253 lines
12 KiB
Plaintext
253 lines
12 KiB
Plaintext
HOW TO BEAT ATLANTIC CITY BLACKJACK
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Copyright 1991, Michael Hall
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----------------> Part 1: The Basics
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Part 2: About the Strategy Charts
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Part 3: Postscript Strategy Charts (LONG)
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Help for the novice blackjack player
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====================================
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The basic idea of the game is to get a total less than 21 that is
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higher than the dealer OR to not bust (go over 21) when the dealer
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busts. With basic strategy, you reduce the house edge to about -.45% in
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Atlantic City (or -.40% where late surrender is offered); it is the
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*best* way to play, unless you are counting cards. All hands are dealt
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face up in Atlantic City; don't touch the cards. A "soft" total means
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you have an ace and can use it as 11 without going over 21; hard means
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you aren't counting an ace as 11 in your total.
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Insurance is a side bet for up to half of your original bet. It can
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only be placed at the start of a round when the dealer has an ace
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showing. A basic strategy player should never take insurance.
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Insurance pays 2-1 only if the dealer has blackjack.
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With early surrender, you can give up half your bet to avoid playing
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your first two cards; late surrender is the same, except you still
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lose you whole bet if the dealer has blackjack. To surrender, just say
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"surrender."
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Splitting can be done only on your first two cards in Atlantic City.
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You push out a bet equal to your original, the dealer splits the cards
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apart and deals a card to the first one, which you play normally
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except that you can't resplit, and then the dealer deals a card to the
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second one, which again you play normally without resplitting.
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Doubling can be done on any two cards. You push out a bet equal to
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your original, and you will receive exactly one more card.
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Standing versus hitting is the most common and important decision. To
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hit you tap the table or draw your fingers towards you. Standing is
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indicated by a waving motion parallel to the table.
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About Atlantic City
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===================
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All Atlantic City casinos use the same rules, except when they get
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special permission from the Gaming Commission to try something else.
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Atlantic City rules are no resplitting, split aces get only one card
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each, double down allowed after split, dealer stands on soft 17,
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blackjack pays 3 to 2, insurance pays 2 to 1, and 4, 6, or 8 decks
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are used, but you will find only 8 decks for less than $25 minimums.
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Until recently the absolute lowest minimums were $5, but now the Taj
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Mahal offers $3 tables during the day on weekdays. Late surrender was
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found only at the Claridge until recently, when Trump Plaza announced
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that it is offering it too. It is unlikely that early surrender will
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ever be offered again, because the casinos lost so much money when it
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was offered that the Gaming Commission declared a state financial
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crisis (or some such) in order to get rid of it and protect this
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source of New Jersey tax revenue.
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Help for the aspiring card counter
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==================================
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I recommend Stanford Wong's book, "Professional Blackjack" as a
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reference on the High-Low counting system; it is finally out as a
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paperback after 9 years of being a hardback. I also recommend Humble's
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"The World's Best Blackjack Book", which focuses on the Hi-Opt I
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counting system but which has lots of general information that any card
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counter should know, though the authors of this book are a little too
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paranoid about getting cheated. Hi-Opt I and High-Low counts are very
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similar, but I feel that High-Low is marginally better for most
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players. More advanced counts do exist (using more numbers than -1, 0,
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and +1), but they offer very little theoretical gain coupled with an
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increased chance for errors. Most professional card counters use
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High-Low or Hi-Opt I. An additional reference containing useful tables
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of information is "Fundamentals of Blackjack" by Chambliss & Rogenski.
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For example, they give a table that shows the effects of various rules
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on basic strategy expectation for 1, 2, 4, 6, or 8 decks.
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Here is how you do the High-Low count. Initialize running count to
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zero at start. Add one for each 2, 3, 4, 5, or 6 you see and subtract
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one for each 10 or Ace you see. Divide running count by estimated
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number of unseen decks to get true count used in the strategy
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adjustment table. The strategy adjustment table is just a minor
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refinement; you get most of the benefit of counting from bet size
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variation, and you should do fine if you avoid strategy adjustments at
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first.
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The Kelly Criterion is a betting heuristic that minimizes your chance
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of going broke while maximizing your long-run profits, and for
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Atlantic City, this heuristic dictates that you should bet
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approximately (TC*0.5 - 0.5)*.0077*BR, where TC is the True Count and
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BR is your BankRoll (i.e., how much money you've got on you.)
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On games with large numbers of decks, it is absolutely imperative that
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you abandon the table when the count goes negative. How negative?
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That's a personal decision and depends on your betting spread (difference
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between your lowest bet and your highest), but I would advise leaving
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eight deckers when the count hits -1.
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You should only take insurance if the TC is above +3 (more precisely,
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+2.8 for four decks, +3.0 for six decks, and +3.1 for eight decks).
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Don't be swayed by what cards you have (i.e., don't fall into the
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insure-your-blackjack trap); it's a side bet, so only the count
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matters.
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The maximum edge that most card counters claim to attain in practice
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is about 1.5%. In Atlantic City, you will need about a 1-8 spread
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(i.e., highest bet is eight times your lowest) to grind out any profit
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at all. My simulations show a .5% advantage (ratio of winnings to
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total amount bet) for a 1-8 betting spread, 7 players, -1 to +10 strategy
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adjustments, and abandoning counts of -1 or worse. If late surrender
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is available, the edge improves to .66%.
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As far as risk goes, a 500 unit bankroll (e.g. $2500 for $5 minimums)
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has a 81.5% chance of doubling before going broke. If late surrender
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is available, this improves to 89.3%. You are risking quite a bit
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to win how much? 0.9 units is the average win per 100 hands; 1.3 units
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with late surrender. So you could make about $5 an hour or so if you
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are willing to have more than a 10% chance of losing $2500 before
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doubling it.
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If you want to make money at blackjack, either join a blackjack team or
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play the single or double deckers in Vegas.
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HOW TO BEAT ATLANTIC CITY BLACKJACK
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Copyright 1991, Michael Hall
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Part 1: The Basics
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----------------> Part 2: About the Strategy Charts
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Part 3: Postscript Strategy Charts (LONG)
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Description
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===========
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This article describes basic and High-Low strategy tables for Atlantic
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City rules with four or more decks. The strategy information was taken
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from Stanford Wong's book, "Professional Blackjack". The tables tell
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you the mathematically best play given a certain circumstance -
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whether to surrender, split, double-down, hit, or stand.
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Rationale
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=========
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I made these tables for myself, because I was unsatisfied with
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any I could find in published books. I am very satisfied with the
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result, so I thought I would share it with y'all. You may wish to
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modify the tables for your particular situation (different counting
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system, different casino rules, etc.) If so, you'll need to get the
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troff source from me, or else you can use the "Do Your Own Strategy"
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blank chart that is included.
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Caveats
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=======
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I do not guarantee that these tables are correct. If you find any
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mistakes, or have any suggestions, please let me know, and I will
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repost if necessary. Also, note that Wong computed his numbers for 4
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decks, and he assumes 4 decks = 6 decks = 8 decks for purposes of
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strategy adjustments. If anyone has High-Low strategy numbers that have
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*proved* to be more accurate for 6 or 8 decks, then let me know.
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How to print the tables
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=======================
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In a subsequent article, you'll find the Postscript gobble-dee-gook
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that hopefully can be understood by your printer. However, it's
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uuencoded and compressed. Save the article to a file. "uudecode"
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the file. "uncompress" the resulting file, high-low.ps.Z ("uudecode"
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and "uncompress" are UNIX programs that you hopefully have. There is
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no need to strip out the article header before running uudecode. If
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everything works, then you should wind up with a file named high-low.ps
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that has "%!PS-Adobe-1.0" as its first line.) Send high-low.ps to a
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printer that understands Postscript. (This includes the popular
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Apple Laserwriter II printer and many others.) There will be a few
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semi-blank pages, because the original text formatter, troff, is
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brain-damaged. What you want are the pages with the tables for
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"High-Low", "Basic Strategy", and "Do Your Own Strategy".
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How to use the Do Your Own Strategy table
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=========================================
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Use the Do Your Own Strategy table for memory recall practice or to
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devise a table with a different set of strategy adjustment numbers,
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perhaps for a counting system other than High-Low.
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How to read the Basic Strategy table
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====================================
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Cross index your hand with the dealer's face-up card. If there is an
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"X", it means "yes, do the corresponding decision" - conversely,
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a blank means "no, *don't* do the corresponding decision." Read from
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the bottom up. First see if you should surrender (if this option is
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available), then split, then double, then stand. If nothing applies,
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then hit.
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For example, suppose you have two 8's, and the dealer has a 10
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showing. If you are playing at the Claridge (or Trump Plaza), you
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first see if you should late surrender, but cross indexing 8-8 with 10
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under late surrender shows that you should not. You then check splitting
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- the table shows that you always split 8's, since there are X's all the way
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across. However, if you split 8's and get another hand of 8's, then
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you cannot resplit. You then look up to see if you should double - of
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course not - and then you look up to see if you should stand; 8-8
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versus 10 is blank, so you don't stand and instead you take a hit.
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How to read the High-Low Strategy table
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=======================================
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Cross index as with the basic strategy table. Follow the basic
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strategy, except in these cases:
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1) If there is a positive number in the box and the true count is greater
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than it, it means "override basic strategy, so yes, do the corresponding
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action."
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2) If there is a negative number in the box and the true count is lower
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than it means "override basic strategy, so no, *don't* do the corresponding
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action."
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To conform to the above and to avoid confusion, zeros are noted as
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positive or negative. The somewhat counterintuitive use of a "Stand"
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decision as opposed to a "Hit" decision is again to conform to the
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above and to avoid confusion in the long run.
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This all sounds complicated, but it's simple once you get used to it.
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For example, using the previous example, you would deviate from basic
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strategy and surrender 8-8 against 10 if the running count were
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positive (greater than +0). You would always split 8's, but you would
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deviate from basic strategy and stand on hard 16 when the running
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count were positive.
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How to highlight the High-Low Strategy table
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============================================
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I highly recommended that you use a highlighting pen to indicate
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basic strategy on the High-Low Strategy tables. Overlay your High-Low
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printed page on top of your Basic Strategy page. Press down so you can
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the X's through the High-Low page. Highlight everywhere an X shows
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through. Note that there is a basic strategy X everywhere there is a
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negative High-Low Strategy number, and there is a basic strategy blank
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everywhere there is a positive High-Low Strategy number (this would
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not be true for some ranges of counts larger than -1 to +6.)
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Still confused?
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===============
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You can send e-mail to hall@rocky.bellcore.com if you have any
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questions on these charts.
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