1121 lines
45 KiB
Plaintext
1121 lines
45 KiB
Plaintext
From: halcyon!monorail@seattleu.edu
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Date: 20 Sep 91 13:44:00 GMT
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Newsgroups: rec.arts.disney
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Subject: The Monorail FAQ List *LONG*
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Hello Everyone. The response to monorails was so overwhelming that I
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decided just to compile all the stuff and post it as a FAQ list.
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The technical and operations data is for the Mark VI trains at WDW.
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I much preferred the Mark IVs, but it's unlikely you'll see one of
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those again. Theye were a LOT more fun to drive. They were
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clunky, but they had personality!
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Thanks to everyone who sent me mail or posted questions. If I
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didn't respond to you, please forgive me, as I only get 40 minutes
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a day on line. If you have anything else or if one of these
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questions raises another pleas feel free to ask...
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OK. I'm gonna try to cover this stuff from ground zero,
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hopefully I'll catch myself before saying something too
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technical or specific. The Mark VI trains are really big on
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acrynyms for simple stuff.
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The Basics:
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>How do you make it go?
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On the control console in the cab at each end of the train is
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a M.C.U. or Master Control Unit (the stick). Also on this
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console, next to the stick are two rocker switches. One is a
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forward/reverse selector, the other is a run mode/stop mode
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selector.
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The train won't go anywhere without the selector in "run".
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The forward/reverse switch controls not only the direction of
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the train's movement, but the direction in which the MAPO system
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receiver (I know you don't know about that - It' coming) is
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pointed. The train can travel equally well in either direction
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driven from either end - It can't tell the difference.
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>How do you make it stop?
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The MCU has 10 selections, 5 forward, 1 center, and 4 back.
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The 5 forward positions are propulsion selections labelled P-1
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through P-5. They correspond to speed travelled as follows:
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P-1 15 mph
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P-2 20 mph
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P-3 25 mph
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P-4 30 mph
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P-5 40 mph
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35 zones are a real pain in the posterior.
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The center position is Neutral. In this setting the train
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will do whatever it was doing. If youre cruising along and put
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it in neutral, the train will coast. If you're sitting still
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with brakes on, the train will leave on brakes until you give it
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a power selection.
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The four rear positions are labelled B-1 through B-4 (for
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Braking). The higher the number the harder the brakes. How
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much dynamic current or air pressure you get depebds on how fast
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you're going. For those who don't know what dynamic braking is,
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imagine that the wheel of the monorail is a windmill. When you
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take the train out of propulsion, the wheel is still spinning
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because youre still moving. Use that spin just like a windmill
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blase to provide electricity. Use that electricity to slow the
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motor down, using it's own energy against it. Its cheap, and
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efficient. (NOTE to all Engineer types: This is how
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maintenence always explained it to me. If I've grossly
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oversimplified please forgive me. I'm a driver not a techie.)
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>How do you keep from crashing into each other?
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On the beamway at certain points there are transmitters.
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These MAPO transmitters send an electrical signal through the
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track. When a train is on the track, it blocks that signal.
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These transmitters correspond to locations on the beam called
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Holdpoints. The holdpoints are located at certain numbers,
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which must all be committed to memory (your memory, not the
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train's)
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Each train has a receiver that can tell how many of these
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signals it is receiveing. Say Monorail Red is driving behind
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Monorail Blue. If there are four transmitters between the
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trains, Red will only get four signals, because all the signalls
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ahead of Blue are blocked by that train's presense.
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If Red gets within two holdpoints of Blue, the train's MAPO
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receiver will say "Hey, you're gettin' close buddy!" and turn on
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an amber light on the console with a beeping alarm. At that
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point the driver consults his super-keen monorail-intellect and
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figures out where the next holdpoint is. He then stops there
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and tells all the passesngers that the train is "waiting for
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further traffic clearance."
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If Red doesn't stop at that holdpoint? When he passes over
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the transmitter at that holdpoint, and his MAPO is then only
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receiving ONE signal, the train will automatically assume the
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driver is insane: "Hey this idiot is tryin' ta dent my nose!"
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The train puts on 85-90 psi air brakes and stops on a dime,
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then you get canned. Well actually you're allowed three
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"overruns" (the term for crossing the line). If however you do
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something that is really dangerous, Good Bye. Three overruns is
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the limit for your entire career. They never go away.
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What do we do with overrun victims? Send 'em to Buses of
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course!
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>What does MAPO stand for?
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MAPO is a subsidiary of WED (Walter Elias Disney)
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Transportation. The name is short for Mary Poppins.
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The MAPO system is also called the MBS (Moving Blocklight
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System).
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>How much track is there?
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There are 13.6 miles of rail including all spurlines. The EPCOT
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rail is 7.6 miles of that, the Lagoon (Hotel) beam and the Exterior
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(Kingdom Express) beam are about 2.6 miles each.
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>How do you move trains between beams?
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We can and do move trains back and forth between beamways constantly,
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depending on guest flow. With all beams in operation it looks like this.
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The Lagoon and Exterior beams are set up with one inside the other. One
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circle nested in another without touching it.
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In the diagram below, the Lagoon beam is on the
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left, Exterior on the right, and the spur to shop on the far right (coming
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to an abrupt end). This is of corse a veiw from above. This is a drawing
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of Switchbeam 1 and 2, between the Contemporary and the Kingdom, right on
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the footpath from one to the other.
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Connecting Exterior to Lagoon looks like this.
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/ | \
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/ | \
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Connecting Exterior to spur looks like this.
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>Is there any way to see switching in progress?
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Yes. Just take the footpath from the Contemporary to the
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Kingdom, it runs right under switch 2. Trains come out between
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6:30 and 8:00 am during a regular openning. You might have trouble
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getting past the Guard at the head of the footpath, but if you tell
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him you only want to walk over to the switch and take some pictures
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he should oblige you, (this IS WDW after all).
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>* when were the new style trains at WDW introduced, the ones
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>with the mediocre standing space and the quiet doors ? (missing
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>the old !BANG! after a stop :)) BTW, I apologize for 'mediocre'
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>to people with strollers or wheelchairs, but for my height
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>(1.89 m), standing in that train is strainful.
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I'm 2m. tall. I agree.
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The Mark VI Monorails came on line in the spring of 89, but
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we didn't start loading them until X-Mas. The intervening time
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was all test and adjust period. We had a third shift crew
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(which I was on) that came in at 8pm and ran the trains around
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in circles all night trying to get malfunctions (and boy we sure
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did). It was endurance testing and de-bugging.
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Even after the Mark VIs went on line, we had problems.
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a. Before we got the trains we realized that the design
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wasn't going to let them fit through the air door at the
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Contemporary Hotel. We went down for several months in the fall
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of 88 for widening of the openning at the Hotel and for extra
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concrete to be poured on the platforms (the trains are taller
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than the Mark IVs.
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b. Once we had the first one on line (they came on about
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one per two months at first) we found that the power draw was
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too high. We couldn't operate two of them within a certain
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distance of each other. Major changes were made to the power
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grid to compensate.
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c. The software had so many bugs I could've caught fish
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with it. The trains were very prone to shutdown from software
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glitches. The Mark IVs were built in 1969 and had squat for
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electronics, so this was really new to us.
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d. The doors were a mess at first. Jim Whitman's arm got
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broken in a recycling test (the door DIDN'T recycle). Forever
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after that we used special bat-like clubs (made by Disney
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Central Shops - Disney doesn't send out for anything that it can
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make) that were known as "Whitman Probes" to test the doors.
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>* who actually builds the monorail trains ? I recall that the
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>original design (Alweg ?) was of Swiss origin, but this could
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>be related to the first DL monorail only.
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Alweg built up to the Mark IIIs, all of which operated only at
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Disneyland. I know this because the nose-cone door from Monorail
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Gold Mk.III is displayed at Monorail Shop and is clearly labelled
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"Alweg".
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The Mark IVs (used at WDW from opening until replaced by
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Mk.VIs) were built by WED Enterprises and Martin Marrietta at a
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cost of around six million per train.
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The Mark Vs that replaced Disneyland's Mk.IIIs were designed
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by Ride and Show inc. I think. I'm not completely sure about
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that one, but Ride and Show's press packet claimed it.
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The infamous (two years late and hideously overbudget) Mark
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VI trains were designed and built by Bombardier of Quebec, (the
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lowest bidder).
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>* how are the tracks maintained ? The concrete did not look as
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good as it once did, when I saw it last September.
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Ummmmmm. weeeeeeeeeell. It's like this.
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Me: "Hey, there's a chunk missing near pylon 24!"
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Maintenence: "Keep your britches on."
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Me: "Monorail red just plunged to it's doom!"
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Maintenence: "Woah, good thing we bought new ones."
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Just kidding. The beam is supposed to be inspected yearly
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and drivers report anything that looks interesting.
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The original tracks (MK loop) are lots better than the EC
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tracks, which were manufactured in 1981. Strange how quality goes
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down through the years...
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>* ever had any safety problems with the exposed electric rails
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at the track ?
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Yes. People can be really stupid. I personally watched
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several people jump into the trough with the live bar and trains
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barrelling down on them. Twice to retrieve a lenscap, and once
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was a teenager showing off. All should've been killed but got
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lucky. Can ya believe it?
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>* ever had a runaway train :) ?
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Yes.
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>Ever had any accidents?
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Yes.
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>Ever had a train get stuck and the people on it have to be
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>rescued?
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Nope. The procedure for stuck trains is to try everything
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possible to make that sucker move. If it's too broke, we bring
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out a diesel powered work tractor to tow it to a station where
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the people can be unloaded. This HAS resulted in people getting
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stuck for hours (worst case - two mark VIs on EPCOT died
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simultaneously along with one on Exterior beam - suicide pact I
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guess...). The guest relations folks were handing out free
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passes like candy.
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>Are the drivers allowed to "ad lib" their speeches or is there
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>a "Disney Approved" script?
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As long as you get all the pertinent info in there and don't
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offend anyone, go for it. Sometimes we can cut loose, like Grad
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Night or at the Cast Christmas Party. (Want to have the best
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time of your life at the MK, get a job at WDW and go to the Cast
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Party in the Magic Kingdom!)
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>Are there any plans to extend the monorail to the MGM studios
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>or to the EPCOT hotels / Marketplace?
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Plans? Sure. There have been PLANS to do that since the
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park was built. World Showcase is sitting on top of buried
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pylon footers for track extension from there. The problem is
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that it's expensive and impractical. The amount of constructin
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would be disruptive, and the sites can be served fine with
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buses. There are plans to construct a light rail trolley (San
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Francisco style) to those areas. We don't have one of those
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yet...
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>When were each Mark model (I, II, etc) introduced?
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The Monorail Mk.I at Disneyland started running in 1959. I
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don't know when the II and III replaced it. The Mk. IV went on
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at WDW in 1971, and the Mk.V replaced the Mk.III at Disneyland
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sometime after that, Early-mid '80s I think.
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>What are the differences between the models?
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The I,II,and III had the "bubbletop" design that had the
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driver sit up in a bubble on top of the train (similar to the
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way the Submarine Pilots sit in 20,000 leagues - which is
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incidentally a lot like monorails for ops purposes).
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The biggest change for the Mk.V was the automatic door
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system, and the VI is tall enough to stand in and carries a LOT
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more people (244 in the IV vs 350+ in the VI).
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>What is the energy effieciency of the monorails?
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Don't have numbers but it's pretty good. Granted it would
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have to be utilized by people in order to be efficent enough, so
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planning would be a major factor in setting up a real monorail
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system.
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Interesting Factoid: Houston appropriated a billion dollars
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to start a monorail project downtown. They'll be licensing the
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tech from Disney and their trains will be commuter models of the
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Mk.VI built by Bombardier.
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>How much power do they consume?
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They run on 600 volts DC, rectified from (don't quote me on
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this) 13,000+ AC. We make our own power at the plant north of
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the contmporary, across the street from monorail shop.
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>What kind of brakes do they have and what is their stopping
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>distance?
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Dynamic braking slows the train down, but is ineffective
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below 7-10 mph. Air brakes are used to stop. Distance depends on
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how fast you're going. At 40 mph, roughly (very) a hundred feet
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with regular braking. Emergency brakes are faster, but REAL rough
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on the passengers. (see also "How do you make it stop?")
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>I'd like to know, for example, about the markings on the pylons.
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The pylons are all numbered for location reasons. If my
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train has a problem and dies, I can't say to Central "Well I'm
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sort of near that big tree..." The pylons are for traffic
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control as well. Remember that there are three or four other
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trains out there on 2.6 miles of loop. If somebody gets stuck I
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want to know EXACTLY where they are before I find 'em the hard
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way.
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>Do you use the numbers to judge where to sit and wait before
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>pulling into the station?
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What I assume you mean is that the train sometimes stops in
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mid-beam, for no reason that's apparent to you. The train isn't
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required to stop before pulling into a station, but often has to
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because there's still another train inside. The numbers on the
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pylons dont tell us where to stop, but there are designated
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holding points for each zone (which you have to memorize). When
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you get an amber signal you have to stop at the designated
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number (see also "How do you keep from crashing into each other?")
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Stopping at weird points is frowned upon because it might
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cause the train behind you to get an indication at an unexpected
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time, overrun his holdpoint, and beat you up after work. This is
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the preferred method for dumping undesireables out of the
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department, as safety violations are not tolerated in rails.
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> Is there one central command, or is there a separate "command
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>center" at each station?
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Each station has a Lead, who CAN give orders to trains if
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necessary, but only as pertains to his station. For instance the
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Kingdom Lead could call the train approaching his station and
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tell him to hold for some reason (someone fell in the track or
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something...) but if he calls down a train at EPCOT, he'd better
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have a good reason.
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Monorail Central is at the Transportation and Ticket Center
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(TTC), on the "To EPCOT Center" side of the station building.
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The enclosed glass tower (just like at an airport but smaller) is
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the Central Console. Mind you though, Central doesn't actually
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have any control over the trains outside of dealing with unusual
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situations. Just driving around it's the driver's responsibility
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not to bump into anyone. Central can only give orders, it's not
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like he has a remote control...
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General Layout:
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This is the best I can manage with the computer.
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("Dammit, Jim, I'm a monorail pilot not an artist!")
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_______MK____*___
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/ \
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/ \
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| CO
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GF | / \
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| TTC |
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\ | | |
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\ / | |
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\ / \_ |
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\_______POLY_____/ \_ \______
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\__________ \
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^ \ \
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The above section is actually | |
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two tracks, one inside the other. | |
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A long way
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/ \
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/ \
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/ \
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EPCOT CENTER | SE |
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\ /
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\ /
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\___/
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TTC The Transportation and Ticket Center, (also called
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the Ticket and Transportation Center by Tickets
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people, but they don't count.)
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MK The Magic Kingdom station
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GF The Grand Floridian (oops, I mean "Disney's Grand
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Floridian Beach Resort." - the Duty Manager can be
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touchy about that!)
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CO The Contemporary Resort
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POLY The Polynesian Resort
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SE Spaceship Earth (the big golf ball at Epcot)
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* Switchbeam One and Two (see "switching") -
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goes between Exterior, Lagoon, and Spurline.
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# Switchbeam 8 & 9 - goes between Exterior, Epcot beam,
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and Epcot spurline.
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That's it (wheeew!) See ya round!
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Monorail Green
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aka B-Man
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--
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The 23:00 News and Mail Service - +1 206 292 9048 - Seattle, WA USA
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PEP, V.32, V.42bis
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+++ A Waffle Iron, Model 1.64 +++
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From: halcyon!monorail@seattleu.edu
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Date: 20 Sep 91 13:45:16 GMT
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Newsgroups: rec.arts.disney
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Subject: Monorails: In Training
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This was written by my old roommate John, the hardest workin'
|
|
man in Monorails. He also no longer works in Rails.
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|
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-Monorail Green
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|
|
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aka B-Man
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|
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|
|
AN INTRODUCTION TO DRIVE TRAINING
|
|
BY
|
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JOHN ROBERT KAPPELER
|
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|
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|
|
Welcome to the wonderful world of drive training. For
|
|
the next six days, I will be your sole Lord and Master,
|
|
otherwise referred to as your drive trainer. During this
|
|
time, we shall learn how to operate the Mark IV or Mark VI
|
|
Monorail Train, and how to use them on the Walt Disney World
|
|
Monorail System.
|
|
You're probably exited about drive training, and who
|
|
could blame you? After two or three months of repeating
|
|
"How many in your group?" or "Take this train to the next
|
|
stop and get on another." six or seven hundred thousand
|
|
times a day, you'd be excited about anything. Just keep in
|
|
mind that the time you spent on the platform was well worth
|
|
it. It built up your anticipation for driving. Think about
|
|
it. While you were on Exterior Load, busting your butt to
|
|
get five hundred Brazilians onto Monorail Gold, you saw all
|
|
the drivers at the water cooler, or in the console, or on
|
|
unload, not doing any work, and the same thought kept going
|
|
through your mind. . .
|
|
When will I be able to do that?
|
|
Soon now, very soon. Soon you'll be able to get out of
|
|
going to turnstiles, or taking hour lunches and not getting
|
|
docked, or getting back cab times where you're allowed to
|
|
turn your brain off. Soon, very soon.
|
|
But first, comes training.
|
|
I realize there's a great deal of resentment between
|
|
drivers and platform people. Drivers are always the
|
|
"snots", while the platforms are always the "slaves". I
|
|
remember when I was a platform-only. I used to hate drivers
|
|
just like you probably did. I worked like hell, and they
|
|
did nothing but ride around in trains all night, and
|
|
actually bitch about it sometimes. I used to resent them.
|
|
In fact, I began to hate them. Especially whenever I'd put
|
|
people in their front cab and they'd look at me like I'd
|
|
just asked them to donate their liver. Drivers were stuck-
|
|
up jerks, and I swore I'd never be like them.
|
|
Then I became a driver.
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|
I saw what makes them that way. I saw what makes them
|
|
stand around while the platform people do all the work. I
|
|
learned the truth.
|
|
I became enlightened.
|
|
Drive training is hard. Real hard. It looks like a
|
|
piece of cake from a platform person's point of view. After
|
|
all, all they do it push the stick to go, pull it back to
|
|
stop, and talk into a microphone. That's it. Pretty easy.
|
|
Well, as I learned, there's more to that.
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|
Much more.
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|
|
Driving a monorail is a lot like driving a bus filled
|
|
with drunk people on a crowded highway with your fuel gauge
|
|
hovering just above "E". There's a lot to do. A lot to
|
|
look out for, and a lot of bad things that could happen to
|
|
you. It can be fun, but it takes a lot of practice.
|
|
In comes me.
|
|
For the next week, I'm going to show you just what it's
|
|
like to drive that bus, with all those drunks vomiting all
|
|
over the place, and trying to find a gas station that will
|
|
accept your expired Radio Shack credit card.
|
|
Before we begin drive training, I will sit you down and
|
|
discuss something with you. Call it a sort of disclaimer.
|
|
I will look you in the eye and say something like: "Listen,
|
|
it's going to be rough out there, and I'm going to be rough
|
|
on you. The pressure will be on you like you've never felt
|
|
it before. I'll be asking you to do sixteen things at the
|
|
same time, and if you mess up, I'll be on your case about
|
|
it. But just keep one thing in mind--nothing personal."
|
|
This will probably make more sense after about three
|
|
days of training. Day Four of training is often referred to
|
|
as, "Hell Day". That's when it suddenly dawns on your that
|
|
driver's don't really have it that easy. That's when you
|
|
realize that you're operating a monorail carrying anywhere
|
|
from 244 to 364 people, and you have to get then to the next
|
|
destination, preferably alive.
|
|
A lot of trainees quit after Hell Day. We don't think
|
|
any less of them, they just couldn't take the pressure,
|
|
that's all. They just usually announce that "This isn't
|
|
worth $5.25 a @!&%!! hour!" and quit. The main reason they
|
|
quit is that they didn't realize the pressure involved.
|
|
That's why I wrote this. To let you know.
|
|
But I don't want to scare you. I don't want you to
|
|
think that I'm going to prod you with sticks and make you
|
|
accept Satan as your Supreme Being. All I'm doing is
|
|
attempting to bring out the best in you, and make you the
|
|
best damned monorail pilot you can be.
|
|
So don't hurt me, okay?
|
|
|
|
--
|
|
The 23:00 News and Mail Service - +1 206 292 9048 - Seattle, WA USA
|
|
PEP, V.32, V.42bis
|
|
+++ A Waffle Iron, Model 1.64 +++
|
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|
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From: halcyon!monorail@seattleu.edu
|
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Date: 20 Sep 91 13:46:52 GMT
|
|
Newsgroups: rec.arts.disney
|
|
Subject: Monorails: Radio Ops *Funny!*
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|
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|
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My roommate, John Kappeler, wrote up the following treatise
|
|
on monorail radio operations. I couldn't improve on it a bit...
|
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|
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-Monorail Green
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|
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aka B-Man
|
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|
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|
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TALKING ON THE RADIO
|
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|
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by John Robert Kappeler
|
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|
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|
|
Talking on the radio is one of the most important
|
|
aspects of drive training. Our goal is to make you sound as
|
|
professional, accurate and most of all, coherent as
|
|
possible.
|
|
This is not as easy as it sounds. Talking on the radio
|
|
is the major stumbling block to most trainees, because it's
|
|
your responsibility to repeat back verbatim whatever it was
|
|
Central or Shop has told you to do. Still sound easy? Okay
|
|
then, try doing this:
|
|
|
|
CENTRAL: Monorail Green from Central.
|
|
GREEN: Green bye.
|
|
CENTRAL: I show you clear MAPO Bypass through
|
|
Switchbeams 8 and 9 to the EPCOT Center Mainline, following
|
|
Monorail Pink Delta in a temporary three-train normal visual
|
|
operation. You're clear normal visual to pylon 95, hold and
|
|
notify Central. Also notify Central upon passing pylons 27
|
|
and 45.
|
|
GREEN: (30 second pause) What?
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|
|
|
Not very professional, is it? That's why we have the
|
|
most important radio code you can use--10-9. 10-9 means,
|
|
simply, I don't have the slightest idea of what you just
|
|
said and would you mind repeating it very much. Here's an
|
|
example of how the code 10-9 improves the professionalism of
|
|
your radio work.
|
|
|
|
CENTRAL: Monorail Pink from Central.
|
|
PINK: Pink bye.
|
|
CENTRAL: I show you clear to put your train in stop
|
|
and your control arm in neutral. You're clear to press
|
|
Linebreaker Reset and Group A/B Reset for fifteen seconds,
|
|
hold and notify Central the status of your groups.
|
|
PINK: (30 second pause) 10-9?
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|
|
|
See? Much more professional. To help you sound even
|
|
MORE professional on the radio, we use a variety of
|
|
different codes to make your radio experience as confusing
|
|
as possible. Here's a listing of the codes you will need to
|
|
know.
|
|
|
|
10-1: Reading you poorly, get a new battery
|
|
10-2: Reading you perfectly, you don't have to shout
|
|
10-4: Okay, yes, acknowledged, sure, uh-huh, whatever
|
|
10-6: Busy, (Only supervisors can be busy. You can't)
|
|
10-7: Out of service, off, broken beyond repair
|
|
10-8: In service, on, "My God! It actually works!"
|
|
10-9: Repeat, say what?, I ignored you the first time
|
|
10-20: Your exact location, (In pylon numbers, please)
|
|
10-22: Disregard, never mind, I goofed
|
|
10-23: Stand-by, wait, hold, don't move or die!
|
|
10-26: I understand, (Only Poly leads can say this)
|
|
10-36: The current time of day, (In military time)
|
|
10-45: Phone call, you were speeding through the Poly
|
|
10-51: En route to, hope to get to. . .
|
|
10-52: E.T.A., (Always say 5 minutes, no matter what)
|
|
10-56: Come here, you're in biiiiig trouble!
|
|
10-99: Deadheaded, no guests on board. . . I think
|
|
SIGNAL 25: Fire, flames, Chernobyl
|
|
SIGNAL 96-S: There's a huge snake on my train!
|
|
|
|
As a Monorail Pilot, you will use each and every one of
|
|
these codes during your career, although the last one might
|
|
not come up as often. I put it there just in case you do
|
|
get a huge snake in your front cab, you'll know the exact
|
|
radio code to relay this information to Monorail Central.
|
|
(Chances are, however, they won't know what the hell you're
|
|
talking about.)
|
|
|
|
RED: Central from Red.
|
|
CENTRAL: Central bye, Red.
|
|
RED: Be advised, I have a Signal 96-S on board.
|
|
CENTRAL: (30 second pause) 10-9?
|
|
RED: Be advised, I have a Signal 96-S on board!
|
|
CENTRAL: I copy you have an auto accident on board?
|
|
RED: Negative! A Signal 96-S!
|
|
CENTRAL: I copy you have a robbery in progress?
|
|
RED: 10-22, I threw it out the window.
|
|
CENTRAL: I copy, you threw the robber out the window?
|
|
|
|
I think you get the picture.
|
|
Now then, it's important to learn those codes, because
|
|
in the coming days, Central, Shop, Maintenance, Leads, and
|
|
just about everybody with a radio is going to be calling you
|
|
up to see if you know them inside and out. This is
|
|
especially true after Day Three of training. On Day Four
|
|
comes a lot of radio from Central. It's used to see if you
|
|
can talk and drive at the same time. Up front, it sounds
|
|
pretty easy. Here's an example of radio Mark VI trainees
|
|
receive:
|
|
|
|
CENTRAL: Monorail Gold from Central.
|
|
GOLD: Gold bye.
|
|
CENTRAL: What's the status of your CMPAS?
|
|
GOLD: Be advised, my CMPAS is 10-8.
|
|
CENTRAL: 10-4, what mode is your CMPAS in?
|
|
GOLD: Be advised, my CMPAS is in 'play'.
|
|
CENTRAL: What's the status of your Car 3 LMCU?
|
|
GOLD: Uh. . . 10-8?
|
|
CENTRAL: 10-4, how do you know that?
|
|
GOLD: Uh. . .
|
|
CENTRAL: What's the status of your Group A PECU? And
|
|
while you're at it, give me the status of your Group B
|
|
BECU, your VOBC, your DPAS, your BCS, your TIM, your
|
|
LVPS, and the OVERHEAT light in your upper display.
|
|
GOLD: (30 second pause) Central from Gold.
|
|
CENTRAL: Central bye.
|
|
GOLD: Please 10-56 hell, Gold clear.
|
|
CENTRAL: 10-4, will 10-56 he. . . 10-9!?
|
|
|
|
Take into account that while you're attempting to
|
|
answer Central's questions, you're also attempting to keep
|
|
your train from smashing into the one ahead of it, spieling
|
|
to your guests, and watching your trainer's face distort in
|
|
disgust whenever you mess up.
|
|
When you first start out, the trainer will be there to
|
|
coach you along the difficult radio parts. But after
|
|
awhile, the trainer will no longer take an active interest
|
|
in what you say over the radio, and begin taking an active
|
|
interest in his nails, the weather, or the gorgeous blonde
|
|
on the Grand Floridian's beach.
|
|
After some practice, you'll notice that you will know
|
|
ahead of time what it is Central, Shop, Etc. is going to say
|
|
to you, so it gets easier to repeat it back. The reason it
|
|
takes practice is because there are a lot of people on the
|
|
Monorail System who are not easy to understand over the
|
|
radio. This is especially true when you're taking a train
|
|
to or from Shop.
|
|
|
|
SHOP: Mo'rail Peenk fro' Shap.
|
|
PINK: Uh, Pink bye. . . I think.
|
|
SHOP: I sho' ya cleer usin' MAYPO Buypays outta da
|
|
Shap to th' No' Side o'th' Shiller Playnt, hol' an'
|
|
notify Swiytchbeem.
|
|
PINK: (30 second pause) What?
|
|
|
|
It's not just Shop. There are some Central Leads who
|
|
are a bit difficult to understand at first. But, if you
|
|
know what he/she's going to say ahead of time, you'll be
|
|
able to repeat back the commands with no problem. Just
|
|
listen to any veteran operator on the radio, and you'll see
|
|
how it's done.
|
|
|
|
CENTRAL: Monorail (Garbled) from (Garbled).
|
|
BLUE: Blue bye.
|
|
CENTRAL: I show you (Garbled) to use (Garbled) to
|
|
(Garbled), hold (Garbled) (Garbled) (Garbled).
|
|
BLUE: 10-4, MAPO Override to pylon 34, will hold and
|
|
notify Monorail Central. Blue clear.
|
|
|
|
That's why it's important to study your radio codes and
|
|
scripts. If you memorize them, then you won't have a cow
|
|
trying to talk on the radio and drive your train at the same
|
|
time.
|
|
In all seriousness, if you have a problem repeating
|
|
back a command, just ask them to 10-9. They know you're in
|
|
training, and won't get it perfect! A lot of trainees get
|
|
all flustered on the radio, that's perfectly understandable,
|
|
and acceptable. What isn't acceptable, (at least to me), is
|
|
keying your radio to talk back to them, messing up, and
|
|
continuing to hold down the radio button! All this does is
|
|
make you sound unprofessional, make me look like an idiot,
|
|
and give Central Leads funny stories to tell each other at
|
|
their parties.
|
|
An example:
|
|
|
|
CENTRAL: Black from Central.
|
|
BLACK: Black bye.
|
|
CENTRAL: You're clear in reverse, MAPO Bypass if nec-
|
|
cessary to reach pylon 62, hold an notify Central.
|
|
BLACK: 10-4. . . clear MAPO. . .uh, necessary to. . .
|
|
in, uh, reverse. . . what did he say? Huh? Why are
|
|
you giving me the 'cut off the flow' hand signal?
|
|
What? I didn't hear what he said! How can anybody
|
|
understand what he says? All I heard was 'Black' and
|
|
'MAPO' something. Hey! Why are you grabbing my ha-
|
|
CENTRAL: (Laughter) Monorail Black, please have your
|
|
trainer 10-45.
|
|
|
|
See what problems that causes? And don't think to
|
|
yourself that you won't do it. You will! Everybody does it
|
|
during training. But with me, you will do it once.
|
|
Now then, I don't want to give you the idea that
|
|
talking over the radio is going to be the worst experience
|
|
of your life. Come on now! There are a lot of things worse
|
|
than that. Drinking Oven Cleaner comes to my mind. But if
|
|
you practice, practice, practice, and know your radio codes
|
|
and scripts, you will find that talking over the radio is
|
|
easy.
|
|
|
|
|
|
--
|
|
The 23:00 News and Mail Service - +1 206 292 9048 - Seattle, WA USA
|
|
PEP, V.32, V.42bis
|
|
+++ A Waffle Iron, Model 1.64 +++
|
|
|
|
From: halcyon!monorail@seattleu.edu
|
|
Date: 23 Sep 91 11:58:22 GMT
|
|
Newsgroups: rec.arts.disney
|
|
Subject: Monorails: Some safety discussion/ranting
|
|
|
|
~From: cscon134@uoft02.utoledo.edu (John Heiden UNIVERSITY OF TOLEDO)
|
|
|
|
>Well, according to my brother (who work at THE DISNEY-MGM STUDIOS),
|
|
>DISNEY plans to begin construction on a new monorail segment that extends
|
|
>to DISNEY-MGM sometime in 1992. (Remember, this is what HE said.)
|
|
|
|
Don't bet on it. The rumor mill has been saying that ever since
|
|
the Studio got under construction. It's not feasible.
|
|
|
|
First, where would it go? EPCOT? Not likely. The
|
|
configuration of the station would make it impossible to run a
|
|
rail near the loading side of the station for a "bridge" to let
|
|
people transfer from MGM's rail to EPCOT's rail. The other option
|
|
is to take people from the unload side. That would be a nightmare.
|
|
Changing the load to unload side was shown (during rehab of the
|
|
load side platform in '89) to be SUPER-difficult, because the
|
|
loading side is completely different in construction, and has the
|
|
control console.
|
|
|
|
In any case the MGM park is RIGHT NEXT DOOR to EPCOT.
|
|
Buses are cheaper and in this situation just as fast. TTC? This
|
|
would be crazy. The beam from MGM to TTC would run right alongside
|
|
the EPCOT beam and that seems damn redundant.
|
|
|
|
|
|
>Well, when I asked this question, I was told that the monorail runs
|
|
>on precisely 13,800 volts. (Sorry to be so picky.)
|
|
|
|
Hey, I don't know everything. I'm not in maintenence, I just
|
|
keep my ears and eyes open. I like to know what I'm doing.
|
|
|
|
|
|
>Well, one other fact I found to being interesting... The monorail trains
|
|
>run on either EXACTLY or PRECISELY 100 wheels each.
|
|
|
|
That's not true of the 4s or the 6s.
|
|
|
|
The trains have 136 side tires and 12 load tires. Side tires
|
|
are those little tires that run along the side of the beam. Load
|
|
tires are between the cars.
|
|
|
|
A load tire sits inbetween cars like this...
|
|
|
|
(side veiw)
|
|
__________________________ ___________________
|
|
/ |||| \
|
|
/ |||| \
|
|
/ |||| \
|
|
cabin area / OO |||| OO \ cabin area
|
|
/ OOOOOO |||| OOOOOO \
|
|
/ OOtireOO |||| OOtireOO \
|
|
_____________/ OOOOOO |||| OOOOOO \_______
|
|
OO OO
|
|
||||||||||||||||||||||||||||||||||||||
|
|
||||||||||CONCRETE BEAMWAY||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
|
A side tire runs along the side like this:
|
|
|
|
(REAL simple drawing)
|
|
______________________
|
|
/ \
|
|
| |
|
|
| |
|
|
| |
|
|
| front view |
|
|
| |
|
|
| |
|
|
| |
|
|
|________________________| __cabin floor level
|
|
| |
|
|
| ______||||||______ |
|
|
| |_tire_||||||_tire_| |
|
|
\_______ |||||| _______/
|
|
|beam|
|
|
|
|
If you go somewhere where the train passes over you, you can
|
|
look up and see the side tires under the train.
|
|
|
|
|
|
>I have one question now. How does each Mark VI cost?
|
|
|
|
Between 6 and 9 million depending whether you include certain
|
|
aspects, (refitting powers systems, post delivery mods, etc.).
|
|
|
|
|
|
>About a week ago, I got stuck on a Mark IV for about 30 minutes. It appeared
|
|
>to be the only Mark IV in operation at that time. After being on it for
|
|
>that long, I MUCH prefer the VI's. (Bu then, my experience on that day
|
|
>was already a rather unpleasant experience. Perhaps I should write about
|
|
>that day. Boy am I mad!)
|
|
|
|
Those trains are twenty years old, but given the choice, I'd
|
|
rather be stuck on a Mk.4. The 4 has openable windows instead of
|
|
the "ventilation openings" of the Mk.6. Those "vents" are one inch
|
|
wide and abou four feet long, 2 of them located at each end of a
|
|
car that's supposed to hold *65* passengers, most of them standing.
|
|
It's cramped, and it gets hot dangerously fast, especially in the
|
|
cars located next to resistor banks.
|
|
|
|
If you'd been on a 6 you'd have been STANDING for that time.
|
|
|
|
The 4 also has a MUCH better chance of being troubleshootable by
|
|
the driver, and thus getting moving faster. Also it might not have
|
|
been your train that was broken. I might infer from your
|
|
dissatisfaction with the wait that the AC units were probably off.
|
|
In that case power was off and the train style makes no difference.
|
|
If you wrote me with more data I might be able to say more
|
|
accurately what might have happened.
|
|
|
|
And remember THIS tidbit. My roommate trained the last Mk.4
|
|
pilot to be checked out. This means that anyone in control of a 4
|
|
is a pilot with AT LEAST 2 years experience on the system, AND is
|
|
someone who could handle the MUCH more difficult (IMHO) Mk.4
|
|
training. ("Mk.6 onlys" will say that this isn't true, but they're
|
|
talking from conjecture, not experience...)
|
|
|
|
Also remember that we have 12 mark 6 trains. We only usually
|
|
run 3 on EPCOT and Exterior (MK express) - 4 at peak, and 4 on
|
|
Lagoon (resort). This means we only need 9 trains to operate.
|
|
The fact that the Mk.4 was out means that THREE Mk.6s were
|
|
inoperable at that time. We only had 11 Mk.4s. If 3 went down the
|
|
system was screwed. This almost never happened. I've seen three
|
|
Mk 6s die AT THE SAME MOMENT of different ailments.
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Three time during the Test and Adjust phase the 6s were declared
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too unsafe for further operation, and we had to use the 4s
|
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exclusively. This became a problem when they started to take the
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4s off the beam to make room for 6s. When the 6s would get
|
|
grounded we'd have only 9 Mk.4s TOTAL, but we got by. We used to
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joke about what was gonna happen when they found such a problem
|
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after we didn't have enough Mk.4s to run with out the 6s.
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The answer? Run the 6s anyway. I saw more fires on Mk. 6s in
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the 2 years that I drove them than anyone could remember EVER
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happening on the 4s. Hydraulics don't catch on fire, electrical
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|
relays do. And on top of this, the rear cab operator was
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|
eliminated "because the Allison heat detection system can detect
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|
any fires in the train."
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The Allison only covers the wheelwells of the train. If a car
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|
were burning the Allison would never know till it burned through
|
|
the wall to the wheelwell. On top of this if there's a fire, the
|
|
driver cannot possibly evecuate all the passengers to the roof of
|
|
the train (YES, that's the procedure) by himself. Truthfully you'd
|
|
be pressed to do it with two people, but for one it's not possible.
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|
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|
I had over a hundred Allison alarms in my time, only ONE was
|
|
real. On the flip side I saw a train come in (during testing) with
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|
it's ALLISON heat detector ON FIRE and not going off...
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|
I sound pretty cynical don't I? Well I'm not saying that the
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|
Trains are deathboxes or anything. But In my opinion it's only a
|
|
matter of time before there's a serious accident, probably a fire.
|
|
A Mk.4 could drive in flames, but the Mk.6s electronics would
|
|
overheat and die, leaving the train stranded. This might sound
|
|
silly, but when we got the trains we had a lot of trouble with the
|
|
electronic door controls everytime it rained. Turned out the
|
|
boards weren't covered from rain. They just got soaked if it
|
|
rained. AAAAAAAAAAAAAARRRRRRRRG!
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|
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|
Maybe when they have to get Mk.7s (in a few years, since these
|
|
will NEVER last 20 like the 4s did) they'll do it "in house"
|
|
instead of by the lowest bidder, and they'll ask the drivers how
|
|
it should be...
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|
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|
Monorail Green
|
|
|
|
aka B-Man
|
|
|
|
--
|
|
The 23:00 News and Mail Service - +1 206 292 9048 - Seattle, WA USA
|
|
PEP, V.32, V.42bis
|
|
+++ A Waffle Iron, Model 1.64 +++
|
|
|
|
From: halcyon!monorail@seattleu.edu
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|
Date: 24 Sep 91 15:33:22 GMT
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|
Newsgroups: rec.arts.disney
|
|
Subject: Monorails: Yet more discussion
|
|
|
|
|
|
sumax!gte.com!krs0 (Rod Stephens) asked:
|
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|
|
>What is the complete evacuation procedure for when a monorail is going
|
|
>up in flames? You mentioned that you move the passengers onto the
|
|
>roof, but then what?
|
|
|
|
The truth? You're supposed to take a rope from the cabinet
|
|
under the driver's seat, attatch it to a clip on top of the train
|
|
near the nose. Repel down the windscreen to the beamway. Attatch
|
|
the other end of the rope to a clip near the headlight. The
|
|
passengers are supposed to follow you down the windshield and walk
|
|
down the beam to a station.
|
|
|
|
They don't figure you'll be wanting to save any handicapped
|
|
guests, I guess. In fact, for $5.25 an hour, most pilots
|
|
probably wouldn't get out on the roof anyway and have said so. I
|
|
would because I'm me, not because of any S.O.P.. The whole thing
|
|
is nuts considering that a full car's load of people couldn't get
|
|
on the roof all at once anyway (not enough space/handholds).
|
|
|
|
|
|
>
|
|
>Can the trains be separated easily? Like can you break the train and
|
|
>leave the burning car(s) behind?
|
|
|
|
Nope. The trains are assembled as one unit.
|
|
|
|
I should clairify that. Monorails come in 1 car portions on
|
|
the back of a flatbed truck. They are assembled onto the beam
|
|
with a crane, not to be separated until they're dismounted for
|
|
scrap. One Mk.6 got misassembled (they reversed cars 3 & 4) and
|
|
had to be taken down and switched before it could run...
|
|
|
|
A monorail isn't
|
|
like a normal train in that it has an engine and the rest of it is
|
|
dead weight. A monorail train has 8 motors in it, 113 horsepower
|
|
each in the new trains, 100 HP each in the mk.4s, spaced through
|
|
the train. The resistors and other components aren't set up in a
|
|
fashion of "one per car" either. You can no more split a monorail
|
|
than a bus, but maintenence HAS tried...
|
|
|
|
|
|
WARNING! MONORAIL WAR STORY TO FOLLOW!!
|
|
|
|
When Adrian Scott was new to the department and going through
|
|
drive training, he was assigned one morning to bring monorail
|
|
orange out of shop. He and his trainer were getting the train
|
|
though switch #3, south of shop, but Adrian was taking a REAL
|
|
long time because he was a trainee. Book procedure calls for a
|
|
train to notify shop by radio when he's clear of switch #3, since
|
|
shop can't really see there. Shop then knows that its OK to move
|
|
the switch for the next train.
|
|
|
|
Well, since most of the opening crew are vets, we never much
|
|
bothered with extra radio traffic and got pretty loose on this
|
|
point. Shop would hear us notify switch #2 of our position and
|
|
know that we'd gotten clear of #3, so why bother?
|
|
|
|
Adrian was two cars over #3 when shop decided that it had been
|
|
SOOO long that he HAD to be clear of #3. They just must not have
|
|
heard the call to #2.
|
|
|
|
Adrian's train started to shake. It made a funny noise that
|
|
made his trainer say "What the #@*%! is that!". Cars 3-6 started
|
|
moving sideways in his mirror.
|
|
|
|
After a judicious amount of Adrian screaming into the radio,
|
|
shop turned the switch motors off and went to see what happened.
|
|
The train wasn't torn in half, so they OKed it to continue on out
|
|
and we ran it that whole day. We just kept waiting for it to
|
|
"liberate" cars 1 & 2...
|
|
|
|
Monorail Green
|
|
|
|
--
|
|
The 23:00 News and Mail Service - +1 206 292 9048 - Seattle, WA USA
|
|
PEP, V.32, V.42bis
|
|
+++ A Waffle Iron, Model 1.64 +++
|
|
|