116 lines
6.0 KiB
Plaintext
116 lines
6.0 KiB
Plaintext
ROSTER OF DEVONLINE PRODUCTS --
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Unlike many other DOOR authors and DOOR writing groups, DevPal MetroNet
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Communications places much more emphasis on research and development of new
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projects and on product debugging and reinforcement than on selling our
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products. This has fortunately given us a solid reputation for providing
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top-notch software and friendly, personal support... not just to our
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customers but to anyone requiring assistance or having questions about our
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products.
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Unfortunately, regrettable side effects of this are:
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a) a certain lack of product promotion, on our part
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and
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b) a lack of knowledge concerning all of our product lines, on the
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part of sysops.
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This list of short blurbs is a little step in improving our product pro-
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motions so that you, as an intelligent and discerning sysop, will be more
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informed concerning our products, both current ones and ones which are very
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close to completion. We hope that you will continue to send in your
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suggestions for improving our online games and ideas for the creation of
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more online games, as we are deeply committed to both the continual im-
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provement of our own products and the advancement of BBS-related software
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technology in general.
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ARM OF THE DRAGON :
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AotD is the introductory BattleTech(tm) simulations online game that
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has brought the excitement and complexity of 'Mech warfare from FASA
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Corporation's combat system to online (and offline) game players the
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world over. AotD was the first online game released to bring home
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the action of huge war machines to game players before any other
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software house, and AotD remains the premier game of this genre.
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The AotD game itself is now in its third edition, and although
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development for AotD/3 has effectively ceased, related products and
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a "successor" to AotD are currently being developed and are going to
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be released shortly. Our AotD development team is hard at work to
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match a GUI-like environment for game players with the universality
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of BBS communications to bring about the same suspense derived from
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DevOnline's 1984 AotD/UNIX game to the DOS arena.
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AVATARS OF SCREAMING STEEL :
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AoSS is DevOnline's entry into the Simple Personal Combat Category
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of online games, with a post nuclear war holocaust theme and an
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involved combat scheme. AoSS introduces a revolutionary approach to
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combat, using the concept of anticipating your opponent's moves and
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offering a special method in which to enter in your combat actions.
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COHERENCE :
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Coherence is not a single game, but rather a series of cyberpunk
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online games following an ultra-dark storyline (very much in keeping
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with the cyberpunk genre). Coherence brings the nightmarish gloss
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and glamour of the rogue themes of cyberpunk into a cutting-edge
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sharp focus that will engulf your players in its intimations of the
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stormy near-future on Earth. Our Earth. Of only a few years away...
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The Coherence Project originally began in 1988, with the AI guru
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Alexander Wei at the head of the development team. However, because
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of unexpected production and integration delays and the even more
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unexpectedly demise of Dr. Wei, none of the games in the Coherence
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line were ever released to the public. In early 1992, the Coherence
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Project was reopened by a some of Dr. Wei's friends and proteges,
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and the first Coherence game, BLACKJACK 20/40, is due out shortly.
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FLUMEN MUSAE NOVAE :
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One of the first DOS online games produced under the DevOnline
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banner, FMN was also the first fantasy wargame and true role-playing
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game available for play on BBS's. This game was originally produced
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for WWIV systems (way back when the only BBS program to support
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"DOORs" was WWIV). Although the original rendition is no longer in
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circulation, an updated version for all major BBS programs will be
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making its appearance very soon, bringing back the mystery and magic
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that -is- Flumen Musae Novae, the River of the New Muse!
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METRO-MEZZANINE :
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"A BBS carousel? What's that?" Thousands of BBS users from all over
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the world have paused at the sometimes bewildering and definitely
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exciting Ghostwheel that has graced the entrypoints to DevPal
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systems for over a decade. A BBS carousel enables the enterprising
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sysop to run more than one BBS program on a phone line. It also
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allows a sysop to add a special flair to his system that makes it
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truly unique, even though the particular BBS programs used on that
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system may not have many options that allow customability.
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Metro-Mezzanine helps to bring together any front-end/mailer program
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(like BinkleyTerm, FrontDoor, QFront, and many others) and any
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number of BBS programs which accept command-line options in a
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coherent manner which enable users, upon login (and at other points)
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to choose to access one BBS program (and, depending upon the BBS
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programs, even switch between BBS programs!). No other product
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offers such configurability at the same registration price, or even
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beyond!
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PEREGRINE, Reforging the Galactic Trust :
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This is one of the few online games which has a strong following
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even BEFORE it has been released! Peregrine is currently still in
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alpha-testing stages, but many sysops and users have "peeked" at
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technical documents and source literature pertaining to this game,
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and they have fallen in love with this interstellar conquest/trading
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game. If your players enjoy the concept of a science fiction online
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game but are sick and tired of the blandness of Trade Wars and its
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clones, Peregrine may be your cup of tea. Coming soon to a DevOnline
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distribution site near you!
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