228 lines
11 KiB
Plaintext
228 lines
11 KiB
Plaintext
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Duelists' Convocation
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WOTC's Official Deckmaster Games Organization
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P.O. Box 707 Renton WA 98057-0707
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Magic: the Gathering official tournament rules
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Includes Magic: the Gathering, Arabian Nights, Antiquities, Legends
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8/1/94 Version
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Deck Construction Rules:
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1. The tournament deck must contain a minimum of 60 (sixty)
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cards, total, of all lands, creatures, spells, and artifacts. In addition
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to the tournament deck, players may construct a Sideboard of exactly
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15 (fifteen) additional cards. Players are not required to use a
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Sideboard, but if they do it must always contain exactly 15 (fifteen)
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cards. The use of the Sideboard will be further explained under
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Floor Rules (rule #5).
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2. There may be no more than 4 (four) of any individual card
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in the tournament deck (including sideboard), with the exception of
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the five basic land types (Plains, Forest, Mountain, Island, Swamp).
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3. The Restricted List : No more than 1 (one) of each of the
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cards on the Restricted List are allowed in the tournament deck. If
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more than 1 (one) of any individual card from the Restricted List are
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found in a player's deck, that will be interpreted by the Judge as a
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Declaration of Forfeiture. The Restricted List may be modified by the
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Director of the Duelists' Convocation as necessary. The Restricted List
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is as follows :
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Ali from Cairo
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Ancestral Recall
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Berserk
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Black Lotus
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Brain Geyser
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Candleabra of Tawnos
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Channel
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Chaos Orb
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Copy Artifact
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Demonic Tutor
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Falling Star
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Feldon's Cane
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Ivory Tower
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Library of Alexandria
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Mind Twist
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Mirror Universe
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Mishra's Workshop
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Mox Pearl
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Mox Emerald
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Mox Ruby
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Mox Sapphire
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Mox Jet
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Recall
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Regrowth
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Sol Ring
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Sword of Ages
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Time Twister
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Time Walk
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Underworld Dreams
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Wheel of Fortune
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In addition, any "Summon Legend" card is restricted to one
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each, as are each of the Legendary Lands from the Legends
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expansion.
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4. The following cards are banned from official tournament
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decks :
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Bronze Tablet
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Contract from Below
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Darkpact
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Demonic Attorney
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Divine Intervention
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Jeweled Bird
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Rebirth
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Shahrazad
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Time Vault
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Tempest Efreet
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Several of the cards on the banned list are not allowed because
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they clearly state to remove them from your deck if not playing for
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ante, and ante is not required to be wagered in an official
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tournament (see Floor Rules, rule #6). Any future cards that make
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the same statement will subsequently be banned. This list may be
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modified by the Director of the Duelists' Convocation as necessary.
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5. Decks may be constructed from Magic cards from the
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Limited (black border) series, the Unlimited (white border) series,
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Revised Edition, or any Magic expansion (unless expressly disallowed
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by the Judge prior to the event). All cards in the tournament deck
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must have identical card back design. Under no circumstances will
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cards from the Collector's Edition factory sets be permitted in
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tournament decks. They are easily distinguished from legal play
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cards by their square corners and gold borders. Use of Collector's
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Edition factory set cards, or any other cards not expressly permitted,
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in a tournament deck will be interpreted by the Judge as a
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Declaration of Forfeiture (see Floor Rules, #12).
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Floor Rules :
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1. Tournaments may use a standard, single elimination ladder
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bracket system, or other approved tournament form. When using a
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ladder bracket system, a ladder chart should be prepared with
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players' names and Duelists' Convocation membership numbers
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clearly printed in their ladder positions. The players should be
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allowed to view the chart at any time between their matches, at their
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request.
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2. The number of players in an official tournament should
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ideally be a factor of two (i.e., 16, 32, 64, 128...etc.). In the event
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that the number of players are not a factor of two, byes may be
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assigned randomly during the first round only, and should be done in
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such a fashion so that the number of players in the second round is a
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factor of two. Players will not receive ranking points for a round in
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which they received a bye.
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3. Tournaments will be presided over by a Judge, who may be
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assisted by as many Assistant Referees as they may need. A Judge
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may be required to interpret rules, to terminate an excessively long
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match, to interpret a Declaration of Forfeiture, or make any other
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adjudication as necessary during the tournament.The Judge is also
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responsible for maintaining the ladder chart, and only the Judge is
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permitted to write on the chart (i.e., listing advancing players on the
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bracket). Assistant Referees will aid by answering rules questions on
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the floor and being available to the Judge for any other assistance
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they may require. In necessary cases, the Judge may overrule any
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decision made by an Assistant Referee. The decision of the Judge is
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always final.
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4. A duel is one complete game of Magic. A match is defined
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as the best two out of three duels. A player may advance in the
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tournament after successfully winning one match, and reporting this
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victory to the Judge.
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5. Players must use the same deck that they begin the
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tournament with throughout the duration of the tournament. The
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only deck alteration permitted is through the use of the Sideboard
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(see Deck Constuction Rules, rule #1). If a player intends to use a
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Sideboard during the course of a match, they must declare to their
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opponent that they will be using the Sideboard prior to the beginning
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of that match. Players may exchange cards from their deck for cards
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from their Sideboard on a one-for-one basis at any time between
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duels or matches. There are no restrictions on how many cards a
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player may exchange in this way at any given time. Prior to the
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beginning of any duel, each player must allow their opponent to
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count, face down, the number of cards in their Sideboard. If a
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player's Sideboard does not total exactly 15 (fifteen) cards, the Judge
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or an Assistant Referee must be consulted to evaluate the situation
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before the duel can begin. If a player claims that they are not using
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a Sideboard at the beginning of the match, ignore this counting
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procedure for that player, but no deck alteration of any kind will be
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permitted by the Judge for that player for the duration of that
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match. Any violation of this rule may be interpreted by the Judge as
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a Declaration of Forfeiture.
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NOTE: The only deck alteration allowable while a duel is in
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progress is with the use of a Ring of Ma'Ruf. The Ring of Ma'Ruf may
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only be used to retrieve a card from the player's sideboard. Cards
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other than the tournament deck and sideboard should not be allowed
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at the tournament. In the event that a player uses a Ring of Ma'Ruf
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to retrieve a card from their sideboard, the Ring of Ma'ruf used is
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placed into the player's sideboard to take the place of the retrieved
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card, thus maintaing exactly fifteen cards in the sideboard.
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6. Players are not required to wager ante during the
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tournament. Players may play for real ante, provided that both
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participants in the match give their consent, though this agreement
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does not allow the inclusion of the banned ante cards in the
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tournament deck. Ante cards won in a tournament must be kept
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seperate from the tournament deck and sideboard; they may not be
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used in the tournament, and are not valid for use with a Ring of
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Ma'Ruf. If loss of ante cards from a player's deck reduces the deck
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below 60 (sixty) cards, the player no longer has a legal tournament
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deck, and will be removed from the tournament bracket.
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7. If a player draws either (a.) no land or (b.) all land cards on
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the initial draw of seven cards to begin a duel, they may restart the
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duel. To do this, the player must show their opponent that they have
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either no land or all land, reshuffle their deck, allow their opponent
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to recut the deck, and draw seven new cards. The player's opponent
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has the option to do the same, even if their hand does not qualify for
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this rule. For example, if player A draws no land and wishes to
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reshuffle, player B may opt to also to try to improve the hand they
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drew. A player may only use this rule once per duel.
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8. The use of "proxy cards" in the tournament deck is not
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allowed. A proxy card is one that has been placed into the deck to
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represent another card that for one reason or another the player
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doesn't want to play with (i.e., using a Swamp with the word
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"Nightmare" written on it, because the player doesn't want to play
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with their beta Nightmare). Magic: the Gathering is a card game; if
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you don't want to play with a card, then don't play with it. If you
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want to play with a card, you must put it in your deck...no proxies.
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9. The use of plastic sleeves or other protective devices on
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cards in the tournament deck is not allowed. These items do not
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allow for proper shuffling of a deck, as the plastic tends to stick to
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itself.
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10. Players may not have any outside assistance (i.e.,
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coaching) during a match. If a player is in violation, the Judge may
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issue a warning to the player, or interpret the violation as a
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Declaration of Forfeiture, at the Judge's discretion.
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11. Players must at all times keep the cards in their hand
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above the level of the playing surface. If a player is in violation, the
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Judge may issue a warning to the player, or interpret the violation as
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a Declaration of Forfeiture, at the Judge's discretion.
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12. Failure to adhere to the above rules, or any other rules
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specific to a particular tournament, may be interpreted by the Judge
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as a Declaration of Forfeiture. Only the Judge may make an
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interpretation of a Declaration of Forfeiture. This is a more pleasant
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way of stating that if a player cheats, the Judge will remove them
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from the tournament.
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13. Rules note: The Director of the Duelists' Convocation
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reserves the exclusive right to add, delete, alter, transmute,
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polymorph, switch, color-lace, sleight of mind, magical hack, or in any
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other way change these rules, whole or in part, with or without
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notice, at any time that it is deemed necessary or desirable. This
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right is non-negotiable.
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