505 lines
26 KiB
Plaintext
505 lines
26 KiB
Plaintext
Newsgroups: rec.games.video.arcade
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Path: spies!sgiblab!darwin.sura.net!wupost!howland.reston.ans.net!torn!nott!bnrgate!corpgate!crchh327!crchh75b!woodcock
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From: woodcock@bnr.ca (Gregg Woodcock)
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Subject: How to repair Atari's color XY (vector) monitors (update)
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Sender: news@news.rich.bnr.ca (news server)
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Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
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Date: Thu, 13 May 1993 15:14:41 GMT
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Reply-To: woodcock@bnr.ca (Gregg Woodcock)
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Nntp-Posting-Host: crchh75b
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Organization: Bell-Northern Research; Richardson, Texas, USA
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Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
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Lines: 491
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I decided to combine the Ampliphone information and the Wells-Gardner
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repair information into one file. Here is the updated repair text:
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This is a tip sheet I originally grabbed off the net from Rick Schieve
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about how to fix Atari's color XY (vector) monitors. I have used the
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information to fix 5 Tempests, a Space Duel, and a Star Wars machine
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with 100% success rate. I have added substantially to cover all the
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things that I discovered that were not mentioned in the original
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article. All the machines came to me dead and cheap and some of them
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have broken more than once since I've had them but I am so good at it
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now that I can diagnose and fix a machine in less than 15 minutes.
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Vector monitors are available in black and white or color. A black and
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white picture tube has one electron gun that lights just one type of
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phosphor (usually, but not always white). Color tubes have 3 electron
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guns that when the yoke and neck magnets are aligned properly, each hit
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their own phosphors only, either red, green, or blue (RGB). Something
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called a shadow mask is used so each gun hits only one set of phosphors.
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This is just basic TV stuff and holds true for raster monitors too.
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The electron guns in the neck of the tube emit a stream of electrons
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that bombard the face of the tube that would hit dead center if not for
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the deflection magnets on the neck of the tube. There are two
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deflection coils. One for horizontal deflection (X) and one for
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vertical deflection (Y) of the electron beam. Consider the center of
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the screen to be (0,0) volts to the deflection magnets. If you want to
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move the beam to the right you put a positive voltage on the horizontal
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deflection "X" coil (+,0). A negative voltage moves it to the left. Up
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and down are accomplished with positive or negative voltages to the
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vertical deflection (Y) coil.
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The deflection coils are driven with the same kind of circuitry some
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audio amplifiers use. Imagine that the game puts out pre-amp levels and
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that the monitor amplifies and displays the output.
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The third section is what (at least by Atari) is called the "Z"
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amplifier which controls the brightness. There is a "Z" amplifier for
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each electron gun so that means a black and white vector has only one
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"Z" amp while color has three "Z" amps.
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So to draw an asteroid the game shuts off the Z amp or amps and applies
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the correct vector information to the X and Y amplifiers driving the
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deflection coils to move the beam to the desired location. Then the
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appropriate Z amp or amps is turned on to illuminate the screen and the
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vectors are modified to draw an outlined asteroid.
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On most monitors you can turn the brightness up to the point where the Z
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amps don't completely shut down and you can see the full path of the
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electron beam as it flys around. I don't think I care to write the
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program that does this in real time!
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What I have described so far is basically on the Wells-Gardner or
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Electrohome monitors used by Atari and at least in one Midway vector
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game (Omega Race). Stuff deleted...
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Knowing how these things work helps greatly in trouble-shooting. For
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instance deflection of the beam to the edges of the screen puts the
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greatest strain on the X/Y deflection circuits so if you monitor has
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problems at the edges, something is weak. The monitors make their own
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positive and negative DC from AC inputs so a reasonable thing to check
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would be the power supplies.
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Vector monitors are also fussy about the quality of certain transistors.
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The X and Y deflection circuits are very much like audio amplifiers and
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tend to be hard on the big transistors used in the final stages of
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amplification. The Atari vectors use a push/pull rearrangement with NPN
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and PNP transistors for both the horizontal and vertical amps. If you
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loose one of these transistors you loose deflection in 1 of 4 directions
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depending on which transistor goes out.
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There is another circuit in the Atari stuff that is very important
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called the spot killer. What the spot killer does is to shut down the Z
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amps if the X or Y circuits get bad and the beam won't move around the
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screen enough to keep from burning the phosphors. The phosphors will
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become permanently damaged if the beam stays in one place for too long.
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When the spot killer is active a red LED on the monitor main
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(deflection) board lights. The spot killer also lights if the logic
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board does not supply the low level X and Y signals for the monitor to
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amplify.
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----------------------
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DO NOT TRASH YOUR AMPLIPHONE COLOR XY MONITOR!!! IT IS REPAIRABLE!!!
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Atari games used 2 different (but pinout compatible) versions of the
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color XY monitor. The first and most unreliable was the Wells-Gardner.
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The second (found mostly in Star Wars machines) was the Ampliphone. The
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Ampliphone was commissioned as a replacement to the infamous
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failure-prone Wells-Gardner. Unfortunately it had a horrendously
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unreliable Acille's heel; the HV flyback transformer. This part is
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widely believed (falsly) to be impossible to replace. As soon as Atari
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heard about all the failures of the flyback, they commissioned a third
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party to supply them with a ton of replacement flyback transformers for
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the Ampliphone monitors since they are so unreliable. Unfortunately
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(for Atari), by the time they were manufactured, nobody cared anymore
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(because the games that used the Ampliphone were getting old and
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starting to be retired/converted anyway or else they had Wells-Gardner
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retrofits in them) and so this fact is not widely know to most people in
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the industry.
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The replacement flyback transformer was over spec'd to the max so that
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it would not fail as much as the original part and to date Atari reports
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that THEY HAVE NOT HAD EVEN ONE REPORT OF THE REPLACEMENT EVER FAILING!
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The only catch is that Atari replacement parts are only supplied at the
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wholesale level to official Atari game distributors. To find out the
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distributor closest to you so that you can order this part from them,
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call Atari at 408/434-3700 and give them you Zip or Area Code and they
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will give you a business name and phone number. I am pretty sure the
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suggested retail price is about $160 but that is significantly cheaper
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than buying a Wells-Gardner retrofit that you will have to repair about
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once a year.
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OK, so that was I said before and now I'll talk about specifics and what
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devices I often find bad in the Wells-Gardner color vector monitor. If
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you don't have a manual for this monitor, get one, as it does a good job
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of explaining how each section works and also how to adjust it.
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Some words of caution on the manual. I've got 2 versions of TM-183 (1st
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and 2nd printings both from 1981), but there was a third printing which
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shows the redesigned boards that I have never seen (let me know if you
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have one). Neither of the first 2 printings show all the different
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versions of this monitor (I don't know exactly what the third printing
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shows). There are 2 design variations for each of the 3 boards and 3
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implementations for the deflection board (the largest of the 3). The
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original designs are labeled P31X and the newer, more fault tolerant
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designs are labeled P32X. The deflection boards are P314 and P327 but
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314 has 2 (schematically equivalent) varieties: one all on one board
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and one with some of the circuit suspended on a small satellite/daughter
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board. The neck boards are P315 and P328 (328 has a brightness
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adjustment in one corner) and the HV power supply boards are P316 and
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P329 (329 has an LED, a HV limit pot, and an extra electrolytic
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capacitor, C22, which is supposed to be 10uf at 63V). After much very
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disturbing feedback about the performance of the monitors, Atari had all
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the boards redesigned to be more robust. The P32X versions are the
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newer versions of the boards. Here is an Atari Field Service bulletin
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courtesy of Al Kossow (aek@wiretap.spies.com) which probably is
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describing how to upgrade a 314 to a 327:
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================================================================================
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Atari Color X-Y Display Deflection PCB
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You should do the following modifications to help prevent the Deflection PCB
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from failing.
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Parts List
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6 1N4002 diode
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2 1N754A 6.8V Zener diode
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2 1N756A 8.2V Zener diode
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2 12 ohm 5% 1/4 W resistor
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1) Connect the two 1N754A zener diodes together as shown in Figure 1
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+-+----+ +----+-+
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---+ | +-----+ | +-----
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+-+----+ +----+-+ (this was a drawing, but you get the idea..)
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2) Connect the two 1N756A zener diodes together as shown in Figure 1
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3) Remove diode CR2 and solder in a type 1N4002 diode in its place
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4) Remove diode CR11 and solder in a type 1N4002 diode in its place
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5 Remove resistor R12 and solder in a 12 ohm 1/4W resistor in its place
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6) Remove resistor R35 and solder in a 12 ohm 1/4W resistor in its place
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7) Find the Y Deflection Circuit (upper left area of the schematic).
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Resistor R1 has two leads to it. Find the lead that goes to the yellow
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wire. Connect this lead to the cathode of one of the 1N754A diodes.
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Connect the cathode of the other type 1N754A diode to ground.
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8) Find resistor R24. It has two leads: one runs to an orange wire.
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Connect this lead to the cathode of one of the type 1N756A diodes.
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Connect the cathode of the other type 1N756A diode to ground.
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9) Find the 2N3792 transistor Q17. You will be installing a type 1N4002
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diode across the transistor's emitter and collector.
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10) Find the 2N3617 transistor Q16. You will be installing a type 1N4002
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diode across the transistor's emitter and collector.
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11) Find the 2N3792 transistor Q7. You will be installing a type 1N4002
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diode across the transistor's emitter and collector. Solder the cathode
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lead of the 1N4002 diode to the emitter, and solder the anode to the
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collector of this transistor.
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12) Find the 2N3716 transistor Q6. You will be installing a type 1N4002
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diode across this transistor's emitter and collector. Solder the cathode
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lead of the 1N4002 diode to the collector and solder the anode to the
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emitter of this transistor
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...slightly different numbering, but you get the idea. Snubbing diodes
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across the deflection amps, back to back zeners on the input to ground.
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Since I made these mods, I haven't had a deflection amp go out (but I'm
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running the game with the back off now, too..)
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NOTE:
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(CR2/CR11 are D602/D702)
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(R12/R35 are R609/R709) on older monitors
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================================================================================
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The good part of all this is that the 3 basic units, deflection board,
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neck board, and HV board are all interchangeable as units and they are
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all connectorized. In other words if you have one working monitor you
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can try the boards from your bad monitor (one at a time) even if the
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components are not exactly the same. Also, the most often failing
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components are common to the different versions of the boards.
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The very first thing you should do is check all the fuses in the machine
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with an ohmmeter. There are 4 on the deflection board and most Atari
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machines have 7 more in the power supply at the bottom of the machine (6
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in a bay on the left and one under a black cap on the right).
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The only other components (besides the tube itself) are the six
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transistors mounted to the chassis. The 3 NPNs are 2N3716s and the 3
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PNPs are 2N3792s which are all in the final stages of the deflection
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amps or the power supplies. The deflection amps are like an audio
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push-pull amplifier and to power these amps the monitor takes AC in and
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produces plus and minus DC voltages.
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2N3792 (PNP) can use NTE 285
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Q706 negative X (left) for horizontal; negative Y (down) for vertical
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Q606 negative Y (down) for horizontal; positive X (right) for vertical
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Q103 output negative power supply
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2N3716 (NPN) can use NTE 284
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Q705 positive X (right) for horizontal; positive Y (up) for vertical
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Q605 positive Y (up) for horizontal; negative X (left) for vertical
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Q102 output positive power supply
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This gives reference frames for when the monitor is mounted horizontally
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(for games like Space Duel and Major Havoc) and vertically (for games
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like Tempest).
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These transistors often go bad and here is a quick lesson on how to
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check a transistor with an Ohmmeter. Unplug the red plugs from the
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deflection board to isolate the transistor from the circuit. From the
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bottom the transistor configuration is (Oh boy! time for a picture!):
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_
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/ \
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base- /o o\ -emitter
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\ / the case is the collector
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\_/
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Pretty crude but you get the idea I hope. Anyway, with your ohmmeter on
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a low scale (RX1) there are 6 possible measurements; B to E, B to C,
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reverse probes and repeat. With the probes one way you should get a 10
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to 20 ohm reading and when you reverse the probes you should see an open
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circuit. The last 2 reading are C to E and then reverse the probes and
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repeat. These should both be open. Only 2 of the 6 possible reading
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should show resistance.
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So what symptoms go with what. Well if Q705 (X+) goes the top half of
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the pictures is gone (actually compressed into a line). If Q605 goes
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(Y+) the right half disappears. If more than one goes or either of the
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power transistors goes (Q103 or Q102) you get no picture as the spot
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killer turns on (the LED on the deflection board lights) and shuts down
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the electron beam,
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Checking these transistors is one of the first things you should do.
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Exact replacements are nice but I've substituted others with some
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success especially if you put the nonstandard transistors in the place
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of Q102 & Q103 as those two are for the + & - power supplies and not as
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critical as the ones that drive the deflection coils.
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Also, when replacing these transistors, don't forget the little clear
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plastic insulator and make sure the socket is centered. If any part of
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the transistor is touching the chassis you are asking for trouble. Any
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place that has transistors should also have some of the special grease
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called Silicone Heat Sink Compound which helps transfer the heat from
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the transistor to the chassis so the transistors last longer. Don't be
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nervous about remembering the orientation because the pins are off
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centered to make the connection somewhat idiot-proof.
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On the deflection board, the most common failures are Q100 and Q101 and
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when these go they take R100 and R101 (respectively) with them. These
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transistors are part of the + & - power supply circuit and are often bad
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with the resistors really burnt. Even in-circuit and not isolated from
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other components you can still get a pretty good idea with an ohmmeter
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if the transistors are bad as transistors tend to fail catastrophically.
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In other words they usually completely short (0 ohms) or open. If you
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see 0 ohms where there should be an open circuit or 10 to 20 ohms the
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transistor is probably shorted. If you see greater than 10 to 20 ohms
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when the reading should be in that range the transistor is probably
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open. When these resistors go, they usually look very black and
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charred. When these transistors go they usually show a crack in the
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case if you look closely at it.
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Replace the resistors with the same type but it is not uncommon to see
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Q100 & Q101 replaced with a larger transistor that will handle more
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current. NTE 287 is a common modern day replacement for MPSA06 (Q100)
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and NTE 159 is a common modern day replacement for MPSA56 (Q101).
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Once in a while you will see D105 or D104 open or shorted also.
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Watch for broken solder joints at the base of the connector pins for all
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the major connectors. You tend to rock the plugs back and forth when
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you pull the connectors and this often cracks the solder joints to the
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circuit boards.
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These are the most common failures with the deflection board. Usually,
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the electrolytic capacitors are still OK (though always be suspicious of
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electrolytics drying up and loosing micro Farads) but if the transistors
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in the chassis are OK most distorted pictures are due to problems with
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this board.
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The neck board very seldom has problems. The few I've seen are from
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mishandling where someone has broken some of the pots that control the
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RGB drives. Check the pots if you are missing a color.
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Last is the HV supply. I've worked on lots of these and have only seen
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one of the infamous bad HV transformers. Normally HV failures are due
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to a semiconductor or capacitor failure.
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Before you work on this beast, discharge the tube as it can really zap
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you even when turned off. Connect a clip lead between the chassis and
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the shaft of a long narrow plastic-handled screwdriver. Work the end of
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the screwdriver under the big suction cup on the top of the tube until
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you hit metal. There will often be a snap (from the spark) as the HV
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runs at around 20 thousand volts. Just go slowly and just use one hand.
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It won't bite as long as you are careful. I discharge the tube with my
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HV probe so I can watch the voltage go down and the internal resistance
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of the probe bleeds the voltage off slowly. If the snap bothers you,
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put a resistor in series with your clip lead to drain off the voltage
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more slowly. If you don't have this equipment available, a 15 to 20
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minute wait after unplugging the game should be sufficient for excess
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charge to bleed off naturally.
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Let's do this one by symptoms.
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Spot Killer LED lit and you don't have any display on the screen at all:
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Check the fuses first. If they are OK, then check the 6 transistors
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mounted on the side of the casing as described earlier. If you find at
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least 2 of the deflection ones or 1 of the power ones bad, then that is
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definitely tripping the spot killer. If all this is OK then you
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probably have a game board problem (particularly if you can't "play" the
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game and hear the sounds and see the credit lights blink after you punch
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up credits).
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No High Voltage (HV), you don't hear the crackling sound when you first
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turn the monitor on: Check the transistors as I described before. The
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ones I've seen fail most often are Q903, Q902, and Q901 though they are
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all suspect. These transistors will usually have cracks in the casing
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if they are bad so look closely at them. If all this stuff is OK, look
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at the electrolytic capacitors (they are the big cylindrical tube-like
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parts and are usually blue in color) in the circuit. They come in two
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"shapes":
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-----
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----- | |
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radial-lead --| |-- and axial-lead | |
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----- -----
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| |
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These are designed to burst open when they fail due to overburdening
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(but they sometimes don't) so as to be obvious to repairpersons. The
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top (for axial leads) or the side (for radial leads) will be open and
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some of the "guts" will be hanging out. When some capacitors go bad,
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they sometimes take the final output resistors R901 and/or R907 with
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them (but the resistors will look perfectly OK unless you check them
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with an ohmmeter).
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Low HV: Most of you don't have a HV probe but the most common symptom
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of this in this monitor is the screen looks like you are looking at the
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center through a magnifying glass. I've seen several time where ZD902
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(150 volt zener diode) goes bad and the HV drops from 19.5 kilovolts to
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around 10 kV. It's kind of like the electron beam moves slower with
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less HV giving the deflection magnets on the yoke more time to deflect
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the beam. A new ZD902 and everything is better. NTE 51100A is a common
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modern day replacement for this part.
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The picture seem to shimmer or kind of sparkle, all the lines seem to be
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unstable (this rippling is sort of like when you watch TV with a bad
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antennae and lines "walk" around on the screen): Replace all the
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electrolytic capacitors in the HV supply. Make sure the replacements
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are rated at as least as many "working volts DC" WVDC and have as least
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as many micro-Farads. It doesn't hurt to replace a 22 uF @ 50 volt
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capacitor with a 50 uf @ 100 volts if that is all you have around. More
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is equal or better. It is best to keep the capacitance the same if you
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can. Also when ordering and replacing these, be aware that they are
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polarized and not idiot-proof; be sure to put them in the circuit so
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that they are oriented properly. Also be aware that P329 has an extra
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capacitor that may not be shown in your manual; its value is 10uf at 63V.
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Display "implodes" during intermission screen between player one and
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player two (Tempest machines only): This is a design fault in the spot
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killer circuitry which accidentally kicks in. You can adjust your game
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board and "shrink" the X deflection some and this should go away. There
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are 2 sets of ROMs for this game and the "compact" ROM set (only half
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the ROM sockets are used) is slightly different (the intermission screen
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has some other stuff on it) and does not experience this difficulty.
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Adjustments: R918 is the HV adjust and my advice is that unless you
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have a HV probe, don't mess with it. If you do set the HV for 19.5 kV.
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Some HV supplies have a HV limit pot with an associated LED. This is
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not discussed in the manuals and is not on all HV supplies. I'm not
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sure what to do with this one. On the outside of the case are focus and
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brightness adjustments. Adjust the focus until the picture is sharp and
|
||
adjust the brightness just under the point where the dot in the center
|
||
starts to show. Be careful to not get carried away with the brightness
|
||
as you can do permanent damage to the phosphors.
|
||
|
||
All the above is assuming you just plug the game in and it doesn't work.
|
||
If you happen to be playing the game at the time it fails, you have a
|
||
little more information to go on. If you hear a loud bang like a
|
||
firecracker, then check the capacitors on the HV board first because they
|
||
can be loud when they burst. If you see a little bit of smoke inside
|
||
the cabinet and smell a hint of "electrical smell", then check the fuses
|
||
first. If you see a ton of smoke inside the cabinet, then check the
|
||
large transistors first. If you start losing quadrants of your screen
|
||
intermittently than I would advise replacing the corresponding
|
||
transistor before it fails because it can take other components (usually
|
||
fuses) with it when it goes altogether. The same advice goes for the
|
||
zooming/magnifying effect caused by ZD902.
|
||
|
||
Now some things besides the monitor itself. Tempest is harder on this
|
||
monitor than the other Atari vectors. The attract mode that displays
|
||
"TEMPEST" (often burned right into the phosphors) really stresses the
|
||
monitor. For Tempest, I like to do what Atari did when they offered the
|
||
Major Havoc conversion. Add a fan to the back door of the game. I try
|
||
to find a small cooling fan that just moves a small amount of air (not
|
||
one that howls). You have to cut a hole in the back door and position
|
||
it so it directs air at the deflection board. I usually connect the
|
||
power for the fan to the wires that head up to the fluorescent light and
|
||
put a connector in so that you can still remove the back door (with the
|
||
fan mounted on it) without it hanging on the wires to the fan.
|
||
|
||
All of this has assumed that you had a good logic board in the game and
|
||
the monitor was receiving the vector info. If the spot killer stays on
|
||
and the monitor seems OK verify the presence of the X and Y signals by
|
||
measuring between ground and pin 7 of the big white connector for the X
|
||
signal and pin 8 for the Y signal. This is an AC signal and if either
|
||
is missing the spot killer circuit is just doing it's job and saving the
|
||
tube's phosphors.
|
||
|
||
Here are some neat parts places to get the big transistors (and
|
||
other things) that I've posted before:
|
||
|
||
2N3716 2N3792
|
||
|
||
Newark Electronics $1.55 $1.49
|
||
Chicago 1-708-495-7740
|
||
|
||
Mouser Electronics $1.59 $2.38
|
||
1-800-346-6873
|
||
|
||
Allied Electronics $1.43 $1.24
|
||
1-800-433-5700
|
||
|
||
Digi_Key
|
||
1-800-344-4539
|
||
|
||
Mouser also has the coin door "type 47" bulbs. Here are a few surplus
|
||
type places that I've ordered from that have great prices on things like
|
||
electrolytic capacitors that will be happy to send you a catalog:
|
||
|
||
All Electronics 1-818-904-0524
|
||
|
||
Marlin P. Jones 1-407-848-8236
|
||
|
||
As far as adjusting purity (red gun hits red phosphors only, green gun
|
||
hits green...) and convergence (red, green, and blue guns hit adjacent
|
||
dots to make white instead of separate colors), that is a whole
|
||
different subject and the manual does a good job of walking you through
|
||
the procedure. It doesn't talk much about adjusting the positioning and
|
||
size of your screen but that is easy to do. There are small
|
||
potentiometers on the game board that are clearly labeled which control
|
||
X and Y centering as well as X and Y size.
|
||
|
||
Obviously, there are lots of possible failures with these monitors. The
|
||
ones I have discussed I've seen in quite a few and probably account for
|
||
about 95% of the failures I've seen.
|
||
|
||
Well, if you have read this far you must have found this article
|
||
interesting and I hope useful. I'll be glad to try an answer any
|
||
questions.
|
||
|
||
Rick Schieve
|
||
rls@ihlpb.att.com
|
||
with additions by:
|
||
Gregg Woodcock
|
||
woodcock@bnr.ca
|
||
--
|
||
THANX...Gregg day 214.684.7380 night 214.530.2495 TEXAS NOT CANADA!
|
||
woodcock@bnr.ca woodcock@sdf.lonestar.org bn202@cleveland.freenet.edu
|
||
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)*
|
||
"If you quote me on this I'll have to deny it; I won't remember because
|
||
I have such a bad memory. Not only that, but my memory is *terrible*."
|
||
|