5896 lines
233 KiB
Plaintext
5896 lines
233 KiB
Plaintext
Atari/Atari Games VaxMail 1985 Jed Margolin
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___________________________________________________________________________
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From: KIM::SHEPPERD 4-JAN-1985 17:20
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To: @SYS$MAIL:JUNK.UAF
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Subj: Printer in Rains's area
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There is another printer hooked up now in the phone closet near Rains's office.
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It's known as RAINS$PRINT and if you want it to be the default printer for you
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then put the following in your LOGIN.COM file:
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$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
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The physical name is TXD5:, but I advise against using that name cuz its
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probably gonna change (nothing stays the same around here if you hadn't
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noticed). This printer is quite a bit slower than the others but it may
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still be preferable to walking over to the hot DIO room.
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It is imperative that you keep the room tidy. Paper fragments must be kept
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outside the room and due to the fragile nature of the telephone hookups,
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please be careful when walking around in there. An accident could wipe
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out the phones in that area for several days (maybe even weeks) which I
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think you'd find very inconvenient.
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ds
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___________________________________________________________________________
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From: KIM::SUTTLES 8-JAN-1985 12:37
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To: @SYS$MAIL:JUNK
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Subj: Just when you were getting used to the way it worked...
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Due to popular demand, the utilities MAIDIR and MAILCK have been
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enhanced. This is a major release (rewritten from scratch), and probably
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has brand new bugs.
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As far as I know, the current usage is not affected at all (total
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upwards compatibility), unless you have one mail file in particular
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(DIR.MAI).
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Here's how to use the new stuff:
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In your LOGIN.COM file, you say
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$MAI*L :== @SYS$SYSDEVICE:[UTILITIES.COM]MAIDIR
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and from that time forth, when you invoke mail, a file (WAS MAIL.RVN,
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NOW DIR.MAI) is created which indicates the time you exited. Under the
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new version, the contents of this file is a directory of SYS$LOGIN:*.MAI;,
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so you can READ DIR to find out what categories you have filed stuff under.
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Somewhere AFTER the first definition (in your LOGIN.COM file), say:
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$ @SYS$SYSDEVICE:[UTILITIES.COM]MAILCK
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to automatically enter MAIL if you have received mail since you last exited
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the MAIL program. Note that it is possible to exit the program without reading
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all your new mail, so it is conceivable to have new mail and not auto-invoke
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MAIL. But if this happens, you set it up that way, presumably on purpose.
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You have not received any mail since you last exited MAIL.
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The really neat part is that you can also (or instead) say:
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$ @SYS$SYSDEVICE:[UTILITIES.COM]MAILCK device/directory_spec
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to check for new mail on other logins. This even works across the network,
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although you may find the time required for access to be restrictive. You
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might define the @...MAILCK part to be a word, and then CHECK [so-and-so]
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interactively. You can find out if the other accounts have mail, but
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it is not possible to read their mail (don't bother), so you are simply
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notified that there is "New mail in what-you-said". It's up to you to
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log in with your other account and read the mail.
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Incidentally, the DIR mail file will contain the directory as of the
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last time you exited MAIL. If you delete or rename files using DCL, these
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changes won't be seen until you exit mail again. The DIR file also does not
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have the standard MAIL format (FROM and TO lines are missing) so a MAIL
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DIRECTORY command will blow up (not my fault!). Take my word for it, there
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is only one message in the file. I do not reccommend FILEing that message
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anywhere.
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Another fine point: the MAIDIR command procedure takes an optional
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parameter. If it is absent, the DIR.MAI file will be typed out before
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the first MAIL prompt--this shows you where you have things FILEd. If this
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bothers you, you can supply anything for the first parameter, and it will
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be skipped. I reccommend "-Q" in case of further changes. This is not
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a change from the older version, and your LOGIN.COM definitions will work
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the same way as they have in the past.
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If you find that the changes I have made make you unable to use MAIL,
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please send me a mail message describing the problem. Have fun, and good luck.
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sas
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___________________________________________________________________________
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From: ERNIE::MARTINEZ 10-JAN-1985 13:40
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To: @OURGANG
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Subj: Magazine Subscriptions
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If you are still receiving magazines addressed to 1501 McCarthy, a
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change of address needs to be sent to the publisher. It costs
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between 60 and 95 cents per magazine to have them forwarded to
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Sunnyvale.
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If you need help sending in changes of addresses, let me know.
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Carol
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P.S. Change the address to the one below:
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Atari Games, Inc.
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P.O. Box 3618
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Sunnyvale, CA 94088-3618
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(The street address is 1272 Borregas Avenue.)
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___________________________________________________________________________
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From: KIM::SUTTLES 11-JAN-1985 13:55
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To: @SYS$MAIL:JUNK
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Subj: The new, but not improved, mail checker
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There are some problems with the new mail checker. It works
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fine in the applications it used to be used in; the (known) problems
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are all in the enhancements.
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To start with, when you check someone elses mail file, you have
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to have read access in order to find out the attributes (date of last
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modification is an attribute). So, you need to change the protection
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on your mail file in order for that to work--and then anyone can read
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your mail. I think that's icky.
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Then, for CHECKs across the network, DCL doesn't close the channels
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used to obtain the information about the file--so you wind up with 4
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jobs started on the other node. This is a somewhat excessive overhead.
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These jobs stick around till you log off.
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Lastly, if circumstances are "right" (don't ask, I don't know
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for sure myself) you can get an RMS error, Dynamic Memory Exhausted. I
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checked into that and the suggested cure is to relink the program so
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that the control area is bigger. The program I'm using is DCL, and I'm
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not that eager to replace the current version.
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None of this happens if you are checking your own mail (which is
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all it used to do). I haven't decided whether or not to fix it, cuz of
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version 4 coming up (mail is different in V4...you will get a { L O N G }
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list of changes for V4 soon {maybe eventually, anyway}). It seems that
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the cure is to write a quick and dirty (or time-consuming and correct)
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program to do the checks and return a status.
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Sorry for the false alarm, but I'm sure somebody with a dirty
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mind once said it: Hope springs eternal in the human breast. Don't let
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it get you down.
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sas
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___________________________________________________________________________
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From: KIM::LIPSON 13-JAN-1985 13:04
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To: @SYS$MAIL:JUNK
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Subj: mail reading
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for those of us usually on CHARM:
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you can use the aforementioned MAIL CHECK routine IF you do a kludge in
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your LOGIN.COM on KIM. If you add
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$SET PROT=W:RE DIR.MAI
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then CHARM::[WHATEVER] will be able to check your mail.
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___________________________________________________________________________
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From: KIM::LIPSON 13-JAN-1985 13:09
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To: @SYS$MAIL:JUNK
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Subj: the problem with kludges
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- by the way, It doesn't do it in a very elegant way: if you DO get
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new mail, you get an error message
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%SYSTEM-F-NOPRIV, no privilege for attempted operation
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And if you've read all your mail, you don't get the error. Useful but UGLY.
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___________________________________________________________________________
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From: KIM::SUTTLES 14-JAN-1985 11:27
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To: @SYS$MAIL:JUNK
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Subj: the patch to the kludge
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The correction to the protection of the directory file ($SET PROT=W:RE DIR.MAI)
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is indeed necessary to avoid a privilege violation. Unfortunately, the
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same kludge is necessary to the MAIL.MAI file, and I think the system
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resets the protection if new mail is received. I could have stuck these
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commands in the file that creates DIR.MAI but I expected to get a lot
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of flak for making your mail publicly accessible without telling you.
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Also, I'm pretty sure the system will change the protection back, so
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the error wouldn't go away. And on top of that, there is still the
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problem of the 4 processes (per $CHECK) that are created on the remote
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node.
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Public opinion poll: How many people (not accounts, PEOPLE) would use
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CHECK if it worked as intended? That is to say, if it didn't blow up,
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didn't advertise your mail, and also didn't use up multiple job slots
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forever?
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How many would use it if I couldn't avoid the advertising?
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Please respond to KIM::SUTTLES.
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sas
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___________________________________________________________________________
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From: KIM::WIEBENSON 30-JAN-1985 15:16:00.00
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To: @SYS$MAIL:ENGINEER
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CC:
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Subj: 68010 DEV SYS UPDATE
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The new and improved Applied Microsystems Emulator EPROMS have been
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distributed to each and every station. Does it fix known bugs?
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Wow, does it ever! Does it reset and clobber the EEPROM?
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Wow, does it ever! Restore the settings to bring it out of the weeds.
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___________________________________________________________________________
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From: KIM::SHEPPERD 4-FEB-1985 15:45:43.16
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To: @SYS$MAIL:JUNK
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CC:
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Subj: MAIL$nnnnnnnnnnnnnnnnnnnnnnnnnnn.MAI files
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Some of you may have noticed the presence of files in your home directory
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with the name MAIL$nnnnnnnnnnnnnnnn.MAI where the "n" is a arbitrary number.
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These files are created when your mail message is greater than 3 disk blocks
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(1500 bytes) in length. There's one file for each of your long messages. You can
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make MAIL put these files in a different directory if you want by issuing the
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command:
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MAIL> SET MAIL_DIRECTORY [.sub_directory_name]
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where the [.sub_directory_name] is one of your choosing. For example:
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MAIL> SET MAIL_DIRECTORY [.MAIL]
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will put "folder" files in the subdirectory [.MAIL] and out of your way.
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dms
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___________________________________________________________________________
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From: CHARM::AVL 7-FEB-1985 15:54:48.77
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To: KIM::MARGOLIN
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CC:
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Subj: Here you go!
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PART NUMBER: 137414-001
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DESC: IC,MICROPROCESSOR,16-BIT,8MHZ UOM: EA SC: P REV: 00
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COST FIELD STD COST CUR COST VARIANCE
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------------------------------ ------------ ------------ ------------
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MATERIAL 0.000 0.000 0.000
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LOWER LEVEL MATERIAL OVERHEAD 0.000 0.000 0.000
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LOWER LEVEL DIRECT LABOR 0.000 0.000 0.000
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LOWER LEVEL FIXED OVERHEAD 0.000 0.000 0.000
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LOWER LEVEL VARIABLE OVERHEAD 0.000 0.000 0.000
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LOWER LEVEL OUTSIDE PROCESSING 0.000 0.000 0.000
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LOWER LEVEL OUTSIDE PROC OVH 0.000 0.000 0.000
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THIS LEVEL MATERIAL OVERHEAD 0.000 0.000 0.000
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THIS LEVEL DIRECT LABOR 0.000 0.000 0.000
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THIS LEVEL FIXED OVERHEAD 0.000 0.000 0.000
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THIS LEVEL VARIABLE OVERHEAD 0.000 0.000 0.000
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THIS LEVEL OUTSIDE PROCESSING 0.000 0.000 0.000
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THIS LEVEL OUTSIDE PROC OVH 0.000 0.000 0.000
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PURCHASE COST (PER EA)* 20.500 27.150 6.650
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PURCHASE COST OVERHEAD* 0.000 0.000 0.000
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------------ ------------ ------------
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20.500 27.150 6.650
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PART NUMBER? *
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___________________________________________________________________________
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From: KIM::COX 11-FEB-1985 09:50:00.88
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To: @SYS$MAIL:JUNK
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CC:
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Subj: A Fond Farewell
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Dear Friends,
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The time has come for me to move on. The two years I have spent with you have
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been educational, challenging, and enjoyable. My reasons for leaving are
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varied, and are directly related to the recent re-organization. I would have
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liked to stay, as I still think I can be challenged and the product is still
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interesting, but the enjoyment is gone.
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Reflecting on the past two years makes me kind of sad to leave. The Atari
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Coin-Op atmosphere was really radical for me at first, but it is an easy thing
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to get used to. John Ray was an excellent supervisor. The people are very
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talented and inspired. The product is fascinating, and has nothing to do with
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the DOD. I really enjoyed this stimulating environment.
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The job of Team Manager was a great experience for me, also. We worked on
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several exciting projects including MACHO44, FIREFOX, CRYSTAL CASTLES, and of
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course, SPOOK. We were breaking new ground with that one. I was real excited
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with our version of EVOLUTION, also. The work of game design is a really
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creative process, something I don't feel as much when I design hardware.
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Designing hardware is like looking for the answer to a question. When the
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answer comes, it feels like the answer was always there, and your work was
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spent in just discovering this existing information. Of course, there may be
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several answers to the same question, and discovering the best one is what
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differentiates engineers.
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Game design is a little more non-tangible. I still don't have a feeling for
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what makes a good game. Past versions of Gremlins indicate this fact very
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effectively. I really hope that Gremlins receives the attention it deserves
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from management as the next System II game. I'm sure that the current project
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team has the ability to pull it off.
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I believe that we cannot interact with someone without affecting the future
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course of their lives. My time here at Atari has affected me greatly, some
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positive, some negative. Here's hoping that I only touched you in a positive
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way. My last day is 2/15.
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Goodby.
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Ross Cox (xxx)-xxx-xxxx
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___________________________________________________________________________
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From: KIM::SHEPPERD 11-FEB-1985 10:02:37.39
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To: @SYS$MAIL:ENGINEER.UAF
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CC:
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Subj: A new C
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Kim has VAX11C V2.0 installed on it. It is a field test version of the new
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release of C. DEBUG knows about it though, so it ought to be easier to fix
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your programs. We have a hot line (via modem) into the program developers
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back east, so let me know of any problems. You can look at
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SYS$LIBRARY:VAXCSPR.DAT
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for the current SPR's on the compiler and $ HELP CC RELEASE_NOTES for the
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differences between v1.x and 2.0.
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ds
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___________________________________________________________________________
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From: KIM::SUTTLES 11-FEB-1985 11:56:19.58
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To: @SYS$MAIL:JUNK
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CC:
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Subj: documentation on version 4 differences (such that it is)
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There is a document (a LARGE document) in SYS$LIBRARY:VMSV4.DAT
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which is supposed to outline the areas in VMS that is different between
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version 3 systems and version 4 systems.
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It is not finished. (If you read it, this will be obvious.) We are
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still working on it in our spare time (I'm serious). Because of it's size,
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I ask that you do NOT copy the file anywhere; to look through it with
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an editor, use EDT/READ and you can do anything you want (search, etc).
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You can print it, but you probably won't want to until it is more complete.
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It only exists on kim and charm, since they are the only V4 systems.
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It will be updated as new chapters are finished. You will get announcements
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of same when same is announceable. And if you think this is hard to
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follow, just wait till you read the update descriptions.
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Incidentally, there are two tables of contents; one that shows the
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general outline, and one that is much more specific (hence longer). I
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intend to provide an index (eventually) but I am saving that for when the
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text is finished.
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Bug reports and typo detections are encouraged. Please reply to this
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address via vaxmail (only).
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sas
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___________________________________________________________________________
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From: KIM::SHEPPERD 11-FEB-1985 12:41:29.43
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To: @SYS$MAIL:ENGINEER.UAF
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CC:
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Subj: More about C
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I forgot to mention in the last mail that there's three logical names that
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have to be made prior to linking C programs. What I suggest is that you put
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the following command in your login.com file (or better yet, in a C startup
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command file so as not to bother the links from other compilers).
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$ @SYS$LIBRARY:VAXCLINK
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___________________________________________________________________________
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From: KIM::MAHAR "Dr. Memory" 11-FEB-1985 16:34:13.58
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To: @SYS$MAIL:ENGINEER.UAF
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CC:
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Subj: New 68000 assmebler
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There is a new assembler for the 68000. This assembler is 4 times
|
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faster than asm68. Part of the reason this assembler is so fast is
|
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because it is limited in what input it will accept. The only legal
|
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inputs are the output files from the Greenhill C compiler. Any other
|
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inputs and the results are not guaranteed. This assembler should be
|
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used to assemble Greenhill compiled programs only!!!! If you have
|
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assembly language programs for the 68000, PLEASE use asm68.
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|
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This assembler does NOT support:
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Error checking of syntax or addressing modes.
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Complex expressions in an effective address.
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The * operator in an addressing mode.
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MACROs in any way shape or form.
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The short form of a register list for MOVEM.
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D1-D3/A1-A3
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must be written:
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D1/D2/D3/A1/A2/A3
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ORG or RORG, TTL or any other pseudo-op that
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Greenhill does not generate.
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In other words, if Greenhill didn't generate it, this assembler
|
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probably doesn't understand it.
|
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The output of the assembler is compatable with clnk. It does
|
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take about 10-15% longer to link files generated by this assembler.
|
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On the good side, This assembler is about 4-5 times faster than asm68.
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It should be look at as a second pass to the Greenhill compiler. In which
|
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case, your compiles will take about 50% longer but you can skip the
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assembly step. I recommend that a command file be created of the form:
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$NCC-R 'P1'
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$AS68K 'P1'
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$DEL 'P1'.ASM;*
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This way your directory doesn't get cluttered up with .asm files that
|
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are never reused. The compiler is then viewed as generating an .ol
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file instead of a .asm file.
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The name of the assembler is AS68K. It is a command on both kim and
|
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charm. The command syntax is:
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$as68k infile.asm outfile.ol
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It is not necessary to specify the extension on the input file.
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.asm is assummed.
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It is not necessary to specify the output file.
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infile.ol is assumed.
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From: KIM::SHEPPERD 13-FEB-1985 11:39:09.90
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To: @SYS$MAIL:ENGINEER.UAF
|
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CC:
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Subj: New Fortran
|
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|
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Kim has a new Fortran compiler and RTL. The compiler is a little slower to
|
||
compile (taking between 10-25% longer) but is supposed to produce much faster
|
||
executable images. The compiler is 3 times bigger so it needs 3 times as
|
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much memory to run without page faulting itself to death. Come and see me
|
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if you plan on using this compiler often.
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ds
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___________________________________________________________________________
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From: KIM::SUTTLES 14-FEB-1985 17:59:31.08
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To: @KIM::SYS$MAIL:JUNK.UAF,@CHARM::SYS$MAIL:JUNK.UAF,SUTTLES
|
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CC:
|
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Subj: MAILCK and MAIDIR for version 4 MAIL
|
||
|
||
|
||
Good news and bad news.
|
||
|
||
The good news:
|
||
MAILCK and MAIDIR have been updated to make more sense with VMS V4.
|
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|
||
The bad news:
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||
They only work as good as before (no known bugs fixed...network
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access still is not feasible).
|
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|
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It now uses the logical name MAIL$LOGIN as the default for where to
|
||
look instead of SYS$LOGIN. MAIL$LOGIN will translate to SYS$LOGIN if you
|
||
don't override it. If you told mail to SET MAIL_DIRECTORY somewhere-else,
|
||
you broke MAILCK. Here's how to fix it:
|
||
|
||
In your LOGIN.COM, before you use either MAILCK or MAIDIR, do
|
||
$ ASSIGN SYS$USERDISK:[username.maildir] MAIL$LOGIN:
|
||
where [username.maildir] is where you told MAIL to put your stuff.
|
||
|
||
You can delete the old DIR.MAI file in SYS$LOGIN.
|
||
|
||
There aren't any new features other than that. If you try to tell
|
||
mailck to check ANYWHERE IN PARTICULAR, it knows you are looking to see
|
||
if another user (your pen name maybe?) got mail, and that you can't
|
||
read it. So it won't even try. The logical name (mail$login) is the
|
||
only way to get MAILCK to automatically invoke mail. Incidentally,
|
||
if you want to check your own mail, but don't want to automatically
|
||
invoke it, do a $CHECK MAIL$LOGIN: and it will just announce that you
|
||
have new mail (but VMS does that already).
|
||
|
||
To recap how to use them: (my mail directory is [SUTTLES.MAIL])
|
||
$ ASSIGN SYS$USERDISK:[SUTTLES.MAIL] MAIL$LOGIN:
|
||
$ MAI*L :== @SYS$SYSDEVICE:[UTILITIES.COM]MAIDIR
|
||
$ CHECK :== @SYS$SYSDEVICE:[UTILITIES.COM]MAILCK
|
||
$ CHECK ! go into mail if I have any
|
||
$ CHECK SYS$USERDISK:[SHEPPERD.MAIL] ! spy on my boss
|
||
$ CHECK SYS$USERDISK:[OBRIEN.JUNK] ! her mail is in this directory
|
||
Remember you have to know where they set their MAIL_DIRECTORY to.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 19-FEB-1985 09:53:05.97
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Gensym, 68000 emulator symbol generator.
|
||
|
||
|
||
There is a new version of GENSYM (or CSYM) available, it should be faster and
|
||
it now allows downloadable symbols of upto 16 characters, it will truncate any
|
||
symbols longer than that.
|
||
|
||
Make the following assignment to use the new version.
|
||
|
||
$ GENSYM:==$SYS$SYSDEVICE:[UTILITIES.EXE]GENSYM.EXE
|
||
|
||
Please change your command files to use this version, so you will
|
||
automatically get any updates, if you still link to [MAHAR],[MORRIS] or your
|
||
own version we can not guarantee those version will always exist or work.
|
||
|
||
Any bugs, or requests, see Jim.
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 19-FEB-1985 13:19:40.43
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: RE: Gensym, 68000 emulator symbol generator.
|
||
|
||
|
||
The addresses should always be in HEX.
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: CHARM::SHEPPERD 20-FEB-1985 21:15:59.34
|
||
To: @KIM::SYS$MAIL:ENGINEER.UAF
|
||
CC:
|
||
Subj: .LNK files
|
||
|
||
|
||
Due to popular demand you can now put comments in .LNK files. They won't
|
||
however appear on your link map (sorry about that). The /C (continue option)
|
||
is optional and no longer required (it won't bomb anymore if you put a /C
|
||
on the last line either). The comments are delimited with an exclamation mark
|
||
and everything to the right of the mark is assumed to be a comment.
|
||
|
||
Tabs are equivalent to spaces. Blank lines are permitted anywhere in the file.
|
||
|
||
! This is an example of a .LNK file
|
||
file1,file2,file3 !comments
|
||
!more comments
|
||
!still more comments
|
||
file3,file4 !tabs are the same as spaces
|
||
(blank lines are ok too)
|
||
!the "!" doesn't have to be first on the line
|
||
|
||
file5,file6 !filenames don't have to begin in col 1
|
||
|
||
There can't be any spaces BETWEEN filenames (file1,file2,... is ok but
|
||
file1, file2, ... is not ok) but there can be spaces or tabs in front of
|
||
the first name and behind the last name. The comments will not appear on the
|
||
link map (sorry about that), but you can't have everything. The /C at the end
|
||
of the line is optional. There can be any number of filenames on a line
|
||
seperated with comma's but the names can still be no longer than 6 chars.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::CAMERON 21-FEB-1985 11:46:29.77
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: WARNER STOCK CERTIFICATES
|
||
|
||
|
||
IF YOU ARE EXPECTING WARNER STOCK CERTIFICATES AND HAVEN'T
|
||
RECEIVED THEM YET, READ ON..........
|
||
|
||
WARNERS IS STUPIDLY (OR NEGLIGENTLY) SENDING YOUR STOCK
|
||
TO ADDRESSES THAT ARE OVER TWO YEARS OLD. IF YOU HAVE MOVED IN
|
||
THE LAST TWO YEARS YOUR STOCK IS "IN-THE-SYSTEM" OF THE UNITED
|
||
STATES POSTAL SERVICE. IF YOU WANT TO EVER GET YOUR STOCK, CALL
|
||
ROSALIE HYLAND AT WARNER COMM AT (212) 484-7873. (REMEMBER TO
|
||
DIAL 8 FOR MCI). IF YOU GIVE HER YOUR NEW ADDRESS, WHICH THEY
|
||
SHOULD HAVE ANYWAY, THEY WILL SEND IT AGAIN IN THE EVENT THE
|
||
POST OFFICE RETURNS IT.
|
||
|
||
THE STOCK WILL PROBABLY BE BACK DOWN TO $20/SHARE
|
||
BY THE TIME WE GET IT. VERY SMART PLANNING, WARNER!
|
||
___________________________________________________________________________
|
||
From: KIM::HAYES 22-FEB-1985 15:38:50.38
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: T-TH-TH-THAT'S ALL, FOLKS!
|
||
|
||
|
||
Since there seems to be a tradition of goodbye speeches via VAXMAIL
|
||
at ATARI, I too will bid you all a fond farewell this way. As a
|
||
matter of fact, VAXMAIL is going to be one of the things I'll miss
|
||
a lot when I'm no longer at ATARI; this is the neatest thing since
|
||
CB radio for instant dissemination of juicy news tidbits, soliciting
|
||
help for god-knows-what project...its even good for work-related stuff.
|
||
|
||
I've really enjoyed these last two years; I've gotten to work on a
|
||
variety of interesting projects and to go places I've never been (like
|
||
Mexico City, Pajaro Dunes and Chicago.) I feel that I learned a little bit
|
||
about computers and a lot about organization of information from the
|
||
programmers and other animators I've worked with. My only real regret is
|
||
that I can't stay long enough to see the projects I've put the most time
|
||
into: PACKRAT, JAMMIN', and DUNGEONs, finished and selling like hotcakes.
|
||
|
||
I want especially to express my appreciation to Lyle Rains, whom I've enjoyed
|
||
working for very much, for being so gracious about my leaving, and to Yoko
|
||
Takiyama, Chuck Swensen, Rich Moore, Peter Thompson, Robert Weatherby, and
|
||
Ed Logg, who could also have made me feel guilty but didn't! I'm going to
|
||
miss daily contact with them, as well as with my ex-cell-mate Barry, Susan Ginzu
|
||
McBear, Samwise Comstock, John B. & Dave P. (the rude boys,) Nill Woble,
|
||
the Mikes, Janey-Sue, Stephanie, Cynthia, Carol, Cindy G. (Women of ATARI,
|
||
unite!) Mark (the little brother I never wanted), Jed, and ALL OF YOU except
|
||
the cafeteria. I won't miss the cafeteria. At all.
|
||
|
||
So I won't say "goodbye"; I'll just close by saying " you've always got a
|
||
friend in the Magic Kingdom!"
|
||
|
||
(dissolve to Sleeping Beauty's Castle; chubby figure sillouetted in doorway,
|
||
waving; CAM pans up to night sky)
|
||
|
||
(music fades in: "When you wish upon a star....")
|
||
|
||
(roll credits)
|
||
|
||
(fade to black)
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 22-FEB-1985 18:52:39.59
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: some new logical names and some heavy user stuff
|
||
|
||
|
||
Hiya, VAX fans!
|
||
|
||
At one time there was a cartoon posted in 1501 that read something like:
|
||
"First you set default SYS$USERDISK:, then you
|
||
type @SYS$SYSDEVICE:[UTILITIES.COM]NOLOG, then..."
|
||
Well, we SYS$MANAGER types resemble that remark. So, we have an announcement:
|
||
|
||
You can now use UTL$MAC: instead of SYS$SYSDEVICE:[UTILITIES].
|
||
You can now use UTL$COM: instead of SYS$SYSDEVICE:[UTILITIES.COM].
|
||
You can now use UTL$EXE: instead of SYS$SYSDEVICE:[UTILITIES.EXE].
|
||
These are on all 4 systems. You may edit your com files to make them
|
||
shorter, or easier to read, or you may leave them alone, at your option.
|
||
We will use the new names in future announcements of new utilities (even used
|
||
ones) cuz they are easier for us to type, as well.
|
||
|
||
...and now....
|
||
|
||
I dunno if any of you have felt as limited as I have by DCL's constant
|
||
refusal to believe in subroutines, but for those of you who have, there is:
|
||
|
||
HLLDCL!!! (sorry, Greg)
|
||
|
||
You can now include in your command files, the line:
|
||
$ @UTL$COM:HLLDCL ! (told ya!)
|
||
and you will have the symbols JSB, SUBR, and RSB defined. I picked these names
|
||
so they wouldn't conflict with the GOSUB and RETURN command files of olden days.
|
||
You can also pick your own names, by specifying them in that order. You MAY NOT
|
||
NEST routines called this way. If you want to, you have to execute HLLDCL a
|
||
second time, and provide a whole new vocabulary to it, as in:
|
||
$ @UTL$COM:HLLDCL CALL ROUTINE RET
|
||
|
||
To use these new words, you MUST enclose them in tic marks:
|
||
$! Assuming: $! Assuming:
|
||
$! $ @HLLDCL $! $ @HLLDCL CALL ROUTINE RET
|
||
$! then this is legal: $! then this is legal:
|
||
$! $ 'jsr' routine_name $! $ 'call' my_routine
|
||
$! $ . $! $ .
|
||
$! $ . $! $ .
|
||
$! $ . $! $ .
|
||
$! $ exit $! $ exit
|
||
$! $ $! $
|
||
$! $routine_name: 'subr' $! $my_routine: 'routine'
|
||
$! $ . $! $ .
|
||
$! $ . $! $ .
|
||
$! $ . $! $ .
|
||
$! $ 'rsb' $! $ 'ret'
|
||
|
||
Notice that the two examples use different vocabularies: the first
|
||
allows the default vocabulary (identical to @HLLDCL JSR SUBR RSB) and the
|
||
second calls out different verbs to be defined. Notice the tic marks!
|
||
|
||
Because of the different vocabularies, ROUTINE_NAME may 'CALL' MY_ROUTINE
|
||
<OR> MY_ROUTINE may 'JSR' ROUTINE_NAME, but not both (circular recursion).
|
||
You can multiply this technique to any practical limit. Pairs must match
|
||
(in the examples, you must 'RSB' from a 'JSB' and 'RET' from a 'CALL').
|
||
The definition of the routine must also be from the same set (you must
|
||
'JSB' to a 'SUBR', not to a 'ROUTINE').
|
||
|
||
Oh, yeah, the command file generates a label that is a 16-digit decimal
|
||
number that is supposed to be unique each time you execute it (it is built
|
||
from the current time of day in hundredths of seconds). So, don't use any
|
||
16-digit numeric-only labels in the command procedures you wanna use HLLDCL
|
||
within. (Is that a reasonable restriction??)
|
||
|
||
The whole thing hinges on how DCL handles labels in command procedures,
|
||
and relies pretty heavily on symbol substitution (by the way, the symbols so
|
||
defined are defined as globals...they will live past the exit of your command
|
||
file, so don't use words like DIR or SET {you won't do it twice, anyways}).
|
||
The inner workings are kinda hard to explain, so I won't. Rest easy, though,
|
||
the things it relies on are documented and therefore supported, so we can
|
||
complain to DEC if it breaks.
|
||
|
||
Also, the whole thing is tested pretty thoroughly, cuz I couldn't believe
|
||
there really was a way to do what I wanted, that has been under my nose for
|
||
all this time.
|
||
|
||
Have fun, and let me know if you have any problems (so I can avoid them).
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::MAHAR "Dr. Memory" 26-FEB-1985 13:20:47.14
|
||
To: @SYS$MAIL:ENGINEER.DIS
|
||
CC:
|
||
Subj: new as68k
|
||
|
||
|
||
There is a new version of as68k on both kim and charm. This fixes an
|
||
opscure local variable bug that I'm sure none of you have run into yet.
|
||
As68k also recognizes statements of the form:
|
||
DC.B 'Hi there',10,'how are you'
|
||
|
||
This is new to as68k. Before it only would accept statements of the form:
|
||
DC.B 'Hi there'
|
||
or
|
||
DC.B 10,20,$30
|
||
|
||
You can now mix constants with ascii strings. This helps with making
|
||
asciz strings. i.e.
|
||
DC.B 'This is a test',0
|
||
|
||
If you have any problems, feel free to write or phone
|
||
mpm
|
||
___________________________________________________________________________
|
||
From: KIM::MAHAR "Dr. Memory" 28-FEB-1985 21:36:03.76
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New Green Hills C compiler.
|
||
|
||
|
||
There is a new version of Green Hills C. This version generally produces
|
||
a little bit better code then the one were now using. There is an exception,
|
||
However, some subtraction expressions are worse. This is because the old version
|
||
was a little bit cavalier about lossing precision. The new version took an
|
||
overly cautious approach to the problem. There is supposed to be yet another
|
||
new version in a few weeks which does the right thing.
|
||
Why get a new version when we are going to get a better one in a few
|
||
weeks? You may ask. Well, This version fixes a bug in pointer arithmetic that
|
||
allows you to link in external constants. This is of the form:
|
||
extern SND1;
|
||
#define SOUND1 (byte)&SND1
|
||
|
||
The symbol SND1 is an external sound number generated and linked in.
|
||
This way you don't have to edit your .h file every time you get new
|
||
sounds. There is a bug in version 1.7.1 that prevents you from doing
|
||
this nice trick. The new version (1.7.6) fixes that.
|
||
I've tried 1.7.6 and it seem to generate OK code. For all of My modules,
|
||
it was a little bit smaller. For a packrat module (Player.c) It was a
|
||
little bit bigger. In general, The code should be better with this new
|
||
version.
|
||
|
||
How do you get the new version?
|
||
Change the definition of NCC in your login.com file to:
|
||
NCC :== $sys$sysdevice:[green.1v7v8]cc68
|
||
|
||
If you have any problems with this new version, Contact Me asap.
|
||
mpm
|
||
___________________________________________________________________________
|
||
From: KIM::BATTLE 1-MAR-1985 11:26:02.65
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: state rom generator
|
||
|
||
|
||
1) it is done
|
||
2) your directory is locked, so i couldnt insert your file
|
||
3) the generator is in [battle.jed]tcstat.mac
|
||
4) i can go thru it later with you. it is general so other state roms
|
||
could use it too
|
||
|
||
G
|
||
R
|
||
___________________________________________________________________________
|
||
From: KIM::MAHAR "Dr. Memory" 1-MAR-1985 14:17:00.06
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: NEW C COMPILER
|
||
|
||
|
||
Last night I sent you all a message about the new Green Hills C compiler.
|
||
After more testing, I have found that it generates slightly larger code.
|
||
About 1%-2%. We are scheduled to get a better version in a few weeks.
|
||
If you can wait, please do. If you have a bug, try this version. Otherwise
|
||
continue to use the current version.
|
||
mpm
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 5-MAR-1985 23:07:30.30
|
||
To: @sys$mail:everybody.uaf
|
||
CC:
|
||
Subj: The fastest login in the west
|
||
|
||
|
||
Has anybody noticed that Kim is kinda S-L-O-W sometimes? This is actually due
|
||
to a couple of things: one is that that you guys are using Kim to do lots of
|
||
hard work (this is good, keep it up). The other is that VMS 4 and its
|
||
associated processes gobble up about 2Mb of memory out of an available total of
|
||
4. This is about 1000 pages more than under VMS 3 (once again proves that
|
||
software grows to fill the available space) and as a consequence, programs
|
||
running on Kim do a lot more page faulting. What's even worse is that most of
|
||
these additional page faults are "hard" in that they are resolved by disk
|
||
accesses. There is (or will be shortly) a document called DOK:PAGES.DOC that
|
||
describes in some detail how VMS manages its memory. Read it if you're
|
||
intrested.
|
||
|
||
In the meantime you can take it on blind faith that Kim needs more memory to
|
||
reduce these page fault rates, which in turn will make it run faster. There are
|
||
two ways to achieve this goal, one by hardware and one by software. The
|
||
hardware solution costs about $40k (buy more memory) and there's no chance of
|
||
gettin that kind of money. The software solution is to reduce the demand on
|
||
Kim's memory. One can achieve this by restricting access (boo-hiss), kicking
|
||
off users (blech) or by having the users help VMS manage its memory. Its this
|
||
last method that I want to try so I've written up a little program to do just
|
||
that. You guys have to help out by getting into the habit of running this
|
||
program yourself. I've tried to make it as easy as possible for you to do this
|
||
by setting up all the VT100 type terminals for "applications keypad" and
|
||
defining the keypad 0 key to "RUN SLEEP". All you have to do is press the 0 key
|
||
on the keypad if you expect not to be doing any work at your terminal for
|
||
anywhere from a few seconds to several hours. To wake up your terminal again,
|
||
just type any key which can if fact be the first character of your next
|
||
command. For the blue box development system people, DOWNC automatically chains
|
||
to SLEEP at program termination. (For all those who have already defined their
|
||
keypad 0 key to mean something else, sorry about that, your definition wins so
|
||
you'll have to define some other key sequence to SLEEP. You can require that
|
||
your password be entered to "wake up" your terminal by running SLEEPWP which
|
||
is done easily by pressing the PF1 (gold) followed by the 0 key.
|
||
|
||
Please understand that you're not giving up anything in either performance or
|
||
functionality in doing this, it only improves system performance for everyone
|
||
by allowing programs to use more memory TEMPORARILY. You get back all the pages
|
||
you freed up (plus more if you need them) as soon as you "wake up". You may
|
||
think "Why should I give my pages? I want to keep them all!" Actually, if the
|
||
system gets real busy, it'll take ALL your pages away from you whether you are
|
||
sleeping or not. It is NOT possible to hoard pages. But by sleeping, you
|
||
volunteer your pages for somebody else saving the system the trouble of being
|
||
sneaky about taking them from you. Also, don't expect Kim to suddenly get 10
|
||
times faster. I realistically expect that it will change from S----L----O----W
|
||
to a mere S---L---O---W, but every little bit helps in this case.
|
||
|
||
As an added bonus, ZAP_THE_USER will leave your process alone if you are
|
||
running sleep and the process(es) sleeping with password won't get zapped at
|
||
23:30. You can use sleep with password in lieu of logging out, which makes
|
||
logging back in as fast as just typing your password. But please don't sleep
|
||
with password on public terminals since it will prevent users who don't know
|
||
your password from using them. You will notice that Sleep says who it's waiting
|
||
for, so if you inadvertantly lock up, say the VT100 in the DIO room, you will
|
||
surely be hunted down and set upon by an angry mob of users. Should you
|
||
find that you've done such a foul deed, SUICIDE from any other terminal will
|
||
quickly solve the problem. Lucky for us so far, we can correct such breaches of
|
||
honor by comitting SUICIDE with a few keystrokes at our terminal instead of the
|
||
more conventional everlasting method requiring the use of a blade.
|
||
___________________________________________________________________________
|
||
From: KIM::MAHAR "Dr. Memory" 6-MAR-1985 10:57:58.02
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New as68k
|
||
|
||
There is a new version of as68k on Kim and Charm. This version generates
|
||
variable length record files instead of stream-LF. This means that they
|
||
can be copied over the NET.
|
||
mpm
|
||
___________________________________________________________________________
|
||
From: KIM::MAHAR "Dr. Memory" 8-MAR-1985 10:54:59.99
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Yet another release of as68k
|
||
|
||
There is a new version of as68k. This version will assemble the output
|
||
of PBEXTRACT. IF this fails, let me know asap.
|
||
mpm
|
||
___________________________________________________________________________
|
||
From: ERNIE::SLADE 11-MAR-1985 08:31:40.39
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: A WORD TO THE WISE
|
||
|
||
|
||
For those of you who, like myself, leave your wallet
|
||
and/or purse in your desk, BEWARE!!!
|
||
|
||
Friday night, after the Beer Bust, I returned to my office
|
||
to pick up my stuff, and found a Janitor reading one of my magazines.
|
||
He quickly left and on my way out the front lobby I thought I had
|
||
better check my wallet. You guessed it: $20 lighter. Soooo, if
|
||
you're gonna leave them, lock them!
|
||
|
||
Howard
|
||
___________________________________________________________________________
|
||
From: KIM::JANITOR 11-MAR-1985 14:08:11.31
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: A WORD FROM THE WISE
|
||
|
||
FRIDAY NIGHT AFTER THE BEER BUST, AS I WAS POLISHING HOWARD SLADE'S DESK,
|
||
I NOTICED HOWARD IN THE BROOM CLOSET. AS I APPROACHED, HE LEFT IN A HURRY.
|
||
I THOUGHT I HAD BETTER CHECK MY BUCKETS AND I FOUND THAT ONE OF THEM WAS
|
||
ABOUT 16 OUNCES HEAVIER. SOOO IF YOUR GOING TO LEAVE YOUR BUCKETS AROUND
|
||
WHEN HOWARD IS DRINKING; LOCK THEM UP.
|
||
___________________________________________________________________________
|
||
From: KIM::STUBBEN 11-MAR-1985 14:44:45.71
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: NAMCO VISITORS
|
||
|
||
|
||
WE HAVE NOT BEEN VERY FORMAL ABOUT OUR INTRODUCTION OF THE NAMCO
|
||
ENGINEERING VISITORS, SO HERE'S THE SCOOP.
|
||
MR. NAKAMURA IS THE DIRECTOR OF ENGINEERING - EQUIVALENT TO OUR
|
||
V.P. LEVEL. HE IS THE SON-IN-LAW OF THE MR. NAKAMURA WHO IS FOUNDER
|
||
AND MAJORITY OWNER. (IN JAPAN, WHEN YOU MARRY INTO A FAMILY OF HIGHER
|
||
STATUS, YOU HAVE THE OPTION TO TAKE THAT NAME IF YOU ARE THE HUSBAND.
|
||
MR. HIRAOKA IS A SECTION MANAGER (LIKE OUR DIRECTOR LEVEL), WHO REPORTS
|
||
TO NAKAMURA JUNIOR. HE HAS A H/W AND S/W BACKGROUND.
|
||
MR. TASHIRO IS A SECTION MANAGER ALSO, AND REPORTS TO NAKAMURA JUNIOR.
|
||
HE IS A GAME DESIGNER, PREVIOUSLY.
|
||
MR. OZAWA IS THE SECTION MANAGER OF THE ELECTRO-MECHANICAL SECTION.
|
||
THIS IS LIKE OUR MECHANICAL GROUP, BUT SINCE NAMCO ALSO BUILDS MECHANICAL
|
||
PRODUCTS, I SUSPECT IT IS A LARGER GROUP.
|
||
TED JINNO IS AN ACCOUNTANT FROM NAMCO AMERICA, WHO IS SERVING AS
|
||
TRANSLATOR ALONG WITH OUR OWN KEN HATA.
|
||
THIS GROUP WILL BE HERE PROBABLY THROUGH WEDNESDAY, IF YOU WANT TO
|
||
TALK TO THEM - DON'T BE BASHFUL.
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 15-MAR-1985 11:22:06.24
|
||
To: @SYS$MAIL:ENGINEER.UAF,@CHARM::SYS$MAIL:ENGINEER.UAF,SUTTLES
|
||
CC:
|
||
Subj: Due to public command, EDT.COM has (yet again) been changed...
|
||
|
||
Last time I changed EDT.COM, I added some filespec defaulting, which
|
||
was, to say the least, not appreciated. By most. But some people want
|
||
the new way (oops). So, here's the compromise. Beleive it or not, it is
|
||
just as easy/hard for the system to do it this way as the other way;
|
||
I just didn't choose this way the first time.
|
||
|
||
How it comes up with the filespec to edit is this:
|
||
First, it extracts the filespec you supplied, if any.
|
||
Next, it applies defaults from the global symbol USER$_FILE_DEFEXT.
|
||
This symbol might be set to ".MAC" or ".C" in your login.com file.
|
||
Next, it applies defaults from the global symbol EDT$MEMORY (if it
|
||
exists yet).
|
||
Then it extracts just the name and extension from the result and
|
||
makes that the new value of the global symbol EDT$MEMORY.
|
||
Finally, it invokes the editor on the fully-specified file (device
|
||
and directory too).
|
||
|
||
So, if you want the default to ALWAYS be such-and-such, give that value
|
||
to USER$_FILE_DEFEXT. If you want the default to be what it was last time,
|
||
leave USER$_FILE_DEFEXT undefined. You can stick a filename in
|
||
USER$_FILE_DEFEXT if you want a default filename too, but this might
|
||
break other stuff. For which I will take no responsibility.
|
||
|
||
The advantage of all this noise is that if you use EDT.COM, you guarantee
|
||
that you won't step on anybody elses edit, unless they go out of their way
|
||
to fool EDT.COM, or you both start your edits more-or-less simultaneously
|
||
(on the order of a second or so apart).
|
||
|
||
If there should be discovered a way to break this protection, PLEASE LET
|
||
ME KNOW since a fair number of people (you just wouldn't BELEIVE how many)
|
||
depend on this protection.
|
||
|
||
FYI, here is the comment block at the beginning of the file which is
|
||
supposed to give an overview of the algorithm.
|
||
|
||
$! Apply filespec defaults:
|
||
$! Take filespec user supplied (command line must first be parsed)
|
||
$! Apply "''USER$_FILE_DEFEXT'" as default
|
||
$! Apply "''EDT$MEMORY'" as default
|
||
$! save resultant name and extension (only) as EDT$MEMORY
|
||
$! Check for other people editing same file:
|
||
$! Determine journal filespec
|
||
$! Check for journal file's existence
|
||
$! if journal file is open, abort
|
||
$! if not /RECOVER, abort
|
||
$! Select EDT initializer file:
|
||
$! Select filename (EDTVT100, EDTVT52, or EDTINI)
|
||
$! If file exists in UTL$COM:, select that
|
||
$! If file exists in SYS$LOGIN:, select that
|
||
$! If file exists in current default directory, select that
|
||
$! Invoke editor.
|
||
|
||
|
||
From: KIM::SUTTLES 20-MAR-1985 09:45:30.43
|
||
To: @SYS$MAIL:ENGINEER.UAF,@CHARM::SYS$MAIL:ENGINEER.UAF,SUTTLES
|
||
CC:
|
||
Subj: EDT.COM again
|
||
|
||
It has been pointed out that since I forced the journal file to be
|
||
created in the same directory as the file being edited, you can't
|
||
@EDT somebody else's file /READ cuz you can't create the journal file.
|
||
|
||
So I changed it (surprise!).
|
||
\
|
||
As of this morning, /READ will imply /NOJOURNAL. If you want
|
||
a journal file with a /READ, use /READ/JOURNAL or /JOURNAL/READ (order
|
||
doesn't matter). The location for the journal file will be your current
|
||
default directory. Or you can specify a filename on the journal switch,
|
||
ie, /JOURNAL=SYS$LOGIN: or some such.
|
||
|
||
Because the primary purpose of the com file is to provide protection
|
||
against two people in the same directory editing the same file, when you
|
||
use the com file and cause no journal file to be created (this is what it
|
||
checks for) a warning is printed on the terminal to let you know that you
|
||
should be careful. This applies to the /READ qualifier as well.
|
||
|
||
Contrary to popular opinion, the com file does NOT exist to generate
|
||
junk mail. Just works out that way.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::TAKIYAMA 22-MAR-1985 10:44:18.38
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: "Graduation" from Atari (March 22, 1985)
|
||
|
||
|
||
This is going to be rather long as I have spent 7 1/4 years here. It
|
||
is time to say my farewells. I leave in good company.
|
||
TO: Dan Van (or Dan Ban Elderen)
|
||
Who always aggravated me by asking the one question I didn't have
|
||
an answer for; who after many years of teasing Taco, couldn't
|
||
remember if Taco was Mexican or Japanese and had to ask me; and
|
||
who affectionately called me "the little nipper". (It was meant
|
||
to be affectionate, wasn't it?)
|
||
|
||
TO: George Opperman (The Kraut):
|
||
Who I constantly told if it hadn't been for the German's, we'd
|
||
have won the war. Georgie, you finally learned my name as Yoko
|
||
and not Kyoko and now I am leaving.
|
||
|
||
TO: Pete "Taco" Takaichi:
|
||
Who when I first came to the company, in conversation, thought I
|
||
was speaking Japanese to him when it actually was English - the
|
||
word he misunderstood was "culture". (Remember, Pete?)
|
||
|
||
TO: Ricky Moncrief (Mr. Bedroom Eyes):
|
||
Who in conversation always tried to embarrass me, but got
|
||
embarrassed instead. (Carol and Carrie can attest to that.)
|
||
Anyway try to be good.
|
||
|
||
TO: Dave Sherman:
|
||
Who supplied my little pudgy body with tea and cookies (and even
|
||
sympathy when my dog died 6 years ago).
|
||
|
||
TO: Mike Albaugh:
|
||
Who gave me my U.S. Daily Requirement of hugs, some days in the
|
||
past, it was the only gesture that kept me going.
|
||
|
||
TO: Morgan Hoff:
|
||
Who provided me with such "intellectual" entertainment any much
|
||
more.
|
||
|
||
TO: Dave Shepperd:
|
||
Who I tried to emulate and who tried his very best to teach me
|
||
to be a programmer when I grew up, and who always bailed me out
|
||
when I screwed up my computer (which was often).
|
||
|
||
TO: Rich Moore:
|
||
Who was ever constant and positive in his attitude when things
|
||
got bad.
|
||
|
||
TO: Mike Mahar:
|
||
Who never failed to stop by to say good morning and who functioned
|
||
as my EDT instructor.
|
||
|
||
TO: Susan McBride:
|
||
Who made it her job to bother me at every opportunity but who made
|
||
up for it by sharing with me her coffee ice cream. You always made
|
||
me laugh.
|
||
|
||
TO: Mary Johnson, Otto DeRuntz and Gerry Lichac:
|
||
We've been to Adcotech, now Atari - we may be together again
|
||
one day. What company should I choose?
|
||
|
||
TO: Carol Martinez:
|
||
Who gave me a bad time at every opportunity and whom I will
|
||
always remember when I eat at Taco Bell. You made my life a lot
|
||
easier at times.
|
||
|
||
TO: Erik Durfey:
|
||
(Also known as my baby brother) I won't be around for your
|
||
birthday this time. Have a Happy Birthday. I still feel we look
|
||
alike - we just got the "yellow" color reversed. You have blond
|
||
hair and I have yellow skin! Love, Jen
|
||
|
||
TO: Cyndy Grossman:
|
||
Who's life I enjoyed being a part of and who saved my sanity many
|
||
times over the last three years.
|
||
|
||
TO: Lorie Carbello:
|
||
Who I now, bequeath my son, please take care of him for me.
|
||
|
||
TO: Wyle B. Wains:
|
||
My son the engineer, Mr. Excitement, Hollywood Rains -
|
||
We'll keep in touch you and I, but I feel you should know how truly
|
||
grateful I was to work for you, with you, and sometimes even
|
||
against you. Both you and Atari afforded me great opportunities
|
||
and personal growth. I am forever in your debt. To you a very
|
||
fond goodbye.
|
||
P.S. I still feel the Decmation Word Processor cannot compare to
|
||
the Wang. I know, defiant until the end! I never did
|
||
learn to say your name either.
|
||
|
||
TO ALL THESE PEOPLE A SPECIAL THANK YOU. TO THE REST OF ENGINEERING,
|
||
I THANK YOU AND WISH YOU ALL VERY WELL AND MUCH SUCCESS. I HOPE I WILL
|
||
FIND A COMPANY WITH AT LEAST HALF OF THE KIND OF PEOPLE I HAVE MET HERE.
|
||
IT HAS TRULY BEEN A PLEASURE, NOT TO MENTION A DEFINITE EXPERIENCE.
|
||
Warmest regards, Yoko
|
||
___________________________________________________________________________
|
||
From: CHARM::BELL 22-MAR-1985 12:33:50.72
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Log off
|
||
|
||
|
||
Well it's time to log off for the last time. Thanks for the use
|
||
of the toys! Since the first day, I never did believe that I was getting
|
||
paid for this anyway. I have to admit, I loved every minute of it.
|
||
|
||
I will continue to maintain the Alumni Phone List on my bulletin board
|
||
(xxx-xxx-xxxx) so those of you with modems can always call for a bit
|
||
of the "old Atari".
|
||
|
||
My special thanks to Dave, Steve, Steph... I hope you can understand what
|
||
I wrote.
|
||
|
||
If your ever in Washington DC, be sure to stop by the Smithsonian and
|
||
visit the Pong on display there...chances are 1 in 3 that it was one of
|
||
mine.
|
||
___________________________________________________________________________
|
||
From: KIM::SINKOVIC 22-MAR-1985 14:01:42.63
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: I can take a hint !
|
||
|
||
|
||
For those of you who missed my LAST farewell message, here's Rev. 2:
|
||
|
||
I can honestly say the time I spent working here has been the most
|
||
demanding but also the most rewarding. Most of the people who work
|
||
here are Really Good, and working with Good people can make having
|
||
to deal with all the other bullshit worthwhile. Good luck to all
|
||
of you who are left here to carry on.
|
||
|
||
I hope to be enshrined in the Atari Hall of Fame for being laid off,
|
||
by the same group, twice in seven months. If not the Hall of Fame
|
||
then perhaps the Believe It Or Not.
|
||
|
||
See you all on the ski slopes,
|
||
|
||
Linda Sinkovic
|
||
___________________________________________________________________________
|
||
From: KIM::PETROKA 22-MAR-1985 15:53:46.09
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: so long and thanks for all the donuts
|
||
___________________________________________________________________________
|
||
From: KIM::WATMORE 25-MAR-1985 11:01:34.22
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Why am I still here?
|
||
|
||
|
||
Well, it's cheerio from me. No, this is not a breakfast cereal commercial -
|
||
it's my way of saying goodbye. I've really enjoyed working here at Atari
|
||
and it's been a wonderful introduction to California and the U.S.A.
|
||
|
||
|
||
There's lots that I'm going to miss:
|
||
|
||
parties, doughnuts, Evolution, the Beermeister, Stubben's pipe, Drobney's
|
||
mutterings, searching for coffee/sugar/cream in the mornings, rumors (they all
|
||
seem to be true!), moving office regularly, finding photocopiers that work,
|
||
"now you have a friend in the paper business" every five minutes, dodging
|
||
falling (asbestos?) ceiling tiles, Vax mail, cafeteria tables, Mario Brothers
|
||
and the best bunch of foreigners this side of London!
|
||
|
||
|
||
Here's the catch - I'm not going just yet. Since my status in the U.S. is
|
||
questionable without Atari's employment, Atari have been decent enough to
|
||
keep me on until I get my green card (permanent residence visa) which should be
|
||
in about a month or so's time.
|
||
|
||
So there's plenty of time for you all to say goodbye to me (via Vax mail if
|
||
you like). Good luck for the future.
|
||
|
||
Cheerio,
|
||
|
||
Paul Watmore
|
||
___________________________________________________________________________
|
||
From: KIM::VICKERS 27-MAR-1985 17:41:45.31
|
||
To: ALBAUGH,BRAD,MARGOLIN,MONCRIEF,RAINS,WHITEBOOK
|
||
CC:
|
||
Subj: Sound Pong
|
||
|
||
|
||
PONG - THE AUDIO GAME
|
||
|
||
This is a 1- or 2-player game, which uses the bat ranging
|
||
circuit for the controllers (designed into ping-pong paddles), and
|
||
an audio motion object circuit with headphones. There would be a
|
||
very small ping-pong looking table (foosball sized or smaller), with the
|
||
paddles on relatively short and destruction-resistant cables. At the
|
||
beginning of the game the players are given various choices by voice
|
||
synthesis. Choices such as difficulty of game and headphone loudness
|
||
are made by raising and lowering the paddles.
|
||
|
||
1) Type of game
|
||
|
||
A.) Competitive ping-pong
|
||
B.) Cooperative ping-pong (joint score, object
|
||
being to keep the ball in play for as long
|
||
as possible)
|
||
C.) Juggling? (with 1-4 objects)
|
||
D.) Other variants
|
||
|
||
|
||
2) Type of motion object
|
||
|
||
A) Ping-pong ball which makes whooshing noise which
|
||
moves spatially to let you know where the
|
||
ball is
|
||
B) Tennis ball
|
||
C) Mack truck
|
||
D) UFO - sci fi
|
||
E) Baby chick (peep peep peep...BGAAAWK...peep peep peep...)
|
||
F) Other objects
|
||
|
||
3) Difficulty (speed) of game
|
||
|
||
The speed of the game will normally be slower than
|
||
a normal pong game, since it will take longer to
|
||
figure out where the ball is and how it's moving.
|
||
|
||
4) Headphone loudness
|
||
|
||
5) Other factors (gravity, etc.)
|
||
|
||
Once the game choices are made, the game play begins. The voice will
|
||
tell one player to serve. The game processor must keep track of whether
|
||
the paddle hit the ball, and if so, how hard and in what direction. The
|
||
processor won't know how the paddle was angled, so it will assume it was
|
||
orthogonal (or whatever) to the ball. This allows a spin to be put on the
|
||
ball, if we want to carry this that far, by hitting the ball while moving
|
||
the paddle in a slight sideways direction. The processor bounces the ball
|
||
off the court in 3-d and into the other player's court. There could be a
|
||
small speaker mounted on each paddle, which could make the sound of hitting
|
||
the ping-pong ball, to give the players tactile feedback and to entertain
|
||
bystanders. There could also be a speaker on the table, for the bystanders.
|
||
|
||
There will be separate sounds for each player when the ball bounces off
|
||
a paddle, or bounces off the court, or dribbles to a stop, etc. There will be
|
||
as many subtle audio cues as possible. The sound of the ball's collision with
|
||
the paddle or the court will vary in loudness and brightness depending on the
|
||
speed and possibly the angle of the collision. The pitch of the ball's motion
|
||
could have a slight doppler shift depending on velocity. The critical factor
|
||
for game play will be how accurately we can inform the player of the ball's
|
||
distance and spatial position while it is in flight. The main distance cue
|
||
is the proportion of direct vs. reverberant sound. The main left-right cue
|
||
will be small time-delays between the left and right channels. The up-down
|
||
cue is the most difficult, as it depends upon differences in frequency response
|
||
due to the filtering caused by the shape of the external ear. Some research
|
||
would need to be done to find out how easily this latter effect can be
|
||
simulated.
|
||
|
||
The audio motion object simulator might consist of the following:
|
||
|
||
1) One or more Yamaha sound chips
|
||
|
||
2) Delay controller, which would preferably be 1 or more
|
||
microprocessors (6502), if speed constraints allow.
|
||
The controller would keep track of where the RAM delay
|
||
pointers are, read in and scale data from
|
||
various locations, add it together, and save it to
|
||
another location, depending on left-right time delay,
|
||
percentage of direct and reverberant sound, and
|
||
percentage of filtered sound.
|
||
|
||
3) A RAM (on the order of 10K words.)
|
||
|
||
4) A DAC, analog multiplexer, (processor-controlled) lowpass
|
||
filters, and A-D's for doing the frequency-response up-down
|
||
cuing. This would ideally be done in software if we had
|
||
something fast enough to do it. Alternatively, we could
|
||
skip the up-down cuing simulation and just raise and
|
||
lower the frequency of the ball to indicate where it is
|
||
vertically. But the realism would be lost. Another
|
||
possibility is changing Yamaha parameters in real time to
|
||
correspond to the change in frequency response between
|
||
up and down. This is the section for which much research
|
||
must be done.
|
||
|
||
5) Quality low-pass filters for the output.
|
||
|
||
|
||
This circuit will be somewhat expensive, but there is no overhead
|
||
for a monitor and video hardware. Even if some of the audio parameters
|
||
are somewhat arbitrary, so long as enough information is present, the
|
||
skill may be learnable and perfectible. The speech synthesis could carry
|
||
on a running play-by-play, or could say to each player what the other
|
||
player is supposedly saying. Once the basic game play and motion object
|
||
circuitry are designed, many variations can be easily added.
|
||
|
||
A similar hardware could be used for a Star Wars type light saber
|
||
game. The player puts on his blast helmet and uses the light saber, with
|
||
bat ranging circuit, to battle the floating training orb.
|
||
___________________________________________________________________________
|
||
From: ERNIE::DAMERY 28-MAR-1985 11:31:04.35
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: SYSTEM I GAMES: IDENTIFICATION BYTE
|
||
|
||
|
||
All system I games are required to initialize a byte in the configuration
|
||
area (Addr. 1006E specifically) to a certain value. The utility system
|
||
on the main board interrogates this byte to determine if a new game cart
|
||
has been installed and clears the EEROM accordingly. For more information
|
||
see the documentation file on the VAX at KIM::DRA0:[SYSTEM1.DOC]SYSTEM1.DOC.
|
||
|
||
The following values for the byte at 1006E have been assigned. All new
|
||
System I games should contact Lori Carrabello (X2845) for assignment of
|
||
a number.
|
||
|
||
Diagnostic Cart: 255
|
||
Pack Rat: 00
|
||
Marble Madness: 01
|
||
Temple of Doom: 02
|
||
Evolution: 03
|
||
Off-Road: 04
|
||
|
||
Chris Downend and Rich Moore
|
||
|
||
Dist: All programmers in Alpha, Delta, Omega and Rick Moncrief.
|
||
___________________________________________________________________________
|
||
From: KIM::RIVERA 29-MAR-1985 09:36:50.34
|
||
To: KIM::MARGOLIN,RIVERA
|
||
CC:
|
||
Subj: calculations
|
||
|
||
|
||
Just some quickie ideas that might speed up the calcs
|
||
|
||
1) The ground objects (sets of points all with same orientation, with lines
|
||
drawn from a common set of points) were much faster than normal object
|
||
calcs.
|
||
|
||
2) all normal objects are symmetrical around at least one plane. Thus
|
||
nine mults for the first point, then THREE more for the second. This
|
||
may speed up normal objects by a third. More planes of symmetry mean
|
||
more savings. E. G. for a simple plane body and wings, old is
|
||
(9+9+9+9)=36 mults. 2-plane symmetry is (9+3+3+3)=18 mults ==>twice speed.
|
||
|
||
3) Historically, in Star Wars we ran out of room for the vectors at the same
|
||
time as blinking started and excessive calcs(assuming all ground objects).
|
||
Remember that our ground objects were excessively simple.
|
||
|
||
You are right that the calcs are the slowest. Vector is slow(blinking) only
|
||
during alphanumerics and banners (large pre-stored pictures).
|
||
|
||
4) if vector was faster(and this includes converting points to relative
|
||
vector) then each ship could be done not only in brite outline, but also
|
||
with internal trusses, brite trusses near player, dim trusses away from
|
||
player. This would give the whole outline, with obvious direction cues.
|
||
|
||
|
||
g
|
||
r
|
||
___________________________________________________________________________
|
||
From: ERNIE::MARTINEZ 11-APR-1985 11:50:02.81
|
||
To: @OURGANG
|
||
CC:
|
||
Subj: See below
|
||
|
||
TO: GROUP ALPHA
|
||
FROM: DOWNEND
|
||
SUBJECT: EXPANDED ROLE FOR MARKET RESEARCH PRODUCT MANAGERS.
|
||
|
||
Mary, Linda and Don have been playing a larger role in bringing
|
||
our products to the Market. The attached description formalizes
|
||
the role of the Product Manager. The Product Manager role overlaps
|
||
and complements the Project Leader role. The Product Manager carries
|
||
the project into the Marketplace and makes sure it is presented in the
|
||
best possible way to maximize sales. To accomplish this of course
|
||
requires an intimate feel for the strengths and weaknesses of the product;
|
||
Hence, the Product Managers need to interact with the project during
|
||
the development. Please be sure to include the Product Manager as
|
||
part of the team when setting up meetings and developing the product.
|
||
|
||
Calfee used to say the a game sold itself, i.e., the collections
|
||
determined success or failure of the game regardless of any
|
||
Sales or Marketing effort. That may have been true when intial
|
||
orders for a game ran close to 10,000, but in the current marketplace
|
||
we desparately need the the Marketing follow-through of a Product Manager
|
||
to even get a few thousand games out there - only then can a game begin
|
||
to sell itself.
|
||
- Chris Downend
|
||
|
||
Mary Fujihara has developed the following description:
|
||
|
||
|
||
PRODUCT MANAGER FUNCTION
|
||
|
||
|
||
Overall Goals
|
||
|
||
* Assist managment in defining and maintaining appropriate product mix.
|
||
|
||
* Provide engineering teams with current market data and player trends to
|
||
be used in developing new start ups and designing game play features.
|
||
|
||
* Provide objective assessment of product potential throughout the deve-
|
||
lopment process and communicate to teams to reach mutually defined goals.
|
||
|
||
* Drive product to market through sales and distribution, with advertising
|
||
and promotion responsibilities.
|
||
|
||
|
||
FUNCTIONAL RESPONSIBILITIES
|
||
|
||
Product Initiation
|
||
|
||
* Briefing with available programmer/team on current product mix and focus.
|
||
|
||
* Review of current market trends and successful features of top games and
|
||
player behavior.
|
||
|
||
* Evaluate marketability of new product proposals once concept and game
|
||
specs defined (target players, locations, price point, potential sales).
|
||
|
||
* If licensed properties available for consideration, review parameters
|
||
and potential application of property.
|
||
|
||
Product Development
|
||
|
||
* Coordinate with project leader on timing and goals for each phase in
|
||
development (e.g., goals for reviews).
|
||
|
||
* Follow up with project leader on action items from reviews.
|
||
|
||
* Establish timing and objective of focus groups and field tests.
|
||
|
||
* Provide development recommendations as result of focus and player surveys.
|
||
|
||
* Maintain product logic/focus throughout development.
|
||
|
||
Product Release
|
||
|
||
* Recommend marketing release decision based on earnings history and product
|
||
need/demand.
|
||
|
||
* Responsible for game manuals.
|
||
|
||
* Recommend factory settings.
|
||
|
||
Product Marketing
|
||
|
||
* Review game graphics and packaging.
|
||
|
||
* Recommend launch strategy (timing, samples, introduction method).
|
||
|
||
* Allocate advertising budget and programs for print materials, trade ads,
|
||
promotional events.
|
||
|
||
* Drive product introductions to the field and any secondary merchandising
|
||
campaigns.
|
||
|
||
* Work with sales team on product posture, positioning approach, key selling
|
||
features, and earnings performance.
|
||
|
||
Additional Functions
|
||
|
||
* Coordinate the evaluation and testing of all potential licensed games
|
||
(primarily test boards from Japan).
|
||
|
||
* Responsible for evaluation and review of outside game submissions.
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 12-APR-1985 11:33:59.95
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: [.asm20a] has been copied to sys$sysdevice:[asm20a]
|
||
___________________________________________________________________________
|
||
From: CHARM::AVL 17-APR-1985 14:22:40.39
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: [avl.avl]avlno99.txt
|
||
|
||
|
||
I just created this new text file for the AVL. It's yours to search at
|
||
your own risk, that is, anything associated with the vendors and vendor
|
||
part numbers might not show up in a search. That's because this list
|
||
shows the Atari part number and description once only, listing vendor
|
||
sources on the following lines. So if you search for an Atari part number
|
||
you'll find it with only one vendor, though there could be multiple
|
||
vendors. If you search for a generic part number (ex: 23128) you'll
|
||
find the Atari part number and those vendors with the generic pn as
|
||
a part of their vendor part number. If the generic part number you're
|
||
looking for isn't listed in the generic field of the part description
|
||
you'll find either nothing, or vendor part numbers only (no Atari pn)
|
||
(unless the vendor pn is listed on the same line as the Atari pn and
|
||
part description). You could even come up with something that has
|
||
the string you were looking for, but isn't the part you had in mind.
|
||
|
||
So as long as you're aware of the risks and/or don't care about vendors
|
||
at all, this is a much faster way to search for parts, especially since
|
||
it finds more than one string in the same time span.
|
||
|
||
I almost forget to explain the name of the file. Since most of us
|
||
in engineering don't care about spare parts I left them out of this
|
||
list, thus it's called avlno99.txt (99-xxx are spare parts). If you
|
||
do need to look at spare parts, search [avl.avl]avl99.txt.
|
||
|
||
(oops, forget should be forgot but I don't want to type all this again.)
|
||
That's all unless I think of something else! Chris
|
||
|
||
(ps. please pass this on to Carol too, I could copy avlno99.txt to ERNIE.)
|
||
___________________________________________________________________________
|
||
From: KIM::HARPER 17-APR-1985 16:31:30.97
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: LOCK-OUT
|
||
|
||
|
||
IF you have a locking office or lab...
|
||
|
||
AND IF you have no key for the above mentioned work space...
|
||
|
||
AND IF you have been LOCKED-OUT by janitors doing their job correctly...
|
||
|
||
THEN, this message is for you:
|
||
|
||
I have discovered a secret phrase in code that will should keep your door
|
||
unlocked during the night. It is:
|
||
|
||
Por favor,
|
||
NO CERRAR LA PUERTA.
|
||
|
||
I also have been good enough to print a number of these phrases on small
|
||
sheets of paper, suitable for mounting near a doornob. IF you would like
|
||
one, THEN come and see me.
|
||
Dennis
|
||
___________________________________________________________________________
|
||
From: CHARM::AVL 17-APR-1985 18:22:34.07
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: bbs's (thank Jeff for this!)
|
||
|
||
|
||
BULLETIN BOARD SYSTEMS
|
||
|
||
<nc> = No carrier on last attempt sorted by area code 13-FEB-1985
|
||
|
||
Phone Number System Name Comments
|
||
____________ _______________________________________________________________
|
||
|
||
201 391 5519 AMIS -JOLLY ROGER
|
||
201 542 8706 THE ELECTRONIC PRISON
|
||
201 689 0492 XANTH
|
||
202 276 8342 ARMUDIC Washington DC
|
||
202 364 8617 Aladins Lamp
|
||
205 928 2515 AMIS -PURPLE 12
|
||
206 574 5438 AMIS -Action BBS Wash
|
||
206 763 8879 SEACOM 80
|
||
207 455 6894 PC CONNECTION
|
||
208 383 9547 AMIS -BOISE USERS
|
||
208 466 4769 B.E.B.B.S.
|
||
208 667 9630 FIREFOX BBS
|
||
208 772 9421 AMIS -I PACE
|
||
209 225 3460 The Rock Shop
|
||
209 835 3361 AMIS -BUFFER ZONE
|
||
212 598 0719 ARMUDIC New York
|
||
213 271 0224 FoReM Twilight Zone
|
||
213 638 3204 AMIS -Los Angeles
|
||
213 701 7670 FoReM Software Bank
|
||
213 783 8373 AMIS -L.A.A.C.E.
|
||
213 822 3553 FoReM Funny Pharm IV
|
||
213 993 7006 FoReM M.O.S.C.I.A.
|
||
213 305 7843 Venice Beach
|
||
215 659 3562 CARNIVL Search System
|
||
216 582 2797 ARMUDIC Ohio
|
||
301 299 6202 FoReM Risky Business
|
||
301 344 9156 NASA GAS Net
|
||
301 424 4112 ACA BBS
|
||
301 474 7591 FoReM Ricky Moose
|
||
301 540 8379 FoReM The Funhouse
|
||
301 540 9362 FoReM US Army BBS
|
||
301 587 2132 ARMUDIC Maryland
|
||
301 871 1027 FoReM Amuse II
|
||
301 871 1094 Forem The BBS
|
||
301 881 3007 FoReM Amuse
|
||
301 963 2991 FoReM Risky Business
|
||
303 574 2307 SHAMUS
|
||
303 758 6233 AMIS -Denver
|
||
305 266 6178 AMIS -S.A.R BBS
|
||
305 335 1426 PHANTASM
|
||
305 439 5754 SiMMS SB RCP/M (002)
|
||
305 557 6984 AMIS -LODE RUNNERS
|
||
305 574 8566 FoReM Risky Business
|
||
305 830 0315 WAVELENGTH DIMENSION
|
||
305 878 1422 SWAP SHOP
|
||
312 397 0871 PET BBS COMMODORE
|
||
313 274 3940 AMIS -MACE West
|
||
313 589 0996 AMIS -MACE
|
||
403 482 6854 RCP/M COMPUTRON
|
||
404 252 9438 ATABBS Georgia
|
||
404 434 1168 ATABBS Georgia
|
||
405 681 6929 FoReM Tebbtowi
|
||
405 765 2598 FoReM Triad BBS
|
||
408 226 1005 apple Temple #2
|
||
408 227 9366 NOMAD ][
|
||
408 238 9621 DATATEC 007, RCPM/RBBS San Jose CA &
|
||
408 241 0769 BULLET 80 <nc>
|
||
408 243 3142 BREAKDANCER SEMI BBS <nc>
|
||
408 247 2853 SANTA ClARA RBBS/RCPM <nc>
|
||
408 247 2930 OBS <nc>
|
||
408 247 4536 NIGHT HAWK
|
||
408 248 5135 DARK TOWER
|
||
408 249 6946 RATS NEST vernon anderson
|
||
408 251 3178 FoReM Temple of Doom
|
||
408 252 9198 AMIS -FOUNDATION
|
||
408 253 3066 RCPM/RBBS Games, San Jose, Ca no answer
|
||
408 253 5123 THE IRON MAIDEN
|
||
408 253 8527 General Store blaa
|
||
408 255 8919 Bullet 80, Cupertino CA no answer
|
||
408 259 4030 APPLE TRIVIA
|
||
408 259 7194 GHOST SHIP
|
||
408 263 1345 THE WANG BANG BBS
|
||
408 263 2588 Oxgate 002 RCP/M Milpitas
|
||
408 263 3475 SILLY BILLY
|
||
408 267 3558 AMIS -STARBASE
|
||
408 267 9728 STAR SHOPPE
|
||
408 268 2660 THE CONVENT
|
||
408 279 8086 AMIS -COMIC SHOP
|
||
408 281 7059 PicoNet #4 Wizard's Keep RBBS RCP/M
|
||
408 287 7380 THE AUDIO CAVE
|
||
408 287 9996 Doghouse
|
||
408 288 9949 MBBS San Jose
|
||
408 289 9151 FoReM Modem Magazine
|
||
408 293 6207 AMIS -FLY BY NIGHT
|
||
408 296 0912 NIGHTHAWK (FIDO NETWORK)
|
||
408 296 5078 Skyhouse Systems
|
||
408 298 6930 FoReM Itsy Bitsy Hobby my board folks!
|
||
408 338 9511 Stuart Boulder Creek Hobby 40 meg Apple nice
|
||
408 353 1836 COMPUCAT
|
||
408 354 5934 OxGate 001 Monte Sereno, CA
|
||
408 374 3974 BYTE BANDITS (TRON) Campbell
|
||
408 378 7474 POTPOURRI BBS & RCP/M Oxgate 012, San Jose, CA
|
||
408 378 8733 OxGate dBASE II RCPM, Campbell CA&
|
||
408 379 8086 Atlas Micro Associates "MCI" RCP/M RBBS
|
||
408 384 3806 AMIS -Deathstar
|
||
408 475 7101 (7161?) Conf Tree
|
||
408 578 6185 RCP/M RBBS Skyhouse Systems, San Jose CA&
|
||
408 688 9629 Mines of Moriah RBBS Santa Cruz, Aptos CA
|
||
408 729 5023 AMIS -Gar's Kingdom
|
||
408 730 8733 SIMMS 003: Baylist RCP/M
|
||
408 732 1079 AMIS -VanVision
|
||
408 732 9190 SIMMS 001: Silicon Valley Interchange RCP/M
|
||
408 733 1364 Metal RCPM RBBS # ? Sunnyvale CA (IES)
|
||
408 733 6809 Color 80
|
||
408 736 7356 Dial ur Match If you can get on...DYM only
|
||
408 737 7284 S Bug TRS 80
|
||
408 739 5370 apple Shoalin Temple
|
||
408 773 9326 moon beam dennis moon
|
||
408 779 1254 FoReM The Mushroom
|
||
408 867 1243 OXGATE SARATOGA #1
|
||
408 867 7982 Scavengers RBBS San Jose WEEKDAYS ONLY no answer
|
||
408 926 8767 Cal/Tex99 TI99 ???
|
||
408 942 8164 AMIS -TBBS
|
||
408 945 1569 AMIS -RAM PAGE BBS
|
||
408 946 2179 Greene Machine 2 Milpitas no answer
|
||
408 946 2286 South Bay TRS 80 User Group, Sunnyvale CA busy
|
||
408 996 7464 DRAGONS LAIR pretty nice
|
||
408 997 0440 SHOALIN TEMPLE
|
||
408 997 2790 Comps for Christ better than it used to be...
|
||
412 655 2652 ARMUDIC Pittsburg PA
|
||
414 352 2772 MIL ATARI
|
||
415 282 6138 AMIS -GGBBS
|
||
415 284 9524 ABBS Lafayette, CA
|
||
415 327 8876 Living BBS, Menlo Park, CA
|
||
415 349 3126 INFO NET Foster City, Ca
|
||
415 367 1339 IAC Message Base, Menlo Park, Ca!
|
||
415 383 0473 RCPM/RBBS, Marin County, Ca ew
|
||
415 462 7419 PMS Pleasanton, Ca!
|
||
415 469 8111 CBBS South of Market, San Francisco, CA so
|
||
415 493 7691 PMS Palo Alto, CA
|
||
415 526 7733 CONFERENCE TREE #1, Berkeley, CA
|
||
415 538 3580 CONFERENCE TREE #3, Hayward, CA
|
||
415 552 8268 Kinky Kumputer, San Francisco, CA so
|
||
415 585 6334 ABBS Apple Core, San Francisco, Ca
|
||
415 587 8062 AMIS -ABACUS
|
||
415 591 5509 Oasis BBS, San Francisco, CA$!
|
||
415 647 9524 Kinky Kumputer, San Francisco, CA so
|
||
415 651 4147 AARDWOLF EXPRESS TBBS Fremont CA
|
||
415 658 2919 CBBS Lambda, Berkeley, CA so
|
||
415 668 2052 AMIS -EBBS
|
||
415 668 5365 FOREM THE OASIS
|
||
415 757 9013 RIVER CITY EXCHANGE
|
||
415 775 2384 PIRATES BAY
|
||
415 794 9314 ABBS Computerland, Fremont, CA
|
||
415 796 5402 BOOT HILL
|
||
415 845 2079 HMS Horny Message System, Oakland, Ca so
|
||
415 851 3453 PMS Portola Valley, CA
|
||
415 863 4703 ABBS/PCnet, San Francisco, CA
|
||
415 871 9382 FoReM U.N.I.T.
|
||
415 881 4479 THE ALLIANCE EXPRESS
|
||
415 881 5662 ABBS Hayward, CA
|
||
415 889 8506 AMIS -ANOLABBS
|
||
415 895 5706 AMIS -THE WOLVES DEN
|
||
415 928 0641 CONFERENCE TREE #2, San Francisco, CA
|
||
415 941 9573 VANAMIS OUTER LIMITS
|
||
415 949 2563 Metal RCPM RBBS # ? Palo Alto CA
|
||
415 961 1990 REALM OF ROGUES
|
||
415 961 2655 APPLE BAUDVILLE
|
||
415 965 4097 Metal RCPM RBBS # 1, Mt View CA&
|
||
415 967 0946 AMIS -METAL SHOPPE
|
||
416 499 7023 IBM HOSTCOM
|
||
416 624 5431 PET BBS WORDPRO
|
||
502 247 3286 BOSCOW TRON
|
||
502 658 3447 AMIS -K.I.T.T
|
||
503 343 4352 ARMUDIC ACE Oregon
|
||
504 272 8314 THE HOME GROWN BBS
|
||
504 273 3116 RCP/M STAN JR.
|
||
504 275 6930 TERMINALLY ILL
|
||
504 291 4970 THE TRADING POST
|
||
504 293 5009 CITY MORGUE
|
||
504 293 6774 THE ICE CREAM CASTLE
|
||
504 654 6384 EPSILON NINE
|
||
504 766 6010 CAJUN ATARI
|
||
504 769 0923 COPYRIGHTED SOFTWARE
|
||
504 769 2483 THE TIGER BBS
|
||
504 775 0969 BAT BOARD
|
||
504 775 2004 SPACE STATION ATARI
|
||
504 926 9290 THE DARK TOWER
|
||
509 534 3661 amis
|
||
509 575 7704 ATABBS Washington
|
||
509 582 5217 AMIS -A2 D2 BBS
|
||
512 342 6299 BORBER PATROL
|
||
512 658 7223 SAN ANTONIO ATARI EXC
|
||
513 541 8507 THE OUTER LIMITS
|
||
515 961 8881 AMIS -Middle America
|
||
516 626 6990 CHAMEL Chameleon
|
||
602 272 1623 AMIS -P.A.B.B.S.
|
||
602 326 1186 ZANDOR 9PM 6AM
|
||
602 790 8805 FoReM TWILIGHT ZONE(?)
|
||
602 840 9109 AMIS -CompuWizard
|
||
602 956 7143 FoReM The Elephant
|
||
602 991 0144 GBBS GARDEN OF EDEN
|
||
609 429 8140 MOUNT OLYMPUS
|
||
609 451 7475 C.C.B.B.S.
|
||
609 546 9343 TIMELORD II
|
||
609 625 4633 FLYING CIRCUS
|
||
609 751 0569 OUR GANG
|
||
609 858 8861 HITCH HIKERS GUIDE
|
||
616 241 1971 AMIS -Michigan
|
||
617 738 5051 TIMECOR Intl Modem Ex
|
||
619 246 7950 AMIS -BLACK STAR
|
||
619 942 7092 AMIS -U.F.P.
|
||
703 978 3516 APDEN The Clubhouse
|
||
704 252 2145 FoReM Castle Darkskull
|
||
707 545 0746 SURVIVAL COMM FORUM
|
||
707 884 4221 Critical Mass RCPM/RBBS, Ogalala CA!
|
||
713 682 0191 MILLIWAYS
|
||
714 731 6523 AMIS ACAOC
|
||
714 772 9671 AMIS -SOFTWARE CELLAR
|
||
714 973 2086 ARMUDIC Santa Ana
|
||
801 789 6439 AMIS -R.G.O.B.B.S.
|
||
805 526 5660 PIPE LINE
|
||
805 922 6630 FoReM SCBS BBS
|
||
809 781 0350 COMMODORE
|
||
812 299 9891 T.H.A.T.S.
|
||
813 324 4416 AMIS -SSPSSP
|
||
813 596 4437 AMIS -SPACE
|
||
813 734 7837 ACTION ACTION
|
||
813 952 0705 FOREM SPECTRUM II
|
||
816 587 9543 AMIS -Kansas City
|
||
817 532 2981 FoReM Centex
|
||
817 595 3195 AMIS -COMP U TALK
|
||
818 346 8889 AMIS -WARRIORS CASTLE
|
||
818 761 6342 banshee - mark
|
||
818 887 7738 THE CEMETERY
|
||
818 998 2544 TIME ZONE BBS
|
||
907 338 1462 AMIS -FROST BYTE
|
||
913 642 1743 AMIS -EXPRESSWAY
|
||
914 225 2471 EL TRADING PLACE
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 26-APR-1985 13:31:49.69
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: ANONYMOUS MEMOS
|
||
|
||
|
||
I don't have any recollection of the memos you referred to. Could you
|
||
get me copies of a few of these memos so I could look into it and try and
|
||
teach the writer(s) some manners??
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 1-MAY-1985 18:51:29.03
|
||
To: VANELDREN,MARGOLIN
|
||
CC:
|
||
Subj: Namco Power Supply
|
||
|
||
To: Dan Van Eldren
|
||
Fr: Jed Margolin
|
||
Re: Namco Power Supply
|
||
Dt: 5/1/85
|
||
|
||
|
||
To put things into perspective I have converted the costs into dollars.
|
||
I have used the conversion that 12,740 Y = $51.00 .
|
||
|
||
1K 5K
|
||
------------- -----------------
|
||
Switch Bracket 120 Y $ 0.48 120 Y $ 0.48
|
||
|
||
Transformer 3,000 Y $12.00 2,800 Y $11.20
|
||
|
||
Switcher 5,250 Y $21.00 5,280 Y $21.00
|
||
|
||
Filter 540 Y $ 2.16 470 Y $ 1.88
|
||
|
||
Audio PCB 3,210 Y $12.84 3,100 Y $12.40
|
||
|
||
Metal Base 620 Y $ 2.48 620 Y $ 2.48
|
||
------- ------ ------- -------
|
||
12,740 Y $50.96 12,360 Y $49.44
|
||
|
||
|
||
I do not believe there is any way we can match these prices with
|
||
a unit that we design, purchase the parts for, and build.
|
||
|
||
I must raise the following questions about the Namco supply:
|
||
|
||
1. Will the switching power supply operate over a range of
|
||
102-135 VAC or must it be redesigned?
|
||
|
||
2. Will the switching power supply operate at an installation
|
||
ambient of 55 degrees Celsius without derating?
|
||
|
||
3. Both the switching power supply and the audio amplifier
|
||
board are single-sided. In the past we have avoided the use
|
||
of single-sided boards because the the parts have a tendency
|
||
to fall off due to vibration during shipping. Would that be a
|
||
problem with this supply?
|
||
|
||
4. Normally the remote voltage sense lines are connected at the
|
||
game board. Here they are jumpered together at the supply.
|
||
Was this done on purpose or is this an error?
|
||
|
||
5. System I and System II were designed to use +15 VDC and -15 VDC
|
||
for the audio. This supply contains a 7812 and a 7912 which
|
||
normally produce +12 VDC and -12 VDC. Are they used in a circuit
|
||
that raises their outputs to +15 VDC and -15 VDC or do they actually
|
||
produce +12 VDC and -12 VDC? (System I can probably use +12VDC and
|
||
-12VDC but Doug does not think it would be satisfactory for System II.)
|
||
|
||
6. Is the heat sink containing the audio amplifiers and the regulators
|
||
large enough to operate satisfactorily at an installation ambient
|
||
of 55 degrees Celsius?
|
||
|
||
7. Does the transformer have an acceptable temperature rise? Ours
|
||
are Class 105 transformers with a maximum heat rise of 55 degrees
|
||
Celsius. This allows them to operate at a game installation
|
||
temperature of 38 degrees with a 12 degree rise to the inside of
|
||
the cabinet.
|
||
|
||
8. How much will it cost to change the transformer to operate at
|
||
120 VAC?
|
||
|
||
9. In order to operate at 220 VAC and 240 VAC, either the power
|
||
supply must be redesigned or we will have to use an auto-transformer
|
||
which I believe would cost $14.
|
||
|
||
9. How much would the Namco supply REALLY cost if we were to use it?
|
||
|
||
|
||
Now about our supply (Power Base and Regulator/Audio III):
|
||
|
||
1. $80 sounds a little high. My guess is that it would cost $70 if
|
||
we bought the parts intelligently instead of scrapping the parts
|
||
and then buying them back at a premium. Or paying a premium because
|
||
of inadequate lead time.
|
||
|
||
2. If the Regulator/Audio III could use two cheap trimpots for $0.20
|
||
each instead of the Dual Audio taper pot that we pay $2.00 for, we
|
||
could save $1.60 . (The pot wasn't supposed to cost that much; somehow
|
||
Purchasing has managed to do it.)
|
||
|
||
3. If I could produce a supply that operated at only 120 VAC I could
|
||
reduce the transformer cost by $4.00 and the harness cost by $2.00 .
|
||
|
||
|
||
Caveat:
|
||
|
||
At Atari there is no way to find out how much things will REALLY cost
|
||
ahead of time. There is not even a way to find out how much things
|
||
have REALLY cost in the past.
|
||
|
||
I think you should buy the power supplies from Namco and be done
|
||
with it.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::NAKAJIMA 3-MAY-1985 19:36:18.01
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: HI GUYS. NOTHING IMPORTANT. '
|
||
|
||
|
||
THIS IS MY FIRST MESSAGE OUT THRU JUNK MAIL.
|
||
SINCE I WOULD LIKE TO GET TO KNOW EVERYONE (UNLESS YOU DON'T WANT ME TO
|
||
GET TO KNOW YOU LIKE VERONICA IN LA LAST SUMMER) I HAVE DECIDED TO HAVE
|
||
TEA-SOFT DRINKS-COCKIE-CAKE SESSIONS WITH YOU GUYS WITH POSSBLE BS...
|
||
(PLEASE EXCUSE MY INCORRECT SPELLING AND GRAMMER AND SO FORTH.)
|
||
|
||
IN THE NEXT FEW MONTHS, I WILL BE ASKING SMALL GROUP TO GATHER IN THE
|
||
CONFERANCE ROOM FOR ABOUT ONE HOUR SO AS LONG AS IT DOES NOT INTERFERE
|
||
WITH YOUR WORK.
|
||
|
||
SINCE I DON'T KNOW WHO TO START WITH I JUST HAVE TO ASK PEOPLE RANDOMLY.
|
||
IF IT IS ALL POSSIBLE, I WOULD LIKE TO HAVE THIS GATHERING ONCE A WEEK
|
||
MAYBE ONCE TWO WEEKS. SO PLEASE BE PATIENT AS I HOPE TO INVITE ALL OF
|
||
YOU BEFORE LONG.
|
||
|
||
LASTLY, JUST BECAUSE I AM ON THE VAX SYSTEM, DO NOT CENSOR YOUR FUTURE
|
||
MESSAGES. UNCENSORED MESSAGES ARE THE ONES ACTUALLY FUN TO READ. HIDE'
|
||
SEE YOU GUYS..
|
||
___________________________________________________________________________
|
||
From: ERNIE::MARTINEZ 9-MAY-1985 09:54:32.81
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Building Access Hours
|
||
|
||
Inter-Office Memo Atari Games Corporation
|
||
|
||
|
||
|
||
To: All Engineering Employees
|
||
|
||
From: Dan Van Elderen & Lyle Rains
|
||
|
||
Subject: Building Access Hours Date: May 8, 1985
|
||
|
||
|
||
Due to the significant cost savings of reducing the building access hours to
|
||
1272 during evenings and weekends, we are considering limiting "standard"
|
||
access hours to Monday-Friday, 7:00 a.m. - 10:00 p.m. We would propose
|
||
having no security guards on evenings and weekends. The majority of lights
|
||
and non-critical air conditioning would also be switched off during these
|
||
times. The projected cost savings of such a change are approximately $95K
|
||
on an annual basis.
|
||
|
||
During "non-standard" access hours, building access would only be via
|
||
Schlage card entrance through the front lobby door, if your Schlage card was
|
||
appropriately programmed. We have the capability of programming individual
|
||
cards on both a general and specific instance basis to allow this "non-
|
||
standard" access. Depending on the specific area an individual was planning
|
||
on working in during non-standard hours, he might be required to throw a
|
||
breaker switch to get lights in his specific work area. All power
|
||
receptacles (wall outlets) will be left powered on at all times; also all
|
||
major computer systems would continue to be left powered on.
|
||
|
||
Please respond with any input you may care to make regarding these proposed
|
||
changes. Also please respond with any general and/or specific requirements
|
||
you may have for non-standard hours of access. Please send all responses to
|
||
either Carol or Lori by this Friday, as we are considering the
|
||
implementation of something similar to the above proposal on Friday, May 17.
|
||
|
||
DVE,LVR/clm
|
||
___________________________________________________________________________
|
||
From: KIM::WIEBENSON 9-MAY-1985 10:39:03.96
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: The Big Trade-off OR Birth Control in a Can
|
||
|
||
|
||
If you like to drink sodas, but don't want the sugar or calories,
|
||
fortunately for you there's diet sodas. In the past the trade-off
|
||
was that saccarin could cause cancer. Today the trade-off is that
|
||
women who drink diet sodas may stop ovulating, for that has been
|
||
found to be one of the effects of Nutra-Sweet[TM].
|
||
|
||
Of course it's totally up to you whether you see this as a feature
|
||
or a bug....
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 13-MAY-1985 13:46:22.14
|
||
To: @SYS$MAIL:ENGINEER,SUTTLES
|
||
CC:
|
||
Subj: computer utilization
|
||
|
||
|
||
For those of you guys who have noticed the many differences between
|
||
batch and interactive, there may be a solution in sight. There are now
|
||
two words (on kim & charm only) AT and BATCH, which do the desired command
|
||
in batch, PUTTING THE LOG FILE in the current default directory, and setting
|
||
the current default directory for the batch job to be the same as the
|
||
interactive job's default was.
|
||
|
||
AT is used in place of an @ sign, when you are gonna execute a command
|
||
file anyways.
|
||
|
||
BATCH is used for symbols or DCL commands (you can also type another
|
||
@ sign).
|
||
|
||
Both of them are implemented as command files. Each takes its list of
|
||
parameters, and examines each parameter in turn. Until it finds a parameter
|
||
that does NOT start with a slash, the com file collects switches; these
|
||
are assumed to be qualifiers for batch (like /NONOTIFY or /PRINT or /NOLOG).
|
||
As soon as it finds one that does NOT start with a slash, the rest of the line
|
||
is assumed to be the command to execute (an @ sign is prepended in the case of
|
||
AT). The defaults for batch submission are /LOG='default'BATCH/NOPRINT/NOTIFY
|
||
(/NOPRINT implies, since the log file won't be printed, it won't automatically
|
||
get deleted either).
|
||
|
||
As usual, if any of my bugs should be caught unkilled, I will disavow any
|
||
knowlege or retractions.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 14-MAY-1985 12:21:20.11
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: MACHO-BRAIN MICRO-MOUSE
|
||
|
||
|
||
I have a functioning proto of Namco's Mappy MicroMouse. This product is
|
||
marketed by Namco in Japan as a hobbyist kit (ala Heathkit) for building
|
||
and programming your own MicroMouse Maze contestant. The original MicroMouse
|
||
Maze contests originated in the U.S. several years ago. Though the level of
|
||
popularity and interest in it has faded recently in the U.S., the contest
|
||
concept has received enthusuastic support and an avid following in Japan by
|
||
both hobbyists and corporations. Mr. Nakamura, as president of Namco, is
|
||
one of the major corporate supporters of this movement in Japan, and serves
|
||
on the Executive Committee that is trying to organize and sponsor both
|
||
national and international contests thru-out Japan and the world. I suspect
|
||
it is this pet project interest of Mr. Nakamura that led to Namco's develop-
|
||
ment and marketing of the Mappy MicroMouse. Anyway.....
|
||
We now have a mechanically functioning prototype with reasonable mechanical
|
||
capabilities but no smarts. Other than a simple selftest program and a couple
|
||
simple motion algorithms (i.e. left-hand rule), the kit comes basically
|
||
"unprogrammed". Soooo, if anybody out there has an interest in AI or just
|
||
plain thinks they're clever or just wants to goof around, you're welcome and
|
||
encouraged to borrow the rodent and see what you can make it do. Some English
|
||
instructions, batteries, and any required Eproms included. And if you can
|
||
guarantee a successful maze completion in less than 30 seconds, we'll consider
|
||
sending you to Japan this summer to compete in the international contest
|
||
being held at the Tskuba Expo 85 Science Exhibit. (The most recent contest
|
||
winner had a best time of 30.13 seconds. See article in IEEE "The Insitute"
|
||
June, 1985.)
|
||
Dan Van
|
||
___________________________________________________________________________
|
||
From: KIM::DROBNY 14-MAY-1985 14:19:30.53
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: DIO Users
|
||
|
||
|
||
For those of us that use the Data I/O, If you havent noticed, our system 19
|
||
(Thats the one that burns many different types of ROMS) had burned out
|
||
its cooling fan. So now it gets about 4 or 5 if not 10 times hotter than
|
||
when the fan was running. Well I just installed one of our "White Box" fans
|
||
in it so it will be running cooler than no fan at all. However, this fan
|
||
is not quite as powerful as the fan that was originally in it, so PLEASE!
|
||
when your done using system 19 PLEASE! shut it off before you leave. We
|
||
take for granted how nice that piece of equipement is. Have you ever tried
|
||
to burn an 82S129 on the system 29? You cant! If your in the DIO room and
|
||
it appears nobody is using sys19, the on-off switch is in the back on the lower
|
||
left side (But also make sure nobody's using it)
|
||
For a more reliable system 19..............this is Buddy Flyback
|
||
___________________________________________________________________________
|
||
From: ERNIE::OBRIEN 22-MAY-1985 10:12:13.47
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New Marketing Mail list
|
||
|
||
|
||
Now you can send junk mail (or serious mail, too) to the marketing
|
||
staff (Fujihara,Benzler, and Traeger) with one easy filename! To do this,
|
||
type @sys$mail:marketres after the To: prompt in the mail utility.
|
||
|
||
Happy Mailing,
|
||
|
||
Steph
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 22-MAY-1985 10:36:12.61
|
||
To: CERNY,COMSTOCK,LY,MARGOLIN,HOFF,ALBAUGH,MOORE,DURFEY
|
||
CC:
|
||
Subj: FEEDBACK ON BONUS SPLIT
|
||
|
||
|
||
Back in mid-April I sent out a solicitation for
|
||
input on the Marble Madness Bonus Split. To
|
||
date, I have had minimal feedback, and I want
|
||
to insure that everyone has an opportunity to
|
||
express their opinion. The committee meets
|
||
Thursday afternoon so don't delay.
|
||
Thanks,
|
||
Chris Downend
|
||
|
||
P.S. Please respond in writing via paper or
|
||
VAX mail to KIM::DOWNEND.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 28-MAY-1985 12:32:12.66
|
||
To: MOORE,MARGOLIN
|
||
CC:
|
||
Subj: New Product
|
||
|
||
|
||
New Product Jed Margolin 5/28/85
|
||
|
||
|
||
This is a box with a microphone connected to it. You can plug headphones
|
||
into it or you can hook it up to your stereo.
|
||
|
||
Mode 1: You hum into the microphone (or play a kazoo), the box determines
|
||
the pitch and uses it to control a Yamaha chip set. The play has
|
||
a wide choice of instrument voices.
|
||
|
||
Mode 2: As in Mode 1, however, it is "recorded". The player can then play it
|
||
back while recording additional tracks. The tracks can be different
|
||
instruments.
|
||
|
||
If it is cheap enough it can be marketed for kids as a toy. It can also be
|
||
marketed for people who play single note instruments (such as clarinet, flute, saxophone)
|
||
who have not be able to use synthesizer technology if they did not also play a
|
||
keyboard.
|
||
|
||
Hardware:
|
||
|
||
1. It will be powered by a transformer lump (To make it easier to do UL)
|
||
|
||
2. The electronics will be:
|
||
6502
|
||
RAM (Perhaps Non-volatile)
|
||
ROM
|
||
Yamaha chip set
|
||
Membrane switch pad, with illumiunated switch positions
|
||
Cheap Pitch Extraction Circuitry (This is the key element)
|
||
|
||
3. It should come with a cheap microphone and a kazoo so people can start using it
|
||
right out of the box.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 3-JUN-1985 09:54:48.18
|
||
To: MONCRIEF,PATTEN,DURFEY,MARGOLIN
|
||
CC:
|
||
Subj: Switching Power Supply Status
|
||
|
||
|
||
At the 5/31/85 Status Meeting, Material Control informed
|
||
us of their intent to sell off all existing inventory
|
||
of parts for the Atari Switching Power Supply that are
|
||
unique to the Atari Switching Power Supply. Please
|
||
be advised that this unspecified list of parts are
|
||
no longer in inventory.
|
||
|
||
-Chris Downend
|
||
|
||
P.S. I was asked to pass along the message, so don't bug me
|
||
about what the unique parts are - ask Rod Peterson if
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 3-JUN-1985 11:06:58.15
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Business Ethics
|
||
|
||
|
||
I was thinking, while I drove to work this morning,
|
||
about starting a "special-interest group" on ethics. As if
|
||
to settle my internal debate, the radio announced that
|
||
Scientific Games Inc., recently named the supplier of tickets
|
||
to the California State Lottery, had started building a factory
|
||
in Gilroy months before the initiative passed. To those of you
|
||
still unfamiliar with the issue, SGI (a division of Bally) wrote
|
||
the initiative (i.e., their lawyer drafted a "model" which was
|
||
adopted by the "citizens group" which actually sponsored the
|
||
proposition), and contributed heavily to the campaign. There
|
||
was a time limit in the initiative which could only have been
|
||
met by contracting with SGI, but Gov. Dukmejian ignored it and
|
||
took a bit of heat for that, although the lottery directors of
|
||
most of the existing lotteries said publicly that it was an
|
||
unreasonably tight schedule. Anyway, the limit wasn't needed to
|
||
secure the contract for SGI.
|
||
|
||
Now, the question for debate is:
|
||
Given that SGI did all this legally, filing the proper
|
||
funding disclosures etc., was their action ethical. More
|
||
broadly: Is a company ETHICALLY bound to respect more
|
||
than the letter of campaign funding laws when pushing
|
||
legislation which would be directly beneficial to it.
|
||
|
||
I would like to hear from any of you who are interested
|
||
in such questions (perhaps not including this particular one).
|
||
I will create a distribution list so we can carry on with a
|
||
"forum" without clogging "JUNK".
|
||
|
||
Side note to industry watchers- The "factory in Gilroy"
|
||
sounds like Bally found a use for the old Sente factory, no?
|
||
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 10-JUN-1985 15:20:06.34
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: UPCOMING BRAINSTORM
|
||
|
||
|
||
JUST THOUGHT THAT I'D PASS AL;ONG THIS LIOTTLE TID-BIT OF INFORMATION I SAW
|
||
IN A RECENT EDITION OF AMERICAN DEMOGRAPHICS.
|
||
|
||
IT MAY BE SOMETHING WE SHOULD THINK ABOUT AS WE CONSIDER NEW IDEAS AND
|
||
CONCEPTS:
|
||
|
||
"THE NUMBER OF PEOPLE AGED 13 TO 24- THE HIGHEST PER CAPITA CONSUMERS OF SOFT
|
||
DRINKS- IS NOW SHRINKING, WHILE THE NUMBER OF 325 TO 44 YUUEAREAR OLDS IS GROWING
|
||
RAPIDLY. SOFT DRINK MANUFACTUREERERS WHO ANTICIPATED THIS TREND HAVE SHIFTED THEIR
|
||
MARKETING STRATEGIES TO APPEAL TO THE OLDER AGE GROUP WITH DIET AND CAFFEINE-
|
||
FREE SOFT DRINKS. THEY ARE ALSO P ."---TAKEN FROM AN ARTICLE ON AMERICAN DRINKING TRENDS
|
||
|
||
AS WELL IN AN EARLIER SECTION OF THE MAGAZINE, THIS PRE-AMBLE APPEARED:
|
||
"WELLS-GARDENER ELECTRONICS CORPORATION INVESTED TOO HEAVILY IN COLOR VIDEO
|
||
MONITORS FOR VIDEO GAMES JUST WHEN THE MARKET A SHRINKING TEENAGE POPULATION COULD NOT
|
||
SUSTAIN THE D4EMAND VIDEO GAME CRAZE".."
|
||
|
||
WHILE THIS MAGAZINE TENDS TO OVERSTATE THE MEANING AND IMPORTANCE OF DEMOGRAPHISIC
|
||
RESEARCH OCCASIONALLY, THEY DO MAKE A GOOD POINT. THE CYCLKE IS CURRENTLY
|
||
TOWARDS THE OLDER END OF THE POPULATION AND AWAY FROM KIDS...ARE THEIRRE AREAS
|
||
THAT WE CAN EXPLOIT THIS TREND FOR OUR OWN GOALS? THE BAR MARKET, STRATEGY
|
||
GAMES FOR OLDER PLAYERS NOT SKILLED IN HAND/EYE, ETC.?
|
||
|
||
MAUBE YBE WE SHOULD MAKE A VIDEO GAME WITH NEUTRA-SWEET, NO"?
|
||
|
||
DT
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 12-JUN-1985 10:04:21.13
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: New Twist on FreeWare
|
||
|
||
|
||
Just got through talking to Rob Fulop (some of you
|
||
old-timers may remember him). He is currently working at
|
||
Buy-Video (not sure of the spelling), and pushing something
|
||
called soft-ads. One example: He wrote a program for the
|
||
IBM PC which is sort of a "travel advisor", to help people
|
||
plan vacations. The program is "sponsored" by American
|
||
Express, so it leans toward their services and those of
|
||
Hilton Hotels, Hertz, etc. (who pay Amex for the plug). The
|
||
disk is sent out with Amex cards and included free in
|
||
"specially marked boxes" of Verbatim Diskettes. Verbatim is
|
||
happy to distribute, because it is adding value to the
|
||
blank diskette. Amex is happy because its customers like
|
||
the program, and, by extension, Amex. the customers are
|
||
happy because the program is useful, not ONLY an ad. Rob is
|
||
happy because Amex paid him.
|
||
|
||
Perhaps some of you brain-stormers will get some
|
||
inspiration from all this happiness.
|
||
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 12-JUN-1985 16:59:11.05
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
I talked to Bob Fry today and asked him when the guy was coming
|
||
in to fix the ventilation in the office area.
|
||
|
||
Fry said that the guy had already looked at it and concluded
|
||
that it was already putting out as much air as it was capable
|
||
of.
|
||
|
||
I told Fry that there used to be a lot more air than there was now
|
||
and why was it all of a sudden incapable of putting out at least
|
||
as much as it used to?
|
||
|
||
Fry said that the guy had already looked at it and concluded
|
||
that it was already putting out as much air as it was capable
|
||
of.
|
||
|
||
I told Fry that there used to be a lot more air than there was now
|
||
and why was it all of a sudden incapable of putting out at least
|
||
as much as it used to? Had he checked the right area?
|
||
|
||
Fry said that the guy had already looked at it and concluded
|
||
that it was already putting out as much air as it was capable
|
||
of.
|
||
|
||
I asked him why he woudn't answer my question.
|
||
|
||
Fry said that the guy had already looked at it and concluded
|
||
that it was already putting out as much air as it was capable
|
||
of.
|
||
|
||
He then advised me to set up a meeting with you and me and him
|
||
because he wasn't going to talk to me anymore. He then said goodbye and
|
||
hung up.
|
||
|
||
This is the same man who earlier this year feigned surprise that the
|
||
ventilation system wasn't working saying, "Nobody ever told me,"
|
||
(making Rick out to be a liar) and said that I should talk to him directly
|
||
if there was a problem.
|
||
|
||
Since then, Fry has been completely unresponsive to my requests. It has
|
||
always been:
|
||
1. The thermostat just needs to be adjusted.
|
||
2. The system needs a few days to settle.
|
||
3. Why didn't you tell me sooner.
|
||
4. The system can't be made to work any better.
|
||
|
||
Sometimes there is air and sometimes there isn't. Sometimes the temperature
|
||
is ok and sometimes it isn't. Sometimes it seems to be directly related
|
||
to the temperature outside and sometimes it doesn't.
|
||
|
||
There are two major problems:
|
||
1. The system needs to be properly adjusted.
|
||
2. Bob Fry
|
||
|
||
|
||
I would like you to take care of this matter before you go on vaction
|
||
because Fry is obviously not going to do anything for me and I don't
|
||
think I can stand it for another two weeks.
|
||
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::SALWITZ 13-JUN-1985 09:43:23.16
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Ronny made me do it.
|
||
|
||
|
||
YECCH.
|
||
|
||
|
||
1) Yesterday the congress voted to send 24 million in aid to the Contras.
|
||
... this is the policy of a free democratic nation!
|
||
|
||
2) The "arms talks" ( I use that term loosely) are dead.dead.dead.
|
||
... the Reagan administration will not discuss space
|
||
weapondry. Of course any 4 year old child can see
|
||
that any Earth Bound arms control is useless without
|
||
discussion of space weapons.
|
||
... That good old M.X. sure is a great barganing chip!
|
||
|
||
3) The Senate (with the Reagan administration's strong push) aproved millions
|
||
for the research and production of Nerve gas weapons.
|
||
... More maddness.
|
||
|
||
4) The D.E.A. wants ( and will get ) 140 more million dollars to fight drugs.
|
||
... There are starving Americans.
|
||
|
||
5) Secratary Winberger wants the ALLEGED navy spies shot.
|
||
... Oh GOODY.. more state run killings.
|
||
|
||
|
||
|
||
|
||
Sorry,Sorry,Sorry.. I just had to relay this tabloid of the current
|
||
performance of the Reagan administration. I promise to relay good news when
|
||
it happens. But don't expect any for at least 3 1/2 years. This administration
|
||
is incapable of creative thought. Ronald Reagan is making all the errors that
|
||
history would show him (if he looked) to avoid.
|
||
|
||
|
||
|
||
... PS:
|
||
Don't say.. " The federal government did such and such to those poor
|
||
people"
|
||
Say.. " The Reagan administration did such and such to those poor
|
||
people"
|
||
___________________________________________________________________________
|
||
From: KIM::WOOD 14-JUN-1985 10:56:40.66
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: ventilation
|
||
|
||
|
||
Dan Van has told me about your complaint with the ventilation system
|
||
and/or Bob. I tried to give you a call to discuss the matter. Can
|
||
you give me a call today before close of business? Thanks.
|
||
|
||
Regards
|
||
|
||
DW
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 14-JUN-1985 14:49:26.37
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: 3D ALGORITHMS, PART 2
|
||
|
||
|
||
The second installment of 3D algorithms is now in
|
||
SYS$SYSDEVICE:[GENERAL]math3D2.doc . It covers
|
||
the use of Magic Tics and the generation of Terrain
|
||
Objects, the Horizon, and Runway Lights.
|
||
|
||
The figures referred to in the Horizon section are not
|
||
available yet. If you want a copy let me know.
|
||
|
||
Please direct any comments on this material to me.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::RUNNER 14-JUN-1985 16:04:08.58
|
||
To: MARGOLIN,RUNNER
|
||
CC:
|
||
Subj: math3d
|
||
|
||
|
||
1) thanks for the mention.
|
||
|
||
2) a "even more 'more complicated'" tic for faster rotations involve
|
||
adding 165 tics for 10.5507 degrees.
|
||
|
||
that is, 14/165 is .895
|
||
78/165 is 4.986
|
||
and 165/165 is 10.55
|
||
|
||
I get the impression that there are other even higher angles that have common
|
||
factors, but the 10.55 is the only other one I have written down. I think at
|
||
these faster angles problems should start showing up cuz of associative order
|
||
changes between the Primary set and the Working copy.
|
||
|
||
G
|
||
R
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 18-JUN-1985 13:29:32.30
|
||
To: @ SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: GENERAL B.S.
|
||
|
||
|
||
LATEST COLLECTION INFORMATION IS CONFIRMING THE DROP IN EARNINGS OF "COMMSNANDO".
|
||
|
||
FOR EXCAAMPLE, IN IT'S FIRST FIVE WEEKS AT FASCINATION ARCADE IN N>CN>Y>C>. .Y.C.,
|
||
"COMMANDO" EARNED A TOTAL OF $3860.75...IT'S FIRST TWO WEEKS WERE QUITE IMPRESSIVE
|
||
IMPRESSIVE...EARNING OVER $1000.00 EACH WEEK.
|
||
|
||
HOWEVER, LOOKING AT "PAPERBOY" WE SEE THAT IT EARNED $4135.25 FOR IT'S FIRST
|
||
FIVE SWEEKS...THAT IS ABOUT 275.00 MORE THAN "COMMANDO".
|
||
|
||
THE BOTTOM LINE IS THAT "PAPERBOY " IS A MORE CONSISTENT LONG TERM EARNER...
|
||
UNFORTUNATELY, THE COST DIFFERENCE BETWEEN THE TWO PIECES MAKES "COMMANDO"
|
||
SEEM LIKE A BETTER BUY...WE MUST CONVINCE OUR OPERATORS THAT WHEN THEY BUY
|
||
TH"THE BOIYY", THEY ARE GETTING A SOLID MONEY EARNER FOR THE LONG STRETCH, A GOOD
|
||
LONG-TERM INVESTMENT.
|
||
|
||
REGARDING THE NEW GAME "MAYHEM" (THE BALL BLAZER RIP-OFF) COLLECTOIONS ARE NOT
|
||
THAT GREAT SO IT'S NO BIG DEAL...HOWEVER, ONE GAME THAT OLOOKS LIKE A SLEEPER
|
||
IS PITFALL !!II--IT'S BEEN DOING REAL WELL AND CONSISTENT AT THAT.
|
||
|
||
THE LATEST VS. PRODUCTS--HOAGANS ALLEY AND DUCK HUNT MAKE ME SCARED...
|
||
THESE GAMES TOGETHER IN A SPLIT SCREEN VS. SYSTEM ARE DOING OVER $1000.00
|
||
A WEEK AT FASCINATION ARCADE IN N.Y. THE PRICE FOR EACH ONE ((WITH GUNS):
|
||
A REAL CHEAP 195$195.00...THESE THINGS CAN PAY FOR THEMSELVES IN ONE DAY!!
|
||
EVEEN IF THEY DROP IN EARNINGS REAL QUICK, AT THAT PRICE IST'S A GREAT BUY.
|
||
|
||
THATS ALL WEEK
|
||
[C FIR NOIWOR NOW...
|
||
|
||
DT
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 19-JUN-1985 14:36:37.71
|
||
To: @ SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: METRO-CROSS EARNINGS UPDATE
|
||
|
||
|
||
LATEST METRO EARNINGS:
|
||
|
||
GI:
|
||
|
||
#1 GAUNTLET--UNGODLY AMOUNTS
|
||
#2 COMMANDO -- 263.00
|
||
#3 THE BOY -- 207.00
|
||
#4 FU -- 118.00
|
||
#5 SPY HUNT -- 109.00
|
||
#6 METRO-CROSS-101.00
|
||
|
||
NOTE: SOMETIMES THE JUMP CONTROL IS A LITTLE FLAKEY AM UNSURE IF IT IS IN
|
||
HARDWARE OR SOFTWARE...ALSO, MAY BE SOME PLAYER BURN OUT AS LEVEL 6 PLATEAU
|
||
IS TOUGH TO GET BY.
|
||
|
||
OAKRIDGE LANES:
|
||
|
||
#1 METRO-CROSS -- 158.00 (THIS IS IT'S SECOND WEEK HERE)
|
||
#2 JACKS TO OPEN- 120.00
|
||
#3 POLE POSITION- 86.00
|
||
|
||
TOTAL GROSS--777.00
|
||
|
||
DT
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 19-JUN-1985 16:26:55.43
|
||
To: MCCARTHY,MARGOLIN,CC::CHARM::AVL,US,SUTTLES
|
||
CC:
|
||
Subj: READAVL (on charm) and REM-E-QIOERR stuff
|
||
|
||
|
||
I looked into the problem, and I think I know what is causing it.
|
||
Unfortunately, there isn't much I can do about it. I am reasonably certain
|
||
that DEC has been bit by their own bug. The system service to sense terminal
|
||
characteristics is supposed to return stuff you can send to the set
|
||
characteristics service; it doesn't. All the information is there, but
|
||
it takes a page of code to rearrange it properly. I begin to suspect that
|
||
DEC isn't aware of this.
|
||
|
||
The program seems to continue to function after the error, so
|
||
I suggest that you ignore it until they fix it. I will let them know about it.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::MCCARTHY 25-JUN-1985 11:13:24.51
|
||
To: @SYS$MAIL:ENGINEER,MCCARTHY
|
||
CC:
|
||
Subj: ex
|
||
|
||
|
||
Those of you using 68010 Cpu may be interested in the following
|
||
potential pitfall.
|
||
|
||
Problem description. : The program goes out to lunch when
|
||
returning from interrupt. (RTE instruntion)
|
||
|
||
Whats happening : The 68010 gets confused as to whether it is
|
||
executing autovectored interrupts or not.
|
||
|
||
Solution : DTACK should not be asserted while VPA is asserted.
|
||
|
||
For some unknown reason, this bug has not shown up on System I.
|
||
However, on Gauntlet, using almost the same circuitry, the
|
||
problem showed up immediately. System IV has had some occurances
|
||
of the same problem.
|
||
Pat McC.
|
||
___________________________________________________________________________
|
||
From: ERNIE::CARRABELLO 25-JUN-1985 11:30:19.66
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Credit Union
|
||
|
||
|
||
Don't forget the credit union is closing this week. Friday will be the
|
||
last day to withdraw any money, otherwise you have to call the Burbank
|
||
office. Also if you have payroll deduction to your credit union account
|
||
this weeks deduction has already been processed so don't close your
|
||
account completely otherwise there won't be any place for the money to
|
||
go. You'll have to leave a little in there and then call Burbank to
|
||
close it out completely.
|
||
|
||
Lori
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 25-JUN-1985 12:23:58.38
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: AMS 68010 PODS
|
||
|
||
|
||
Please be EXTREMELY CAREFUL handling the Applied Microsystems emulation
|
||
pods. Right now 3 of our 13 development system are down due to flakey
|
||
pods. So far we have been unsuccessful getting them repaired by
|
||
Applied Microsystems. Please avoid hanging them by their cables or
|
||
other abusive behavior. As a matter of operating procedure, please
|
||
think of the pods as your gonads when you have to touch a pod.
|
||
Apparently the gold pind on the 64-pin connector that plugs into
|
||
the 68010 socket on the target PCB are particularly snssitive.
|
||
[that should read "gold pins" rather than "gold pind".]
|
||
- Chris
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 3-JUL-1985 11:48:52.28
|
||
To: @ SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: OUR HELP IS NEEDED!!
|
||
|
||
|
||
I GOT WIND OF SOMETHING RECENTLY THAT I THINK WE MAY BE ABLE TO HELP OUT
|
||
ON...YOU KNOW SOPHIE AND OMAR, THE CAFETERIA PEOPLE? WELL, THEY ARE IN A
|
||
BAD WAY CURRENTLY AND COULD USE SOME HELP.
|
||
|
||
HERE'S THE STORY:
|
||
|
||
THEY ARE FROM IRAN (YOU KNOW, THAT CRAZY PLACE WHERE TERRORISM IS A NATIONAL
|
||
PASTIME). ANYWAYS, THEY ARE DESPERATELY TRYING TO GET THEIR MOTHER OUT OF THEIR
|
||
BEFORE THE (I MEAN THERE) BEFORE THE AYATOLLAH ((?) DECLARES WAR ON MOTHERHOOD.
|
||
|
||
WHAT HAPPENED WAS THAT THEY CAME TO ATARI SEEKING A LOAN IN ORDER TO GET SOME
|
||
DOUGH TO GET THEIR MOM OVER HERE PRONTO. THEY ARE CURRENTLY TRYING TO GET
|
||
BANK LOANS, SELL THEIR CAR, ETC. IN ORDER TO RAISE SOME CASH (I THINK THE
|
||
TOTAL REQUIRED IS CLOSE TO $8,000.00)
|
||
|
||
WHAT I AM PROPOSING IS THAT WE START A DONATION POOL TO RUN THROUGHOUT NEXT
|
||
WEEK, IN ORDER TO HELP THEM GENERATE SOME CASH. WE CAN EACH CONTRIBUTE
|
||
WHATEVER WE CAN GIVE AND AT THE END OF THE WEEK WE WILL TURN OVER ALL THE
|
||
MONIES COLLECTED DIRECTLY TO THEM. PLEASE SEE EITHER SANDY BROWN OR MYSELF
|
||
IN ORDER TO CONTRIBUTE.
|
||
|
||
BY THE WAY, I HAVE NOT TOLD OMAR OR SOPHIE WHAT WE ARE DOING SO YOU MAY
|
||
WANT TO KEEP A LID ON IT FOR NOW. THEY MAY GET A LITTLE EMBARRAED BY THE
|
||
WHOLE THING...BUT THEY DO REALLY NEED OUR HELP.
|
||
|
||
ONE THOUGHT I HAVE IS TO SACRIFICE OUR DOUGHNUTS NEXT FRIDAY AND PUT THAT MONEY
|
||
INTO THE FUND...ANY OTHER IDEAS LIKE THAT WOULD BE MOST WELCOME.
|
||
|
||
ANOTHER POSSIBILITY IS TO WORK LARGER DONATIONS OUT AS A LOAN...THEY ORIGINALLY
|
||
ASKED SHANE ABOUT LOANING MONEY FROM ATARI...I'M SURE THEY WOULD PAY BACK ANY
|
||
MONEY'S GIVEN, ESPECIALLY IF IT WAS A LARGE AMOUNT.
|
||
|
||
ANYWAY, PLEASE SEND ME ANY THOUGHTS YOU HAVE REGARDING THIS IDEA, ASAP.
|
||
I WILL GET BACK TO YOU SOON ABOUT DETAILS FOR THE FUND RAISER THAT WILL
|
||
RUN NEXT WEEK.
|
||
|
||
THANK YOU IN ADVANCE
|
||
|
||
DT
|
||
___________________________________________________________________________
|
||
From: ERNIE::CAMERON 3-JUL-1985 13:56:34.78
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
NEWS FLASH
|
||
STUDIES HAVE PROVEN THAT DOLPHINS ARE AS SMART AS MAN.
|
||
THAT'S PRETTY AMAZING CONSIDERING THAT THEY ONLY STUDIED THE ONES
|
||
WHO WERE DUMB ENOUGH TO GET CAPTURED!
|
||
___________________________________________________________________________
|
||
From: CHARM::DND 3-JUL-1985 14:55:33.24
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: AMS RAM errors
|
||
|
||
|
||
For those of you out there using the Applied Micro Systems
|
||
68010 Dev Sys, the following applys to YOU. If you have internal
|
||
memory problems, that is internal to the AMS, then there is a simple
|
||
way to determine which chip is bad, if you decide it is a chip.
|
||
There is a file in CHARM::[DND]AMSMEM.DOC which contains a picture of
|
||
the RAM board and a list of which parts are at which addresses. This
|
||
list is for a 256K Dev Sys. MOst of you out there have 128K systems
|
||
with two RAM boards, each with 64K, The board lay out is the same,
|
||
the address spacing is probably, although I have not checked it out,
|
||
$1000 instead of $4000.
|
||
|
||
|
||
Bye Now
|
||
|
||
Bob
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 10-JUL-1985 10:53:34.29
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New greenhills c compiler.
|
||
|
||
|
||
There is a new version of greenhills 68000 c compiler (V1.7.17)
|
||
available on kim & charm.
|
||
|
||
To use it make the following definition:-
|
||
|
||
$ ncc:== $sys$sysdevice:[green.1v7v17]ccom.exe
|
||
|
||
This appears to produce better code than the old one (V1.7.1).
|
||
(It certainly fixes a number of bugs that have been found in the old one)
|
||
|
||
There are two optimise switches available in this version -o & -o2.
|
||
The first does some good things, the second will probably upset certain
|
||
things (like volatile variables etc). The documentation for the new version
|
||
is in SYS$SYSDEVICE:[GREEN.1V7V17.DOC].
|
||
|
||
*** WARNINGS ***
|
||
|
||
The only gotcha (that I know of) is that it will produce a call to ldivt
|
||
in the following case:-
|
||
|
||
/* generic case of assigning to a pointer to a short */
|
||
test()
|
||
{
|
||
short *a,b,c,d;
|
||
*a= (b * c / d); /* this produces JSR ldivt */
|
||
}
|
||
|
||
The fix is :-
|
||
|
||
/* cast the whole of the right side of the expression to short */
|
||
test()
|
||
{
|
||
short *a,b,c,d;
|
||
*a= (short)(b * c / d); /* this uses DIV */
|
||
}
|
||
|
||
I would be interested in getting feedback on changes in code size and speed
|
||
so I can tell greenhills.
|
||
|
||
Any bugs let me know.
|
||
Jim (x2827).
|
||
___________________________________________________________________________
|
||
From: KIM::SALWITZ 10-JUL-1985 11:21:20.48
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: new T-11 devsys rev.
|
||
|
||
*** SYSTEM II STUFF ***
|
||
|
||
There is a new DEVT11.LDA file available now. I have changed the downloader
|
||
to accomidate mmu offsets not equal to 10000 octal. This should come in handy
|
||
when you use more than 16 pages or when you set up your roms to use smaller
|
||
page increments. The old ROMS should work fine as long as you only use 10k
|
||
increments.
|
||
|
||
- Default page select offset is 10000 octal (page 0 select=00000,
|
||
page 1 select=10000.) However, if you want to use another
|
||
offset between two consecutive pages you can... The bottom 4 bits
|
||
of the page select word (address bits 16 thru 19) show the offset
|
||
/1000. (ie: 1 = 1000, 2 = 2000,...).
|
||
|
||
ex:
|
||
Output address = 30004000 (hex) (default offset)
|
||
Download address = 40000 octal
|
||
MMU page offset = 10000 octal
|
||
Page 3 (30000 octal) is selected for mmu page 0
|
||
Page 4 (40000 octal) is selected for mmu page 1
|
||
|
||
|
||
ex:
|
||
Output address = 50024000 (hex) (non default offset)
|
||
Download address = 40000 octal
|
||
MMU page offset = 2000 octal
|
||
Page 20. (50000 octal) is selected for mmu page 0
|
||
Page 21. (52000 octal) is selected for mmu page 1
|
||
|
||
|
||
|
||
enjoy..
|
||
jfs
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 12-JUL-1985 18:05:37.03
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj:
|
||
|
||
To: Dennis Wood
|
||
Fr: Jed Margolin
|
||
Re: Revised Vaction Policy
|
||
Dt: 7/12/85
|
||
|
||
|
||
Since the new vacation policy takes effect March 31, 1986 I assume that
|
||
|
||
the "old" vacation policy will be in effect until then. Is this correct?
|
||
|
||
Since I currently have almost 5 weeks of vacation accrued and my
|
||
|
||
anniversary date is January 15 your memo indicates that if I don't take most
|
||
|
||
of it (all but two weeks) before January 15, I will lose it. Is this correct?
|
||
|
||
Now, about the "old" policy. The last memo that I have on vacation
|
||
|
||
policy is dated 3/12/84 and was issued by Richard Stearns who was at that time
|
||
|
||
the Human non-Resources Director. According to this memo, employees could not
|
||
|
||
carry over more than two weeks of vacation time each CALENDER year, starting
|
||
|
||
January 1, 1986. This is the first time I have heard about the anniversary
|
||
|
||
date method. When was it changed to the employee's anniversary date?
|
||
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::CARRABELLO 15-JUL-1985 11:03:09.79
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: vacation
|
||
|
||
|
||
Per Sandy Brown, the old policy (you can only carry over 2 weeks as of
|
||
Jan. 1, 86) is voided out. You can now carry all of it over until
|
||
March 31, 1986 (new policy) after that you can only carry 5 weeks.
|
||
|
||
Lori
|
||
___________________________________________________________________________
|
||
From: ERNIE::CARRABELLO 15-JUL-1985 13:52:17.16
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: RE: vacation
|
||
|
||
|
||
I'LL ASK.
|
||
|
||
LORI
|
||
___________________________________________________________________________
|
||
From: ERNIE::CARRABELLO 15-JUL-1985 14:10:09.55
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: VACATION POLICY
|
||
|
||
|
||
SINCE NO ONE ELSE HAS QUESTIONED SANDI, SHE FEELS THERE'S NO NEED FOR
|
||
A MEMO. IF YOU HAVE ANY QUESTIONS, SHE SAID TO CALL OR SEE HER.
|
||
|
||
LORI
|
||
___________________________________________________________________________
|
||
From: CHARM::SUTTLES 17-JUL-1985 21:59:10.16
|
||
To: @SYS$MAIL:ENGINEER,SUTTLES
|
||
CC:
|
||
Subj: kill a tree and learn, or save the forests and be stupid (good stuff!)
|
||
|
||
To all you (VAX) C programmers and XEROX stockholders:
|
||
|
||
I have available a small number (no more than ten at a time)
|
||
of documentation sets for the (new) C on Kim and Charm. This
|
||
amounts to a copy of the help text on Kim (that's where it started).
|
||
I got lost trying to find my way through all the functions, and
|
||
since you can't ask for help in the editor (except, of course, TECO),
|
||
I needed a desktop reference. So, I dumped the help text and MUNGed
|
||
it into a cross-referenced document. Since there isn't any other
|
||
stuff available for version 2, I thought there might be some interest.
|
||
Come by and claim one if you can use it. You will find them (if there
|
||
are any left) in the Data I/O room, on the bookshelf by the door
|
||
(right behind the public-use water cooler). Of course, if there
|
||
aren't any left, you won't find them. You'll have to wait for the next
|
||
batch. I will keep up the supply to meet the apparent demand. Don't
|
||
bug me about them, or I won't.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 19-AUG-1985 11:46:38.78
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: COMPANY PICNIC
|
||
|
||
|
||
I WANT TO THANK ALL YOU ATARIANS WHO WERE THERE SATURDAY TO HELP
|
||
MAKE OUR COMPANY PICNIC A SUCCESS. I HAD MY DOUBTS THERE FOR AWHILE
|
||
THANKS TO THE WEATHER, BUT IT CLEARED UP NICELY. THE WEATHER WAS
|
||
ALSO TO BLAME FOR THE CANCELLATION OF THE DUNK TANK (AW SHUCKS!)
|
||
|
||
I WANT OFFER CONGRATS TO OUR VOLLEYBALL TOURNAMENT TEAM WINNER FROM
|
||
THE ENGINEERING DEPARTMENT. THE TEAM MEMBERS WERE:
|
||
|
||
DAN VAN ELDEREN
|
||
ED LOGG
|
||
PETER LIPSON
|
||
GARY POPKIN
|
||
CAROL CAMERON
|
||
ROBERT WEATHERBY
|
||
|
||
ALSO CONGRATS TO OUR RAFFLE WINNERS:
|
||
|
||
DAVE WIEBENSON PAPERBOY ARCADE GAME
|
||
JUNE YAMAMOTO QUANTUM ARCADE GAME
|
||
KAREN GRAHAM 1200XL COMPUTER
|
||
GEORGE MILLINGTON PONG GAME (A REAL COLLECTORS ITEMS)
|
||
|
||
I WELCOME ANY CONSTRUCTIVE COMMENTS/SUGGESTIONS REGARDING THE PICNIC
|
||
(SITE, FOOD, ACTIVITIES, ETC.)
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 22-JUL-1985 10:39:22.23
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Greenhills C compiler version 1.7.18
|
||
|
||
|
||
Ok all you Guys 'n Girls, its another edition of :-
|
||
|
||
"lets try the new Greenhills C compiler".
|
||
|
||
We have (yet) another version (1.7.18). This one produces exactly the same
|
||
code as the last version (1.7.17). but fixes some bugs that we hadn't found
|
||
yet. I have checked that the code is the same, and it is. Sooo...
|
||
please make the following change to your login.com (or wherever you do it).
|
||
|
||
$ ncc:==$sys$sysdevice:[green.1v7v18]ccom.exe ! new one
|
||
|
||
Please could everyone start using this version as we should get rid
|
||
of the old versions. The new one has been used for a couple of weeks and
|
||
doesn't seem to have any fatal bugs.
|
||
|
||
I would prefer to have people make the change themselves, rather than
|
||
putting the compiler in UTL$EXE and just change it when a new version
|
||
comes in, as that could upset an unsuspecting programmer.
|
||
|
||
It is necessary to use the latest version so we can get feedback to
|
||
Greenhills on improvements, bugs etc.
|
||
|
||
Any problems, comments etc. mail to this address.
|
||
Thanks.
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 22-JUL-1985 10:50:59.35
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: 68010 emulators.
|
||
|
||
|
||
Could everyone who uses the Applied Microsystems 68010 emulator please check
|
||
that their system boots up with V2.2S, and that you do not get a checksum error
|
||
report on power up. It would be nice to get all the systems upgraded to the
|
||
latest Revision. If yours is an old version see me for a new set of eproms.
|
||
Thank you.
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 22-JUL-1985 19:50:23.06
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: BLISS16 querks
|
||
|
||
|
||
A number of users have mentioned some of the goofy things that BLISS16
|
||
seems to do when you try to tell it to swap the bytes of a word or just
|
||
to get the high byte of a word. I did some investigation into the matter
|
||
and have concluded that, "yep, it does things goofy, so don't do that".
|
||
There is a simple solution (if you haven't already thought of it):
|
||
|
||
SOURCE : WORD; !the source word
|
||
DEST : WORD; !the dest word
|
||
REGISTER TMP : UNSIGNED BYTE; !get a fast temp byte
|
||
TMP = .(SOURCE+1); !get the high byte
|
||
DEST = .TMP; !put in the dest
|
||
|
||
BLISS-16 generates pretty tight code for this type of thing.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 23-JUL-1985 18:45:38.95
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: I.C. Fab Costs
|
||
|
||
Just F.Y.I.
|
||
|
||
I talked to Jim Wallin and got the following information regarding
|
||
CUSTOM I.C. WAFER FABRICATION:
|
||
|
||
- DATE: 7/23/85
|
||
- VENDOR: NCR
|
||
- LEADTIME: 3 WEEKS; TYPICALLY 6 WEEKS
|
||
- MINIMUM ORDER: 25 WAFERS ( this is considered a production order)
|
||
- TYPICAL YIELD: 22-23 WAFERS (at wafer level or die level?)
|
||
- COST PER WAFER: $400.00
|
||
|
||
|
||
------------------------------------------------------------------------
|
||
For Reference, Don Paauw says there are 1000 die on a wafer for both
|
||
SLAPSTIC AND SLAGS.
|
||
|
||
The cost per die is:
|
||
|
||
($400.00)/1000=$.40 per die, untested, uninspected
|
||
|
||
|
||
Our minimum order quantity is:
|
||
|
||
(25 wafers)*(1000 die)= 25000 die untested, uninspected
|
||
|
||
|
||
In the case of SLAPSTIC which has (8) versions on one wafer, we get
|
||
|
||
(25000 die)/(8 versions)= 3125 die of each version, untested
|
||
--------------------------------------------------------------------------
|
||
These two devices are relatively small. Hence, yields have typically
|
||
been in the 70-80% range. SLAGS had lower yields (50%) initially due to
|
||
poor processing by the vendor. When I say that the yield is 70-80% I mean
|
||
that 70-80% of the packaged parts received by Atari passed ELECTRICAL test
|
||
and inspection. Typically, the vendor performs one to three optical inspections
|
||
to screen out mal-formed die, reject die attach, and reject wire bonding.
|
||
At this time I do not think Atari is paying for the creation of test programs
|
||
to electrically test die at the wafer level (wafer probe..."Sentry Testing").
|
||
|
||
In summary, actual yield from fabricated die to functional part, will be
|
||
less than 70-80% since die fallouts at the wafer fab and packaging vendors
|
||
are not included. I have no data on yields in those two areas at this time.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 29-AUG-1985 10:35:32.93
|
||
To: @ALPHAGANG.DIS
|
||
CC:
|
||
Subj: Work Hours
|
||
|
||
|
||
Well guys this is kind of embarassing. It's 10:00 AM and there
|
||
isn't much of Alpha-Gang around right now, and I don't know
|
||
when to expect to see anybody. I think that shifted schedules are
|
||
O.K. but I strongly believe that everybody's work-day should overlap
|
||
a solid 4 hours or so. This allows for us to interact, share ideas,
|
||
answer questions in our various areas of expertise etc. As a rule
|
||
of Thumb, I think that a starting time between 6:30 AM and 9:30 AM
|
||
is ideal. A normal work day is 8 hours plus an hour for lunch. I
|
||
know most of us put in a lot more than 8 hours and I certainly
|
||
don't want to discourage that through rigorous rules.
|
||
|
||
Please send me a note specifying your typical work hours. Also,
|
||
if you expect to miss your typical work hours, please call and
|
||
let me know. My number is 747-2867; Karen's is 747-2765; otherwise
|
||
just leave a message at the lobby.
|
||
Thanks,
|
||
Chris Downend
|
||
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 29-JUL-1985 15:08:18.39
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Making changes...
|
||
|
||
|
||
I have just placed a new version of make on UTL$EXE:. Those of
|
||
you who have been using make with no problems should continue to do so.
|
||
Those of you on whom make has died mysteriously should now have better
|
||
(i.e. existant) error messages to guide you. Those of you who have not
|
||
been using make at all should seriously consider it - read the file
|
||
charm::sys$userdisk:[Albaugh.Make]make.man for info and then see me.
|
||
You can save a lot of hassle this way.
|
||
Bye-
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 15-AUG-1985 19:03:41.10
|
||
To: @SYS$MAIL:ENGINEER.UAF,SUTTLES
|
||
CC:
|
||
Subj: New ASM68 (kim only, for now)
|
||
|
||
|
||
I have very recently (a few minutes ago) finished a command
|
||
parser for ASM68. The old method used to be done in DCL, and was very
|
||
messy and slow. The new method is in assembly, is still messy, but
|
||
it SHOULD be faster. Along the way, I found several bugs in Intermetric's
|
||
stuff that I had to work around, plus the usual quota of DEC bugs.
|
||
I think I caught them all, but you know me!
|
||
|
||
As usual, if any of your programs should be caught, or killed,
|
||
I will disavow any knowlege of my actions.
|
||
|
||
All seriousness aside, if the new way doesn't work, you can use
|
||
the old way by saying OLDASM68 instead of the (former and now new) ASM68
|
||
command.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 15-AUG-1985 19:05:16.71
|
||
To: @SYS$MAIL:ENGINEER.UAF,SUTTLES
|
||
CC:
|
||
Subj: more of the same
|
||
|
||
|
||
Oh yeah, if you do find bugs in my program, please tell me about them.
|
||
|
||
|
||
... gently.
|
||
|
||
Guess who?
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 16-AUG-1985 17:43:05.32
|
||
To: @SYS$MAIL:ENGINEER,SUTTLES
|
||
CC:
|
||
Subj: More changes for the sake of change
|
||
|
||
|
||
Per Jim Morris' request, I have changed ASM68 yet again.
|
||
This time, I tried to trap errors and warnings from the compiler
|
||
and return them so that command files executing the ASM68 command
|
||
may successfully determine if the ASSEMBLER exited with an
|
||
error (or warning) status. If they exit the program after complaining
|
||
about errors without passing along the fact that they are exiting
|
||
in an error (or warning) status, there isn't anything I can do.
|
||
But at least the command file will tell you different things now,
|
||
where it used to always say that everything was fine.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 19-AUG-1985 14:33:41.10
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: new intermetrics linker/locater/formatter/assembler
|
||
|
||
|
||
There is a new release of the intermetrics assembler, linker, locater &
|
||
formatter.
|
||
|
||
The linker/locater now will allow sections with lengths greater than 65536.
|
||
|
||
|
||
It seems to work ok, so please update your login.com files as
|
||
follows:-
|
||
|
||
$ @sys$sysdevice:[c68r3v0.com]cdefs.com ! setup intermetrics stuff
|
||
|
||
If you encounter any problems please let me know, thanks.
|
||
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 21-AUG-1985 15:40:32.99
|
||
To: @ALPHAGANG.DIS
|
||
CC:
|
||
Subj: BONUS PLAN
|
||
|
||
|
||
The much-heralded new "Atari Product Bonus Plan" is ready for
|
||
Distribution. This new plan replaces the plan in effect since
|
||
March 1982 (revised March 1983). The new plan will apply to
|
||
all product sold since January 1, 1985.
|
||
|
||
If you report directly or indirectly to Chris Downend, please
|
||
see me anytime AFTER 5:00 PM, August 21, 1985, to get your
|
||
very own copy of the 6-page plan.
|
||
|
||
There will be a meeting at 10:30 AM, August 22, 1985 in the
|
||
Lyle Rains Common Area where Dan Van and possibly Dennis Wood
|
||
will be available to answer any questions.
|
||
|
||
-Chris Downend
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 23-AUG-1985 10:28:37.08
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: "Features" of the new ASM68
|
||
|
||
|
||
As many of you may have already noticed, the new
|
||
Intermetrics assembler for the 68000 has a few differences.
|
||
You probably already know that you must say "BSET" rather
|
||
than "BSET.B" or "BSET.L" ( also "BCLR" and "BTST" ), but
|
||
you may not have noticed the change in the treatment of ADDQ
|
||
and SUBQ. The assembler used to automatically convert, say,
|
||
an "ADDA #4,SP" to an "ADDQ", or an "ADDQ #12,SP" to an
|
||
"ADDA". It no longer does so. The latter case produces an
|
||
(obscure) error message and the former produces EXACTLY
|
||
what you asked for, which happens to be two bytes longer
|
||
than the old automatic substitute and may well push branches
|
||
out of range and other fun stuff.
|
||
|
||
SO, it would well repay your efforts to check all
|
||
your sources for compliance with the new rules to avoid some
|
||
subtle and nasty problems. I should also point out that as
|
||
of now you need to be sure to include the appropriate
|
||
release of the assembler, as well as the compiler, when
|
||
producing the archive tape for a released project.
|
||
|
||
Incidentally, they also changed the starting number
|
||
for symbols, so you can't easily compare .ol's. See me if you
|
||
are baffled
|
||
Mike
|
||
|
||
P.S. I wrote this memo on the bus this morning (which may
|
||
explain the choppiness), and am quite happy with my new toy,
|
||
an Olivetti M10 portable computer. Techno-freaks (and people
|
||
who would like to do their word-processing in formerly unlikely
|
||
locales are invited to drop by and play with it.
|
||
___________________________________________________________________________
|
||
From: KIM::DND 23-AUG-1985 10:34:49.06
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: 27128A
|
||
|
||
|
||
It is important for all to know that when programming 27128 EPROMS that
|
||
you take a good look at what the "real" part number is. There is a
|
||
significant differance between an 27128 and a 27128A. The differance is
|
||
basically that a 128 is programmed at 24v and a 128A is programmed at
|
||
12.5v. I think currently the only 128A's we have are AMD's. So if using
|
||
AMD parts, take a good look at the number to see if it is an "A" or
|
||
not. It is too easy to confuse. You can also tell by the fact that AMD
|
||
also marks the 128A packages with a "12.5v PGM" at the bottom of the
|
||
package.
|
||
for your info
|
||
Jerry Saunders
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 26-AUG-1985 17:38:30.16
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: FYI: I.C. PACKAGING COSTS (EXCLUDES COST OF MAKING WAFER)
|
||
|
||
|
||
FYI - IC PACKAGING INFO
|
||
|
||
DATE: AUGUST 1985
|
||
VENDOR: AME
|
||
DEVICE: GANG OF THRICE (FOUR LESS ONE)
|
||
ORDER QUANTITY: 3000 EACH (9000 OR 12000 PACKAGED PARTS?)
|
||
ORDER DATE: ? ( NO EARLIER THAN 8/13/85)
|
||
DUE DATE: 9/6/85
|
||
PACKAGE: 40-PIN PLASTIC
|
||
SERVICES: WAFER SCRIBE, SORT, DIE-ATTACH, WIRE BOND,
|
||
ENCAPSULATE, LEAD FORM, MARK, PACK.
|
||
COST: $.56 EACH
|
||
.014 PLASTIC TUBE COST OF $.14; ABOUT $.014 PER PART.
|
||
-----
|
||
$.574 TOTAL
|
||
YIELD: 98% JIM WALLIN SAYS THIS IS WHAT THEY EXPECT FROM
|
||
PAST EXPERIENCE. IN OTHER WORDS, IF WE SEND THEM
|
||
3000 DIE, WE'LL GET 98% OF THEM BACK AS PACKAGED
|
||
PARTS. THIS IS BEFORE ELECTRICAL TEST.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 29-AUG-1985 16:42:46.07
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Memory Hogs
|
||
|
||
|
||
Well memory hogs, AMD has it for you - the 27C1024 CMOS EPROM. That's
|
||
right, a megabit on a chip. It's organized as 65536 words by 16 bits.
|
||
It comes in a 40-pin package. Access time is speced at 170nS. And
|
||
it can be programmed in 49 seconds! It uses 1.5 um CMOS technology
|
||
resulting in a die under 80,000 square mils. It should be in full
|
||
production by third quarter 1985. No price info; but figure $200.00
|
||
or so through 1985 and 1986.
|
||
|
||
Plus, they think the memory cell size can be shrunk even more yielding
|
||
multi-million bit devices.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 4-SEP-1985 12:39:00.11
|
||
To: @ALPHAGANG.DIS
|
||
CC:
|
||
Subj: Work Hours
|
||
|
||
|
||
With the Holiday and all, I suspect many of you forgot to send me
|
||
a note specifying your work hours. Kudos to the four of that responded
|
||
so promptly. Here are the Guidelines (let me know if you think this is
|
||
reasonable or unreasonable):
|
||
|
||
- Shifted schedules are O.K.
|
||
- Must include 4 hours in the core of the day for interaction
|
||
- Ideal starting time is between 6:30 and 9:30 AM.
|
||
- Normal work day is 8-hours plus an hour for lunch
|
||
- Call and leave a message with Downend/Graham/Receptionist
|
||
if you're going to be sick or Accidently detained.
|
||
|
||
Here are the responses so far:
|
||
|
||
Rivera: 9 am to 6 pm
|
||
Lipson: 9:30 to 6:30
|
||
Ralston: 7:00 to 4:30-5:30
|
||
Drobny: 8:30 to 5:30 or 9-6
|
||
Downend: 9:00 to 6:00
|
||
|
||
Websters says kudos is: "fame and renown resulting from and act or
|
||
achievement: prestige".
|
||
The rest of you can have Kudos too - just send in your work hours!
|
||
Thanks,
|
||
Chris
|
||
___________________________________________________________________________
|
||
From: ERNIE::GRAHAM 5-SEP-1985 11:19:07.59
|
||
To: @SYS$MAIL:VANGANG
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
HELP!!!!!!! As the only secretary up here I'm starting to get
|
||
a little overwhelmed. Though it's been great exercise I find I
|
||
need some help....so, I'm asking if everyone in Electrical Engineering
|
||
will pick up their own mail (the mail station is next to Dan's office),
|
||
and to pick up phone messages from Evelyn in the lobby (you can give
|
||
her a call once in a while). I really appreciate this, it will save me
|
||
at least a couple trips around the building.
|
||
|
||
Karen
|
||
___________________________________________________________________________
|
||
From: KIM::MCCARTHY 5-SEP-1985 18:37:40.75
|
||
To: @DIST2,MCCARTHY
|
||
CC:
|
||
Subj: remote sense on power supplies
|
||
|
||
|
||
The question has arisen as to the necessity of sense lines on
|
||
five volt switching power supplies.
|
||
|
||
Background:
|
||
Traditionally, we have designed our in-house power supplies with
|
||
remote sense for the five volts output. We found this necessary
|
||
because there was an appreciable difference between the voltage
|
||
at the power supply and the voltage at the logic board, due to IR
|
||
drop in the harness and in particular at the edge connector. As
|
||
the board aged the voltage drop tended to get worse, due to dirt
|
||
and wear on the edge connector.
|
||
|
||
In recent times we have learned to make shorter harnesses and use
|
||
connectors more suitable for power connections at the logic
|
||
board.
|
||
|
||
For example, on Gauntlet while drawing 5.5 - 6 amps, there is a
|
||
difference of 90millivolts between the 5 volt power connections
|
||
and the sense connections, measured at the power supply. This is
|
||
not likely to change with age, as the connectors are better and
|
||
tend to be self cleaning.
|
||
|
||
The question then is. At what load current do we need remote
|
||
sense on purchased power supplies. We have a sample of a japanese
|
||
switching supply rated at 10amps. It does not have remote sense.
|
||
It does have an accessable voltage adjustment pot. A similar
|
||
model from the same company, rated at 20amps does have remote
|
||
sense.
|
||
|
||
Do we require remote sense for:
|
||
all supplies
|
||
all supplies supplying more than 5 amps
|
||
all supplies supplying more than 10 amps
|
||
we don't need remote sense
|
||
|
||
Send your vote,comments,thoughts,suggestions,etc. to this address
|
||
please.
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 5-SEP-1985 18:39:37.23
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: POKEY INVENTORIES
|
||
|
||
|
||
5 SEP 85
|
||
|
||
POKEY STATUS
|
||
|
||
WALLIN/BRODREICK TELL ME THAT ATARI GAMES BOUGHT A LARGE LOT OF POKEY
|
||
WAFERS FROM ATARI CORP. FOR $.50 A DIE. APPARENTLY THESE ARE STILL AT
|
||
THE WAFER LEVEL. AS WE NEED THEM, THEY HAVE BEEN SENDING THEM OUT TO
|
||
BE PACKAGED.
|
||
|
||
CURRENT INVENTORY OF DIE: 54,000+
|
||
CURRENT PACKAGED PARTS: 0
|
||
DIE AT VENDOR: ?
|
||
|
||
PAAUW RECENTLY EXAMINED 1 WAFER AND NOTICED THAT ONLY 25% OF THE
|
||
DIE WERE GOOD - THE OTHER 75% HAD A "RED DOT" INDICATING A FAILED PART.
|
||
|
||
IF THIS YIELD HOLDS FOR ALL THE WAFERS THEN WE REALLY HAVE 54000/4=13500 DIE.
|
||
|
||
LOOKS LIKE WE NEED TO:
|
||
1) VERIFY DIE YIELD
|
||
2) CHECK WITH ATARI CORP ON AVAILABILITY OF MORE POKEY DICE.
|
||
3) DESIGN IN A NEW SOUND CHIP IN ALL DESIGNS NOW ON PAPER, EG.
|
||
SYSTEM 3D AND BEYOND
|
||
COMMENTS??
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 6-SEP-1985 13:01:02.53
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Revised POKEY inventory
|
||
|
||
|
||
5 SEP 85
|
||
|
||
POKEY STATUS - REVISED
|
||
|
||
Well, when we went to verify POKEY die yield, we found that Atari Games has
|
||
54,000+ GOOD die. Dan Van has recommended that no further action is required
|
||
at this time on POKEY or a replacement thereof.
|
||
|
||
Here is a edited tabulation of various suggestions just for the record:
|
||
|
||
Brad Fuller: Hope we don't use POKEY too much longer: most SFX are now done
|
||
on YAMAHA. Would like to see either (2) YAMAHAs per game or
|
||
(1) YAMAHA and AMY.
|
||
Vickers (via Fuller): We have ability to make a new POKEY...we share rights
|
||
to it with Atari Corp. is their recollection.
|
||
|
||
Rivera: We could do our own simple version of POKEY with just the shift
|
||
registers, control latches and square wave output and
|
||
maybe get 8-12 channels (instead of 4) 1n a smaller (24-pin?)
|
||
package. then the investment in RPM would still be useful.
|
||
|
||
At any rate, I agree with Dan - no need to worry at this time with 54,000
|
||
good die in inventory. We will need to re-visit this in 9 months
|
||
or so (6/86) when POKEY supplies will have been depleted by the GAUNTLET
|
||
Production run!!
|
||
------------------------------------------------------------------------------
|
||
This is the original VAX message for reference:
|
||
|
||
CURRENT INVENTORY OF DIE: 54,000+
|
||
|
||
PAAUW RECENTLY EXAMINED 1 WAFER AND NOTICED THAT ONLY 25% OF THE
|
||
DIE WERE GOOD - THE OTHER 75% HAD A "RED DOT" INDICATING A FAILED PART.
|
||
IF THIS YIELD HOLDS FOR ALL THE WAFERS THEN WE REALLY HAVE 54000/4=13500 DIE.
|
||
LOOKS LIKE WE NEED TO:
|
||
1) VERIFY DIE YIELD
|
||
2) CHECK WITH ATARI CORP ON AVAILABILITY OF MORE POKEY DICE.
|
||
3) DESIGN IN A NEW SOUND CHIP IN ALL DESIGNS NOW ON PAPER, EG.
|
||
SYSTEM 3D AND BEYOND
|
||
___________________________________________________________________________
|
||
From: CHARM::SHEPPERD 9-SEP-1985 12:26:24.01
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Shareable libraries...
|
||
|
||
|
||
Those of you that have linked programs to the shareable libraries will
|
||
have to re-link them. This happens with each new release of VMS and is
|
||
an inconvience. For programs that are used by everybody (such as AS68K),
|
||
it is worthwhile to link them shareable. For programs that are only run
|
||
once in a while and/or by only one person, it isn't necessary to link
|
||
them shareable and you can avoid having to re-link each time a new VMS
|
||
or compiler is installed by NOT linking them shareable. In case you're
|
||
confused, then the following in an options file are:
|
||
|
||
VAXCRTL.EXE/SHARE !means to link to shareable library
|
||
VAXCRTL !means to link to non-shareable library
|
||
|
||
using C as an example.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 9-SEP-1985 18:03:48.55
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: DIO volunteers anyone?
|
||
|
||
|
||
I need some assistance. We have max'd out the capabilities of our DIO's.
|
||
They currently each hold 64k bytes of memory and because of hardware
|
||
limitations (who will ever need more than 64k?) cannot be upgraded to
|
||
contain more. Since we are starting to use 27512's (64k bytes in one
|
||
EPROM), this is cramping everyone's style. DIO tells me that we can
|
||
buy (for a few thousand bucks) the latest and greatest model 29B which
|
||
doesn't have the 64k limitation. We can also get their gang programmer
|
||
which has 128k (not limited to, however) and 20 (count 'em, T-W-E-N-T-Y)
|
||
sockets that each can be programmed with different data. The gang programmer
|
||
is a model 121 and I've been lead to believe that production has (or had)
|
||
several and one of them might be "extra".
|
||
|
||
Here's where the volunteer stuff comes in. I need somebody to run this
|
||
down, see what can be done and how much it'll cost, etc. The one(s) who
|
||
use the DIO the most stand the most to gain by 'fixing' what we've got
|
||
and/or making recommendations for what we should get in the future. Atari
|
||
corp's production and engineering used IMI programmers which were better
|
||
than the DIO's, so maybe you can hunt one of those down. Anybody got nuthin
|
||
to do who wants to design and build a new one?
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::PAAUW 9-SEP-1985 18:38:39.19
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: SYSTEM I CART 2 & COCKTAIL
|
||
|
||
|
||
THE SPLIT SCREEN INTERRUPT ADDED TO THE LATEST CART BOARD CAUSES PROBLEMS
|
||
IN ITS CURRENT CONFIGURATION. THE LEVEL 3 INTERRUPT CAN BE LOCKED ON IN
|
||
TWO WAYS. FIRST, THE LATCH CAN POWER UP WITH AN INTERRUPT REQUEST OR,
|
||
SECONDLY, IT CAN BE LEFT SET BY THE RAM TEST. THE INTERRUPT IS NORMALLY
|
||
CLEARED BY THE FETCH OF THE SECOND LINE OF PICTURE CODE "FFFF". IN THE
|
||
OLDER GAMES THIS OBVIOUSLY WILL NEVER OCCUR AND THE GAMES WOULD BE LOCKED
|
||
UP.
|
||
THE PROPOSED FIX IS AS FOLLOWS:
|
||
SINCE POWER ON RESET IS NOT SENT TO THE CART, I AM PLANNING ON USING
|
||
"SOUND RESET" TO INHIBIT THE LEVEL 3 INTERRUPT. THE INTERRUPT WILL BE
|
||
ENABLED BY READING THE PORT AT ADDRESS 240,000. THIS SHOULD MAKE THE
|
||
CIRCUIT COMPATIBLE WITH PROGRAMS THAT IGNORE IT (ASSUMING THAT A "SOUND
|
||
RESET" IS ISSUED BEFORE LEVEL 3 INTERRUPTS ARE ENABLED
|
||
). PROGRAMS THAT USE THE INTERRUPT WILL HAVE TO ENABLE IT BY READING
|
||
ADDRESS 240,00 BEFORE IT IS EXPECTED TO BE USED AND WILL HAVE TO RE-ENABLE
|
||
IT AFTER EVERY SUBSEQUENT "SOUND RESET".
|
||
|
||
IF THERE ARE ANY COMMENTS OR OBJECTIONS TO THIS, PLEASE LET ME KNOW ASAP.
|
||
DON
|
||
___________________________________________________________________________
|
||
From: KIM::RUSTY 11-SEP-1985 11:48:35.32
|
||
To: @SYS$MAIL:JUNK,RUSTY
|
||
CC:
|
||
Subj: NEWSFLASH!!!
|
||
|
||
Today, per Jim Wallen (straight from AMD along with our samples).
|
||
|
||
The latest CURRENT price for 27512's is ...
|
||
|
||
|
||
(ARE YOU READY!)
|
||
|
||
$9.00 in production quantities (1000's) for -3s
|
||
slightly higher (negotiable) for -2s
|
||
|
||
LESS by year's end!
|
||
|
||
|
||
Rusty
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 12-SEP-1985 18:10:49.96
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Thieves...
|
||
|
||
|
||
Ok, who took them? We're missing two CIT-101 terminals. One was in the
|
||
analog lab and the other was in the main telephone closet downstairs
|
||
sans keyboard. Please return them or tell me where they are. Thank you.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 16-SEP-1985 17:40:30.09
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Gulp....A new editor...
|
||
|
||
|
||
Announcing a new editor: TPU for Text Processing Utility. There's
|
||
a file UTL$MAC:NEWTPU.TXT that you can peruse at your convience with
|
||
details about how to use it and stuff.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::AVL 17-SEP-1985 13:31:30.94
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: Battery RAM
|
||
|
||
|
||
I've assigned Atari P/N 137442-150 for the 'Zero Power' RAM chip on cer#3842.
|
||
The only vendor listed is Mostek #MK48Z02B-15.
|
||
If you need a copy of the CER or data, come on down and grab it.
|
||
|
||
J Bell
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 17-SEP-1985 19:50:44.46
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New section file for TPU
|
||
|
||
|
||
I've updated the TPU section file in UTL$EXE. The new options are:
|
||
|
||
You can exit via VAXTPU command EX, EXI or EXIT
|
||
Type GOLD/I to include a file (prompts for filename) into
|
||
the aux_buffer (it will do a Gold/W for you).
|
||
Type GOLD/U to include a file to be updated at exit
|
||
(Same as "include", except TPU will write a new version
|
||
of the file if you make changes in the aux_buffer).
|
||
Buffer and file names reported on the aux_window status line
|
||
|
||
Changes upcoming (later):
|
||
|
||
GOLD/F to cause current window to grow to full screen size
|
||
Execute EDTEM commands with GOLD/7.
|
||
Single key adjustment of aux window size (inc/dec).
|
||
Tab adjust line mode command
|
||
Vertical cursor movement accounting for tabs
|
||
Probably others...
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 18-SEP-1985 12:11:43.95
|
||
To: @ALPHAGANG.DIS
|
||
CC:
|
||
Subj: AMOA Update
|
||
|
||
|
||
The AMOA show is scheduled for 10/31-11/2/85 in Chicago this year. This
|
||
of course is THE trade show for the Game and Coin-operated Industry.
|
||
|
||
The name of the game this year is Cost Reduction. Hence, a new booth has
|
||
been designed; you can see a Blueprint on the wall near Dan Van's office.
|
||
This booth is 1/4 to 1/3 the size of the previous booth and has room
|
||
for up to 12 games, an information booth, a conference room and a storage room.
|
||
|
||
At this stage the game line-up is: (4) Gauntlets, (3) Temple of Dooms and
|
||
either (2) Roadrunners or (2) Paperboys - depends on what shape Roadrunner
|
||
is in by show time. There will be (2) overhead displays set up on Gauntlet
|
||
and a third overhead display showing a video tape. All the games will come
|
||
from production - Engineering will supply the 3 overhead displays and
|
||
associated paraphernalia, and (2) roadrunner kits. (for a real surprise,
|
||
read Websters definition of paraphernalia below...).
|
||
|
||
Attendence will be extremely limited - around 25 people total with around
|
||
half of that being Engineering Personnel. When you consider that the main
|
||
purpose of a show is to sell games, I think having as much as half the
|
||
attendees from Engineering is pretty good. At this point the Attendence list
|
||
includes Opperman, Rains, Van Elderen, Moore, and Downend. Then each
|
||
electrical team (Alpha and Omega) will be allowed to bring 4 team members
|
||
each. With Gauntlet and Temple of Doom definitely at the show, four members
|
||
from those projects have been invited: Bob Flanagan, Pat McCarthy,
|
||
Peter Lipson, and Dave Ralston. All members of Alpha-team attending the
|
||
show will fly out early Wednesday morning, Oct. 30th to help with set-up.
|
||
We will be returning late Saturday night, Nov. 2nd.
|
||
|
||
For those of you who are considering attending at your own expense, here
|
||
are some numbers:
|
||
- round-trip to Chicago: $238.00; from San Jose or San Francisco.
|
||
Atari can make these reservations - please let me know.
|
||
- One night lodging (sharing a room) - $50.00
|
||
Atari has reseved a larger than necessary block of rooms which
|
||
will be held until 10/1/85 - please let me know if you're interested.
|
||
---------------------------------------------------------------
|
||
Footnote: Webster's definition of Paraphernalia:
|
||
1: The separate real or personal property of a married woman that
|
||
she can dispose of by will and sometimes according to common law
|
||
during her life.
|
||
2: personal belongings
|
||
3: a) articles of equipment: furnishings
|
||
b) accessory items
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 19-SEP-1985 10:21:03.70
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: DIO
|
||
|
||
|
||
The DIO works again. I put in the auto-F/P select code so for EPROM's of
|
||
27128A and above, you don't have to be specific about either the device
|
||
number or the manufacturer. I.E. to program a 27256 you can specify a
|
||
|
||
DIO>DEVICE any_garbage_you_care_to_type_in
|
||
|
||
because the DIO (somehow) can find out the EPROM type and manufacturer
|
||
right from the EPROM (in socket 1) itself. My DIO programs will fall
|
||
back to using the "any_garbage_..." if the DIO can't figure out what
|
||
part is installed.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::WIEBENSON 21-SEP-1985 10:42:20.47
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: High speed CMOS
|
||
|
||
|
||
HC series IC's may be a magic cure for some of our noise problems
|
||
associated with development system hookups. The noise immunity of
|
||
these IC's is far better than Schmitt Triggers with the same delay.
|
||
There is another series called HCT that should not be confused with
|
||
HC because HCT input levels are the same as TTL and so offer little
|
||
noise immunity.
|
||
___________________________________________________________________________
|
||
From: ERNIE::GRAHAM 23-SEP-1985 10:24:15.47
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
We have the new PO Box for Milpitas so it would be a good
|
||
idea to start changing the address on all those magazines
|
||
you want to keep getting when we move.
|
||
|
||
P.O. Box 361110
|
||
Milpitas, CA 95035
|
||
|
||
Changing the address now will save us money on forwarding them
|
||
after we move.
|
||
|
||
Karen Graham
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 23-SEP-1985 10:50:20.80
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: DENTAL CLAIM
|
||
|
||
|
||
I GOT IN TOUCH WITH YOUR DENTAL REP AT JOHN HANCOK THIS MORNING AND
|
||
UPON CHECKING THE COMPUTER, SHE SAID THAT THE LAST DENTAL CLAIM THEY
|
||
HAD RECEIVED FROM YOU WAS IN JANUARY OF THIS YEAR. YOU MIGHT WANT
|
||
TO CHECK WITH YOUR DENTIST'S OFFICE TO VERIFY THE ADDRESS TO WHICH
|
||
THEY SENT THE CLAIM. THE CORRECT ADDRESS IS:
|
||
|
||
CALL BOX 1501
|
||
BRYN MAR, PA 19010
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: CHARM::MURPHY 23-SEP-1985 12:49:55.12
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: EVELYN WOODHEAD
|
||
|
||
|
||
duz a unybudy haf a atare tap ricordr i kan yuz too lern howe too sped read?
|
||
|
||
az sune az i lern howe too sped red i kan pa u bakc bi bing yr prsonl seckretryty fore az lhawng az u lik!
|
||
|
||
ore i kan teech u howe too serf n yr bithtub r pla th bhinjo.
|
||
|
||
izent ths phun?
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 23-SEP-1985 17:54:38.10
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: DIO and MIXIT updates
|
||
|
||
|
||
MIXIT has been updated. The /WORD=n and /GROUP=m options now work (on
|
||
input files only, those options on output filenames are ignored for now).
|
||
|
||
DIO accepts n bit words (multiples of 8) and will try to program whole
|
||
words into n/8 EPROMS. If word size times EPROM size is greater than the
|
||
available memory in the DIO, it will automatically switch to programming
|
||
1 EPROM and will prompt for group number.
|
||
|
||
A word about group numbers. From the VAX's and DIO's point of view, all
|
||
words are organised the same, that is, bytes are stored in the file in
|
||
increasing significance and bits within the each byte are mapped directly
|
||
to the corresponding bit in the EPROM. In other words, higher addressed
|
||
bytes are assumed higher significance in the word. The Gangpak will
|
||
program n-byte words into n EPROMS simultaneously. Assuming 16 bit words,
|
||
the Gangpak will program:
|
||
|
||
fileoffset +0 +1 +2 +3 +4 +5 +6 ...
|
||
-----------------------------------
|
||
socket # 1 2 1 2 1 2 1 ...
|
||
|
||
If the word size were 24, then the Gangpak would program:
|
||
|
||
fileoffset +0 +1 +2 +3 +4 +5 +6 ...
|
||
-----------------------------------
|
||
socket # 1 2 3 1 2 3 1 ...
|
||
|
||
MIXIT and DIO (in group mode) behave exactly the same. MIXIT will extract
|
||
every nth byte from the input file starting with the group_number divided
|
||
by 8. Presently the group_number is the power of 2 significance of the
|
||
bit in the word and must be a multiple of 8. I.e. (in VAX/T11/6502 addressing)
|
||
|
||
Group bits fileoffset (=byte number)
|
||
0 0-7 +0
|
||
8 8-15 +1
|
||
16 16-23 +2
|
||
24 24-31 +3
|
||
etc.
|
||
|
||
If the majority would prefer that the group number be a byte number (0-3
|
||
in the above example), I would be willing to change it.
|
||
|
||
The important thing to remember is that the 68000 operates contrary to this
|
||
scheme. Bytes are addressed by DECREASING significance so the concept of
|
||
low byte/high byte should not be used. Instead use the fileoffset value
|
||
as an indicator of the EPROM contents (meaning I should really change the
|
||
group code to be a byte number).
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::RUNNER 24-SEP-1985 18:03:17.32
|
||
To: @SYS$MAIL:ENGINEER,RUNNER
|
||
CC:
|
||
Subj: Bad Bug in Vax C (and in some PPS utilities)
|
||
|
||
Just a polite warning to anyone using any C programs: (i.e. I
|
||
just got chomped upon by this bug):
|
||
|
||
When using formatted input via VAX C, if you request a hex
|
||
(i.e. %x) conversion, any solitary zero will be dropped from the input
|
||
string. For example, if you type '0,4000' as an input address range, the
|
||
'0' will be ignored, and the program will only see a single input
|
||
item of '4000'.
|
||
|
||
So far, at least two pps utilities (pbfmm and sys1gr) have this
|
||
bug.
|
||
|
||
A quick fix is to never allow zeros to be alone -- type 2 or more
|
||
in a row and the C input routine will notice the number correctly.
|
||
I.E. type the previous address range as '00,4000' and it should be read ok.
|
||
|
||
G
|
||
R
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 25-SEP-1985 17:43:04.19
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: FEAR AND LOATHING ON THE COIN OP TRAIL
|
||
|
||
|
||
FEAR AND LOATHING ON THE COIN-OP TRAIL
|
||
|
||
FOR THE PAST SEVERAL WEEKS I HAVE BEEN TRAVELLING ACROSS THE LAND, TALKING WITH
|
||
DISTRIBUTORS AND OPERATORS, AND LEARNING HOW TO SELL OUR PRODUCTS. THIS MEMO
|
||
WILL TRY TO SUMMARIZE SOME OF THE THINGS I HAVE LEARNED DURING THESE TRAVELS.
|
||
|
||
I. GENERAL INDUSTRY OVERVIEW
|
||
|
||
IT DOES SEEM THAT THE INDUSTRY IS COMING BACK SOMEWHAT. MOST DISTRIBUTORS
|
||
HAVE BEEN STATING THAT THEIR BUSINESS SEEMS TO BE PICKING UP SOMEWHAT AND
|
||
THAT THE OPERATORS ARE STARTING TO BECOME MORE HUNGRY FOR PRODUCT THAN THEY
|
||
HAVE BEEN IN SOME TIME.
|
||
|
||
OPERATORS, TOO, HAVE BEEN SEEING MORE POSITIVE SIGNS. ON AVERAGE, I WOULD
|
||
SAY THAT OPERATORS EARNINGS HAVE BEEN UP AROUND 5% OVER THE SAME PERIOD
|
||
LAST YEAR. WHILE THIS DOES NOT APPEAR TO BE REAL HIGH OF AN INCREASE, IT'S
|
||
A LOT BETTER THAN THE 20% DECLINES WE'VE SEEN THE PAST COUPLE OF YEARS.
|
||
|
||
THE GENERAL FEELING AMONG OPERATORS AS TO THE COMEBACK OF THE INDUSTRY STEMS
|
||
FROM A COUPLE DIFFERENT REASONINGS. FOR ONE, THE OPERATOR IS BEGINNING TO
|
||
FEEL THAT MANUFACTURERS HAVE BEEN COMING OUT WITH BETTER PRODUCT LATELY...
|
||
AND THIS PRODUCT IS STIMULATING INCREASED REVENUE. AS WELL, I THINK THE
|
||
OPERATOR IS FEELING BETTER ABOUT THE MANUFACTURERS ABILITY TO PRODUCE GOOD
|
||
PRODUCT AND REASONABLE PRICES. ESPECIALLY WELL LIKED ARE THE SEVERAL
|
||
SYSTEMS AVAILABLE (NINTENDO'S AND OURS) AS WELL AS THE WIDE VARIETY OF LOW-
|
||
PRICED KIT PRODUCT.
|
||
|
||
GOING INTO THE AMOA, ONE THING IS CERTAIN...THE OPERATORS WHO ARE LEFT IN
|
||
BUSINESS SEEM TO BE THE OLDER, ESTABLISHED GUYS WHO HAVE BEEN AROUND THE
|
||
BLOCK A FEW TIMES. THEY SEEM PRETTY BUSINESS SMART AND WON'T JUST BUY
|
||
ANYTHING THAT COMES OUT. THEY CONSIDER ROI ISSUES CAREFULLY AND MAKE
|
||
DECISIONS BASED ON THE EFFECTS TO THEIR WHOLE ROUTE. THEY SEEM TO BE
|
||
EXTREMELY PRICE SENSITIVE AND WILL USUALLY OPT FOR LOW PRICED WHOLE GAMES
|
||
AND KITS TO COVER THEIR ENTIRE ROUTES RATHER THAN INVEST HUGE SUMS OF
|
||
MONEY FOR A LOT OF HIGHER PRICED EQUIPMENT, EVEN THOUGH THAT EQUIPMENT
|
||
MAY BE EARNING MORE THAN THE LOWER PRICED STUFF.
|
||
|
||
|
||
II. WHAT'S HOT OUT THERE
|
||
|
||
ONE OF THE HOTTEST THINGS GOING IN THE INDUSTRY RIGHT NOW IS CLASSIFIED
|
||
AS "REDEMPTION EQUIPMENT". THESE ARE THOSE CRANE GAMES, ETC. THAT YOU
|
||
PUT COINS INTO, MOVE A CRANE ARM AROUND, AND TRY TO PICK UP PRIZES LIKE
|
||
LITTLE STUFFED ANIMALS, RUBBER SPIDERS, PLAYING CARDS, ETC. THESE
|
||
THINGS ARE EARNING A TON OF MONEY ALL OVER THE COUNTRY (WHERE THEY'RE
|
||
LEGAL) AND HAVE A LOT OF DISTRIBUTORS AND LARGER OPERATORS EXCITED.
|
||
THEY ARE TYPICALLY QUITE EXPENSIVE (6-7,000 BUCKS) AND ALSO REQUIRE A
|
||
WEEKLY INVESTMENT IN PRIZES BY THE OPERATOR.
|
||
|
||
ANOTHER HOT CATEGORY, PARTICULARLY IN THE MID-WEST AND EAST COAST ARE
|
||
"ACTION ORIENTED" PIECES SUCH AS SKEE-BALL AND ELECTRONIC DARTS...
|
||
PARTICULARLY ELECTRONIC DARTS. IN THE MID-WEST SOME DISTRIBUTORS SHOW
|
||
ROOMS LOOKED LIKE DART SUPPLY SHOPS WITH ALL SORTS OF DART ACCESSORIES FOR
|
||
SALE. AS WELL, MANY DART LEAGUES HAVE FORMED IN THE BARS AND STREET
|
||
LOCATIONS AND SEEM TO HAVE GREATLY SPURRED ON THE INTEREST OF ELECTRONIC,
|
||
PUB-TIME DART ACTIVITY. INTERESTINGLY, DART ACTIVITY OUT ON THE WEST
|
||
COAST IS NEXT TO NIL, WITH MOST THINKING THE CLIMATE HAS MUCH TO DO WITH
|
||
IT'S LACK OF SUCCESS...BUT, WOW, IT'S BIG BACK EAST!!
|
||
|
||
OPERATORS ALSO SEEM QUITE APPRECIATIVE OF THE SEVERAL CONVERSION SYSTEMS
|
||
THAT HAVE BEEN PRODUCED. THEY DO SEEM TO FEEL THAT SYSTEMS ARE GOOD FOR
|
||
THEIR BUSINESS AND THAT MANUFACTURERS HAVE REALLY ATTEMPTED TO HELP THEM
|
||
WITH THE DEVELOPMENT OF SYSTEMS. ONE THING, HOLDING THEM BACK, HOWEVER, IS
|
||
A VERY REAL APPREHENSION THAT SOME MANUFACTURERS ARE NOT AS DEDICATED TO
|
||
SYSTEMS AS THEY WOULD CLAIM TO BE. IT WILL TAKE A LITTLE TIME TO PROVE TO
|
||
OPERATORS THAT OUR SYSTEMS ARE FOR REAL, BUT THEY ARE COMING AROUND. THE
|
||
RELEASE OF "DOOM" IS MEANING GREAT THINGS TO THE OPERATOR'S BELEIF THAT, HEY
|
||
THE ATARI SYSTEM IS FOR REAL. WE MUST CONTINUE TO ENFORCE TO THE OPERATORS
|
||
THAT WE ARE DEDICATED TO THE SYSTEM APPROACH, IF WE INTEND ON INCREASING THE
|
||
BASE OF UNITS.
|
||
|
||
WHILE SPEAKING OF WHAT IS HOT AND ON THE SUBJECT OF SYSTEMS, I WOULD BE
|
||
REMISS IF I DIDN'T MENTION...NINTENDO. TO BE SURE, THESE GUYS ARE VERY
|
||
HOT RIGHT NOW, AND OPERATORS ACROSS THE COUNTRY SEEM TO FEEL VERY STRONGLY
|
||
THAT NINTENDO HAS DONE MORE FOR THEM THAN ANY MANUFACTURER IN THE PAST
|
||
SEVERAL YEARS HAS. WHILE THEY WILL ADMIT THAT MOST OF THEIR GAMES ARE NOT
|
||
THAT GREAT AS EARNERS, THEY ARE EAGER TO POINT OUT THEIR UNBELEIVABLEY LOW
|
||
COST AND GREAT ROI BECAUSE OF THE LOW COST. THEY ALSO LOOK TO NINTENDO AS
|
||
FIRST OUT WITH A SYSTEM AND HIGHLY SUPPORTIVE OF THEIR SYSTEM OFFERING MANY,
|
||
MANY GAMES AT THIS POINT IN TIME COMPARED TO THE COMPETITION. ONE THING
|
||
NINTENDO DID THAT REALLY WENT OVER BIG WITH OPERATORS WAS OFFERING THEIR
|
||
UNISYSTEM AS A CONVERSION FOR OTHER GAMES, NAMELY DONKEY KONG. WHILE THEY
|
||
INITIALLY STRUGGLED TO SELL BASE UNITS, IT SEEMS LIKE OFFERING THE SYSTEM
|
||
FOR CONVERSION OF DONKEY KONG AT A REASONABLE PRICE REALLY DID THE TRICK.
|
||
|
||
A FINAL WORD HERE, WOULD BE THAT IT DOES APPEAR THAT OLDER ORIENTED GAMES
|
||
HAVE BEEN DOING QUITE WELL. SEVERAL OPERATORS AND DISTRIBUTORS TOLD ME THAT
|
||
THEIR NUMBER ONE PIECE THIS YEAR HAS BEEN THE QUIZ GAME TRIV WHIZ. WHILE
|
||
THIS GAME DOESN'T SHOW UP IN POLLS AND AT ARCADES, I THINK THAT OVER THE
|
||
BROAD SPECTRUM, OPERATORS ACROSS THE COUNTRY WHOSE BREAD AND BUTTER
|
||
ARE DEFINATELY THE BARS AND GIN MILLS, NOT ARCADES, WOULD MAKE THE SAME
|
||
CLAIM AS DID OUR DISTRIBUTOR DAVE GILFOR, OF ACTIVE AMUSEMENTS IN PHILLY...
|
||
..."I THANK GOD FOR TRIVIA GAMES THIS YEAR!"
|
||
|
||
|
||
III. COMPETITOR UPDATE
|
||
|
||
HERE'S A BRIEF UPDATE AS TO NEW GAMES AND RUMORS I HEARD OUT ON THE ROAD,
|
||
MOST OF THIS STUFF SHOULD SHOW UP AT AMOA.
|
||
|
||
NINTENDO:
|
||
NINTENDO HAS TWO NEW GAMES FOR THEIR UNISYSTEM. A SOCCER GAME THAT REALLY
|
||
LOOKED LOUSY SHOULD NOT BE A FACTOR IN THE MARKETPLACE AT ALL, REGARDLESS
|
||
OF COST. ANOTHER GAME MACH RIDER LOOKED REALLY PRETTY BAD, BUT MAY DO OK
|
||
FOR THEIR SYSTEM..IT IS RATHER POOR QUALITY POLE POSITION ON MOTORCYCLE
|
||
WITH SHOOTING AND OBSTACLE AVOIDANCE THROWN IN...STINKO!
|
||
|
||
THERE IS ALSO RUMOR OF A ARM WRESTLING CONVERSION FOR THE BASE OF PUNCH
|
||
OUT GAMES THAT ARE OUT THERE. APPARANTELY, HOWEVER, THE GAME IS NOT
|
||
TESTING THAT WELL, AND SINCE IS NOT DEVELOPED BY THEIR HOME DESIGNERS
|
||
FOR THE UNISYSTEM, MIGHT BE QUITE EXPENSIVE, I.E. SUPER PUNCH OUT.
|
||
|
||
THE OTHER THING THEY HAVE DONE IS COME OUT WITH A CONVERSION SET-UP FOR
|
||
PAC-MAN THAT ALLOWS THOSE OLD PAC-MAN GAMES TO BE CONVERTED INTO, YOU
|
||
GUESSED IT, UNISYSTEMS. HOWEVER, THEY ARE HAVING SOME PROBLEMS WITH
|
||
THIS CONCEPT AND OPERATORS ARE NOT EXACTLY GOING FOR IT AS THEY DID WITH
|
||
THE DONKEY KONG UNISYSTEMS...THE PROBLEMS ARE FOURFOLD...THE PAC KIT IS
|
||
EXPENSIVE (MORE THAN THE DONKEY VERSION AND ALMOST AS MUCH AS A NEW
|
||
UNISYSTEM)...IT IS A VERY DIFFICULT CONVERSION...MANY OPERATORS ARE
|
||
RELUCTANT TO CONVERT PAC MAN'S...AND MANY OF THE PAC MAN'S HAVE BURNED
|
||
IN MAZES IN THE MONITORS AND THE CONVERSION'S LOOK REALLY POOR BEHIND THE
|
||
PHOSPHUR BURNS.
|
||
|
||
BALLY/SENTE:
|
||
NOTHING REALLY TO REPORT HERE, EXCEPT FOR A FOUR PLAYER HAT TRICK THAT IS
|
||
PRESENTED IN A NEW FOUR PLAYER TABLE TOP CONFIGURATION, NOT FOR THE
|
||
EXISTING SENTE CABINET THAT ALREADY HAS BEEN CHANGED BEFORE. THIS SEEMS
|
||
TO HAVE REALLY TICKED OFF OPERATORS AND DISTRIBUTORS WHO WERE HOPING THIS
|
||
PIECE TO BE A CONVERSION FOR THEIR EXISTING SENTE SYSTEMS.
|
||
|
||
BALLY HAS SHOWN NOTHING NEW EXCEPT FOR YET ANOTHER ARTICLE BY BOB MULLANE,
|
||
THEIR CEO, IN BOTH CHICAGO PAPERS STATING THAT HE DID NOT OPTIMISTICALLY
|
||
FEEL THAT BALLY WOULD BE A FORCE IN THE COIN-OP MARKETPLACE VERY MUCH
|
||
LONGER...IN FACT HE SAID SOMETHING TO THE EFFECT THAT BRINGING BACK
|
||
BALLY'S ENGINEERING FORCE TO ANYTHING LIKE IT ONCE WAS WOULD BE..."ALMOST
|
||
IMPOSSIBLE."
|
||
|
||
DATA EAST:
|
||
THESE GUYS SEEM LIKE THEY WILL COOL-OFF SOON BECAUSE THEY DON'T SEEM TO
|
||
HAVE ANYTHING TO GOOD UP THEIR SLEAVES...(MAYBE THAT'S WHY TOM PETTIT AND
|
||
JOLLY BACKER JUST LEFT?)...BUT YOU NEVER CAN BE SURE WITH DATA EAST...THEY
|
||
ALWAYS SEEM TO PULL RABBITS OUT OF THEIR HATS.
|
||
|
||
THEY HAVE TESTED A SHOOTING GAME CALLED "SHOOT-OUT" THAT IS SUPPOSEDLY NOT
|
||
DOING THAT GREAT AND IS ALLREADY APPARENTLY SELLING AT ROCK BOTTOM CLOSE-
|
||
OUT PRICES. ALSO, WE KNOW THEY HAVE "TANK" WHICH WE HAD IN-HOUSE AND WERE
|
||
NOT TO CRAZY ABOUT, RIGHT?
|
||
|
||
WILLIAMS:
|
||
THEY HAVE DONE IT AGAIN WITH ANOTHER SUPERB PIN-BALL GAME CALLED "COMET".
|
||
THIS ONE IS REALLY, REALLY FUN TO PLAY AND OFFERS TONS OF ACTION UTILIZING
|
||
AN AMUSEMENT PARK THEME. IT OFFERS GREAT SOUND EFFECTS AND THE FIRST EVER
|
||
1 MILLION POINT SHOT...WILL MAKE PEOPLE FORGET ABOUT SPACE SHUTTLE...ROGER
|
||
SHARPE WILL LOVE IT (BUT IT DOES END ROGER!) AND HE'LL UNDOUBTEDLY CALL IT
|
||
GAME OF THE SHOW AT THE UPCOMING AMOA.
|
||
|
||
INCIDENTALLY, THE GAME IS ON TEST AT OUTER LIMITS MT. VIEW IF YOU WANT TO
|
||
PLAY WITH IT.
|
||
|
||
CINEMATRONICS:
|
||
SURPRISINGLY, THESE GUYS ARE STILL AROUND...BUT PROBABLY JUST BARELY.
|
||
THEY HAVE A SYSTEM OUT AND ARE SHOWING A PRETTY DECENT 2-PLAYER SOCCER
|
||
GAME CALLED "POWER PLAY". IT IS PLAYED LIKE SOCCER BUT YOU CAN PUNCH
|
||
OUT YOUR OPPONENT AND HIS GOALIE WITH A PUNCH BUTTON. HEARING THAT IT
|
||
IS NOT DOING THAT GREAT ON TEST.
|
||
|
||
I HAVE ALSO HEARD ABOUT A BASEBALL GAME APPARENTLY CALLED "WORLD SERIES:
|
||
THE SEASON". DON'T KNOW ANYTHING ELSE ABOUT IT BUT THEIR SYSTEM DOES HAVE
|
||
VERY GOOD GRAPHICS AND SOUND CAPABILITIES, JUDGING FROM THE SOCCER PIECE.
|
||
|
||
KONAMI:
|
||
THEY HAVE BEEN SHOWING A NEW CONVERSION FOR ANY RASTER GAME CALLED
|
||
"RUSH N' ATTACK"...IT IS A RAMBO GAME ALL THE WAY AND IS REALLY PRETTY
|
||
GOOD. YOU ARE TRYING TO RESCUE A BUNCH OF TIED UP GREEN BERETS AND ARE
|
||
SNEAKING AROUND IN A RUSSIAN ARMY COMPLEX...IT'S COOL, YOU CAN KUNG-FU
|
||
RUSSIANS, SHOOT RUSSIANS, GRENADE RUSSIANS AND EVEN FLAME THROW THE PANTS
|
||
OFF OF THEM LITTLE COMMIE BASTARDS...REAGAN WILL LOVE IT...IT'S BEING
|
||
CALLED "GREEN BERETS" IN EUROPE BECAUSE THEY'RE ALL SCARED OF THE RUSKIES
|
||
OVER THERE.
|
||
|
||
SEGA:
|
||
APPARENTLY NOTHING NEW BESIDES HANG-ON, WHICH IS DOING PRETTY WELL BUT IS
|
||
RATHER EXPENSIVE. THESE GUYS ARE ALSO HEAVILY IN TO DOING THE AFORE
|
||
MENTIONED "REDEMPTION EQUIPMENT"...AND OFFER SEVERAL DIFFERENT TYPES OF
|
||
CRANE GAMES CURRENTLY.
|
||
|
||
ATARI:
|
||
I MUST MENTION THE UNBELEIVABLE REACTION WE HAVE BEEN GETTING FOR
|
||
"GAUNTLET". WORD IS DEFINATELY OUT THAT THE PIECE IS HOT AND THE WHOLE
|
||
INDUSTRY SEEMS TO BE VERY EXCITED BY IT'S EXPECTED RELEASE. EVEN
|
||
OUR MANUFACTURING COMPETITORS ARE SAYING THEY REALLY THINK THE PIECE IS
|
||
A GOOD ONE.
|
||
|
||
"TEMPLE" TOO IS REALLY DOING WELL AND SEEMS TO HAVE TAKEN THE MARKET AWAY
|
||
FOR USED "MARBLE MADNESSES" ALMOST OVER NIGHT, AS OPERATORS SCRAMBLE TO
|
||
GET CHEAP BASE UNITS TO CONVERT. WITH THE USED CABINET MARKET GONE, AND
|
||
THE GAME DOING GREAT, WE SHOULD HAVE A REAL GOOD SHOT AT INCREASING THE
|
||
BASE UNITS OF SYSTEM 1.
|
||
|
||
THE BOY STILL HANGS! CHECK THE LATEST PLAY-METER POLL...
|
||
|
||
IV. SUMMARY CONCLUSIONS
|
||
|
||
WELL ALL THIS IS FINE AND DANDY, BUT THERE ARE SOME THINGS THAT CAN BE
|
||
DERIVED FROM ALL THIS THAT WE MAY BE ABLE TO UTILIZE FOR PROFITABLE
|
||
FUTURE PRODUCTS:
|
||
|
||
1.REDEMPTION EQUIPMENT PSYCHOLOGY:
|
||
KIDS ARE FEEDING QUARTER AFTER QUARTER INTO THESE THINGS JUST TO GET A
|
||
STUPID EL-CHEAPO PRIZE...SHOULD WE THINK MORE SERIOUSLY ABOUT TRYING
|
||
TICKET DISPENSORS ON VIDEO GAMES TO AWARD PRIZES SOMEHOW TO PLAYERS?
|
||
IT SURE SEEMS TO DO GREAT THINGS TO EARNINGS REPORTS!!!
|
||
|
||
2.MORE ACTION ORIENTED OR ACTIVE GAMES
|
||
MAYBE THERE IS A WAY TO SOMEHOW COMBINE THE PHYSICAL ACTIVITY OF, SAY, A
|
||
DART OR SKEEBALL GAME IN COMBINATION WITH VIDEO...GOLF IS REALLY BECOMING
|
||
A POPULAR SPORT OF THE MASSES, REMEMBER THE GOLF TRAINER?
|
||
|
||
3.BAR GAMES:
|
||
WE HAVE TALKED ABOUT IT BEFORE, BUT WE REALLY SHOULD CONSIDER DEVELOPING
|
||
SOME ADULT ORIENTED PIECES...SOME SORT OF TRIVIA OR QUIZ GAME COULD BE
|
||
SUCCESSFUL FOR A SYSTEM CONVERSION.
|
||
|
||
4. SYSTEMIZING OLDER EQUIPMENT:
|
||
IT SURE WORKED FOR NINTENDO, AND IT WOULD PROBABLY WORK WELL FOR US.
|
||
SOME OF THE OLD CENTIPEDES WOULD MAKE A GREAT BASE FOR SYSTEM 1 AND WE
|
||
COULD POSSIBLY THEN OFFER A SYSTEM 1 CENTIPEDE/MILLIPEDE KIT FOR THOSE
|
||
WHO WOULD WANT A SYSTEM BUT DON'T WANT TO GET RID OF THEIR CENTIPEDES.
|
||
|
||
|
||
THAT'S ALL FOLKS...UNTIL NEXT TIME,
|
||
|
||
DT
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 27-SEP-1985 20:18:17.30
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: TPU section file update
|
||
|
||
|
||
'tis the last update for many moons. The latest features of EDTEM are:
|
||
(in addition to previously mentioned features)
|
||
|
||
Gold/W - display aux window/make current window full screen
|
||
Gold/up_arrow - goto aux window
|
||
Gold/down_arrow - goto main window
|
||
Gold/I - read a file into aux_buffer for INSPECTION (read_only)
|
||
(NOT the same as INCLUDE file =AUX)
|
||
Gold/U - read a file into aux_buffer for UPDATE (auto-write on exit
|
||
or at next Gold/I or Gold/U)
|
||
Gold/L - Learn the following key strokes (macro creation)
|
||
Gold/R - Remember the previous keystrokes (macro end)
|
||
Up_arrow/Down_arrow take into tabs into account (works like EDT).
|
||
All EDTEM commands can be entered via Gold/KP7 (as well as TPU
|
||
commands. Gold/KP7 EXIT is VAXTPU exit however.)
|
||
Bells are turned off at EXIT
|
||
...working message on prompt line
|
||
|
||
You can adjust the size of windows by entering the VAXTPU command:
|
||
|
||
aux_size := bla_bla; !default is 8 (includes a status line)
|
||
full_screen := whatever; !default is 22 =
|
||
! 24 - 1 message line - 1 prompt line
|
||
You'll need to do a couple of Gold/W's to make the new sizes take effect.
|
||
There are no checks for legit values for these sizes, so if you set them
|
||
to something goofy, you may get some pretty wierd displays.
|
||
|
||
I'll fix bugs (maybe), but no more gizmos, please.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 28-SEP-1985 15:54:14.76
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Another TPU update
|
||
|
||
|
||
I forgot to mention three additional items:
|
||
|
||
Assign logical name TPU$EXT to the default file extension you
|
||
use or will be using frequently, such as .C or .B16. The
|
||
new EDTEM section file will apply this default to filenames
|
||
to be edited. (The system defualt is ".").
|
||
|
||
And left over from debug of the procedures:
|
||
|
||
Gold/C does: compile(select_range);edt$reset;
|
||
Gold/M toggles main_window between main_buffer and
|
||
message_buffer if current_window is main_window.
|
||
|
||
Incidently, only the last 20 messages are saved in message_buffer, not
|
||
all since edit startup.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 30-SEP-1985 09:04:05.37
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
IN CASE YOU HAVEN'T NOTICED, EVELYN PEREZ IS MINUS HER BOW TIE. IN
|
||
FACT, SHE IS TOTALLY OUT OF UNIFORM....SHE IS ACTUALLY SITTING
|
||
BEHIND THE RECEPTIONIST DESK IN CIVIES. WELL, THERE IS AN ACCEPTABLE
|
||
EXPLANATION FOR THIS; AS OF FRIDAY, EVELYN BECAME AN OFFICIAL ATARI
|
||
EMPLOYEE! (HMMMM, I WONDER IF THE GOODIES WILL CONTINUE.)
|
||
|
||
IF YOU HAVEN'T ALREADY DONE SO, GIVE EVELYN A BIG WELCOME!
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: KIM::RAINS 30-SEP-1985 15:38:50.40
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: The Amiga Cometh
|
||
|
||
|
||
I have seen the advertising on the tube, and I assume they wouldn't blow
|
||
those kind of bucks on vaporware, so I expect the computers to be hitting the
|
||
retail shelves REAL SOON NOW.
|
||
Since we are planning on using the Amiga as the hardware base for a new
|
||
personal animation workstation for the animators, I am interested in getting a
|
||
evaluation unit in here as soon as possible. Soooooo. . . if you hear of or
|
||
actually witness an Amiga in a store in the area, let me know where and when
|
||
so I can check it out.
|
||
|
||
<LVR>
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 1-OCT-1985 11:19:35.80
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: HELP
|
||
|
||
|
||
IF ANYONE KNOWS THE WHEREABOUTS OF JOE CODDINGTON, PLEASE EITHER
|
||
LET ME KNOW OR GET IN CONTACT WITH HIM AND HAVE HIM CALL ME. THE
|
||
LAST ADDRESS AND TELEPHONE NUMBER I HAVE FOR HIM IS NULL AND VOID AND
|
||
IT WOULD BE BENEFICIAL TO HIM IF I FIND HIM.
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: KIM::RAINS 1-OCT-1985 12:27:08.23
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: to "C" hackers
|
||
|
||
|
||
WARNING: A lesson which might be less painful for you if you learn it here:
|
||
|
||
FILE *outfil;
|
||
char c; /* output char */
|
||
int err; /* putc() result code */
|
||
.
|
||
.
|
||
.
|
||
if ((err = putc(c, outfil)) == EOF) {
|
||
perror(" Output error in putc() - disk full? ");
|
||
return (ERROR);
|
||
}
|
||
.
|
||
.
|
||
.
|
||
|
||
This will screw up on binary files when (c = 0xFF) is output, because putc()
|
||
will return the sign extended argument, which will be EOF (-1) rather than 0xFF.
|
||
You need to either check ferr(outfil) on EOF, or call putc(c & 0xFF, outfil) to
|
||
suppress the sign extension. It ain't like getc()!!
|
||
|
||
OLD NEWS: Also, since getc and putc() are #define macros on some systems
|
||
(including UNIX), don't make calls like putc(*cp++, outfil), since the side
|
||
effect will blow up in your face. Use fgetc() and fputc(), which make proper
|
||
subroutine calls instead.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 1-OCT-1985 17:53:49.41
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: The Times they are a Changin'
|
||
|
||
|
||
I found some old notes today:
|
||
Dateline: October 1982
|
||
2732-300 EPROM's cost $4.50
|
||
2764-300 EPROM's cost $8.25
|
||
For Comparison:
|
||
Dateline: October 1985
|
||
27128-300 EPROM's cost $1.90
|
||
27256-300 EPROM's cost $3.75
|
||
|
||
That says that the cost per bit is about ONE-TENTH of what is was 3 years ago!
|
||
14 cents for a 1000 bits in 1982;
|
||
1.4 cents for a 1000 bits in 1985;
|
||
.14 cents for a 1000 bits in 1988???....271024 EPROMS for $1.43
|
||
Wow.
|
||
___________________________________________________________________________
|
||
From: CHARM::SHEPPERD 2-OCT-1985 17:53:39.54
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: I lied...
|
||
|
||
|
||
...about the TPU section file being stable. I made one last (?) small change.
|
||
|
||
It will look for a file pointed to by TPU$INIT: to do last minute setups.
|
||
The file is assumed to be a .TPU file, is loaded into tpuinit_buffer and
|
||
executed. If the execution succeeds without errors, then the tpuinit_buffer
|
||
is deleted else it is left hanging around so you can edit it to fix it.
|
||
|
||
Useful to do customising for particular jobs. You can use UTL$COM:EDTINIT.TPU
|
||
as an example or as your setup file if'n you want. Assign TPU$INIT: to
|
||
a directory and file (defaults to .TPU).
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 3-OCT-1985 10:16:00.13
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: 6502 lives
|
||
|
||
|
||
6502 fans can upgrade to a 16-bit processor and still execute all existing
|
||
code with a new processor from Western Design Center called the 65C816.
|
||
- Designed by Bill Mensch
|
||
- CMOS
|
||
- 40 pin package
|
||
- 16 Megabyte address space
|
||
- emulates 6502 code "on-board"
|
||
- Two companies have announced APPLE II upgrade boards based on it.
|
||
|
||
For a little more info see article outside my office.
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 3-OCT-1985 14:02:06.83
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
THANKS FOR THE SUGGESTION FOR LOCATING CODDINGTON, BUT I THINK I HAVE
|
||
FOUND A WAY TO GET IN TOUCH WITH HIM EITHER BY PHONE OR COMPUTER.
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: CHARM::RITTER 4-OCT-1985 11:45:53.01
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: ((P ^ ~P) ^ ~(P ^ ~P))
|
||
|
||
In that fine Atari tradition, I wax philosophical, before I leave this
|
||
place. I have "tendered" my resignation.
|
||
I look around and I still see an incredible collection of funky creative
|
||
people. There is still some of "that old magic" that first impressed me when
|
||
I joined Atari. I hope the kinds of games that come out of your heads
|
||
continue to be far out. I think Atari will consistently put out several
|
||
successful games a year, and I don't forsee any other place, not even Data
|
||
East, being able to do that. Keep on doing that Voodoo you do.
|
||
I hope the games will be leaders and not followers. For what it's worth,
|
||
I personally like the kind of game that transports the player to a world
|
||
previously unimagined, something a computer can do so well (eg, M.M.). I
|
||
think accelerator is one of those types, and I wish it the best. I remember
|
||
what first attracted me to video games was that ability to create a
|
||
concrete abstract world. ( "concrete abstraction": I like that). But
|
||
then that was the days of dancing geometric vector games.
|
||
God how I hated Pac Man. I have this knack for liking unpopular games,
|
||
and hating popular ones. Fred Silverman has a golden gut. I have a tin one.
|
||
However, it's better to know what you like than to know what others like.
|
||
Besides, Silverman is fatter than I am.
|
||
I must say how much I enjoyed being part of The Last Starfighter team.
|
||
One thing I have learned at Atari is that I function much better as a team
|
||
member. I regret my situation on my current project, where I am the only
|
||
implementor. I dont seem to very good in that role. (Yes, I'm bitching now).
|
||
I have been on the interview trail the last 4 weeks, and I have
|
||
discovered that there are more suitable environments for me than this one.
|
||
|
||
"Let he who is without sin get stoned first".
|
||
___________________________________________________________________________
|
||
From: KIM::VICKERS 7-OCT-1985 10:50:35.14
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: Yamaha reset pulse width
|
||
|
||
|
||
If this chip is like one of their other sound chips, the reset
|
||
pulse width is probably minimum 80 cycles =~ 22 usec.
|
||
|
||
Earl
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 7-OCT-1985 16:07:46.82
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New Utility- QDF
|
||
|
||
|
||
I have written a "Quick and Dirty Formatter" to translate
|
||
an Intermetrics .AB file to an extended Tekhex .HEX file. It
|
||
will also include the symbol table in a form palatable to the
|
||
Applied Microsystems. To use it, first define a symbol like:
|
||
|
||
QDF :== $ UTL$EXE:QDF
|
||
|
||
in your login.com file (or wherever). Then format a file with:
|
||
|
||
QDF filename
|
||
|
||
This is a simplified form of:
|
||
|
||
QDF infile[.AB] [outfile[.HEX]] [/S=[symfile[.SYM]]] [/W[=width]]
|
||
|
||
which is what it will tell you if you say "QDF ?". A detailed
|
||
explanation of switches and options is in DOK:QDF.DOC, but
|
||
simply, the "infile", with default extension ".AB" is read and
|
||
converted to extended tekhex which is written to the "outfile",
|
||
with optional extension ".HEX". If the /S switch is present
|
||
with a filename (default extension ".SYM"), the symbols will
|
||
be output also. If only "/S" is present (no filename), the
|
||
symbols will be included in outfile.HEX. The /W switch sets
|
||
the width of the output lines. The default is 80 columns.
|
||
"/W" alone (no parameter) is equivalent to "/W=132".
|
||
|
||
The merged output should make downloading a little
|
||
easier, and the longer lines (even 80 is longer than usual)
|
||
should make it faster. QDF takes about 1/4 the time of CFOR,
|
||
plus 5% more if symbols are included. I make no representation
|
||
that this program is the general solution to all formatting
|
||
needs, nor that it will prevent tooth decay in rats. It is
|
||
intended as a quick substitute for CFOR and GENSYM.
|
||
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 8-OCT-1985 11:38:21.04
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: An undocumented feature of TPU (aka bug)
|
||
|
||
I didn't know it did this and it may cause you a problem later:
|
||
|
||
At each edit startup, TPU automatically searches for, opens
|
||
and reads in a file named TPUINI.TPU from the current
|
||
default directory (SYS$DISK:[]). It does this after the
|
||
the section file init and command file (if any) specified
|
||
on a /COMMAND option has been read in. This means it is
|
||
possible (if using UTL$EXE:DMSEDTSECINI) to have 3 startup
|
||
command files:
|
||
|
||
First - any specified by logical TPU$INIT:
|
||
Second - any specified by /COMMAND at DCL level
|
||
Third - a TPUINI.TPU file located in the current
|
||
default directory.
|
||
|
||
The TPUINI.TPU file can be a real problem if you've created a bad one
|
||
(maybe an infinite loop in it or something), and try to use TPU to fix
|
||
it!
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 10-OCT-1985 12:14:17.95
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: Commute time to Milpitas
|
||
|
||
WARNING WARNING WARNING WARNING
|
||
|
||
Do NOT try to reduce the commute time to Milpitas by hustling along
|
||
Barber Lane. The speed limit is 40, and it is enforced routinely. Apparently
|
||
this has become quite a profit center for the city of Milpitas--the cops
|
||
are out there quite often. The stretch they watch seems to be under-rated;
|
||
if you drive at what seems a comfortable speed, they will probably make
|
||
you uncomfortable.
|
||
|
||
As they say in some comic books, 'Nuff sed.
|
||
|
||
WARNING WARNING WARNING WARNING
|
||
|
||
Had this been an actual emergency, you would have been instructed in
|
||
which direction to face to see it coming. This has been a public service
|
||
message brought to you by the VAX Broadcasting System.
|
||
___________________________________________________________________________
|
||
From: ERNIE::GRAHAM 11-OCT-1985 11:34:46.88
|
||
To: @SYS$MAIL:VANGANG
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
Well, I'm preparing my retirement as the only
|
||
secretary in Engineering. As I'm sure you know,
|
||
Cyndy Grossman is returning on Monday as Dan and
|
||
Lyle's secretary. It's been a hectic two months
|
||
but we all made it! I just wanted to thank
|
||
everyone for the support I received when I needed
|
||
it. You responded when I hollered HELP! I'm sure
|
||
I wasn't able to give you the amount of support
|
||
you were used to but you understood the situation
|
||
and never grumbled (at least where I could hear
|
||
you!). I think this really showed we've still got
|
||
that old Atari spirit. Anyway, this did give me
|
||
a chance to get to know Electrical Engineering
|
||
alot better and put some names and faces together
|
||
for the first time.
|
||
|
||
Special thanks to Design Services, who I'm sure
|
||
felt orphaned at times.
|
||
|
||
Anyway, it's all behind us now and HAPPY DAYS ARE
|
||
HERE AGAIN, let's give a big cheer for CYNDY!!!!!!
|
||
|
||
(It's been real, but I'm glad the cavalry
|
||
finally arrived!)
|
||
|
||
Karen
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 14-OCT-1985 17:13:52.24
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Creeping Featuritis (Moose Turd Pie?)
|
||
|
||
|
||
Per Messr Peter Lipson's request, I have added an
|
||
option to QDF which will allow you to omit the RAM portion
|
||
of your .HEX files. The switch is "/R" and is described in
|
||
the updated DOK:QDF.DOC. Briefly, to format a file without
|
||
RAM initialization use:
|
||
$ QDF file/R=0-3FFFFF
|
||
(assuming System I memory map). This little feature exacts
|
||
a performance penalty of 4% whether you use it or not. That
|
||
is, formats now take 26% as much time as CFOR did instead
|
||
of 25%. If this is intolerable, duke it out with Lipson and
|
||
let the winner tell me what to do about it.
|
||
Have Fun,
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: KIM::RALSTON 17-OCT-1985 10:18:07.52
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: PARTYDOWN....PARTYDOWN....PARTYDOWN....PARTYDOWN....PARTYDOWN
|
||
|
||
|
||
AS SOME OF YOU MAY KNOW, DON "GEEK" TRAEGER IS LEAVING ATARI
|
||
TO EITHER JOIN THE ARMY OR GO INTO PROFESSIONAL SKATEBOARDING. HIS LAST
|
||
DAY IS TOMORROW (FRIDAY). WHAT BETTER REASON TO PARTYDOWN?!!!!!!!!!!!
|
||
SO JOIN US FOR WHAT SHOULD PROVE TO BE THE UGLIEST OF SEND-OFFS.
|
||
|
||
EVENT: JAHAMMADOW PARTY
|
||
PLACE: ST. JAMES INFIRMARY (WE'VE GOT THE WHOLE
|
||
BACK ROOM RESERVED)
|
||
WHEN: FRIDAY, 11:45--CCH (COWS COME HOME)
|
||
WHY: PARTYDOWN, PARTYDOWN
|
||
ATTIRE: UGLY
|
||
|
||
PLEASE R.S.V.P. PROMPTLY TO JACKIE SHERMAN (EXT. 2744).
|
||
PLEASE HELP US SEND THE BIG BABY OFF RIGHT. (EVEN IF YOU DON'T CARE
|
||
WHAT THE GEEK DOES, ST. JAMES HAS GREAT BURGERS.)
|
||
___________________________________________________________________________
|
||
From: ERNIE::MOTT 17-OCT-1985 14:55:44.36
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Who is this Mott person anyway?
|
||
|
||
|
||
Yes, I really am the same person, but I decided to confuse
|
||
everybody and change my name. Instead of sending mail to ERNIE::OBRIEN,
|
||
you can reach me by sending mail to ERNIE::MOTT (my 'home' node). See,
|
||
it's not really that confusing, and you don't have to type as many
|
||
characters either!
|
||
|
||
Stephanie Mott (aka O'Brien)
|
||
|
||
(no, I didn't change my first name)
|
||
___________________________________________________________________________
|
||
From: ERNIE::TRAEGER 18-OCT-1985 18:38:55.61
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: LATER DATES
|
||
|
||
|
||
HI...I GUESS YOU'RE SUPPOSED TO DO ONE OF THESE HERE LETTERS TELLING WHY YOU'RE
|
||
LEAVING, COMPLAINING ABOUT SOMETHING, ETC.,ETC.
|
||
|
||
FRANKLY, I HAVE FOUND MOST OF THEM TO BE REALLY BORING AND VERY PRETENTIOUS, SO
|
||
I'LL TRY NOT TO BE.
|
||
|
||
IT IS TRUE I'M LEAVING, IT'S NOT TRUE THAT I HAVE SIGNED ON WITH THE CHICAGO
|
||
BEARS AS A DEFENSIVE LINEMAN TO FILL THE VOID THAT WAS CREATED WHEN THEY MOVED
|
||
WILLIAM "REFRIGERATOR" PERRY TO RUNNING BACK.
|
||
|
||
ANYWAYS, I THINK I'M GOING AT A TIME WHEN ATARI HAS LOOKED BETTER THAN IT HAS
|
||
IN THE THREE YEARS SINCE I HAVE BEEN HERE...DEFINATELY FROM A PRODUCT
|
||
STANDPOINT...(NOT FROM A BEER BUST STANDPOINT THOUGH).
|
||
|
||
I'M GOING TO TRY MY HAND AT CONSUMER MARKETING IN THE SOFTWARE FIELD...CONSUMER
|
||
MARKETING IS SOMETHING I'VE ALWAYS WANTED TO TRY, AND THE COMPANY, ELECTRONIC
|
||
ARTS, SEEMS LIKE A GOOD PLACE TO TRY IT OUT. (I HOPE I DON'T END UP DRIVING
|
||
AROUND A MOBILE CAR WASH UNIT TO COMPANY PARKING LOTS, HOWEVER!)
|
||
|
||
I THINK YOU ARE ALL DOING WONDERFULL THINGS HERE THAT ARE VERY CREATIVE AND
|
||
ARE CLEARLY THE QUALITY LEADERS OF VIDEO GAME DESIGN IN THE WHOLE WORLD. I
|
||
HOPE I HAVE BEEN ABLE TO CONTRIBUTE IN SOME WAY...I'LL MISS YOU ALL...
|
||
|
||
TO CLOSE, I'D LIKE TO SAY:
|
||
|
||
KEEP MAKING AWESOME GAMES (THAT I CAN LICENSE AT E/A!)
|
||
|
||
NEVER MAKE A GAME WHERE YOU RUN OVER DOLLAR SIGNS
|
||
AND...
|
||
|
||
WHY A BIG SUIT?
|
||
|
||
|
||
LATER DATES,
|
||
DT
|
||
___________________________________________________________________________
|
||
From: KIM::RIVERA 21-OCT-1985 00:21:11.76
|
||
To: @SYS$MAIL:JUNK,RIVERA
|
||
CC:
|
||
Subj: New Programmer
|
||
|
||
|
||
I would like to take this opportunity to introduce the latest
|
||
addition to our programmer staff, Brion Dickinson. At his preliminary
|
||
interview last Saturday at 6:30 am, it was obvious that he measured up
|
||
to our 20" high standards. At 7 lbs 13 oz, I am sure that he will be a
|
||
hefty addition to our team. Having just finished his term project
|
||
(involving a rather laborious 9 month development cycle), it will be a
|
||
few weeks before he shows up at work. Be sure to greet him then in person.
|
||
|
||
G
|
||
R
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 21-OCT-1985 11:51:31.96
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: The fabulous battery operated static RAM.
|
||
|
||
|
||
Jed,
|
||
|
||
Sorry to inform you that I have just removed Mostek as the source
|
||
for the 2K x 8, 150ns, static RAM with battery, our part number 137442-150.
|
||
As you may have seen in the Mercury News, Mostek is going out of business.
|
||
|
||
Erwin.
|
||
___________________________________________________________________________
|
||
From: KIM::VICKERS 21-OCT-1985 15:15:58.39
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Subgenius revival
|
||
|
||
|
||
Yes, it's time to be spiritually uplifted again. The enigmatic
|
||
Church of the Subgenius is making an appearance Saturday, November 9,
|
||
at the Stone in San Francisco. That which began as a parody of fundamentalist
|
||
Christianity now threatens to become the new religion of the masses.
|
||
|
||
HEAR the profound words of J.R. "Bob" Dobbs
|
||
|
||
SEE the launching of the bleeding head of Arnold Palmer
|
||
|
||
SING along with moving anti-music hymns like
|
||
"Told the Judge (to suck my ****)"
|
||
|
||
Pull the wool over your own eyes. You will pay $$$ to know what
|
||
you really believe. Only $7.50. Tickets available from Bass. See them
|
||
now, while it's still optional.
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 22-OCT-1985 21:41:14.49
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: Screen mode debugger
|
||
|
||
|
||
Some of you might appreciate a brief intro to the version 4 VMS
|
||
debugger. DEBUG works with all VMS languages, so C, BASIC, FORTRAN and
|
||
MACRO32 programmers can use it (even with mixed language programs). It
|
||
is a powerful debugger, but quite wordy, which can sometimes be rather
|
||
annoying. One of the best things about the debugger is screen mode
|
||
monitoring. In order to make full use of the screen mode, you need to
|
||
compile your programs /LIS/DEBUG and link them /DEBUG. This will cause
|
||
symbols and references to the listing file to be loaded in the
|
||
executable. DEBUG reads commands from DBG$INPUT and writes its output to
|
||
DBG$OUTPUT which are, by default, assigned to SYS$INPUT and SYS$OUTPUT
|
||
respectively. If your program expects input from SYS$INPUT and writes
|
||
output to SYS$OUTPUT AND you re-assigned them to other than your
|
||
terminal, you'll need to
|
||
|
||
$ ASSIGN SYS$COMMAND DBG$INPUT
|
||
$ ASSIGN SYS$COMMAND DBG$OUTPUT
|
||
|
||
sometime before you start your debugging. The debugger will
|
||
automatically startup when you run your program if you've linked it
|
||
/DEBUG. The only module it will know about will be the first one
|
||
specified in the link command. For example, a LINK command $ LINK
|
||
ONE,TWO,THREE/DEBUG would create an image, ONE, with three modules in
|
||
it: ONE, TWO and THREE. The debugger would know that there are 3
|
||
modules, but wouldn't know about any symbols and such about any but ONE.
|
||
You need to type a SET MODULE xxx to the DBG> prompt to get additional
|
||
modules. For you C programmers, debug becomes case sensitive at startup
|
||
so you need to type module names in UPPERCASE or it'll give you a
|
||
rasberry. DEBUG will attempt to open and execute a startup file
|
||
pointed to by DBG$INIT (if any) so you can create a file putting in it
|
||
any/all SET MODULE command(s) or anything else and point to it with
|
||
DBG$INIT to speed things up a bit. (Note: most commands and options can
|
||
be abbreviated to 3 characters, some can be abbreviated to 1 char such
|
||
as EXAMINE, STEP, GO, etc.) You can break execution of your running
|
||
program at anytime by typing ^Y (unless your program has disabled ^Y's)
|
||
and typing DEBUG to DCL's $ prompt.
|
||
|
||
Breakpoints:
|
||
|
||
By setting breakpoints, you can suspend program execution at
|
||
specified locations. The breakpoint is taken before the instruction at
|
||
the specified address is executed. You set breakpoints with the SET
|
||
BREAK command:
|
||
|
||
DBG>SET BREAK [/qualifier] [address_expression -
|
||
[,address_expression...]] [WHEN (expression)] -
|
||
[DO (command_list)]
|
||
DBG>CANCEL BREAK [/qualifier] [address_expression -
|
||
[,address_expression...]]
|
||
|
||
The qualifiers allowed on the SET/CANCEL BREAK are:
|
||
|
||
/ALL !valid on CANCEL BREAK only
|
||
/AFTER:n !break only after n occurances
|
||
/BRANCH !break on all branches (no address_exp allowed)
|
||
/CALL !break on all CALL's (no address_exp allowed)
|
||
/EXCEPTION !break on all exceptions
|
||
/INSTRUCTION !break on all instructions (single step macro)
|
||
/INSTRUCT=(op_code,...) !break on selected instructions
|
||
/LINE !break on each line (single step hll)
|
||
/MODIFY !break on any memory write
|
||
/RETURN !break on all RET instructions (subroutine return)
|
||
/[NO]SILENT !displays no message when watchpoint hit
|
||
/[NO]SOURCE !displays the source line that caused the hit
|
||
/TEMPORARY !watchpoint is cancelled after first activated
|
||
|
||
A breakpoint is a program location where the debugger performs the
|
||
following actions: 1) Suspends program execution; 2) Checks the /AFTER
|
||
count and resumes execution if the specified number of activations
|
||
has not been reached; 3) Evaluates the WHEN clause (if any) and resumes
|
||
execution if it evaluates FALSE in the current language; 4) Displays
|
||
the name or address of the location where program execution has been
|
||
suspended; 5) Executes the commands in the DO clause if one was
|
||
specified; 6) Issues the DBG> prompt (if a DO command was not GO).
|
||
|
||
Tracepoints:
|
||
|
||
A TRACEPOINT is identical to a BREAKPOINT except that program
|
||
execution always continues after the trace is reported. The syntax and
|
||
options on the SET TRACEPOINT are the same as for the SET BREAK:
|
||
|
||
DBG>SET TRACE [/qualifier] [address_expression -
|
||
[,address_expression...]] [WHEN (expression)] -
|
||
[DO (command_list)]
|
||
DBG>CANCEL TRACE [/qualifier] [address_expression -
|
||
[,address_expression...]]
|
||
|
||
See the details on the SET BREAK command.
|
||
|
||
Watchpoints:
|
||
|
||
By setting a watchpoint, you can cause the program to stop whenever
|
||
a particular variable or other memory area has been modified. When a
|
||
watchpoint in your program is activated, the debugger suspends
|
||
execution and reports the location of the variable modified, the
|
||
initial and changed values of the variable and the instruction that
|
||
caused the modification:
|
||
|
||
DBG>SET WATCHPOINT [/qualifier] address_expression -
|
||
[,address_expression...] [WHEN (expression)] -
|
||
[DO (command_list)]
|
||
DBG>CANCEL WATCHPOINT [/qualifier] [address_expression -
|
||
[,address_expression...]]
|
||
|
||
The qualifiers allowed on WATCHPOINTS are
|
||
|
||
/AFTER:n !begin trace/watch after n occurances
|
||
/[NO]SILENT !displays no message when watchpoint hit
|
||
/[NO]SOURCE !displays the source line that caused the hit
|
||
/TEMPORARY !watchpoint is cancelled after first activated
|
||
|
||
WATCHPOINTS sound neater than they actually are. They only report on
|
||
accesses that MODIFY locations, you cannot watch a location for READ
|
||
access. The debugger causes the hardware to detect these modifications
|
||
by setting the write protection on the location in question. A serious
|
||
problem occurs due to the fact that the VAX's memory protection is
|
||
effective to a granularity of 512 bytes (1 page). The modification is
|
||
reported to DEBUG by the hardware via an ACCESS VIOLATION FAULT. Debug
|
||
examines the addresses involved in the fault and decides whether it
|
||
really is a fault or not. If the variable in question is surrounded by
|
||
rapidly changing data, there will be many many faults making your
|
||
program run V-E-R-Y S-L-O-W. There are further complications if you
|
||
happen to have a disk buffer (or any buffer used by a VMS function) in
|
||
the vacinity of a watchpoint variable. What happens in this instance is
|
||
that VMS is given the ACCESS VIOLATION FAULT and it gives up with
|
||
INVALID USER BUFFER which can really be misleading (Gee...what does
|
||
"invalid user buffer" mean? and besides, it worked a couple of minutes
|
||
ago...).
|
||
|
||
Screen Mode Debugging:
|
||
|
||
Type PF3 on a CIT-101 or VT100 to put the debugger in screen mode.
|
||
You'll notice that it creates 3 windows. The top window displays the
|
||
source (from the LIST file) including LINE numbers and is labled on
|
||
the very top line with:
|
||
|
||
---SRC: module file_name --source-scroll-----
|
||
|
||
The SRC labels the window, the "module file_name" indicates the file
|
||
from where the currently displayed source came, the "source" flags the
|
||
contents of the window as being source data and "scroll" means that the
|
||
scroll keys will operate on this window (typing a keypad 3 will move
|
||
the scroll word to the OUT window).
|
||
|
||
The middle window is for debugger output and is labled with:
|
||
|
||
---OUT---output-------------------------------
|
||
|
||
The bottom window is for command input. The pointer on the left side of
|
||
the top window points to the next instruction that will be executed. The
|
||
keypad has some predefined keys to do some useful things. Some of the
|
||
most often used keys are listed here:
|
||
|
||
(Gold = PF1, Blue = PF4, HELP = PF2, HELP = Gold/PF2, HELP = Blue/PF2)
|
||
|
||
PF3 = Set mode screen !to setup in screen mode
|
||
Gold/PF3 = Set mode noscreen !to turn off screen mode
|
||
8 = scroll window up !up_arrow function
|
||
2 = scroll window down !down_arrow function
|
||
3 = toggle scrolling from SRC to OUT !move scroll function to other window
|
||
5 = examine/source .0\%PC !display source at current PC
|
||
- = make SRC window full screen
|
||
Blue/- = put SRC and OUT windows up
|
||
0 = step to next instruction
|
||
Gold/0 = step into subroutine !default is to step OVER subroutines
|
||
Blue/0 = step over subroutine !if you changed the default to step/into
|
||
, = GO
|
||
|
||
There are tons and tons of options avaliable. The DEBUG manual is about the
|
||
size of a Wards catalog, but you are welcome to brouse through it and
|
||
order up all that you take a liking to.
|
||
|
||
Happy debugging
|
||
ds
|
||
|
||
|
||
From: KIM::VICKERS 23-OCT-1985 11:26:35.33
|
||
To: @ODDGRP,RAINS,VANELDREN,MARGOLIN,ALBAUGH
|
||
CC:
|
||
Subj: Hummer
|
||
|
||
Project Proposal - Hummer/Synkazoo
|
||
|
||
|
||
1. Brief Description
|
||
|
||
This is a small hand-held musical instrument which analyzes the pitch
|
||
and amplitude of humming, singing, or whistling, and controls the corresponding
|
||
parameters of a built-in polyphonic synthesizer (Yamaha chip.) The user would
|
||
be able to listen to a click track and overdub drum, bass, lead guitar, and
|
||
various other instruments, turning the vocalist into a 1-man band.
|
||
|
||
There would be output jacks for connecting the device to a home stereo
|
||
or a guitar amplifier, and there would possibly be a built-in speaker. Also
|
||
there would be a MIDI music synthesizer serial output, so that musicians could
|
||
control their synthesizers with their voice. The instrument would preferably
|
||
be powered by either batteries or an external transformer lump.
|
||
|
||
Other features could include the option of quantizing each note to the
|
||
nearest semi-tone, for people who aren't that great at singing or humming in
|
||
tune. In this mode, vibrato could be selected, to substitute for the voice's
|
||
natural vibrato. There could be an octave select switch, so you could play
|
||
much higher or lower than you can hum. And there could be speed select as
|
||
well, so you could hum a fast part slowly and double the speed on playback.
|
||
|
||
The voice is the most expressive musical instrument, and with this
|
||
product, it can be used to directly control a variety of synthesized
|
||
instruments.
|
||
|
||
2. Market
|
||
|
||
A. Musical toy users - these people would be attracted to the idea of a
|
||
hand-held 1-man band electronic kazoo. These are the people who buy $200 Casio
|
||
keyboards with built-in tacky rhythm, Mattel Syn-Drums, etc.
|
||
|
||
B. Vocalists - these people could turn themselves into any instrument
|
||
of the orchestra.
|
||
|
||
C. Synthesizer owners - would view this as an inexpensive accessory
|
||
that would allow them to do new and vastly more expressive effects.
|
||
|
||
D. Other musicians - composers could try out how different musical
|
||
lines work together, without having to write the music out and multi-track it.
|
||
Players of other orchestral instruments could use those instruments to
|
||
control the synthesizer.
|
||
|
||
It seems like there is potentially a huge market, both fad- and non-fad-
|
||
oriented, depending on the price.
|
||
|
||
3. Price - very rough estimates
|
||
|
||
6502 $1.50
|
||
RAM 8.00
|
||
ROM 1.50
|
||
Yamaha 9.00 (this is a smaller chip, 3 FM voice + built in GI
|
||
chip which could be used for drums and click-
|
||
track, plus a monophonic DAC)
|
||
A-D 2.00
|
||
Mic 2.00
|
||
Speaker 1.50
|
||
Display 2.00
|
||
Switches 2.00
|
||
Electr. 7.00 misc. electronics
|
||
Package 10.00
|
||
_____
|
||
|
||
$46.50
|
||
X 4 consumer markup
|
||
_____
|
||
|
||
$186.00
|
||
|
||
The general consensus that was reached with people I've talked to is
|
||
that the product probably needs to be under $200 to reach the broadest market.
|
||
Future models could include more voices, more memory, more features, for more
|
||
money.
|
||
|
||
4. Potential Problems
|
||
|
||
A. Technical
|
||
|
||
The only real technical difficulty other than cost-reduction is
|
||
the pitch-tracking. There are many waveforms for which the pitch is
|
||
undefined, and the 1.7 mHz 6502 has to figure out the pitch in real
|
||
time. The issues are - how many pitch errors will be made, how
|
||
objectionable will they be, will there be a noticable delay between
|
||
when you hum and when you hear the output, and can it be done in real
|
||
time. There is a product being sold for the Atari 800 which does
|
||
many of these functions in real time, using only an external ADC, and
|
||
using the 1 mHz 6502 to do the analysis. Fortunately, singing or
|
||
humming is more strongly pitched than spoken voice, so the pitch
|
||
analysis can be somewhat simpler. My feeling is that the technical
|
||
difficulties will not be limiting factors.
|
||
|
||
B. Legal
|
||
|
||
Atari Inc. Corporate Research at one time long ago was talking
|
||
about a similar idea (but without the MIDI-out or the advantage of
|
||
being able to multi-track with a polyphonic Yamaha chip.) But you
|
||
can't patent an idea, and although it would be tacky for us to use
|
||
the same name, Hummer, that they were using, so sue us.
|
||
|
||
A thornier problem is the fact that our current Yamaha contract,
|
||
and presumably any future one we sign to purchase the cheaper chip,
|
||
explicitly prohibits us from competing with Yamaha in the consumer
|
||
music market. Ideally what would happen would be that we would design
|
||
the product, do a non-disclosure agreement with them, demonstrate the
|
||
product, and market the product as a joint venture using Yamaha's name
|
||
and distribution channels. This is tricky, but I'm naive enough to
|
||
think it could happen this way. The obvious question is what keeps
|
||
them from taking the idea and doing it on their own, and the obvious
|
||
answer is - not much. Still, we would be saving them from having to
|
||
waste time going through the whole engineering development cycle.
|
||
They've used independant programmers in the U.S before to write
|
||
computer music software that they could have written themselves.
|
||
|
||
We wouldn't be in much of a bargaining position concerning
|
||
price, but we could always bluff that we could use some other chip
|
||
that's almost as good. If worst came to worst, we could either find
|
||
some other chip that's almost as good, or market the device primarily
|
||
as a MIDI-controller. At least we would still have a product, although
|
||
the market would be smaller.
|
||
|
||
5. Resources and time frame
|
||
|
||
I currently have time-domain pitch and amplitude analysis software
|
||
running on the Sound Processing System. This would need to be considerably
|
||
tightened up and tested, and the algorithms transferred to 6502. Most of the
|
||
6502 development could be done with a System I or System II board, with an A-D
|
||
input added. Final development would need the actual target hardware, with the
|
||
cheap Yamaha chip in place of the one we are currently using. Dennis Harper is
|
||
interested in doing the 6502 code, fortunately, and I can do most of the
|
||
hardware design, as long as there are real engineers around to answer questions.
|
||
|
||
1. Project initiation meeting, and demonstration of
|
||
humming, analysis, resynthesis and
|
||
overdubbing with the Yamaha chip - 2-3 weeks
|
||
|
||
1. Modification and testing of analysis algorithms - 1-2 months
|
||
|
||
2. 6502 development (concurrent with hardware) - 3 months?
|
||
|
||
3. Slack - 1-2 months
|
||
|
||
__________
|
||
|
||
~6 months
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 25-OCT-1985 17:33:12.86
|
||
To: VICKERS,MARGOLIN
|
||
CC:
|
||
Subj: HUMMER
|
||
|
||
|
||
I think the Hummer concept is a neat idea (even with that name) and am
|
||
looking forward to seeing and hearing more about it when you're ready to
|
||
demonstrate it. I think it's great that you (and others) are being
|
||
creative in looking for technologically-related opportunities. With that
|
||
attitude and initiative, I'm confident that we as an Engineering company
|
||
can continue to be sucessful regardless of what happens to the "industries"
|
||
around us. (How's that for a fool-hardy statement??) Anyway, keep on
|
||
hummin'.
|
||
Dan Van
|
||
___________________________________________________________________________
|
||
From: CHARM::AVL 28-OCT-1985 15:28:01.69
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: CER 3880
|
||
|
||
|
||
Your CER #3880, requesting that General Instrument part #DSP32010 be
|
||
recognized as an alternate source for 137434-001, has been approved.
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 29-OCT-1985 09:29:30.58
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: new asm68, clnk, cloc etc
|
||
|
||
|
||
Ok, I have checked out the latest release of the Intermetrics stuff, and it's
|
||
OK. so please change your initialisation as follows:-
|
||
|
||
|
||
$ @SYS$SYSDEVICE:[C68R3V1.COM]CDEFS.COM ! SETUP INTERC STUFF
|
||
|
||
Thanks.
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: ERNIE::AVL 29-OCT-1985 10:10:50.57
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: READAVL
|
||
|
||
|
||
The Approved Vendors List will be moved from CHARM to ERNIE sometime
|
||
between noon and 1PM on Tuesday.
|
||
|
||
If you have defined a word in your LOGIN.COM file to access the
|
||
AVL, you may have to make a modification to it..
|
||
|
||
Users with accounts on remote nodes (CHARM, or KIM)
|
||
|
||
Type "SET HOST ERNIE" and login to ERNIE as "READAVL" (no password
|
||
required). When you exit READAVL, you will be returned to your
|
||
default node and directory.
|
||
You may copy ERNIE::SYS$USERDISK:[AVL]READAVL.COM to your directory and define
|
||
a word in your LOGIN.COM file to execute it.
|
||
Example: $AVL :==@READAVL.COM
|
||
|
||
Users with accounts on ERNIE:
|
||
|
||
Type "@ATARI$AVL:LOGIN" at the VAX system prompt ($), or just add the line
|
||
below to your LOGIN.COM file and then type "AVL" after your next login.
|
||
|
||
$ AVL :==@ATARI$AVL:LOGIN
|
||
|
||
|
||
Both of these methods will execute a menu driven program that will allow you
|
||
to search the AVL and either save the results in a file in your own directory
|
||
(if it's on ERNIE) or forward the results to your remote mailbox.
|
||
___________________________________________________________________________
|
||
From: KIM::MCCARTHY 1-NOV-1985 13:48:41.73
|
||
To: @SYS$MAIL:JUNK,MCCARTHY
|
||
CC:
|
||
Subj: show news
|
||
|
||
The latest news from the show.
|
||
|
||
Gauntlet : 6500 Domestic games sold. !!!!!!!!!!!!!!!!!!!!!!!!!!
|
||
1000 Ireland games sold. !!!!!!!!!!!!!!!!!!!!!!!!!!
|
||
|
||
Manufacturing looking at increasing production to 125 per day.
|
||
|
||
|
||
We have lift-off.
|
||
Are we having fun yet.
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 4-NOV-1985 14:48:00.15
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: AMOA NEWS FLASH
|
||
|
||
|
||
We're just back from AMOA and haven't had much time yet to really sort out
|
||
all our thoughts and impressions and numerical results (number of games
|
||
sold, etc., etc.), but there are some things that are so obvious to all who
|
||
were there that I feel obliged to pass them on immediately. Without a
|
||
doubt, Gauntlet was the runaway HIT of the show. And if Gauntlet was a "10",
|
||
there wasn't even anything close to being a "9". In the entire 12 years of
|
||
my association with Atari (and in attending the majority of trade shows
|
||
that took place during those 12 years), I think it's safe to say that we
|
||
have never had a more enthusiastic positive reaction to a product than we
|
||
had to Gauntlet. Please accept the sincere thanks from an Atari loyalist
|
||
to all of you who helped make the design, manufacturing, and sale of this
|
||
product possible. I really wished every Atari employee could have been at
|
||
the show in person, because then you could really have appreciated the often-
|
||
expressed comment of operators and distributors alike: "It's sure good to
|
||
see Atari back on top again where they belong." Even competitors were
|
||
surprisingly complementary in a very positive way: "It's good to see a game
|
||
like Gauntlet putting such a spark of excitement back into an industry
|
||
that's been in hibernation for the last couple years."
|
||
Reports of initial collections in the > $1,000 per week range were common
|
||
on the show floor, as operators compared notes with us and other operators
|
||
on what their very early testing results had been on Gauntlet. The highest
|
||
reported earnings came from a mall arcade in Toronto, Canada, which had
|
||
received their first Gauntlet 10 days before the AMOA Show began. The
|
||
game had AVERAGED $500. PER DAY, earning $4500. in its first 9 days on
|
||
location. Needless to say, this operator was quite satisfied with his
|
||
"projected" ROI on Gauntlet.
|
||
As I said earlier, Gauntlet was clearly perceived as the runaway "10"
|
||
of the show. Listed below are my personal ratings of the "8"s, "7"s, and
|
||
"6"s as I saw it. There were also probably another 20 to 30 "5's and
|
||
under" beyond these, but I won't go to the trouble of listing them here.
|
||
For a complete report and brochures on all that various products that were
|
||
shown, see the '85 AMOA binder that I will be circulating thru-out the
|
||
company in the next couple weeks.
|
||
|
||
The "8"s:
|
||
1. Atari's "Temple of Doom"
|
||
2. Sega's "Choplifter"
|
||
3. Cinematronics "World Series"
|
||
4. Bally's "Sarge"
|
||
5. Konami's "Rush'N'Attack"
|
||
6. William's "Comet" Pinball
|
||
|
||
The "7"s:
|
||
1. Taito's "Legend of Kage"
|
||
2. Taito's "Knuckle Joe"
|
||
3. Data East's "Shootout"
|
||
4. Capcom/Romstar's "Gunsmoke"
|
||
|
||
The "6"s:
|
||
1. Taito/Digital Control's "Ghosts'n'Goblins"
|
||
2. Taito/Memetron's "Mat Mania"
|
||
3. Nichibitsu's "Terra Cresta"
|
||
4. Exidy's "Crack Shot"
|
||
5. Capcom/Romstar's "Tiger-Heli"
|
||
6. Bally/Sente's "Mini-Golf"
|
||
7. Data East's "Ring King"
|
||
8. Nintendo's "Arm Wrestling"
|
||
|
||
The "Specials":
|
||
1. Taito's "Super Dead Heat" - 4 player 4-monitor driving game ala Sprint 4
|
||
2. Taito's "N.Y. Captor" - long distance (6-10 ft) video shooting game
|
||
3. Tatsumi/Data East's "Speed Buggy" - 3-monitor driving game ala TX-1
|
||
4. Bally/Sente's "4-Player Hat Trick" - Indy 4 style cabinet
|
||
5. Bally/Sente's "Stompin" - Nolan finally got someone to do his "foot-
|
||
control dance machine"
|
||
6. Bally/Sente's "Sacman" - a generic Sac-1 kit to convert Pacman games
|
||
7. Nintendo's Pac Kit - a generic Uni-system to convert Pacman games
|
||
|
||
Please remember, the above lists are only my personal subjective opinions,
|
||
and based on past precedents, are probably not very accurate. The only things
|
||
I am clearly sure of (from my typical Atari objective viewpoint) is that there
|
||
was nothing there that came close to competing with Gauntlet, and nothing there
|
||
that I felt was a better second than Temple. Product sales have clearly
|
||
justified my appraisal of Gauntlet. I'm still waiting to see if they'll do
|
||
the same on Temple.
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 6-NOV-1985 17:10:58.89
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: WARNING INTERMETRICS CLBR ERROR DANGER DANGER
|
||
|
||
The intermetrics library utility used to create a new version of the library
|
||
file every time a modification was made to it. However now Intermetrics, in
|
||
their infinite wisdom have decided to just update the existing version, nice!
|
||
However the jerks leave a corrupted library file if CLBR is interrupted,
|
||
(ie with control Y).
|
||
|
||
So, WARNING do not control Y in the middle of a CLBR operation.
|
||
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: CHARM::MORRIS 11-NOV-1985 17:26:48.11
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: Upload for AMS 68010 emulator
|
||
|
||
|
||
Have you ever wanted to get hardcopy from your DTB, DT or UPL's.
|
||
Well now is your lucky day.
|
||
|
||
When you need a DTB hardcopy, for instance, type:-
|
||
|
||
$ UPL fred.txt
|
||
Uploading text from AMS to file fred.txt, Type Control Z to terminate
|
||
|
||
Then type <ESC><ESC> to get back to the AMS and do:-
|
||
|
||
> ON CPY
|
||
|
||
To enable the auto upload. Now everything that appears on your terminal will
|
||
also go to the VAX.
|
||
|
||
So:-
|
||
|
||
> DTB 0 TO #200
|
||
|
||
will send the last 200 lines of disassembled trace buffer to fred.txt.
|
||
|
||
Once you have done everthing you want type:-
|
||
|
||
> OFF CPY
|
||
|
||
to disable the upload, then:-
|
||
|
||
> TRA
|
||
|
||
to get back to the VAX. Hit control Z and UPL will write all captured data to
|
||
the file fred.txt:-
|
||
|
||
Writing captured data to file fred.txt. Please wait....
|
||
Upload written to file fred.txt
|
||
|
||
$
|
||
|
||
The file fred.txt will be a standard VAX text file, all control characters will
|
||
be stripped from the input stream, and only linefeeds will cause a newline.
|
||
This procedure can be used to capture anything from the AMS that you can
|
||
get it to send to the terminal.
|
||
|
||
*******************************************************************************
|
||
P.S.
|
||
If for some reason you want a binary file with all data as it appears in
|
||
the input stream, type:-
|
||
|
||
$ UPL - fred.dat
|
||
Uploading binary from AMS to file fred.dat, Type Control Z to terminate
|
||
|
||
Now all data in the input stream will go to fred.dat. But remember that some
|
||
control characters will be trapped by VMS. (ie ^Y, ^C, ^S, ^Q etc.)
|
||
and ^Z of course will still terminate the input stream.
|
||
|
||
To be really perverse and capture all binary data you must set your term to
|
||
PASTHRU. See HELP SET TERM/PAS. But BEWARE!!!!!!
|
||
********************************************************************************
|
||
|
||
In the (unlikely!?) event of bugs mail:
|
||
CHARM::MORRIS.
|
||
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 11-NOV-1985 18:47:11.74
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: You wanna help with debug...
|
||
|
||
Announcing the long awaited program LLF (Link/Locate/Format) program. It appears
|
||
to work, but until everybody tries all their perversions on it, I won't know if
|
||
I caught all the bugs. It measures about 5 times faster (elapsed time) than the
|
||
Intermetrics CLNK/CLOC/CFOR/GENSYM operation. I'm not sure how it matches up to
|
||
CLNK/CLOC/QDF. I'm still working on it (evenings and weekends), so additional
|
||
features and bug fixes will be addressed reasonably quickly.
|
||
|
||
Minor enhancments to be added:
|
||
symbol cross reference (for both defined and undefined symbols).
|
||
additional filename input via the option file.
|
||
Major enhancment to be added:
|
||
System II support (accepting BLISS-16's output).
|
||
|
||
To use it, do the usual @CDEFS that you've grown to known and love, then type
|
||
(or have your makefile type):
|
||
|
||
$ LLF file1[,file2,...][/qualfier...]
|
||
|
||
Where file1...filen are your input filenames and /qualifier is one or more
|
||
qualifiers.
|
||
|
||
Command line restrictions:
|
||
DCL allows up to 1024 characters for the command line with the following
|
||
requirements: There be no more than 128 total elements (filenames,qualifiers,
|
||
etc.); That any one element have no more than 255 characters; That the
|
||
command line consist of NO MORE than 256 characters before being continued
|
||
to additional lines (sorry, Greg).
|
||
|
||
The following qualifiers can appear anywhere on the command line:
|
||
|
||
Qualifiers Default value What it is, man
|
||
------------------ -------------- -------------------------
|
||
/OUTPUT[=filename] SYS$DISK:[].HEX output filename. This is
|
||
defaulted and the name
|
||
defaults to the same as the
|
||
first input filename with a
|
||
file type of .HEX.
|
||
|
||
/MAP[=filename] SYS$DISK:[].MAP map output filename. The
|
||
filename defaults to the
|
||
OUTPUT filename with a file
|
||
type of .MAP.
|
||
|
||
/SYM[=filename] none Symbol name output. If this
|
||
option is used with no value,
|
||
then the symbols are included
|
||
in the output (.HEX) file. If
|
||
a value is supplied, then it
|
||
becomes the name of a file into
|
||
which the symbols are placed.
|
||
The default file type in that
|
||
case is .SYM.
|
||
|
||
/SEC[=filename] none Section name output. If this
|
||
option is used with no value,
|
||
then the section names are
|
||
included in the output (.HEX)
|
||
file. If a value is supplied,
|
||
then it becomes the name of a
|
||
file into which the section
|
||
names are placed. The default
|
||
file type in that case is .SEC.
|
||
|
||
The following qualifiers must be placed on their specific input filenames to
|
||
identify the contents of that file:
|
||
|
||
Qualifier Why I have to type this crap
|
||
----------- -----------------------------
|
||
/LIB Identifies the file as being a library file.
|
||
The default file type assumed is .LIB.
|
||
|
||
/OPT Identifies the file as being an option file.
|
||
The default file type assumed is .OPT. At
|
||
present, only 1 option file is accepted.
|
||
|
||
All input filenames other than those identifed with a /LIB or /OPT have a
|
||
default file type of .OL.
|
||
|
||
The options file contents is nearly the same as the .LC file used with CLOC
|
||
the difference being that LLF doesn't support the MEMORY command (yet).
|
||
|
||
Examples:
|
||
|
||
$ LLF game,main,interrupt,vectors,data1,data2 !simple link/loc/form
|
||
$ LLF game,interrupt,data/map/sym !give symbols and map
|
||
$ LLF /out=alice mary,jane,karen/lib,fun/opt
|
||
$ LLF game,main,lib1/lib,lib2/lib,interrupt,vectors,lib3/lib
|
||
|
||
Report bugs to this address
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 13-NOV-1985 20:20:21.46
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Yet another TPU section file...
|
||
|
||
|
||
There's a new TPU section file in UTL$EXE:. I also made some updates to the
|
||
UTL$COM:EDTINIT.TPU file that turn on the "new" features of the section
|
||
file. The new features in the section file are non-destructive, but the
|
||
updated EDTINIT file disables PF2 and GOLD/PF2 (the graztifratz HELP keys).
|
||
Take note if your using that init file.
|
||
|
||
The new feature:
|
||
|
||
Line mode command: ERROR [filename]
|
||
|
||
which reads the file into the aux_buffer and positions the window over the first
|
||
occurance of an error message. The cursor stays in the main window. The filename
|
||
is optional and defaults to the name of the file in the main_buffer with a .LIS
|
||
extension. The EDTINIT file examines the main input file type and sets a string
|
||
that is used as an error message search string (i.e. %CC, %MACRO, etc.). Then
|
||
the PF2 key is defined to be 'find next error'. Pressing the PF2 key will scroll
|
||
the aux_window to the next occurance of the error string. The direction of the
|
||
scroll is determined by the current_direction flag (set by the KP4 and KP5
|
||
keys). The line mode ERROR command can be abbreviated to no fewer than two
|
||
letters (or else it becomes an EXIT!).
|
||
|
||
FYI: the file fetch uses the GOLD/I mechanism, so if the aux_buffer has data
|
||
in it, TPU may prompt for permission to blow away the old contents (a file
|
||
entered via a GOLD/U will automatically be written out).
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 25-NOV-1985 16:34:29.42
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: AMS ports
|
||
|
||
|
||
I changed all the AMS_68k ports to 9600 baud, eightbit and even parity. This
|
||
makes them the same as EDT_USER (VT100/CIT-101 user) except AMS has /NOWRAP
|
||
also set. This means you have to change your computer port setup on the AMS
|
||
systems (if you haven't already) in order for this to work. I have been
|
||
told by all users that the AMS, with the latest software EPROMs, works just
|
||
fine at 9600, if this is not the case let me know.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 27-NOV-1985 16:29:20.33
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: GEORGE OPPERMAN
|
||
|
||
|
||
This is probably the toughest piece of VAXMAIL I've ever had to send, so
|
||
please bear with me if I'm not too eloquent.
|
||
As many of you know, George Opperman was admitted to El Camino Hospital
|
||
this past Sunday morning. He was diagnosed as having lung cancer in a very
|
||
advanced stage. I have just been informed by his family that he passed
|
||
away shortly before noon today.
|
||
George's family (wife Pat, son Kevin, and daughter Heather) were able to
|
||
spend the last couple days at his side. Other than some shortness of breath
|
||
and a raspy voice, the last few days were quite miraculously pain-free, and
|
||
he was able to enjoy the time with his family and many close friends and
|
||
fellow workers who dropped by to encourage him. He and his family were
|
||
especially grateful for this, and Pat has asked me to pass on her thanks
|
||
to all of his "family" here.
|
||
The family will not be making any final arrangements until Friday, but
|
||
according to Pat, they will probably be scheduling a Memorial Service for
|
||
some time early next week (Monday, Tuesday, or Wednesday). I will try and
|
||
let everybody know the details of this by first thing Monday morning. I
|
||
believe Tuesday will be the most likely day for this to be scheduled.
|
||
Few people have given as much of their life to a company as George gave
|
||
to Atari, and even fewer will leave behind the marks of permanence and
|
||
beauty and art that
|
||
George was able to leave. His going will leave a big hole in the lives of
|
||
his family, his friends, his fellow workers, and a significant number of
|
||
other people who were touched by his role here at Atari.
|
||
George's family's home address, where they will all be for the next week or
|
||
two is: 5869 Amapola Drive
|
||
San Jose, Ca. 95129
|
||
I'm sure they would all appreciate your thoughts and your prayers.
|
||
|
||
Dan Van
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 6-DEC-1985 00:08:33.10
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: modems
|
||
|
||
|
||
The modems are alive and well. The phone numbers are listed in the Atari
|
||
telephone "book", but here they are ifn you don't want to look them up:
|
||
|
||
Ernie: 434-1770 !1 modem
|
||
Kim: 434-1771 !2 modems
|
||
Sandy: 434-1772 !1 modem (phantom computer just now)
|
||
Charm: 434-1773 !2 modems
|
||
Mike: 434-1774 !1 modem (another phantom computer)
|
||
|
||
Those with multiple modems are on a hunt group, i.e. you'll get the first
|
||
available modem by calling just that one number.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 27-NOV-1985 17:07:15.52
|
||
To: @ALPHAGANG.DIS
|
||
CC:
|
||
Subj: Clean-up
|
||
|
||
|
||
THIS WEEKEND IS CLEANUP WEEKEND! CLEAN-UP CREWS WILL BE SWEEPING THE BUILDING
|
||
FOR EXCESS STUFF AND THEN CLEANING THE CARPETS.
|
||
|
||
1) IF YOU WANT TO KEEP ANYTHING THAT LOOKS LIKE EXCESS - TIE IT DOWN.
|
||
|
||
2) PLACE ALL YOUR TRASH IN AN OBVIOUS SPOT TO HAVE IT REMOVED.
|
||
|
||
3) REMOVE TAGS FROM FURNITURE YOU WANT TO KEEP.
|
||
|
||
4) GET EVERYTHING OUT OF BOXES AND COLLAPSE THE BOXES.
|
||
|
||
5) PUT YELLOW POST-ITS ON THE WALL WHERE YOU WANT THEM TO HANG PICTURES
|
||
BULLETIN BOARDS AND GREASE BOARDS - IF MORE THAN ONE, NUMBER THEM.
|
||
|
||
|
||
THE SCHLAGE SYSTEM IS SUPPOSED TO BE OPERATIONAL BY WEDNESDAY; PLAN ON IT
|
||
HAPPENING MONDAY.
|
||
|
||
UNTIL THE SCHLAGE SYSTEM IS IN, BUILDING ACCESS IS RESTRICTED TO 7 AM TO 10 PM.
|
||
|
||
|
||
-CHRIS
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH 27-NOV-1985 18:03:36.06
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: P___ing in the soup
|
||
|
||
|
||
This is addressed to the person or persons who find it
|
||
really amusing to dial up the paging port and blast us all out
|
||
with "music" (or should I say Musak) or "Speech chip test?".
|
||
|
||
The ability to use dial up paging is very valuable to
|
||
some of us, and very likely to be eliminated if much more of this
|
||
B.S. goes on. Perhaps you never work late and need to find a co-
|
||
worker, perhaps you are always in your office when anyone needs to
|
||
find you. Many of us do depend on paging and found it a real hassle
|
||
to live without it, as we will be again.
|
||
|
||
When we first had this option, many years ago, we also had
|
||
a tacit agreement of "one paging joke per person per week". As I
|
||
remember it, this worked out pretty well, especially since the jokes
|
||
were verbal (hence identifiable) and really poor quality jokesters
|
||
got straightend out by peer pressure. Of course, since you have opted
|
||
for anonymous aural grafitti, we don't know who you are (yet) and must
|
||
fume in silence (so far).
|
||
|
||
In short: fun is fun, but have a little class and please don't
|
||
screw it up for the rest of us.
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 27-NOV-1985 18:09:33.26
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: P_ssing in the Wind - it comes back at you...
|
||
|
||
|
||
I heartily concur with Mike's message on the abuse of the pager -
|
||
DON'T DO IT FOLKS!
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 27-NOV-1985 18:16:18.94
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: _iss___ in the soup
|
||
|
||
|
||
This is to lend weight to Mike's soapbox with some factual
|
||
information. The phone system has been under construction for the
|
||
last two months, with various details being nailed down along the way.
|
||
Paging should have been nailed down well over two months ago, but there
|
||
was a political debate on the merits and demerits of public access
|
||
to paging. It is still underway, which is why the paging access numbers
|
||
have not been published (officially). Obviously, there is a leak.
|
||
|
||
It is occasions when a select few demonstrate their lack of
|
||
restraint that will (I GUARANTEE) blow it for everyone. It is also
|
||
conceivable that access to the page will be granted/denied on an
|
||
individual basis, and that abuse will only harm oneself. To some
|
||
of us (myself included) public access to the page is a valuable
|
||
asset. If you disagree, do so in person, without using the page to
|
||
contact me.
|
||
|
||
I've never heard Jed say it, but "Thank you or else".
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::LIPSON 2-DEC-1985 09:35:59.88
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: pisser replies
|
||
|
||
|
||
Did I miss a general outbrake of page-abuse?? or are the three previous
|
||
letters all resulting from one (ONE!) page of questionable (ok, bad) taste????
|
||
And that one on a Friday!! (the traditional day for the once-a-week for
|
||
those who chose to abuse the system). AND on the first week with a new
|
||
toy <<<<oops I mean building. I remember as well as anyone else how annoying
|
||
that day was a few years ago when KWIMP or some similar station was left on
|
||
the page repeatedly, but I don't really remember that being a frequent problem.
|
||
Maybe people around here need to be warned to keep their sense of play in
|
||
control (at least those of us with perverse ideas of fun) BUT LETS NOT FORGET
|
||
WE'RE NOT IBM!!! OKAY???
|
||
|
||
And I promise not to send a page THIS week, OK?
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 2-DEC-1985 11:33:01.74
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: GEORGE OPPERMAN MEMORIAL SERVICE
|
||
|
||
|
||
There will be a memorial service for George Opperman on Wednesday evening
|
||
(Dec. 4) at 7:00 pm. The service will be held at:
|
||
|
||
LIMA FAMILY MORTUARY
|
||
1315 HOLLENBECK AVE.
|
||
SUNNYVALE, CA. (Corner of Fremont and Hollenbeck)
|
||
|
||
The family has informed us that the service will be open to all friends
|
||
and co-workers of George who wish to attend. Also, for any of those who
|
||
wish to convey their personal condolences and messages to the family, George's
|
||
wife Pat, son Kevin, and daughter Heather are residing at:
|
||
|
||
5869 AMAPOLA DR.
|
||
SAN JOSE, CA. 95129
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 3-DEC-1985 17:27:07.47
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: MOVE UPDATE
|
||
|
||
|
||
SCHLAGE SYSTEM: We are still working on the system and hopefully will
|
||
have it operational Wednesday or Thursday. Until
|
||
then, building access hours will be 7 a.m. to 10:30 p.m.
|
||
|
||
"COKE IS IT" A coke machine has been installed in the copy room
|
||
(located next to the Executive Conference Room).
|
||
|
||
PICTURES AND Facilities is continuing work on hanging pictures and
|
||
THINGS white boards.
|
||
|
||
PROBLEMS Punch lists and other related building problems should
|
||
be turned in to your department secretary.
|
||
|
||
B. Frye
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 4-DEC-1985 16:06:40.89
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Phones
|
||
|
||
|
||
There are a number of problems with the phone system. In order to save
|
||
your time sending messages telling us and to save our time reading
|
||
messages telling us, I'll point out some of the known bugs. Steve is
|
||
off at Rolm school this week to learn how to make moves and changes
|
||
(MAC class), so some of these problems can BEGIN to be fixed next
|
||
week.
|
||
|
||
Lab phones can't dial external numbers. This is a Bob Frye
|
||
"feature". All telephones that weren't explicitly assigned
|
||
to a warm body, were setup with the lowest class of
|
||
service. We think this sucks. You think this sucks.
|
||
Actually, the telephones that should have this class of
|
||
service are the lobby phones here and at 735 and maybe a
|
||
few others. This is entirely a software function so we can
|
||
fix it once we know how.
|
||
|
||
The buttons on some ETS's don't match up to the functions
|
||
they perform. This is a hardware problem. We have a bag of
|
||
buttons and are making some progress at correcting this
|
||
error. If you are one of these "ETS" people, happen to
|
||
know your phone number and what the buttons are supposed
|
||
to do, drop on by and we may be able to give you the
|
||
buttons so you can fix it yourself. In the meantime,
|
||
bear with us, we'll get to you.
|
||
|
||
There may be one or more PacBell trunks with a problem
|
||
or one or more of our Rolm trunk circuits with a problem
|
||
such that outside calls appear noisy and/or with reduced
|
||
volume. This is a hardware problem. We'll investigate this
|
||
further and call in the appropriate people to correct it.
|
||
|
||
The system hold time to too short. If you place a call on
|
||
hold and don't re-connect it within a system wide time
|
||
limit, the Rolm switch will call you back. It appears this
|
||
time is nearer 1 minute than to the more desireable 5 minutes.
|
||
|
||
Calls are arbitrarily attached to the page. This problem is not
|
||
new and is because the page system is a kludge as far as the
|
||
Rolm switch is concerned. The fix seems to me to be simple, but
|
||
I'll bet that it can't be done. You can flash any telephone by
|
||
momentarily holding down the switchook and flashing a call will
|
||
place it on hold. Then if you hang up, the Rolm will immediately
|
||
call you back. If someone calls the page then hangs up with either
|
||
type of flash (either switchook or FLASH button), the Rolm will
|
||
call them back connecting them back to the page. I think that
|
||
if the switchook flash were disabled system wide most of this
|
||
page problem could be solved. We're working on it.
|
||
|
||
Pick groups are all screwed up. This is a software function and
|
||
can BEGIN to be fixed next week. In the meantime, use * 3 number
|
||
to pick up other phones.
|
||
|
||
The page system is sometimes abused. This is a user function and
|
||
we can't fix it. The best we can do is tell you from which
|
||
telephone(s) these abusive pages are coming and let you figure
|
||
out who the offending individual(s) is(are).
|
||
|
||
If anyone has regularly gotten a busy tone immediately after dialing a 9
|
||
for an outside line, please notify me. This may be another problem that
|
||
needs to be addressed.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::DAVE 4-DEC-1985 20:09:24.65
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: A BOOK
|
||
|
||
|
||
I HAVE A BOOK TO LOAN. ITS BY EDWARD ABBEY -"BEYOND THE WALL". IT IS WRITTEN
|
||
IN A LESS STRIDENT TONE THAN "THE MONKEY WRENCH GANG" BUT IT GETS THE POINT
|
||
ACROSS. I MEAN ANYONE WHO CAN COMPARE TROPHY HUNTERS TO SQUID SHIT CAN'T BE
|
||
TO IN TOO MELLOW A MOOD!
|
||
DON'T COME TO BORROW THIS BOOK UNLESS YOU KNOW WHAT A WRENCH, KARO
|
||
SYRUP, AND SAND HAVE IN COMMON.
|
||
|
||
REMEMBER, IF WE DON'T GET THEM, THEY'LL GET US.
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 5-DEC-1985 10:17:46.60
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: finger
|
||
|
||
|
||
Did anyone find a plastic finger that has a threaded screw-like end?
|
||
|
||
- brad -
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 5-DEC-1985 12:42:15.17
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Rolm
|
||
|
||
|
||
If, when making an OUTGOING call, you experience weak volume and/or high
|
||
background noise, please dial FLASH * 563. This will record in the Rolm's
|
||
error log all the circuits used in your connection. We need this information
|
||
in order to find the trouble (if any). Please don't use this unless your
|
||
connection is really "not normal". Thanks in advance.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 5-DEC-1985 15:45:59.03
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: TELEPHONE REFERRAL
|
||
|
||
|
||
DISCONNECTION OF TELEPHONES AT 1272 WAS COMPLETED THIS DATE (A WEEK
|
||
LATE).
|
||
|
||
OUR MAIN NUMBER, 747-2700 IS REFERRED TO OUR NEW NUMBER, 434-3700.
|
||
INDIVIDUAL TELEPHONE NUMBERS AT 1272 CAN NOT BE REFERRED AS THEY
|
||
WERE EXTENSIONS TO OUR MAIN NUMBER.
|
||
|
||
WE ARE STILL WORKING WITH PACIFIC BELL FOR OPERATOR ASSISTANCE
|
||
REGARDING THE ABOVE.
|
||
|
||
B. FRYE
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES 9-DEC-1985 12:44:08.40
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: found...
|
||
|
||
|
||
Remember the "line cord crimp tool" I was looking for so desparately
|
||
last week? It has been found. Some absent-minded system programmer type
|
||
who shall remain nameless found them in a paper bag in my office at home...
|
||
er, that is, HIS office at HIS home. So, thank you for looking and keeping
|
||
an eye out for it, as I'm sure you all did. Sorry for the false alarm.
|
||
|
||
PS: His initials are
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::RUNNER 10-DEC-1985 10:01:28.84
|
||
To: @SYS$MAIL:JUNK,RUNNER
|
||
CC:
|
||
Subj: Greenhill's compiler gotme
|
||
|
||
|
||
Option '-x6' is useful for debugging because it forces the use of the
|
||
easily patchable 'mov #0,x' instead of the quicker 'clr x'.
|
||
Unfortunately, option '-x6' ALSO forces the default output suffix to
|
||
be '.a68' instead of '.s'. So if you expect the '.a68' or '.s' extension,
|
||
beware of changing '-x6' for debugging/speedup purposes.
|
||
Note: Apparently(?), '-x29' overrides some of this, forcing the
|
||
extension to be '.asm'. If so, then '-x6' would again be available for purely
|
||
debugging/code-compacting purposes.
|
||
|
||
G
|
||
R
|
||
___________________________________________________________________________
|
||
From: KIM::HOFF 10-DEC-1985 11:44:57.42
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Headaches and adhesives
|
||
|
||
|
||
I walk in the door and smell the adhesives, the carpet outgassing and
|
||
all the other chemicals which are in the air due to the recent, massive
|
||
remodeling. About 30 minutes later I get an annoying headache, take some
|
||
aspirin, take some more a few hours later ... go home and the headache goes
|
||
away.
|
||
Please let me know whether or NOT you have similar sensations.
|
||
I'll collect your messages and send them on to the right person.
|
||
|
||
Perhaps, if the gases are what's really doing it, we can get the ventillation
|
||
turned up during this initial period when the building is outgassing. Then my
|
||
headache and yours can go away.
|
||
Morgan
|
||
___________________________________________________________________________
|
||
From: KIM::PPS 12-DEC-1985 18:04:28.55
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: BCP Utility
|
||
|
||
|
||
Thanks to Jim Morris, there is a new Graphics Utility available to scale, yaw,
|
||
or pitch a picture(s). Scaling can be used to magnify or reduce a picture, yaw
|
||
or pitch rotates a picture about the Y or X axis contained within the plane
|
||
of the picture (standard Cartesian Coordinate alignment). For location and
|
||
documentation, see below.
|
||
|
||
The exe file is in SYS$USERDISK:[PPS.UTILITIES]BCP.EXE both on nodes KIM::
|
||
and CHARM::. The documentation file is in the same place, called BCP.DOC.
|
||
|
||
******************************************************************************
|
||
|
||
BCP will yaw, pitch or scale a PK4 file. NOTE: a .PK4 format is equivalent to
|
||
a .INT format. The operations required to be done on a frame are explicitly
|
||
entered in a command file. The format of this command file follows:
|
||
|
||
The following must be put at the start of the file in this order:-
|
||
input filename(.pk4) output filename(.pk4)
|
||
input frame size (width height)
|
||
Output frame size (width height)
|
||
number of frames in file
|
||
|
||
The following are optional and tell BCP what to do with each frame:-
|
||
! - comment to end of line
|
||
p n.n - pitch n.n degrees
|
||
y n.n - yaw n.n degrees
|
||
s n.n - scale down to n.n% of original size
|
||
d - write picture to file
|
||
e - end of command list
|
||
|
||
The d command must be used to write the resultant picture to the output file.
|
||
After the d command any operation is performed on the original frame,
|
||
(NOT the result of the previous command).
|
||
|
||
Examples:-
|
||
|
||
TESTIN TESTOUT
|
||
64 64
|
||
64 64
|
||
1
|
||
! start of test scale frame down 50%, then display it.
|
||
s 50.0 d
|
||
! yaw frame 25.5 degrees then display it
|
||
y 25.5 d
|
||
! pitch frame 10.5 degrees, then yaw 22.4 degrees then scale down by 22.5%
|
||
p 10.5 y 22.4 s 22.5 d
|
||
e
|
||
|
||
The preceding example does the commented operations on one frame in TESTIN.PK4
|
||
and outputs the results to file TESTOUT.PK4
|
||
|
||
The frame is 64 by 64 pixels and so will the output be.
|
||
|
||
jegm - 12/12/85.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 13-DEC-1985 16:30:17.05
|
||
To: @SYS$MAIL:EVERYBODY.UAF
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
Does anyone have the design information on the Vector Generator Gate Array
|
||
that was (I believe) designed by Dean Chang?
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 16-DEC-1985 18:33:28.96
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: LLF V1.2
|
||
|
||
|
||
LLF V1.2 has just been released. This version has minor changes from 1.1:
|
||
|
||
1) fixed bug where sometimes a rotten checksum would be computed
|
||
for the termination record in a symbol file.
|
||
|
||
2) fixed bug where sometimes the extraneous error message
|
||
"seg {bla_bla} overlays another segment" would be displayed.
|
||
|
||
3) all directives can be mixed case in the options file and the
|
||
primary directives (LOC, DEC, etc) can be abbreviated to
|
||
any number of chars.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 16-DEC-1985 19:08:13.39
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New TPU section file
|
||
|
||
|
||
A new TPU section file has been placed in utl$exe. This file fixed two
|
||
small bugs:
|
||
|
||
1) a SET SCREEN now affects the main, message and aux windows
|
||
(previously the aux_window wasn't changed)
|
||
2) the "short cut" GOLD/W (GOLD/{up} or GOLD/{down} when
|
||
only 1 window is displayed) has been fixed. This used
|
||
to produce the error "unable to operate on invisible
|
||
window".
|
||
|
||
If you have been using the standard TPU calling conventions, you needn't
|
||
do anything different to access this section file.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::BELL 18-DEC-1985 14:02:35.15
|
||
To: KIM::MARGOLIN
|
||
CC:
|
||
Subj: TomCat Eproms/proms
|
||
|
||
|
||
Here are the numbers assigned for the devices/locations
|
||
for TomCat.
|
||
|
||
PART
|
||
NUMBER DESCRIPTION
|
||
|
||
136039-001 IC,Programmed EPROM,TomCat,137396-300,1K
|
||
136039-002 IC,Programmed EPROM,TomCat,137396-300,2K
|
||
136039-003 IC,Programmed EPROM,TomCat,137396-300,1M
|
||
136039-004 IC,Programmed EPROM,TomCat,137396-300,2M
|
||
136039-005 IC,Programmed EPROM,TomCat,137396-300,1N
|
||
136039-006 IC,Programmed EPROM,TomCat,137396-300,2N
|
||
136039-007 IC,Programmed EPROM,TomCat,137396-300,1P
|
||
136039-008 IC,Programmed EPROM,TomCat,137396-300,2P
|
||
136039-009 IC,Programmed EPROM,TomCat,137396-300,1R
|
||
136039-010 IC,Programmed EPROM,TomCat,137396-300,2R
|
||
136039-011 IC,Programmed EPROM,TomCat,137396-300,1T
|
||
136039-012 IC,Programmed EPROM,TomCat,137396-300,2T
|
||
136039-013 IC,Programmed EPROM,TomCat,137396-300,1U
|
||
136039-014 IC,Programmed EPROM,TomCat,137396-300,2U
|
||
136039-015 IC,Programmed EPROM,TomCat,137396-300,1V
|
||
136039-016 IC,Programmed EPROM,TomCat,137396-300,2V
|
||
136039-017 IC,Programmed EPROM,TomCat,137396-300,13F/H
|
||
136039-018 IC,Programmed EPROM,TomCat,137396-300,13B
|
||
136039-019 IC,Programmed EPROM,TomCat,137396-300,13C/D
|
||
136039-020 IC,Programmed PROM,TomCat,137336-001,6S
|
||
136039-XXX IC,Programmed_Devices,TomCat
|
||
___________________________________________________________________________
|
||
From: KIM::VICKERS 19-DEC-1985 11:33:41.16
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Book review
|
||
|
||
|
||
For those of you who will be sitting around bored with nothing to
|
||
do during vacation, I have the perfect gift suggestion for yourself - an
|
||
876-page book! (I'm only up to page 650, but I find myself limiting it to
|
||
a chapter a night to make it last longer.) It's called The Mists of Avalon,
|
||
by Marion Zimmer Bradley. I know a lot of people who've finished it, and
|
||
they all say the ending is great.
|
||
|
||
Basically it's the story of the Arthur legend, with Merlin and
|
||
Lancelet and Gwenhwyfar (a lot of the names are spelled different), Camelot
|
||
and the Round Table and the Quest for the Grail. But it's all different.
|
||
It's told primarily from the perspective of the women involved, especially
|
||
Morgaine, Arthur's sister who is trained as a priestess on the island of
|
||
Avalon. The basic theme is the battle for Arthur's mind during the
|
||
transition from the Celtic/pagan/nature/Goddess religion of ancient Britain
|
||
f
|
||
oops - to the Christian religion, which strives to drive the "evil" goddess
|
||
out of Britain. Arthur is sworn to defend Avalon, which gave him Excalibur,
|
||
the magic sword which protects him from harm. When he breaks this pledge,
|
||
Avalon must either persuade him to follow his oath, or overthrow him.
|
||
|
||
The book gives you the feeling that this is the way the story really
|
||
happened, and that "sword in the stone" and similar versions is how the story
|
||
was rewritten by the winners. This book is very rich, the characters are
|
||
utterly real, the ideas are fascinating, and the atmosphere is magic.
|
||
|
||
There are a couple of real reviews (without typos) on the Audio
|
||
group bulletin board.
|
||
|
||
Earl
|
||
___________________________________________________________________________
|
||
From: CHARM::SHEPPERD 19-DEC-1985 16:57:49.33
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Santa
|
||
|
||
|
||
If you're lucky enough to have a CIT-101 as your terminal, then type
|
||
|
||
$ @SANTA
|
||
|
||
to get some season's greetings.
|
||
|
||
Happy Holidays
|
||
ds
|
||
|
||
P.S. I didn't do it.
|
||
___________________________________________________________________________
|
||
From: KIM::ROLM "SUTTLES, SHEPPERD, MOTT, or ALBAUGH" 30-DEC-1985 13:15:10.40
|
||
To: @SYS$MAIL:JUNK,ROLM
|
||
CC:
|
||
Subj: "FEATURED FEATURE" feature
|
||
|
||
|
||
Hi. As you may have noticed, we have a new phone system in place.
|
||
While there are some real problems with it (surprize!), many problems can
|
||
be avoided by knowing a little more about the system. To help spread the
|
||
knowledge, I plan on publishing a semi-regular newsletter (like this one)
|
||
which has a "featured feature". I will try to discuss a problem or issue
|
||
that is of interest to the most people at that time--second-guessing what
|
||
would be the most common question or complaint.
|
||
|
||
The first featured feature is COMPLAINTS, QUESTIONS, and CHANGES.
|
||
(How's that for second-guessing?)
|
||
|
||
To start with: The primary "phone guy" is me, Steve Suttles. I
|
||
worked with people from Atari and with Rolm, trying to set up the system
|
||
as closely as possible to what we needed. I work for Dave Shepperd, who
|
||
runs the computer systems group (in engineering). It is our group that is
|
||
responsible for the care and feeding of the telephone system, since it is
|
||
actually a computer running the show. The "pecking order" for phone work
|
||
is: Steve Suttles, Dave Shepperd, Stephanie Mott, and Mike Albaugh. There
|
||
shouldn't be any long time when you can't reach any of us, but we are known
|
||
to go out to lunch once in a great while.
|
||
|
||
As I mentioned, I specified to Rolm how the phone system was to
|
||
operate. Of course, needs change, and by the time the system was ready to
|
||
be installed, there were several changes already pending. Also, there were
|
||
a lot of things we did wrong, or we didn't get the right information, or I
|
||
made assumptions that were not justified. Which brings us to questions
|
||
and changes.
|
||
|
||
My extension is 1710. If you call me, I will answer questions as
|
||
well as I can. If you call me and ask for a change, I will tell you that
|
||
I will do it (because I intend to) and then forget (because I get a LOT of
|
||
phone calls). SO, if you really want the change(s) made, I need something
|
||
in writing so that I can use it to remind myself. For those of you with
|
||
VAXMAIL capability, you can send mail to (KIM::)ROLM. Our group watches
|
||
the mailbox and we will check it out when something shows up. If you aren't
|
||
hooked up to the vax, send me (Steve Suttles @675, NOT ROLM!) a note saying
|
||
what you want done. If I disappear (vacation or some such nonsense), our
|
||
group will still pick it up.
|
||
|
||
Changes: Any phone or phone number in the system can be made to
|
||
look/act/work like any other. While there are obvious differences between
|
||
the single-line phones and the electronic telephone sets (ETS), they have
|
||
essentially the same capability. So if you would like to have your phone
|
||
do what someone elses does, there shouldn't be a problem. For example,
|
||
if your phone doesn't system-forward after 3 rings, and you would like it
|
||
to, it is simply a matter of telling the phone system that your phone should
|
||
do that. If I am unable to make a change you request, I will let you know
|
||
why, and suggest whatever alternatives might be helpful.
|
||
|
||
|
||
Looking forward (fearfully) to hearing from you,
|
||
|
||
Steve Suttles
|
||
sas
|
||
___________________________________________________________________________
|
||
|
||
|