1318 lines
51 KiB
Plaintext
1318 lines
51 KiB
Plaintext
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Game Wizard 32 Shareware Version
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THE ULTIMATE GAME CHEATING EXPERIENCE
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Copyright (c) 1995 by Ray Hsu & Gerald Ryckman
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All rights reserved.
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Licensed to:
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Enhanced Software Design Inc.
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P.O. Box 92241
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2900 Warden Ave.
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Scarborough, ON
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Canada M1W 3Y9
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Phone (416) 492-0157
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BBS No. (416) 497-8337
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Voice support is available for registered users only
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Table of Contents
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-----------------
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Disclaimer and Warranty . . . . . . . . . . . . . . . . . . . . . . . 2
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Licensing and Distribution . . . . . . . . . . . . . . . . . . . . . . 2
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System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 2
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Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
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Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
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Number Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
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Using Game Wizard 32 . . . . . . . . . . . . . . . . . . . . . . . . . 5
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Memory Address Search . . . . . . . . . . . . . . . . . . . . . . . 5
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Result of Memory Address Search . . . . . . . . . . . . . . . . . . 7
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Table of Memory Locations . . . . . . . . . . . . . . . . . . . . . 7
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Edit Memory Contents . . . . . . . . . . . . . . . . . . . . . . . . 8
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File Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
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File Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
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Hex File Editor . . . . . . . . . . . . . . . . . . . . . . . . . 11
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Game Playing Speed . . . . . . . . . . . . . . . . . . . . . . . . . 11
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Picture Grabber . . . . . . . . . . . . . . . . . . . . . . . . . . 11
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Protect Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
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Boss Screen with Password . . . . . . . . . . . . . . . . . . . . . 12
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View Current Program Screen . . . . . . . . . . . . . . . . . . . . 12
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Load Previous Saved Program from Disk . . . . . . . . . . . . . . . 12
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Save Current Program to Disk . . . . . . . . . . . . . . . . . . . . 12
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Crash Back to DOS . . . . . . . . . . . . . . . . . . . . . . . . . 12
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DOS Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
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Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . 13
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Searching Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 13
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Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . 15
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Questions & Answers . . . . . . . . . . . . . . . . . . . . . . . . . 18
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Disclaimer and Warranty
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-----------------------
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Game Wizard 32 is distributed "AS IS". The authors specifically disclaim
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all warranties, expressed or implied. In no event shall the authors be
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liable for any damages either from the direct use of this product or as a
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consequence of the use of this product. Because of the various hardware
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and software environments in which Game Wizard 32 may be used, no warranty
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of fitness for a particular purpose is offered.
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Licensing and Distribution
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--------------------------
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Game Wizard 32 is NOT public domain. It is copyrighted software
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distributed as shareware. Game Wizard 32 may not be changed or modified
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in any way except by the authors. This shareware version may be freely
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distributed as long as it remains in its complete form with all support
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and documentation files. Please note that a great deal of time and effort
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has been invested in the development of this program. You are granted a
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license to try Game Wizard 32 for a 30 day trial period. If, after this
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time, you are satisfied with this program and intend to continue using it;
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you must register it.
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The payment of this registration fee entitles the user to receive the
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release of Game Wizard 32 with additional features and a printed manual.
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Please refer to the REGISTER.DOC file for further information on
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registration and pricing.
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If you obtained this program from a shareware disk distributor, then you
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have only paid for the service of copying this disk; but you have not paid
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for the program itself. The authors have received no proceeds from the
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payment already paid to the shareware disk distributor for this program.
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All products or services mentioned in this manual, including: PC, AT, PS/2,
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PENTIUM, IBM, VGA, VESA, TRIDENT, SOUND BLASTER, GRAVIS ULTRASOUND, ADLIB,
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PRO AUDIO SPECTRUM, MS-DOS, DR-DOS, EMM386, QEMM386, 386MAX, NETROOM,
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DOS4GW, MS WINDOWS, DESQVIEW, OS/2, WINDOWS NT, VCPI, STACKER, DOUBLE SPACE,
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SIMCITY 2000, DOOM 2 and CIVILIZATION are trademarks, registered trademarks,
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service marks, or registered service marks of their respective companies or
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organizations.
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System Requirements
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-------------------
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- 80386 or better processors.
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- DOS 3.1 or higher.
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- VGA Graphic Card.
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- 100% IBM compatible computer.
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Game Wizard 32 Shareware - 2 - Reference Guide
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Features
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--------
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Game Wizard 32 currently supports the following features:
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- Compatible with:
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- 386/486/Pentium/Pentium Pro Systems
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- MS-DOS versions from 3.1 to 6.2 and DR-DOS 5 to 6
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- DOS Extender support under all popular memory managers
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- Searching any extended memory address
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- Edit any extended memory address
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- Disk compression utilities, such as STACKER, DOUBLE SPACE, etc.
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- AdLib, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound
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Blaster AWE32, Pro Audio Spectrum and MIDI compatible sound cards
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- Memory managers, such as QEMM386, 386MAX, NETROOM, and EMM386
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- VGA and SVGA VESA v1.0+ standard
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- Different mouse drivers
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- Ability to search and edit any memory address
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- Ability to capture any EGA/VGA/SVGA graphic screen to disk
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- Ability to use EMS/XMS for super fast program operation
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- Requires 13K of conventional memory
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- Requires no conventional memory on systems with memory managers that are
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capable of loading programs high
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*- Enhanced file manager capable of editing any file
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- Math Co-Processor support
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- Fully configurable with the ability to unload itself from memory.
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*- ENHANCED Search Engine capable of finding almost anything imaginable
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(Intermediate and Advanced search methods)
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- Ability to alter and freeze the parameters of any game
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+- Ability to store and freeze up to 90 entries in each cheat table,
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including extended memory
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- Ability to save cheat tables for games so that they can be reused
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at a later date by you or by any other Game Wizard 32 user
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+- Ability to view any text file (i.e. hints or solutions) within games
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- Adjusts game speed for optimal playability
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- Built-in screen saver to prolong the longevity of your monitor
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- BOSS screen with password option to prevent your boss or your mom :=)
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from realizing that you are playing games instead of working
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- Ability to pause and view the screen so that subsequent moves can be
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more carefully planned
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*- Ability to Save and Load most games including EMS/XMS/DOS4GW and SVGA
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games, anytime or anywhere, regardless of whether or not the game has
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||
its own save/load functions. (Note: Some games only permit saving and
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||
loading at a certain time or place, or NOT at all)
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- Ability to Crash to DOS from within any game (i.e. enables one to exit
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from the game into DOS).
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*- Ability to Shell to DOS from within any game.
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- Ability to activate Game Wizard 32 using the mouse buttons
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- Enhanced modem and network support
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* Available in Game Wizard 32 Pro version only
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+ Available in Game Wizard 32 Standard and Game Wizard 32 Pro versions
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||
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||
|
||
Game Wizard 32 Shareware - 3 - Reference Guide
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Introduction
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------------
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Game Wizard 32 is an innovative and versatile program which will allow the
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user to participate more intelligently in computer games. What is
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particularly useful is that Game Wizard 32's features may be applied to
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any program or game. Game Wizard 32 permits the user to enhance the
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features of the game as well as the speed of the game. The user is also
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able to save and load a program at a later time, regardless of whether or
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not this was originally a feature in the game. Any modification made to the
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game will not alter the program stored on disk, but only the game currently
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in memory. By experimenting with Game Wizard 32, you will be able to
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increase your knowledge of how games and other computer programs work. More
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complex modifications or enhancements can then be made to those programs.
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Game Wizard 32 can be applied to almost all existing games, or future games
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without the need to purchase additional codes or modules.
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Getting Started
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---------------
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Game Wizard 32 can be installed onto your computer very easily, simply copy
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or extract all the files from the compressed file into a directory that is
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defined in your DOS PATH. You may optionally create a new directory to hold
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the Game Wizard 32 files (i.e. C:\GW). If you choose this option, you must
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EITHER add the new directory name to your DOS PATH in your AUTOEXEC.BAT,
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OR ALWAYS start Game Wizard 32 from the new directory you have created.
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After copying or extracting the files to the directory of your choice, type
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in GWSETUP and press Enter at the DOS prompt to configure Game Wizard 32
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for your computer. After configuring Game Wizard 32 type GWSHARE and press
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the Enter key at the DOS prompt. This will allow Game Wizard 32 to become
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TSR (Terminate & Stay Resident). Game Wizard 32 can then be activated at
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anytime by pressing the ` key (i.e. the key next to the 1 and above the
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||
tab). Now that Game Wizard 32 is resident in memory, you may want to try
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our interactive demo (GWTUTOR.EXE) for a quick introduction to Game
|
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Wizard 32.
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Number Systems
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--------------
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||
Although most people are familiar with the decimal number system, it cannot
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||
be easily incorporated into computers. Since computers can only tell
|
||
whether a signal is high or low (i.e. on or off), a number system
|
||
consisting of 1's or 0's must be used by the computer internally. This is
|
||
known as the binary number system.
|
||
|
||
With only 1 or 0, it is impossible to store large quantities of
|
||
information. Only two separate items can be represented simultaneously
|
||
(this is known as a bit). However, binary digits can be grouped together
|
||
to represent more information. A group of 8 binary digits (8 bits) is
|
||
commonly known as a byte. A byte can represent up to 256 different pieces
|
||
of information. If two bytes or 16 bits are grouped together (commonly
|
||
known as a word); 65,536 pieces of information can be represented at once.
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||
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||
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||
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||
Game Wizard 32 Shareware - 4 - Reference Guide
|
||
|
||
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||
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||
For values larger than 65,536; four bytes or 32 bits can be grouped
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||
together (commonly know as a dword) so that 2,147,483,647 pieces of
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||
information can be represented at once. Table 1 illustrates the first few
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||
binary numbers and their decimal and hexadecimal equivalents.
|
||
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||
+-----------------------+---------------------------+----------------------+
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| BINARY | DECIMAL | HEXADECIMAL |
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||
|-----------------------|---------------------------|----------------------| 0000 | 0 | 00 |
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||
| 0001 | 1 | 01 |
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||
| 0010 | 2 | 02 |
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||
| 0011 | 3 | 03 |
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||
| 0100 | 4 | 04 |
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||
| 0101 | 5 | 05 |
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||
| 0110 | 6 | 06 |
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||
| 0111 | 7 | 07 |
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||
| 1000 | 8 | 08 |
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||
| 1001 | 9 | 09 |
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||
| 1010 | 10 | 0A |
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||
| 1011 | 11 | 0B |
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||
| 1100 | 12 | 0C |
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||
| 1101 | 13 | 0D |
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| 1110 | 14 | 0E |
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||
| 1111 | 15 | 0F |
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||
| 1 0000 | 16 | 10 |
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||
| 1 0001 | 17 | 11 |
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||
| 0110 0100 | 100 | 64 |
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||
| 1100 1000 | 200 | C8 |
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| 1111 1111 | 255 | FF |
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||
| 1 0000 0000 | 256 | 01 00 |
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||
+-----------------------+---------------------------+----------------------+
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||
|
||
As binary numbers increase in size, humans experience greater difficulty
|
||
in reading them. Hence, a hexadecimal number system was developed to
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||
address this problem. Hexadecimal is a base 16 number system. Its digits
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||
are represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
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|
||
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||
|
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Using Game Wizard 32
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--------------------
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The following sections contain detailed information on the operation and
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usage of each of the features within Game Wizard 32.
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Memory Address Search
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---------------------
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The Memory Address Search option will enable you to find items within a game
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(i.e. lives, ammunition, coordinates, money, invulnerability, etc.).
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There are three search methods: Basic, Intermediate, and Advanced. The
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Intermediate and Advanced search options are only available in Game
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Wizard 32 Pro.
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|
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Game Wizard 32 Shareware - 5 - Reference Guide
|
||
|
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After the Memory Address Search is selected, input the number you are trying
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to locate into the search slot and press the Enter key to begin searching.
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Function Keys
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-------------
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Ctrl-E This is used when you have completed the current search and wish
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||
to begin a new search session.
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||
|
||
Ctrl-P This option is invoked when an incorrect number was entered in the
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previous search attempt. This only allows you to return to the
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previous search attempt and cannot be used consecutively.
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Esc This will abort the search
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||
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Search Methods
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--------------
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Each of the search methods is explained in the following sections.
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Basic
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||
-----
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The Basic search method should be used if you know exactly what you are
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looking for (i.e. money, lives, bullets, etc.).
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For example, suppose the game begins with three lives. Activate Game
|
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Wizard 32; select Memory Address Search; choose the Basic option; input
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the number of lives at the search prompt (i.e. 3) and press Enter to begin
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searching. After returning to the Main Menu, press Esc to exit Game
|
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Wizard 32 and return to the game. Play the game until the number of lives
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has changed, then activate Game Wizard 32 again. Select the Memory Address
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Search, and type in the new number of lives (i.e. 2). If it finds 8
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possibilities or less, it will automatically go to the Result of Memory
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Address Search screen and wait for you to make a selection. The above
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process of returning to the game and activating Game Wizard 32 to input new
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search values should be repeated until the correct address has been found.
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When searching for an item, Game Wizard 32 will also look for the value
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that is 1 less than the actual value entered. This is performed because
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the value that is stored in memory is sometimes one less than the number
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displayed by the game. Some game programmers use this method for storing
|
||
items.
|
||
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||
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||
|
||
Intermediate & Advanced ( Game Wizard 32 Pro version only)
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||
-----------------------
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||
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||
These options are used when the actual value of the items you wish to search
|
||
for are unknown (i.e. energy bars, coordinates in a game, inventory items,
|
||
invulnerability, etc.). Sometimes the programmers purposely store the data
|
||
in an unconventional manner. Game Wizard 32 also has the capability of
|
||
locating those types of data using the Intermediate and Advanced search
|
||
methods.
|
||
|
||
Game Wizard 32 Shareware - 6 - Reference Guide
|
||
|
||
|
||
|
||
Result of Memory Address Search
|
||
-------------------------------
|
||
|
||
After using the Memory Address Search to locate possible addresses for an
|
||
item, the user must select the Result of Memory Address Search function in
|
||
order to determine the correct address. When searching for an item with
|
||
the Basic option, usually only a few possible addresses will be found.
|
||
However, more possible addresses may be found when using the Intermediate
|
||
and Advanced options.
|
||
|
||
The Result of Memory Address Search function will allow the user to browse
|
||
through up to 100 memory addresses using the cursor keys. An entry with a
|
||
* beside it represents an address that is located in the system's extended
|
||
memory (above the first meg.). A selection can be made by moving the black
|
||
highlight bar over the memory address that best matches the search criteria
|
||
that was used and then pressing Enter to select it. If more than 100
|
||
addresses are found, the message "More searches are required to determine
|
||
the exact address..." will be displayed.
|
||
|
||
When scrolling through the list, the current memory value for the address
|
||
that is highlighted will be displayed on the top of the window. The value
|
||
will be shown in byte, word and dword formats. The total number of
|
||
possible matches will also be shown on the top of the window.
|
||
|
||
The memory location that was selected becomes the Selected Address that
|
||
will be used by the Table of Memory Locations and Edit Memory Contents
|
||
functions.
|
||
|
||
Sometimes, more than one memory address will be found that matches the
|
||
search criteria. If this is the case, trial and error must be used to
|
||
determine the actual address where the data is stored.
|
||
|
||
|
||
Keys
|
||
----
|
||
|
||
A Add highlighted memory address to the Table of Memory Locations
|
||
|
||
Enter Select the highlighted memory address
|
||
|
||
Esc Return to the main menu
|
||
|
||
|
||
|
||
Table of Memory Locations
|
||
-------------------------
|
||
|
||
After using the Result of Memory Address Search to select the possible
|
||
addresses of items in memory, the user should input the Selected Address
|
||
into the Table of Memory Locations. By creating an entry in the Table of
|
||
Memory Locations, the value of that address can be modified or frozen. Each
|
||
entry consists of five columns: Freeze (first column) which displays
|
||
whether the item is frozen or not; Description (second column) which is
|
||
used to identify the entry; Size (third column) which is used to determine
|
||
the maximum value that can be edited; Address (fourth column) or the
|
||
memory location of the item (extended memory addresses will have a * beside
|
||
|
||
|
||
Game Wizard 32 Shareware - 7 - Reference Guide
|
||
|
||
|
||
|
||
them); and Value (fifth column) which shows the current value of the
|
||
Specified Address for this entry. A negative number may appear in some
|
||
games when an excessively large number has been entered in the value
|
||
column. This can be resolved by placing a smaller number in the value
|
||
column. Please note that the Address column is in hexadecimal while the
|
||
Value column is in decimal format.
|
||
|
||
|
||
Keys
|
||
----
|
||
E Edit/Create the highlighted entry. Once you are in the Edit mode,
|
||
the following commands can be found at the bottom of the screen:
|
||
|
||
Tab Move to the next column
|
||
Ctrl-S Input the Selected Address into the entry column (only
|
||
necessary if the Address column is not 00000000)
|
||
Enter Save changes made to the entry
|
||
Esc Abort all changes made
|
||
|
||
F Toggles whether a particular entry in the table is frozen or not.
|
||
Freezing a particular memory address prevents its value from being
|
||
modified. When frozen, the entry will be highlighted white and a
|
||
dot will appear in the brackets to the left of the description.
|
||
|
||
L Loads a previously saved table into memory. Tables should ONLY be
|
||
loaded inside a game. When a table is loaded, it is recalculated
|
||
based on criteria within that particular game. If it is loaded
|
||
outside the game, the table may not function properly.
|
||
|
||
N Clear (remove) all entries from the current table
|
||
|
||
S Save all of the entries in a table to disk. Tables should only be
|
||
saved inside a game. If the table is NOT saved inside the game, it
|
||
may not function correctly when loaded. When saving the table,
|
||
you will be prompted for a filename (no extension needed) and
|
||
a brief description.
|
||
|
||
Delete Delete an entry from the table
|
||
|
||
Enter Edit the value of the highlighted entry
|
||
|
||
Esc Return to the Main Menu.
|
||
|
||
|
||
|
||
Edit Memory Contents
|
||
--------------------
|
||
|
||
This version of Game Wizard 32 can only edit and search conventional memory.
|
||
Game Wizard 32 Pro will allow the user to edit and search conventional
|
||
or extended memory. This is especially useful in adventure games when
|
||
large quantities of data need to be modified. It can also be used to
|
||
locate and alter names, descriptions, patterns, etc. within games.
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 8 - Reference Guide
|
||
|
||
|
||
|
||
Keys
|
||
----
|
||
|
||
E Edit the memory region currently displayed on the screen. Once in
|
||
Edit mode, you will be presented with the following commands:
|
||
|
||
Tab Switch between Hexadecimal/ASCII editing modes
|
||
Ctrl-S Save changes made to memory
|
||
Esc Return from editing memory
|
||
|
||
G Allows the user to move directly to a particular address rather
|
||
than scrolling through memory with the cursor keys.
|
||
|
||
H Allows the user to convert from hexadecimal to decimal and vice
|
||
versa. Once in the hex converter, the following commands are
|
||
available:
|
||
|
||
Tab Switch between hexadecimal/decimal entry modes
|
||
Enter Convert the value entered
|
||
Esc Return from hexadecimal/decimal converter
|
||
|
||
N Repeat the previous search
|
||
|
||
S Search for a hexadecimal or ASCII string from the current position
|
||
in the memory editor. When searching, the following commands are
|
||
available:
|
||
|
||
Tab Switch between hexadecimal/ASCII search modes
|
||
Ctrl-C Toggle case sensitivity. When the dot is displayed, case
|
||
sensitivity is on
|
||
Enter Commence search for inputted data
|
||
Esc Return from search
|
||
|
||
Ctrl-G Go to the address that was selected in the Result of Memory
|
||
Address Search. Sometimes you may wish to edit a particular
|
||
memory location only once. If this is the case, it may be faster
|
||
and easier to modify it by using the Edit Memory Contents rather
|
||
than using the Table of Memory Locations. This is achieved by
|
||
pressing Ctrl-G to go to the selected address and then using the
|
||
Enter key (edit function) to modify this particular value.
|
||
|
||
Esc Return to the Main Menu
|
||
|
||
|
||
|
||
File Manager
|
||
------------
|
||
|
||
This Game Wizard 32 option can be used to copy, move, delete, rename, view
|
||
and edit files with ease. The source directory is the current directory
|
||
that you are in, and the destination directory is the default directory
|
||
where the files will be copied or moved to. You may override the default
|
||
destination directory by specifying a different one.
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 9 - Reference Guide
|
||
|
||
|
||
|
||
Keys
|
||
----
|
||
|
||
PgUp Scroll up one full page
|
||
PgDn Scroll down one full page
|
||
Home Go to the beginning of the file
|
||
End Go to the end of the file
|
||
Enter View a file
|
||
F1 Copy file(s)
|
||
F2 Delete file(s)
|
||
F3 Move file(s)
|
||
F4 Rename file(s)
|
||
F5 Unmark all files
|
||
F6 Mark all files
|
||
F7 Hex edit a file
|
||
F8 Help
|
||
F9 Change source directory
|
||
F10 Change destination directory
|
||
Space Mark or unmark a file
|
||
|
||
File Sorting Options
|
||
--------------------
|
||
|
||
Alt-D Sort files by date (ascending order)
|
||
Alt-E Sort files by extension (ascending order)
|
||
Alt-N Sort files by name (ascending order)
|
||
Alt-S Sort files by size (ascending order)
|
||
Ctrl-D Sort files by date (descending order)
|
||
Ctrl-E Sort files by extension (descending order)
|
||
Ctrl-N Sort files by name (descending order)
|
||
Ctrl-S Sort files by size (descending order)
|
||
|
||
Set/Clear File Attributes (single or marked files)
|
||
-------------------------
|
||
|
||
Alt-A Set archive file attribute
|
||
Alt-H Set hidden file attribute
|
||
Alt-R Set read only file attribute
|
||
Alt-Y Set system file attribute
|
||
Ctrl-A Clear archive file attribute
|
||
Ctrl-H Clear hidden file attribute
|
||
Ctrl-R Clear read only file attribute
|
||
Ctrl-Y Clear system file attribute
|
||
|
||
|
||
File Viewer
|
||
-----------
|
||
|
||
The File Viewer is only available in Game Wizard 32 Standard and Game
|
||
Wizard 32 Pro. It will allow the user to view any text file (i.e. hints
|
||
or solutions) within any game.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 10 - Reference Guide
|
||
|
||
|
||
|
||
Hex File Editor
|
||
---------------
|
||
|
||
The Hex File Editor is only available in Game Wizard 32 Pro. It will
|
||
allow the user to hex edit any file (i.e. save game data) within any game.
|
||
|
||
|
||
|
||
Game Playing Speed
|
||
------------------
|
||
|
||
Game Wizard 32 can slow down and speed up your game playing speed. It was
|
||
designed to allow increased playabililty of older games on modern fast
|
||
computers.
|
||
|
||
Use the cursor keys to adjust the speed index and press the Enter key to
|
||
activate it.
|
||
|
||
This feature may not work with all games. The speed of most games can be
|
||
decreased but only in some games can the speed be increased. Whether the
|
||
speed can be adjusted depends on how the game was programmed. Some games
|
||
were designed to run at a specific speed. Altering their speed may cause
|
||
them to crash or behave abnormally.
|
||
|
||
The speed index is only calibrated the very first time Game Wizard 32 is
|
||
executed. To recalibrate the delay factor for the speed index, use the
|
||
/recalc command line option. This may be necessary when using different
|
||
memory managers.
|
||
|
||
|
||
|
||
Picture Grabber
|
||
---------------
|
||
|
||
This option is only available in Game Wizard 32 Pro. This feature will
|
||
save the current EGA/VGA/SVGA graphic screen to a .PCX file. Use the
|
||
command line option /PCXPATH to change the default save directory for the
|
||
.PCX files. Please refer to the Advanced Command Line Option section for
|
||
more information on this option.
|
||
|
||
|
||
|
||
Protect Screen
|
||
--------------
|
||
|
||
This feature blanks the screen to prevent screen burn in. Game Wizard 32
|
||
will also protect the screen if it is activated and no key is pressed for a
|
||
specific length of time. The default screen blanking time is 3 minutes.
|
||
This blanking time can be in the range of 1 - 60 minutes. The default delay
|
||
may be adjusted and saved with the /b= command line option.
|
||
|
||
i.e. To set the screen blanking delay to 10 minutes use GWSHARE /b=10 at the
|
||
command line.
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 11 - Reference Guide
|
||
|
||
|
||
|
||
Boss Screen
|
||
-----------
|
||
|
||
Any text screen and password can be used by Game Wizard 32 to hide the
|
||
current game screen. It can be used to hide a game from your boss or
|
||
prevent a nosy person from playing with your computer while you are away!
|
||
In order to create a new Boss Screen, you must first delete the existing
|
||
GW.BOS file from the Game Wizard 32 directory. You may then capture
|
||
the currently displayed text screen by activating Game Wizard 32 and
|
||
selecting the Boss Screen option. This screen will then be shown
|
||
everytime the Boss Screen option is used. Remember that a correct
|
||
password must be entered in order to exit the Boss Screen. The default
|
||
password is GW (you must press the Enter key after typing the password).
|
||
To adjust and save a new default password (maximum 8 characters), use the
|
||
/p= command line option.
|
||
|
||
i.e. To set the default password to book use GWSHARE /p=book at the command
|
||
line.
|
||
|
||
|
||
|
||
View Current Program Screen
|
||
---------------------------
|
||
|
||
This allows the user to view the current game screen. In the excitement of
|
||
the game, a player may not be aware of the exact details (i.e. lives,
|
||
ammunition, etc.) of the game. These details can be easily verified with
|
||
this option. Prior to searching or editing memory, it may also be a good
|
||
idea to confirm the items you plan to search for or edit by using this
|
||
feature.
|
||
|
||
|
||
|
||
Save & Load
|
||
-----------
|
||
|
||
The Save & Load functions are only available in Game Wizard 32 Pro. They
|
||
will allow the user to save and load programs including EMS/XMS/DOS4GW and
|
||
SVGA states, for use at a later time even though this feature may not be
|
||
built into the game. This is not a substitute for the internal save and
|
||
load feature within games. It is designed for games that do not have
|
||
save/load features or games that only allow you to save at a certain time
|
||
or place.
|
||
|
||
|
||
|
||
Crash to DOS
|
||
------------
|
||
|
||
This feature will terminate the program that is currently running and
|
||
return the user to the DOS prompt.
|
||
|
||
Game Wizard 32's Crash to DOS was designed to be used with programs that do
|
||
not have their own exit to DOS function. It also allows the user to exit
|
||
back to DOS from a system crash which was caused by a poorly programmed
|
||
game. After selecting this function, all of the memory and the devices that
|
||
|
||
|
||
Game Wizard 32 Shareware - 12 - Reference Guide
|
||
|
||
|
||
|
||
were used after running Game Wizard 32 will be reset and the system will
|
||
return to its original configuration.
|
||
|
||
Crash to DOS will NOT terminate a batch file already in progress, but will
|
||
clear the program that is currently being executed. It will then proceed
|
||
to the next command in the batch file.
|
||
|
||
|
||
|
||
DOS Shell
|
||
---------
|
||
|
||
The DOS Shell function is only available in Game Wizard 32 Pro. Game
|
||
Wizard 32's DOS Shell function was designed to allow programs to shell to
|
||
DOS by swapping the program that is currently being executed into
|
||
EMS/XMS/DISK. This will free most of the conventional memory and allow
|
||
the user to perform everyday tasks. The user can return from the DOS Shell
|
||
back to the game anytime they choose.
|
||
|
||
|
||
|
||
Miscellaneous Commands
|
||
----------------------
|
||
|
||
In the Main Menu, there are a few hidden keys that are included to increase
|
||
the compatibility with certain programs. The following keys are available:
|
||
|
||
Keys (on the numeric pad)
|
||
-------------------------
|
||
|
||
Grey Minus - On some slow systems, a game might become slightly slower after
|
||
returning from Game Wizard 32. To solve this problem, activate
|
||
Game Wizard 32 and press the Grey Minus key a few times to
|
||
adjust the speed of the game back to its original state.
|
||
|
||
Grey * - This is equivalent to the Esc key in the Main Menu. This is
|
||
provided because in some poorly programmed games, the Esc key
|
||
that was used to exit Game Wizard 32 is also acknowledged by
|
||
the game (i.e. it might cause the game to exit prematurely).
|
||
|
||
In some games you may wish to automatically repeat a certain key. This can
|
||
be accomplished by holding down that key while activating Game Wizard 32.
|
||
To disable this feature, press the "auto repeat" key again.
|
||
|
||
|
||
|
||
Searching Techniques
|
||
--------------------
|
||
|
||
Games that contain items with known values can be located quickly using the
|
||
Basic Memory Address Search. The Basic search method operates under the
|
||
principle of eliminating addresses that do not match the search criteria
|
||
specified. The most efficient way to accomplish this is by searching for
|
||
memory values that were changed since the previous search. In some games,
|
||
after an address is modified or frozen, its values may not be changed on
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 13 - Reference Guide
|
||
|
||
|
||
|
||
the screen. You may have to wait until the program updates the value on
|
||
the screen to see the change.
|
||
|
||
We will illustrate the process of using the Basic Search Method in the
|
||
following games: Doom 2 and Civilization.
|
||
|
||
|
||
DOOM 2
|
||
------
|
||
|
||
In this game, suppose you wanted to find the location of your bullets in
|
||
memory. The following procedure may be used:
|
||
|
||
1. Make sure that Game Wizard 32 is resident in memory.
|
||
2. Run Doom 2.
|
||
3. When starting a level, wait until 50 bullets are displayed on the
|
||
screen.
|
||
4. Activate Game Wizard 32 by pressing the ` key (i.e. the key next to
|
||
the 1 and above the tab). Select Memory Address Search in the Main
|
||
Menu.
|
||
5. When prompted by "Search for:", enter 50 which is the value of the
|
||
bullets, and then press the Enter key.
|
||
6. In the Main Menu, press Esc to return to the game. Fire the gun ONCE
|
||
to change the number of bullets.
|
||
7. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.
|
||
8. Input 49 as the new value of the bullets and press the Enter key.
|
||
9. At this point Game Wizard 32 should be able to determine the memory
|
||
address where the bullets are stored.
|
||
10. Game Wizard 32 will then automatically go to the Result of Memory
|
||
Address Search option. A selection can then be made by moving the
|
||
black highlight bar over the memory address and pressing the Enter key.
|
||
11. Now that an address has been selected, go to the Table of Memory
|
||
Locations. Begin a new table by pressing E to edit the entry. Select
|
||
byte as the size of the entry. Type in "Bullets" for the Description,
|
||
and press either Enter or Tab to go to the next column (address column).
|
||
The Selected Address should already be automatically entered in the
|
||
address column by Game Wizard 32 (if not, press Ctrl-S to input it).
|
||
Then press either Enter or Tab to move to the next column (value
|
||
column). Now input 100 (for 100 bullets) and press Enter to save the
|
||
entry.
|
||
12. You should then freeze the value of the bullets so that the value cannot
|
||
be modified by the program. This is accomplished by pressing the F key.
|
||
Return to the game and you should now have unlimited bullets.
|
||
|
||
|
||
|
||
Civilization
|
||
------------
|
||
|
||
In this game, suppose you wanted to find the location of the money in
|
||
memory. The following procedure may be used:
|
||
|
||
1. Make sure that Game Wizard 32 is resident in memory.
|
||
2. Run Civilization and begin a new game.
|
||
3. Activate Game Wizard 32 by pressing the ` key (the key next to the 1
|
||
and above the tab). Select Memory Address Search in the Main Menu.
|
||
|
||
|
||
Game Wizard 32 Shareware - 14 - Reference Guide
|
||
|
||
|
||
|
||
4. When prompted by "Search for:", enter 0 which is the value of the
|
||
money, and then press the Enter key.
|
||
5. In the Main Menu, press Esc to return to the game. Play the game until
|
||
you get some money.
|
||
6. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.
|
||
7. Input the new value of the money and press the Enter key (Repeat steps
|
||
5 to 7 as many times as necessary).
|
||
8. At this point Game Wizard 32 should be able to determine the memory
|
||
address where the money is stored.
|
||
9. Game Wizard 32 will then automatically go to the Result of Memory
|
||
Address Search option. A selection can then be made by moving the
|
||
black highlight bar over the memory address and pressing the Enter key.
|
||
10. Now that an address has been selected, go to the Table of Memory
|
||
Locations. Begin a new table by pressing E to edit the entry. Select
|
||
WORD as the size of the entry. Type in "Money" for the Description,
|
||
and press either Enter or Tab to go to the next column (address column).
|
||
The Selected Address should already be automatically entered in the
|
||
address column by Game Wizard 32 (if not, press Ctrl-S to input it).
|
||
Then press either Enter or Tab to move to the next column (Value
|
||
column). Now input 20000 and press E to save the entry.
|
||
11. You should then freeze the value of the money so that the value cannot
|
||
be modified by the program. This is done by pressing the F key.
|
||
12. Return to the game and you should now have an infinite amount of money.
|
||
|
||
|
||
|
||
Command Line Options
|
||
--------------------
|
||
|
||
Multiple command line options can be used simultaneously
|
||
(i.e. GWSHARE /b=12 /sx /p=book).
|
||
|
||
The following are the command line options available for Game Wizard 32:
|
||
|
||
Basic Command Line Options
|
||
--------------------------
|
||
|
||
/b=# Set screen blanking delay in minutes, range: 1 - 60.
|
||
i.e. to set the screen blanking delay to 10 minutes: GWSHARE /b=10
|
||
|
||
/k=N Use a different activation key. N is the new KEYNAME.
|
||
i.e. to change the activation key to F1 use: GWSHARE /k=f1
|
||
|
||
KEYNAME Actual Key
|
||
------- ----------
|
||
RSHIFT Right Shift
|
||
GMINUS Grey Minus (on Num. pad)
|
||
GPLUS Grey Plus (on Num. pad)
|
||
CTRL Right or left Ctrl
|
||
ALT Right or left Alt
|
||
TAB Tab
|
||
F1 F1
|
||
F2 F2
|
||
F3 F3
|
||
F4 F4
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 15 - Reference Guide
|
||
|
||
|
||
|
||
F5 F5
|
||
F6 F6
|
||
F7 F7
|
||
F8 F8
|
||
F9 F9
|
||
F10 F10
|
||
|
||
/p= Set a new password for boss screen. The maximum length is 8
|
||
characters.
|
||
i.e. to set the password to cloud use: GWSHARE /p=cloud
|
||
|
||
/sN Set swapping to (d)isk, (e)ms, or (x)ms. Where N is d,e or x
|
||
i.e. to swap to disk use: GWSHARE /sd
|
||
|
||
/t This option prevents the system time from being updated while inside
|
||
Game Wizard 32 (necessary for some games).
|
||
|
||
/u This option will remove Game Wizard 32 from memory. This is only
|
||
possible if no other TSR programs are loaded after Game Wizard 32.
|
||
|
||
/vN Set video swapping to (f)ast or (s)low. Where N is f or s.
|
||
If you experience video problems, try the alternate option.
|
||
i.e. to use slow video swapping use: GWSHARE /vs
|
||
|
||
|
||
|
||
Advanced Command Line Options
|
||
-----------------------------
|
||
|
||
/altvesa If this command switch is used, Game Wizard 32 will use an
|
||
alternate VESA SVGA swapping method. This option should be
|
||
used only when the SVGA card is not 100% VESA compatible.
|
||
i.e. to enable alternate SVGA swapping use : GWSHARE /altvesa
|
||
|
||
/comirq This option is used to set the IRQ used by the Serial
|
||
communcations port. This value will be saved in the
|
||
configuration file.
|
||
i.e. to enable support for IRQ 3 use: GWSHARE /comirq=3
|
||
|
||
/delay This option sets a new delay factor for the game playing speed
|
||
in case it wasn't calculated properly when Game Wizard 32 was
|
||
initially installed. This value will be saved in the
|
||
configuration file. The following are suitable delay factors
|
||
for different systems:
|
||
|
||
System Delay Factor
|
||
------ ------------
|
||
386-25 336
|
||
486-33 1344
|
||
486-66 3584
|
||
Pentium-75 9234
|
||
|
||
/fillumb This option is used to fill the upper memory region so that
|
||
the save/load feature will work correctly in certain games.
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 16 - Reference Guide
|
||
|
||
|
||
|
||
/gus This option is used to set the port used by the Gravis
|
||
Ultrasound compatible card in case Game Wizard 32 is unable to
|
||
detect it properly. This value will be saved in the
|
||
configuration file.
|
||
i.e. to set the gus port to 220 use: GWSHARE /gus=220
|
||
|
||
/i=# Alternate interrupt setting, range: 1 - 9.
|
||
i.e. to change the alternate interrupt setting to 5 use:
|
||
GWSHARE /i=5
|
||
|
||
/install This option allows Game Wizard 32 to be installed regardless
|
||
of whether or not it is already in memory.
|
||
|
||
/midi This option is used to set the port used by the MIDI compatible
|
||
card. You must use this command line if you wish to enable
|
||
MIDI support since Game Wizard 32 will not automatically detect
|
||
the address of your MIDI sound card. Setting the port address
|
||
to zero will disable MIDI support. This value will be saved in
|
||
the configuration file.
|
||
i.e. to set the midi port to 330 use: GWSHARE /midi=330
|
||
|
||
/mouse This option will enable the activation of Game Wizard 32 by
|
||
simultaneously pressing the LEFT and RIGHT mouse buttons. If
|
||
this option is ON, Game Wizard 32 can be activated by pressing
|
||
the LEFT and RIGHT mouse buttons. If this options is OFF, Game
|
||
Wizard 32 cannot be activated through the mouse. This value
|
||
will be saved in the configuration file.
|
||
i.e. to activate Game Wizar 32 using the mouse use:
|
||
GWSHARE /mouse=on
|
||
|
||
/recalc This option is used to recalculate a new delay factor. This
|
||
may be necessary when running different memory managers.
|
||
|
||
/sbirq This option is used to set the IRQ used by the Sound Blaster
|
||
compatible card in case Game Wizard 32 is unable to detect it
|
||
properly. This value will be saved in the configuration file.
|
||
i.e. to set the Sound Blaster IRQ to 7 use: GWSHARE /sbirq=7
|
||
|
||
/sbport This option is used to set the port used by the Sound Blaster
|
||
compatible card in case Game Wizard 32 is unable to detect it
|
||
properly. This value will be saved in the configuration file.
|
||
i.e. to set the Sound Blaster Port to 220 use:
|
||
GWSHARE /sbport=220
|
||
|
||
/trident=N This option is used to correct the hardware bugs found in
|
||
certain Trident VGA cards. This option should be used when
|
||
the top of the game screen becomes corrupted when using Game
|
||
Wizard 32. The N can be ON or OFF. Once the /trident=on
|
||
command line option has been used, Game Wizard 32 will
|
||
configure itself to use this option permanently. If you wish
|
||
to disable this feature you must use the /trident=off command
|
||
line option.
|
||
i.e. to enable Trident bug fix mode use: GWSHARE /trident=on
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 17 - Reference Guide
|
||
|
||
|
||
|
||
/x Enhanced DOS Extender support. This may be necessary for
|
||
certain programs. You must quickly press the activation key
|
||
twice in order to activate Game Wizard 32 under this option.
|
||
The default activation key under this method is LEFT SHIFT.
|
||
|
||
|
||
|
||
Questions & Answers
|
||
-------------------
|
||
|
||
Q Why do some games crash when I run them while Game Wizard 32 is resident
|
||
in memory?
|
||
|
||
A You may need to use the /x option when running some of the DOS Extender
|
||
based games. If you are experiencing problems with Game Wizard 32 under
|
||
some DOS Extender based games without the /x command line option. Try
|
||
the following:
|
||
|
||
1. Run the game under HIMEM.SYS.
|
||
2. Disable sound/music within the game.
|
||
3. Use the /mouse command line option.
|
||
|
||
Q Why do I experience problems activating Game Wizard 32?
|
||
|
||
A If you are using NETROOM, please make sure that you don't have the NOV8
|
||
switch on the NETROOM device driver (RM386.EXE) line in your CONFIG.SYS.
|
||
If you are using the Stealth option under QEMM or the Cloaking feature
|
||
under NETROOM, you may experience problems within certain games and with
|
||
Game Wizard 32. To solve these problems, you should disable the above
|
||
mentioned features in the memory managers.
|
||
|
||
Q Why are the game screens corrupted after activating Game Wizard 32 and
|
||
returning to a SUPER VGA game or application?
|
||
|
||
A A VESA driver must be loaded PRIOR to running Game Wizard 32 if you wish
|
||
to use it in SVGA programs. If Game Wizard 32 detects a VESA driver
|
||
when it is first installed, the message "Super VGA (VESA present)" is
|
||
displayed for the Video Adapter Type, and VESA SuperVGA BIOS extensions
|
||
will be used for its functions. If your screen is corrupted even though
|
||
the VESA driver was loaded prior to running Game Wizard 32, use the
|
||
command line option /altvesa. This is due to the fact that certain VESA
|
||
drivers are not 100% VESA compatible.
|
||
|
||
Q Why are my game screens corrupted after I return from Game Wizard 32?
|
||
|
||
A Your video card may not support the new fast video swapping method.
|
||
Try setting the video swapping speed to slow with the /vs command
|
||
line option.
|
||
|
||
Q Why are the screens corrupted when running Game Wizard 32?
|
||
|
||
A Some poorly designed or older EMS Managers do not allow direct transfers
|
||
to and from video memory. This problem can be solved by either upgrading
|
||
your existing EMS manager or by using the /sd or /sx command option
|
||
within Game Wizard 32.
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 18 - Reference Guide
|
||
|
||
|
||
|
||
Q I have a Trident graphics card. Why does the screen sometimes become
|
||
corrupted when using Game Wizard 32?
|
||
|
||
A Some of the Trident VGA cards are not 100% VGA compatible on both the
|
||
hardware and BIOS levels. We have successfully resolved most of these
|
||
incompatibility problems but a few might still exist. If the game screen
|
||
becomes corrupted when using Game Wizard 32, try using the /trident=on
|
||
command line option. Refer to the Advanced Command Line Options section
|
||
of the manual for more detailed information.
|
||
|
||
Q I have searched for a particular item in a game but have been unable to
|
||
find it?
|
||
|
||
A There are three different search methods in Game Wizard 32. Each is
|
||
designed to search for a particular type of data. If the incorrect
|
||
search method is used, Game Wizard 32 will not be able to find the item.
|
||
In addition, make sure that the appropriate memory ranges are selected
|
||
for the search.
|
||
|
||
Q I have a Sound Blaster compatible card, why is Game Wizard 32 unable to
|
||
detect it?
|
||
|
||
A Your card may not be 100% compatible with the Sound Blaster, or your
|
||
sound card may be using a non-standard port or IRQ. This problem can be
|
||
solved by using one of the following command line options: /sbport or
|
||
/sbirq.
|
||
|
||
Q How do I get the Gravis Ultrasound to run with Game Wizard 32?
|
||
|
||
A For the Gravis Ultrasound to function properly with Game Wizard 32, the
|
||
SBOS driver or any other relevant sound driver for the Gravis Ultrasound
|
||
must be loaded prior to running Game Wizard 32. You may also use the
|
||
command line option /gus to specify the Gravis Ultrasound's port address.
|
||
|
||
Q I copied an installed version of Game Wizard 32 to a friend's computer,
|
||
but it does not seem to work at all. Why?
|
||
|
||
A When Game Wizard 32 is installed, it configures itself to run at optimum
|
||
performance on that particular computer. Changing hardware
|
||
configurations without reinstalling Game Wizard 32 will cause it to
|
||
behave erratically. Game Wizard 32 should only be installed from the
|
||
distributed package.
|
||
|
||
Q Why do I get the following message "Error: VM86 mode without VCPI"?
|
||
|
||
A This error is usually caused by a memory manager that has had its EMS
|
||
services disabled. To solve this problem, enable the EMS services by
|
||
referring to the manual that was supplied with your memory manager. If
|
||
the EMS services cannot be enabled, removing the memory manager will also
|
||
solve this problem.
|
||
|
||
Q Why can't I use a table that I copied from a friend of mine?
|
||
|
||
A Some tables may not work on other computers if they use different game
|
||
configurations. If you are running the VGA version of a game while your
|
||
friend is running the SVGA version, the game might use two separate
|
||
executable files or different memory allocation schemes.
|
||
|
||
Game Wizard 32 Shareware - 19 - Reference Guide
|
||
|
||
|
||
|
||
Q I saved some tables on my computer and loaded them at a later date,
|
||
why don't they work?
|
||
|
||
A Tables should only be saved/loaded within the game. If the table is
|
||
NOT saved inside the game, it may not function correctly when loaded.
|
||
This is because the table is calculated based on criteria within that
|
||
particular game when loaded.
|
||
|
||
Q What is the purpose of the Alternate Interrupt Settings?
|
||
|
||
A Certain programs/drivers may conflict with the default interrupts used
|
||
by Game Wizard 32. If Game Wizard 32 crashes upon installation, use a
|
||
different interrupt setting or the /x option to solve this problem.
|
||
The different setting can only be determined by trial and error.
|
||
|
||
Q Why can Game Wizard 32 only edit memory after a certain address?
|
||
|
||
A Game Wizard 32 will not allow the user to edit memory regions that were
|
||
allocated prior to it becoming resident in memory. This is to eliminate
|
||
potential problems that may be caused by editing DOS/DRIVERS/TSRs and
|
||
other critical memory regions.
|
||
|
||
Q Why can't I search for the same number twice consecutively?
|
||
|
||
A This will only occur when you try to enter the same value in the first
|
||
and second searches. This is done in order to increase the speed of
|
||
the search process.
|
||
|
||
Q Why doesn't Game Wizard 32 automatically enter the Selected Address
|
||
in the Address column?
|
||
|
||
A Game Wizard 32 will only automatically enter the Selected Address in the
|
||
Address column if the address is 00000000. You may either clear the
|
||
entry before editing it or use Ctrl-S when in editing mode to input the
|
||
new Selected Address into the Address column.
|
||
|
||
Q Why can't I adjust the speed of the program?
|
||
|
||
A Make sure you use the cursor keys to adjust the speed index and then
|
||
press the Enter key to make it effective. This is not guaranteed to
|
||
work with all games, since it depends on how the game was programmed.
|
||
Some games were designed to run at a specific speed. Altering their
|
||
speed may cause them to crash or behave erratically.
|
||
|
||
Q Why doesn't Game Wizard 32 run under MS Windows Shell?
|
||
|
||
A Due to the fact that Game Wizard 32 directly accesses the same hardware
|
||
used by multitasking software, it is incompatible with MS Windows as
|
||
well as OS/2, DESQview and Windows NT.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 20 - Reference Guide
|
||
|
||
|
||
|
||
Q How do I edit a large number in memory?
|
||
|
||
A Editing a large number in memory may require you to select a different
|
||
memory address size. The following table contains a list of ranges.
|
||
|
||
0 - 255 BYTE
|
||
0 - 65,535 WORD
|
||
0 - 2,147,483,647 DWORD
|
||
|
||
Q Why won't certain games detect my MIDI card after activating Game
|
||
Wizard 32?
|
||
|
||
A This occurs when Game Wizard 32 accesses the MIDI port when it is in a
|
||
uninitialized state. This problem can be solved by either turning off
|
||
the MIDI option or using the Crash to DOS option within Game Wizard 32
|
||
and then restarting the game.
|
||
|
||
Q Why should I use the /mouse option to activate Game Wizard 32?
|
||
|
||
A Some games disable the keyboard and use only the mouse or joystick for
|
||
input. When this is done, Game Wizard 32 cannot be activated by
|
||
pressing the hotkey. Under these circumstances, use the /mouse option
|
||
and activate Game Wizard 32 by pressing the LEFT and RIGHT mouse buttons
|
||
simultaneously.
|
||
|
||
Q How do I prevent certain multi-player modem games from crashing after
|
||
Game Wizard 32 has been activated?
|
||
|
||
A The /comirq option can be used to select the IRQ that your modem is
|
||
using. Game Wizard 32 will use this information to monitor and
|
||
re-establish the modem's data flow when returning to the current game.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Game Wizard 32 Shareware - 21 - Reference Guide
|