102 lines
4.1 KiB
XML
102 lines
4.1 KiB
XML
TEMPEST SWITCH SETTINGS (Atari, 1980)
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GAME OPTIONS:
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(8-position switch at L12 on Analog Vector-Generator PCB)
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1 2 3 4 5 6 7 8 Meaning
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-------------------------------------------------------------------------
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Off Off 2 lives per game
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On On 3 lives per game
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On Off 4 lives per game
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Off On 5 lives per game
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On On Off Bonus life every 10000 pts
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On On On Bonus life every 20000 pts
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On Off On Bonus life every 30000 pts
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On Off Off Bonus life every 40000 pts
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Off On On Bonus life every 50000 pts
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Off On Off Bonus life every 60000 pts
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Off Off On Bonus life every 70000 pts
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Off Off Off No bonus lives
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On On English
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On Off French
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Off On German
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Off Off Spanish
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On 1-credit minimum
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Off 2-credit minimum
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GAME OPTIONS:
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(4-position switch at D/E2 on Math Box PCB)
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1 2 3 4 Meaning
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-------------------------------------------------------------------------
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Off Minimum rating range: 1, 3, 5, 7, 9
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On Minimum rating range tied to high score
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Off Off Medium difficulty (see notes)
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Off On Easy difficulty (see notes)
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On Off Hard difficulty (see notes)
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On On Medium difficulty (see notes)
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PRICING OPTIONS:
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(8-position switch at N13 on Analog Vector-Generator PCB)
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1 2 3 4 5 6 7 8 Meaning
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-------------------------------------------------------------------------
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On On On No bonus coins
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On On Off For every 2 coins, game adds 1 more coin
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On Off On For every 4 coins, game adds 1 more coin
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On Off Off For every 4 coins, game adds 2 more coins
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Off On On For every 5 coins, game adds 1 more coin
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Off On Off For every 3 coins, game adds 1 more coin
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On Off Off On Demonstration Mode (see notes)
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Off Off Off On Demonstration-Freeze Mode (see notes)
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On Left coin mech * 1
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Off Left coin mech * 2
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On On Right coin mech * 1
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On Off Right coin mech * 4
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Off On Right coin mech * 5
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Off Off Right coin mech * 6
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Off On Free Play
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Off Off 1 coin 2 plays
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On On 1 coin 1 play
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On Off 2 coins 1 play
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GAME SETTING NOTES:
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-------------------
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Demonstration Mode:
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- Plays a normal game of Tempest, but pressing SUPERZAP sends you
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directly to the next level.
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Demonstration-Freeze Mode:
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- Just like Demonstration Mode, but with frozen screen action.
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Both Demonstration Modes:
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- Pressing RESET in either mode will cause the game to lock up.
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To recover, set switch 1 to On.
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- You can start at any level from 1..81, so it's an easy way of
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seeing what the game can throw at you
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- The score is zeroed at the end of the game, so you also don't
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have to worry about artificially high scores disrupting your
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scoring records as stored in the game's EAROM.
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Easy Difficulty:
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- Enemies move more slowly
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- One less enemy shot on the screen at any given time
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Hard Difficulty:
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- Enemies move more quickly
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- 1-4 more enemy shots on the screen at any given time
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- One more enemy may be on the screen at any given time
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High Scores:
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- Changing toggles 1-5 at L12 (more/fewer lives, bonus ship levels)
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will erase the high score table.
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- You should also wait 8-10 seconds after a game has been played
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before entering self-test mode or powering down; otherwise, you
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might erase or corrupt the high score table.
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