614 lines
25 KiB
Plaintext
614 lines
25 KiB
Plaintext
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============================
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Bordello!
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============================
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COPYRIGHT 1992,93 T&J Software
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One of the T&J Software Collection of multi-BBS door programs.
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Supporting PCBoard, Wildcat!, Gap, QBBS, RBBS, Spitfire,
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UltraBBS, Telegard, TriBBS, and Remote Access.
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VERSION 1.42 December 7, 1993
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By
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Tom & Jane Wildoner
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397 West Broadway
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Jim Thorpe, PA
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18229
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VOICE (717)325-9480
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*between 5:30 & 10:00 p.m. Eastern Time
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From
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The T&J BBS
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(717)325-9481
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1200/2400/9600/19200/38400
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24 Hours/Day
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LATEST VERSION:
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~~~~~~~~~~~~~~~
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Please call the T&J BBS for the latest version of this program.
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LEGALITIES:
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~~~~~~~~~~~
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THIS SOFTWARE AND ACCOMPANYING MATERIALS ARE DISTRIBUTED "AS IS" WITHOUT
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WARRANTY, EXPRESS, IMPLIED OR STATUTORY, INCLUDING BUT NOT LIMITED TO ANY
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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IN NO EVENT SHALL ANYONE INVOLVED WITH THE CREATION AND PRODUCTION OF THIS
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PRODUCT BE LIABLE FOR INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES, ARISING
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OUT OF ANY USE THEREOF OR BREACH OF ANY WARRANTY. ONCE REGISTERED, ANY
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DISTRIBUTION OF THE REGISTERED KEY WILL INVALIDATE YOUR KEY IN ALL FUTURE
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VERSIONS OF THIS PROGRAM AND NO PRODUCT SUPPORT WILL BE GIVEN. DISTRIBUTING
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A REGISTERED KEY FILE WILL ALSO BRING ABOUT CRIMINAL CHARGES.
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DISTRIBUTION:
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~~~~~~~~~~~~~
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You may make this file available for downloading from your BBS or you may
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upload it to any BBS of your choice, provided that you do not make any
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changes to the contents of the archive (ZIP file). The archive and its
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individual contents may not be used by any service that charges any money
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whatsoever, without the written permission of the author.
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PROGRAM DESCRIPTION:
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~~~~~~~~~~~~~~~~~~~~
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Welcome to the game of Bordello! by T&J Software!
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Basically, you are running your own whore house and fighting against other
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players to attain the most profitable house by the end of the month
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(or past the end of the month depending upon how your SysOp has the
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door configured)! You can search for whores to work in your house (you
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may only have 10 at any one time), hire thugs to fight other players
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and to help protect your house, and many other features you will soon
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become very familiar with!
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Your sysop sets a fixed number of what we call "game days". Let's assume
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your sysop has it set for 30. This means you may open your house for
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business 30 times during all your plays for that day. You do this by
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selecting "N" for next day. The amount of money made depends upon each of
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your whore statistics and your house level. The higher your house level,
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the more money your girls will make. Be warned, if a particular
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whore has a disease, her money earned will only be half normal!
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As your hitting the NEXT DAY option and upgrading your whore house, be
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warned that the police may bust your house if you haven't payed them
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off enough money! And, if you don't have enough money to pay the fine,
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you're finished! You'll have to start over from SCRATCH!!
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When attacking other players using the covert actions, first view the
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top ten players using the "V" command from the main menu, then select
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"T" for TOP TEN. This will let you know who the current top players are!
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The top ten are adjusted after each attack and everytime you view it!
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Watch yourself move up and down as you play!
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The top scores are determined using the following formula listed below.
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Your overall score, or networth, is determined like this:
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CASH + ($1,000 x THUGS) + (HOUSE LEVEL AMOUNT)
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HOUSE LEVEL AMOUNT= the combined total you've spent to
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upgrade your house. Let's say your house level is 4, the
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value of HOUSE LEVEL AMOUNT= $30,000
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$5,000 to go to Level 2+
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$10,000 to go to Level 3+
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$15,000 to go to Level 4= $30,000
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This should help those diligent players who have played all month long
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building there house level!
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On the main menu, you are presented with all the vital statistics you
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need including: cash, condoms, networth, police payoff amount, etc.
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Bordello resets with the first player of the new month. The object of the
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game is simple, end the month with a higher networth than your opponents!
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Let's start off by going over the MAIN MENU commands:
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A- ADJUST PHRASE: Changes the phrase you say to other players after
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a successful covert action!
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B- BUY CONDOMS: You may buy condoms in various lot sizes for your
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girls to give to the guys during the NEXT DAY option. If your girls
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run out of condoms, there is a percent chance they will contract
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a disease. If they contract a disease, they will make less money
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during the NEXT DAY option. Disease can be cured by the DOCTOR
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(see the DOCTOR description below). Condom prices vary on a daily
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basis!
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C- COVERT ACTIONS: Covert actions will be described in detail below.
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D- DOCTOR: Use the doctor to check your girls periodically! If you
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run out of condoms your girls can contract diseases. Other players
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can send thugs to infect your girls also! Read your MESSAGE file
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regularly to see if other players have done this! The doctor will
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charge a flat fee just to examine the girls, then, a screen will
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come up listing your girls. A 'Y' in the disease column will confirm
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that the girl has a disease. It will cost you 10% of the girls
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total income to heal her.
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F- FIND WHORE: Use this option when you have less than 10 girls in your
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house. You may only find 3 girls per play! You will show up in a bar
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type setting and are offered two choices: either LOOK for a girl or
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go back to the MAIN menu. When you choose LOOK, a girls statistics
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will be presented to you. You may either LET her go or KEEP her. No
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matter what you choose, you lose one pickup for the that particular
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play. Remember, you only get three! If you choose KEEP, she is added
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to your whore house. You may always DUMP a girl in the WHORE INFO
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section.
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G- GET THUGS: Thugs are used to protect your whore house from other
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players and to attack other players! Thugs always cost $1,000
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apiece. Try to keep as many of these guys around as possible!
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H- HELP: Brings up this help file.
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M- MESSAGE AREA: Use the message area to leave messages to other
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players and to read your messages. Every time a player performs a
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COVERT action against you, a note will be added to your message
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file telling you who did it and what they did! You may also KILL
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your message file after reading it.
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v1.2 has a new feature here -- the grafitti wall. You may enter
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messages on it for all to read! The grafitti wall is washed off
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every 7 days.
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N- NEXT DAY: This is where you open your doors for business! Each of
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your whores will earn so much money based upon their looks, breast
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size, disease, and your whore house level. The higher these stat-
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istics, the more they will make. Remember, if any of your girls run
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out of condoms, they can get a disease (there is a 5% chance for each
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girl without a condom). Also, this is where the police could come and
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bust your operation if you haven't paid them off enough! One BIG
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NOTE here -- if you don't have enough money to pay the police fine,
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you are out of the game and have to start over again!!
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P- PAYOFF POLICE: This is where you can payoff the police to try and
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get them to leave you alone! The more you pay the better the chance
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they will leave you alone. Every time you UPGRADE your whore house
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a level, the payoff amount is set back to ZERO! We won't tell you
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what the KEY amount of money is, but it doubles for each house level
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you have! The police payoff amount for each house level varies on
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a monthly basis (just to make things interesting).
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Q- QUIT GAME:
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R- REDRAW SCREEN: In case of line garbage....
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S- START OVER: If you feel like you are doing very poorly, you can
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always use this option to start again! You must keep the same ALIAS
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name however.
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T- TRANSFER MONEY: With this option, you may transfer funds from
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your cash and give it to another player. Helpful for team play!
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U- UPGRADE WHORE HOUSE: Your whore house starts out at level ONE and
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goes up to level ?!@# -- this version has no set MAXIMUM level
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that you can attain! The higher the house level, the more money
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your girls will make. Going to the next house level will vary
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according to the level you are coming from. It's not wasted money
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since the money you spend now counts towards your NETWORTH!!
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V- VIEW HIGH SCORE: You are then presented with either viewing the
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all time high scores or the top ten listing.
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W- WHORE INFORMATION: Use this option to view your whore statistics!
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From this menu you may choose to DROP a whore if you wish. In order
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to DROP a whore you will have to pay her to leave.
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X- EXPERT MENU: Use this option to use and EXPERT main menu. This should
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help speed up play with 2400 baud users!
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COVERT ACTIONS
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In the COVERT actions menu you will have the following options:
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1- Steal money from another player.
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2- Steal a whore from another player.
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3- Sabotage another players whore house.
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4- Pillage another players girls.
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5- Spy on another player.
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You MUST have some thugs to perform any of these options! If the opposing
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player has more thugs than you, a fight ensues! (see the FIGHT section).
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If the opposing player has fewer thugs than you, there will only be a
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percent chance of his thugs fighting yours. If you successfully steal
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money from another player, it's added to your cash and deducted from
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his, etc... (this is after you break the combination!!)
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Sabotaging a persons whore house will deduct level(s) from it (if it's
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greater than level ONE). There is only a percent chance that you will
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manage to do this. Pillaging another players girls will infect them with
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a disease!
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In order to steal a girl from another player, you MUST have a vacant
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slot in your whore house!
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Spying on another player will reveal information about him that you
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may find useful!
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FIGHTING
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In some cases, you must fight the other players thugs in order to perform
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your covert action! If the fight menu comes up you'll see the following
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information and options:
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You may choose to ATTACK or RETREAT.
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You will see your THUGS left and power left and your opponents. If you
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select A for ATTACK, a random number is generated for each player. If this
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random number is LOWER than your power, you score a HIT! The same works
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for your opponent. Each successful HIT will deduct from 1 to 10 points
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of power from the other player.
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For every 10 points of power lost, one thug is killed in the fight.
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This works for both you and your opponent!
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Once the power of either player goes to ZERO the fight is over and you
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reap the benefits of the attack!
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In v1.2, the opponents thugs are regenerated after fighting (as long
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as he has money to pay for them!!)
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NOTE:
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~~~~~
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When you register, you will receive a new BORDELO.KEY file. Your users
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are only allowed THREE game days and can only enter the door ONE time
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per day until registered. By running BORDELO LOCAL, the SysOp can play
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the door without any crippling to better evaluate the door. Be sure your
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logon name is SYSOP
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FEATURES:
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~~~~~~~~~
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--- Desqview Aware.
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--- COM0-15 support and non-standard IRQ's.
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--- Colorful ANSI screens.
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--- Chat function with automatic screen redraw.
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--- Drop to DOS with automatic screen redraw.
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--- NO BRUN module needed for play.
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--- BETA tested on many different boards.
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--- Will return to BBS on dropped carrier.
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--- Will TIMEOUT a player after 5 minutes of no activity.
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--- Use of HOT KEYS while in the door.
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--- Support BBS available.
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--- TOP 15 bulletins.
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--- SysOp configurable.
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INSTALLATION:
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~~~~~~~~~~~~~
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Run the utility program by typing BORDUTIL to easily configure
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the door!
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Next, RESET the DOOR!! Select number 2 from the UTILITY program! This
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will reset everything from scratch.
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Next, select number 3, set the BORDELO.CFG file -- answer all the
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questions here.
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Next, select number 4, set the SYSOP.CFG file. This will ask you
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how many men per day per player, path to your color bulletin, path
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to your ASCII bulletin, how many times they can enter the door per
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day, etc...
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If you set the number of game days 15 and the number of times they may
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enter the door to 3, it means they get 15 game days for the entire DAY!
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If they use 10 game days during their first entry to the game, the second
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time they enter the door they will only have 5 left.
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CONFIGURATION: (Your BORDELO.CFG file)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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** PLEASE CONSULT YOUR OWN BBS DOCUMENTATION FOR SPECIFICS!!!! **
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Example configuration file for PCBOARD.SYS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\PCB\PCBOARD.SYS <=- (Full pathname of your PCBOARD.SYS file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for USERS.SYS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\PCB\USERS.SYS <=- (Full pathname of your USERS.SYS file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for DOOR.SYS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\BBS\DOOR.SYS <=- (Full pathname of your DOOR.SYS file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for USERINFO.DAT
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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** If you are running Wildcat! 3.xx use DOOR.SYS!!!
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C:\BBS\USERINFO.DAT <=- (Full pathname of your USERINFO.DAT file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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NOTE: DOOR.SYS must be in the SAME directory as USERINFO.DAT
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Example configuration file for CALLINFO.BBS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\BBS\CALLINFO.BBS <=- (Full pathname of your CALLINFO.BBS file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for DORINFOx.DEF
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\BBS\DORINFOx.DEF <=- (Full pathname of your DORINFOx.DEF file
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where 'x' is the BBS Node number.
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for SFDOORS.DAT
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\BBS\SFDOORS.DAT <=- (Full pathname of your SFDOORS.DAT file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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Example configuration file for GTUSER.BBS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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C:\BBS\GTUSER.BBS <=- (Full pathname of your GTUSER.BBS file)
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T&J Software <=- (Change this to your BBS name)
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Tom <=- (The Sysop's first name)
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Wildoner <=- (The Sysop's last name)
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1 <=- (COM port number - defaults to 1)
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1 <=- (Node number - defaults to 1)
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Example Batch File
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~~~~~~~~~~~~~~~~~~
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A sample batch file similar to the following:
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ECHO OFF
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CD\DOORS\BODELLO <=- Switch to the door's Directory.
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BORDELO BORDELO.CFG <=- Execute the door program and pass the
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configuration filename to the program.
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CD\PCB <=- Go back to PCB DIR when user exits door.
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BOARD <=- Restart BBS.
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This Door is multi-node compatible so you may run more than 1 node from
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the same .CFG file provided the path to your system file (DORINFOx.DEF,
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CALLINFO.BBS, etc) is exactly the same unless you are using environment
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variables, (q.v.)
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Environment Variables
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~~~~~~~~~~~~~~~~~~~~~
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PCBoard automatically creates the %PCBDRIVE% & %PCBDIR% environment
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variables. Non-PCBoard systems may also use these variables by including
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the following in either your BBS batch or AUTOEXEC.BAT
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SET PCBDRIVE=C: <- Drive letter of your BBS files
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SET PCBDIR=\BBSDIR <- Path to your BBS files
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Then in your Door .CFG file instead of putting C:\BBSDIR\DOOR.SYS, you
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would put %PCBDRIVE%%PCBDIR%\DOOR.SYS. This allows you to use just one
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.CFG file for multi-node operation!
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To specify a non-standard IRQ, put the IRQ number after the .CFG on the
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command line. For example:
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BORDELO BORDELO.CFG /5
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or using the PCBDRIVE procedure: SET IRQ=5 and use
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BORDELO BORDELO.CFG /%IRQ%
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This tells the program to use IRQ 5 instead of the standard IRQ.
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Had reports of conflicts when using non-standard IRQ's on Novell/Netware
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systems. Seems Novell also uses the / character so something went screwy
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somewhere. So I added the * (asterisk) which may be used instead of the /
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in case of a conflict. In other words, /%IRQ% and *%IRQ% will both work
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and are interchangeable.
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When specifying the location of the system file on line 1 of the doors .CFG
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file, you may use the environment variables %pcbdrive%, %pcbdir%, %pcbnode%,
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and %wcnodeid%. Some examples:
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PCBoard:
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USERS.SYS in C:\PCB - %pcbdrive%%pcbdir%\USERS.SYS
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USERS.SYS in C:\PCB\NODE1 - %pcbdrive%%pcbdir%\NODE%pcbnode%\USERS.SYS
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Wildcat!:
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USERINFO.DAT in C:\WC\NODE1 - C:\WC\NODE%wcnodeid%
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Non-PCBoard systems may use the PCB environment variables by setting them
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in either AUTOEXEC.BAT or in the batch that runs the door. For example:
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SET PCBDRIVE=C:
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SET PCBDIR=\BBSDIR
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SET PCBNODE=1
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Fossil Driver Support
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~~~~~~~~~~~~~~~~~~~~~
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DoorFrame supports the use of Fossil drivers. To tell your Door to use the
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Fossil driver instead of the standard COM ports, just put /FD on the command
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line when running the door. For example:
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MYDOOR MYDOOR.CFG /FD
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indicates that a Fossil driver is present and should be used. If no Fossil
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driver is detected, DoorFrame will print a message to that effect and exit
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the door gracefully.
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Sysop Keys
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~~~~~~~~~~
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F3 - Toggles the printer On/Off. Value is passed to PCBoard and/or
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written to DOOR.SYS and USERS.SYS
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F4 - Toggles the Page Bell on/off. Value is passed to PCBoard
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and/or written to DOOR.SYS and USERS.SYS
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F5 - DOS Shell. Allows SysOp to exit to DOS from inside a DOOR.
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F7 - Toggles the Caller Alarm On/Off. Value is passed to PCBoard
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and/or written to DOOR.SYS and USERS.SYS
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F8 - Returns the caller involuntarily to the BBS.
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F9 - Toggles the local display On/Off. Value is passed to PCBoard
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and/or written to DOOR.SYS and USERS.SYS
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F10 - Activates SysOp CHAT mode within the DOOR.
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ESC - Deactivates CHAT mode. DOOR is resumed.
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UP - Give the caller extra time while in the DOOR.
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DN - Subtract time from the caller while in the DOOR.
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HOME - HELP key for Status Line options.
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ALT-N - SysOp next on toggle. Value passed to PCBoard. (PCBoard only)
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ALT-X - PCBoard will exit after current caller logs off. Value is
|
|
passed to PCBoard. Not available on non-PCBoard systems.
|
|
|
|
|
|
SYSOP.CFG FILE:
|
|
~~~~~~~~~~~~~~~
|
|
Here is a breakdown of the SysOp configuration options which will be
|
|
found in the SYSOP.CFG file. Remember, you can setup this file easily
|
|
with the BORDELO UTILITY program!
|
|
|
|
40
|
|
C:\WC30\BULL\BULL99.SCR
|
|
C:\WC30\BULL\BULL99.BBS
|
|
3
|
|
60
|
|
Y
|
|
N
|
|
N
|
|
Y
|
|
4
|
|
11
|
|
N
|
|
Y
|
|
|
|
LINE 1: Game Days
|
|
LINE 2: Color bulletin path
|
|
LINE 3: Mono bulletin path
|
|
LINE 4: Plays per day
|
|
LINE 5: Time limit (minutes)
|
|
LINE 6: N- no status lines Y- show status lines
|
|
LINE 7: Y- use special access feature N- normal access
|
|
LINE 8: Y- auto color check N- bypass auto color check routines
|
|
LINE 9: Y- local display on N- local display off
|
|
LINE 10: Number of covert actions (suggest leaving this at 3 or 4).
|
|
LINE 11: Number of tries at the combination (10- Hard, 11- Medium,
|
|
12- Easy, or 99- disable this option).
|
|
LINE 12: Y-Reset door at end of month N-Let the game run!
|
|
LINE 13: Rebuy thugs option. Y=Enabled N=Disabled If enabled, the
|
|
defender will automatically rebuy thugs after and attack -
|
|
as long as the player has money.
|
|
|
|
|
|
PLAYER FILES:
|
|
~~~~~~~~~~~~~
|
|
Some items can be changed using the player editor in utility program!
|
|
Run the utility program by typing BORDELO UTILITY
|
|
|
|
Each player has two associated player files. One has the extension of
|
|
.REC which contains the players information and the other has the
|
|
extension .MSG and contains any messages left to the player. Here is
|
|
a list of the information in the .REC files:
|
|
|
|
THE PROGRAMMER 'Player ALIAS name
|
|
11-07-1992 'Date of last play
|
|
0 'Game days left today
|
|
3 '<NOT USED>
|
|
TOM WILDONER 'Player REAL name
|
|
Kiss my ass! 'Player's phrase.
|
|
"SHAWNA",7,"N",32,8839 'Whore, looks, disease, breasts, money made
|
|
"MARGIE",10,"N",35,16010
|
|
"CATHY",7,"N",35,13372
|
|
"CHERYL",7,"N",39,9008
|
|
"MARTHA",2,"N",40,2376
|
|
"NANCY",4,"N",39,6268
|
|
"COLETTE",3,"N",37,3330
|
|
"JEAN",4,"N",38,3496
|
|
"GINGER",7,"N",33,6006
|
|
"EMPTY",0,"N",0,0
|
|
889 'Condoms left
|
|
130715 'Cash
|
|
10 'House level
|
|
10 'Thugs
|
|
1 'Number of EMPTY girl slots
|
|
0 'Amount paid to police
|
|
3 'Covert actions left today
|
|
N 'Whether or not the player started over
|
|
|
|
|
|
PLAYER HELP:
|
|
~~~~~~~~~~~~
|
|
A file is included called BORDELLO.HLP -- feel free to zip this file
|
|
up and place it on your board for your users to download!
|
|
|
|
|
|
MAINTENANCE:
|
|
~~~~~~~~~~~~
|
|
After the initial setup, no maintenance will be required unless you
|
|
want to reset the door from scratch. The door will reset with the
|
|
first player of a new month (if toggled).
|
|
|
|
|
|
PLAYING LOCALLY:
|
|
~~~~~~~~~~~~~~~~
|
|
Just type BORDELO LOCAL
|
|
Logon with the name of: SYSOP
|
|
|
|
|
|
PLAYER ACCESS:
|
|
~~~~~~~~~~~~~~
|
|
One new feature that was added to this door is the ability to control player
|
|
access to the door. If line 7 of the SYSOP.CFG file is flagged 'Y'
|
|
then this option will be in effect. If it is flagged to 'N' then
|
|
anybody may play the door.
|
|
|
|
If flagged to 'Y', the players name must be found in the PACCESS.DAT
|
|
file or they will be told to leave a note to the sysop to get access
|
|
to the door. This is a good option if you want to keep the kids out
|
|
of the door without having to setup special door access's and everything
|
|
else in your BBS package.
|
|
|
|
To add a player to PACCESS.DAT you can use your favorite text editor
|
|
and just add the name (case is not important -- see how the current
|
|
names are listed in the file). Or, you can use the BORDUTIL.EXE
|
|
program to add a player!
|
|
|
|
|
|
TOP PIMP Option:
|
|
~~~~~~~~~~~~~~~~
|
|
A new option was added in v1.4 called the TOP PIMP option. You may
|
|
toggle this option ON or OFF by running the utility program by typing
|
|
BORDUTIL and then selecting number 8.
|
|
|
|
If you enable the TOP PIMP option, you must then select a percentage
|
|
of each players income that will go to the top pimp (when they logon).
|
|
I would suggest something like 5% (this was tested, and it didn't seem
|
|
to bad). If you have a lot of players, you may want to cut it back to
|
|
maybe 2-3%.
|
|
|
|
|
|
FUTURE VERSIONS:
|
|
~~~~~~~~~~~~~~~~
|
|
The next upgrade will probably be v2.0 and will require a complete
|
|
reset of the door -- let us know what you would like to see added or
|
|
changed!
|
|
|
|
|
|
COMMENTS & QUESTIONS:
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
See the file TJHELP.TXT
|
|
|
|
|
|
VERSION HISTORY:
|
|
~~~~~~~~~~~~~~~~
|
|
See the HISTORY.TXT file for information on the history of the game
|
|
and the new options in the new versions!
|
|
|
|
|
|
REGISTERING:
|
|
~~~~~~~~~~~~
|
|
That's all there is to it! If you have any problems or questions
|
|
please feel free to call the T&J BBS at (717)325-9481.
|
|
|
|
See the enclosed registration form for ordering! (REGISTER.TXT)
|