523 lines
25 KiB
Plaintext
523 lines
25 KiB
Plaintext
Intro Maker V3.0 (c) Sauron and ZigZag of THG F/X
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Seven months in the making, the THG F/X crew finally makes it happen. Intro
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Maker V3.0 is HERE! Now you can create intros that are at the cutting
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edge of IBM demo technology. A major problem with the previous intro makers
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was the interface. Now we have taken more time in that department and the
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results are very impressive. There are 2 different types of demos you can
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choose from in this release. Here are the features of the intros.
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MEGAFONT and MEGAFONT ANYWHERE Intro's:
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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úExiting ANSI (80x24)
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ú4 Types of VGA Fade In/Out Routines
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ú2 Types of TEXT Fade Out Routines
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ú20 Different Palette Cyclings
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úMEGAFONT Scroller Font
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úText Codes
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úMOD/STX Playing
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úAllows the scroller to go ALL over the screen (MEGAFONT ANYWHERE only)
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Intro Maker V3.0 Interface:
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Using the Intro Maker v3.0 Interface should be easy and efficient. The
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interface provides a few commands that are available almost everywhere within
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the interface itself. Besides these commands, Mouse Support has been added
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for quick and easy use. These commands are listed here:
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Keys in the Interface
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~~~~~~~~~~~~~~~~~~~~~
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ALT - D ú View Directory
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ALT - P ú View palette
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ALT - V ú View Picture
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ALT - X ú Exit to DOS
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ESC ú Previous Menu
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When starting out to make your Intro, you must choose two pictures, one a
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background picture file, and one font file. These both must be 320x200x256c
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compressed in either GIF/LBM/PCX formats (All trademarks of their respective
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companies. Screw the legal shit, promise you won't see it again!)
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Intro Maker v3.0 was designed to make two different types of Intros for
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BBS ads, or those VGA groups that just can't get it up when it comes to
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programming. The first type is just called a MEGAFONT Intro. This intro is
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a straight scrolling program. In other words, you just give the Y-Offset
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of where on the screen you want your scrolly. This uses the MEGAFONT System
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which is an external 320x200x256c Font. You must create a Coordinate File
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(CRD) with the MEGAFONT external Program. The Second type of intro is called
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a MEGAFONT-ANYWHERE Intro. This intro uses the CRD Coordinate file again for
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the external 320x200x256c screen, but instead of the Y-OffSet, you need to
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create a Anywhere Path File (PTH). The Anywhere Path Editor allows you to
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set how the font appears on the screen, either striaght up and down, like you
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drew it in your Paint Program, or slanted automatically. After defining
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how the font will appear, simply draw on the screen you intend to use where
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you want the scrolly to go. This could go backwards, in circles, etc. The
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possibilities are endless.
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Now that you know what kind of Intros you can make, let us look at the
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interface a little more indepth. Upon entering the interface, it checks
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for mouse support, and brings you to the main menu. From here, you can run
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any of the external programs or batch files. DO NOT CHANGE THE NAMES OF
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THESE BATCH FILES. They are hard coded in the program. You may change the
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contents, but not the names. After deciding on an external font and picture
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in a GIF/LBM/PCX format, you must decide on which type of intro you wish
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to make. Choose the menu option accordingly.
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Once in the appropriate menu option for the Intro Type you desire, another
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set of menus is displayed showing the specifications required to create your
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new demo. The easiest way I can think of describing the two intro menus is
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to go through each one's specifications giving a little blurb about it. Some
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of the options are the exact same thing in both Intro Menu Sets, so I will
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be short on a few of them, so we don't get tired of reading docs all day
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just to make an Intro.
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MEGAFONT Intro Menu Set:
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HotKey - Data Category - Description
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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A Picture FileName Intro's Background Picture in either
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GIF/PCX/LBM Format.
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B MEGAFONT Picture External 320x200x256c Font File name.
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FileName This will be your font or icons that
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will appear in the scrolly.
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C MEGAFONT Coordinate MEGAFONT's Coordinate File which shows
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FileName IM30 where each font in Scrolly is.
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D Text FileName Scrolly Text File. Look below for listing
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of MCI Codes.
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E STX FileName Internal SoundBlaster Music file name.
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Not required. When no name is given
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it reduces the size of the .exe
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by about 10k.
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F ANSi FileName Yes, no THG F/X Signature on your intros.
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Use TheDraw to make your 1 screen ANSi
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and save it in BINary Format.
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G Line For Scroller This is the Y-Offset for your Scolly. This
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tells IM30 where to put it on the screen
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between 0-319.
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H Scroller Speed How many pixels to advance every Vertical
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Refresh of the screen. This will control
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the speed of the scrolly.
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I Text Fade Out There are two ways for the text fading.
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1 .. Pop Out / 2 .. Palette Fade
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J VGA Fade In VGA Picture Background Fade In.
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1 ... Pop Screen In
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2 ... Palette Screen Fade In
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3 ... Block Screen In by the BLK File
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4 ... Pan Whole Screen Up
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K Block In Name This is required if option [J] is set to
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3. This is the BLK file that is defined
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by the BLOCKED.EXE External file. This
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will add the screen in by how you define
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the BLK file.
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L Panning Up Speed This is Required if option [J] is set to
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4. This is the speed of the background
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panning up from the bottom of the screen.
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M VGA Fade Out This is identical for option [J], but it is
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for the Fading out of the Background
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picture after ESC has been hit in your
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Demo.
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1 ... Pop Screen Out
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2 ... Palette Screen Fade Out
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3 ... Block Screen Out by the BLK File
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4 ... Pan Whole Screen Down
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N Block Out Name This is required if option [M] is set
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to 3. This is also defined through the
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BLK files created with BLOCKED.EXE.
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O Panning Down Speed This is required if option [M] is Set to
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4. This is the speed of the background
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panning down from the top of the screen.
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P Cursor Upon Exit This is the location of the cursor after
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ESC has been pressed in your demo. The
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Value should be between 1-25.
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Q Palette Mixing Y/N option to tell IM30 to automatically
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mix and remap the font picture to fit in
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the palette of the Background picture. If
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this is left on NO, then it will just use
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the Palette from the [A] option. If the
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option is set to YES, then it will require
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the option [R] be used.
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R Palette Mixing This is a number between 0 and 255 to tell
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Starting Color # IM30 where to put the colors used in the
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MEGAFONT Picture Font File in the palette
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of the Background picture.
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S Palette Cycling See Below
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Configuration
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T Load File This will Load the MF or MFA configuration
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files in the appropriate Intro Type.
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U Save File This will save the configuration of the
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current Intro Type to disk for future
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use.
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V Compile Intro This will create the EXE file for your
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Intro.
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MEGAFONT ANYWHERE Intro Menu Set:
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This will be a brief description because the menu sets are basically
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same except that instead of the Line for Scroller, which gives the Y-Offset
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of the scroller, is replaced with the option of giving the FileName of the
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PTH Anywhere Path Data File.
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Palette Cycling Configuration:
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Upon selecting the option [S] in one of the menu sets, you enter the
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Palette Cycling Configuration Menu. This gives you the option for up to
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20 simulatneous Palette Cycles. Three categories are given for the Palette
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Cycling. Category one is the Palette Color Start number. This is a number
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between 0-255. Category two is the Palette Color Ending number. This is
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also a number between 0-255. The last category is the Palette Delay. This
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is the delay of the Palette cycling for which you have choosen.
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Once you have figured out how to use the Intro Maker v3.0 fairly well,
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you may start to use command line compiling options if desired. This will
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skip the user interface all together giving quick compiling. You must have
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the Configuartion file in the current directory with the extension of MF or
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MFA. Here is the format:
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Command Line Parameters
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~~~~~~~~~~~~~~~~~~~~~~~
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IM3.EXE <Intro Type> <Load File> <Compile File> [No Extension on File Names]
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A ú MEGAFONT Straight Scroller
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B ú MEGAFONT Anywhere Scroller
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IM3.EXE /C ú Disables the Preview for the Intro
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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E X T E R N A L P R O G R A M S
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ .BAT Files ¯
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You will want to edit these files for your computer setup.
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PAINT.BAT - Your paint program
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TEXT.BAT - Your Text Editor
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MOD2STX.BAT - Converts MOD2STX
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remember to change the directory back to the intro maker directory before
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exiting the .bat file
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ MEGAFONT Coordinate Maker - MEGAFONT.EXE ¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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The MEGAFONT Coordinate Maker is an external program made to create the
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.CRD files for defining your font, or your scrolly pictures. There are
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external Docs for this program written by the author. Please look at them
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for a better explanation on how to use this program quickly and easily.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ ANYWHERE Path Creator - ANYWHERE.EXE ¯
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The ANYWHERE Path Creator is an external program made to create the .PTH
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files. This program was designed to let you actually draw the scrolly path
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on your screen and to warp the font anyway you desire. Please read the
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external Docs for this program written by the author for more information.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ MOD PLAYER - INTROMOD.EXE ¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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This program is for running just about any program and playing a mod in the
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background. Infact I am typing this doc in turbo pascal while a techno mod
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is playing in the background.
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USAGE:
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INTROMOD intro_name mod_name [options]
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intro_name = Program to run while music is playing in the background
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default extension is .EXE
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mod_name = Filename of MOD to play
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default extension is .MOD
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options: -1 ... Output to SOUNDBLASTER (220) (DEFAULT)
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-2 ... Output to PC Speaker
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-3 ... Output to D/A Converter on LPT1
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-4 ... Output to Disney Sound Source on LPT1
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-q ... Do not display text message
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-b ... Play MOD in background and leave you in dos. You must
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supply intro_name. Type EXIT to quit mod.
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Some examples:
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INTROMOD . SPACECRU -b -q | This will allow you to stay in dos or run
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| any program from dos and listen to
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| the mod SPACECRU.MOD. Type EXIT at the
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| dos prompt to stop music. It will also not
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| display the credits for intromod.
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INTROMOD IM3 SPACECRU.MOD -2 | Runs the Intro Maker V3.0's interface
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| while playing the SPACECRU.MOD through the
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| PC Speaker
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If you want to use this program to play mods with your intro, you need these
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files:
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INTROMOD.EXE
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your_intro
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your_mod
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a BAT file to run it all.
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Here is an example of a BAT to run IM3.exe with spacecru.mod
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INTROMOD IM3.EXE SPACECRU.MOD -q
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* If you don't like BAT files, then you can have a EXE file with the program
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that we included called BAT2EXE.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ TEXT EDITOR - QMEDIT.EXE ¯
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I have included QMEDIT.EXE for you to edit your scroller .TXT files but you
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can use any ascii text editor you choose.
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* The RETURN/ENTER key is filtered out so you can use it in your .TXT file
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* You have a 4000 character maximum for each scroller
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* We have added TEXT CODES to replace the ALT key combinations to make it
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easier for the user.
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* If you use any of the ADD palette,KILL palette, or SPEED commands then you
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will need to return them to their starting state when the scroller ends.
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For Example: If you speed up the scroller once in the middle of your loader
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then you would want to slow it down again before you |E| (let it wrap) it
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because if not, the next time it encountered that speed command, it would
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do it again and modify the current speed which would mess your scroller up.
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TEXTCODES for Intro Maker V3.0
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|E| ú End Scroller Text
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Put this at the end of you .TXT file to allow scroller to wrap.
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|SU| ú Speed Up Scroller
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For the MEGAFONT and MEGAFONT ANYWHERE, you must keep using this
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code to go up in speeds till you are a # divisible by the
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character's row. For example, if your FONT set is 16x,18y and
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your current speed was 2 then to advance to the next speed,
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use the |SU| command twice to get to 4 since 4 is divisible by
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16 (the #'s that are divisible by 16 are 0,1,2,4,8,16). If you
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wanted to go to the next speed, you would have to use |SU| 4
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times to get to 8 and so forth. 0 is stop
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|SD| ú Slow Down Scroller
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For the MEGAFONT and MEGAFONT ANYWHERE, you must keep using this
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code to go down in speeds till you are a # divisible by the
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character's row. For example, if your FONT set is 25x,13y and
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your current speed was 5 then to decline to the next speed,
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use the |SU| command 4 times to get to 1 since 1 is divisible by
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25 (the #'s that are divisible by 25 are 0,1,5,25). If you
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wanted to go to the next speed, you would have to use |SU| 1
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time to get to 0 which would stop the scroller till you speeded
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it up again.
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|PAa,b,c| ú Add a palette Cycling Range (EXAMPLE: |PA10,30,0|)
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a) Color Start Number (0 - 255)
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b) Color End Number (0 - 255)
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c) Color Delay (0 - 255) (Faster > Slower)
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|PR| ú Kill palette Cycling Range With palette Reset
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This option will return your palette colors effected to their
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natural state. This command only removes the last palette
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cycling added. Think of it like a STACK in programming. You
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must take something off the bottom before you can get to the next
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one.
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|PW| ú Kill palette Cycling Range Without palette Reset
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This command will remove the last palette added and leave the
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colors of the palette just as they were when this command was
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executed. This command only removes the last palette
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cycling added. Think of it like a STACK in programming. You
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must take something off the bottom before you can get to the next
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one.
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|PCa,b,c| ú Copy Colors From palette (EXAMPLE: |PC50,60,25)
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This feature copies a range of colors from the palette that
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doesn't change to the current palette of the picture on the screen.
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In the above example, it copies the colors from #50-#60 and puts
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them on the current palette starting at #25.
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a) Color Start Number (0 - 255)
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b) Color End Number (0 - 255)
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c) Starting Color Number to Copy to (0 - 255)
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ 8x16 Font Editor - FONTED.EXE ¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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If you want to modify the 8x16 fonts for the Intro Maker v2.0 loader then
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this is for you. The commands are on the screen so I don't think I need to
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copy them here. Enjoy!
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ CONVERT MOD to STX ¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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If you choose to use the internal MOD player then we have to convert it
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to a STX first. Use this command to convert your MOD to a STX. This will
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run the MOD2STX.BAT file which takes care of all the parameters.
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Thanks to DJ Ski for writing us a better converter of MOD2STM!!!
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We have included BMOD2STM and MOD2STM so if one doesn't work, try the other.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯ EXECUTE PAINT PROGRAM - PAINT.BAT ¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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This option will execute a batch file called PAINT.BAT. You can change this
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batch file to execute your favorite paint program. You do not have to make
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it return to the directory Intro Maker v3.0 is stored in, it will
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automatically do this.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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H I N T S & T I P S
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úIf you want 2 different fonts on the scroller then use a paint program
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to put 2 different fonts on the same font map. Then use the MEGAFONT editor
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to select the BIGGEST FONT as the BOX BORDER then assign A-Z for one font
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style and a-z ad the other font style. Your message could look like this
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"FONT STYLE ONE font style two"
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úThe palette copy feature can be used to change the entire color of the font
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or do simple animation. Just make something like your logo that you want
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to pop up later and then change the palette color of that logo to black.
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Then somewhere in the scroller, introduce your group name and then do a
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palette copy and give your logo some color!
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úBesides fonts in your scroller, you can have pictures like a group logo,
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a car, a jet,ect... Just use your paint program to put in whatever picture
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you want to use and then assign it to a few letters. Lets say you used a
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logo like SDA. The logo takes 5 font spaces and you assigned it to $%^&*.
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When you are typing your text just insert the $%^&* anywhere inside the
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.txt file. The fonts that we use are nothing more than just drawn
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characters so you could use anything in their place or anywhere on that
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screen and assign some leftover letters that you are not using to put
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special graphics inside your scroller.
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úRemember, almost anything is possible, we have not thought of all the
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possibilities of this thing yet. There are limitations because of computer
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speed, but that should be fixed in the next version. Be creative, and don't
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be afriad to try ANYTHING.
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úUse INTROMOD as the modplayer. It is much better than the internal .STX
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|
player. Try STX first and if it doesn't sound right, then use the external
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INTROMOD.
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úYou can do a star field with pallete cycling.
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|
úAutodesk Animator Pro is the best art program to use.
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|
úCompress your .EXE with pklite to make it smaller
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|
úIf your graphic picture takes up too much space, run GIFLITE on it.
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|
(It reduces quality somewhat but saves K)
|
|
úChange the .BAT files with IM3 to run your own programs (be sure to change
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|
back into the directory IM3 is in before exiting the .BAT)
|
|
úView SAMPLE1,SAMPLE2, and SAMPLE3 for any extra help
|
|
úDon't forget COMMAND LINE PARAMETERS... they help expedite the process of
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|
making a demo. Just put the command line inside a .BAT file that looks like
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|
this (using SAMPLE1 as the example)
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|
IM3 B SAMPLE1 SAMPLE1
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SAMPLE1
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|
and this will create sample1.exe with sample1.mfa and it will run sample1.exe.
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|
It's very nice for going from back and forth from your graphic program/text
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|
editor.
|
|
úUse the brush map features inside anywhere.exe for creating bending fonts.
|
|
If you stack all the blocks at the top against one another and then draw
|
|
a vertical line, it will seem that the scroller is on it's side! It's good
|
|
if you want to do a sideways demo.
|
|
úIt's been some time since we did the FONT??.crd files so if there are mistakes
|
|
in the coordinates, please correct them with megafont.
|
|
úIf you are having problems seeing your mouse/cursor with the megafont/anywhere
|
|
then press the - or + keys till it changes to a color you like.
|
|
úIf the speed of your loader with ANYWHERE is too slow or the scroller is
|
|
"jerky" then use a smaller path for your scroller or use a smaller font.
|
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|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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|
U P D A T E S / B U G S
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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We are going to be releasing MEGAFONT Packs about once a month or so with
|
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10-20 fonts.
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|
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|
If you find any bugs, please report them to a THG F/X member so that we
|
|
can put out an update to fix these.
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|
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|
If you create any fonts for this program please upload them to a THG f/x
|
|
board so it can be put in future releases/fontpacks.
|
|
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|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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C R E D I T S
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Sauron - Intro Maker Idea, ASM Code for all intros, INTROMOD.
|
|
ZigZag - Coder on Intro Maker v3.0 Pascal Interface,
|
|
MEGAFONT Editor, MEGAFONT ANYWHERE Editor in pascal.
|
|
QuickSilver - Coder on Intro Maker V3.0 Pascal Interface, BLOCK Editor,
|
|
and 8x16 Font Editor.
|
|
Dawnrazor - Block Fade Routines
|
|
|
|
If you are an excellent coder/artist and want to become a member of THG F/X,
|
|
get in contact with a THG F/X member on any of the below boards. Also, if
|
|
you create any demos then please upload them to one of our boards. It's
|
|
always nice to see what the competition is upto. Also, remember, we do not
|
|
have Distribution Sites. All distrubtion is either done by the THG F/X Crew
|
|
and or through their boards.
|
|
|
|
We have been going through some changes lately, welcome new members. To
|
|
those people we had to let go, good luck, hope to see some good stuff from
|
|
you in the future. Nothing personal...
|
|
|
|
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|
----------------------------- The THG F/X Crew ------------------------------
|
|
|
|
North American Crew:
|
|
|
|
Sauron - President, Artist, and Main Coder
|
|
ZigZag - Vice President, Coder, Courier
|
|
Renegade Bithead - Coder/Artist
|
|
The Necromancer - Coder/Artist
|
|
QuickSilver - Coder/Artist
|
|
The Grand Elf - Head of Art Division, Artist
|
|
|
|
European Crew :
|
|
|
|
Dawnrazor - Coder/Artist
|
|
Excessive Freddie - Coder/Artist
|
|
Peeping Tom - Coder/Artist
|
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\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\
|
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|
|
MEMBERS BOARDS AND DISTRIBUTION SITES
|
|
|
|
BOARD NAME Number Member's Board
|
|
==============================================================
|
|
The Warriors Guild - (708)653-1839 - Sauron THG F/X WHQ
|
|
The Projects - (317)578-1091 - ZigZag
|
|
The Rush - (313)348-6057 - The Necromancer
|
|
Garden of Delight - +43-1-214395633 - Excessive Freddie
|
|
The Elven Underground- (704)847-8032 - The Grand Elf
|
|
|
|
- SAURON & ZigZag '92 |