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"Is it real or is it technical expertise?"
by Tom Steinert-Threlkeld
printed by the Dallas Morning News
Saturday, October 14, 1989
"Virtual" is one of the most overused words in technology, not to
mention the English language in general.
It means that something exists in its essence - but not in actual form
or fact. Almost, but not quite.
Take its usage in telecommunications. "Virtual private networks" use
a combination of private phone lines and public phone lines, managed
by sophisticated software, to give corporate customers the benefits of
private lines at costs more like public lines.
Then, in telecommunications alone, there are "virtual call
capabilities", "virtual circuits," "virtual machine facilities,"
"virtual routes" and even "virtual storage." Maybe that means
information that gets stored in its essence but not in actual fact.
Almost, but not quite.
Well, computing has the same phenomenon. Only its repercussions are a
bit wider spread.
Welcome to "virtual reality."
Does Dr. Robert D. Ballard of the Woods Hole Oceanographic Institution
risk his own life and limb anymore exploring for treasures on the
bottom of the sea?
Hardly. He sends a robot named Jason as his eyes, ears and arms. He,
his colleagues and a nation of schoolchildren get to see the results
as Jason labors. Virtual reality.
Doctors have long used sound waves to get early pictures of new life
inside pregnant women. But now doctors are moving beyond using
electronic devices as mere tools of observation. Now, fiber-optic
cables are inserted in the search for colon cancer. The doctor
watches, and if a growth is found, an instrument can take a sample of
what he sees for him. Virtual reality.
People with paralyzed limbs no longer are as handicapped as they used
to be. They can don headcaps that let them point at things they want
to do, listed on a screen. With a twitch of the head, they can open
doors, boil water on the stove, turn on the television, change
channels, even type lengthy documents. Virtual reality.
But the most intriguing examination and possible redefinition of
reality is going on at the National Aeronautics and Space
Administration Ames Research Center in Moffet Field, California.
There, reality-nauts don special display screens on their heads and
movement-sensitive gloves on their hands. The special helmet allows
the wearer to see what a remote robot in space or someplace else sees
through cameras. The "data gloves" allow the wearer to send
instructions to the robot. In effect, the reality-naut sees what the
robot sees and makes motions as if he or she is there. Virtual
reality.
The applications are enormous, if the technology can be perfected.
Put on some "data shoes," and Troy Aikman could guide a Troy Aikman
robot on the Texas Stadium field, without ever bearing the danger of
an injury. Construction workers could guide robots working on the
48th floor of the skeleton of a skyscraper, without risking a fall.
Explorers could go to the end of the world without worrying about
heat, cold or the absence of water.
These are the ultimate simulations. Supercomputers already model
everything from wind tunnels to weather flows. Now they will not just
simulate reality - but try to transfer the experience directly to
human beings AS IT HAPPENS. Wearing computers, instead of watching
them, changes the game dramatically.
The benefits are as obvious as for other means of simulation. Such
computer suits may cost a quarter-million dollars. But how much
cheaper it is to send a robot into space as a proxy body and keep the
human body on the ground. For that matter, a glove much like the
"data glove" being used by the Ames Research Center soon will be
available for you to play video games on your NINTENDO ENTERTAINMENT
SYSTEM.
Really replicating live environments on helmet screens and perfecting
the feedback between robot and human hands will take several years.
But if research keeps picking away at the differences between reality
and "virtual" reality, the next best thing to being there soon may be
being there.