YOSHI'S SAFARI
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6. DPFX supports two (2) languages: English and Chinese. It can use
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alphanumeric (uppercase) characters in filenames.
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7. DPFX has disk functions:
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RENAME FILE
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DELETE FILE
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FORMAT DISK (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
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COPY FILE (single copy)
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========================================================================3
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The Game Doctor SF VI (Super Nintendo) 16M min./128M max.
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Abbreviated GDSF6
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Parallel interface is standard equipment. DSP option is optional.
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1. GDSF6 has memory capacity expandable to 128M, available right now in
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this configuration. You do not send the unit back to the dealer for
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memory upgrades under most circumstances, as the unit utilizes plug-in
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modules. With other systems such as the Double Pro Fighter X, Profighter
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X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit has
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memory capacity expandable to only 32M and you send the unit back to the
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dealer for memory upgrades.
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2. GDSF6 can load multiple videogames into memory and switch between them
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with the Y and X buttons at the main menu. Load your favorite videogames
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into memory and play them whenever you want, without the need to re-load
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from disks each time. The number of videogames the unit can load depends
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on memory capacity M, and is equal to M/8. For example, a 32M unit
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(M = 32) can load 4 videogames (M/8 = 32/8 = 4). With other systems such
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as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7,
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Super Wild Card DX, etc., the unit can load only 1 videogame into memory.
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3. GDSF6 can maintain memory contents even when SNES is off. This
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feature is particularly useful in conjunction with feature #2 above.
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Large videogames such as Super Street Fighter II (32M, 4 disks) require a
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long time to load. With other systems such as the Double Pro Fighter X,
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Pro Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
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contents when SNES is off and you re-load every time you turn the SNES
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on. To the Super UFO Super Drive Pro.7's credit, this feature is
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available as standard equipment.
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4. GDSF6 can copy up to M/8 (M is as defined above) videogame cartridges
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without disks. The copies are maintained in memory as long as the unit
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remains plugged into the power supply. Write the videogames to disks at
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YOUR convenience. With other systems such as the Double Pro Fighter X,
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Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame
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cartridge without disks and you must have blank disks ready at all times.
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To the Super UFO Super Drive Pro.7's credit, the unit can copy 1
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videogame cartridge without disks.
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5. GDSF6 has superior error-handling. For example, you are copying a 32M
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videogame cartridge onto 4 disks. While writing on disk #4, the unit
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reports "Verify Disk Error !" No problem! Simply replace the disk with
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another. With other systems such as the Double Pro Fighter X, Pro
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Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the
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unit has inferior error-handling. The entire process aborts and you have
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to start over with disk #1 again.
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6. GDSF6 can suspend a task when working with multiple disks, perform
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other operations, and resume the suspended task afterwards. For example,
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you are copying a 32M videogame cartridge onto 4 disks. When prompted
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for disk #4, you realize that disk #4 is not formatted. No problem!
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Press the SELECT button to suspend the process. Format disk #4 and
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then resume copying at disk #4. With other systems such as the Double
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Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild
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Card DX, etc., the unit cannot suspend a task when working with multiple
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disks, and resume afterwards. You have to start over with disk #1 again.
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7. GDSF6 can anticipate your needs and responds accordingly. Insert a
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disk and turn on the SNES. The unit will load the first videogame on the
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disk with no intervention on your part. It will run the first videogame
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in memory if there is no disk with no intervention on your part. It will
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run the videogame cartridge if there is a videogame cartridge in the
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unit, no disk, and no game in memory. It is a joy to use. With other
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systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super
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Drive Pro.7, Super Wild Card DX, etc., the unit cannot anticipate your
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needs. You have to navigate the menus.
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8. GDSF6 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to
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its internal BRAM, so if you have a cool save game stored on a videogame
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cartridge, you can transfer it to the unit's BRAM and use it with a copy
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of the videogame. The unit can also copy its internal BRAM to a
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videogame cartridge's BRAM. With other systems such as the Double Pro
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Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy
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a videogame cartridge's BRAM to its internal BRAM or vice versa. To the
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Super UFO Super Drive Pro.7's credit, this feature is available as
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standard equipment.
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9. GDSF6 can test its memory, BRAM, ROM, and disk drive for defects.
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With other systems such as the Double Pro Fighter X, Pro Fighter X, Super
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Wild Card DX, etc., the unit cannot test its memory and disk drive for
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defects. To the Super UFO Super Drive Pro.7's credit, the unit can test
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its ROM and memory for defects.
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10. GDSF6 can be hooked up to a CD-ROM drive. With other systems such as
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the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, and
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Super Wild Card DX, the unit cannot be hooked up to a CD-ROM drive.
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11. GDSF6 has DSP option, so that DSP-enhanced videogames can be played.
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On other systems such as the MGH, this feature is not available. To the
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Double Pro Fighter X's credit, this feature is optional. To the Pro
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Fighter X's credit, this feature is standard equipment.
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12. GDSF6 has parallel interface option. On the Super UFO Super Drive
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Pro.7, this feature is not available. To the Double Pro Fighter X and
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Pro Fighter X's credit, this feature is optional. To the Game Doctor SF
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VI and Super Wild Card DX's credit, this feature is standard equipment.
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You can transfer videogame, BRAM, and Gold Finger code data in both
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directions. With other systems such as the Double Pro Fighter X or Pro
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Fighter X, you can transfer only videogam data TO the unit. To the
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Super Wild Card DX's credit, you can transfer videogame, BRAM, and real
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time save data in both directions.
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13. GDSF6 has artificial intelligence to defeat copy-protection. The
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following copy-protected videogame cartridges can be copied by the unit
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without the need for a patch:
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CLAY FIGHTER
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DEMON'S CREST
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DISNEY'S ALADDIN
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EEK! THE CAT
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FINAL FIGHT 2
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GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
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HAMMER LOCK WRESTLING
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LAMBORGHINI AMERICAN CHALLENGE
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MEGA MAN X
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MIDWAY NBA JAM
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ROCK N' ROLL RACING
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TETRIS 2
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YOSHI'S SAFARI
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14. GDSF6 supports three (3) languages: English, Chinese, and Japanese.
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It chooses filenames automatically. It can use numbers, alphanumeric
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(uppercase), and space characters in filenames. A portion of the
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filename is fixed and cannot be changed: The first two characters must be
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"SF" and the eighth character must either be a space (single-part file)
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or A, B, C, or D (multiple-part files): "SF_____x" where x is a space, A,
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B, C, or D.
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15. GDSF6 has disk functions:
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Format Disk (720K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
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Delete File
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Copy File (single, multiple copies)
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Copy Disk (single, multiple copies)
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Rename File
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========================================================================4
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Pro Fighter X (Super Nintendo) 32M min./32M max.
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Abbreviated PFX
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Parallel interface option is optional. DSP is standard equipment.
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1. PFX has built-in Gold Finger codes (manufacturer claims over 200) for
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hundreds of videogames. On other systems such as the Double Pro Fighter
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X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not
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available. To the Super UFO Super Drive's credit, this feature is
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standard equipment (built-in X-Terminator codes; manufacturer claims over
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2,000).
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2. PFX identifies videogame while loading videogame from disk.
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3. PFX has Gameboy copier option. With other systems such as the Game
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Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
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feature is not available. To the Double Pro Fighter X's credit, this
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feature is optional.
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4. PFX has DSP, so that DSP-enhanced videogames can be played. On other
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systems such as the MGH, this feature is not available. To the Double
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Pro Fighter X and Game Doctor SF VI's credit, this feature is optional.
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5. PFX has parallel interface option. On the Super UFO Super Drive
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Pro.7, this feature is not available. To the Double Pro Fighter X's
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credit, this feature is optional. To the Game Doctor SF VI and Super
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Wild Card DX's credit, this feature is standard equipment.
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6. PFX has artificial intelligence to defeat copy protection. The
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following copy-protected videogame cartridges can be copied by the unit
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without the need for a patch:
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CLAY FIGHTER
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DEMON'S CREST
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DISNEY'S ALADDIN
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EEK! THE CAT
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FINAL FIGHT 2
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GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
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HAMMER LOCK WRESTLING
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MIDWAY NBA JAM
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ROCK N' ROLL RACING
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SUPER MARIO ALL-STARS
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TETRIS 2
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YOSHI'S SAFARI
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7. PFX supports two (2) languages: English and Chinese. It can use
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alphanumeric (uppercase) characters in filenames.
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8. PFX has disk functions:
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Rename File
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Delete File
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Format Disk (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
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Copy File (single copy)
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========================================================================5
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Super UFO Super Drive Pro.7 (Super Nintendo) 16M min./32M max.
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Abbreviated SUFO Pro.7
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Parallel interface is not available. DSP is not available.
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1. SUFO Pro.7 has built-in X-Terminator codes (manufacturer claims over
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2,000) for hundreds of videogames. On other systems such as the Double
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Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature
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is not available. To the Pro Fighter X's credit, this feature is
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standard equipment (built-in Gold Finger codes; manufacturer claims over
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200).
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2. SUFO Pro.7 can use X-Terminator codes. X-Terminator is a feature
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comparable to Game Genie and is compatible with Pro Action Replay codes.
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X-Terminator codes can be saved to the disk. On other systems such as
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the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc.,
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this feature is not available.
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3. SUFO Pro.7 has controller test program.
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4. SUFO Pro.7 has sound effects (annoying; can be disabled).
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5. SUFO Pro.7 identifies videogame while loading videogame from disk.
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6. SUFO Pro.7 reads videogame files generated by:
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UFO
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G.doctor
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P.fighter
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7. SUFO Pro.6 can maintain memory contents even when SNES is off. Large
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videogames such as Super Street Fighter II (32M, 4 disks) require a long
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time to load. With other systems such as the Double Pro Fighter X, Pro
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Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
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contents when SNES is off and you re-load every time you turn the SNES
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on. To the Game Doctor SF VI's credit, this feature is available as
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standard equipment.
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8. SUFO Pro.7 can copy a videogame cartridge without disks. The copy is
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maintained in memory as long as the unit remains plugged into the power
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supply. Write the videogame to disks at YOUR convenience. With other
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systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
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DX, etc., the unit cannot copy a videogame cartridge without disks and
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you must have blank disks ready at all times. To the Game Doctor SF
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VI's credit, the unit can copy multiple videogame cartridges without
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disks.
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9. SUFO Pro.7 can copy a videogame cartridge's BRAM (battery-backed-up
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RAM) to its internal BRAM, so if you have a cool save game stored on a
|
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videogame cartridge, you can transfer it to the unit's BRAM and use it
|
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with a copy of the videogame. The unit can also copy its internal BRAM
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to a videogame cartridge's BRAM. With other systems such as the Double
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Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot
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copy a videogame cartridge's BRAM to its internal BRAM or vice versa. To
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the Game Doctor SF VI's credit, this feature is available as standard
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equipment.
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10. SUFO Pro.7 can test its memory and ROM for defects. With other
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systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
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DX, etc., the unit cannot test its memory and ROM for defects. To the
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Game Doctor SF VI's credit, the unit can test its memory, BRAM, ROM, and
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disk drive for defects.
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11. SUFO Pro.7 has artificial intelligence to defeat copy-protection.
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The unit is capable of making NTSC SNES appear to be PAL and vice-versa,
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so foreign videogames designed for PAL SNES work properly. On other
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videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
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SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
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of making NTSC SNES appear to be PAL nor vice versa. The unit is also
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capable of over-riding videogame cartridge configuration, as the
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configuration may be falsified for copy-protection purposes. On other
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videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
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SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
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of over-riding videogame cartridge configuration.
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11. SUFO Pro.7 supports two (2) languages: English and Chinese. It can
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use alphanumeric (uppercase and lowercase), Japanese (Hiragana and
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Katakana), and special (_!#$%&) characters in filenames.
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12. SUFO Pro.7 has disk functions:
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FORMAT (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
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DELETE
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RENAME
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FILE COPY (single/multiple copies)
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LIST FILES
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===============================================================================
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Ok, enough of that, i guess, until I get some input, as to utils, etc to
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add, there isn't much more. What I'd like to do also, is post an up-to-date
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list of all the warez that were released in the previous week, so, every
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time you find a new release, mail me with a brief description of it, and I'll
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add it to the "This Weeks Warez" section. I'm also considering a reviews
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section, but, as I bite at doing a decent review, I'd be willing to to take
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some offers for a writer of that section. Any other ideas would be greatly
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appreciated. Don't forget, to continue to recieve the newsletter, you must
|
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mail something of value, ie: site, review, etc.
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-_XTC_- an167134
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