113 lines
6.6 KiB
Plaintext
113 lines
6.6 KiB
Plaintext
I've been chomping at the bit to speak out and right now I just don't
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care about the non-disclosure agreements. We have been beta-testing
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the A4000 and another model which may be called the A1000 Classic,
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A800, or possibly some other name. Both are based on the AA chipset
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and should be able to hold their own against other machines on the
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market, but there are still a few areas where they are lacking.
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The A4000 is pretty much an A3000 with an 040 on the motherboard, the
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AA chipset instead of the ECS, and beta 2.1 ROMS. Ours has 16M fast
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RAM and 4M chip, expandable to 64M and 16M respectively. ZIP RAM like
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that in the A3000 is used, but there is a chance that production
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machines will go to SIMMS. Our machine has a 105M Quantum hard drive
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and a true full- speed high-density floppy. The expansion slots are
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Zorro III and appear to be identical to those on the A3000. I am not
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positive, but the cpu slot looks to be the same as the one found on
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the A3000.
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The other machine is housed in pizza-box style case 3" high and 15"
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wide and deep. It has a 16MHz 030, the AA chipset, 2.1 ROMS, and
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sockets for up to 16M fast RAM and 4M chip RAM. It has the same
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floppy drive as the A4000, but the hard drive is only a 52M Quantum.
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There is a daughterboard with two Zorro III slots and one inline video
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slot, but it looks to be very cramped in there. The cpu slot is in
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the same orientation as that of the A3000 and A4000, but there is not
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much clearance. It is a very nice compact package and manages to look
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even "sexier" than the A3000/A4000.
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Both machines sport the same I/O ports, starting with the same ports
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found on the A3000. The floppy drive and serial ports are now stacked
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in the same way as the SCSI and parallel ports, as are the RGBA, VGA,
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and audio ports. There is a microphone port that works with the built-
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in digitizer, with 8bit 22kHz sampling possible. Not exactly CD
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quality, but better than the toy CODEC samplers found on the NeXT,
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Mac, and others. The keyboard and mouse ports are on the rear of the
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machine, with the joystick ports stacked vertically. This stacking
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leaves just enough room for a pair of MIDI ports and another port that
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was covered with a plastic cap on both of our units. We pried it off
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and it looks like a PCMIA slot, but we've not been able to confirm
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this. Given that the A600 has one, this would not be a bad idea,
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but it seems odd that it was covered up like that.
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The new mouse looks to be the same as the pregnant mouse, but the
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A3000 came with a three button and the other machine a two button.
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Both had standard A3000 keyboards. The most shocking thing about
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these machines is how much they feel like existing Amigas instead of a
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new breed.
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The AA chipset is a real improvement over the ECS, but it may not be
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enough to keep the Amiga competitive for another 7 years. Some of the
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chips are similar to those in the ECS, but none look to be drop-in
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replacements for existing machines. Agnus, Denise, and Paula have
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been improved and all three are now surface mount chips roughly the
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size of the fat Agnus. There are three other chips that have tape
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covering the names, but one of them is certainly an Amber type de-
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interlacer chip. It has what 1M of VRAM in order to handle the
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increased color depths and de-interlaces all but the highest
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resolution modes. We peeled back the tape a bit on the other two
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and one is named Lisa, the other was just a number. The Lisa chip
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appears to be responsible for the graphics, but its relationship with
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Agnus and Denise is not so clear. The other chip may be the rumored
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DSP chip, but none of the software we have mentions it specifically.
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There is an A/D chip for the microphone and two D/A chips for the
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audio in the same general area, so they are probably related.
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Amiga owners will be surprised at some of the features of the AA
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chipset and disappointed with others. The resolutions supported are
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similar to those of the ECS, with the addition of the 800x300, 800x600
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interlaced, 1280x480, and 1280x960 interlaced. The Amber de-
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interlacer works with all of the modes, but most SVGA monitors can't
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handle the non-interlaced 1280x960 mode. All modes can be up to 8
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bitplanes except for the 1280 modes, which are limited to six. The
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palette is 24 bit, but there is a way to simulate 12 bit for
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compatibility with some older software. A pleasant surprise is the
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SuperHAM mode which uses 10 bits to allow for pseudo-24 bit color.
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This works in the 320 and 640 modes and is nothing short of
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spectacular, with the bonus of being able to handle up to 30fps for
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some amazing animation. The 800 and 1280 modes have 8 bit 256k color
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and 6 bit 4096 color HAM modes, respectively. There is still a
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problem with fringing on raw images, but the better programs seem to
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do a pretty good job with reducing the problem. The sprites now
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change to match the resolution of the screen, so pointers look much
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more professional. They may be up to 64 pixels wide, with no height
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limitation. There are still only eight per scanline, but the number
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of colors is up to 16 in all modes except for 1280, which is only
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four. All in all, these Amigas have graphics that hold their own
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against offerings for the PC and Mac, but they won't be able to last
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for another seven years without improvement.
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We have not done much with the audio, but 16 bit four channel sound in
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up to 56kHz is available. A neat trick is that up to 8 8 bit channels
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at 56kHz and up to 16 8 bit 28kHz channels can be emulated. We don't
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have any software that takes advantage of these modes with the
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exception of the digitizer, but there is a lot of potential.
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The 2.1 OS is pretty much the same as what has been posted on the
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nets, but it really looks awesome on the new displays. We have found
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the 800x600 256 color Workbench to be very nice and snappy enough to
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be useable. The blitter may have been improved, but it does not feel
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like it is 4x faster as some like to claim. There are only a few
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programs that don't work on these machines, and all of those are pre-
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2.04. If the developers have followed the guidelines set by
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Commodore, they should not have any problems.
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There will probably be more than a few folks who are pissed off by me
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letting the cat out of the bag, but it looks like something is needed
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to keep more people from joining the mass exodus. These machines are
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stable enough for production, but the higher-ups seem to have their
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heads up their asses and won't release them. I guess I really should
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not even bother trying to figure out Commodore's idiocy, but it is
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frustrating to see such potential wasted.
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