437 lines
25 KiB
Plaintext
437 lines
25 KiB
Plaintext
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Now posting to just csip.soundcard.advocacy and games, and
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csip.games.misc. It will also be carried at the soundcard ftp site:
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ftp.netcom.com in /pub/jonin/midi/soundcards/opinions/buyers-guide-for-
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gaming.
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Since initial response has been favorable, I'll probably continue to post
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updates to the above. Some seem to prefer a more FAQ-like format. For
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now, I'm more comfortable with this less formal style. I've intentionally
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avoided a spec-type approach as I want to convey a more bottom-line
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approach. I recognize that it makes it more difficult to see what is new
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in a given version, but please bear with me. Thanks for all the input,
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whether on content, criticism, or just kudos!
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This version adds the Monte Carlo, MV Premium Deluxe, RAP-10, Wavepower DB,
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and includes small corrections or modifications to most others.
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Dave Masten
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dmasten@spy.org
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---------------------------------------------------------------------------
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PC Gaming Sound Cards - A Buyer's Guide v0.34 (11/4/94)
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This guide is directed at gamers in the market for a new PC soundcard. Let
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me state up front that I am not a soundcard hardware expert, musician, or
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soundcard "hobbyist," which may become obvious by whatever gaffs I make.
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This means not only one might be advised to take my observations on sound
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quality with the requisite NaCl, but also that again one best consider my
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observations to be applicable to the parochial interest of gaming.
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I have owned the Soundblaster (SB), SB Pro (SBP), Roland LAPC-1 (LAPC),
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Reveal Sound FX 32 (Ensoniq chipset), Logitech Soundman Wave, and Gravis
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Ultrasound (GUS). I've also heard the Turtle Beach Maui, and some Roland
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products. And wasted far too much time reading the net, magazine reviews
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and product literature. My apologies for any offense I may cause, and for
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errors and omissions, but I do mean this to be my own subjective review.
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As always, I'll gladly entertain any (relatively civil) feedback.
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First, what do game players need/want?
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My priorities are, in order:
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1) Games compatibility (DAC, FM, hardware mpu401/G-MIDI, all in DOS).
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2) Sound quality.
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For compatibility, one currently needs an SB compatible DAC, very
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preferably SBP, and better yet, 16-bit on top of that. But the last is of
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secondary importance as very few games support 16-bit. Don't be mislead by
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"SB-16" on the game box or configuration menu. They nearly always use 8-
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bit sound. This may change in the future, so you may weigh the need for 16-
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bit more heavily. Next is SB FM compatibility, which was called the (OPL2)
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Adlib standard. Now that this encompasses the stereo OPL3 based SBP v2, it
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may be called the SBP standard. Most games support SB and SBP FM.
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Mediocre as it sounds, I still want it for old games, new games that still
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don't support G-MIDI (or GM) music, and for those that do so badly (Fleet
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Defender comes to mind, not giving engine sounds). Next, there is the
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emergent G-MIDI standard for music, mostly used with "wavetable" (a
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misnomer I won't get into) synth cards. I demand hardware mpu-401 based
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support as the majority of games look for this. You may be able to get
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software based drivers to work in most games. In my experience, not in
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all, or near all. Remember my bias: DOS (not OS/2, not even Windows)
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compatibility first. Last, from my experience with the GUS, I've grown to
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appreciate RAM capability. While not as yet a gaming advantage, it is fun!
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According to Rich Heimlich, who tests soundcards for a living, gaming and
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soundcard companies are looking at standardizing RAM support. With this in
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mind, here we go...
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The Basics:
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Creative Labs Sound Blaster (v 2.0)
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For about $40, you enter the glorious world of non-PC speaker sound. 8-bit
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mono digital playback, 22kHz sampling (=11kHz audible), FM mono synth.
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Plus it has a joystick game port. No input for CD audio. Works with
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everything. Digitized sounds and music can be quite lifelike, if a little
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noisy. But upon first hearing the FM, I likened it to a glorified kazoo.
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Sound Blaster Pro (v 2)
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For about $60 (OEM) to $80, get the above plus stereo digital and FM
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sounds, a CD-rom interface for Creative (Panasonic) drives, an internal
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connector for Red Book (audio) CD's, a line-in, and more IRQ and DMA
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choices for fewer conflicts. Well worth the extra $$. If you buy used,
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make sure it is SBP2, not SBP1. The initial ones had two OPL2 chips
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instead of the more capable stereo OPL3 synth. Aside from stereo, don't
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expect it to sound different from an SB in games.
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Sound Blaster SB-16 (many versions)
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The following are available: SB-16 Value Edition ($95), SB-16 Basic ($95),
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and versions with either SCSI-2 or multi-CD interface (the previous two
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have the Creative/Panasonic, the MCD adds Mitsumi and Sony), and
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with/without the Advanced Signal Processor (ASP) chip. Prices range from
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about $130 to $200. The choice depends on your CD needs. Many report that
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these cards are fairly noisy. As to the ASP, it is used for Q-sound
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(surround), real-time digital sound compression, and text-to-voice. I'd
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call the ASP of little utility for gamers right now. All have the OPL3,
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same as the SBP. All claim to be SBP compatible, but net consensus is that
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it often is NOT (at least for DAC). So often you may have to use it as an
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SB, not SBP. All EXCEPT the Value Edition have the ASP socket and
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"Waveblaster" (WB) connector. The WB connector has become the standard for
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G-MIDI daughter boards. This is one of its most important gaming features.
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If it wasn't for that, I'd just say get the SBPro for better gaming
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compatibility. Through the connector, it gives access to some fine, and
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inexpensive G-MIDI cards. Plus 16-bit may see future support. So it's a
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tough call between it and the SBP. Just don't get the Value Edition!
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Mediavision (MV) 3D Premium
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About $145, but occasionally sighted at lower. Comes with either the multi-
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CD or SCSI-2 interfaces. A bit cheaper, and more feature laden than the
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equivalent SB-16's. Has 16-bit record/playback, OPL3 FM, "SBP
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compatibility," SRS surround sound, WB connector, and VESA compatible. To
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date, the VESA spec hasn't caught on, so it may, or may not be an
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advantage. This card is generally getting higher marks for quietness
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compared to the SB-16's. While the card is relatively new, reports have
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been generally positive, most claiming near complete SBP compatibility.
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One negative it shares with the SB-16's is the lack of a non-amplified line-
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out. Also some have reported two joystick problems: no port disable (some
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say it auto-disables if another joystick port is detected), and conflicts
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with joystick2 and the midi output (has been noted that other cards can
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have this problem and the workaround is an easy rewiring of the joystick-
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port connection). Note: this card is NOT PAS-16 compatible, so even MV is
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abandoning their old line. MV is also in financial straits. I don't see
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this as a major issue if the SBP and G-MIDI (through the WB connector)
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compatibility is there. It may impact future driver support. So questions
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exist, but this board may be a player.
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MV Premium Deluxe
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Brand new. At $99, essentially the above card without the SRS, some of the
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software, and a few other nonessentials. You can always get the SRS later
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with the Nureality Vivid 3D box ($59). It adds a joystick disable jumper.
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Perhaps only a multi-CD version? A cheaper alternative to the SB16 MCD,
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and other MV/SB WB-compatible cards.
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MV Pro Audio Spectrum 16 (PAS-16)
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While cheap, and having a cleaner 16-bit digital stage than SB's, I can't
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recommend it as: (1) it only has SB compatibility, and (2) MV doesn't even
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support it in the new cards. Expect game support to wane. But if you were
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going to stop at the absolute minimum, an SB, consider a $50 PAS-16 Basic
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(no CD interface) instead.
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There are plenty of SB/SBP/16-bit compatible clones out there like the
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Aztech line. Aztech has some with WB connectors too. There was one older
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Aztech (Sound Galaxy NX Pro 16) that had the WB connector, but it wasn't
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functional in DOS. Avoid that one. I know even less about these others, so
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I won't comment any more on them. The Turtle Beach Tahiti, while by all
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reports a fine digitizing card plus WB connector, is not SB compatible. It
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is a Windows product and has no use in almost any game. I mention it for
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completeness.
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Wavetable Sound
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Most new games support G-MIDI for potentially far superior music. It is
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usually used in tandem with digitized effects. G-MIDI sound is best when
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played through a wavetable (WT) synth. These games virtually all list
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support for one of: "waveblaster" (WB), "sound canvas" (SC), "GS" (same as
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SC), General Midi (GM, G-MIDI), and sometimes more than one of these.
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This is a point of some confusion, as they often mean the same thing. The
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WB is a GM card. The Roland SC has the GS set which is a superset of GM,
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GS having many more instruments and drum kits. Some now say that games
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that say SC or GS actually use more than the GM set, and only the Roland SC
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products take advantage. This may very well be true and a reason to opt
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for those Rolands. I don't know one way or the other. In practice, I
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think you will be more than happy with the GM compatible cards. There are
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other cards whose games compatibility is derived through drivers, most
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notably the SB AWE32 and the GUS. For a gamer, I'd strongly recommend
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sticking with the better support of hardware GM cards. Note that some
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games attempt to use the GM synth for some effects. This may result in
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widely varying, and sometimes poor, results.
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I'll separate the products into those that require a slot (thus stand alone
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or with any other card), and those that require a WB connector host card
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(daughter boards).
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Slot Cards
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Gravis Ultrasound and Ultrasound Max
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Taking on this board invariably invites the wrath of its faithful. So I'll
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explain. $100 and $180 respectively. The first features 16-bit playback,
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only 8-bit record (not a gaming issue), a 256K (1MB maximum) RAM sample
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based wavetable synth, and speed compensating game port. You'll want to
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upgrade to the full 1MB (add $20). Has 32-voice polyphony, but only at
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19KHz sampling. Full 44KHz is limited to 14 voices (best is a compromise
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between). The Max is the above plus 16-bit record, a multi-CD interface,
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and 512K RAM (but costs as much to fill to 1MB). The SB DAC support is
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usually good through a software driver. The FM emulation by the synth is
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poor, especially in effects. So, at best, I'd say use it in tandem with an
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SB compatible card. And its GM support is through software. Some will say
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no problem. My experience is otherwise, and not through lack of trying. I
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found it worked acceptably in about 2/3 of my GM compatible games. And in
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those, sometimes not as well as I would hope (partly due to the 1MB limit).
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It won't work in protected mode games that don't use standard drivers or
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have direct GUS support (ex: most Origin games). Positives for the card
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include the price, fine included software, incredible user free/shareware
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and support, hardware mixing capabilities that make it *the* Mod soundcard,
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good digitized sound, good midi sound due to its 5+MB of samples hard disk
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loaded into the RAM, and RAM sampling allowing user-created sounds. But if
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you value compatibility, look elsewhere.
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Turtle Beach Maui
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It's only a GM synth, so you'll need the SB/SBP for digitized sound and FM.
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Has 2MB of ROM samples (compressed from Rio's 4MB set), 256K of RAM
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standard (8MB max). At $128, it is an affordable entry into WT sound. I'd
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rate the midi quality on par with the GUS. For me, easily good enough for
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games. And like that card, you can upload, and have access, to new sounds
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into RAM if you so choose. Like the GUS, access to the RAM is quick, about
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a MB in a few seconds. Connect to an SBP via either card's out/in. For
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SBP owners, it's the easiest, cheapest entry into WT GM gaming. One
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negative is the rather long driver loading of about 25 seconds every cold
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boot.
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Ensoniq Soundscape, Reveal Soundwave 32 FX
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Available from Ensoniq and various OEMs. About $180 (I saw the Reveal for
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$155 at Computer City). Like the GUS, attempts to be an all-in-one, and
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fails. Has 16-bit record/playback, a 2MB ROM based synth, multi-CD
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connector, SB (not Pro) "compatible." The FM emulation through the synth
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is awful, and SB DAC compatibility is not perfect. So I also would insist
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on having an SBP/16 in tandem. I had no problem getting it to work in all
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my games this way with my SBPro. I found it to be a quiet card, with good
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record/playback. I rate the GM synth as somewhat better than those of the
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GUS and Maui, with "crisper" sounds. Most professional reviews have been
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favorable too. Tradeoff vs Maui (remember, I think the Ensoniq needs a
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defacto SBP): better sound, 16-bit for Windows and maybe future games, but
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no RAM.
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Logitech Soundman Wave
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About $180. Also an "all-in-one". 16-bit record/playback, a 2MB ROM based
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OPL4 synth, which includes WT and an OPL3, SB compatible, mostly SBP
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compatible, and SCSI interface. An effects DB is planned. I found that it
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worked perfectly for SB DAC and FM, but not for SBP stereo DAC games. The
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latter gave sound out of the left channel only. The card was very noisy
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having a high pitch squeal in 44kHz and stereo modes, and background noise.
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Many reviews have noted this, others have noted very good S/N! Perhaps now
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fixed, or computer dependent? The WT sound isn't as good as the other
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cards mentioned above, with strings and winds especially weak. While some
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magazines have panned it, others inexplicably praised the sound. It is
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still far superior to FM, and I'd call it good enough for all but the more
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discriminating gamers. But with the emerging crop of cards, I consign it
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to also-ran status.
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Mediatrix Audiotrix Pro
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An OPL4 card like the Logitech. I recall it uses the same sample set
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(though one respondee claims otherwise), it so should have the same
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middling midi quality. If it doesn't have the noise problems, it may be
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worth considering. It offers both effects and RAM daughter boards. Was
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introductory priced at $200. Hopefully its price is continuing downward as
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competition has strengthened. As they may perhaps be only available
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direct, I include their phone number: (800)-820-8749.
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Turtle Beach Monte Carlo
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Only $99, but there's a reason. The card has 16-bit record/playback and an
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OPL3. Claims "101%" games compatibility, but the only user report I've seen
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mentioned problems with the SBPro sound. As important, the WT is software
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based and, according to the box, only works in Windows. It also requires a
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fast processor. So not a gaming wavetable solution.
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Turtle Beach Tropez
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As of this update, the Tropez still has just been released, and reports are
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barely trickling in. So still take care with the assumptions. At $200,
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this may be a most viable all-in-one solution. 16-bit record/playback
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(based on the Monte Carlo), 2MB ROM based synth, RAM capability (max 12MB),
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enhanced IDE interface. From the specs, I guess TB quality digitized sound
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(excellent, but not "Hurricane" based), the same synth as the Maui (again
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hardware compatible), and the Maui's fast access to RAM. Rich Heimlich,
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who tested a pre-production model, says the card *is* SBP compatible. IF
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all the above holds true, maybe the cheapest, and certainly a good entry
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into full games capability.
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SB AWE32
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$265. An SB-16 MCD plus built in 1MB ROM E-Mu based synth, 0.5MB RAM (32MB
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expandable!), and chorus/reverb on FM and WT. The synth is only software
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mpu401/GM compatible, like the GUS. So it won't work in non-standard
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driver protected mode games, unless they include native AWE support
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(patches are out for many games). And the drivers take up a lot of
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precious low memory (at least 44K). So consider adding QEMM if you want
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this card. It has the WB connector so you can add a hardware compatible GM
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card to circumvent these problems. Reports on sound quality run the gamut.
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I most trust those with a musical bent, including Keyboard Mag, which
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haven't been complimentary. Its chorus, reverb, Q-sound and RAM sample
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upload capability make it versatile and better sounding. Further, the RAM
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and E-MU's "Sound Font" technology have potential gaming advantages, if
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they are ever supported (see opening notes). This seems nothing less than
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an attempt by CL to set and control another standard. Judging by the early
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strong support (Doom, Tie Fighter, many new titles), they may very well
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succeed. But because of the lack of the current standard support, I'd
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recommend either getting one of the other hardware compatible GM synths,
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spending a small fortune on the AWE32 plus a daughter board, or waiting it
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out.
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SB AWE32 Value Edition
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This is a bare bones version aimed at the gamer. It is the same as above
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but deletes the ASP, WB connector, and SIMM slots for optional RAM (still
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has the default 512K). Without the ASP, you lose Q-sound on WAV and FM.
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If the AWE32 takes over as the standard, it offers a marginally ($40??)
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cheaper way to get most of the gaming functionality. But for now, it
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offers less as it doesn't have the option of adding a hardware compatible
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GM synth.
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MediaVision 3D Pro.
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$260, with some Computer City's (800-843-2489) offering it for as low as
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$200 (probably gone before you read this). Not a single card, but a
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combination of the MV 3D Premium and the Korg DB, at a potentially great
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price. See those two for features, questions, and caveats. If it meets
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its claims, a top choice. Compared to the Tropez, it adds reverb/chorus,
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SRS, a bigger, and probably better ROM synth set, SCSI-2 (vs enhanced IDE),
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but no RAM capability. For gaming, I'd call that a win for the MV, though
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I like RAM. At the normal price, perhaps a slight nod over the SB-16+DB
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combos.
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Roland SCC-1
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$275. The original GM/GS card, it has the same instrument set as the SC-55
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module. 4MB ROM sample set, reverb/chorus. Like the Maui, it requires a
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tandem SB type card for gaming support. With this one, you get exactly
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what the game music designers intended as this is the card they virtually
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all use. Roland sound quality carries a big reputation too. Reverb/chorus
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reportedly makes the already top notch sample set even better. I found
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their effects to be subtle, though most GM aficionados insist on them.
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Quite possible I used a simpler rendering than these cards provide. SBPro
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+ this gives perfect games compatibility, only lacking 16-bit. Look for
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the SCC-1B , which includes more bundled software, and adds the extra
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sounds of the SC-55mkII.
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Roland RAP-10
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$250. This is a combination of the SC-7 module (GM not GS, 4MB ROM,
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reverb/chorus) and a 16-bit digitized stage on a card. The DAC is not SB-
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compatible, so again, an SB type card is needed. The midi gets the usual
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glowing Roland reviews, the ADC/DAC is reviewed less favorably. Part of
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this is explained by its passing through the effects engine of the card.
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The advantage over an SCC-1 is having the 16-bit support in Windows. The
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disadvantage is not having the full GS set.
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Aria & Analog Devices DSP
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There are many wavetable cards based on the Analog Devices DSP (ex: Orchid
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Soundwave/Gamewave), and Sierra Aria (Prometheus Aria 16se). Their
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wavetable sound have been universally panned, with some Orchid reviewers
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claiming they thought they were listening to FM. Some of these cards offer
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16-bit record/playback and other features for around $100. Maybe not a bad
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deal if you want something with SB compatibility, 16-bit, and somewhat
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better than FM sound (when supported). The SB FM sound is usually
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considered to be good. While the Aria's are not hardware GM compatible, I
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understand a TSR is available to make any Aria soundcard GM compatible in
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many games. But don't expect sound comparable to any of the other WT cards
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in this guide. I never considered them serious wavetable contenders and
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thus never learned much about them.
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Daughter boards
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All these require a WB compatible connector. They are all hardware mpu401
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compatible GM synths. So they should work fine in games. They generally
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offer a cheaper upgrade route. Most have reverb and chorus effects which
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give more full and natural sounds. The only one with RAM is the Rio (but
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see caveat). With some, you are getting chipsets and many of the samples
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found in the companies' multi-K$ synths.
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Turtle Beach Rio
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$130. 4MB ROM set. Expect it to sound somewhat better than the Maui's as
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it isn't compressed. Has reverb presets, but no chorus. A negative is
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that the additional 4MB RAM capability is crippled by slow access times
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through the WB connector (10+ minutes per MB). Again, the latter isn't a
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real gaming issue. So a good, cheap, gaming choice.
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MediaVision Korg
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$145. 4MB ROM set, reverb/chorus. Most reports, including from
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professionals, say excellent, one mentioned plusses and minuses compared to
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the GUS, and one said crappy. I'd expect it to be a fine performer based
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on Korg's reputation and sample size.
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CL Waveblaster
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$170. 4MB ROM set, older E-Mu synth (no reverb/chorus). Again opinions
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vary, generally reviewed below most other daughterboards, but probably fine
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for games. The first WB daughterboard, it surprisingly hasn't dropped in
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price. It gets little attention from CL, and may be discontinued. I'd opt
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for one of the other newer cards.
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Roland SCD-10
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$160. Roland SC-7 on a daughterboard. Similar to a RAP-10 without the
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digital channels. GM set (4MB?), reverb/chorus, not the full GS set. A
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fine choice. See comments on the RAP-10.
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Roland SCD-15
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$210. Roland SC-55mkII (Sound Canvas) on a daughterboard. Similar to the
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SCC-1B (perhaps more voices), except not requiring a slot. Similar to the
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SCD-10, plus the full GS (354 instruments, 9 drum sets). Now you know you
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are getting exactly what it was meant to sound like. So for the best, this
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is it. Again, the only downside (and presently not a gaming issue) is the
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lack of RAM.
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Wearnes/AVM Summit (Kurzweil-based)
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Wearnes makes a daughterboard, AVM Summit is an external box. Kurzweil is
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another big name in synths and this one comes loaded with 6MB of samples.
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Reviewers have been impressed with the sound. One owner said some of the
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samples are Kurzweil's best, but some GM samples are "faked." The price of
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around $350 is higher than any of the above.
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Aztech Wavepower
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Uses the Ensoniq synth and 2MB samples, but reportedly only 8-bit. I
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believe it sells for around $120. Reviews have been negative, so I
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recommend looking at other cards.
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Ensoniq may have other versions available as daughterboards. If they use
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the full 16-bit samples, they should sound like the Reveal card I tried.
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This may make it a contender against the cheaper cards. Also, they plan
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to release a RAM capable card in '95.
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Some comments about a dying standard: Roland MT-32/LAPC-1. I still have an
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LAPC-1. Using an older synth technology, it doesn't sound nearly as
|
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realistic as the good WT cards. But it is far better than FM. This line
|
|
is discontinued, so game support is slowly waning. Yet I still find the
|
|
occasional new title that supports it, and not GM. Where it shines is in
|
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non-digitized effects that are far superior to FM or GM. So even in some
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GM games, I'd opt to use it. Many GM cards claim MT-32 compatibility. But
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in practice, this is for the music, not the effects. The latter are
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|
handled by "system exclusive" (sysex) messages these other cards (including
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Roland's own SC series) can't process. End result, poor or no effects, and
|
|
possible hangs. Bottom line is, if you want true MT-32 compatibility, you
|
|
need an MT-32, CM-32L, CM-64 (all external modules needing an mpu-401
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interface card) or an LAPC-1.
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I hope I've touched on the main players and gaming issues. Other things
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|
you may want to consider are included OS drivers, optional IRQ's and
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|
addresses, jumperless installation, included software, support, and more.
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In summary, we finally may have acceptable all-in-one WT gaming cards
|
|
appearing, though combos still give the best functionality and sound And
|
|
the prices have been dropping. For those starting out, or willing to sell
|
|
their current hardware, I suggest paying attention to reports on the new
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|
Tropez and MV 3D Pro. Or consider the MV 3D Premium (or deluxe)+ other
|
|
daughterboard. If you already have an SBPro, I recommend the Maui for
|
|
economy, the SCC-1 for the best. Or split the difference with the Ensoniq,
|
|
which sounds better than the first, has 16-bit, but no RAM. If you have an
|
|
SB-16, save money with one of the daughter boards. The prices of the Rio,
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|
Korg, and SCD-10 are close enough such that you should pick the one which
|
|
sounds best to you, with perhaps the nod to the Roland for games fidelity.
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You might want to spend the extra $50 and get the full GS compatible SCD-15
|
|
to know you have everything the game designers intended.
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The prices listed here are mail order estimates as of mid October '94.
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Many are from Computability (800-554-9978). Also check out CDW, which
|
|
allows returns (800-537-6752). Two game-oriented mail order companies that
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carry soundcards are Chips&Bits (800-699-GAME) and Computer Express (800-
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228-7449).
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--
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Dave Masten
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dmasten@spy.org
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