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***************************************************************
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* SPREAD THIS FILE AS FAR AS POSSIBLE! THIS INFORMATION WILL *
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* INTEREST MANY PEOPLE.... *
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***************************************************************
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> > > > THE BATTLE OF THE 32/64 BITS GAME CONSOLE SUPREMACY < < < <
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I had been searching for some time now any kind of text on the 3DO system
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on the InterNet, without any luck. So, I decided to reprint some articles
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from Electronic Games, November 1993 to fill the lack. Be ready for a
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complete revolution: this system is not just a video game console, it is
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the future of telecommunications. Already companies such as AT&T are
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looking into producing their own system using 3DO technology. How about
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receiving a videophone call in a small window on the screen of your
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3DO football game? Receive/send faxes? 3DO technology is here, the rest
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is up to the imagination of the companies. Hey! Even Sega or Nintendo can
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use 3DO technology if they wanted... I had read some time ago that the OS
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was the Macintosh System 7. Dunno about that.
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After EG/Nov 93, the rest...
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----------------------------
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But the more I searched, the more details of other machines emerged, the
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more I sensed a Battle of the 32/64 bits Consoles... And I found 3DO
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lovers and 3DO bashers; both need to be addressed.
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As well, I found 2 companies on the verge of bankruptcy: Atari and
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Commodore, which have put their last eggs in their basket with the release
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of video game consoles in the hope to save their respective companies.
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Anyways, read on! If you have any comments, or would like to expand on
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this, please feel free to contact me at the InterNet address given at the
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end...
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*************************************************************************
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3DO: SUPER SYSTEM OR SUPER HYPE?
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--------------------------------
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3DO has received more media attention and industry interest than any other
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product under development in the history of gaming. Despite this
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unprecedented exposure, rumors and misconceptions abound regarding what 3DO
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is, and what the first units to ship will provide.
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3DO is attempting to position itself as a major player in the coming
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information super-highway marketplace. Recent deregulatino has allowed the
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communications industry to redefine itself toward that goal, but the
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infrastructure for the digital fiber optic highway is just beginning to be
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established.
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One of the first steps in this process is selection of a common standard
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for delivery of the new media. 3DO hopes to achieve enough market
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penetration during these early, formative stages to be accepted as that
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broad based standard.
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Given that goal, it becomes easier to understand why 3DO opted to control
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and license the technology, and not the hardware as Sega and Nintendo did.
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The latter created monopolies based on control of proprietary hardware,
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acting as the sole source for manufacture, distribution and all other
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factors of a product life cycle.
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||
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The 3DO Company, on the other hand, does not produce the hardware or deal
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with the average consumer directly in any fashion. Rather, 3DO sells its
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technology to other businesses who, in turn, use it for whatever
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applications they desire.
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The closest analogies to this marketing strategy would be those utilized in
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the promotion of the VHS video standard and the Audio CD. The success of
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these standards is widely known, thus it is not surprising that 3DO seeks
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to be viewed in a similar context. A question remains, however, as to how
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well they will be able to live up to the analogy over time.
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The first opportunity to empirically evaluate their ambitious projections
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was provided via Panasonic's introduction of the FZ-1 R.E.A.L. 3DO
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Interactive Multiplayer.
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FANTASY AND REALITY
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-------------------
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Contrary to some popular misconceptions, the first home units will not be
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capable of the 500-channel Megaplex of Interactive Television that many
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users are waiting for. Also, they will not allow connectivity outside the
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home for databases, interactive services, multi-player gaming or many of the
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other features currently enjoyed by computer BBS subscribers. In essence,
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the Panasonic 3DO unit is a stand-alone unit very similar to its Sega
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Mega-CD cousin, offering similar features but much more polished
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applications.
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Strictly examining the type of media which may be enjoyed, Panasonic's 3DO
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machine supports game CDs developped for the 3DO format, audio CDs
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including the CD+Graphics standard, Kodak's Photo CD format and video CDs
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up to 60 minutes in length.
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It's worthy to note that many of these features are nice-to-have bonuses,
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but are not in and of themselves specific selling points to justify 3DO's
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700$ asking price. Before focusing on the 3DO architecture exclusively,
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however, let's highlight a couple of salient points about the added
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features.
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{NOTE: Panasonic are asking 700$ for their version of the 3DO. From
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previous experience, we can assure that other 3DO systems by companies such
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as Sanyo will sell for much less}
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First, the Kodak Photo CD package is very well wrought. Images may be
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pulled from the disk and viewed from 1/16th to 16 times their original
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display size. This allows the user to box a portion of the photo, call it
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up to full screen and repeat the process again and again. Surprisingly,
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the 3DO unit continues to scan and refine the clarity of magnified images
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the longer they are displayed. During EG's test, this technique was used
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to focus on the eye of one subject in a photograph and the detail was
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sufficient to see the reflection of the photographer on the subject's
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cornea. The resolution produced was truly astounding.
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As to video CDs, the 3DO player is currently limited to a full motion video
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(FMV) compression routine known as Cinepak. This standard impressively
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reproduces full screen animation, such as segments of Batman, the Animated
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Series, at 30 frames per second, but it is less refined than VHS for
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conventional video. On the side of the 3DO player is an FMV expansion slot
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which will allow MPEG-1 video decompression via a separately sold module,
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available in the first quarter of 1994. Since MPEG video is supported by
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custom, dedicated hardware, the technology produces imagery that is
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comparable to VHS, as well as CD quality sound. Further, since the
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multiplayer has a double speed CD drive, capable of 300K/sec access,
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greater fidelity is attained.
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Expect the first video CDs to be 30 or 60 minutes programs, but feature
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film releases for 3DO CD are possibly in the next year or two.
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If test marketing of independant cable company 3DO units is successful,
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1995 could also see widespread introduction of cable boxes based on an
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MPEG-2 standard and 3DO architecture. Currently, systems allow one channel
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per 6Mhz stream, and digital compression will allow eight for the same
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bandwidth.
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AT&T is also interested in developing phone applications for 3DO, as one
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might gather from their television marketing campaign, but it is unclear
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wheter their units will be stand-alone or modem type add-on modules for
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existing players.
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{NOTE: Each company that decides to create a 3DO machine has certain
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minimums to respect in their machine; so the AT&T, Panasonic and Sanyo
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machines will all be able to play 3DO titles, but each will have specific
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additional characteristics. We can expect high speed modems using the
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v.Fast protocol (28,8Kbps) to be used in future machine as standard.
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These will be useful for the VideoPhones already available, but at a
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higher frame rate, just as can be seen in those TV commercials, or in the
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movie "Back to the Future Part III"}
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One of the most positive indicators of 3DO's potential long-term viability
|
||
is the number of companies developing for a standard which as yet has no
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sales figures. Software availability has always been a major factor in the
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success or failure of new hardware systems. Certainly, sales of Sega's
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Mega-CD have suffered a lack of notable software. 3DO, however, lined up a
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very impressive list of affiliates and developers before hardware ever
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entered production. At the time of this writing, there were over 360
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licensed developers and 110 projects underway.
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Some of these companies are new ventures as well, developing only for the
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3DO standard. This bandwagon approach is an unprecedented demonstration of
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faith by the software publishers and a strong indicator of expected
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success. There was an outpouring of developer support when Commodore first
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introduced the Amiga computer. However, the cast lined up in the 3DO
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corner surpasses even that.
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||
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{NOTE: The team of engineers that created the 3DO technology are the same
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that created the original Amiga computer back in 1984, bought by Commodore
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and "destroyed" thru very poor marketing; they also created the Atari Lynx
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hand-console.}
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THAT MAGIC MOMENT
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-----------------
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After turning on the 3DO player, it rapidly becomes apparent that one has
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stepped into new, but familiar territory. The Panasonic unit will remind
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players of other video game machines, in terms of console and controller
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design. The latter's housing is like a SNES pad while the button layout is
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exactly like the original Sega controller. The display, however, is better
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||
than anything short of a professional animation station.
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||
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3DO achieves the high level of performance by avoiding the traditional
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architecture of video games and computers, which place the burden of all
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programming functions on a single multipurpose CPU chip. Instead, 3DO
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provides two custom designed graphics animation engines supplemented by
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specialized circuits for video processing, digital sound and data flow
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management.
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A separate memory management unit (MMU) and 24 DMA channels integrate this
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architecture with a 32-Bit RISC CPU so that images of up to 16.9 million
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colors and animations of 64 million pixels per second are possible.
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By way of contrast, current 16-Bit machines handle roughly one million
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pixels per second, while 32-Bit computers are capable of three million per
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second.
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||
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{NOTE: The sound is as impressive! 2 sound processors are available: one
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DSP and a Q-Sound chip (3D sound technology used by recording artists such
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as Madonna and Eric Clapton).}
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This unprecedented graphics power not only enhances the complexity of
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displays available for new games, it also allows programmers to incorporate
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a lot of built-in special effects without having to design cumbersome
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software routines.
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The 3DO architecture permits fluid incorporation of warping, transparency,
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light sourcing, texture mapping and anti-aliasing effects as base functions
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of the architecture. Because these functions are integral to the hardware,
|
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additional code may be devoted to the meat of games or other applications
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without any corresponding loss of presentation power. Realizing this, one
|
||
begins to appreciate why there is such tremendous support from software
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developpers.
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{NOTE: Prices are expected to be equivalent to computer CD-ROM titles,
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which would be around 60$}
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**************************************************************************
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THE ATARI JAGUAR
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----------------
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{Not reprinted in full; only the most important points are brought up}
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-Specs are impressive: 5 processors: RISC-Based GPU and DSP processors, an
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Object Processor, BLITTER, and a 68000
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-Base price (without CD) in the 200$ range
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-CD ROM will be double-speed, need special cartridges to view Kodak Photo
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CD, CD+G, and MPEG movies on CD. Uses Cinepak as standard.
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-Number of developpers as of September 1993: "more than ten" according to
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Jack Tramiel, president of Atari.
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||
-The Jaguar WILL contain a lock-out chip. {???}
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||
-The console is being built by IBM, simply because they were the company
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that gave the best bid to Atari.
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||
-Cartridge prices will probably range from 39$-69$
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||
-Most software will be in the 4-16 meg range, with extensive use of
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compression.
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||
-Its 64-Bit architecture runs 100 megabytes per second
|
||
-The DSP boasts a 27 MIPS DSP with 8K of zero wait-state SRAM for CD stereo
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audio.
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||
-Offers 32-Bit color on NTSC and PAL sets.
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||
-ROM cart capacity of upto 48Megs
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-Special effects: texture mapping, morphing, warping of images, lighting
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effects, transparency.
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-According to Tramiel, the system has only 2 megs of RAM, and this could be
|
||
a problem down the road.
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||
-This seems like a great machine, but as we speak, only Atari has written
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||
games for this console; Tempest 2000, Trevor McFur, Raiden, Dino Dudes,
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||
Tiny Toons, Aliens VS Predator, Club Drive, and CyberMorph. Add a CD-ROM
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||
reader, and you approach the 3DO system.
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**************************************************************************
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3DO has major financial partners: Electronic Arts (the world's largest
|
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video games developer), Universal Studios, Matsushita (Japan's electronic
|
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leader, maker of Panasonic), and some large American insurance firm. So
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basically, they have advertising power thru Universal Studios (Home Alone
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character playing a 3DO system, perhaps?) and before movies begin;
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Matsushita, which also has an enormous distribution network (every
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audio-video store, your local K-Mart, you name it!); a company that
|
||
knows how to program games right, ECA; and an insurance company that can cope
|
||
with the legalities... Here is what this wonderful mix can produce: thanks
|
||
to 3DO, gaming will never be the same again.
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|
||
**************************************************************************
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||
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STALLONE'S FIRST GAME SHOOT
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---------------------------
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Long before The Man arrived, the soundstage at Mansfield Studios being used
|
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by Virgin Games to shoot the live action sequences for the 3DO version of
|
||
Demolition Man was alive with activity.
|
||
|
||
Computer wizards and film production people mingled in apparent harmony,
|
||
the cameramen and directors setting up the stage while the techies hovered
|
||
over the incredible Ultimatte system which merges video images with
|
||
computer graphics.
|
||
|
||
Upstairs, lavish quarters were readied for the star to change wardrobe,
|
||
with a back room containing a spa for relaxing between scenes. A
|
||
collection of costumes hung on a rack, including Stallone's police
|
||
officer's uniform.
|
||
|
||
It was the second day of shooting for Sylvester Stallone, who stars as
|
||
future cop John Spartan in the Joel Silver produced sci-fi film, Demolition
|
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Man, on which the game is based. Co-stars Wesley Snipes and Jesse "The
|
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Body" Ventura had already filmed their parts, and everyone agreed that the
|
||
end results simply got exponentially better as shooting progressed.
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||
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||
"Joel Silver has just been incredibly cooperative," remarked Virgin sound
|
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guru Tommy Tallarico. "He furnished us with the specs and blueprints for
|
||
all the sets, and we 'built' them inside the computer." He then ran a
|
||
quick demo showing several eye-popping scenes from the game, including the
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Cryoprison and an amazing action sequence, taken from the film, in which
|
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the player, as Spartan, clings to the roof of a speeding auto, firing at
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targets as they race along.
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On the first day of shooting, Sly had been apprehensive. He was apparently
|
||
somewhat unhappy with the game version of his previous film, CliffHanger,
|
||
and expected to end up looking like a tiny, Mario-like sprite when all was
|
||
said and done. One look at the astonishing Ultimatte technology, however,
|
||
and he was clearly impressed. "I wish I'd had something like this when I
|
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was making Rocky," he'd remarked.
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||
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By the time he arrived on Day Two, everything was in readiness.
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||
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"Let's rock and roll," someone called out. "The Man's here."
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||
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Stallone was genial and good natured, heading immediately upstairs to
|
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change into his art deco police uniform. Meanwhile, the initial shots were
|
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being blocked out using Stallone's long-time stunt double. Everything was
|
||
being shot against a green backdrop, which the computer can remove more
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easily than the traditional cobalt blue used in film-making.
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Sly was on the set within minutes and the prop woman handed him the day's
|
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first weapon. For the next half dozen hours, Stallone endured take after
|
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take on a cramped, increasingly warm sound stage. Watching him on the
|
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monitor, the quality of the images looked striking. Stallone's famous face
|
||
looked right at home on a computer screen, interacting with objects which
|
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exist only as data in a computer's memory banks.
|
||
|
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Between takes and costume changes, he would step behind the scenes to
|
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observe the footage being generated and marvel at the computer's wizardry.
|
||
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||
"Can it produce special effects?" he wanted to know. "Can you do steam and
|
||
strobes and things like that?"
|
||
|
||
Assured that the system could generate such effects in addition to lighting
|
||
modifications, he simply shook his head in amazement. In fact, while the
|
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3DO was billed as having the hardware capacity to reposition the lighting
|
||
on any image, it actually can only modify the lighting on the sprites.
|
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"It's actually easier to darken a scene then lighten it," a technician
|
||
said, "so we actually shoot the scenes with lots of light. But we can
|
||
re-light sprites, to create a muzzle flash after a gun is fired, for
|
||
example."
|
||
|
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The movie is due in theaters this fall, but the game won't be available
|
||
until next year, due to the delay in obtaining a complete set of 3DO
|
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development tools.
|
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|
||
***********************************************************************
|
||
|
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3DO: A PLACE TO GO
|
||
------------------
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|
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Never content to rest on its laurels - or admit that the ultimate
|
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electronic football game will ever exist - Park Palace is involved in a
|
||
couple of next-generation pigskin sims for 3DO and the Atari Jaguar.
|
||
|
||
The 3DO Football game was shown to the industry at this summer's CES. But,
|
||
as with many 3DO projects, its release date has been delayed. The game was
|
||
originally set to launch in October, along with Panasonic's promised
|
||
rollout of its version of the 3DO hardware, but probably won't show up
|
||
until early '94. Opinions vary on the reasons for the delay - as well as
|
||
the postponement of many other 3DO titles - but various non-disclosure
|
||
agreements keep most developers off-the-record on the subject.
|
||
|
||
It has been pointed out elsewhere, for example, that 3DO has been tardy in
|
||
getting out its promised development tools. But Chris Whaley of Park
|
||
Palace has a somewhat different take:"Here's what I think happened. First,
|
||
the 3DO is a very easy system to get up and running, and developers got
|
||
into the system very quickly. Then, we all showed this great-looking stuff
|
||
at the CES and I think we scared ourselves. Everybody thought they had the
|
||
most fantastic stuff, and when they saw that there was plenty of other
|
||
fantastic stuff, we kind of all went back to the drawing board to make sure
|
||
the stuff was as good as it possibly could be."
|
||
|
||
***********************************************************************
|
||
|
||
Crystal Dynamics' CRASH'N'BURN is bundled with Panasonic's REAL 3DO
|
||
Interactive Multiplayer during the 3DO unit's fall introduction. The video
|
||
game, specifically designed for the 32-Bit system, evokes a futuristic
|
||
racing competition through a hostile 3-D environment in armed vehicles, and
|
||
comes complete with FMV, object scaling and rotating with texture-mapped
|
||
graphics and stereo sound.
|
||
|
||
{NOTE: I played the game; I fell on my *ss; it is absolutely AMAZING!!
|
||
Take the best driving game in the arcade, and it's not even up to the
|
||
standards of this game!!!!!}
|
||
|
||
***********************************************************************
|
||
|
||
NINTENDO AND SILICON GRAPHICS TEAM UP
|
||
-------------------------------------
|
||
|
||
Nintendo is teaming up with Silicon Graphics, widely recognized as the
|
||
world leader in visual computing technologies, to develop a
|
||
three-dimensional, 64-Bit Nintendo machine for home and arcade use. Dubbed
|
||
"Project Reality", it will feature Reality Immersion Technology, a new
|
||
system that Nintendo promises will "enable players to enter inside
|
||
real-time, three-dimensional worlds."
|
||
|
||
The product will roll-out into arcades in 1994, then should be available
|
||
for home use in late 1995. The price is expected to be under 250$.
|
||
|
||
Although details of the proposed machine are sketchy, it will be based on
|
||
the MIPS/Multimedia Engine, a chip-set consisting of a 64-Bit MIPS RISC
|
||
microprocessor, graphics chips, and Application Specific Integrated
|
||
Circuits. According to project spokesmen, the machine will have greater
|
||
than 100Mhz CPU clock speed, real-time 3D graphics, 24-Bit colour, high
|
||
resolution video, and CD quality audio. It will generate more than 100,000
|
||
polygons per second, and more than 100 MIPS and over 100 MFLOPS. It will
|
||
also use anti-aliased 3-D texture mapping in real-time.
|
||
|
||
{NOTE: I have introduced this as I think it is a real joke... Already 3DO
|
||
does this, and the Atari Jaguar approaches the same specs. Frankly, I
|
||
wouldn't want to wait so long for what will be old technology when it comes
|
||
out... CD is the media of the future!}
|
||
{NOTE2: Nintendo has no intention of using CD as a media... They say they
|
||
have better compression techniques. So, how much more can they cram in?
|
||
At the MOST most, let's say 100megs. CD-ROM is 560megs. A CD costs a
|
||
couple of pennies to produce, compared to the electronics that need to be
|
||
produced for a cartridge, and the costs therefore are higher...}
|
||
|
||
************************************************************************
|
||
|
||
From AmiNet:
|
||
------------
|
||
|
||
But anyway... I heard today that the 3DO is out. Reports have it that
|
||
Babbages is carrying it. I'm going to have to head over there tomorrow
|
||
and check it out. I sure hope the CD32 makes it out soon, so people can
|
||
see that a $400 unit can equal or surpass a $700 machine. IF the thing is
|
||
marketed properly. IF. Let's all cross our fingers. If it fails, I
|
||
guess we'll all be buying PC's in a year or so. <shudder>
|
||
|
||
|
||
The next generation of video game wars is on! The 3DO is officially out,
|
||
the CD32 is out in Europe, and due out anyday now in the US, and Atari's
|
||
Jaguar should be appearing in New York, Los Angeles, Dallas and London
|
||
real soon now.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
If the marketing of Commodore's and Atari's' entries are any good, the
|
||
3DO won't have a prayer. How does a $699 machine compete with a $399
|
||
CD32 and $199 Jaguar ($399 after you add the optional CD ROM drive)?
|
||
Both Atari and Commodore have signed some good names to make games.
|
||
Interplay, a well-known game maker that had signed up for 3DO develop-
|
||
ment, took a look at the Jaguar and its developer documentation, and
|
||
quickly declared the Jaguar to be superior to 3DO in every respect.
|
||
Word has it that they may not even be a 3DO developer anymore.
|
||
|
||
While the CD32 isn't as advanced as Atari's 64-bit RISC-based Jaguar,
|
||
or Panasonic's 32-bit RISC-based 3DO, it has the advantage of (1) a
|
||
reasonable price, and (2) a standard CD ROM drive. This means that it's
|
||
likely to be the machine of choice for MPEG movies. Just add the optional
|
||
MPEG board, and you're ready to watch all those movies that are being
|
||
ported to the compact disc format. I think owners of laser disc players
|
||
are going to be upset when their format is abandoned in another year or
|
||
so.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
Interactive CD Player Wars Begin
|
||
|
||
SAN MATEO, CALIFORNIA -- The Interactive compact disc (CD)-player wars have
|
||
begun. 3DO reports Matsushita's subsidiary, Panasonic, is placing its Real
|
||
brand 3DO Interactive Multiplayer in stores beginning this month. Company
|
||
representatives said Panasonic will not talk numbers, but claims it can have
|
||
multiplayers in 2,000 retail stores by Christmas.
|
||
|
||
The players connect to a television set, retail for $699.95, and have been
|
||
dubbed the new video cassette recorders (VCRs) of the 90's. The Real 3DO
|
||
players come with two CDs - one containing the Electronic Arts game "Crash and
|
||
Burn," and the other offering information about the system and previews of
|
||
software titles that will soon be available.
|
||
|
||
Eight titles for the player are expected to be available by the end of October,
|
||
and a total of 27 titles from 13 companies are projected to be available in
|
||
time for the holiday season.
|
||
|
||
Sanctuary Woods says it is shipping the first shrink-wrapped title for the 3DO,
|
||
"Shelley Duvall's It's A Bird's Life," retail priced at $54.95. Panasonic says
|
||
the titles will range in price from $40 to $60 each.
|
||
|
||
Television advertising campaigns and nation wide mall tours in seven major
|
||
cities are getting underway to promote the Real players, Panasonic
|
||
representatives said. Mall tours offer about 15 3DO units set up with games for
|
||
mall shoppers to visit and play as long as they like. In Los Angeles, Panasonic
|
||
will offer the only mall tour at two malls on the same weekend, October 16-17.
|
||
One will be at the Del Amo Mall and the other at the Los Ceritos Mall.
|
||
|
||
Philips has the jump on Panasonic as its Compact Disc Interactive (CD-I)
|
||
players have been in retail stores since last year. The company has started
|
||
airing "infomercials" on national television to educate consumers concerning
|
||
the units.
|
||
|
||
Besides over $150 game and educational titles, the company is offering digital
|
||
movies on CD beginning this month in a deal with Paramount. Nine movie titles
|
||
will be offered including Top Gun, Black Rain, Fatal Attraction, and Star Trek
|
||
VI. Music videos will also be available, Philips representatives said.
|
||
|
||
Philips has also dropped the price of its player down to $499, but the catch is
|
||
a $250 MPEG Digital Video cartridge (which offers Motion Picture Experts Group
|
||
decompression) must be added to the CD-I unit in order to play back the
|
||
compressed movies.
|
||
|
||
Both the Panasonic Real 3DO and the CD-I player boast playback capability of
|
||
audio CDs and Kodak photo CDs.
|
||
|
||
************************************************************************
|
||
|
||
|
||
ANOTHER VIDEO GAME CONTENDER - It is rumored that 3DO Co. will soon
|
||
move into the video game market. Sources say that 3DO's Interactive
|
||
Multiplayer unit is, "faster and more powerful than game machines now on
|
||
the market". Much attention has been focused on the 3DO system "because
|
||
of its ability to combine video, audio, text and graphics."
|
||
|
||
One problem that the 3DO system has to overcome is the few games that
|
||
will be available for it through Christmas. Sources say that "customer
|
||
decisions on machine purchases usually are based on what games can be
|
||
played on those machines ... and so far, the software selection for 3DO
|
||
is slim."
|
||
|
||
The manufacturer says 10 to 20 games will be available for Christmas
|
||
sales, though more than 150 games are under development.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
/// Atari's Jaguar steals 3DO's Thunder on CBS This Morning
|
||
-------------------------------------------------------
|
||
By Travis Guy
|
||
|
||
|
||
Reprinted from AEO News #1, October 8, 1993
|
||
|
||
|
||
Finally breaking loose from its well crafted veil of mystery, the Atari
|
||
Jaguar made its national television debut early today on the CBS news
|
||
program CBS This Morning. Placed squarely in competition with the 3DO
|
||
system, Atari's new machine looked to be in good shape in the battle of
|
||
the next generation videogame systems.
|
||
|
||
For those who couldn't see the CBS This Morning piece, the Jag played
|
||
second fiddle to the 3DO... in terms of placement and air time only. Herb
|
||
Weisbaum, consumer reporter for KIRO-TV, Seattle, opened his three and a
|
||
half minute live report with a Panasonic REAL 3DO Multiplayer at his side,
|
||
telling viewers only that there were two new video game machines coming to
|
||
market. "Both are better than anything that's ever come before."
|
||
|
||
3DO was presented as a 32-bit machine that relies on CDs to deliver action
|
||
and realism. Lots of footage of Crash and Burn, the Panasonic player's
|
||
pack-in game, played throughout the 3DO segment, interspersed with
|
||
snippets from other 3DO games. Ken Williams, President of Sierra On-Line
|
||
said of 3DO, "It's got the horsepower to deliver the games we always
|
||
dreamed about."
|
||
|
||
3DO CEO Trip Hawkins demoed PGA Tour Golf, saying it has, "The look and
|
||
feel of a TV broadcast." Kirkland, Washington's Boy Scout troop 616 was
|
||
given an opportunity to play with a 3DO machine - the comments from the
|
||
Scouts ranged from, "It's cool" to "A lot better than Super Nintendo and
|
||
Genesis."
|
||
|
||
Weisbaum warned, "Right now, 3DO stands alone. But not for long."
|
||
Suddenly, the familiar Fuji and the ATARI logo appeared on screen -
|
||
Atari's first direct mention.
|
||
|
||
The Jaguar was presented as "an even more powerful system," a 64-bit
|
||
machine to sell for "just 250 dollars", and to which a $200 CD-ROM can be
|
||
added. The Jaguar, a controller, and a CD-ROM unit attached to another
|
||
Jaguar - all sitting in front of a Jaguar shipping box - were displayed.
|
||
|
||
Cuts from Crescent Galaxy, Cybermorph and Raiden were shown being played:
|
||
"The first time Jaguar software has been seen on TV. The games are
|
||
colorful, fast-paced, with lots of action."
|
||
|
||
Atari President Sam Tramiel said, "I love shoot'em up games. That's what
|
||
people like to play.... The big thing is to have a lot of fun with your
|
||
software. That's the key."
|
||
|
||
Glenn Rubenstein, a videogame reviewer for the San Francisco Examiner, was
|
||
seen having been given some time to spend with a Jaguar. "For 250 dollars,
|
||
I'm very impressed with the Jaguar." Rubenstein laughed, "I would actually
|
||
spend my own money. Not a lot of journalists would say that about a
|
||
product, but I would actually go out and buy a Jaguar."
|
||
|
||
Weisbaum closed his report on Atari by saying Rubenstein would have to
|
||
wait until November for the Jaguar's San Francisco and New York rollout,
|
||
with national distribution coming in 1994.
|
||
|
||
He then pointed out that 3DO is going to the stores now. For $700. CBS
|
||
This Morning anchor Harry Smith asked Weisbaum, "Who's going to pay that?"
|
||
|
||
Weisbaum answered, "They [3DO] say people will for brand new technology."
|
||
|
||
He also added that the machines (both 3DO and Jaguar) will be able to
|
||
connect to digital networks to enable players to play games linked across
|
||
the country.
|
||
|
||
Harry Smith neatly summed up the segment, "Hot stuff, Herb."
|
||
|
||
Notes:
|
||
|
||
//// From the background I was given, CBS was planning a story on 3DO,
|
||
when they heard about Atari's Jaguar. After spending 4 hours at Atari on
|
||
Tuesday, they felt that it was worthy to include it in their story.
|
||
|
||
//// The Atari logo and Fuji shown in the broadcast should be part of
|
||
what appears when you power up a Jaguar without a cartridge or CD-ROM
|
||
installed.
|
||
|
||
//// I reached Herb Weisbaum later in the day by phone, and asked him
|
||
what were his personal impressions on both machines. He declined to take a
|
||
stand on that, saying, "At this moment, I have trouble playing Pong."
|
||
|
||
//// Atari Corp. also confirmed via phone that the Atari Jaguar will
|
||
retail for $249. This includes one controller and one pack-in game.
|
||
|
||
//// CBS This Morning airs weekdays on most CBS stations from 7am to 9am
|
||
(Eastern and Pacific times) and 6am to 8am (Central time).
|
||
|
||
*************************************************************************
|
||
|
||
|
||
<20> Multimedia Expo - Analyzing The Games Industry <20>
|
||
|
||
At the "Analyzing the Games Industry - Investment and Return" session at the
|
||
Multimedia Expo in San Jose, one of the featured speakers was Volpe Welty's
|
||
Lee Isgur.
|
||
|
||
Isgur identified Nintendo as the dominant player in the video game industry
|
||
in terms of installed base and hardware. However, he said that in terms of
|
||
sales, the "8-bit machine is faltering very badly," but the "16-bit will do
|
||
better in sales than last year." He also said that, "Game-Boy is, at the
|
||
moment, the leading portable platform."
|
||
|
||
He predicated that there would be 83 million units of software sales
|
||
domestically this year.
|
||
|
||
He noted that Sega has been outselling Nintendo in the last few weeks in the
|
||
US, in terms of new hardware and software sales. However, he said he did not
|
||
know if that would continue into the Christmas season.
|
||
|
||
He identified CD's as becoming the dominant factor in the industry in
|
||
terms of software during the 1995-1997 period.
|
||
|
||
Interestingly, he said that which media the game industry uses will dictate
|
||
where it goes. He maintained that the current cartridge industry is fairly
|
||
expensive, and expects a shift to something else - such as flash cards or
|
||
CD-ROMs. He also said that the current hardware "is lousy," with no flat
|
||
screens, no great colors.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
|
||
Commodore's Entertaining CD Player
|
||
CD32 Is a Game, Video and Adudio Machine Rolled Into One
|
||
|
||
Commodore, the company that once dominated the home computer-market
|
||
in the United States only to let that position slip through its circuits, has
|
||
quietly introduced a remarkable home-entertainment device that could take the
|
||
country by storm - or languish on store shelves.
|
||
It could go either way for teh CD32 because Commodore can't - or
|
||
won't - spend more than pocket change to promote the device.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
** 3DO Interactive Multiplayer System Gains Major Supporter **
|
||
|
||
The 3DO Company this week gained the support Macromedia, a leader in
|
||
multi-media software tools. Macromedia announced it had entered into an
|
||
agreement to develop a software player that will allow Director Windows
|
||
or Macintosh files to port easily and quickly to the 3DO Interactive
|
||
Multiplayer system.
|
||
|
||
This agreement makes it possible for Macromedia Director developers to
|
||
seamlessly port applications to a leading consumer platform. Titles
|
||
created with Director can currently be distributed on Macintosh and
|
||
Windows platforms. With the Director Player for 3DO, developers focused
|
||
on the Macintosh and Windows platforms can now deliver titles to a wider
|
||
consumer audience.
|
||
|
||
"Our agreement with 3DO represents our strategic commitment to provide
|
||
our multimedia playback technology on the leading consumer platforms,"
|
||
said John C. (Bud) Colligan, president and chief executive officer at
|
||
Macromedia. "We believe the 3DO Interactive Multiplayer system will be an
|
||
important consumer standard."
|
||
|
||
This agreement extends Macromedia's strategy to offer developers
|
||
platform optimization rather than forcing them to develop on the lowest
|
||
common denominator. The Director Player for 3DO will provide developers
|
||
with special extensions that optimize titles to take advantage of the
|
||
unique features of the 3DO platform.
|
||
|
||
"The Director Player for 3DO is the next step in providing a rich
|
||
authoring platform to 3DO developers," said Bill Duvall, senior vice
|
||
president of software at The 3DO Company. "The Director Player for 3DO,
|
||
along with the other multimedia development tools that Macromedia and 3DO
|
||
are delivering to developers, ensures that the 3DO Interactive
|
||
Multiplayer environment will have a wide selection of software titles."
|
||
|
||
"For multimedia title developers to be successful and competitive, they
|
||
need to both decrease their development time and optimize their titles
|
||
for target platforms," said Larry Miller, vice president of marketing at
|
||
Macromedia. "With our Player for Windows and now the Player for 3DO, the
|
||
world's largest installed base of multimedia developers will be able to
|
||
do just that."
|
||
|
||
The 3DO Interactive Multiplayer system attaches to a television set
|
||
and delivers 50 times the graphics animation performance of PCs and video
|
||
game systems. The 3DO Interactive Multiplayer system plays interactive
|
||
entertainment, education and information software, as well as music CDs,
|
||
photo CDs and motion CDs. Designed to be a worldwide standard like VHS,
|
||
the 3DO Interactive Multiplayer is available in a CD-based version from
|
||
Panasonic under the name FZ-1 REAL(TM) 3DO Interactive Multiplayer.
|
||
|
||
|
||
*************************************************************************
|
||
|
||
|
||
|
||
3DO, SET WITH SET-TOP BOX
|
||
|
||
California computer graphics company 3DO made a big jump into television
|
||
last week, signing on to build equipment for US West's video dialtone
|
||
test in Omaha. US West tapped 3DO to design the set-top converter boxes
|
||
for the proposed test, which still is awaiting FCC approval. The set-top
|
||
box will be the subscribers interface for a variety of planned inter-
|
||
active services, including games, video on demand and home shopping.
|
||
|
||
The news is a boost to 3DO, a relative newcomer to the industry. Until
|
||
now, 3DO has concentrated primarily on developing a CD-based graphics
|
||
system called Interactive Multiplayer. The new interactive box will be
|
||
based on the Multiplayer, which hit stores last week. Unlike many other
|
||
computer companies, 3DO does no manufacturing on its own. Instead, it
|
||
develops and licenses the animation and graphics system. The first
|
||
Multiplayer, for example, is made by Panasonic, and, 3DO says, more
|
||
than 400 companies have signed to develop 151 software titles for the
|
||
system.
|
||
|
||
3DO chief operating officer, Hugh Martin, says that the CD titles will
|
||
be available to US West to provide a pool of interactive material for
|
||
the test. He says other interactive TV tests, including Time Warner's
|
||
Orlando test, may suffer from a lack of consumer-tested interactive
|
||
material. The early CD offerings will include video games, simulators
|
||
and family games that are similar to software available for home
|
||
computers.
|
||
|
||
US West has not designated a manufacturer for the new box, nor has it
|
||
chosen the exact format for the electronic program guide that will
|
||
allow a subscriber to navigate through the available services. Since
|
||
many particulars of the box are uncertain, it is not yet possible to
|
||
determine how much the units will cost per home, Martin says. The basic
|
||
circuitry is the same as the CD-based system, but since it can operate
|
||
without the costliest component, the CD drive, it will likely be less
|
||
expensive. He warns, however, that the set-top box will require various
|
||
cable hardware not included in the Multiplayer, driving costs back up.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
|
||
|
||
** Sega to Create "Next Generation Video Game" **
|
||
|
||
Sega Enterprises is attempting to steal a march on rival Nintendo by
|
||
developing a 64-bit video game machine - nicknamed the "Saturn" - and
|
||
getting it to market by the fall of 1994. Nindendo's 64-bit offering
|
||
isn't expected to reach market until 1995.
|
||
|
||
Reportedly the "Saturn" will be equipped with dual processors. One
|
||
will be Hitachi's 64-bit processor and the other a 32-bit processor. The
|
||
64-bit processor will be used to produce high quality screen movement, as
|
||
well as voice and sound features. It is claimed that the picture can be
|
||
three-dimensional and highly realistic.
|
||
|
||
Sega will set up a software development center, called the "Creative
|
||
Center", in Shibuya, Tokyo, to start creating software for its new game
|
||
system. Besides that, Sega is also planning to set up a software
|
||
development studio, called "Multimedia Studio," next April. At the
|
||
studio, Sega wants to create advanced software incorporating video and
|
||
sound technologies. Movie producers, broadcasting firms and music
|
||
companies will participate in the project. Sega has reportedly already
|
||
signed deals with movie and broadcasting firms.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
|
||
<20> 3DO Int'l Assn, 3DO Club Started <20>
|
||
|
||
|
||
REDWOOD CITY, CALIFORNIA, U.S.A., 1993 NOV 2 (NB) -- 3DO has started two
|
||
support groups, one for people in businesses related to 3DO technology, the
|
||
3DO International Association (3DOIA), and the 3DO Club for consumers. The
|
||
compact disc read-only memory (CD-ROM)-based 3DO hardware was shipped into
|
||
retail outlets by Panasonic in September.
|
||
|
||
Panasonic, the only hardware manufacturer currently offering the 3DO player,
|
||
says sales of the Real 3DO are going very well, despite the fact that there
|
||
are only three software titles for the player to date. The 3DO boasts a
|
||
reduced instruction set computing (RISC) chip, is specially designed to offer
|
||
fast graphics rendering, and connects to a television set. The unit will also
|
||
play audio CDs and Kodak Photo CDs.
|
||
|
||
Twenty more entertainment titles are expected by Christmas and in excess of
|
||
300 developers have signed up to either move existing software titles or
|
||
create new ones for the 3DO market.
|
||
|
||
The 3DOIA is $95 per year and is aimed at developers, publishers, producers,
|
||
dealers, distributors, and manufacturers of 3DO products. The group has been
|
||
formed to offer a forum and information about 3DO as well as information
|
||
exchange between members and will offer a newsletter, special interest groups
|
||
(SIGS), and conferences.
|
||
|
||
The 3DO Club is the source for fun information aimed at consumers or would-be
|
||
consumers who are willing to spend $19.95 per year to learn more about 3DO.
|
||
Members can expect a quarterly newsletter with information about new 3DO
|
||
products, behind-the-scenes previews, and profiles of those who have licensed
|
||
3DO's technology. Contests, special events, and sweepstakes will also be a
|
||
part of the club, 3DO added.
|
||
|
||
To entice membership, those purchasing Panasonic 3DO systems now will receive
|
||
free one-year memberships and a sweepstakes with a grand price of an all-
|
||
expense-paid trip to Universal Studios is also being offered. Ten first prizes
|
||
of 3DO software titles will be awarded as well, the company said.
|
||
|
||
Those interested in joining 3DOIA are encouraged to call 3DO for more
|
||
information. Information on the 3DO Club may be obtained by mail. Janet
|
||
Strauss, director of marketing for 3DO said the company has already received
|
||
thousands of letters from people who want to joint the 3DO Club.
|
||
|
||
3DO has as its largest competitor Philips with the Compact Disc Interactive
|
||
(CD-I) player. Philips has announced a deal with Paramount to introduce
|
||
72-minute movies for the CD-I player that will play with the addition of
|
||
special Motion Picture Experts Group (MPEG) hardware module for decompression
|
||
of the video. The company recently cut the price of the CD-I player so
|
||
with the MPEG module it is comparable to the 3DO price of about $700. Philips
|
||
is also doing "infomercials" on national television and has more game titles
|
||
available as it has been marketing the CD-I player for over a year. However,
|
||
3DO claims other game systems are no match for the graphics capability of
|
||
its system.
|
||
|
||
One other player in this market could be the Atari Jaguar system. While Atari
|
||
officials hope the Jaguar will be as popular as the now ancient Commodore 64
|
||
home computer, the company has lost nearly all its momentum in the US market
|
||
and is struggling to manufacture the Jaguar systems in large enough quantities
|
||
to meet demand. However, Atari does have backing from C-Cube, a maker of video
|
||
compression hardware chips.
|
||
|
||
*************************************************************************
|
||
|
||
From AmiNet:
|
||
------------
|
||
|
||
Hey everybody. Just thought I'd let you know that the November issue of
|
||
Computer Gaming World has an article on the CD32. The article speaks highly of
|
||
the CD32 in comparison to Atari's Jaguar and the 3DO. But the author of the
|
||
article said some pretty rough stuff about C= marketing tactics. (Not that I
|
||
blame him of course.) He described their plan as "of stealth-like, atrophic
|
||
advertising). But he still gives C= a chance to capture a "lion's share of
|
||
the 32-bit and beyond console game market". Quoting him again, "It's (the
|
||
CD32) is certainly the most cost effective alternative at present, and the
|
||
most expandable console device to arrive thus far." The article even gives
|
||
C='s address and phone #. (215)431-9100 for perspective buyers to call.
|
||
|
||
Also covered in the magazine were articles on the Jaguar and 3DO. According to
|
||
the article, the basic Jaguar system will be catridge based and sell for
|
||
around $200. But I saw a mail order add for it at $257. The CD-ROM drive will
|
||
cost an additonal estimated (it wasn't out at the time of the article) $200.
|
||
The Jaguar allows up to six megabytes of code per ROM cartridge. Cartridges
|
||
will cost from $39 and $69 bucks. Since the CD unit isn't out for the Jaguar
|
||
yet, I'd say this really sucks. The article shows a picture of the basic unit
|
||
and I don't like the way it looks. (Of course I'm biased as heck.) There will
|
||
be five (yes count them five) whole games availible at launch. All cartridge
|
||
games of course.
|
||
|
||
The 3DO looks like a black box with one port for a control pad. The control
|
||
pads are supposed to be daisy chainable, but if that's true, then the control
|
||
pad that comes with the 3DO will have to be at the end of the chain because it
|
||
doesn't have a pass-thru. The 3DO has no expansion module but one is promised
|
||
for the future (with an additional cost of course) from Matsushita sometime in
|
||
the middle of '94. The 3DO is exclusively CD and no price was given for it.
|
||
|
||
|
||
To finish, the article for the CD32 stated that C='s Amiga CD32 is the first
|
||
"32-bit game console advailible to consumers, and the only one currently
|
||
employing a double-speed CD-ROM drive. Retailing for $399, the Amiga CD32 also
|
||
debuts several hundred dollars below the 3DO and the Jaguar with the CD
|
||
drive."
|
||
|
||
*************************************************************************
|
||
|
||
|
||
TOP PRIORITY:
|
||
|
||
A quote taken from comp.sys.amiga.emulators, from emulation's newest
|
||
bestest buddy, Jim Drew.
|
||
|
||
"We are looking into the licensing agreement for the chipset used in the
|
||
3DO emulation."
|
||
|
||
|
||
WHAT THIS WAS ABOUT:
|
||
|
||
The quote's context was in reference to the CD32 only. However, I can
|
||
easily see them trying to extend this to CD-equipped Amigas.
|
||
|
||
|
||
WHAT THIS MEANS:
|
||
|
||
This means that, depending on the cost of the 3DO Emplant module, a
|
||
consumer could very well be able to buy both a CD32 AND a 3DO for
|
||
around the price of 3DO itself. Now, the challenge would be to
|
||
communicate that to the public.
|
||
|
||
*************************************************************************
|
||
|
||
|
||
Here is additional information I picked up:
|
||
--------------------------------------------
|
||
|
||
Processor: ARM-3 32bit RISC CPU @ 25Mhz
|
||
RAM: 2 megs; 1 meg can be used on demand as video ram.
|
||
S-RAM: 32K
|
||
ROM: 128K
|
||
Sound: 2 sound processors (FM and DSP with 3D sound decoder)
|
||
Resolution: 640 x 480
|
||
Video Output: RF Composite, Video, S-VHS 4-pin DIN plug
|
||
Audio Output: Left and Right
|
||
Development tool: Macintosh C/C++ langage
|
||
Up to 256 simultaneous players via linking (!!!)
|
||
|
||
|
||
If you want more information, be sure to check the 3DO Software Special, in
|
||
ELECTRONIC GAMES December 1993, available in USA/Canada/UK.
|
||
There is also Generation 4 (FRANCE) which had a special on the 3DO, in the
|
||
September and October 1993 issues...
|
||
|
||
Also, for even more information on 3DO products and the 3DO itself, look
|
||
for the 3DO Consumer Guide by Prima Publishing at major bookstores and
|
||
software retail outlets. Or to order direct, call (800)225-8989 .
|
||
|
||
************************************************************************
|
||
|
||
Last comments:
|
||
--------------
|
||
|
||
Well there it was... The complete (???) guide to the 32/64 bits console
|
||
battle. There is a wealth of information out there on the 3DO, compared
|
||
to the other systems mentionned, which is primarily why this seems to be
|
||
our primary issue.
|
||
|
||
My experience ranges from Atari VCS, Sinclair ZX81, Sinclair Spectrum,
|
||
Nintendo console and Sega console, Atari 600XL, Atari 1040ST, Amiga 500,
|
||
Amiga 3000/25, Amiga 1200/030-50, and I've worked extensively on the
|
||
TI 99/4A, ColecoVision and Adams, PC 386's, Macintosh Classic/IIfx,
|
||
VAX and Unix workstations. Yes, I do change computers often :)
|
||
|
||
So, basically, I've been searching for the ultimate games machine, and what
|
||
will give me the best for my hard earned money.
|
||
|
||
JAGUAR: I would have opted for the Jaguar, but these reasons block me:
|
||
cartridges are quite limited in size; the optional CD module which would
|
||
make this machine truly amazing is not out, and NOT AS STANDARD. From
|
||
experience, I know it will take some time before it is supported... ;
|
||
the lack of software support: you might have the most advanced machine
|
||
in the world, but if support is lacking...
|
||
|
||
The CD32: cheap & cheerful; but there is also a lack of support (both in
|
||
software although not as harsh as Jaguar's, and in marketing); the machine
|
||
is not fast enough to handle 640x480 HAM8 mode (pseudo 256 000 colors
|
||
mode), which holds restrictions, so basically you will have 256 colors
|
||
games with some static HAM8 pictures, in 320x200 (256 Europe). Technically
|
||
it doesn't have much astounding coprocessors for texture mapping, and the
|
||
68020 at 14mhz is fairly weak to handle such a job at a high frame rate;
|
||
the 3DO in its first games handles around 24 frames per second in high
|
||
resolution 24bit mode due to graphic coprocessors and a powerful RISC CPU.
|
||
And remember that the games are written in C language! The first batch of
|
||
CD32 games are rated average (and, programmers KNOW the machine, they've
|
||
been programming Amiga ECS machines for 9 years and AGA for 2 years!),
|
||
compared to the 3DO which is a brand new system, and already the games are
|
||
diabolical...
|
||
|
||
SEGA's Saturn: From what I had read in a comparison of the CD systems soon
|
||
to be on the market, the new Sega system is still not a match to the
|
||
3DO CD-Rom system, which they found was a shame. It is just a small notch
|
||
above their current 16-bit Genesis with CD-Rom. Sega does possess the
|
||
technology to do better (if you look at what they produce in arcades), so
|
||
this one is a definite disappointment.
|
||
|
||
NINTENDO Project Reality: Well, it WILL be awesome; from what I could read,
|
||
it will basically be a Silicon Graphics Indy graphics chip set modified,
|
||
and a powerful RISC CPU. But, the big downer is: consumer availability in
|
||
1995 (read 1996 or more...), and still the use of cartridge.
|
||
|
||
3DO: The 3DO system, for me, is the clear winner, but the price is
|
||
astounding, so I will wait until it is lowered (which WILL be happening
|
||
quite soon); I will be taking Sanyo's 3DO as I believe it should be cheaper
|
||
(just as Sanyo stereos are cheaper than Panasonic, but this time, the
|
||
technology is the same...), and I will buy mail-order to still lower the
|
||
cost. It should be down to around $550. That is still quite expensive,
|
||
but you get a CD player and a Photo-CD player at the same time...
|
||
So, $550 compared to a $400 CD32, and a $500 Jaguar CD system, and it holds
|
||
up quite nicely. Especially that software support is tremendous, and the
|
||
marketing power is remarkable.
|
||
|
||
One thing with 3DO that is clear is that it's not just a games machine, and
|
||
the diversity of its upcoming titles clearly shows this. From
|
||
encyclopedias to children interactive singalongs to sports coaching
|
||
software to FMV thrill experiences (like a simulation of deep sea diving),
|
||
as well as its upcoming 3DO Entertainment Channel, it will be something
|
||
big. It started as a vision, and it will change our lives. There is no
|
||
doubt in my mind, just by looking at the marketing powers behind it. But
|
||
please! Just lower the price!!!
|
||
|
||
___
|
||
////
|
||
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>////<>
|
||
<> __ __ __ o ____ __ __ ______ //// <>
|
||
<> //_) //_) // ) /\ //| / / (_ /__)/| /(_ /__ //// <>
|
||
<> (/ (/ \ (/_/ \/ // |/ / (__/ \ / |/(__ / \\\ //// <>
|
||
<> <<<<<<<<>>>>>>>> /\ ========================= \\\//// <>
|
||
<> OF UnderWurlde \/ Rioux_S@DD.Palmer.EDU \\X// <>
|
||
<> ~~~ <>
|
||
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
|
||
|
||
References: most video game magazines, CD-Rom magazines, and news on the
|
||
Internet.
|
||
|