2129 lines
90 KiB
Plaintext
2129 lines
90 KiB
Plaintext
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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º º
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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ º
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ɼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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º Û ÜÜÜ Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜÜÛ Û ÜÜÜ Û º
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ɼ Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜÜ Û Û ÛÜÜÜÜ Û ÛÜÛ Û º
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º ÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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º ÜÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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Éͼ Û ÜÜ ÛÜ Û ÜÜ ÛÜ Û ÜÜÜÜÛ º
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º Û ÜÜÜ Û Û ÜÜÜ Û ÛÜÜÜÜ Û º
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ɼ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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ÉÍͼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜ ÉÍÍͼ
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º Û Ü Ü Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜ ÜÛ ÛÜ ÜÛ Û ßÛÛ Û Û ÜÜÜÜÛ º
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ɼ Û Û Û Û Û ÜÜÜ Û Û ÛÜÜ Û Û ÜÜÜ Û ÜÛßÜÛÛÜ ÜÛ ÛÜ Û ÛÜß Û Û ÜÜÜÛÜ º
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ɼ ÛÜÛßÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÛ ÛÜÛßÛÜÛ ÛÜÜÜÜÜÛ º
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ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍ»
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º September 1994 Volume 2 Number 9 º
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ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
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º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º
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ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
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In This Issue
|
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-------------
|
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þ The Complete Catalog of Shareware Games
|
||
|
||
þ How Computers Changed Blackjack
|
||
|
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þ A Look at Doom - by Alex Thomas
|
||
|
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þ TBBS 2.3 Announced - by Rob Marlowe
|
||
|
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þ The latest BBS news and much more
|
||
|
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+ + + + +
|
||
|
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Editor's Welcome
|
||
----------------
|
||
|
||
Last year's September issue of the Pasco BBS Magazine covered educational
|
||
Shareware programs, as it seemed to be an appropriate time with school
|
||
starting up again. This year we say the heck with school and offer the First
|
||
Annual Gaming Issue! This issue is our largest yet and includes the Complete
|
||
Catalog of Shareware Games with a look at over 150 of the most popular games.
|
||
For those who might have associated gaming with casino gambling, which is what
|
||
I think of when I hear the word gaming, there is an article on How Computers
|
||
Changed Blackjack. There is also an article on Doom and the latest BBS news.
|
||
|
||
Thanks go out to Rob Marlowe at that the Inner Sanctum BBS for sending us an
|
||
update on the TBBS BBS software. I would like to encourage other Sysops to
|
||
send us updates and articles, we will be more than happy to run a free ad for
|
||
anyone who submits an article. Articles do not have to be lengthy, as even a
|
||
couple of paragraphs would be great. You do not have to be Sysop to write
|
||
something. Users can get free access to the Board of Trade BBS, the home of
|
||
the Pasco BBS Magazine, for submitting articles.
|
||
|
||
This issue is being released virtually on the eve of ONE BBSCON '94, which
|
||
should be the largest gathering of BBS operators in history. If you have read
|
||
any of the BBS magazines around, it might seem like that is all that people
|
||
are talking about. And with good reason, it should be an incredible event.
|
||
The BBSCON has even affected the release date of the Pasco BBS Magazine. This
|
||
issue was released earlier in the month than any other previous issue, so it
|
||
would be published prior to the convention and allow more time for complete
|
||
coverage in our October issue. Make sure you read next month's issue!
|
||
|
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Thanks for reading!
|
||
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+ + + + +
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
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³ PASCO BBS MAGAZINE ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
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³ EDITOR: Richard Ziegler ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ HOME BBS: Board of Trade BBS (813) 862-4772 ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
+ + + + +
|
||
|
||
How Computers Changed Blackjack
|
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-------------------------------
|
||
|
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The popular card game of Blackjack has been around for hundreds of years, but
|
||
it took the invention of the computer to discover that this is one game which
|
||
can be beaten. The game played in American casinos is actually called twenty-
|
||
one, based on the French game of Vingt-Et-Un. Blackjack is where the deal
|
||
passes to another player when they get a Blackjack, or a natural two-card
|
||
twenty-one. In casinos the house always keeps the deal.
|
||
|
||
If you have been around a casino, or played the dice game craps, you have most
|
||
likely heard the phase "the dice have no memory." This is true because what
|
||
happens on the previous rolls has no effect on what numbers come up next. The
|
||
odds on rolling a seven remain 1 in 6, no matter what has been rolled
|
||
previously. You will hear gamblers say that a point is due, the odds are in
|
||
the favor of it, but the fact is that the odds are the same no matter what was
|
||
rolled before. The same point can made about the lottery, as people chart
|
||
winning numbers and all that, but the odds are the same every week for any
|
||
combination of numbers (even if it hit the week before). Craps and the
|
||
lottery are completely random selection, and as such, what happened before is
|
||
irrelevant.
|
||
|
||
In twenty-one, however, the cards that have been played do make a difference
|
||
and this has led many to develop sophisticated card counting systems to track
|
||
the previously played cards. For example if all the tens are already used up
|
||
in the deck, the player is at a disadvantage because the profitability of
|
||
doubling double and the chance of the dealer busting have been greatly
|
||
reduced. This article will not go into the details of card counting, but it
|
||
is a fascinating reality which still frightens the casinos today.
|
||
|
||
Some of the early computer pioneers realized that Blackjack was a game based
|
||
on the mathematical theory of probably and not pure random chance. Edward O.
|
||
Thorp wrote "Beat the Dealer" in 1962 with the help of computer experts and
|
||
this was the book which revealed the secrets of Blackjack. The book laid out
|
||
a "basic strategy" for playing the game based on thousands of computer
|
||
simulated hands. Players using just this strategy could actually play at a
|
||
slight advantage, even if they didn't count cards. New concepts like
|
||
doubling-down on "soft" hands when the dealer had a bad card showing startled
|
||
the industry, and show dealers today that at least you know the game. The
|
||
casinos reacted quickly to change some rules, like no more doubling down on
|
||
eleven or splitting of aces. The problem was even the uninformed players
|
||
didn't like the changes, so the casinos figured they would make enough off the
|
||
hack players to cover what the others were winning, and switched back to most
|
||
of the old rules.
|
||
|
||
Basic Strategy is not a "system," but is based on computer analysis, here are
|
||
some highlights (soft is when an ace is counted as eleven, hard is when an ace
|
||
is counted as one or no ace, face cards are considered tens). The priority is
|
||
spilt, double, soft stand and hard stand.
|
||
|
||
When to Split Pairs When to Soft Double
|
||
|
||
A,A - Always A,7 - Dealer has 3 thru 6
|
||
10,10 - Never A,6 - Dealer has 3 thru 6
|
||
9,9 - Dealer has 2 thru 6,8,9 A,5 - Dealer has 4 thru 6
|
||
8,8 - Always A,4 - Dealer has 4 thru 6
|
||
7,7 - Dealer has 2 thru 7 A,3 - Dealer has 5, 6
|
||
6,6 - Dealer has 3 thru 6 A,2 - Dealer has 5, 6
|
||
5,5 - Never
|
||
4,4 - Never
|
||
3,3 - Dealer has 4 thru 7 Standing Numbers (Soft)
|
||
2,2 - Dealer has 4 thru 7
|
||
19 - Dealer has 9,10, A
|
||
18 - Dealer has 2 thru 8
|
||
When to Hard Double
|
||
|
||
11 - Always Standing Numbers (Hard)
|
||
10 - Dealer has 2 thru 10
|
||
9 - Dealer has 2 thru 6 17 - Dealer has 7 thru A
|
||
13 - Dealer has 2,3
|
||
12 - Dealer has 4 thru 6
|
||
|
||
Some of the early pioneers really cleaned up before the casinos caught on. It
|
||
was the computer which lead to the breakthrough. Today there are many
|
||
excellent computer programs which teach basic strategy and counting, and allow
|
||
a player to practice without having to suffer the financial loses that come
|
||
with learning the game at the casino. One very nice Shareware program,
|
||
Blackjack by Donald L. Granger, not only teaches basic strategy but several
|
||
popular counting methods as well.
|
||
|
||
+ + + + +
|
||
|
||
ÕÑÑÑÑÑÑÑÑÑÑÑÑÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÑÑÑÑÑÑÑÑÑÑѸ
|
||
ÆØØØØØØØØØØØ Board of Trade BBS ØØØØØØØØØص
|
||
ÆØØØØØØØØØ New Port Richey, Florida ØØØØØØØص
|
||
ÆØØØØØØØ (813) 862-4772 ØØØØØص
|
||
ÆØØØØØ ØØØص
|
||
ÆØØØ Home of the Pasco BBS Magazine Øص
|
||
ÆØ Øµ
|
||
³ Home of Shadoware ³
|
||
³ ³
|
||
³ Home of Westcoast 813 BBS Directory ³
|
||
³ ³
|
||
ÆØ FidoNet 1:3619/10 ص
|
||
ÆØØØ ØØص
|
||
ÆØØØØØ Member ØØØØص
|
||
ÆØØØØØØØ Pasco Sysops Association ØØØØØØص
|
||
ÆØØØØØØØØØ Electronic Frontier Foundation ØØØØØØØص
|
||
ÆØØØØØØØØØØØ American BBS Association ØØØØØØØØØص
|
||
ÔÏÏÏÏÏÏÏÏÏÏÏÏÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÏÏÏÏÏÏÏÏÏÏÏϾ
|
||
|
||
+ + + + +
|
||
|
||
A Look at Doom
|
||
--------------
|
||
|
||
Written by Alex Thomas, editor of GamePlay, New Port Richey, FL
|
||
|
||
Heeeeello! Guess what? No, not chicken butt. The editor is writing this
|
||
column! Hey, come back here! OOOOOOOK... Well, anyway, this article here is
|
||
about DOOM, the awesome new game by ID! I'll be telling you about the good,
|
||
the bad, and the ugly (just kidding... I'll also be telling you how the game
|
||
plays on other systems).
|
||
|
||
To start off: If you read the rest of GamePlay (yes, all of it) you'll notice
|
||
we seem to be hyping Doom. Well, gee golly gosh, you're absotively,
|
||
posolutely right! (I messed up the absolutely, positively thing on purpose.)
|
||
Anyhoo, let me tell you why... (why were hyping Doom, not why I messed up the
|
||
absolutely thing. I don't know why, anyway.) We're hyping Doom, not because
|
||
it's better than Blake Stone, not because ID is paying us to, (although they
|
||
should...) but because: (drum roll, please) It's just an incredibly well-done
|
||
program (to say the least).
|
||
|
||
Firstly, I'd like to tell you why it's bad (using the term "bad" VERY
|
||
loosely): I've noticed, even on my 486 which runs at an incredible 90 Mhz
|
||
(amazing, isn't it?) that I still have to use a boot-up disk, and it runs a
|
||
little slow in the introduction. Also, you're killing poor, innocent
|
||
monsters, who are only trying to take over the Earth, unlike Wolfenstein
|
||
where you kill Nazi sleezebags who knew better and were also trying to take
|
||
over the Earth. (I find killing Nazis much more entertaining.) Other than
|
||
these "flaws", the game is GOLDEN!
|
||
|
||
Now, for those of you who have never played Doom (poor, unfortunate souls)
|
||
I'll tell you the requirements and really good parts!
|
||
|
||
Requirements: Doom requires these as a bare minimum! A 386 or higher (no
|
||
kidding, unlike some programs that claim you need a 386 but can be easily
|
||
played on a 286), 4 megabytes of RAM, at least VGA, and a sound card (you can
|
||
still play if you don't have a sound card, but it'll just be in constant
|
||
mute). (No fun, because you can't hear the blood-curdling screams of dying
|
||
monsters, or the grunts and groans in the darkness of the shadows ahead, or
|
||
the satisfying sound of the machine gun pumping a few rounds of lead into a
|
||
monster screaming in bitter agony, or... I could go on for days, but this has
|
||
to be released soon, so I haven't got the time... I think you get the picture,
|
||
anyway.)
|
||
|
||
And here are the good parts: I've already described the sounds above, so I'll
|
||
try to describe the graphics. Imagine this: You walk down the hall from
|
||
which you've just exited from a tunnel, the glittering of green ectoplasm
|
||
coming from waste barrels your only light. You walk farther, knowing you MUST
|
||
find an end to this never-ending world of deadly monsters. While imagining
|
||
the end of this eternal living hell, you suddenly hear, and practically feel
|
||
breathe on the back of your neck. Quickly turning around, you discover a
|
||
wandering grunt, sending you your demise in the form of a futuristic shotgun.
|
||
With your trusty GM chain saw you slice through his meaningless life, not to
|
||
mention his ugly deformed body. His shotgun untouched, you take it with you,
|
||
possibly the only thing preserving your life. Farther down the dank tunnel,
|
||
you sense light. It's getting brighter! Is this the End? No, but you do get
|
||
out of the dismal buildings to finally breath fresh air not enclosed by the
|
||
smell of death. Far, far away you can see looming mountains covered with
|
||
freshly fallen snow. You've traveled so far, only to regain the feeling of
|
||
this mission never ending. But now, after you've found the awesome missile
|
||
launcher, blowing away these vile creatures seems to turn into a game. The
|
||
feeling does not last for long. Not after you re-enter darkness, where there
|
||
is almost no penetration of light. You guide yourself by the light expelled
|
||
by squeezing off a round on your missile launcher, knowing all too well that
|
||
every shot used is sparing another life of a monster who could kill you later.
|
||
You use your shots sparingly, sometimes wandering through complete darkness.
|
||
Suddenly, red eyes in which you don't know the body to (and probably wouldn't
|
||
want to) abound all around you, coming closer. Furiously you lay waste to
|
||
three creatures, hearing their screams of death with pleasure. It's not
|
||
enough, though. For every pair of eyes you destroy, two more seem to appear.
|
||
Again you waste shots, firing in any direction, every direction, hoping to
|
||
take down as many pairs of red eyes as possible. Several more screams from
|
||
dying demons later you realize, with panic, that your missile launcher seems
|
||
to be clicking. You're out of ammo! You drop your launcher and pull out a
|
||
mini-gun, hoping to take down the rest of the monsters with what's left in the
|
||
way of ammo supply. Seconds later, which, in the heat of total panic, seem
|
||
like decades, the final creature goes down. For now... If you've ever felt
|
||
anything like this, even remotely, you've played Doom.
|
||
|
||
I'd like to finish this section by writing about: ME! I'm 12, 5 foot, 7
|
||
inches, and weigh, well... a lot (but I'm not a blimp, and I don't watch Home
|
||
Shopping Club). Someday I hope to become a writer, or computer graphics
|
||
artist. I hope you liked the above article. I have a strange tendency to use
|
||
parenthesis, (I don't know why). That was a joke. Get it? I used
|
||
parenthesis to say "I don't know why." Get it? Laugh. I think I use
|
||
parenthesis so I can give you my personal thoughts or things that don't quite
|
||
fit in with the regular text. If I've insulted anybody by any of my writings,
|
||
I don't mean to. I'm opposite than a lot of people because I can express
|
||
myself much easier by writing than talking. I always say the wrong stuff when
|
||
I talk, so I don't do a lot of talking, except to close friends (like the
|
||
president, of GamePlay, not of the United States. I hate Clinton, anyway.)
|
||
Now, see, I MEANT to insult the U.S. president in that one.
|
||
|
||
I promised you I'd tell you about Doom coming out on other systems. I bet you
|
||
didn't even know it WAS coming out on other systems. Well, it is. But only
|
||
one. Doom will be coming out on the new Jaguar system by Atari. The Jaguar
|
||
system is capable of 64 bits! Sixty-four bits. Wo. The highest bits game
|
||
I've ever played is Zone 66, and is only 32 bits. Wo. Anyway, despite the
|
||
awesome graphics, Doom for the PC is only 8 bits in graphics! Amazing! When
|
||
Doom comes out for Jaguar, it is said to have 16 bits, which is practically a
|
||
maximum for a game its size. And because of its enormous size, SNES, and Sega
|
||
Genesis aren't even going to waste time trying to make a version of Doom. So,
|
||
if you're reading this on someone else's computer, and you don't have a Jaguar
|
||
or aren't planning on getting one, you won't get the awesome experience of
|
||
playing: Doom.
|
||
|
||
OK, now my very first public writing is at an end. (Hey! Stop cheering! It
|
||
wasn't THAT bad! Geez.) And so I end this article o' mine by saying: CYA!
|
||
|
||
Editor's Note: The above article is from a pre-release version of Best
|
||
Shareware Games 8.0. This new version is scheduled to be released under the
|
||
name GamePlay and will also have a menu system and graphics. Look for more
|
||
from Paul Pollack and Alex Thomas in future issues of the Pasco BBS Magazine.
|
||
Paul has also assembled over 50 of the best Shareware programs on 16 jam
|
||
packed disks, which is available for only $30 (the price includes all shipping
|
||
and handling). For further information on this Shareware collection contact
|
||
Gator's Place BBS (813) 376-0087. Paul Pollack can also be reached at Dr.
|
||
Duck's BBS (813) 849-3562 and the Board of Trade BBS (813) 862-4772.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º º
|
||
º ßÛß ÛßßÛ ÛßßÛ Ûßßß ÛßÛ Ûßßß ÛßßÛ ÛßßÛ ÛßßÛ ßßÛßß Û Û ÛßÛßÛ º
|
||
º Û Û Û Û Û Ûß ÛßßÛ ßßßÛ ÛßßÛ Û Û Û Û Û Û Û Û Û º
|
||
º ßßß ß ß ß ß ßßßß ß ß ßßßß ß ß ß ß ßßßß ß ßßßß ß ß º
|
||
º º
|
||
º ÛßÛ ÛßÛ Ûßßß º
|
||
º ÛßßÛ ÛßßÛ ßßßÛ º
|
||
º ßßßß ßßßß ßßßß º
|
||
º º
|
||
º Since 1985 - Pasco County's Oldest BBS º
|
||
º º
|
||
º Sysops - Rob & Carolyn Marlowe º
|
||
º º
|
||
º Popular Chat Board, On-Line Games, CD-ROMS, Internet, FidoNet º
|
||
º º
|
||
º Ten Lines - (813) 848-6055 (813) 938-5533 º
|
||
º º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
ONE BBSCON Notes
|
||
----------------
|
||
|
||
ONE Inc., promoters of this summer's ONE BBSCON '94, have announced more
|
||
details on the event, which they are estimating 3,500 BBS operators will
|
||
attend. The convention will take place at the Atlanta Market INFOMART and
|
||
Marriot Marquis Hotel August 17-21, 1994. Dennis Hayes, founder of Hayes
|
||
Microcomputer Products Inc., will be the Keynote Speaker. It was also
|
||
announced that seventeen pioneers of the communications industry will be
|
||
honored at the John C. Dvorak Awards for Excellence in PC Telecommunications.
|
||
|
||
This year's event is even bigger than last year's, as there were 144 speakers
|
||
at 130 educational seminars last year and this year 227 speakers will
|
||
participate in 171 sessions. On-site registration, at a cost of $325 a
|
||
person, opens on Wednesday evening, August 17. For more information contact
|
||
ONE Inc. at (303) 693-5253 (voice) or (303) 693-5432 (BBS).
|
||
|
||
+ + + + +
|
||
|
||
TBBS 2.3 Announced
|
||
------------------
|
||
|
||
By Rob Marlowe, Sysop Inner Sanctum BBS, New Port Richey, FL
|
||
|
||
eSoft, makers of the popular TBBS bulletin board software, have announced the
|
||
impending release of TBBS version 2.3. This maintenance release will provide
|
||
better handling of file transfers, provide hooks for a future message system
|
||
upgrade to get around the 65000 message limitation of the current software,
|
||
provide more memory headroom for option modules (such as the QWK mail module
|
||
that is currently limited to the old version of ZIP compression), and an
|
||
increase in speed, allowing the release of a new 96 line version.
|
||
|
||
The new minimum TBBS system will go from two lines to four lines. With some
|
||
option modules using "ghost" lines, the old two line version simply became too
|
||
small for any but the smallest BBS.
|
||
|
||
Arriving at the same time as TBBS 2.3 will be eSoft's IPAD or Internet
|
||
Protocol Adapter. The IPAD, to be shown off at ONE BBSCON in Atlanta, will
|
||
allow TBBS systems to install "full" Internet connections, including both
|
||
inbound and outbound sessions over the connection with speeds up to that
|
||
provided by a T1 high speed line.
|
||
|
||
Rob Marlowe, Sysop of the Inner Sanctum - the only area TBBS system, was
|
||
understandably thrilled to hear about the new release of TBBS. "The new
|
||
minimum line count doesn't do much for our 10 line system, but the other
|
||
changes will certainly help us, especially the speedup now that V.34 modems
|
||
are right around the corner." Marlowe declined to speculate on when the Inner
|
||
Sanctum might sport an IPAD.
|
||
|
||
To see a TBBS system in action, give the Inner Sanctum BBS a call at (813)
|
||
848-6055.
|
||
|
||
Editor's Note: Thanks to Rob Marlowe for the update. Sysops are encouraged
|
||
to send along articles about their particular BBS Software, and will get a
|
||
free ad for their efforts.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- Software Creations BBS -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º - Dedicated to the Development and Distribution of GREAT Software - º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-Ä "Home of the Authors" -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º * Software Creations Voted #1 BBS for 1993 * º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º 1200/2400 V.42/MNP Lines : (508) 365-2359 º
|
||
º 2400-14.4k HST US Robotics Lines : (508) 368-7036 º
|
||
º 2400-16.8k V.32/V.42bis US Robotics lines : (508) 368-7139 º
|
||
º 14.4-28.8k V.32/V.42bis/V.fc Hayes Optima lines: (508) 365-9352 º
|
||
º 14.4-28.8k V.32/V.42bis/V.32terbo/V.fc US Robotics lines: (508) 368-3424 º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º * Software Creations BBS continues to bring you the Best of the Best * º
|
||
º Member of the Worcester County Sysops Association º
|
||
º Member of the National Computer Ethics and Responsibilities Campaign º
|
||
º Clinton, Massachusetts Sysop: Dan Linton º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
Telix Update
|
||
------------
|
||
|
||
Telix, one of the more popular communications software packages, is about to
|
||
release a totally new Windows based version of their software on August 16th,
|
||
1994. The Exec-PC BBS has been chosen as the first distribution point for
|
||
this new software and all Telix files are free downloads on the system. The
|
||
Exec-PC BBS, located in Elm Grove, Wisconsin, can be reached at (414) 789-4500
|
||
or (414)-789-4360.
|
||
|
||
|
||
+ + + + +
|
||
|
||
PSA Update
|
||
----------
|
||
|
||
The Pasco Sysops Association had its best turnout in several months at the
|
||
August general meeting, as at least twenty people showed up for the August 2
|
||
meeting. All the discussion about moving the meetings to the local Hooters
|
||
restaurant appeared to renew interest in the organization. While general
|
||
discussion dominated, and no major business was discussed, it was refreshing
|
||
to have a good turnout. The future of the PSA may still be an unknown factor,
|
||
but the reality that the organization has been around for six months is a
|
||
major hurdle which has been cleared. The Pasco BBS Magazine will continue to
|
||
keep you updated on the Pasco Sysops Association.
|
||
|
||
+ + + + +
|
||
|
||
QFront 1.10 Released
|
||
--------------------
|
||
|
||
In the July issue of the Pasco BBS Magazine, Rob Kittridge talked about the
|
||
upcoming release of version 1.10 of his popular QFront program. The latest
|
||
version of this revolutionary program for handling FidoNet mail on PCBoard
|
||
based systems was released on August 8. Here are just some of the new
|
||
features in this most recent version:
|
||
|
||
- QFConfig (the configuration program) has been rewritten to be more user
|
||
friendly. A help line displayed at the bottom of the screen for each option
|
||
and there is context-sensitive help available by pressing F1. You can now
|
||
shell out of QFConfig by pressing ALT-S.
|
||
|
||
- QScan has been rewritten to run using less memory. The Areafix manager has
|
||
been rewritten and now Areafix forwarding is included. Areafix requests
|
||
have tighter security. There is support for file attachments in the NetMail
|
||
Conference and enhanced duplicate message checking.
|
||
|
||
- QNList has added a new "personal nodelist" editor and you can run your whole
|
||
system using just a personal nodelist. NODEDIFF updates are now built-in.
|
||
|
||
- QFront itself has had many modifications to the call-waiting screen. Queue
|
||
routines can repeated. There is additional node activity information
|
||
available, including mail statistics, number of callers and a history of
|
||
node addresses which have connected in a specified number of days. The
|
||
event manager has been rewritten to support up to 100 events per node.
|
||
QFront is now more compatible with OS/2 and DESQview multitasking
|
||
environments. There is stronger support for magic file names, UserNet
|
||
messages and NetMail forwarding. You can now shell out of QFront from
|
||
anywhere by pressing ALT-S.
|
||
|
||
- QFUtil is a new program that allows you to add queue entries to the queue
|
||
directly from the DOS command line.
|
||
|
||
These are just some of the highlights of this new release. For more
|
||
information call the support board for QFront. The 7th Heaven BBS can be
|
||
reached at (616) 844-0713. This phone number will be changing in early
|
||
September and we will update that in next month's issue.
|
||
|
||
+ + + + +
|
||
|
||
Murphy's Law of Computers
|
||
-------------------------
|
||
|
||
The time it takes to fix the error in your spreadsheet is inversely
|
||
proportional to the time it took to do the damage in the first place.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ º
|
||
º ßßßßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßßÛÛÛÛÛÛÛÛßß ßÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßßßß ÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ÛÛÛÛÛÛÛÛÛÛÛÝ º
|
||
º Ò Ò ÖÄÄ· ÖÄ· ÖÄÒÄ· ÖÄÄ· ÖÄÄ· ÖÄÄ· ÖÄ· ÖÄÒÄ· º
|
||
º ºÖ·º ÇÄ ÓÄÄ· º º º º ÇÄĶ ÓÄÄ· º º
|
||
º Ó½Ó½ ÓÄĽ ÓÄĽ Ð ÓÄĽ ÓÄĽ Ð Ð ÓÄĽ Ð º
|
||
º Ö· · ÖÄÄ· ÖÄ¿ ÖÄ¿ ÖÄ· ßßßßÛÛÛÛÛÛÛ º
|
||
º ÖÐз º Ķ ÇÄÁ¿ ÇÄÁ¿ ÓÄÄ· ÞÛÛÛÛ ÛÛÛÛÛÛÛÝ º
|
||
º ÓÄĽ Ð ÓÄĽ ÓÄÄÙ ÓÄÄÙ ÓÄĽ ÞÛÛßÛÛÛ ÛÛÛÛÛÛÛ º
|
||
º ÒÄÄ¿ Ò ÖÄÄ¿ ÖÄÄ· ÖÄÄ· ÖÄÒÄ· ÖÄÄ· ÖÄÄ¿Ò Âß ÜÛÛ ÛÛÛÛÛÛÛÛÛ º
|
||
º º ³ º ÇÄÂÙ ÇÄ º º º º ÇÄÂÙÓÄÒÄÙ ÛÛÛ ÛÛÛÛÛÛÛÛÛÝ º
|
||
º ÐÄÄÙ Ð Ð Á ÓÄĽ ÓÄĽ Ð ÓÄĽ Ð Á Ð ÛÛÛ ÛÛÛÛßßÛÛÛÛÝ º
|
||
º ßÛ ÛÛÛÜ ÜÛÛÛÛÛ º
|
||
º Editor: CLARK D. GILBO ßÛ ÛÛÛÛÛÛÛÛÛÛ º
|
||
º Û ÛÛÛÛÛÛÛÛÝ º
|
||
º This is a 813 BBS Directory ßÛÛÛÛÛÛÛ º
|
||
º ßÛÛÛß º
|
||
º "NOT JUST A BBS LISTING ÜÜþ º
|
||
º BUT A DIRECTORY" ÜÜßßßß º
|
||
º º
|
||
º º
|
||
º Westcoast 813 BBS Directory, 4348 Plaza Dr. Suite #V103, Holiday, Florida º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
The Complete Shareware Gaming Catalog - September 1994
|
||
------------------------------------------------------
|
||
|
||
Adventure Math
|
||
--------------
|
||
Written by: Avery Pack and Dan Froelich
|
||
Distributed by: Epic MegaGames
|
||
|
||
Entertaining educational game which enhances addition and subtraction skills.
|
||
There is a shoot-em-up bonus round where kids can apply the concepts they have
|
||
previously learned. Adventure Math Deluxe also teaches multiplication and
|
||
division.
|
||
|
||
Alpha Man
|
||
---------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Alpha Man is a strategy logic game which is simple to play, but not so easy to
|
||
solve. Use Alpha Man to push lettered blocks into the proper places on the
|
||
game board to solve each of twenty-five puzzles.
|
||
|
||
Ancients I: Deathwatch
|
||
-----------------------
|
||
Written by: Farr-Ware
|
||
Distributed by: Epic MegaGames
|
||
|
||
In this fantasy role-playing-game you lead your party of four explorers
|
||
through the city of Locklaven. As you explore the dungeons, you'll match wits
|
||
with dangerous monsters and interact with some strange people.
|
||
|
||
Animal Quest
|
||
------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Experience nature through very different eyes, as you step into the world of
|
||
nature as a forest animal. Select which animal you want to portray, then
|
||
discover your prey and avoid your predators in a realistic simulation of the
|
||
food chain.
|
||
|
||
Another Lifeless Planet and Me with No Beer
|
||
-------------------------------------------
|
||
Written by: Dennis Drew
|
||
|
||
One of the more humorous of the classic text based adventure games. The game
|
||
is designed to be logical, as you explore another lifeless planet.
|
||
|
||
Aqua Man
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The object of Aqua Man is to push and position pipe links, so they connect two
|
||
storage pumps on the game board. Use rocks and whirlpools to help you solve
|
||
this mind-bending game of logic.
|
||
|
||
Arctic Adventure
|
||
----------------
|
||
Written by: George Broussard
|
||
Distributed by: Apogee Software
|
||
|
||
This is the second exciting adventure of Nevada Smith. You will start with a
|
||
vast arctic "world" map and must find your way around the hazardous ice caves.
|
||
Arctic Adventure is divided into four volumes.
|
||
|
||
Arcy 2
|
||
------
|
||
Written by: CAPS Softwaredesign ULM
|
||
Distributed by: MVP Software
|
||
|
||
Try to figure out ten puzzling levels in this game of logic. Very nice
|
||
graphics and sound effects combine to make this challenging game quite
|
||
enjoyable.
|
||
|
||
Argo Checkers
|
||
-------------
|
||
Written by: Jason Blochowiak and Abraham Edlin
|
||
Distributed by: Software Creations
|
||
|
||
Great graphics and sound effects make this an excellent variation on the
|
||
classic board game of checkers. You can play against the computer or another
|
||
player.
|
||
|
||
Balloon Challenge
|
||
-----------------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Try to launch your twenty-five balloons into a sky maze filled with planes,
|
||
rain clouds, hurricanes and many other obstacles. You have to use logic and
|
||
blocking strategies in order to beat the computer.
|
||
|
||
Basstour
|
||
--------
|
||
Written by: Dick Olsen
|
||
|
||
Basstour is a fishing tournament game in which you have complete control of a
|
||
fully rigged bass boat. Your bass boat has all the latest accessories,
|
||
including a trolling motor, LCD chart recorder and a fully stocked tackle box.
|
||
Select your lake and skill level, then complete against the biggest names in
|
||
fishing.
|
||
|
||
Battle Ground
|
||
-------------
|
||
Written by: Keith Laverty and Amar Gopal
|
||
Distributed by: MVP Software
|
||
|
||
It is the United States against Germany in this World War II ground combat
|
||
game. While this game does not have the advanced graphics of some games, it
|
||
is still a good test of the player's tactical skills.
|
||
|
||
Billy the Kid Returns
|
||
---------------------
|
||
Written by: Bill Dedes and Larry Roberts
|
||
Distributed by: Alive Software
|
||
|
||
You play fifteen year old William Bonney, better know as Billy the Kid, in
|
||
this wild west arcade game featuring a variety of different levels to conquer.
|
||
Escape from Silver City Prison, survive the New Mexico desert and battle horse
|
||
thieves, rattle snakes, buffaloes, rats, bombs, sand storms, desperadoes and
|
||
other surprizes.
|
||
|
||
Bio Menace
|
||
----------
|
||
Written by: Jim Norwood
|
||
Distributed by: Apogee Software
|
||
|
||
You are Snake Logan, a top CIA operative and weapons expert, who must save
|
||
Metro City from the mutant army of Elmo Whitecliff, also know as Dr. Mangle.
|
||
The first episode is "Dr. Mangle's Lab," followed by "The Hidden Lab" and
|
||
"Master Cain."
|
||
|
||
Blackjack
|
||
---------
|
||
Written by: Donald L. Granger
|
||
|
||
Wonderful version of the popular casino card game of twenty-one. The program
|
||
teaches basic strategy, card counting and allows the player too select which
|
||
casino they wish to play at. Blackjack tracks the play and offers a detailed
|
||
report of how the player did.
|
||
|
||
Blake Stone
|
||
-----------
|
||
Written by: JAM Productions
|
||
Distributed by: Apogee Software
|
||
|
||
Blake Stone rockets to a future where a sinister madman, using genetics to
|
||
create an army of bizarre creatures, is waging war on Earth. In the first
|
||
episode of this 3D adventure, "Aliens of Gold," you try to stop the evil Dr.
|
||
Pyrus Goldfire's maniacal plan. It is up to you to penetrate his security and
|
||
stop him at all costs.
|
||
|
||
Blind Wars
|
||
----------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Blind Wars is a strategy war game where the object is to conquer all the
|
||
cities on the game board. The game plays somewhat like the classic board game
|
||
of Risk, but adds elements such as production centers, volcanic eruptions and
|
||
floods.
|
||
|
||
Block Man
|
||
---------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Block Man is a commoner in Bentangle who is in love with the King's daughter.
|
||
To select a worthy husband for his Princess, the King has ordered his mason to
|
||
construct ten rooms in such a way that great ingenuity would be required to
|
||
complete them. Can you help Block Man find his true love?
|
||
|
||
Blox
|
||
----
|
||
Written by: Graham Cluley
|
||
|
||
Blox is a faithful version of the classic Russian falling blocks game Tetris.
|
||
|
||
Bloxit
|
||
------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Try to place ten oddly shaped tiles onto the puzzle board, so that they all
|
||
fit without overlapping. A pure strategy game.
|
||
|
||
Bolo Adventures
|
||
---------------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The Bolo Adventure series are some of the most mind boggling strategy games
|
||
around. You have to solve puzzling levels filled with lasers, monsters,
|
||
electric grills, water and other obstacles. There are three different
|
||
Shareware versions of Bolo Adventures.
|
||
|
||
Boloball
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
A game of logic where the object is to get your marbles to the bottom of a
|
||
maze filled with walls, black holes and many other obstacles. Boloball is not
|
||
a contest on how fast your reflexes are, but a test of your resourcefulness.
|
||
|
||
Bolo Box
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The objective of Bolo Box is to flip tiles on a 10x10 grid back to the same
|
||
color in as few moves as possible. A game of logic which can be quite
|
||
addicting.
|
||
|
||
Brix
|
||
----
|
||
Written by: Michael Riedel
|
||
Distributed by: Epic MegaGames
|
||
|
||
An arcade and puzzle game where the object is to eliminate the bricks from the
|
||
screen by uniting bricks of the same color. There are lasers, elevators,
|
||
boiling acid, anti-gravity, teleporters and other brain teasers to make your
|
||
task more difficult.
|
||
|
||
Capture the Flag
|
||
----------------
|
||
Written by: Richard Carr
|
||
Distributed by: Carr Software
|
||
|
||
Dash through woodlands, jump over gushing streams, climb rail fences and race
|
||
through farm fields as you search for the opposing team's flag in a desperate
|
||
race to capture their flag before they capture yours. Capture the Flag is
|
||
loosely based on the classic board game of Stratego.
|
||
|
||
Castle of the Winds
|
||
-------------------
|
||
Written by: Rick Saada
|
||
Distributed by: Epic MegaGames
|
||
|
||
Castle of the Winds is a fantasy role-playing-game for Windows. The game is
|
||
based on Norse mythology and features hundreds of unique monsters to hamper
|
||
your quest. The first episode is "A Question of Vengeance" and the second
|
||
episode is "Lifthransir's Bane."
|
||
|
||
Catacomb Abyss
|
||
--------------
|
||
Written by: Id Software
|
||
Distributed by: Gamer's Edge
|
||
|
||
A captivating tale of wizards and fantasy trips into other dimensions. You
|
||
are the mighty wizard who must take on your arch-rival Nemesis armed with
|
||
powerful magic weapons. The first episode in this 3D trilogy from the makers
|
||
of Wolfenstein 3D is "Catacomb Abyss." Episode two is "Catacomb Armageddon"
|
||
and episode three is "Catacomb Apocalypse."
|
||
|
||
CD-Man
|
||
------
|
||
Written by: Attila Biro and Anders Moree
|
||
Distributed by: Creative Dimensions
|
||
|
||
A colorful version of the classic game of pac-man with many new features. The
|
||
first level is "The Enchanted Forest," and in the second level, "The South
|
||
Pacific," the traditional ghosts are replaced by sharks. The third level
|
||
takes place in "Deep Space."
|
||
|
||
Chexo
|
||
-----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Chexo is similar to the game of checkers, but is actually a combination of
|
||
many board games in one. Try to jump and capture your opponent's chips, so
|
||
that he is left with only one on the game board. Many added twists to a
|
||
classic game.
|
||
|
||
Chinese Checkers
|
||
----------------
|
||
Distributed by: ImagiSOFT
|
||
|
||
Chinese Checkers features stunning graphics and brings you all the challenge
|
||
of the traditional board game. You can play against other human players or
|
||
the computer.
|
||
|
||
Clone Invaders
|
||
--------------
|
||
Written by: Gary Quiring
|
||
|
||
Clone Invaders is a faithful rendition of the classic game of space invaders.
|
||
The mystery invader is worth up to 300 and the technique of always getting a
|
||
300 point mystery invader applies just like the arcade version.
|
||
|
||
Commander Keen: Invasion of the Vorticons
|
||
------------------------------------------
|
||
Written by: Id Software
|
||
Distributed by: Apogee Software
|
||
|
||
Invasion of the Vorticons is the first in the now classic Commander Keen
|
||
series. This game spent most of 1991 at the top of everyone's list and was
|
||
awarded "Editor's Choice" by Shareware Magazine. Keen's first adventure,
|
||
"Marooned on Mars'" takes you to where a Vorticon invasion force is planning
|
||
their conquest of Earth. The other parts of the trilogy are "The Earth
|
||
Explodes" and "Keen Must Die."
|
||
|
||
Commander Keen: Aliens Ate My Baby Sitter
|
||
------------------------------------------
|
||
Written by: Id Software
|
||
Distributed by: Apogee Software
|
||
|
||
Aliens Ate My Baby Sitter takes place between the first Keen adventure,
|
||
Invasion of the Vorticons, and Goodbye Galaxy. This special edition of the
|
||
Commander Keen series is a single game that is larger than the entire first
|
||
trilogy combined. It all begins when Billy Blaze's baby sitter is stolen by a
|
||
mean bunch of hungry aliens.
|
||
|
||
Commander Keen: Goodbye Galaxy
|
||
-------------------------------
|
||
Written by: Id Software
|
||
Distributed by: Apogee Software
|
||
|
||
If you enjoyed the other Commander Keen games, you will love Goodbye Galaxy.
|
||
It continues the hilarious outer space exploits of kid genius, Billy Blaze.
|
||
This time Keen must save the Galaxy from invading aliens. In episode one,
|
||
"Secret of the Oracle," Keen heads off to rescue the Keepers of the Oracle.
|
||
In episode two, "The Armageddon Machine, Keen faces his greatest challenge to
|
||
date. Keen has amazing new abilities, such as hanging onto ledges and pulling
|
||
himself up.
|
||
|
||
Commander Keen: Keen Dreams
|
||
----------------------------
|
||
Written by: Id Software
|
||
Distributed by: Gamer's Edge
|
||
|
||
Help Commander Keen overcome killer vegetables and fruits in this "lost"
|
||
episode in the Commander Keen series. You must defeat the evil ruler of the
|
||
vegetarian Land of Tuberia, King Boobus Tuber. Armed with your Flower Powers
|
||
and Boobus Bombs, battle Tater Troopers, Sour Grapes, Baccolashes,
|
||
Asparagustos and a host of other organic foes. The clever animation makes
|
||
this the most humorous adventure of the Keen series.
|
||
|
||
Corncob 3D
|
||
----------
|
||
Written by: Kevin Stokes
|
||
Distributed by: MVP Software
|
||
|
||
Corncob 3D takes place in 1949, but in a different time than history might
|
||
suggest. In this game World War II never took place, but aliens invaded the
|
||
planet in 1938. The world governments have united to save humanity. Your
|
||
mission is to take your Corsair to the skies and repel the invaders in this
|
||
air combat game.
|
||
|
||
Cosmo's Cosmic Adventure
|
||
------------------------
|
||
Written by: Todd Replogle and Stephen Hornback
|
||
Distributed by: Apogee Software
|
||
|
||
From the creator of Duke Nukem comes Cosmo's Cosmic Adventure. Cosmo is a
|
||
lovable alien with hands that work like suction cups. He can cling to walls,
|
||
ledges, and all sorts of things. Cosmo and his family are on their way to
|
||
Earth to visit Disney World, but a meteor strike forces them to crash land on
|
||
the planet Zonk. Cosmo's parents are captured by the planet's inhabitants and
|
||
Cosmo sets out to rescue them.
|
||
|
||
Crazy Shuffle
|
||
-------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Challenging and educational game to test a player's concentration and memory
|
||
skills. The object is to remember the sequence in which colorful graphic
|
||
images are displayed, and to repeat that sequence to win the game.
|
||
|
||
Crusher
|
||
-------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
A challenging game of strategy as you move through twenty-five rooms looking
|
||
for the Secret Agent Mr. X and the beautiful Eve.
|
||
|
||
Crusher Castle
|
||
--------------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Crusher Castle is an adventure, strategy and arcade game all in one. Try to
|
||
escape a haunted castle filled with ghosts, bombs, candles, maps and other
|
||
items. Very few have ever escaped the castle.
|
||
|
||
Crystal Caves
|
||
-------------
|
||
Written by: Frank Maddin and George Broussard
|
||
Distributed by: Apogee Software
|
||
|
||
The game begins with Mylo rocketing off on a simple treasure hunt, but what
|
||
happens is far more dangerous than he bargained for. Mylo enters an
|
||
underground world full of strange alien creatures protecting priceless
|
||
crystals from greedy explorers. Variety is evident, as on some levels Mylo
|
||
even walks upside down. The three unique episodes to the Crystal Caves saga
|
||
are, "The Trouble with Twibbles," "Slugging it Out," and "Mylo Versus the
|
||
Supernova."
|
||
|
||
Cipher
|
||
------
|
||
Written by: Nels Anderson
|
||
|
||
Cipher is a "crypto-quotes" type of game similar to those found in the daily
|
||
newspapers. Each letter in a quotation is replaced with another letter, and
|
||
the object is to figure out the original quote.
|
||
|
||
Dark Ages
|
||
---------
|
||
Written by: Todd Replogle
|
||
Distributed by: Apogee Software
|
||
|
||
You are the Prince of the Great Kingdom, who as a child watched your father
|
||
die at the hands of Garth, a power mad warlord. Garth sent you away to be
|
||
raised as a peasant, but the peasant he choose to raise you was once the
|
||
kingdom's greatest hero. In volume one, "Prince of Destiny," you return as a
|
||
champion of justice. Volumes two and three of the trilogy are "The Undead
|
||
Kingdom" and "Dungeons of Doom."
|
||
|
||
Dare to Dream
|
||
-------------
|
||
Written by: Cliff Bleszinski
|
||
Distributed by: Epic MegaGames
|
||
|
||
Dare to Dream is a graphical adventure game for Windows. You take on the role
|
||
of Tyler Norris, a ten year-old boy, who must solve bizarre puzzles, travel to
|
||
strange lands and meet even stranger creatures in attempt to escape his
|
||
dreams. The result is a confrontation with the evil that lurks in all of us.
|
||
|
||
DeQuoter
|
||
--------
|
||
Written by: Sam Misemer and Ken Foster
|
||
Distributed by: Shadoware
|
||
|
||
This Windows game is similar to the "cryto-quote" puzzles which run in the
|
||
daily newspapers, or maybe a little like Wheel of Fortune. You try to
|
||
decipher a famous quote by replacing one letter with another until you can
|
||
solve the puzzle. There are about two hundred famous quotes in the Shareware
|
||
version, everything from Shakespeare to Satchel Paige.
|
||
|
||
Desert Storm Command
|
||
--------------------
|
||
Written by: David Johndrow
|
||
Distributed by: MVP Software
|
||
|
||
Desert Storm Command puts you right in the middle of the Persian Gulf war.
|
||
The Shareware version has Combat and Scud missions to contend with, and the
|
||
registered version adds Tomahawk and Tank missions. Can you keep the world
|
||
safe from a madman?
|
||
|
||
Dinosaur Predators
|
||
------------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Step back in time and experience nature through a dinosaur's eyes. Select a
|
||
dinosaur to become and collect as many energy tokens as possible, while
|
||
avoiding your predators and capturing your prey. There is also a prehistoric
|
||
quiz.
|
||
|
||
Dominate
|
||
--------
|
||
Written by: San Misemer and Ken Foster
|
||
Distributed by: Shadoware
|
||
|
||
From the mists of time comes Dominate, a strategy game for Windows based on a
|
||
game played by warriors in ancient China. Test your skills against the
|
||
computer and see if you have the power to dominate.
|
||
|
||
Doom
|
||
----
|
||
Written by: Id Software
|
||
Distributed by: Id Software
|
||
|
||
From the makers of Wolfenstein 3D comes the next generation in fast-moving
|
||
virtual reality games. You play a space marine, armed with a variety of
|
||
weapons and technological artifacts, who must outfight legions of grisly
|
||
fiends and solve lethal puzzles in a brutal 3D world.
|
||
|
||
Dotso
|
||
-----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Play against the computer in this classic game of connect the dots. There are
|
||
many new features and added twists in this variation.
|
||
|
||
Duke Nukem
|
||
----------
|
||
Written by: Todd Replogle
|
||
Distributed by: Apogee Software
|
||
|
||
Your mission is to stop Dr. Proton, a madman bent on ruling the world with his
|
||
army of techbots. As the irrepressible hero Duke Nukem, you'll chase Dr.
|
||
Proton deep into the Earth, then to his lunar space station, and eventually
|
||
into the Earth's nuclear ravished future. The first part of the Duke Nukem
|
||
trilogy is called "Shrapnel City." Duke Nukem won an "Editor's Choice" award
|
||
from Shareware Magazine.
|
||
|
||
Duke Nukem II
|
||
-------------
|
||
Written by: Todd Replogle
|
||
Distributed by: Apogee Software
|
||
|
||
In this sequel, Duke Nukem, while being interviewed on TV about his best
|
||
selling book "Why I'm So Great," is suddenly abducted by aliens. Duke's alien
|
||
captor explains that Duke's brain will be drained of all his knowledge, which
|
||
will be used to devise the ultimate attack against Earth. Duke has two
|
||
choices: He can be turned into a mindless zombie by the EncephaloSucker, or
|
||
'kick-butt' like there is no tomorrow.
|
||
|
||
EGATrek
|
||
-------
|
||
Written by: Nels Anderson
|
||
|
||
A space combat game based on the earliest computer games. You are in command
|
||
of the Lexington, as the Mongol Empire has declared war on the Union. The
|
||
Vandal Empire has joined the hostilities in some area, but should be avoided
|
||
if possible.
|
||
|
||
Electro Man
|
||
-----------
|
||
Written by: Xland Games
|
||
Distributed by: Epic MegaGames
|
||
|
||
Your starbase has been infiltrated by alien attackers. As Electro Man, you
|
||
must journey through dozens of screens filled with exciting puzzles and run-
|
||
jump-and-shoot action.
|
||
|
||
Epic Baseball
|
||
-------------
|
||
Written by: MicroLeague Interactive Software
|
||
Distributed by: Epic MegaGames
|
||
|
||
Epic Baseball brings true baseball to life on your PC. Select and manage
|
||
teams, choose from different stadiums, decide if you want the designated
|
||
hitter rule in effect, and decide if you want to play an exhibition or league
|
||
game. The dazzling animation gives a realistic simulation of America's
|
||
pastime.
|
||
|
||
Epic Pinball
|
||
------------
|
||
Written by: James Schmalz
|
||
Distributed by: Epic MegaGames
|
||
|
||
Epic Pinball brings true arcade quality pinball to your PC. The Shareware
|
||
version is Super Android with many other pinball tables available.
|
||
|
||
Facetrex
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Use your animated man to push faces located on a 12x8 grid onto their negative
|
||
image located elsewhere on the board. Facetrex is a challenging game of pure
|
||
strategy and logic.
|
||
|
||
F. Godmom
|
||
---------
|
||
Written by: John Blackwell
|
||
Distributed by: Soggybread Software
|
||
|
||
You play a fairy godmother on a mission to free fifty of your fellow fairy
|
||
godmothers. Armed with a magic wand of transformation, you must solve the
|
||
levels while avoiding killer craps and dangerous dimensional implosions.
|
||
|
||
God of Thunder
|
||
--------------
|
||
Written by: CSE Games
|
||
Distributed by: Software Creations
|
||
|
||
You are Thor, the God of Thunder, in this battle of 927 AD. Fight your way
|
||
past dozens of puzzles and hundreds of enemies to reach the final showdown
|
||
with the evil boss who is terrorizing innocent villagers.
|
||
|
||
Goldhunt
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The object of Goldhunt is to gather all the pots of gold on each of the ten
|
||
levels, however, few people will be able to reach the final level. Each level
|
||
contains monsters to contend with, so watch out for the Red Devils and the
|
||
Stationary Purple Floor Sensors. Hide behind blocks, or move them to block
|
||
the villains, as you prospect for gold.
|
||
|
||
The Greens
|
||
----------
|
||
Written by: San Misemer and Ken Foster
|
||
Distributed by: Shadoware
|
||
|
||
The Greens is a miniature golf game in 256 color graphics for Windows. There
|
||
are challenging holes with common obstacles, such as water, and not so common
|
||
obstacles, such as lava traps. This is not an easy game to beat, especially
|
||
when you have to maneuver through the teleportation holes.
|
||
|
||
Halloween Harry
|
||
---------------
|
||
Written by: SubZero Software
|
||
Distributed by: Apogee Software
|
||
|
||
Earth is on the verge of a takeover by aliens intent on turning humans into
|
||
mindless slave zombies. Halloween Harry is called to Space Station Liberty to
|
||
prepare to penetrate the alien ship. Harry has a vast array of weapons at his
|
||
disposal including, a flame thrower, photon cannon, guided missiles, grenades,
|
||
micro nukes and the powerful Omega Bomb.
|
||
|
||
Heartlight
|
||
----------
|
||
Written by: Xland Games
|
||
Distributed by: Epic MegaGames
|
||
|
||
Guide the little elf Percival through twenty levels in the Shareware version
|
||
of Heartlight. This is a mind game featuring ingenious puzzles that are jam-
|
||
packed with animation.
|
||
|
||
Hero's Heart
|
||
------------
|
||
Written by: Everett Kaser
|
||
|
||
Hero's Heart is a puzzle game requiring careful, logical thinking. Each time
|
||
you move the Hero, all of the other objects on the play-field get a chance to
|
||
move, some will, some will not. Your goal is to pick up all the hearts and
|
||
reach the exit.
|
||
|
||
Heroes: The Tantalizing Trio
|
||
-----------------------------
|
||
Written by: Jeffrey Fullerton
|
||
Distributed by: Safari Software
|
||
|
||
Defeat Wild Hare and his band of villains by guiding three heroes with unique
|
||
special powers. An action/adventure game with ten challenging levels.
|
||
|
||
Hexxagon
|
||
--------
|
||
Written by: Argo Games
|
||
Distributed by: Software Creations
|
||
|
||
An animated game of strategy where your task is to take over as much of the
|
||
world as possible. This game requires the use of logic to defeat the evil
|
||
Craniac.
|
||
|
||
Hocus Pocus
|
||
-----------
|
||
Written by: Michael Voss
|
||
Distributed by: Apogee Software
|
||
|
||
Terexin, leader of the Council of Wizards, is sending the young sorcerer,
|
||
Hocus, on a special mission to prove his worthiness. Survive, and Hocus
|
||
becomes a full-fledged card carrying wizard. The other option is not so
|
||
favorable.
|
||
|
||
Hoosier City
|
||
------------
|
||
Written by: Keith Laverty
|
||
Distributed by: MVP Software
|
||
|
||
Explore dangerous underground caverns, such as the spooky Crypt of the Undead,
|
||
as you try to save Hoosier City from the evil mutants.
|
||
|
||
Hugo's House of Horrors
|
||
-----------------------
|
||
Written by: David P. Gray
|
||
Distributed by: Gray Design Associates
|
||
|
||
An animated adventure which uses a combination of colorful animated graphics
|
||
and text. Help Hugo rescue his sweetheart who is imprisoned somewhere inside
|
||
a haunted house. There are two more Shareware episodes in the series, "Hugo
|
||
II: Whodunit?" and "Hugo III: Jungle of Doom."
|
||
|
||
Humbug
|
||
------
|
||
Written by: Graham Cluley
|
||
|
||
A huge text based adventure game with a Christmas theme. You are sent to
|
||
Grandad's for the holidays in this game with an excellent sense of humor.
|
||
|
||
Isle Wars
|
||
---------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Try to conquer countries and continents in your attempt to rule the world of
|
||
Isle Wars. The game is based on the classic board game of Risk, but with new
|
||
features such as air moves, earthquakes, rebellions, floods, bonus cards and
|
||
production centers.
|
||
|
||
Jacaranda Jim
|
||
-------------
|
||
Written by: Graham Cluley
|
||
|
||
Why has Alan the Gribbley been hypnotized? Who taught Mavis the cow to tap
|
||
dance? These are some of the mysteries of this text based adventure game
|
||
where you try to escape from Ibberspleen IV.
|
||
|
||
Jazz Jackrabbit
|
||
---------------
|
||
Written by: Arjan Brussee and Cliff Bleszinski
|
||
Distributed by: Epic MegaGames
|
||
|
||
The evil turtle emperor Devan Shell has rabbit-napped the bunny-babe princess
|
||
Eva Earlong in this fast action game. Lead the speedy Jazz on a wild treasure
|
||
hunt filled with perilous dangers. There are six episodes to the series,
|
||
"Turtle Terror," "Ballistic Terror," Rabbit's Revenge," "Gene Machine," "The
|
||
Chase Is On" and "The Final Clash."
|
||
|
||
Jetpack
|
||
-------
|
||
Written by: Adam Pedersen
|
||
Distributed by: Software Creations
|
||
|
||
Fly around with your model L1069-E jetpack through treacherous dungeons
|
||
collecting precious emerald gems. There are a variety of opponents to make
|
||
this task more challenging. The program includes a level editor to create
|
||
your own levels for Jetpack. There is also a Christmas version of the program
|
||
where you are Santa Claus flying around collecting presents.
|
||
|
||
Jill of the Jungle
|
||
------------------
|
||
Written by: Tim Sweeney
|
||
Distributed by: Epic MegaGames
|
||
|
||
Guide the beautiful Jill through sixteen challenging levels filled with deadly
|
||
creatures and intriguing puzzles. Not only can she run and jump, but Jill can
|
||
transform herself into other creatures such as birds, fish and frogs. The
|
||
Shareware version is simply called "Jill of the Jungle." The next two parts
|
||
of the trilogy are "Jill Goes Underground" and "Jill Saves the Prince."
|
||
|
||
Jumpman Lives
|
||
-------------
|
||
Written by: Dave Sharpless
|
||
Distributed by: Apogee Software
|
||
|
||
You jump your way through the Sagan Institute of Astronomy, on Saturn. Your
|
||
goal is to keep the planet from exploding. This game is one of the earliest
|
||
releases from Apogee Software and does not have the advanced graphics of the
|
||
later games.
|
||
|
||
Ken's Labyrinth
|
||
---------------
|
||
Written by: Ken Silverman
|
||
Distributed by: Epic MegaGames
|
||
|
||
Aliens from the planet Zogar have kidnapped your dog Sparky in this hilarious
|
||
quest to save the Earth. This 3D game feature all kinds of puzzles and
|
||
creatures. The Shareware episode is "The Search for Sparky." Also available
|
||
are "Sparky's Revenge" and "Find the Way Home."
|
||
|
||
Kiloblaster: The Trilogy
|
||
-------------------------
|
||
Written by: Allen Pilgrim
|
||
Distributed by: Epic MegaGames
|
||
|
||
Kiloblaster is a space shoot-em-up reminiscent of the classic game Galaxian.
|
||
Each of the three volumes features 30 unique levels of wonderful graphics and
|
||
sound effects. There is even a noise maker where you can hear all the unique
|
||
sound effects simply by pressing a key.
|
||
|
||
King Arthur's K.O.R.T.
|
||
----------------------
|
||
Written by: Brandon McMullen
|
||
Distributed by: MVP Software
|
||
|
||
This game puts you back in the Medieval times of King Arthur and the Knights
|
||
of the Round Table. You play a knight who must conquer Great Britain,
|
||
territory by territory, but there are other knights attempting to accomplish
|
||
the same objective. Can you become King Arthur's champion?
|
||
|
||
Kroz Series
|
||
-----------
|
||
Written by: Scott Miller
|
||
Distributed by: Apogee Software
|
||
|
||
This is the series which gave Apogee its start, winning a contest for the
|
||
"Best Games in Shareware" back in 1989. There are seven games to this classic
|
||
text based graphic series.
|
||
|
||
Ladder Man
|
||
----------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Ladder Man is a mind-bending game of logic, planning and problem solving.
|
||
There are thirty rooms filed with a maze of obstacles that you can use to
|
||
create your own escape. Position balls, avoid water hazards, and elude fires
|
||
as you use your ladder to climb up and out of a room.
|
||
|
||
Lava Cap
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Try to control the flow of lava, by connecting a series of pipes, in this race
|
||
against the clock. Lava Cap is a challenging game of logic.
|
||
|
||
Magic Crayon
|
||
------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Magic Crayon is an educational game for children who enjoy coloring books.
|
||
Learn and experiment with colors, shapes, letters and numbers.
|
||
|
||
Mah Jongg
|
||
---------
|
||
Written by: Nels Anderson
|
||
|
||
Mah Jongg solitaire is based on an ancient Chinese game whose origins date
|
||
back some 3,000 years. The object of the game is to remove matching,
|
||
interlocking tiles in an attempt to remove all tiles from the game grid. The
|
||
program includes a tile maker, so you can create your own colorful tile sets
|
||
for Mah Jongg.
|
||
|
||
Major Stryker
|
||
-------------
|
||
Written by: Alan H. Blum III, Gary Sirois and Robert Prince
|
||
Distributed by: Apogee Software
|
||
|
||
Major Harrison Stryker, a hero of World War III, is called into action when
|
||
the evil Kretons invade Earth. Stryker must travel through a wormhole in
|
||
space and attempt to destroy the Kretons home world headquarters. Pilot your
|
||
space ship through dozens of scenarios, such as space stations, lava caves and
|
||
alien cities.
|
||
|
||
Marble Man
|
||
----------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Push marbles around the playing grid in an attempt to beat the computer in
|
||
this animated strategy game.
|
||
|
||
Math Rescue
|
||
-----------
|
||
Written by: Karen Crowther
|
||
Distributed by: Apogee Software
|
||
|
||
Learn the four basic arithmetic functions, addition, subtraction,
|
||
multiplication and division, in this educational game. The mean ol' Gruzzles
|
||
have stolen all the world's numbers and it is your job to find them. Math
|
||
Rescue is a fun and challenging game with great graphics.
|
||
|
||
Mice Men
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Try to push and pull columns of cheese blocks to get your mice to the other
|
||
end of the maze before your computer opponent. Mice Men is an animated
|
||
strategy logic game.
|
||
|
||
Monster Bash
|
||
------------
|
||
Written by: Frank Maddin
|
||
Distributed by: Apogee Software
|
||
|
||
You play young hero Johnny Dash in this game of scary action and haunting
|
||
puzzles. Count Chuck has dog-napped your dalmatian puppy Tex, and you must
|
||
travel to the Under World to rescue him. Can you survive this gruesome battle
|
||
to save the Day World?
|
||
|
||
Monuments of Mars
|
||
-----------------
|
||
Written by: Todd Replogle
|
||
Distributed by: Apogee Software
|
||
|
||
Monuments of Mars is set in the near future as you explore a secret
|
||
underground city on Mars. You have been chosen for a special mission to
|
||
rescue missing astronauts. Volume one, "First Contact," has twenty
|
||
challenging levels. "The Pyramid" and "The Fortress," offer new levels to
|
||
conquer.
|
||
|
||
Moraff's Dungeons of the Unforgiven
|
||
-----------------------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
This dungeons and monsters game contains twenty-five levels of 3D imaging.
|
||
Battle monsters ranging from groups of flying creatures to groups of female
|
||
warriors, to water creatures who inhabit flooded sections of the dungeon.
|
||
Flee from monster that drift down the corridors in boats.
|
||
|
||
Moraff's Escapade
|
||
-----------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Moraff's Escapade is an arcade game with ladders, bricks, diamonds and plenty
|
||
of enemies. Pick up all the bricks and rearrange them as you play this mind-
|
||
bending game of logic.
|
||
|
||
Moraff's Monster Bridge
|
||
-----------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
This distant relative of the Bridge card game so popular on Earth, is played
|
||
frequently in the finer taverns of Moraff's World. You will play against
|
||
devilishly clever monster, as you use your puny human brain to defeat them.
|
||
|
||
Moraff's Monster Memory
|
||
-----------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Monster Memory is similar to the card game of concentration. Instead of cards
|
||
with numbers and suits, the game is played with tablets with matching pictures
|
||
of monsters which inhabit Moraff's World.
|
||
|
||
Moraff's Morejongg
|
||
------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Moraff's Morejongg is a colorful implementation of the Mah Jongg/Shanghai
|
||
concept. Try to remove matching, interlocking tiles to solve the game. The
|
||
program includes a tile set of the monsters of Moraff's World.
|
||
|
||
Moraff's Pinball
|
||
----------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
A pinball machine game with plenty of flippers and "when lit" bonus items, and
|
||
this table never tilts.
|
||
|
||
Moraff's Stones
|
||
---------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Stones is a barter-gambling game played in the finer taverns of Moraff's
|
||
World. Many species congregate to play this game with playing pieces
|
||
consisting of jewels and ivory.
|
||
|
||
Moraff's Super Blast
|
||
--------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
This game is a colorful takeoff on the classic games of Breakout and Arkanoid.
|
||
The bricks have all kinds of special effects like moving, exploding and they
|
||
eat balls. The game also allows up to seventeen simultaneous balls, and two
|
||
players can play at the same time.
|
||
|
||
Moraff's Super Entrap
|
||
---------------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Super Entrap is a colorful maze game requiring logic to solve. The objective
|
||
is to reach the other end of the playing field without being caught by the
|
||
enemy robots that roam the surface of the maze. Your enemies become more
|
||
intelligent as the game progresses.
|
||
|
||
Moraff's World
|
||
--------------
|
||
Written by: Steve Moraff
|
||
Distributed by: MoraffWare
|
||
|
||
Fight many different types of monsters and cast over one hundred different
|
||
spells in this game of monsters and dungeons. There are twenty-five level
|
||
deep dungeons with brick walls, wooden doors and monsters with fangs and
|
||
claws.
|
||
|
||
MVP Bridge
|
||
----------
|
||
Written by: Steve Estvanik
|
||
Distributed by: MVP Software
|
||
|
||
This is a faithful rendition of the popular card game Bridge. Learn how to
|
||
play, or improve your skills, in a game with colorful animation and sound
|
||
effects.
|
||
|
||
MVP Word Search for Windows
|
||
---------------------------
|
||
Written by: Craig Kellogg
|
||
Distributed by: MVP Software
|
||
|
||
A Windows version of classic word puzzle where you attempt to find words in
|
||
the word list in a diagram of letters. Words can be found in any direction,
|
||
up, down, left, right or diagonally.
|
||
|
||
Mystic Towers
|
||
-------------
|
||
Written by: Animation FX
|
||
Distributed by: Apogee Software
|
||
|
||
As Baron Baldric, you are to keep the peace for all the common folk of the
|
||
land. When the grand Lazarine Towers are overcome with dark forces and
|
||
creatures, you must weld your somewhat magical staff and set out to make
|
||
things right.
|
||
|
||
Night Raid
|
||
----------
|
||
Written by: Argo Games
|
||
Distributed by: Software Creations
|
||
|
||
You are stuck in an anti-aircraft bunker with wave after wave of enemy
|
||
paratroopers to worry about. Shoot down the paratroopers, planes and smart
|
||
bombs to survive and advance to the next level. Violating the Geneva
|
||
Convention has never been so much fun.
|
||
|
||
Numlo
|
||
-----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Numlo is a twist on the classic game of Othello. Instead of one opponent, you
|
||
now play against two. The grids also contain point values which are added to
|
||
your score. Any Othello player will have to re-learn new strategies in this
|
||
challenging and unique puzzle game.
|
||
|
||
Oilcap
|
||
------
|
||
Written by: Soleau Software
|
||
Distributed by: Soleau Software
|
||
|
||
Oilcap pits you against the clock, as you try to contain the gushing oil by
|
||
connecting a series of pipes to control the flow. Strategy is required to
|
||
correctly place the oddly shaped links in order to keep the oil flowing as
|
||
long as possible.
|
||
|
||
Overkill
|
||
--------
|
||
Written by: Precision Software Publishing
|
||
Distributed by: Epic MegaGames
|
||
|
||
Overkill is a space shootout to save the galaxy. Edrax, a lightly defended
|
||
industrial planet, was the first to be taken over by the aliens. Your job is
|
||
to destroy the invaders.
|
||
|
||
Paganitzu
|
||
---------
|
||
Written by: Keith Schuler
|
||
Distributed by: Apogee Software
|
||
|
||
In Paganitzu you guide Alabama Smith into a vast Aztec pyramid. Inside you
|
||
confront traps of increasing perplexity, and creatures you never dreamed of.
|
||
This is a genuine adventure, it tests your mind more than your finger speed.
|
||
In part one, "Romancing the Rose," Al discovers that the pyramid holds many
|
||
dark secrets. "The Silver Dagger" and "Jewel of the Yucatan," reveal more
|
||
ancient secrets.
|
||
|
||
PC Jigsaw
|
||
---------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
This game starts by drawing a puzzle on the screen and then it shuffles around
|
||
the pieces. The object is to assemble the pieces to match the original puzzle
|
||
shown on the screen.
|
||
|
||
Pharaoh's Tomb
|
||
--------------
|
||
Written by: George Broussard
|
||
Distributed by: Apogee Software
|
||
|
||
You'll guide Nevada Smith through a huge Egyptian pyramid riddled with
|
||
ingenious puzzles and traps. The first volume is subtitled "Raiders of the
|
||
Lost Tomb," followed by "Pharaoh's Curse," "Temple of Terror," and "Nevada's
|
||
Revenge."
|
||
|
||
Pickle Wars
|
||
-----------
|
||
Written by: Karen Crowther
|
||
Distributed by: MVP Software
|
||
|
||
The peaceful planet of Arcadia is invaded in episode one "Invasion of the
|
||
Pickle People." Try to repel these invading vegetables from space and keep
|
||
Arcadia safe in the first part of the Pickle Wars trilogy.
|
||
|
||
Picture Puzzle
|
||
--------------
|
||
Written by: Dan Linton
|
||
Distributed by: Software Creations
|
||
|
||
Picture Puzzle loads a graphic picture puzzle file and then scrambles the
|
||
picture, so you can put it back too together. This game has many nice
|
||
features, including different levels of difficulty.
|
||
|
||
Plix
|
||
----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Plix is a mind-bending game of logic, planning and problem solving. The
|
||
objective is to push and position patterned tiles onto their matching negative
|
||
image at the bottom of the game board.
|
||
|
||
Quato
|
||
-----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The objective of Quato is to push around lettered tiles on a 5x5 game grid to
|
||
spell as many words as you can within the time limit. Your words are
|
||
constantly being checked against a 80,000 word dictionary.
|
||
|
||
Race the Nags
|
||
-------------
|
||
Written by: Dick Olsen
|
||
|
||
Race the Nags is a horse racing game for up to six players. Each race has six
|
||
horses to wager on and each player selects the horse they want to bet on and
|
||
specifies how much they want to bet on that race. You can bet on a horse to
|
||
win, place or show.
|
||
|
||
Raku Master
|
||
-----------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The objective of Raku Master is to flip all the red tiles back to gray in as
|
||
few moves as possible. You can flip either diagonally, or up and down,
|
||
starting at any tile.
|
||
|
||
Rampcube
|
||
--------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Catch falling multicolored blocked to form larger blocks. Rampcube is a
|
||
challenging game of strategy.
|
||
|
||
Rapid Response
|
||
--------------
|
||
Written by: Keith Laverty and Jason Pellerin
|
||
Distributed by: MVP Software
|
||
|
||
You take on the role of a general in this game, which is a tactical nuclear
|
||
field combat simulation. Command your forces against one of eight opposing
|
||
generals.
|
||
|
||
Raptor
|
||
------
|
||
Written by: Cygnus Studios
|
||
Distributed by: Apogee Software
|
||
|
||
In the future, as a mercenary flying the super-tech Raptor, you'll be sent on
|
||
interplanetary missions to knock off the top competitors of the MegaCorp.
|
||
Discover secrets, find the bonuses and battle the boss ships that appear at
|
||
the end of every wave. Battle against hordes of relentless enemies.
|
||
|
||
Rescue Rover
|
||
------------
|
||
Distributed by: Gamer's Edge
|
||
|
||
Solve intricate puzzles and concoct clever schemes to free your faithful dog
|
||
Rover from the clutches of the robots that have dog-napped him. A whimsical
|
||
game which challenges your I.Q. as well as your imagination.
|
||
|
||
Robix
|
||
-----
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The objective of Robix is to get your colored blocks to the bottom of the game
|
||
board by pushing entire rows either left or right. This is an addictive game
|
||
of pure strategy.
|
||
|
||
Robomaze II: The Lobby
|
||
-----------------------
|
||
Written by: Keith Laverty
|
||
Distributed by: MVP Software
|
||
|
||
You are a freedom fighter battling your country's tyrannical dictator in this
|
||
Shareware classic. A mad scientist has created robots, and other nasty
|
||
things, in an attempt to secure the Lobby and counteract the plans of the
|
||
resistance.
|
||
|
||
Robomaze III: The Tower
|
||
------------------------
|
||
Written by: Keith Laverty
|
||
Distributed by: MVP Software
|
||
|
||
After destroying the mad scientist and his robots, you take the resistance
|
||
movement to last massive structure controlled by the tyrannical dictator.
|
||
This is the final episode of this classic Shareware series.
|
||
|
||
Sand Storm
|
||
----------
|
||
Written by: David Johndrow
|
||
Distributed by: MVP Software
|
||
|
||
This game has a Gulf War theme. Use your Patriot and Tomahawk missiles to
|
||
protect cities, towns, hospitals, barracks, water towers, radar facilities,
|
||
airfields, oil refineries, and ships at sea from Scud missiles launched by a
|
||
madman.
|
||
|
||
Scubaman's Quest
|
||
----------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Underwater action arcade game where you take the role of a Scubman. Your goal
|
||
is to stay alive, collect rare marine creatures, recover lost treasures and
|
||
artifacts, and then try to find the exit to the next level. Armed with your
|
||
stungun try to survive shark attacks, killer whales, angry jelly-fish, mutant
|
||
squids, giant turtles, hostile divers and mermaids.
|
||
|
||
Sea School
|
||
----------
|
||
Written by: David Johndrow
|
||
Distributed by: MVP Software
|
||
|
||
Sea School is an educational game for children with digitized speech and
|
||
wonderful graphics. This Shareware version teaches basic mathematics using
|
||
waves, sea horses, penguins, ice fishing and sand. Sea School is a very
|
||
entertaining program.
|
||
|
||
Secret Agent
|
||
------------
|
||
Written by: Peder Jungck
|
||
Distributed by: Apogee Software
|
||
|
||
You're a top government agent and your mission is to parachute into the secret
|
||
island fortress of the world's most feared terrorist organization. You will
|
||
need to knock out the vast security system, bypass dozens of extreme traps,
|
||
overcome hundreds of skilled guards and find the missing blue prints to win
|
||
the game. This game has great puzzles which make it much more than a simple
|
||
run, jump, and shoot contest.
|
||
|
||
Sherlock
|
||
--------
|
||
Written by: Everett Kaser
|
||
|
||
Sherlock is a game of logic and deduction. It is your task, based upon the
|
||
information available in provided clues, to determine the locations of thirty-
|
||
six blocks. Puzzles can be solved by using the clues to eliminate
|
||
possibilities until the location of a specific block can be determined.
|
||
|
||
Shooting Gallery
|
||
----------------
|
||
Written by: Nels Anderson
|
||
|
||
Shooting Gallery offers seven rounds of colorful targets to fire at. There is
|
||
a variation of the carnival shooting booth with birds and bottles, skeet
|
||
shooting with clay pigeons, a quick draw round and a wild west shootout.
|
||
|
||
Snarf
|
||
-----
|
||
Written by: Everett Kaser
|
||
|
||
Snarf is an arcade style game of mazes, treasures, First-Aid stations, locks
|
||
and keys, teleports, and of course those nasty, sneaky, sniveling Snarfs. The
|
||
game includes a level editor so you can make your own levels for Snarf.
|
||
|
||
Solar Winds
|
||
-----------
|
||
Written by: James Schmalz
|
||
Distributed by: Epic MegaGames
|
||
|
||
In Solar Winds, you play the role of Jake Stone, bounty hunter. As you
|
||
explore the galaxy on various missions, you will fend off hostile attackers to
|
||
achieve your goals. A dark and mysterious plot develops as you progress
|
||
through the game, which will not be fully revealed until you solve Solar
|
||
Winds. The game has two unique episodes, "The Escape" and "Universe."
|
||
|
||
Solitile
|
||
--------
|
||
Written by: Everett Kaser
|
||
|
||
This is a game of solitaire played with tiles based on similar games, such as
|
||
Shanghai, Gunshy and Mah Jongg. Try to remove all the interlocking tiles from
|
||
the grid. Solitile includes a tile editor to create your own colorful tiles.
|
||
|
||
Spear of Destiny
|
||
----------------
|
||
Written by: Id Software
|
||
Distributed by: Id Software
|
||
|
||
Special commercial version of the Wolfenstein 3D saga, once again starring the
|
||
Allies' most durable agent, B. J. Blazkowicz. There are twenty levels of
|
||
amazing 3D graphics and realistic action. This game takes place before
|
||
Wolfenstein 3D, as your mission is to recapture the powerful Spear of Destiny
|
||
from the evil Hitler.
|
||
|
||
Square Deluxe
|
||
-------------
|
||
Written by: Adam Pedersen
|
||
Distributed by: Software Creations
|
||
|
||
The next generation of puzzle games based on the classic game Tetris. This
|
||
version has devastator bombs, missiles and hazardous chemicals. Try the game
|
||
in the "chaotic extreme mode" for the full effect.
|
||
|
||
Stardate 2140.2: Crusade in Space
|
||
----------------------------------
|
||
Written by: Glacier Edge Technology
|
||
Distributed by: MVP Software
|
||
|
||
The goal in Crusade is to conquer, or colonize, every planet in the galaxy.
|
||
You are the Commander in this interstellar conflict game for Windows. Build
|
||
up your fleets, plan and execute your strategy, and conquer the galaxy.
|
||
Unless your enemies do so first.
|
||
|
||
Starfire
|
||
--------
|
||
Written by: Paul Turbett
|
||
Distributed by: Silver Lightning Software
|
||
|
||
Starfire is an all out space war against the evil and relentless Sloboids.
|
||
Alien motherships are headed towards Earth with all types of bombs and bullets
|
||
coming at you from all directions. There are enemy fighters, gun turrets and
|
||
deadly heat seeking missiles to avoid. This is a fast action battle to save
|
||
the planet.
|
||
|
||
Super Ball
|
||
----------
|
||
Written by: Raoul Said
|
||
|
||
Super Ball is somewhat like the classic game of Breakout and very much like
|
||
the more modern Arkanoid game. While you attempt to pick off the rows of
|
||
bricks, there are falling objects to contend with, some are helpful and some
|
||
are not.
|
||
|
||
Super Fly
|
||
---------
|
||
Written by: Nels Anderson
|
||
|
||
The objective in Super Fly is to eliminate the insect invasion in your house.
|
||
Use your fly swatter to swat the Super Fly and advance to the next level.
|
||
|
||
Three Point Basketball
|
||
----------------------
|
||
Written by: Dan Hilton
|
||
Distributed by: MVP Software
|
||
|
||
Wonderful simulation of the three point competition held annually at the NBA
|
||
All-Star game. In this tournament you will battle stars like Jordy Michaels,
|
||
Larry Fowl and Shackle O'Deal. The digitized speech of play-by-play announces
|
||
Skip Smiley and Rick Vitality is an excellent enhancement to game play.
|
||
|
||
Tile Match
|
||
----------
|
||
Written by: Nels Anderson
|
||
|
||
Tile Match is based on a game that is known by various names such as
|
||
concentration solitaire and memory. Find matching pairs of colorful tiles, as
|
||
quickly as possible. The tiles are placed on the playing surface face down,
|
||
so a good memory is essential.
|
||
|
||
Traffic Department 2192
|
||
-----------------------
|
||
Written by: John Palett-Plowright
|
||
Distributed by: Safari Software
|
||
|
||
Guide Lt. Velasquez through the cities of Seche using your Hoverskid. There
|
||
is a 50,000 word story to set the stage for this action game. Episode one is
|
||
"Process of Elimination," episode two is "Cyborg Psychosis" and the final
|
||
episode of the trilogy is "Ultimatum."
|
||
|
||
Tribolo
|
||
-------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
This is a three way Othello game, but each game board is different, and
|
||
instead of one opponent there are two computer opponents. A game for
|
||
beginners and experts alike.
|
||
|
||
Trivia Shell
|
||
------------
|
||
Written by: Dan Linton and Jason Blochowiak
|
||
Distributed by: Software Creations
|
||
|
||
Trivia Shell is a collection of dozens of interactive trivia programs with a
|
||
very nice interface, different skill levels and some humor as well. Play
|
||
Trivia Shell and learn about different states, U.S. Presidents, television,
|
||
movies, music, sports, science, wildlife, the bible, along with General Trivia
|
||
and Kids Trivia. Challenging, educational and fun.
|
||
|
||
Tubes
|
||
-----
|
||
Written by: Colin Buckley and Chris Blackwell
|
||
Distributed by: Software Creations
|
||
|
||
Enjoy wonderful graphics as you catch falling atoms in a test tube and put
|
||
them into a large beaker. The goal is to keep the beaker as free of atoms as
|
||
possible, which is accomplished by lining up three atoms of the same color.
|
||
There are also Anti-Matter and Flashium atoms to help out along the way.
|
||
|
||
VGA Concentration
|
||
-----------------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Build your memory skills and challenge your mind in this card matching game
|
||
based on the classic game of Concentration. Different skill levels makes the
|
||
game a challenge for all ages.
|
||
|
||
VGA Jigsaw
|
||
----------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
This game starts by drawing a colorful VGA picture on the screen and then it
|
||
shuffles around the picture. The object is to assemble the pieces to match
|
||
the original picture shown on the screen.
|
||
|
||
VGA Sharks
|
||
----------
|
||
Written by: Bill Dedes
|
||
Distributed by: Alive Software
|
||
|
||
Underwater action arcade game where you take the role of a Scubman. Collect
|
||
and study rare marine creatures from the bottom of the sea, while avoiding
|
||
deadly white sharks, killer jelly-fish and ray-bats. Use your stungun, or
|
||
retreat to the Electrostatic cage for safety.
|
||
|
||
Wall Pipe
|
||
---------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
Wall Pipe pits you against the clock as you try to keep the water flowing from
|
||
the well, by creating a series of pipe links to control its flow. Strategy is
|
||
required to correctly place pipes in order to keep the water flowing. Fill up
|
||
sinks, tubs and other objects for extra points.
|
||
|
||
Wari
|
||
----
|
||
Distributed by: ImagiSOFT
|
||
|
||
Also know as Mancala and Ourri, Wari is "The Ancient Game of Africa." The
|
||
program includes a tutorial to teach this challenging game, just as variations
|
||
have been used to teach tribal chiefs and Egyptian pharaohs leadership skills.
|
||
|
||
Wolfenstein 3D
|
||
--------------
|
||
Written by: Id Software
|
||
Distributed by: Apogee Software
|
||
|
||
Wolfenstein 3D was a technological breakthrough. As an escaped prisoner in a
|
||
German war camp, you will move smoothly through a realistic 3D world full of
|
||
amazing detail and animation. This is a high action strategy game with
|
||
intelligently moving opponents. Use your machine gun to mow down a line of
|
||
enemies, or sneak up on a guard with your knife so you don't alert the other
|
||
guards. There are two separate Wolfenstein trilogies beginning with "Escape
|
||
from Wolfenstein." Winner of "Editor's Choice" from Shareware Magazine.
|
||
|
||
Wordle
|
||
------
|
||
Written by: William Soleau
|
||
Distributed by: Soleau Software
|
||
|
||
The object of Wordle is to spell as many words as possible from a grid of
|
||
twenty-five random letters. There are many ways to play, either with variable
|
||
time limits or number of words spelled. Wordle has a dictionary of over
|
||
80,000 words.
|
||
|
||
Word Puzzles
|
||
------------
|
||
Written by: Villa Crespo Software
|
||
Distributed by: MVP Software
|
||
|
||
A graphical potpourri of word games including Crosswords, Cryptograms, Double
|
||
Crosses, Quote Boxes and Word Scrambles. The Shareware version of Word
|
||
Puzzles, a program presented by Game Magazine, has twenty puzzles.
|
||
|
||
Word Rescue
|
||
-----------
|
||
Written by: Karen Crowther
|
||
Distributed by: Apogee Software
|
||
|
||
Apogee's first educational game teaches spelling, logic, word meanings and
|
||
reading, but it is as compelling to play as their other games. Word Rescue is
|
||
an adventure for kids who want to rescue all the stolen words from the mean
|
||
ol' Gruzzles. Benny Bookworm needs your help to stop the Gruzzles. Even
|
||
"grown ups" will like Word Rescue.
|
||
|
||
Xargon 1: Beyond Reality
|
||
-------------------------
|
||
Written by: Allen Pilgrim
|
||
Distributed by: Epic MegaGames
|
||
|
||
You have discovered an ancient civilization deep in the jungles of Madagascar
|
||
in the first episode of the Xargon trilogy. Transported through time, you
|
||
control the hero Malvineous as you explore the magical, mystical world of
|
||
Xargon.
|
||
|
||
Zone 66
|
||
-------
|
||
Written by: Renaissance Development
|
||
Distributed by: Epic MegaGames
|
||
|
||
Pilot your fighter jet around a huge play-field leaving craters and devastated
|
||
earth in your wake. Inflict massive damages on the enemy bunkers, artillery
|
||
and industrial sites. Great graphics make this game of mayhem and destruction
|
||
one of the best air combat games around.
|
||
|
||
ZZT
|
||
---
|
||
Written by: Tim Sweeney
|
||
Distributed by: Epic MegaGames
|
||
|
||
Explore the town, battling monsters and solving puzzles, in this early
|
||
text-based arcade classic. There is a version called Super ZZT and many
|
||
alternate worlds for ZZT available.
|
||
|
||
+ + + + +
|
||
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
² ²
|
||
² Board of Trade BBS New Port Richey, Florida ²
|
||
² ²
|
||
² Home of the Pasco BBS Magazine ²
|
||
² ²
|
||
² Home of Shadoware ²
|
||
² ²
|
||
² Home of the Westcoast 813 BBS Directory ²
|
||
² ²
|
||
² (813) 862-4772 12/24/48/96/14400 baud ²
|
||
² ²
|
||
² Member of Pasco Sysops Association ²
|
||
² Electronic Frontiers Foundation and American BBS Association ²
|
||
² Official Distribution Site: ²
|
||
² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
|
||
² Id Software, MVP Software, Safari Software and Software Creations ²
|
||
² BBS Voice Line (813) 863-5886 ²
|
||
² ²
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
|
||
+ + + + +
|
||
|
||
Index to Game Reviews, Articles in Past Pasco BBS Magazine Issues
|
||
-----------------------------------------------------------------
|
||
|
||
Bass Class ................................................... February 1993
|
||
Billy the Kid Returns ........................................ November 1993
|
||
Bio Menace ................................................... September 1993
|
||
DeQuoter ..................................................... July 1993
|
||
Elf's Christmas Adventure .................................... December 1993
|
||
Elfland: Gorgimer's Castle .................................. December 1993
|
||
Goldhunt ..................................................... July 1994
|
||
The Greens ................................................... May 1993
|
||
Humbug ....................................................... December 1993
|
||
Jetpack ...................................................... June 1993
|
||
Jetpack Christmas Special .................................... December 1993
|
||
Ken's Labyrinth .............................................. May 1993
|
||
Major Stryker ................................................ March 1993
|
||
Megagopoly ................................................... August 1993
|
||
Shooting Gallery ............................................. April 1994
|
||
Starfire ..................................................... January 1993
|
||
Super Ball ................................................... October 1993
|
||
Three Point Basketball ....................................... February 1994
|
||
Trivia Shell ................................................. April 1993
|
||
Wolfenstien 3D ............................................... May 1993
|
||
WWIII: Global Thermonuclear War ............................. October 1993
|
||
|
||
+ + + + +
|
||
|
||
Next Month
|
||
----------
|
||
|
||
Next month's issue of the Pasco BBS Magazine will have extensive coverage of
|
||
ONE BBSCON '94. This will be the largest gathering of BBS operators in
|
||
history, so make sure you do not miss this issue. Last month we reported on
|
||
how the 813 area code was changing. Next month we will talk with Clark
|
||
Gilbo, editor and founder of the Westcoast 813 BBS Directory, as to how
|
||
these changes will effect Westcoast. Look for these articles, and much
|
||
more, in the October issue.
|
||
|
||
The October issue of the Pasco BBS Magazine will be available on, or before,
|
||
September 22.
|
||
|
||
+ + + + +
|
||
|
||
Important Information
|
||
---------------------
|
||
|
||
The Pasco BBS Magazine is distributed free of charge, as long as it is
|
||
unaltered and complete. When uploading make sure the original archive is
|
||
intact with all files included.
|
||
|
||
The Pasco BBS Magazine is the sole property of the Board of Trade BBS and
|
||
Richard Ziegler. It is legally copyrighted material and all rights are
|
||
reserved. No part of this magazine may be used without permission. No
|
||
compensation of any kind may be received for the viewing, distribution, or
|
||
for any other use of the magazine files.
|
||
|
||
By submitting something, you are agreeing to allow publication of the
|
||
material in the magazine. Articles reprinted with permission remain the
|
||
property of the cited source. Guest contributions may not necessarily
|
||
reflect the views of the Pasco BBS Magazine. The editor reserves the right
|
||
to edit submissions, however, this is normally only done to correct spelling
|
||
or grammatical errors. The editor makes all determinations on what and when
|
||
articles will run.
|
||
|
||
Every effort is made to insure that all information contained within the
|
||
Pasco BBS Magazine is accurate, but inadvertently mistakes can appear.
|
||
The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held
|
||
liable for information contained within this document. It is intended that
|
||
this magazine exists for the personal enjoyment of the readers.
|
||
|
||
Rather than place a trademark symbol at every occurrence of a trademarked
|
||
name, it is stated that trademarks are only being used in an editorial
|
||
fashion with no intention of any infringement of the trademark itself.
|
||
|
||
More information can be found in the other files distributed with the
|
||
magazine's archive.
|
||
|
||
Comments, questions, suggestions and submissions can be left on the Board
|
||
of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853,
|
||
New Port Richey, FL 34656. There is also a voice number now available at
|
||
(813) 863-5886.
|
||
|
||
+ + + + +
|
||
|
||
(C)Copyright 1994 Richard Ziegler - All Rights Reserved
|
||
|
||
+ + + + + |