1619 lines
71 KiB
Plaintext
1619 lines
71 KiB
Plaintext
Newsgroups: rec.games.video
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From: deloura@noaapmel.gov (Robert DeLoura)
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Subject: The SNES Cheats/Spoilers List (updated December 1st, 1992)
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Message-ID: <DELOURA.92Dec1170153@felix.noaapmel.gov>
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Organization: NOAA/PMEL, Sand Point Way, Seattle, WA
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Date: Wed, 2 Dec 1992 01:01:53 GMT
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Lines: 1610
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The SNES/SFC Cheats and Spoilers List
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Maintained by Robert DeLoura
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(updated on December 1st, 1992)
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(deloura@noaapmel.gov)
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ATS means At Title Screen, where you can see the name of the game.
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Unless specified otherwise, all codes are on Controller #1.
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Up, Down, Left, Right are on the directional keypad, whereas L and R
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are the buttons on the controller.
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">" are verified pieces of info, "<" are unverified.
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If you have a tip or a cheat that isn't included here, or if you verify
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something that I've marked as unverified, let me know. I'll include it in
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the list, and add your email address to the list of contributors.
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If you search through this list for all appearances of the string "&
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&&", you'll generate an alphabetical list of the games it covers.
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(That's three ampersands in a row. I split it up so the line containing it
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wouldn't show up in your search.)
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Based on a list originally kept by craig@sae.com (Craig H. Heartwell)
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Contributed to by:
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ar4y@vax5.cit.cornell.edu
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barkan@maine.maine.edu
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bri@wam.umd.edu
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chris@ncmicro.lonestar.org
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ckb@athena.mit.edu
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craig@sae.com
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ddalis@cs.ulowell.edu
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deloura@noaapmel.gov
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iaconetti_a@spcvxa.spc.edu
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jason@tfs.com
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jchristy@hplred.hp.com
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jeff@iceax.dsd.es.com
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jmangold@eagle.wesleyan.edu
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jmc@sail.stanford.edu
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jockc@hammer.idsila.com
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jws@mtdcc.att.com
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kmiyake@cs.rutgers.edu
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landin@nsuhp1.nsuok.edu
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loeliger@convex.com
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mabriggs@ecn.purdue.edu
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machala@romulus.ti.com
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marko@ocf.berkeley.edu
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revans@uspi2.prime.com
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sjs@hood.hood.caltech.edu
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songer@ei.ecn.purdue.edu
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ss@wpi.WPI.EDU
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steve@hpdmd48.boi.hp.com
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subbarao@princeton.edu
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v089l3s3@ubvmsb.cc.buffalo.edu
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===========================================================================
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ACTRAISER &&&
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> Professional Mode - After completing the game, ATS press
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Up (or Down twice). The "Professional" selection will appear below
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"New Game". You don't get any magic, and regular monsters take twice
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as many hits to kill.
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> Extra 1-Ups - There are at least 3 extra 1-Ups to be had while directing
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the building of towns. If you cause it to rain over the lake east of
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Bloodpool, the people will find and present you with the first one. In
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Kasandora, once you have uncovered the pyramid cause an earthquake and
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another source of life will be uncovered. The third one is collected by
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striking the Northwood temple with lightning.
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(these are actually listed in the instructions)
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===========================================================================
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ADDAMS FAMILY, THE &&&
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< 100 lives - the password is '11111'.
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< Warp passwords:
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Start &#KKN
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After Pugsley V1913
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After Grandma B&J15
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After Wednesday BD#K4
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After Fester BL91B
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< If you enter the music room and wait for the music to stop, the passage
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to the basement will be unblocked.
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===========================================================================
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F-ZERO &&&
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> Master Level: If you complete all five tracks in a grand prix at the
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expert level, you will be given the opportunity to race at Master
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Level.
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> Getting an early lead:
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Unless you drive the Golden Fox (yellow car), you can always get
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an initial speed increase by using the quick start (hold down the
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accelerator to full before start) and leaning to the right. By moving
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into the next car's "lane" you can force him to hit you from behind
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giving you a good push. If you use the Fire Stingray (Pink), you can do this
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twice, first Blue Falcon will hit you then moving a little farther right,
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Wild Goose (Green) will hit you. This initial 2nd place position will
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enable you to take the lead rather quickly (beginner and standard levels).
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===========================================================================
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FINAL FANTASY II &&&
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> General Combat Advice:
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Never underestimate the value of casting BESRK and FAST on a character who
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inflicts a lot of hand-to-hand damage. Especially against bosses. Just
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don't let him get CHARMED. :-)
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> You can safely cast CALL spells on a WALLed creature.
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Failing this, cast WALL on a party member, and bounce the offensive spells
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off his WALL onto your opponent. Spells only bounce once, thus will not
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reflect back in your face when you do this.
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> Rydia (your Caller) learns Meteo at level 60.
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< Some very rare items can be found by killing certain sets of monsters, and
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getting very lucky. Supposedly POWER ARMOR is sometimes awarded as treasure
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if you defeat a pair of Behemoths. I've received an odd magical item that
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is just called "IMP", and seems to be unusable. I got it by killing two
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Imps and a Swordrat in the Misty Cave. I have no idea what it does (do you?).
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(If you know how to get any other odd items, please let me know and I'll
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list the information here.)
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> How to beat the Queen in the Land of Summoned Monsters
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The difficulty in defeating the Queen is that she keeps curing herself.
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To defeat any enemy which does this, as soon as possible, cast WALL on
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the enemy so that attempts to CURE self will reflect to someone in your
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party. Remember, once you WALL the Queen (or any enemy) DO NOT cast
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destructive magic spells on her, unless they are Caller spells.
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> How to beat the King in the Land of Summoned Monsters
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Brute force. Nothing special. If you can't beat him, go get tougher and
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come back. Having some things to DART at him will help. Make sure to use
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group Cure3 or Cure4 spells.
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> How to beat Odin
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Call LEVIA against him, but otherwise just use brute force. Lightning attacks
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seem to bring his wrath down upon you much more quickly than necessary.
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(It's suspected that the Odin spell fails against monsters with more than a
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certain number of hit points. If you know for sure, please let me know.)
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> How to beat Bahamut
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Call LEVIA against him, cast WHITE against him, DART Ninja Stars at him.
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> Methods for defeating Zeromus (the final boss)
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(Combined suggestions from several people)
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Beware, Zeromus tends to lash out with very powerful spells if you attack
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him with NUKE or WHITE.
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Paladin: Attack, attack, attack....
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Ninja: Automatically attacks with Berserk for a while, then Dart Ninja
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Stars.
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Wh Wiz: Cast group-Cure4 every round. (Berserk the Ninja after the
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Paladin uses the Crystal.)
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Bl Wiz: Call Baham every round.
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Dragoon: Jump every round unless he needs healing, in which case Attack.
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Kain ( Dragoon ) : Jump w/ White spear
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Rydia ( Caller ) : Bahamut, Bahamut, Bahamut
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Cecil ( Paladin ) : Attack, Use Elixir, repeat
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Rosa ( White Wizard ) : White Spell
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Edge ( Ninja ) : "Dart" Excalibur, "Dart" Ninja stars
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Cecil: Straight ahead fight.
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Kain: Jump attack
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Rydia: Call Levia. Call Asura instead, if needed.
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Rosa: Cast "Besrk" on Edge after Crystal used.
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Cast "Life2" and "Cure4" the rest of the time.
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Edge: Fights on "autopilot" ("Besrk") for a bit. Then "Dart" anything you
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can. If you run out of things to "Dart", Fight.
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Cecil: Attack, attack, attack....
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Rydia: Nuke, Nuke, Nuke....
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Kain: Jump, Jump, Jump....
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Rosa: Cure4, Cure4, Cure4....
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Life2 on Cecil or Rydia if they die.
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Edge: Dart, Dart, Dart....
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===========================================================================
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FINAL FIGHT &&&
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< Before beginning your mission through Metro City - ATS, press & hold L,
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then press START. This will take you to an Option Mode Screen. Use Up,
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Down, and X to select/change features. Use R to play music and SFX.
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===========================================================================
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GRADIUS III &&&
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> Random Weapons - Enter the manual weapons select screen and press X, Y, X,
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Y, X, Y. Weapons will be randomly selected for you.
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> Reset From Controller - Hold L, R, and START to reset the game from
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the controller.
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> Super Demo - Hold the A button until start-up demo begins.
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< Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7.
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Most bonus stages require that you meet some condition and then fly into
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a seemingly solid area to enter the bonus area. The conditions and
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areas are described below.
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> Level 2 - (condition: none), fly into the first ship opening along
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the bottom of the screen in the last section of the stage
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before meeting the boss (area after the giant carbonated
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bubbles).
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< Level 3 - (condition: must have destroyed all of the guns on the
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ground), fly up close to the low rock ceiling toward the
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end of the level right before the last "mountain".
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< Level 4 - (condition: must have no power-up boxes lit at bottom of
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screen), fly into the back of the Moai head located in
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the middle of 3 heads toward the end of the level. This
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particular head will be facing away from you and all 3
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heads are upright - difficult to explain location w/o
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picture).
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< Level 5 - (condition: unknown), fly through the fire at the corner
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of the inverted volcano just before the small passage
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which leads to the 2-headed fire dragon.
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< Level 7 - (condition: unknown), fly through low corner just after
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the 4 turrets where your ship would normally have to
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cut diagonally upward.
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> Super Code - Once started, pause then enter the following sequence:
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Up, Up, Down, Down, L, R, L, R, B, A, START
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This will power up your ship with missiles, force field, all options, and
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more speed. You can use this code once per level. Original Konami code
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for Gradius and LifeForce will cause GradiusIII ship to self-destruct.
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< Extra Ships - On title screen hold Left on control pad and press A button
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3 times then start. This will give you a reserve of 29 ships.
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> Credit Increase - On title screen press X button as many times as possible
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before pressing START. The number of restart credits will increase 1 for
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each 3 or 4 X presses. The maximum credits humanly possible using this
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technique is probably 7.
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> Spread Your Options - Select R Option (rotating options) from weapons panel.
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Once you have acquired all 4 Options, collect enough power-ups to again
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hilite the "Option" option at the bottom of the screen. Press and hold
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the A button to increase the radius of your R Options. This will make the
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R Option as effective (probably more so) as any of the other Option types
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by covering a large portion of the screen.
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> Arcade Game Mode - On the Option Mode Screen, select Game Level and press
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the A button as fast as you can until the level reads "ARCADE".
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===========================================================================
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JOHN MADDEN FOOTBALL &&&
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< Password to skip to the last round: BBBB5nZ5C
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===========================================================================
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LEMMINGS &&&
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< Level Passwords -
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-----------------------------------------------------------
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| Level | Fun | Tricky | Taxing | Mayhem | Sunsoft |
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-----------------------------------------------------------
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| 1 | SRDTPT | MGQZMGG | PQFPTBP | XNMTWVD | TPCWFMP |
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| 2 | MJDVLXT | LXSFDXB | HPLHRXL | KDTJQQR | WSJCLDX |
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| 3 | ZBHPRLQ | ZRVXBWQ | CPZRSRV | VNTGWRB | PVNRCMV |
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| 4 | GWSXMHK | NKVKRTB | SMSWSPW | SQDLCRR | HZSQQNV |
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| 5 | NCDKKWG | GJWDHMG | DXCQKRX | JHQTCPD | KCGHCNC |
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| 6 | CKWDRKV | DJCQQZT | MDGMJLV | RQXNVNP | |
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| 7 | HCBSMGV | JHSVCQL | WZWSDMK | CBWMMLG | |
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| 8 | JBKZQGS | RCHFGNN | HZBCFQM | LCVDQWL | |
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| 9 | MMDMKKX | BJWVRCQ | SPRPVHR | KDHWTJL | |
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| 10 | SKFKNNB | RFPZFBJ | BWCBKXJ | GVNKKJL | |
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| 11 | LXNLJCP | JKJBRMQ | WRFVJDL | DXCDGNH | |
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| 12 | MTPCTNP | MZDCDTC | GGBCXXS | GWJTPLW | |
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| 13 | PCLSRCP | ZVMQKXB | TTXQXQL | LNZNHWM | |
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| 14 | KPMDGXZ | ZZRHJPL | DCBBWNH | MZXZKZC | |
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| 15 | TLVKLSW | JFLKJPX | WCBLDQX | RWLTTCQ | |
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| 16 | HMHRSDR | JQXRNGJ | PFVFXCR | LGJCRKM | |
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| 17 | MFLFHSH | WFVBVJP | NKVCKDN | SQXKBZN | |
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| 18 | QXPKCHB | KWVBVJP | QPDDJFB | WXTBWCB | |
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| 19 | MWRTLNR | TTKLKZT | QBGBPSW | NPKNRKV | |
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| 20 | GMXCWPS | NNFFQPV | JLXJWNW | PZQWRGP | |
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| 21 | KBXNJPB | ZNXBKMP | JLHFSRF | DZTHVNL | |
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| 22 | DVJJBGM | QSLQWTJ | WCLJNNK | RMDTBFQ | |
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| 23 | JGSSCZL | BGFVMFR | LVFHHMM | FCSLSPK | |
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| 24 | MVGDKVX | PQZWDKM | MHNNCPC | RNHQXVM | |
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| 25 | LSQHCQS | SBCMSJS | RNMKXLP | LTGNDXH | |
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| 26 | SXRQMVR | BDGQRNX | XZZSDDN | LHLTDDV | |
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| 27 | PMQJPMX | XPPBQWL | BBTSGZC | HCBBKHV | |
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| 28 | DHBPTWQ | JHQSPRH | LXFLJPX | MWLGVQJ | |
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| 29 | BCXLWVV | GCLKJMQ | QKZVKFT | GSPQCRQ | |
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| 30 | FXWBBSL | SRWGXZM | WFCSHNT | ZTTGRFH | |
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-----------------------------------------------------------
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===========================================================================
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PILOTWINGS &&&
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< Bonus Stages - Get to bonus stages by accomplishing special maneuvers
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on the Rocketbelt and Parachute rounds. Ignore the rings and other
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objectives in these rounds and maneuver over the moving platform in
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each level. If you can land on this portion of the target area, you
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will be taken to the bonus stage with a rating of 100 points.
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When using the rocketbelt, you will be transformed into a winged man.
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While winged, try to jump onto the trampolines and hit the power P's
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before landing in the middle of the target. When using the parachute,
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you will be transformed into a penguin who must high dive into a
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multi-point pool. The waters are separated by ropes which each
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designate different extra point values.
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HINTS on landing on moving platforms:
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to land on moving platform with the parachute (level one):
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immediately rotate 90 degrees right when released (ignore rings).
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hold position until 630-40 feet, at which time pull rip-cord and
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then pull a quick u-turn (180 degrees). at 225 feet, rotate 90
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degrees right and line up with the moving platform track. when you
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reach the track the platform should pass underneath you and then
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return underneath you (traveling the same direction as you) -- as
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soon as you see it flare and hold.
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to land in the water target with the hang-glider:
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hit thermal and wait till the glider levels out. push up (dive)
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and right, drop to 150 feet, pull up and line up with the target.
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obtain level flight and flare repeatedly just before the shadow
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hits the bottom edge of the target (not much, you should be no
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higher than 25 feet).
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to land on the moving platform with the rocket-pack:
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practice using the low burner and holding at 10 feet. then
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practice stabilizing your position after moving forward (tricky).
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complete the course and stabilize yourself over the platform's path
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in a place where you can see it approaching (at a corner or end of
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the 'track'). drop like a rock the moment the edge of the platform
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hits your shadow.
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(tpehrson@javelin.sim.es.com)
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< Level Codes:
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Level 2 - 985206
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Level 3 - 394391
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Level 4 - 520771
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Level 5 - (Heli): 108048
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Level 6 - 400718
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Level 7 - 773224
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Level 8 - 165411
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Level 9 - 760357
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Level 10 - 882943 (night-time Heli)
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===========================================================================
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POPULOUS &&&
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(many thanks to kmiyake@cs.rutgers.edu for typing most of these in)
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< Level Codes:
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1 GENESIS
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3 W3RTVD5R
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5 S1DW2L4R
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6 L5W5ZM4T
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9 M2NQ34L1S
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10 B2LD2L5W
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12 M5R14R
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14 B1D2K4T
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15 R2NG1SB1R
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16 W41VC4L1S
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19 M2MW2LJ5B
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20 J5SGB2NG
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21 K2LL4T
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22 E513B1R
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23 SC5Q342LL
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26 H1M5XJ5B
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27 B3R5G5L2N
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28 V4RV2K43L
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30 SH2C42LL
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33 T2MK5PC5N
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38 L5WD2H2LL
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42 B2L2K4B5Y
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43 Q1Z1S4ND
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46 B1DQ1ZD5N
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48 W41VGB5LD
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49 B3G4B5Y
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50 C1L34ND
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52 J5SMPP4RT
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53 K2LL41D5N
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57 N2M1SM4T
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62 SH2GBH1M
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68 H5B5XD5R
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73 M2NTH5L4
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79 R2NGH2PT
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83 M2M5G52CK
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86 E51P4T
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91 B3RM4J5B
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95 F3T412LL
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99 H3RT2N5LD
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103 C5RD24H2LL
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109 L1P5ZL3G
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115 M2MT4ND
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118 E513SD5N
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123 B3R5ZM4
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121 N2MH2P5ND
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125 D532NG53T
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130 SH1D53TLD
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134 L5W5P1L
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142 B1DD44R
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146 C1L3SL1S
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152 SW12B1R
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159 F3TD24P2L
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163 H3RTS5DC5N
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168 B2NQ34H2LL
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173 L1P2K44ND
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178 C1LW2LH1M
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182 E51Q34P4RT
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187 B3R2K4M4T
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193 T2MGB5ND
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197 S1DD2L1S
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201 M2N2K42NG
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207 R2NGGB4R
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220 V4RYK5P5RD
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224 S3ZQ34P2L
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228 H5B5G5C5N
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233 M2NQ1ZH2LL
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239 R2NGMPM4
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243 M2M2K4H1M
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248 SW1K5P53T
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254 SH241P4RT
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262 L5WK5PL1S
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266 B2LH2P2NG
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272 W41V2NJ5B
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279 SC55J5B
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284 V4RY2NGT5RY
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291 H3RT3ST5RY
|
|
298 B2L2NGH2LL
|
|
304 W41VD24M4
|
|
310 E515Z4ND
|
|
320 S3ZM453T
|
|
327 C5RQ34L1S
|
|
336 W41VS5D2CK
|
|
341 K2LLQ342LL
|
|
347 B3R1SP2L
|
|
352 S3Z5ZL2N
|
|
359 C5R5G55LD
|
|
365 L1PK5PM1R
|
|
370 C1LD2P4RT
|
|
376 SW1C4M4
|
|
381 D5345ND
|
|
387 H3RT5G5P1L
|
|
393 M2NK5PL5W
|
|
401 B3G5G52CK
|
|
407 SC5K5PT5RY
|
|
414 SH25XT5RY
|
|
422 L5WGB5RD
|
|
427 Q1Z41L3G
|
|
432 W41VP4B5Y
|
|
437 K2LLM4M1R
|
|
441 N2M41M4
|
|
447 F3TTM4T
|
|
454 L5WMP2NG
|
|
462 B1D53TT
|
|
465 B3GM4L5W
|
|
471 SC52NG2LL
|
|
479 F3TM4T5RY
|
|
484 H5B2P2L
|
|
491 Q1ZD244ND
|
|
498 C1L24ND
|
|
501 K2LLD253T
|
|
507 B3RC4P4RT
|
|
513 T2M3LD
|
|
518 L5W53T4R
|
|
522 B2LYL1S
|
|
528 W41VQ34B1R
|
|
535 SC5C4B1R
|
|
541 D5333L
|
|
549 S1DC4P2L
|
|
552 B2NK5PD5N
|
|
557 L1PMPM4
|
|
562 C1L1S5ND
|
|
569 N2M35ND
|
|
573 D535X53T
|
|
579 H3RTQ1ZH5L4
|
|
583 C5R54R
|
|
587 Q1Z5XL1S
|
|
592 W41VTT
|
|
598 E51H2PL2N
|
|
603 B3RL5P5RD
|
|
609 T2M3ST5RY
|
|
613 S1DMPB5Y
|
|
619 Q1ZP45LD
|
|
625 B3G5M1R
|
|
629 K2LL2M4
|
|
634 H1M15ND
|
|
639 F3T5D5R
|
|
645 S1DL5PL1S
|
|
650 B2LD24T
|
|
653 L1PYL5W
|
|
658 C1L2NGB1R
|
|
663 SC553TL2N
|
|
670 SH25ZL2N
|
|
675 H3RTD45RD
|
|
680 B2NC4L3G
|
|
686 B1D34ND
|
|
693 K2LL1SM4T
|
|
699 B3R45ND
|
|
706 SH1D2K44R
|
|
711 C5RK5PL5W
|
|
725 K2LLK5PT5RY
|
|
733 D535G55RD
|
|
736 S3ZC43L
|
|
740 H5BGB5RD
|
|
746 B2L5XH2LL
|
|
758 E51MPM4T
|
|
763 B3R2NP1L
|
|
771 H3RTH2P4R
|
|
774 L5W5XH5L4
|
|
777 M2N2N2CK
|
|
783 R2NGM4L5W
|
|
789 K2LL2NG2LL
|
|
796 V4RY3S2LL
|
|
803 H3RT2NGL3G
|
|
810 B2L3SL3G
|
|
815 R2NG5ZB5Y
|
|
821 K2LL1H1M
|
|
826 H1MY53T
|
|
834 SH1DD4D5R
|
|
841 M2NS5DL5W
|
|
848 W41VD4L5W
|
|
854 E51Y2LL
|
|
859 B3R33L
|
|
866 SH1D1SB5Y
|
|
872 B2N45LD
|
|
877 L1P5XD5N
|
|
882 C1LYM4
|
|
887 SC535ND
|
|
893 D532K4P1L
|
|
899 H3RTGBD5R
|
|
904 B2N41H5L4
|
|
909 L1PP42NG
|
|
915 M2M3J5B
|
|
919 SC55X2LL
|
|
925 D53Q1ZP2L
|
|
931 H3RTMPB5Y
|
|
937 M2NP45LD
|
|
942 B1DM4D5N
|
|
949 K2LLL5P53T
|
|
956 V4RYM453T
|
|
962 SH1D2NGH5L4
|
|
968 B2ND24T
|
|
975 R2NG2T
|
|
979 M2MP42CK
|
|
988 V4RY5ZL2N
|
|
|
|
===========================================================================
|
|
|
|
RANMA 1/2 (SFC) &&&
|
|
|
|
I'm going to use different spellings for the character names here, because
|
|
the ones used on the cart annoy me. (I'm a big fan of the animated show.)
|
|
|
|
CART SAYS I SAY
|
|
Ryohga Ryouga
|
|
Kohchoh Kouchou
|
|
Happy Happosai
|
|
Kunoh Kunou
|
|
Colon Cologne
|
|
|
|
> Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
|
|
L and R. A list of options should appear, and now you can release L and
|
|
R. You can use this to set up any fight combination you'd like -- any
|
|
character vs any character, run by your choice of human or computer. Even
|
|
computer vs computer, if you'd like. However, the computer doesn't know how
|
|
to fight as Happosai or Cologne, so if you pick a computer-controlled
|
|
version of either, it'll just stand there and let you beat on it. You
|
|
can also play around with the strength of the characters from this menu.
|
|
If you hit SELECT, the background will change. Whatever background is
|
|
on the menu when you hit START will be the background you'll fight on.
|
|
There are easier ways to play char-vs-char and such, so read on....
|
|
|
|
> Playing as someone other than Ranma in 1-player mode - hold L and R down
|
|
on Controller 1, and you can push Left and Right to pick any normal
|
|
character that you'd like (not Happosai or Cologne, though). You can
|
|
change characters every time you see the character selection screen (you
|
|
aren't stuck with the same character against each opponent). You can also
|
|
use this to allow Player 1 to be a non-Ranma character in Duel mode
|
|
(player-vs-player). See the next hint if you want to be the same character
|
|
as your opponent (in either mode), though....
|
|
|
|
> Playing as the same character as your opponent - the person on Controller
|
|
1 must hold down L and R (boy, that sounds familiar) when you hit a button
|
|
to start the match. If you don't do this, the game will beep at you as
|
|
if your choice of match-up was illegal.
|
|
|
|
> Other Difficulty Levels - From the options screen, press L, then R, then
|
|
SELECT. There will now be two more difficulty levels you can scroll
|
|
through, in red text. One seems just a bit harder than EASY, the other
|
|
just a bit easier than SUPER.
|
|
|
|
> General Computer Advice - Play Ranma-chan. Half the characters are easily
|
|
defeatable by waiting in defensive crouch for them to jump in on you, then
|
|
quickly standing and doing your A-button special attack. (Genma, Ryouga,
|
|
and usually Shampoo). Defeat Kouchou by luring him into throwing a
|
|
pineapple and double-jumping over it (don't jumpkick him) to throw him.
|
|
Kunou is a sucker for repeated throws (throw him, rush over to him while
|
|
he's getting up and throw him again as he stands, repeat), all you have to
|
|
do is get in on him *one* time.
|
|
|
|
===========================================================================
|
|
|
|
SIM CITY &&&
|
|
|
|
> How to raise your treasury to $999,999
|
|
Get into a situation where your cash is near zero and you cannot give
|
|
100% to the Transit, Police and Fire Departments, then do the following
|
|
procedure only WHEN THE TAX SCREEN APPEARS AT THE END OF THE FISCAL YEAR!
|
|
|
|
1. Hold the LEFT and RIGHT Buttons on the top of the controller
|
|
DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE
|
|
2. Select "Go with these figures"
|
|
3. Exit back to the Building Screen
|
|
4. Select the Taxes Menu
|
|
5. Increase Transit, Police and Fire to 100%, bringing your cash
|
|
flow to a negative number
|
|
6. Select "Go with these figures"
|
|
7. Return to Building Screen
|
|
8. When you release the LEFT and RIGHT buttons the cash amount will
|
|
change to 999999
|
|
|
|
Bingo! A million bucks to work with. You can almost never use it all
|
|
up. But if you do run out of money just repeat the procedure. It works
|
|
every time.
|
|
|
|
One word of advice. Do not use the procedure until you have acquired
|
|
the Bank. The Commercial Zones which surround a Bank usually become
|
|
C-Tops quickly, so having the Bank is worth the wait. The Bank is
|
|
acquired when your have a population of 10000 people and less than $2000,
|
|
if I recall properly. What I do is play normally until I acquire the
|
|
Bank, then build Police or Fire Stations until I run out of money. Then
|
|
wait for the fiscal year to end and do the procedure.
|
|
|
|
Please note that this procedure only seems to work at the end of the
|
|
fiscal year and the tax screen must come up automatically or is does not
|
|
work.
|
|
|
|
===========================================================================
|
|
|
|
SOUL BLAZER &&&
|
|
|
|
> How do I defeat the metallic boss in the Painting? (Area 1)
|
|
You must defeat him without having the Zantetsu (anti-metal) sword. It
|
|
can be done -- it's just very time-consuming. Lure him to the left, then
|
|
walk up the central ramp and hit him once as he approaches you (stay at the
|
|
top of the ramp, don't touch the platform he's confined to). Then rush back
|
|
down the ramp and lure him over to the left again. It's boring, but it
|
|
works.
|
|
|
|
> Location of the Master's 8 Emblems
|
|
Emblem A: Use the ZANTETSU sword to kill all the metal creatures in the
|
|
Painting in Area 1. You'll release some ivy that leads to an
|
|
area containing the Emblem. (walk around)
|
|
Emblem B: Once the soul of the man who "knows everything about Castle
|
|
Magridd" joins you, go back into the Torture Chamber section
|
|
of Area 6, and look around for invisible chests. One of them
|
|
contains the Emblem.
|
|
Emblem C: In Area 2, the right-hand squirrel in the right-hand tree
|
|
(the tree with the 'hungry' squirrel) will give you the Emblem.
|
|
Emblem D: In Area 3, you will free a sleeping dolphin who appears in the
|
|
prison area (where Lue is being held captive). Use the Dream
|
|
Rod on him, then equip the Great Pearl and talk to him while
|
|
you're in his dream. Step on the monster lair he was standing
|
|
on in the dream. Back in the real world, you should find a path
|
|
on the west side of the area just before the final boss. The
|
|
path leads to an area with 4 chests, one of which contains the
|
|
Emblem.
|
|
Emblem E: In Area 4, you will free a snail, into a room that doesn't
|
|
seem to have any entrances. It has a hidden passage (it looks
|
|
like rock, but you can walk through it) leading into it.
|
|
From your blue transport square in the 'town', try to walk into
|
|
the wall to the southwest of you. You'll find the path, if you
|
|
have freed the snail. He'll give you the Emblem.
|
|
Emblem F: You'll find a sleeping mushroom in Area 4 (inside the punishment
|
|
room). Make note of where he's standing in his dream (use the
|
|
Dream Rod). Then go back to that spot in the real world, and
|
|
you'll find the Emblem. (It's in the action area just before
|
|
the Boss).
|
|
Emblem G: In Area 5, on the first floor of Leo's house, there is a room
|
|
in the southwest corner containing a dresser, a plant, and a
|
|
cat. Push the dresser to the west, the Emblem is underneath.
|
|
(I have no idea how you were supposed to realize this -- I called
|
|
Nintendo and asked them.)
|
|
Emblem H: In Area 6, when you free the guard that causes the castle to be
|
|
rebuilt (along the northern edge of the town), the Emblem will
|
|
appear along the outer wall of the castle. From your blue
|
|
transport square, just walk outside and go west.
|
|
|
|
> Location of the three Red-Hot items for summoning the Phoenix
|
|
Red-Hot Ball : In Area 7 (the Evil World), it's inside a treasure chest.
|
|
You can only reach the treasure chest via the transport
|
|
squares -- when you've gone far enough to see the chest
|
|
in question, the transport square will appear, and you'll
|
|
be able to get to it from the temple screen.
|
|
Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill
|
|
all the floating yellow balls in the Light Temple, you'll
|
|
free a bird, who will appear to the west of the restaurant.
|
|
(You'll free more than one bird.) When you talk to him,
|
|
he'll give you the Mirror.
|
|
Red-Hot Stick : When you go back to Area 3 with the ZANTETSU Sword and
|
|
kill the metal gorillas on Dorean (the volcanic island),
|
|
you'll free a Mermaid. Go back and talk to her, and she'll
|
|
give you the Stick.
|
|
|
|
> The Ending for the game continues after the end of the credits. Wait for
|
|
about 20 seconds, and it should continue.
|
|
|
|
> You can get a lot of XPs in the World of Evil by going to the transporter
|
|
field that connects the next-to-last and last parts of it, equipping the
|
|
Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between
|
|
the two sections, killing the three rotating metal walls on the last part,
|
|
then entering the red transporter square to return to the previous section,
|
|
re-entering it to return to the final section, and killing the metal walls
|
|
over again. Repeat as desired -- they're worth 4000 xps each.
|
|
|
|
===========================================================================
|
|
|
|
STREET FIGHTER II &&&
|
|
|
|
> Championship Colors Mode - After the 'Licensed by Nintendo' message
|
|
disappears from the screen, but before the music for the Capcom logo fade-in
|
|
finishes, enter the following sequence on Controller #1:
|
|
Down, R, Up, L, Y, B
|
|
If you do it correctly, you'll hear the "character select" sound effect.
|
|
If you're playing on the Super Famicom version of the cartridge, you'll
|
|
need to include X, A on the end of the sequence. When you select a
|
|
character, if you use the Start button, you'll be in Championship Edition
|
|
colors, but will not have any Championship Edition special moves. If you
|
|
use a normal button to pick your character, you'll be your original (SF2)
|
|
color. This also allows two people to fight each other as the same
|
|
character, provided that one of you is in Championship Edition colors, and
|
|
the other is not.
|
|
|
|
< How to fight against the computer, as the same character (for Ken/Ryu):
|
|
KEN VS. KEN
|
|
1. Start a one player game and let the computer pick Ryu for you. You will
|
|
automatically be flown to Ken's stage.
|
|
2. Once you get to Ken's stage, press START on controller 2 and choose Ken.
|
|
When you get back to Ken's stage, wait until the time runs out for all
|
|
four rounds.
|
|
3. After four rounds, Ryu's defeated face will be shown. Continue by pressing
|
|
START on controller 2. Now Ken's face should show up on the second
|
|
player's side.
|
|
4. Once you press START on controller 2, you will be brought back to Ken's
|
|
stage and you will fighting Ken vs. Ken!
|
|
|
|
RYU VS. RYU
|
|
1. Choose Dhalsim and go to Ryu's stage in Japan. Instead of fighting him,
|
|
hit START on controller 2.
|
|
2. On controller 2, choose Blanka, and when you get back to Ryu's stage, sit
|
|
for 4 rounds.
|
|
3. After you are asked to continue, press START on controller 1 and then pick
|
|
Ryu as your character.
|
|
4. You will be on the left side of the screen and fighting your twin!
|
|
|
|
You can fight your twin as many times as you like, provided you lose all your
|
|
matches. If you're in Championship Edition mode, you'll need to use the
|
|
alternate-color version of your character for this to work.
|
|
|
|
< I am not aware of any 'play the bosses' codes at this time, and don't really
|
|
think one exists.
|
|
|
|
===========================================================================
|
|
|
|
SUPER BUSTER BROTHERS &&&
|
|
|
|
< Level Select - At the Game Select screen, press and release L, R, R, L,
|
|
Up, Down.
|
|
|
|
===========================================================================
|
|
|
|
SUPER MARIO WORLD &&&
|
|
|
|
> 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
|
|
1-Ups if he uses his cape. Spin jump and hit the lower corner of each
|
|
block with the cape. The first two block in each row yield coins, the
|
|
third will yield a 1-Up.
|
|
|
|
> Remember that pressing START followed by SELECT will drop you back to
|
|
the map screen, if you've completed the level before. Handy for collecting
|
|
a needed powerup near the start of a nearby level.
|
|
|
|
> Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
|
|
Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
|
|
3 Green Berries will add 20 seconds to the timer.
|
|
|
|
> Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
|
|
swallowing it, it can be reused.
|
|
|
|
> Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
|
|
up. When Yoshi spits it back out, it will again be reusable.
|
|
|
|
> Mario can take a direct hit from any creature if riding Yoshi.
|
|
|
|
> Mario can hold 2 items at once by stacking one on the other then
|
|
picking up both.
|
|
|
|
> Magic Number 1-Up - If the tens digit of the star bonus achieved by
|
|
breaking the goal post tape matches both the ones and the tens digit
|
|
of the time remaining on the timer, you will earn a 1-Up. (seems like
|
|
a lot more trouble than it's worth)
|
|
|
|
> Top Secret Area - Get a cape. Enter the first ghost house and walk to
|
|
the right until the first hole in the floor. Hold the Y button to spin.
|
|
Run to the left until able to fly, jump and fly up the left hand wall
|
|
until you can land on a ledge to your right. Run all the way across
|
|
the house, off the ledge, and out the door at the end. Once you exit,
|
|
you will have a path to an area where you can fully power up, get a
|
|
Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
|
|
|
|
> Bonus Items - At the end of every world, carry a turtle shell, P-block,
|
|
or an enemy through the high bar. It will turn into a power-up item
|
|
that you can use in the next world.
|
|
|
|
> Get Back Into Castles - To reenter castles once you have destroyed them,
|
|
press the 'L' and 'R' buttons at the same time while standing on
|
|
the site of the castle.
|
|
|
|
> Just what is the utility of a Firey Mario in SMW? - 3 of the
|
|
Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
|
|
times w/ fireballs and they are history. This is particularly useful
|
|
against Morton and Roy who move pretty fast once you get them upset.
|
|
|
|
< In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
|
|
gate, but to get it you must pickup and carry the springboard which is
|
|
left of the midway gate (means you cannot reach the tape to break it).
|
|
Carry the springboard to the level area left of the big crescent-shaped
|
|
section. If you jump as high as possible and then go right while in
|
|
the air, you can land on a set of clouds where the moon is.
|
|
|
|
> If you don't use the angled green pipe to launch Mario forward in
|
|
Chocolate Island 1, then you will not get a midway gate.
|
|
|
|
> Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
|
|
exit gate and the power-up item in the reserve box will transform as
|
|
follows:
|
|
|
|
Mario Item In Reserve Box Transforms To
|
|
------------- ------------------------- ---------------------
|
|
Small Empty Super 'Shroom
|
|
Super 'Shroom 1-Up
|
|
Fire Flower Super 'Shroom
|
|
Cape Feather Super 'Shroom
|
|
|
|
Super Empty Super 'Shroom
|
|
Super 'Shroom 1-Up
|
|
Fire Flower Super 'Shroom
|
|
Cape Feather Super 'Shroom
|
|
|
|
Fiery Empty Fire Flower
|
|
Super 'Shroom Fire Flower
|
|
Fire Flower 1-Up
|
|
Cape Feather Fire Flower
|
|
|
|
Caped Empty Cape Feather
|
|
Super 'Shroom Cape Feather
|
|
Fire Flower Cape Feather
|
|
Cape Feather 1-Up
|
|
|
|
> All Stages, All Exits (Yes, Virginia, there are 96)
|
|
(NOTE: exits marked with '*' do NOT contribute to the *96 total)
|
|
|
|
Stage Exit 1 Exit 2
|
|
---------------------- --------------------- -------------------------
|
|
Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
|
|
Yoshi's Island 1 Yellow Switch Palace
|
|
Yoshi's Island 2 Yoshi's Island 3
|
|
Yoshi's Island 3 Yoshi's Island 4
|
|
Yoshi's Island 4 Iggy's Castle
|
|
Yellow Switch Palace Yellow Switch Palace
|
|
Iggy's Castle Donut Plains 1
|
|
Donut Plains 1 Donut Plains 2 Donut Secret 1
|
|
Donut Plains 2 Donut Ghost House Green Switch Palace
|
|
Green Switch Palace Green Switch Palace
|
|
Donut Ghost House Donut Plains 3 Top Secret Area
|
|
Top Secret Area
|
|
Donut Plains 3 Donut Plains 4
|
|
Donut Plains 4 Morton's Castle
|
|
Donut Secret 1 Donut Ghost House Donut Secret House
|
|
Donut Secret House Donut Secret 2 Star Road 1
|
|
Donut Secret 2 Donut Plains 3
|
|
Morton's Castle Vanilla Dome 1
|
|
Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
|
|
Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
|
|
Red Switch Palace Red Switch Palace
|
|
Vanilla Ghost House Vanilla Dome 3
|
|
Vanilla Dome 3 Vanilla Dome 4
|
|
Vanilla Dome 4 Lemmy's Castle
|
|
Lemmy's Castle Cheese Bridge Area
|
|
Vanilla Secret 1 Vanilla Secret 2 Star Road 2
|
|
Vanilla Secret 2 Vanilla Secret 3
|
|
Vanilla Secret 3 Vanilla Fortress
|
|
Vanilla Fortress Butter Bridge 1
|
|
Cheese Bridge Area Cookie Mountain Soda Lake
|
|
Soda Lake Star Road 3
|
|
Cookie Mountain Ludwig's Castle
|
|
Butter Bridge 1 Butter Bridge 2
|
|
Butter Bridge 2 Ludwig's Castle
|
|
Ludwig's Castle Forest of Illusion 1
|
|
Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
|
|
Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
|
|
Blue Switch Palace Blue Switch Palace
|
|
Forest of Illusion 3 Forest Ghost House Roy's Castle
|
|
Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
|
|
Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
|
|
Forest Secret Area Forest Fortress
|
|
Forest Fortress Star Road 4
|
|
Roy's Castle Chocolate Island 1
|
|
Chocolate Island 1 Choco-Ghost House
|
|
Choco-Ghost House Chocolate Island 2
|
|
Chocolate Island 2 Chocolate Island 3 Chocolate Secret
|
|
Chocolate Island 3 Chocolate Island 3 Chocolate Fortress
|
|
Chocolate Fortress Chocolate Island 4
|
|
Chocolate Island 4 Chocolate Island 5
|
|
Chocolate Island 5 Wendy's Castle
|
|
Chocolate Secret Wendy's Castle
|
|
Wendy's Castle Sunken Ghost Ship
|
|
Sunken Ghost Ship Valley of Bowser 1
|
|
Valley of Bowser 1 Valley of Bowser 2
|
|
Valley of Bowser 2 Valley Ghost House Valley Fortress
|
|
Valley Ghost House Valley of Bowser 3 Larry's Castle
|
|
Valley of Bowser 3 Valley of Bowser 4
|
|
Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
|
|
Valley Fortress Back Door
|
|
Larry's Castle Front Door
|
|
Back Door *END
|
|
Front Door *END
|
|
Star World 1 Star Road 1 Star Road 2
|
|
Star World 2 Star Road 2 Star Road 3
|
|
Star World 3 Star Road 3 Star Road 4
|
|
Star World 4 Star Road 4 Star Road 5
|
|
Star World 5 Star Road 1 Star Road 6
|
|
Gnarly Tubular
|
|
Tubular Way Cool
|
|
Way Cool Awesome
|
|
Awesome Groovy
|
|
Groovy Mondo
|
|
Mondo Outrageous
|
|
Outrageous Funky
|
|
Funky Star Road 7 (Yoshi's House)
|
|
|
|
< How to beat AWESOME (in special world)
|
|
|
|
Here's how to beat AWESOME without having to worry with jumping on koopas
|
|
and bullets and all those nasty things at the end:
|
|
|
|
1. The goal is to cross the whole section at the end (where all the fish,
|
|
bullets, etc start coming at you like crazy) using a flying blue yoshi.
|
|
|
|
2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
|
|
water where the egg hatches -- small blue yoshi will eat a power star and
|
|
immediately turn into big blue yoshi. At this point, press pause-select
|
|
to get out.
|
|
|
|
3. The hardest part is probably getting blue yoshi in AWESOME over to the
|
|
last pipe before the nasty section. Once you get him there, try to eat one
|
|
of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
|
|
make it over the gorge to the end by flying at normal speed. You have to fly
|
|
fast just as you would run fast by holding the Y button down, while flapping
|
|
"your wings" with the B button. But watch out, if you press the Y-button AFTER
|
|
you eat a shell, yoshi will spit it out. You must press Y before eating the
|
|
shell, and never let up again until you get to the end. Flap like crazy and
|
|
you will make it over the gorge.
|
|
|
|
< How to beat Funky in the Special World
|
|
|
|
Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
|
|
the level two spaces to the right. Then, at the very beginning, run to one
|
|
block before you meet the first wiggly, then fly with Yoshi. When it looks
|
|
like you're coming down, DON'T let go of any buttons. You will
|
|
automatically get kicked further by the bullets firing off the canons. Keep
|
|
this up till you reach the springboard next to two pipes.
|
|
|
|
Then, the procedure I followed to carry the springboard to the next pipe
|
|
was to first swallow the wiggly in the next area, pick up the springboard,
|
|
run with it, jump, etc....
|
|
|
|
This level gets my vote for MOST ANNOYING. Especially when that idiotic
|
|
Yoshi runs away so many times. Talk about loyalty!
|
|
|
|
|
|
> Favorite 1-Up tricks
|
|
|
|
> For someone who hasn't advanced far in SMW, the easiest source of
|
|
one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
|
|
that normally gives Yoshi gives a one-up. Use START and SELECT to
|
|
jump out of the course and repeat as often as desired. It is a little
|
|
faster if Mario is caped and you enter at the middle of Yoshi's Island
|
|
2. Then one can get a life every 10 seconds or so with no skill
|
|
required. I generally run it up to the maximum of 99 lives in order
|
|
to pay for the increasingly long trip back to Yoshi's Island.
|
|
|
|
< Go to Chocolate Island 4 in world 6. You must have a
|
|
cape. Get the first P-block and go down the grey tube. Once in the
|
|
tube, grab the second P-block and jump off the edge. Hug the right
|
|
wall until you see the seventh opening in the wall that is filled with
|
|
1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
|
|
come out of the tube, go back to the left and repeat as many times as
|
|
needed.
|
|
|
|
< Just before entering the last area of Vanilla Secret Fortress (to face
|
|
Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
|
|
at the Red Door (don't touch the ground - tread water). At first this
|
|
will just earn points, but the points increase and eventually become
|
|
1-Ups. This basic technique applies most places where an enemy can be
|
|
continually stomped w/o touching the ground.
|
|
|
|
< In Butter Bridge 2, there is one green pipe with a small log platform
|
|
on both sides (this is about 2/3 of the way through, also it's the
|
|
pipe you come back up through if you go down the second purple pipe
|
|
to ride the rope). If you have a cape (there is a feather in the
|
|
green "!" block right after the middle goal), get on the right log
|
|
platform trapping the koopa between you and the green pipe. Now, you
|
|
can use the cape spin trick to continuously knock the koopa shell
|
|
against the pipe to collect unlimited 1-Ups until the clock runs out.
|
|
|
|
|
|
< There's a place where you can get unlimited lives
|
|
(well, I guess up to 100, I never actually saw how far I could go) in the
|
|
Sunken Ghost ship. Just before you enter the pipe to go the second portion
|
|
of the ship, go to the left and up. There will be two bullet things that
|
|
will keep shooting and they will hit your feet. First, you get 200, 400,
|
|
800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
|
|
there for a minute and rack up lives.
|
|
|
|
|
|
> Here's the trick my wife and I use:
|
|
In the Forest of Illusion (one of the acts on the left.) there is
|
|
an act where there is a koopa "fishing" with a green mushroom. Ignore him.
|
|
Get a shell and run to where you find the first pipe. There is a monster
|
|
that comes out of the pipe and throws creatures at you. There is a depression
|
|
in front of the pipe. Take the shell and throw it at the pipe, it will start
|
|
to bounce back and forth. Everytime the guy in the pipe throws a creature
|
|
the bouncing shell will kill it. Further, you can now "take the bait" from
|
|
the guy in the cloud. He will also throw more creatures giving you more guys.
|
|
It is possible to get 40-70 guys (depending on how good you are at getting
|
|
the guy in the cloud to constantly throw in the depression) in one play of
|
|
the scene.
|
|
|
|
|
|
< Go to the first world in the forest (the one next to the Ghost
|
|
House). Play through that World and touch the midway goal (the small goal
|
|
post, ya know what I mean, right?). Then exit the world (start to pause,
|
|
select to bail).
|
|
Now go back into the world. You'll start at the midway post. Run to the
|
|
right and you'll find a block that alternates between the different pow up-s
|
|
in the game. Hit the block when it's a feather and you'll catch the invinc
|
|
star. Now run to the right and hit every monster along the way. Soon, you'll
|
|
start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
|
|
be able to get 15 lives or more before the star fizzes out.
|
|
|
|
|
|
> In regards to extra lives, I found the best way is using (as someone
|
|
else mentioned) the star. I use the 5th special world (I'm pretty sure
|
|
it's the 5th), I'm not sure what it's name is, but I can tell you that it
|
|
is the one on ice, with lots of Rex's. What you want to do is go until
|
|
you get to the platform that has 5 coins and a ?-box above it. You must
|
|
carry the Power button with you to this point. Hit the P, and get the star
|
|
from the ?-box.
|
|
Then jump up and down and touch all the cheep-cheep's that are flying back
|
|
and forth. When the P-power ends, and you fall (because the ledge turns
|
|
back into coins) run to the left and kill everybody in your path. I can
|
|
consistently get 17-20 lives from using this method.
|
|
|
|
|
|
> ...this is the 1-up method I use. You get 40-50 lives, a power-up,
|
|
and a Yoshi all at once. I kinda like it, and you are welcome to add
|
|
it to the list if you don't have it already.
|
|
In Vanilla Secret 3, go to the midway tape. Break the tape and leave
|
|
the world. Go back in the world, starting at midway. Go right, until
|
|
you come to a pipe. In a music box above the pipe is a power-up.
|
|
Continue right, avoiding paratroopers and spiked guys, over the
|
|
chasm, and to the row of blocks above a field of venus fly-traps.
|
|
Hit the bottom of the SECOND block in that row. It is over the venus
|
|
fly-traps, but with minimal practice you can hit it easily. In the
|
|
SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
|
|
you. While carrying the P-Block, return back to your left, over the
|
|
chasm, past the pipe you saw before, and past the midway tape. Continue
|
|
until you get BETWEEN 2 pipes on the same screen. Each pipe has a
|
|
villian jumping out of it, and there is a chasm just to the left of
|
|
the left pipe. Set the P-Block down here.
|
|
Jump on the P-Block, jump over the chasm on the left, and run as far
|
|
and as fast as you can left. Each turtle/villian has turned into a
|
|
coin, and after ~5 of them they are all 3-ups. Tons of 'em.
|
|
The P-Block power will run out about the time you get back to the Yoshi
|
|
block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
|
|
until the game has finished couting up your lives!!!! You get so many
|
|
you have to wait till it counts em all. Voila! Many lives and a Yoshi.
|
|
|
|
===========================================================================
|
|
|
|
SUPER GHOULS 'N GHOSTS &&&
|
|
|
|
> Level select for Super Ghouls & Ghosts.
|
|
|
|
Plug in BOTH controllers. Get into OPTION screen.
|
|
|
|
1) Make option selections.
|
|
2) Highlight EXIT
|
|
3) Press L button and START simultaneously on the SECOND controller.
|
|
4) While still holding these buttons, press start on the FIRST controller.
|
|
5) You will exit and enter a level select screen.
|
|
|
|
===========================================================================
|
|
|
|
SUPER SMASH TV &&&
|
|
|
|
> Turbo Mode - Put the cursor on 'One Player'. Left, Right, Left, Up, R, R.
|
|
(It'll say "Bingo!")
|
|
|
|
> More Lives - Put the cursor on 'Two Players'. L, R, Up. ("Bingo!")
|
|
Maximum lives 7, maximum continues 7.
|
|
|
|
> Stage Select - Put the cursor on 'One Player'. Right, Right, Up, Down, R,
|
|
L. ("Bingo!") Then choose 'One Player' or 'Two Players' and hit START.
|
|
(rumor has it you may need to start at the top and press "up" instead of
|
|
just starting on 'One Player')
|
|
|
|
> Sound Check Screen - Put the cursor on 'One Player'. L, R, L, L, R.
|
|
|
|
> Programmers Screen - Bring up the Acclaim logo, and hold down buttons L and
|
|
R. When the quill appears, also hold down button B.
|
|
|
|
< Level Maps
|
|
|
|
Map 1 2 --> 5 --> $8$
|
|
| |
|
|
/|\ \|/ \|/
|
|
|
|
|
S-> 1 --> 3 6 --> 9 --> 10 (BOSS) 9
|
|
| /|\
|
|
\|/ /|\ X
|
|
| \|/
|
|
4 --> 7 --> X 5
|
|
|
|
1. Arena 1 6. Crowd Control
|
|
2. Collect 10 Keys 7. Total Carnage
|
|
3. Collect Powerups 8. Bonus Prizes
|
|
4. Eat My Shrapnel 9. Tank Trouble
|
|
5. Meet Mr Shrapnel 10. Mutoid Man X. Secret Room 1 (1st ?)
|
|
|
|
|
|
|
|
|
|
Map 2 7 --> $12$
|
|
|
|
|
/|\ \|/
|
|
|
|
|
2 --> 4 --> 8 13
|
|
|
|
|
/|\ /|\ /|\ \|/
|
|
| | |
|
|
S-> 1 --> 5 --> 9 14 --> 17 (BOSS)
|
|
| | |
|
|
\|/ \|/ \|/ /|\
|
|
|
|
|
3 --> $6$--> 10 15 15
|
|
| /|\
|
|
\|/ /|\ X--> 17 (BOSS)
|
|
| \|/
|
|
11 --> 16 --> X 7
|
|
|
|
1. Orbs! 7. Metal Death 13. Slaughter 'Em
|
|
2. Rowdy Droids 8. Fire Power Needed 14. Lazer Death Zone
|
|
3. Film at 11 9. Smash 'Em 15. Chunks Galore
|
|
4. Vacuum Clean 10. Turtles Nearby 16. Buffalo Herd Nearby
|
|
5. Meet My Twin 11. These Are Fast 17. ScarFace
|
|
6. Defend Me 12. Watch Your Step X. Secret Room 2 (2nd ?)
|
|
|
|
|
|
|
|
|
|
Map 3 7 --> $12$
|
|
|
|
|
/|\ \|/
|
|
|
|
|
2 --> 4 --> 8 13
|
|
|
|
|
/|\ /|\ /|\ \|/
|
|
| | |
|
|
S-> 1 --> 5 --> 9 14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss)
|
|
| | | |
|
|
\|/ \|/ \|/ /|\ \|/
|
|
|
|
|
3 --> 6 --> 10 15 15 20 --> 21 (Boss)
|
|
| /|\
|
|
\|/ /|\ X --> 17 (Boss)
|
|
| \|/
|
|
11 --> 16 --> X 7
|
|
|
|
1. No Dice! 9. Scorpion Fever 17. Cobra Death
|
|
2. Turtles Beware 10. Dynamite Cobra Boss 18. Almost Enough Keys
|
|
3. No Turtles Allowed 11. Witness Total Carnage 19. You (Don't) Have
|
|
4. Extra Sauce Action 12. Enjoy My Wealth Enough Keys
|
|
5. Temple Alert 13. Walls of Pain 20. Pleasure Dome (4th ?)
|
|
6. Turtle Chunks Needed 14. Last Arena? 21. Eat My Eyeballs (5th?)
|
|
7. Secret Rooms Nearby 15. Use the Buffalo Gun X. Secret Room 3 (3rd ?)
|
|
8. Cobra Just Ahead 16. Secret Rooms Nearby
|
|
|
|
< Ending - Collecting all 5 question marks puts the game into Turbo Mode.
|
|
|
|
===========================================================================
|
|
|
|
SUPER R-TYPE &&&
|
|
|
|
< Level Select - At start up, hold down the 'R' button and press up on the
|
|
joypad 9 times. The select will be signalled by a sound. Once started,
|
|
pause the game (by pressing start), hold down the R, A, and SELECT
|
|
buttons simultaneously. Choose the level by pressing up or down on the
|
|
control pad. The level selected shows up in lower left corner.
|
|
|
|
< Instant Power Ups - On the title screen press the following key sequence:
|
|
Down, R, Right, Down, Right, Right, Down, Right, Down, Down. A tone will
|
|
sound when entered correctly. Once the game has started, pause. Enter
|
|
the following code: R, Right, Down, Y, Down, Right, Down, Left, Right,
|
|
Down, Right, Right. Next, you can select power ups as indicated below.
|
|
|
|
PRESS ONE BUTTON FOR INITIAL ATTACK AND THEN ONE BUTTON FOR MISSILES.
|
|
|
|
--------------------- ------------------------
|
|
| Initial Attack | | Missiles and Bombs |
|
|
--------------------- ------------------------
|
|
A Sky Laser A Homing Missiles
|
|
B Ground Laser X Spread Bomb
|
|
X Reflect Laser
|
|
Y Spread Laser
|
|
R ShotGun Bomb
|
|
|
|
===========================================================================
|
|
|
|
SUPER STAR WARS &&&
|
|
|
|
< How to get 99 Lives -
|
|
In the Land of the Sand People, there are 2 sets of floating rocks, in
|
|
which you have to jump from rock to rock, to get to the other cliff.
|
|
At the very beginning of the second set you come too, jump off the
|
|
cliff edge, and aim Luke to the left. You will land on a ledge, and
|
|
you will be in a small cave area. Falling rocks will keep falling on
|
|
you, but don't worry about that. Now shot up in the air all over the
|
|
place to reveal 1-UPs. There are 7 or 9 of them. Get them all and then
|
|
commit suicide. When the game starts up again, you start at the cliff
|
|
top again. Jump down and repeat til you have 99 lives.
|
|
|
|
< Sound Test - Hold down all four buttons (I presume X,Y,A,B, and not L and
|
|
R) and then hit START. If this doesn't work, try hitting SELECT+START at
|
|
the same time. It should bring up the Sound Test screen and give you some
|
|
codes. (I don't have the game, I can't check the codes.)
|
|
|
|
< Some Codes - (If you know when to use these, please let me know.)
|
|
5 Continues: XBBAY
|
|
Light Saber: YYXXABXA
|
|
|
|
===========================================================================
|
|
|
|
TOP GEAR &&&
|
|
|
|
< Passwords:
|
|
Amateur Pro Champ
|
|
-------------------------------------------------------------------
|
|
South America Moonbath Four Meg Educated
|
|
Japan Gearbox Legend Oilcloth
|
|
Germany Car Park TheWorld Wreckage
|
|
Scandanavia Road Hog Letsrace Caracole
|
|
France Emulator Alchemy Epyllion
|
|
Italy Analyser A Looper Glucagon
|
|
U.K. Horizons Seasonal Keelson
|
|
|
|
===========================================================================
|
|
|
|
U. N. SQUADRON &&&
|
|
|
|
> Methods for defeating:
|
|
|
|
Use the F8E until you can afford an Efreet
|
|
First board - Tank
|
|
No weapons. Shoot at the tank treads and dodge the rockets.
|
|
|
|
First Air board -- Big Stealth
|
|
Hit the big Stealth with three clusters as soon you can see it.
|
|
Be sure the grab the (3)power-up after the first cluster. You
|
|
have to be at least half way up the screen to get it.
|
|
|
|
Next, hit the Stealth with bombs until it rises too high then
|
|
launch your megacrusher.
|
|
|
|
Get behind the Stealth and fire away, staying between the
|
|
air charges and away from the center of the Stealth
|
|
|
|
Sub
|
|
No weapons.
|
|
Stay in the upper left part of the screen when you are
|
|
not shooting the Sub.
|
|
|
|
Land carrier
|
|
You don't need weapons. Take bombs though.
|
|
Get low on the deck. You can shoot out the aircraft launchers
|
|
and the rocket ports, but you have to change elevation a little
|
|
and dodge around. You don't have to raise up until the end.
|
|
You will be below the big rocket fire.
|
|
|
|
Once you have disabled everything except the big rocket
|
|
launcher, raise up to just above the mountain line and fire
|
|
at the top edge of the big rocket launcher. He'll die fairly
|
|
soon.
|
|
|
|
Second Air board -- Small Stealths
|
|
Bombs and megacrusher.
|
|
Use bombs to take the guys behind you. Get above them.
|
|
You have to keep up or your dead. Use the megacrusher on the
|
|
three Stealths. They are weak now. Shoot-em-down.
|
|
|
|
Minks battleship:
|
|
This guy is hard. Take all the weapons.
|
|
Fire at the small gun on the front. Raise up to the top of the
|
|
screen before you get too close or the Unicorn will pass. Be
|
|
sure to get the Unicorn. Try to hit the stacks until you get
|
|
to the middle of the ship and then launch you megacrusher.
|
|
It will knock out all the small arms in the central part of
|
|
the ship. Drop bombs on the rear big guns. Get get below the
|
|
deck for the turn around. Raise and knock out he back small
|
|
guns. If you have enough fire power you can target the
|
|
the two big guns and still stay away from their fire. You have
|
|
to get just high enough. Once the big guns are gone, fire into
|
|
the stacks (he'll flash when you hit the right spot). He'll die.
|
|
You don't have to knock out the fron guns.
|
|
|
|
Forest Fortress:
|
|
Take all your weapons, just in case...
|
|
There is a Unicorn just before the fortress, but I can't
|
|
figure out how to get it.
|
|
|
|
Get to the level where you can hit the front cannon and the
|
|
aircraft launcher at the same time. You can stay here and
|
|
clear out the whole front of the fortress. Don't move until
|
|
you knock out the last cannon. Raise up and hit the big
|
|
cannon low. Use you cluster bomb or regular bomb to take out
|
|
the last aircraft. The cannon will blow up if you hit it hard.
|
|
Next, hit the rocket launcher. Drop a few bombs on it at the
|
|
same time you shoot at the second large cannon. Get the
|
|
fuel-up at the end. Take out the rear small cannons the same
|
|
way you did the front cannons. Go back to the rocket launcher
|
|
and take'em out.
|
|
|
|
SR71 Blackbird:
|
|
Take all the weapons.
|
|
|
|
Use napalm to get the rocket launchers.
|
|
|
|
Use the gunpod once the air battle starts. Get below
|
|
the Blackbird with the gunpod and go to work. That's all
|
|
it takes.
|
|
|
|
Cave Fortress:
|
|
This one is pretty hard. I've only beat it once so far.
|
|
|
|
Take cluster, phoenix, gunpod and megacrusher.
|
|
|
|
Shootdown everything until the second ground machine gun then
|
|
use phoenix, until you get to the vertical assent. Before
|
|
entering the column launch a megacrusher. Get up and over
|
|
to the upper middle cavern, launch a second megacrusher.
|
|
Use cluster until the vertical descent where you go back to
|
|
phoenix. Use all your phoenix up. Too many weapons get in
|
|
the way at the end. There is a Unicorn at the upper right when
|
|
you get to the one-eyed-machine. Get the Unicorn, keep
|
|
the conveyer belt clear with your gun and clusters. Shoot
|
|
the crap out of the eye (up close) with the gunpod. The
|
|
eye turns red and he dies.
|
|
|
|
===========================================================================
|
|
|
|
ZELDA 3: A LINK TO THE PAST &&&
|
|
|
|
> Where are all the Quarter-Hearts?
|
|
|
|
1) In the race below the town in the light world
|
|
2) In Blind's house in the light world town, must bomb in basement
|
|
3) In hole at west end of the light world town, must jump into hole
|
|
from above and then bomb to find heart in chest
|
|
4) In swamp in light world after draining water from the swamp
|
|
5) In cave with old man in the desert
|
|
6) On ledge above desert to left of palace -- exit palace on left side
|
|
7) Under pile of rocks to the west of Sanctuary -- dash against pile
|
|
8) On island near Zora -- must get flippers from Zora first
|
|
9) On mountain in the light world up from Mountain Sanctuary -- jump
|
|
down from top onto right ledge
|
|
10) On top of mountain in light world, must set mirror in dark world
|
|
(same place as setting mirror to get to third palace)
|
|
11) Under a bush in the light world forest -- exit via stump
|
|
12) On lower right ledge of pyramid in dark world
|
|
13) In cave to NE of desert in light world (slightly below library) --
|
|
must set mirror in dark world in ring of bushes
|
|
14) In treasure chest house in dark world village
|
|
15) In hole near equivalent of blacksmith's house in dark world -- must
|
|
pound all stakes into the ground
|
|
16) In cave/tree near woodcutter's house in light world once mist has
|
|
lifted and tree isn't being cut -- dash against tree
|
|
17) In cave near Death Mountain in dark world (near forest) -- sign says
|
|
must have cape; also need hookshot
|
|
18) Under large stone in desert in light world (to right of palace) --
|
|
must set mirror in dark world
|
|
19) In cave above graveyard in light world -- must have 2nd power glove
|
|
and set mirror in dark world
|
|
20) On island near happiness pond in light world -- must set mirror in
|
|
dark world
|
|
21) On island near Turtle Rock in light world -- must have hookshot and
|
|
go via dark world to top of mountain on east side and then set
|
|
mirror
|
|
22) In the left head next to the swamp palace (number 6) in the dark
|
|
world
|
|
23) In the treasure field in the dark world -- dig until get 28-30
|
|
holes dug and a 1/4 heart is found
|
|
24) Near the 7th palace in the dark world -- on the ledge outside of
|
|
the room where the big chest is found -- set a mirror to reach
|
|
a ledge in the light world that can't otherwise be reached
|
|
|
|
|
|
> How do I get all four Magic Bottles?
|
|
|
|
1) Buy one from the Bottle Salesman in the Light World village, for 100
|
|
Rupees.
|
|
2) In the Light World village, the building south of the one with the sick boy
|
|
in it has a rear entrance. There's a chest inside, with a Magic Bottle
|
|
in it.
|
|
3) If you swim upriver from Lake Hylia in the Light World, you'll swim under a
|
|
bridge. There's a man camped out there, and if you talk to him, he'll
|
|
give you a Magic Bottle.
|
|
4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
|
|
the Dark World), a locked chest will appear in the Dark World equivalent
|
|
of the Blacksmiths' House. Get the chest, return to the Light World via
|
|
the Magic Mirror, and go talk to the 'middle-aged man' just outside of
|
|
the Desert. He'll open the chest for you if you agree to his conditions.
|
|
You'll find a Magic Bottle inside.
|
|
|
|
|
|
> How do I make money in this game?
|
|
|
|
After you've gotten the Power Gloves that allow you to lift white rocks, go
|
|
to the southwest portion of the Light World. Just outside the desert, you'll
|
|
find an alcove with two large white rocks in it. One of them has a staircase
|
|
under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
|
|
Loot them all, and then walk back outside. You can keep entering, looting,
|
|
and leaving until you have however many Rupees you'd like (up to 999).
|
|
|
|
|
|
> How do I catch the man that runs away from me in the Light World village?
|
|
|
|
Approach him from the west. As soon as he starts running away from you,
|
|
Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All
|
|
he does is tell you to try dashing into Trees, anyway.
|
|
|
|
|
|
> How do I open the locked chest I found in the Dark World?
|
|
|
|
Take it to the 'middle-aged man' at the entrance to the Desert in the Light
|
|
World. Agree with whatever he asks you.
|
|
|
|
|
|
> What should I do with the Magic Powder?
|
|
|
|
Once you've gotten the Magic Hammer, go jump into the hole outside the
|
|
Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
|
|
you'll find down there, and you'll gain the ability to perform magic at
|
|
half the normal magic point cost.
|
|
|
|
You can also sprinkle it on the white-and-red flying skulls that drain your
|
|
Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
|
|
an improvement. (A rare few of them are immune to this.)
|
|
|
|
|
|
> What things trigger Crystal Switches?
|
|
|
|
1) Hitting it with your Sword.
|
|
2) Hitting it with your Boomerang.
|
|
3) Hitting it with the Hookshot.
|
|
4) Having a Bomb go off near it.
|
|
5) Hitting it with an Arrow.
|
|
6) Hitting it with the Fire Rod.
|
|
7) Hitting it with the Ice Rod.
|
|
8) Throwing an object (vase, etc) at it.
|
|
9) Hitting it with the beam of energy fired by any Sword of Level 2 or
|
|
higher, while you're fully healed.
|
|
X) Probably some other things I've forgotten.
|
|
|
|
|
|
> How do I kill the green and red guys who follow my movement?
|
|
|
|
Fire an Arrow near one, and make him walk into it.
|
|
|
|
|
|
> Where are the eight Transport Squares in the Light World?
|
|
|
|
1) In the far Southwest corner of the Desert, under a black rock. Only
|
|
reachable via the Flute.
|
|
2) In the Northwest part of the grassy area in the Southern part of the world,
|
|
under a white rock. You need the Magic Hammer to reach it.
|
|
3) At one of the lowest points on Turtle Rock.
|
|
4) On the top of Death Mountain.
|
|
5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
|
|
down the posts you find there. Hammer them in a Counterclockwise
|
|
direction, starting with the Southeastern one.
|
|
6) In the easternmost Southern entrance to the Lost Woods. If you go there
|
|
from the South, you'll need the Titan Gloves to lift a black rock. If you
|
|
go there from the North (inside the Lost Woods), you'll need the Magic
|
|
Hammer. The transporter is under a white rock.
|
|
7) Under the black rock on the largest island in Lake Hylia.
|
|
8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
|
|
in the eastern quadrant of the world. Hard to describe, sorry. It's
|
|
under a white rock.
|
|
X) The entrance to Hyrule castle, after you've defeated Agahnim for the
|
|
first time. Just walk through the front gates, and you'll appear in the
|
|
Dark World...it's not strictly a Transport Square.
|
|
|
|
|
|
> How do I get into the dungeons?
|
|
|
|
Castle Hyrule, the first time:
|
|
There's a bush on the eastern side of the castle, covering a hole.
|
|
Lift the bush and jump in.
|
|
|
|
First Light World dungeon (1st pendant):
|
|
Just walk in.
|
|
|
|
Desert Palace (2nd pendant):
|
|
Read the Book of Mudora in front of the green stone in the center
|
|
of the desert.
|
|
|
|
Tower of Hera (3rd pendant):
|
|
Just walk in. However, you'll have to enter the Transporter atop
|
|
Death Mountain, and then use the Magic Mirror to return to the Light
|
|
World on top of Spectacle Rock in order to *reach* the dungeon.
|
|
|
|
Castle Hyrule, the second time:
|
|
Remember the energy barrier you saw blocking one of the outside doors
|
|
the first time around? Hit it with the Master Sword.
|
|
|
|
Palace of Darkness (1st crystal):
|
|
Pay the monkey to follow you, and then pay him to open the door.
|
|
|
|
2nd Dark World dungeon (2nd crystal):
|
|
Use the Magic Mirror to return to the Light World. Enter the building
|
|
there that corresponds to the dungeon entrance. Push the blocks out of
|
|
your way, and exit north. Pull the right-hand lever, then go back
|
|
outside and return to the Dark World via the Mirror's transport square.
|
|
|
|
Lost Woods (3rd crystal):
|
|
There are a number of mouths and holes around, and all of them lead
|
|
into some area of the dungeon. Try them all. There's also one that
|
|
is buried under a bush in the center of a 3x3 patch of bushes.
|
|
|
|
Thieves' Den (4th crystal):
|
|
Pull on the tines of the pitchfork held by the demon statue in the
|
|
center of town.
|
|
|
|
Ice Palace (5th crystal):
|
|
Enter the transport square under the black rock on the island in the
|
|
center of Lake Hylia (Light World).
|
|
|
|
Swamp of Evil (6th crystal):
|
|
In the Light World, use the Flute to go to location #6. Lift the black
|
|
rock to your right, and enter the transport square there. Then go
|
|
north, and look for a platform with the 'Ether' symbol in the center
|
|
of it. Stand there, and cast Ether.
|
|
|
|
Turtle Rock (7th crystal):
|
|
Go to the equivalent of Turtle Rock in the Light World. Hammer down
|
|
the posts you'll find there. Start with the Southeast one, and work
|
|
counterclockwise. Enter the transport square that appears. Stand on
|
|
the 'Quake' symbol just south of you, and cast Quake.
|
|
|
|
Ganon's Tower:
|
|
Just walk up to it, and the 7 crystals will break the seal on the door.
|
|
|
|
|
|
> How do I get into the last part of the Lost Woods dungeon (3rd crystal)?
|
|
|
|
Stand in front of the big insect-like thing, facing north. Use the Fire Rod
|
|
on it, and you'll burn open an entrance.
|
|
|
|
|
|
> I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
|
|
> after Turtle Rock), and I can see a ledge along the south wall, but I can't
|
|
> seem to reach it.
|
|
|
|
See those blocks across from the ledge? Dash into them from the south, by
|
|
either standing right on the edge of the platform, or by facing east, holding
|
|
the button down to Dash, and then facing North just before the Dash causes
|
|
you to move.
|
|
|
|
|
|
|