274 lines
10 KiB
Plaintext
274 lines
10 KiB
Plaintext
DOOM CHEAT KEYS [12/18/93]
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Copies of various messages posted on CIS regarding hidden cheat keys in DOOM.
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Thanks to those who discovered and/or posted the information! This document
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compiled by The Maverick [70671,1524]. Please let me know of any new
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developments....
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-------------------------------------------------------------------------------
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The following information was initially posted by Thomas Christie 71777,204
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(original message lost)
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Make a file called D.BAT in you DOOM directory consisting of:
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DOOM -DEVPARM -WART 1 %1 -SKILL %2
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Then type D (map number) (skill level) to run DOOM on the selected map at the
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selected skill level. For example, D 9 4 would start you on level 9 (the
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secret level) at skill level 4 (ultra-violence.)
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-------------------------------------------------------------------------------
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#: 507235 S7/Action/Arcade Games
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17-Dec-93 07:41:50
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Sb: #Doom - debug keys?
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Fm: John E Marquardt 73021,2437
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To: Jake Pearson 70604,556
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For DOOM, while you are playing type the following.
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idkfa=full weapons and keys (No BFG 9000 or Plasma gun in the SW version tho')
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iddqd=god mode
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idbehold and S,V,L,A, and some other to turn on the LI Goggles, etc. Play with
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this one,
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it would look like idbeholdL and so on.
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idclev followed by an episode number (defaults to 1 if you have the SW version)
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and then a level number.
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Hope that helps, and Happy Blasting!
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I really do have more fun with the game without the debug keys, but they are
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fun sometimes.
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John Marquardt
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-------------------------------------------------------------------------------
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#: 507778 S7/Action/Arcade Games
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17-Dec-93 21:08:21
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Sb: #507235-Doom - debug keys?
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Fm: michael maceri 76270,3211
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To: John E Marquardt 73021,2437
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Also, "idspispopd", turns clipping on and off, allowing you to walk through
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walls and amazingly jump to openings, because of the x,y co-ordinate system
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used...
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-------------------------------------------------------------------------------
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#: 506368 S7/Action/Arcade Games
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16-Dec-93 07:13:42
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Sb: #DOOM - UNDOCUMENTED
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Fm: Joseph Patriarca 76424,614
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To: ALL
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While playing with DOOM I've discovered some undocumented Keys and command
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Line parameters.
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Keys: ,(comma) and . (Period) are strafe left and strafe right. Very useful
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for avoiding the fire balls thrown by the imps and for running along the walls
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looking for secret passages, use with shift to move faster
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In map mode the G key will turn on a grid.
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Command Line Parameters (usage c:doom -devparm)
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-DEVPARM turn developers mode on, this is the most usefull command by
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far. When you use this parameter the F1 key will save the current content of
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the screen as a PCX file. This is very handy when in map mode. When you have
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explored a level you can go to map mode and press the F1 key to save a copy of
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the map. You can then print it out and use it to mark the secret doors and
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location of treasures. Hopefully some person will then upload these maps.
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-WART episode game This needs to be used with the DEVPARM parameter
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and allows you to warp to any level of the game. The parameter episode is the
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game number 1 for the shareware version and game is the level 1 to 9 (1 to 8
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are the normal levels and 9 is the secret level) . Use with the -SKILL
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parameter to set the skill level. USAGE DOOM -DEVPARM -WART 1 9 -SKILL 1 to
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get to the secret level at the whimpy skill level.
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Other parameter I have not as yet found a use for
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-FILE -PLAYDEMO -TIMEDEMO -DEBUGFILE -RECORDFRINM -RECORD -NODRAW
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-NOBLIT
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HOPE THIS HELPS!
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-------------------------------------------------------------------------------
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#: 506710 S7/Action/Arcade Games
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16-Dec-93 15:09:21
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Sb: #506368-#DOOM - UNDOCUMENTED
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Fm: David Saraniero 71005,2557
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To: Joseph Patriarca 76424,614 (X)
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About the -devparm...
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The -record and -recordfrom options are for 'recording' your movements.
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-playdemo and -timedemo will play these back in demo format. Once in the
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record mode, press Q to stop recording. -recordfrom will start recording from
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a saved game. (I think I might have explained this better before...) Hope
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that makes sense.
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It seems the -noblit and -nodraw could be for timing purposes? I'm not sure.
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The game runs and quits fine, it's just that there is nothing on the screen!
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Then it gives time specs... I haven't figured those out yet either...
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-David
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-------------------------------------------------------------------------------
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#: 507765 S7/Action/Arcade Games
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17-Dec-93 21:01:03
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Sb: #506710-DOOM - UNDOCUMENTED
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Fm: Kris Pelley 72763,2357
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To: David Saraniero 71005,2557
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Blitting is fancy word for copying images into a video buffer or the video
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display itself. Drawing (in this instance) probably means copy the video buffer
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into actuall video memory (so that you can see).
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These two are probably only for determining the speed of the game under various
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conditions.
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Kris
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-------------------------------------------------------------------------------
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#: 507032 S7/Action/Arcade Games
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16-Dec-93 21:01:31
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Sb: #506890-#DOOM 1.1 Problems
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Fm: Software Recording Corp. 76447,3264
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To: Marc L. Allen 72347,3442 (X)
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I don't know about your first 2 problems, but the directory C:\DOOMDATA is
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hardcoded into DOOM. The only way to change it is to edit the binary (that is,
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executable) file.
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Steve Snyder
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-------------------------------------------------------------------------------
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#: 508055 S7/Action/Arcade Games
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18-Dec-93 08:22:13
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Sb: #507993-Doom Patch
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Fm: Software Recording Corp. 76447,3264
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To: David Peel 71644,1251
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No one claimed that the use of C:\DOOMDATA would be changed by the patch. The
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patch is intended to fix several problems in the DOS extended that DOOM uses
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and to correct an incompatibility with the original (v1.0) Sound Blaster.
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Steve Snyder
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P.S. If the C:\DOOMDATA is really that intolerable, you can edit DOOM.EXE to
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change the hardcoded path. There are 3 references to the ASCIIZ string
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"c:\doomdata\xxxxxxxx.yyy", where xxxxxxxx.yyy is a file type (savegam.dsg or
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default.cfg). It worked for me. With a binary editor, search on the string
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"c:\doomdata".
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-------------------------------------------------------------------------------
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#: 506459 S7/Action/Arcade Games
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16-Dec-93 09:12:39
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Sb: Doom Cheat
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Fm: Pete Phillips 70446,1431
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To: All
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Just uploaded to section 7, to go online when a SYSOP gets around to it.
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Title : Saved Game Cheat For Doom
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Keywords: DOOM CHEAT ID
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This is a save game file for the game Doom. It starts you out from
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the beginning just like "New Game", and on the highest difficulty level,
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but with 199% health, 999% armor, a chainsaw, pistol, shotgun, chaingun,
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and a rocket launcher. It also removes the limits on the amount of ammo
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you can carry, and starts you out with 999 rounds for each weapon.
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-------------------------------------------------------------------------------
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#: 506752 S7/Action/Arcade Games
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16-Dec-93 16:02:26
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Sb: #DOOM codes found...
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Fm: Andre Perkowski 76330,3454
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To: all
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In case no one posted them yet, here are cheat codes for DOOM.
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IDDQD God Mode
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IDKFA Very Happy Ammo mode (also gives all 3 skulls)
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IDSPISPOPD No clipping (does unspeakably wierd things, but great for finding
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secret areas,
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and going outside)
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IDBEHOLD Gives lots of items (invis, night-vision, etc)
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I think there's a few more as well. You don't need to enter anything at the C
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prompt...just hit the above letters in sequence during play.
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Andre
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-------------------------------------------------------------------------------
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#: 507599 S7/Action/Arcade Games
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17-Dec-93 17:47:31
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Sb: #506752-DOOM codes found...
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Fm: Ron Eisner 74010,3011
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To: Andre Perkowski 76330,3454 (X)
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Andre,
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> ... here are cheat codes for DOOM.
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Thanks for posting them! Unfortunately they do not seem to work in network
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games. Each code begins with "ID"; but "I" is also the key to press to chat
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with the "indigo" player (black), so pressing "I<anything>" sends everything
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after the "I" as your chat text to the indigo player. If you find codes that
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work in network games, please post them!
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Ron
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-------------------------------------------------------------------------------
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#: 506886 S7/Action/Arcade Games
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16-Dec-93 18:31:04
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Sb: #DOOM maps revealed
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Fm: Dave Timoney (Humongous) 72662,1360
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To: All
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Well, I don't think it's been mentioned here, but since someone already
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mentioned the -devparm feature for the DOOM command line, I'd like to add
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something. This information is courtesy of the Internet, where many folks have
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spent a lot of effort to learn this information.
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Among the many things you can do once you're in the game with the -devparm
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enabled, go to the map screen (you _did_ read the instructions and press F1,
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right?) and type 'iddt' (no quote) to reveal the entire map for the level.
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While, at first, I thought this info would ruin the game for those that can't
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resist walkthrus, hintfiles, and the like - I've since come to realize that
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just knowing where a passage is doesn't necessarily help you get there <g>
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And, as mentioned, with the -devparm enabled, pressing F1 gives you a screen
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dump, in PCX format. If you have a 'paint' program, you can possibly print the
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maps out so you can make notes.
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Dave
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-------------------------------------------------------------------------------
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#: 507223 S7/Action/Arcade Games
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17-Dec-93 07:01:31
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Sb: #507127-DOOM maps revealed
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Fm: Crusader [GAMPUB] 72662,1051
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To: Dave Timoney (Humongous) 72662,1360 (X)
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Not only does it provide the full map (and it stays active as you move
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from level to level, so you don't need to type it again... but it ALSO, when
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typed a second time will show ALL OBJECTS (I belive) on the level, enemies,
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barrels, powerups, etc., etc... when typed a THIRD time it will revert the
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map back to the state it would be in normally... and you DO NOT need to start
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the game with -DEVPARM to get it to work... :)
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Note that there ARE some areas that will be shown that you will never be
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able to get to, but they don't count on your secret score (but they are
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intresting to explore with 'no clipping ()' active, like the monster holding
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room for the pentagram at the secret military base...
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--Crusader--
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-------------------------------------------------------------------------------
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That's all for now.... |