633 lines
35 KiB
Plaintext
633 lines
35 KiB
Plaintext
LORD BRITISH'S SPOOKHOUSE!
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The week before the Eve of All Hallows, I received an unusual piece of mail: an
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Invitation to Terror! The invitation was printed in silver on black, and
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promised an experience not soon to be forgotten. Never one to miss unique
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experiences (or a good scare), I rode the jetstream to Austin, TX to journey
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through Lord British's Origin Spookhouse.
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The tales I have to tell of that trip are such that I have chosen to present
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them in two parts. The first part (which follows) presents a slightly
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fictionalized narrative of my tour of the Spookhouse, intended to give readers a
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sense of the experience enjoyed by those with courage enough to brave the
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Spookhouse. The second part of my story is a more sober recounting of the
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Spookhouse, describing its origins, its creators, and many of the special
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effects and stunts used therein.
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A JOURNEY INTO TERROR
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I joined with others from my party in my approach to the old house known as
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Brittania Manor. We numbered four in all, each suitably attired for what
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promised to be a daunting excursion. Thunder rumbled from the direction of the
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house, though no clouds obscured the stars overhead. I confess: This did not
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settle my nerves, though I maintained a calm visage.
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As we walked up the path, we were accosted by a nun whose face wore the lines
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and haggard look of someone who has seen more of terror and death than should be
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viewed in several lifetimes.
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She eyed our little party with a critical, though not disfavorable, eye. Then
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she recounted the story of the manse just ahead of us. It seems the house was
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once a monastery for an order of monks. But the head of the order, a Cardinal
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Diego Martinez, delved too deeply into matters best left alone. His probings
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opened the way for evil, and the sorceress Minax slew him, claiming the
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monastery for her own.
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The monks were driven out, and now, their only hope of reclaiming their home is
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the retrieval of a certain item: the Gargoyle Talisman. If we were to aid these
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noble monks, we would have to penetrate the manse, now warped by evil beyond
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recognition, find the Talisman, and bring it forth. We were not told the form of
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the talisman, nor where it could be found.
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As the nun finished her story, she looked at us again and strove to persuade us
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to put this quest aside. "Not for us should you do this," she urged.
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But we were adamant in our resolve. Perhaps if we had known then what we were
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to encounter later, our answer might have been different.
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The nun bowed her head in acquiescence to our resolve, then turned as a man of
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noble visage strode toward us.
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"Come this way please," he motioned, and strode toward the monastery. As we
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followed, he introduced himself as Lord British. "I have heard of your quest,
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and will guide you to the door."
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As we neared the entryway, Lord British stopped us and asked why we were here.
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My companions seemed tongue-tied and muttered something nonsensical about
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Halloween and Spookhouses. I spoke up quickly: "We wish to retrieve the talisman
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and free the Monastery of evil."
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After gazing in some alarm at my companions, Lord British put his hand on my
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shoulder, "Watch over these, your companions. I fear they are not ready for such
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trials as they will face inside." I nodded my head, and my companions wisely
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refrained from speaking again.
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At the door we met a cloaked monk. Lord British introduced our party to the
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monk and told us that this monk had helped betray the order. Before we could
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react, Lord British hastened to add that the monk had repented his sin and
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wished to redeem himself by helping us in our quest.
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The monk held out a small wand, "With this wand I shall open the door before
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you. In this way, I hope to expiate my sin."
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So saying, he motioned us back, then stood in front of the door. With a shout
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he pointed the wand at the door.
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Blue lightning streaked through the door from a face that suddenly appeared
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there, striking the monk's wand. This horrible spark danced and spat for fully
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five seconds before the monk dropped to the ground. The acrid smell and wisps of
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smoke told his fate to all who stood there aghast at the suddenness of the
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thing.
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Lord British woke us from our shock and motioned to us. "Come with me, this way
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is closed now. I cannot lead you further, but can direct you to the monks who
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have taken up residence outside the monastery. Perhaps they know of another way
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in."
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Still dazed and mumbling quick prayers for the soul of that poor monk, we
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hastened after Lord British. He showed us a path into the woods and then bade us
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farewell and good luck.
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We followed the path to a nearby fire, where we found a small band of monks
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sharing the warmth and listening to the sad tunes of a lute played in minor key.
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The lute player spied our party as we entered the small ring of light and
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hastened to greet us. "What do you here in these cursed woods so late at night?"
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he asked.
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We told him of our quest. As with the others, he first tried to persuade us to
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abandon our quest. Failing that, he sighed, then motioned forward one of the
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monks. "Our sister knows of another way into the monastery. She will guide you
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to the door, but no farther."
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We looked down at the small monk who crept toward us. She was stooped in an
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odd, unnatural manner, and her voice was a harsh rasp that set our nerves
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jangling. "Yes, yes, the small door. I will show it to you. I like it. Heh heh."
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Despite our misgivings, we followed this gnomish monk further into the woods
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down a steep rocky path lit only by her feeble lantern. As I stared intently at
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my footing, I noticed an unusual number of large white stones strewn about.
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Looking closer, I recoiled as I realized that these were bones and bone
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fragments heaped in such profusion all around us. What manner of creature would
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create such a litter? Best never to find out, I thought.
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A horse's neigh rent the still night air, and our guide held up the lantern.
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Out of the mists to our right, a horse skeleton glided toward us, led by a
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female apparition. "Wraith!" cried our guide, "Quickly, we must leave these
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woods!"
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We hastened after our guide as the wraith called out for us, her macabre
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attractions tugging at us. As we looked back, an enormous black cat yowled and
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leaped out of the woods at us. Seemingly daunted by the size of our party, it
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left us alone, but continued to howl as we retreated. Finally, we spied the
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house ahead of us.
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The monk started cackling as we neared a small door set near one corner of the
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house. "The small door, heh, heh. I like the small door. Do you know why?"
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Mute, I shook my head, not sure how to respond to this misshapen monk.
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"The rats! The rats are biggest and juiciest by the small door. Heh heh heh."
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Shuddering, I was glad when she swung open the door and motioned us in. "I
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cannot follow, but you must go on. Others have stayed inside waiting for such as
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you to attempt this quest." With that, the door slammed shut behind us, leaving
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us in a short corridor.
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I strode purposefully toward the door at the end of the corridor, determined
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that the dim light and cobwebs would not bother me. I swung the door open, only
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to be confronted by a brick wall. Behind me one of the party members found
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another door hidden in the shadows by the entrance. He opened that door and we
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plunged through.
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Here we found another monk who seemed to know of our quest. He informed us that
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we had arrived at the same time as the Cardinal's death. "Every night his death
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is re-created here. Follow me and you will learn of his demise."
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He led us up a spiral staircase, where we witnessed a strange scene. We stood
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on a balcony above a candle-lit room obviously used for sorcerous undertakings.
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A huge crystal ball stood to one side of an enormous tome. A man dressed in a
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cardinal's red robes stood hunched over this book, reading aloud. His voice
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rumbled and ground over the strange words like boulders digesting smaller rocks.
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The very sound of these words struck fear into us, though we knew not why.
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Suddenly, a beautiful woman strode into the room. So this was Minax! She
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entered into a stormy argument with the cardinal, demanding to be shown what he
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had discovered. "No!" he cried, "These words should not be read by mortals. They
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will unlock a great evil!"
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"And a great power, you fool!" the woman shouted back. When her verbal assaults
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failed, she drew a long knife from the sleeve of her gown and stabbed the
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cardinal. As he slumped to the ground, she stooped over the book and began
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chanting the spell we had heard before.
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Our guide drew us away from this ghastly scene, "Come, we must go on."
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We followed the monk past a room containing the Cardinal's remains. Then we
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passed a bizarre living wall of human souls. As ethereal voices cried out to us
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for help, faces and hands pushed out of the wall's surface toward us. Our guide
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informed us that these were lost souls imprisoned in the wall by the evil Minax,
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who took over the monastery after slaying the Cardinal.
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He led us past the wall and toward a tower. "There is someone here who may be
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able to tell you more of the talisman, but it is dangerous. Do you wish to turn
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back?"
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Stubbornly we motioned forward. We would see this quest through, whatever our
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eventual fate might be.
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As we entered the tower, a hideous gray apparition flew overhead. "A gargoyle!"
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the monk cried. Fortunately, this creature was satisfied to simply scream and
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hound our footsteps as we climbed into the tower.
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We reached a platform at the base of a steep stairway, more ladder than stairs,
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truthfully. As we looked up, a dark figure spread his cloak and glided down from
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the top of the steps toward our party.
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"Who dares disturb the rest of Lord Ozymandias? Do you not know that I have not
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feasted in many moons? Perhaps I shall feed on _you_!"
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With each word, this vampire -- for that is what he was -- glided ever closer.
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With his last words, his pale face nearly grazed my own as he leered, exposing
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long white fangs, his body suspended out over us.
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"Ah, I sense you are on a quest. What do you seek?"
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"The Gargoyle Talisman," I forced myself to say, more intimidated by this
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creature than I would care to admit.
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"Yes, I see. I cannot tell you where this thing can be found, but I can tell
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you what it is. The Gargoyle Talisman is the smallest finger of a gargoyle,
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hacked off his hand while he yet breathes. Perhaps you will find what you seek
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in the netherworld."
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We were scarcely comforted by this information, but we hastened back down the
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steps, not wishing to tempt Ozymandias's gruesome appetite any longer. We
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followed another narrow corridor through a misty swamp, then to the shore of a
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small river.
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There our monk told us he must leave us. "I cannot cross this river, you cross
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alone. Another monk will aid you on the other side." He helped us into a small
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craft, and pushed us out into misty waters. Too late we realized we were without
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paddles, and perforce had to dip our own hands into this ghastly stream to
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propel ourselves.
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As we knelt over the sides, a dark figure leapt from the waters, nearly
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swamping our small boat. Before the creature could attack again, a monk appeared
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on the opposite bank, grabbed the rope we threw him, and drew us to shore.
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"Quickly, before he returns! We must go," he urged us as we clambered out of
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the boat. Just as the last of us stepped on land, the creature returned.
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Fortunately, it did not care to venture from its watery domain, or this
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narrative might have ended here.
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The monk led us toward a spiral staircase. Just as we approached, a tall
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shadowy figure lurched toward us from the shadows. "Hurry, up the stairs!" cried
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our guide, as he led the way.
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We quickly scurried after him, but the stairs proved to be little sanctuary.
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The shadow stretched upward to an unnatural height -- twelve feet at least! And
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his arms reached through the rails to snatch at our feet and clothes.
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Fortunately his grip was weak and fear strengthened our legs and we made good
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our escape.
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We found ourselves in front of a set of cages with victims chained inside while
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guards roamed the tops of cages lashing their inmates. We were forced to make
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our way through this nightmarish scene, with the captives grasping at us and
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pleading for help. The guards just laughed and motioned us forward.
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In the next room, we were rudely shocked to find ourselves confronted with
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Minax herself! The beautiful woman we had seen earlier was now transformed, her
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face a demonic visage that I can scarcely find words to describe. Her nose had
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grown into a hooked beak, her chin protruded sharply, and her brows and
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cheekbones were similarly exaggerated. The whole was colored in a sickly green.
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But worst of all was her voice.
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"I know what you want, you fools," her words clamored and echoed in our skulls,
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grating our nerves and echoing inside us. "You will have to make a sacrifice to
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_me_ if you wish to go on. One of you must receive my mark."
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Not knowing fully what I did, I stepped boldly forward. Minax reached out with
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her hands and brushed each cheek as I strove not to flinch at her evil touch.
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Later, I would discover the full extent of my folly.
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Quickly we left Minax's lair, her laughter echoing in our footsteps. We
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proceeded forward to an apothecary who did not have a gargoyle talisman but
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offered us other equally unsavory concoctions. We begged off and left hastily.
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Our guide led us to a small chapel staffed by nuns. These nuns offered to bless
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us if we would undertake a task. "Free our brother Elijah, who came here before
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you on the same quest," they urged us.
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We agreed, and the blessing was given. Given, that is, to all but myself. As
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they saw the marks left by Minax, the nuns hissed and backed away. "Evil! You
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show the mark of Minax! Evil!" I was forbidden the blessing and we were quickly
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sent our way.
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We emerged on a balcony to behold a horrifying sight. A young woman lay on her
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back, a bloated spider straddling her body in a pool of blood. As we approached,
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the woman struggled feebly and cried out for help. Our guide shook his head,
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though, "Too late for this one."
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We took a set of spiral stairs down. As we descended, another spider, the twin
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of the one above, leapt from below. Its leap was twenty feet if it was an inch,
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and only good fortune and the sturdy rails of the stairway preserved us from
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this unholy creature. We half-fell, half-flew down the stairs and emerged into a
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graveyard.
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Our guide reminded us that we were to seek the Talisman in the netherworld.
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Where else but in a graveyard could we get so close? Motioning us to a small
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open crypt, he bade us to search it for what we sought. As we crowded in, a
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gargoyle swung down from above the doorway, grasping at our backs.
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In panic we scurried back, noting that nothing lay in the crypt. We escaped the
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clutches of the gargoyle and looked about for our guide, but found instead
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another horrifying apparition: Death!
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Death was, if anything, more terrifying in life than he/she/it had been in our
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imagination. He stood seven feet tall in a long hooded robe that hid all but his
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skeletal hands and face. Red eyes burned into us as he gazed at our little
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party, and he swung his great scythe forward.
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We scarcely knew what to do, but Death motioned across the graveyard to another
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small area, then glared at us again. Refraining from discussing the issue any
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further, we hastened off in the direction indicated.
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As we crossed the graveyard, a woman's scream pierced the night air. Suddenly,
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yet another gargoyle swooped overhead, grasping at our heads. We ducked, but
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continued on. If the gargoyles were trying to stop us, we _must_ have been on
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the right path!
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As we neared the area we had been directed to, we saw that it was a small
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platform built about 50 feet beyond the slope ahead. A small rope bridge crossed
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the gap, and a man stood on a small extension of the platform at the end of the
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bridge.
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Suddenly, our guide reappeared and shouted, "Brother Elijah! He is there, we
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must rescue him." Our guide dashed onto the bridge and we hurried after. But
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before we were more than halfway across, the small extension gave way and we
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watched in horror as Elijah was hanged right before our eyes. The sickening snap
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and protruding tongue told the end of Elijah's tale for all of us.
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From under the bridge, several trolls sprang forth and began to grab at us. We
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turned and fled before any could get a grip and drag us off the bridge. Our
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guide then pointed toward a small door with writing on it, and we hastened
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toward it, glad to be leaving the graveyard.
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As we approached the door, I saw that the writing on the door read "Abandon all
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hope, ye who enter here." Despite these words, hope rose in me. These words
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hinted at the very netherworld we were supposed to find. Perhaps we were finally
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nearing our goal.
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The door was smaller than it first appeared, and we were forced to kneel, then
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crawl into the passage beyond. This passage led up at a sharp angle, eventually
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depositing us into a strange room.
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The room was dark momentarily, then lit for the briefest moment, like a
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lightning flash in the darkest night. The flashing kept going, in a rapid
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pattern. In this quasi-light, we saw that the room was painted in a
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black-and-white checkered pattern. And a similarly patterned creature was in the
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room with us! We managed to find another exit, and made our way through, only to
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find that we had jumped from the proverbial frying pan into the fire. Where we
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had previously dealt with flashing light, here there was none at all, only
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darkness. We seemed to be in a narrow corridor, and as I was in the lead, I
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urged the party forward.
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Alas, even the greatest leader can do little in total blackness, and soon I
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found myself in a _cul de sac_. I instructed the rearmost to take the lead, and
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work back to the last branching. There we would take the other path and hope it
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would lead to a better conclusion.
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We proceeded in this manner, exchanging leads as we encountered dead ends,
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until we finally emerged into a lit area. Here we saw a wooden platform leading
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toward yet another rope bridge. We moved ahead, our eyes readjusting to the
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light.
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A man in strange blue clothing greeted us and motioned us onto the platform. As
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we gathered together, the platform gave way under our feet!
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Fortunately, we dropped no more than six inches before the supports caught us.
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Unfortunately, the rope bridge had broken and fallen into the boiling mud pit
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below. The man grabbed a rope dangling from the supports above. "You will have
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to swing across with this," he told us, leering at our reluctance.
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We gazed at each other, but none moved forward until I finally grabbed the rope
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myself. It turned out to be quite easy, and the distance was no more than
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fifteen feet. Seeing my example, the rest of the party swung across quickly and
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we proceeded forward through a curtain.
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Here a man wearing white robes smeared with blood seemed to be cutting apart a
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gargoyle who was lying on a bed. A female assistant was helping him -- when not
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caught up in bizarre fits of cackling laughter. The room had strange ropes and
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lines strung all about, some terminating at one wall, the others attached to
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various devices being manipulated by the man.
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As we entered the room, the white-robed figure greeted us and asked what we
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sought. We told him of our quest for the Gargoyle Talisman and what we had
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learned of its nature.
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"Well, this gargoyle ain't exactly breathing, but we can see about that," he
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replied.
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So saying, the man turned toward the wall from which came all the lines and
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cables. This wall was composed of metal in strange patterns and arrays, studded
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with lights and levers in odd positions. The white-robed figure proceeded to
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pull levers, switch dials, and turn knobs to the accompaniment of sounds oddly
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reminiscent of our encounter with the blue lightening.
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Slamming one last lever into place, the man turned toward the gargoyle holding
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out two prongs connected to the machinery on the wall. As he touched these prods
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to the gargoyle, it twitched and leaped and the whole bed shook. The assistant
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clutched at the gargoyle's feet and cackled horribly. We saw with horror that
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the gargoyle's eyes flashed open, and his mouth gave vent to a scream. Evil
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though he be, we thought this unholy resurrection to be more than any creature
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deserved!
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The mad man, for surely that is what he was, quickly pulled a knife and hacked
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at one hand. Then he pulled the prongs back, and the shaking and twitching
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subsided. He turned to us and said, "Here is your talisman. Stone now, as all
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gargoyle flesh becomes when it is no longer alive." One of my compatriots took
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the petrified digit, too shocked to mumble even perfunctory thanks. Our guide
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then hastened us forward.
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The next room was a small triangular shaped affair. As we crowded in, the door
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slammed shut behind us. Again. How often had this happened in our journey? I
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began to wonder if we were not simply pawns being manipulated for the amusement
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of the evil Minax. Perhaps our whole quest was a sham, meant only to lead the
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gullible forward until they could be brought to some gruesome end.
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I shook myself out of this grim reverie and started searching for another way
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out. The guide examined the apex of the triangle, the most logical place for an
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exit, but said there was no way out. The other walls were solid, and the
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entrance was completely blocked. Again and again we searched.
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Finally, I shoved the guide to one side and found the exit, right where we
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thought it would be. I glared at the guide, but he shrugged and said that it
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hadn't been there when he looked. He then pulled me to one side, "You are
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endangering the whole party. You should never have taken Minax's mark, for now
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your soul is forfeit. This mark shines like a beacon to the evil ones ahead. If
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your party is to have any chance at all, you must go last."
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I confess, I did not trust this guide very much at this point, but I couldn't
|
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argue with his logic. Everyone we encountered had focused immediately on my
|
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mark, so it clearly was as obvious as the guide claimed. As we opened the exit,
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I took my place at the rear of the line.
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This exit was the smallest we had yet encountered, and we were forced to crawl
|
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on hands and knees to enter it. One by one, we crawled in, till at last it was
|
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my turn. I knelt and followed close on the heels of the guide. But as I got
|
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through the door, another in front of me closed.
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I turned as quickly as I could in the cramped area, but the door behind me was
|
|
already closing. I was trapped! My prison was a small box about three feet wide
|
|
and tall, and scarcely longer. I pressed on each door in turn, and searched all
|
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the surfaces for an exit. What an ignominious end, I thought, to die trapped in
|
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this filthy box.
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Suddenly my prison lurched into motion. I tumbled from side to side as the box
|
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turned, spun, and moved off in a seemingly random pattern. Finally, it came to a
|
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sudden stop and one of the doors slid open.
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I crawled out, but soon wondered if the hellish scene before me was truly
|
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preferable to my little box. I had crawled into a cage hardly larger than my
|
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box. Creatures of unknown aspect crouched on top of the cage and reached through
|
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to clutch at me. The room was lit in dim blood-red light, and a huge demon stood
|
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before me, within a pentagram inscribed on the floor.
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Smoke writhed around the feet of the demon, and his visage was horrifying to
|
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behold. Huge horns protruded up from his forehead, and his brows jutted forward
|
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menacingly. His chin and cheekbones were equally exaggerated, and his skin was
|
|
colored red, completely down to his waist. His body was tall and strong, and I
|
|
could easily believe that he could rend one of our party with his bare hands.
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|
Before I could speak, the rest of my party stumbled into the room! Could I be
|
|
saved? Or were they all to share my doom?
|
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|
The demon spoke then, in a huge booming voice that seemed to echo in dimensions
|
|
not seen. Where Minax's voice had grated and chilled us inside, this voice
|
|
seemed to want to smote us down like a giant fist. Strange lights played about
|
|
the room, in harmony with this demonic sound.
|
|
|
|
The demon pointed at me and said, "His soul is mine. Unless you can give me
|
|
something to win his freedom."
|
|
|
|
My companions turned toward me as the creatures continued to torment me. "No!"
|
|
I shouted. "He wants the talisman, don't give it him."
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|
|
They turned back to the demon, who spoke again, "Yes! Give me the talisman and
|
|
I will free him. Fail in this, and you condemn him to death and his soul to
|
|
damnation."
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|
I pled with my companions to ignore this offer. I knew that my sacrifice would
|
|
yield great good if it could lead to the expulsion of Minax and her evil
|
|
minions. But my companions bargained with the demon, first winning my release
|
|
from the cage, then the freedom of my soul. I felt the marks disappear from my
|
|
flesh, as my companions handed over the talisman.
|
|
|
|
Realizing it was too late to change their minds, and not trusting a demon to
|
|
hold to its word, I cast about desperately for an exit. In one corner, I spied a
|
|
darkness in the dim light and made for it. Yes, an exit was there.
|
|
|
|
I crawled into a round tunnel that spun and tumbled me as I crept ahead. I
|
|
found that a forward tumble seemed to neutralize the effect, and I managed to
|
|
make it through. My fellow party members soon followed and we found ourselves
|
|
once again outside the manor. As I began to remonstrate with my companions about
|
|
giving up the talisman, a monk approached us.
|
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|
|
"Your friends chose wisely," he said. "Had they kept the talisman at the price
|
|
of your soul, it would have been tainted and unable to be used to expel Minax.
|
|
Others will attempt this quest, and someday Brittania Manor _will_ be free."
|
|
|
|
I was still frustrated with our failure as we trudged away. But as we walked
|
|
down the path, I spied Lord British leading another party of four toward the old
|
|
mansion. I murmured a prayer wishing them luck in their quest and my heart rose
|
|
at the thought that even Minax must eventually succumb to the stubborn nobility
|
|
of those who quest against evil.
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|
|
BEHIND THE SCENES AT THE SPOOKHOUSE
|
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|
|
The proceeding narrative is true in the number and variety of events that
|
|
occurred. The characters encountered, and the overall plot and dialogue, are
|
|
also real. Most of the special effects occurred in exactly the manner described.
|
|
Blue lightning really does smite the sinful monk at the door to Brittania Manor!
|
|
This section takes you behind the scenes of the Spookhouse to give you a glimpse
|
|
of the effort that went into its creation, and insight into how some of the
|
|
effects were performed.
|
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|
Lord British (aka Richard Garriott, of ULTIMA fame) has been creating
|
|
Spookhouses for several years. This Spookhouse is distinguished from past
|
|
efforts in several important ways. First, Origin Systems and FCI of Japan
|
|
contributed $50,000 to help make this year's Spookhouse the biggest and most
|
|
elaborate yet. Second, to ensure that the tour could be experienced properly,
|
|
attendance was restricted, and only those with an invitation were allowed in.
|
|
|
|
The tour took 40-45 minutes in all, which is several times longer than any
|
|
haunted house in my experience. Moreover, the use of a coherent plot and lavish
|
|
costumes, make-up, and special effects made the whole experience unique. In many
|
|
ways, the tour gave visitors a chance to play in a small ULTIMA-style setting.
|
|
|
|
As mentioned before, considerable funds were contributed to help put the
|
|
Spookhouse together. Lord British donated the use of his own home to the cause,
|
|
and the uniqueness and size of Brittania Manor contributed incalculably to the
|
|
experience. In addition, at least 70 people gave of their time and energy to
|
|
help construct, then run, the Spookhouse. The cast was enormous, and watching
|
|
them gather and prepare for a night of haunting was more than a little
|
|
reminiscent of a large stage production.
|
|
|
|
The cast members are all friends or acquaintances of Lord British. Many work at
|
|
Origin Systems. Others are members of the Society for Creative Anachronism. All
|
|
shared an incredible enthusiasm for the project that sustained them through long
|
|
nights (till four in the morning at times) and the workdays that followed.
|
|
|
|
The effects used in the Spookhouse were dizzying in their variety. The thunder
|
|
was a looped tape played through hidden speakers strategically placed about the
|
|
manor. Other speakers were hidden in the woods and around the house to produce
|
|
the sounds of the horse's neigh and the woman's scream, as well as other
|
|
effects, such as the moaning voices in the human wall.
|
|
|
|
Elaborate sound equipment was used to pick up and modulate the voices of Minax
|
|
and the Demon. The masks used in the makeup of these characters included hidden
|
|
mikes in the chin pieces for this purpose. Various amplification and
|
|
reverberation devices created the unique sounds, while hidden speakers around
|
|
the room projected the "multi-dimensional" effect.
|
|
|
|
In the Demon's chamber, an assistant stands behind a curtain and aims a set of
|
|
lasers at whomever the Demon is addressing. This has the effect of making it
|
|
look like the Demon's eyes are casting a red light on each person he faces.
|
|
|
|
Dry ice and fog machines were used throughout the house, as appropriate. Dry
|
|
ice was used primarily in the swamp and the river, while fog machines created
|
|
smoke for the drier areas of the house.
|
|
|
|
A strobe light was used in the checkered room, and the character in there was
|
|
dressed in checkered clothes and make-up. The whole effect was startling and
|
|
quite unnerving.
|
|
|
|
The gargoyles and spiders were suspended in rappelling gear to achieve their
|
|
swooping and leaping effects. The gargoyles generally were hung on lines and
|
|
simply swung across open spaces. The spider gear was somewhat more elaborate.
|
|
|
|
The spiders were hung at one end of a counter-weighted rope. This weight was
|
|
carefully calculated to give the spider a net weight of about five to ten
|
|
pounds. This enabled the spiders to leap with their own strength (up to 20 feet
|
|
in the air), and to rapidly climb the outside of the spiral stairs to chase the
|
|
party. An interesting aspect of this effect is that the spider character must be
|
|
of a specific weight and size for it to work properly.
|
|
|
|
The flying gargoyle in the graveyard was achieved using a suspended line about
|
|
100-150 feet long. One end was tied at the third floor balcony, the other about
|
|
10 feet up on a hidden platform at the other end of the graveyard. A person in
|
|
gargoyle costume wore a harness around his hips. This harness was attached to
|
|
one pulley riding the line. The gargoyle reached forward and grabbed two lines
|
|
hanging from a second pulley. Then it leaped off the balcony, and "flew" down
|
|
the line suspended underneath the pulleys.
|
|
|
|
As Lord British explained this effect, he offered to show it to me. He quickly
|
|
donned the harness, clambered up the ladder, and flew across the graveyard. Not
|
|
to be outdone, I took a turn at gargoyle flying myself. The experience was
|
|
nearly as exhilarating as the Spookhouse itself, and I felt a pang of envy
|
|
toward those who'd been able to perform in this wonderful interactive show.
|
|
|
|
The horse skeleton was really a horse skeleton, and it glided along using a set
|
|
of pulleys and a line, much like the flying gargoyle. The use of clever
|
|
underlighting and some extra wisps of lacy cloth enhanced the illusion. And the
|
|
bones strewn about were just that (yuck!).
|
|
|
|
The Creature from the Black Lagoon (the river monster) was a man dressed in a
|
|
black skin suit and flippers. The indoor pool was used for the river, with the
|
|
bottom painted black to make it less "pool-like." Draping was hung around the
|
|
pool, affording the creature a hiding spot before he sank silently beneath the
|
|
surface to pounce on our unsuspecting party.
|
|
|
|
The incredibly tall grabbing monster was a fairly tall young man on painter's
|
|
stilts with arm extenders. He was dressed in a custom-designed robe that hid
|
|
these features. Death was another tall man in a mask with red LEDs for eyes. He
|
|
carried a real eight-foot-long scythe that would probably fetch a goodly sum at
|
|
an antique shop.
|
|
|
|
To me, the single most startling effect was the blue lightning. In fact, this
|
|
effect scared off many small children (who were not supposed to be there
|
|
anyway). While I wasn't tempted to flee, I will confess to being completely
|
|
surprised and stunned at the sight.
|
|
|
|
The effect uses a Tesla coil operating at a reported 1,000,000 volts. The monk
|
|
holds a metal wand that's wired through his robe to a metal plate in his shoe.
|
|
The monk stands on a wire mesh placed approximately four feet from the door. The
|
|
monk holds the wand out, and as he presses a trigger, blue lightning springs
|
|
from the door to the wand. Not only is this visually spectacular, it is _loud_.
|
|
The monk held this spark for nearly 20 seconds for photographers, and it was
|
|
stunning.
|
|
|
|
In addition to the high-tech effects, elaborate makeup and costumes are
|
|
employed. Every character associated with the Spookhouse is in costume, and 90%
|
|
wear makeup. The Demon's makeup took over an hour to apply, and others' makeup
|
|
took nearly as long.
|
|
|
|
A complete script was created for the tour, including a description of effects,
|
|
and instructions on dialogue and coping with slow visitors. This script was
|
|
modified and adjusted right up to the first night, honed and perfected by
|
|
feedback from all involved.
|
|
|
|
The only sad note to this experience is that it was over too soon, and it's not
|
|
likely to be repeated for a while. Origin says that there will not be a
|
|
Spookhouse next year, and they are not sure whether there will be one in 1992.
|
|
Looking at the various things done to Lord British's house, I can understand how
|
|
it may take a while to recover and recuperate. Still, if you're in the vicinity
|
|
of Austin, TX as All Hallows Eve approaches, you might find out whether you know
|
|
someone who works at Origin Systems. And then sell your soul for an invitation!
|
|
|
|
|
|
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
|
|
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
|
Burn This Flag Zardoz 408/363-9766
|
|
realitycheck Poindexter Fortran 510/527-1662
|
|
Lies Unlimited Mick Freen 801/278-2699
|
|
The New Dork Sublime Biffnix 415/864-DORK
|
|
The Shrine Rif Raf 206/794-6674
|
|
Planet Mirth Simon Jester 510/786-6560
|
|
|
|
"Raw Data for Raw Nerves"
|
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|