221 lines
5.2 KiB
Plaintext
221 lines
5.2 KiB
Plaintext
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WIZARDRY TIPS V
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****************************************
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THE CHEATING
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------------
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HERE'S SOME NEW MAGIC FOR YA (KOD):
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AMULET OF SKILL: RAISES STR BY ONE IN
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FIRST USE. CHAR BECOMES "LOST" ON 2ND.
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PRONOUNCED CRUELTY!
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BLARNEY STONE: +1 LUCK. USE ONCE OR AS
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ABOVE.
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RING OF REGEN.: REGENERATES HP. NEED
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NOT EQUIP.
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DAMIEN STONE: HELPS IN SPELL CASTING.
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DO NOT EQUIP OR USE.
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---------------------------------------
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THE KOD ITEMS
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-------------
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TO GET TO SOME OF THE KOD ITEMS, MALOR
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DIRECTLY UP FROM OUTSIDE THE RIDDLE
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ROOM IN THE 6TH LEVEL, OR DIRECTLY DOWN
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FROM GNILDA ON THE 1ST LEVEL. KEEP YOUR
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RIGHT PINKIE ON THE RESET KEY THOUGH
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BECOUSE THIS DOES NOT APPLY FOR ALL
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LEVELS. TO GET TO THOSE, FIND THE WAY
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FROM THE LEVELS YOU CAN GET TO.
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---------------------------------------
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***************************************
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** THANKS TO TCV728 FOR GETTING US **
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** STARTED ON THESE METHODS **
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***************************************
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---------------------------------------
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AT THE MOMENT, THIS CAN ONLY BE USED
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ON THE PROVING GROUNDS SCENARIO. JUST
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TRANSFER THE CHARACTERS TO KOD IF YOU
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WISH. KOD METHOD COMING SOON...
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THIS PROCESS CAN BE HAZARDOUS TO THE
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HEALTH OF YOUR WIZARDRY DISK...
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+-------------------+
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! MAKE A BACKUP !
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+-------------------+
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IF YOU DON'T HAVE LOCKSMITH 4, THEN
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YOU MUST EITHER TAKE A CHANCE OR HIT
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CTRL-P AND GIVE UP.
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HERE'S HOW TO MAKE A BACKUP COPY:
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IT MUST BE DONE W/LS4
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(DON'T TRY NA][)
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TRACKS 0-9 NORMAL
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TRACKS F-22 NORMAL
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TRACKS A-E SYNC: 36=01
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OR
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TRACK 0:36=1, 21=02, 46=96
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TRACKS 1-22 SYNC: 36=00
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(NOTE: BOTH OF THESE REQUIRE NIBBLE
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COUNTING. CONSULT YOUR MANUAL)
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HEREIN, WE SHALL DIRECTLY EDIT YOUR
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WIZARDRY CHARACTERS. THIS INCLUDES MOST
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THINGS OF YOUR CHARACTER.
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BESIDES LS4, YOU WILL NEED A GOOD
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SECTOR EDITOR. WE USED NA][, BUT DISK
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ZAP, DISK FIXER OR THE LIKE WILL DO.
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BE VERY CAREFUL AND DOUBLE CHECK
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EVERYTHING BEFORE YOU WRITE IT TO DISK.
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IT IS SUGGESTED THAT YOU START OFF WITH
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A FRESH DISK ((M)AKE SCENARIO).
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1) CREATE A CHAR W/A NAME 9 LETTERS
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LONG.
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2) NOW, BREAK OUT THE SECTOR EDITOR.
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YOUR CHARACTER WILL BE LOCATED ON
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EITHER TRACKS 1D, 1E, OR 1F. THE FIRST
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CHARACTER ON A SCENARIO IS LOCATED ON
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TRACK 1D, SECTOR D. FIND THE CHARACTERS
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NAME BY COVERTING THE BYTES ON THE
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SECTOR TO THEIR ASCII COUNTERPARTS.
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WE WILL USE THE BYTE AFTER THE NAME AS
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A REFERENCE POINT.
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3) STARTING WITH THE EIGHTH BYTE
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AFTER THE NAME, YOU WILL FIND THE CHARS
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PASSWORD. CHANGE IF YOU WISH AND WRITE
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TO DISK. CONSULT APPLE MANUALS FOR
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ASCII EQUIVALENT VALUES.
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4) AT THE 24TH BYTE AFTER THE NAME
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YOU WILL FIND YOUR RACE.THE VALUES ARE:
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$01=HUMAN
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$02=ELF
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$03=DWARF
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$04=GNOME
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$05=HOBBIT
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ANY OTHER VALUE WILL GIVE YOU
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"NORACE".
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CHANGE IF YOU WISH.
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5) AT THE 26TH BYTE AFTER THE NAME
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YOU WILL FIND YOUR CLASS: THE VALUES
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ARE:
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$00=FIGHTER
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$01=MAGE
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$02=PRIEST
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$03=THIEF
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$04=BISHOP
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$05=SAMURAI
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$06=LORD
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$07=NINJA
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CHANGE IF YOU WISH.
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6) AT THE 30TH BYTE AFTER THE NAME
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YOU WILL FIND YOUR AGE. NOTE: THESE #'S
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ARE IN HEXADECIMAL (BASE 16) MAKE YOUR
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CHAR 0 YEARS OLD BY ENTERING $00 FOR
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THIS VALUE.
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7) AT THE 32ND BYTE AFTER THE NAME
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YOU WILL FIND YOUR ALIGNMENT. THE
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VALUES ARE:
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$01=GOOD
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$02=NEUTRAL
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$03=EVIL
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ANY OTHER VALUE WILL GIVE YOU "NO
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ALIGNMENT". CHANGE IF YOU WISH.
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8) AT THE 34TH BYTE AFTER THE NAME,
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YOU WILL FIND THE ATTRIBUTES OF THE
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CHAR. CHANGE THIS, AND THE NEXT 6 BYTES
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TO $FF. THIS WILL GIVE YOU 31'S IN ALL
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ATTRIBUTES.
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9) AT THE 42ND BYTE AFTER TH NAME,
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YOU WILL FIND THE GOLD REGISTER. CHANGE
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THIS, AND THE NEXT 7 BYTES TO $FF. THIS
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WILL GIVE YOU 100010001 GOLD.
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10) AT THE 122ND BYTE AFTER THE NAME,
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YOU WILL FIND YOUR LEVEL. CHANGE IT TO
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$FF AND THE NEXT BYTE TO $7F. THIS WILL
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MAKE YOU 32,767TH LEVEL. THIS IS THE
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MAXIMUM.
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11) AT THE 124TH BYTE YOU WILL FIND
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HP. CHANGE THIS TO $FF AND THE NEXT
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BYTE TO $7F. THIS WILL GIVE YOU
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32,767 HP.
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12) AT THE 126TH BYTE AFTER THE NAME,
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YOU WILL FIND THE STATUS HP. CHANGE
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THIS TO $FF AND THE NEXT BYTE TO $7F.
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13) AT THE 114TH BYTE AFTER THE NAME,
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YOU WILL FIND THE EXPERIENCE. CHANGE IT
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AND THE NEXT 3 BYTES TO $FF. THIS IS
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NOT NECESSARY, BECAUSE YOU ALREADY HAVE
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THE MAXIMUM LEVEL. ANY HIGHER INVOKES
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A BUG WHEREBY YOU ARE LEVEL -32,767.
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14) AT THE 128TH BYTE AFTER THE NAME,
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IS THE SPELLS IN YOUR SPELL BOOK.
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CHANGE IT, AND THE NEXT 7 BYTES TO $FF.
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THIS WILL GIVE YOU THE ABILITY TO CAST
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ALL MAGE AND PRIEST SPELLS.
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15) AT THE 136TH BYTE AFTER THE NAME,
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YOU WILL FIND THE NUMBER OF EACH SPELL.
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START WITH THIS BYTE AND ENTER $FF
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THEN $7F FOURTEEN TIMES (THIS WILL LOOK
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LIKE FF 7F FF 7F FF 7F ETC. IT WILL
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TAKE UP 28 BYTES IN ALL). THIS WILL
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PROVIDE YOU WITH:
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MAGE SPELLS:32767/32767/32767/32767/327
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PRIEST SPELLS:32767/32767/32767/32767/3
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GET THE PICTURE?
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WE HAVE FOUND THE AC BYTE, BUT IT IS
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RE-COMPUTED EVERY TIME YOU GO INTO THE
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DUNGEON, THUS A CHANGE WOULD BE FUTILE.
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OH WELL....
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WE HAVE FOUND THE ITEM REGISTERS BUT
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HAVE NOT FOUND OUT HOW TO UTILIZE THEM.
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EVENTUALLY THOUGH WE WILL BE ABLE TO
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GIVE YOU THE KOD ITEMS AND THE STAFF
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OF GNILDA.
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HAVE FUN!!!
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JIM REICH - TCF369
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ADAM LEVINE
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JON FELDMAN
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PIRATES BAY
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