302 lines
7.5 KiB
Plaintext
302 lines
7.5 KiB
Plaintext
|
|
WIZARDRY TIPS II
|
|
|
|
****************************************
|
|
|
|
|
|
THE MYRIAD USES OF MADI AND MALOR
|
|
---------------------------------
|
|
|
|
EITHER OF THESE SPELLS BENEFIT FROM A
|
|
BUG IN WIZARDRY, NAMELY IT'S TOTAL
|
|
DEPENDANCY ON DISK ACCESS. HAVEN'T OUR
|
|
FAVORITE INCS (GREENBERG INC. AND
|
|
WOODHEAD INC.) EVER HEARD OF VARIABLES?
|
|
IN ANY CASE, IN WIZARDRY, NOTHING EVER
|
|
HAPPENS UNLESS IT HAS BEEN WRITTEN TO
|
|
THE DISK. THUS, FATE CAN BE THWARTED BY
|
|
A TIMELY SPELL. NOTHING IS WRITTEN TO
|
|
THE DISK 'TILL THE END OF THE COMBAT
|
|
ROUND, THUS, A MADI DURING THE SAME
|
|
ROUND A CHARACTER DIES WILL BRING HIM
|
|
BACK! THIS BUG ALSO MAKES MALORS TRICKY
|
|
IF YOU DO A MALOR IN COMBAT, ANYTHING
|
|
THAT HAPPENED THAT ROUND IS TOTALLY
|
|
CANCELLED. AS LONG AS THE SPELL GETS
|
|
OFF, YOU WILL REAPPEAR ELSEWHERE IN THE
|
|
EXACT CONDITION THAT YOU WERE IN AT THE
|
|
END OF THE PREVIOUS ROUND OF COMBAY.
|
|
UNFORTUNATELY, ANY GOOD THINGS DONE
|
|
THAT ROUND ARE ALSO CANCELLED, AND IF
|
|
THE MAGE DIES...SO DOES HIS SPELL...
|
|
ALSO, NO TREASURE OR EXPERIENCE IS
|
|
GAINED FROM THAT ENCOUNTER.
|
|
|
|
THESE TWO THINGS CAN BE USED TOGETHER.
|
|
IF A MAGE IS DOWN TO SAY... 2 OR 3 HIT
|
|
POINTS, AND NO-ONE ELSE HAS MALOR...
|
|
A PRIEST CANM CAST A MADI ON HIM, AND
|
|
THAT WILL ASSURE HIS LIVING LONG ENOUGH
|
|
FOR THE SPELL TO GO OFF.
|
|
|
|
DISBAND EXPLAINED
|
|
-----------------
|
|
|
|
MANY PEOPLE HAVE ASKED ABOUT THE
|
|
DISBAND OPTION OF THE NEW SCENARIO,
|
|
WHICH WAS, THROUGH AN OVERSIGHT, LEFT
|
|
OUT OF THE MANUAL. WELL, OK, HERE'S
|
|
THE DATA ON THAT... WHAT? YOU DON'T
|
|
-HAVE- THE NEW VERSION OF THE PROVING
|
|
GROUNDS...GRIN AND BEAR IT!
|
|
|
|
THE DISBAND OPTION ALLOWS YOU TO TAKE
|
|
THE PARTY APART, DISASSEMBLE THEM INTO
|
|
THEIR SEPARATE COMPONENTS...STRANGELY
|
|
ENOUGH, THEY JUST SEEM TO GO TO SLEEP
|
|
ON THE DUNGEON FLOOR, AND YOU MUST SEND
|
|
OUT A PARTY TO GET THEM, AS IF THEY
|
|
WERE DEAD BODIES. THIS CAN, HOWEVER,
|
|
HAVE MANY OTHER USES...
|
|
|
|
|
|
THE OTHER USES
|
|
--------------
|
|
|
|
TO GIVE THE WERDNA EXPERIENCE (ABOUT
|
|
12 LEVELS) TO FIRST LEVEL CHARACTERS,
|
|
TRY THE FOLLOWING:
|
|
1) KILL WERDNA W/ STRONG CHARACTERS
|
|
2) GO TO THE DUNGEON EXIT AND DISBAND
|
|
3) BRING A WEAK PARTY OF FIVE DOWN,
|
|
PICK UP THE CHARACTER WITH THE AMULET,
|
|
AND BRING HIM OUT, GETTING THE NEW
|
|
PARTY THE EXPERIENCE.
|
|
** GO GET THE OTHER GUYS LATER **
|
|
|
|
OR...
|
|
|
|
A VARIATION
|
|
-----------
|
|
|
|
THIS TYPE OF THING CAN ALSO BE USED TO
|
|
GET YOUR CHARACTERS MULTIPLE AMULET
|
|
EXPERIENCE FROM ONE EXPEDITION. HERE'S
|
|
HOW:
|
|
|
|
1) TAKE YOUR PARTY DOWN AND KILL WERDNA
|
|
2) GO JUST OUTDIDE THE ROOM (WHERE IT
|
|
SAYS "THE LAIR OF THE EVIL WIZARD"...
|
|
3) GO TO CAMP, AND DO A MALOR, THEN
|
|
JUST TYPE <RETURN> - YOU'LL GET "YOU
|
|
BOUNCED BACK TO WHERE YOU WERE" - DON'T
|
|
WORRY, YOU'RE GOING NOWHERE IN THE
|
|
FIRST PLACE!
|
|
THIS WILL RESET THE LEVEL...
|
|
4) GO KILL WERDNA AGAIN, AND REPEAT
|
|
THE PROCESS AS LONG AS YOU ARE
|
|
CONFIDENT THAT YOU CAN KILL WERDNA.
|
|
5) USE A COMBAT MALOR TO GET TO TH3
|
|
FIRST LEVEL.
|
|
6) TRADE ONE AMULET TO EACH PERSON
|
|
7) DISBAND
|
|
8) TAKE IN FIVE PEOPLE, PICK UP ONE
|
|
PERSON WITH AN AMULET, AND LEAVE,
|
|
GAINING THE EXP FOR THAT PERSON AND
|
|
FIVE LUCKY OTHERS (THESE OTHERS CAN BE
|
|
THE SAME ONES EACH TIME!)
|
|
9) GO BACK AND DO IT AGAIN!
|
|
|
|
|
|
HERE COMES PROBABLY THE MOST NASTY,
|
|
DEVIOUS, AND FUN CHEATING METHOD.
|
|
REMEMBER...<SPACE> IS STILL APPLICABLE
|
|
|
|
|
|
**************
|
|
** CLONING! **
|
|
**************
|
|
|
|
|
|
|
|
BY THIS METHOD, YOU CAN INCREASE YOUR
|
|
WEALTH IN GEOMETRIC PROGRESSION, AS
|
|
WELL AS DUPLICATING MAGIC ITEMS IN
|
|
THOSE SAME NUMBERS!!!!
|
|
|
|
IF YOU HAVE NO COPY PROGRAMS, TOUGH
|
|
LUCK!
|
|
|
|
HERE 'TIS:
|
|
1) COPY YOUR SCENARIO DISK USING
|
|
ANY COPY PROGRAM. IT WON'T BE USABLE
|
|
AS A SCENARIO, BUT 'TWILL HAVE ENOUGH
|
|
DATA FOR OUR PURPOSES.
|
|
|
|
TO COPY THE DISK, JUST COPY TRACKS 0-22
|
|
NO NIBBLE COUNTING OR ANYTHING IS
|
|
NECESSARY- WE JUST NEED THE PLAIN DATA.
|
|
|
|
|
|
2) CHANGE THE CHARACTER NAMES ON THE
|
|
COPY- IT WILL MAKE ALL KINDS OF
|
|
TERRIBLE NOISES, BUT IT WILL WORK
|
|
|
|
3) TRANSFER THE RENAMED CHARACTERS
|
|
TO YOUR DISK, WHERE THEY WILL BECOME
|
|
GOOD, NORMAL CHARACTERS!
|
|
|
|
4) NOW YOU CAN TRADE THINGS OR WHATEVER
|
|
YOU WANT TO DO. WHEN YOU'RE FINISHED,
|
|
DO IT AGAIN, AND YOU'LL GET A COPY OF
|
|
THE DISK, WHICH NOW HAS DOUBLE THE
|
|
AMOUNT OF STUFF ON IT. ALSO, THE
|
|
CHARACTERS YOU TRANSFER WILL BE EXACT
|
|
DUPLICATES OF THE ORIGINAL- CHOOSE YOUR
|
|
THREE BEST CHARACTERS, DOUBLE THEM, AND
|
|
YOU'LL HAVE A PARTY FULL OF YOUR BEST
|
|
CHARACTERS..
|
|
|
|
IT'S ALSO NICE TO HAVE THIS BACKUP
|
|
AROUND IF YOUR ORIGINAL CRASHES-
|
|
WHEN THEY REPLACE THE DISK, YOU CAN
|
|
STILL HAVE YOUR CHARACTERS.
|
|
|
|
-----------------------------------
|
|
|
|
YET MORE MAGIC!
|
|
---------------
|
|
|
|
SHIRUKIN (WE DON'T REMEMBER THE EXACT
|
|
SPELLING..) - (?WEAPON) - THIS SUCKER
|
|
IS A NINJA THROWING STAR!!
|
|
|
|
A CRITICAL HIT!
|
|
GROND KILLS ONE!
|
|
VERY GOOD IF YOU HAVE A NINJA!
|
|
|
|
WORTH 50000 GOLD PIECES, BUT AFTER
|
|
LEARNING THE CLONE METHOD, WHO NEEDS
|
|
IT!!
|
|
|
|
|
|
?HELM - THIS HELM ACTS AS WERDNA'S
|
|
AMULET. WE OBVIOUSLY COULD NEVER HAVE
|
|
IT IDENTIFIED.
|
|
|
|
HELM OF MALOR - GUESS WHAT THIS DOES!
|
|
|
|
ALSO, WAIT 'TIL YOU SEE HOW MUCH MORE
|
|
WEAPONS GET TO BE WORTH AS THEIR PLUSES
|
|
GO UP! F'RINSTANCE, +5 ARMOR GOES FOR
|
|
ONE MILLION GOLD PIECES! WOW!
|
|
|
|
- ONE LAST THING TO REMEMBER -
|
|
WIZARDRY IS EXTREMELY STRUCTURED,
|
|
AND ANYTHING CAN HAPPEN IF YOU
|
|
ARE LUCKY ENOUGH! WERDNA'S
|
|
AMULET, OR EVEN WERDNA HIMSELF
|
|
CAN ALSO BE RANDOMLY FOUND!!!
|
|
--------------------------------------
|
|
|
|
THIS IS YET ANOTHER ENTRANCE TO THE
|
|
DUNGEONS OF W I Z A R D R Y!
|
|
|
|
WITH MANY THANKS TO OUR GREAT AND
|
|
DEVOTED READERS FOR SOME MORE HINTS
|
|
|
|
|
|
|
|
SOME MORE STUFF FROM WIZARDRYLAND...
|
|
|
|
W I Z A R D R Y N E W S !!
|
|
|
|
GOOD GOD, IT'S HERE!
|
|
--------------------
|
|
|
|
WE DON'T BELIEVE IT! BUT IT HAS ARRIVED
|
|
THE SEMI-DEBUGGED KNIGHT OF DIAMONDS
|
|
(OR KOD, AS WE LOVINGLY REFER TO IT)
|
|
HAS ARRIVED!! IT STILL HAS SOME MINOR
|
|
BUGS, BUT -WHO CARES-, NONE ARE FATAL!
|
|
JUST RECEIVED OURS, HINTS FOR KOD ARE
|
|
SOON FORTHCOMING. ANY READERS WHO KNOW
|
|
TOO MUCH FOR THEIR OWN GOOD CAN SPILL
|
|
THEIR GUTS FOR US (AS LONG AS THEY
|
|
CLEAN UP!)
|
|
|
|
|
|
|
|
H I N T S
|
|
-------------
|
|
|
|
(OTHERWISE ENTITLED 'HOW TO WIN AT
|
|
WIZARDRY WITHOUT REALLY TRYING!)
|
|
|
|
ALRIGHT GUYS, THIS IS THE ULTIMATE!
|
|
AVERT THY GAZE (OR CTRL-P, WHATEVER
|
|
TURNS YA ON) IF YOU DON'T WANT
|
|
SUPER CHARACTERS!
|
|
|
|
1) MAKE A WEAKLING BISHOP
|
|
GO TO THE EDGE OF TOWN
|
|
TRY TO I)DENTIFY ITEM #9
|
|
(DON'T PROTEST- WE KNOW THERE'S ITEM 9,
|
|
YOU KNOW THERE'S NO ITEM #9, BUT DOES
|
|
-WIZARDRY- KNOW THAT?!?!?!)
|
|
|
|
YOU WILL GET 1 BILLION EXPERIENCE!
|
|
GO TO THE INN, AND GAIN 239 LEVELS
|
|
|
|
2) AFTER DOING THE FORMER, YOU CANNOT
|
|
I)DENTIFY ITEM #9 AGAIN. TO CANCEL
|
|
|
|
THIS, GET DRAINED OF ONE LEVEL.
|
|
AND THEN TRY IT AGAIN...AND AGAIN...
|
|
|
|
|
|
AFTERWARDS, USE A THIEVES DAGGER, IF
|
|
YOU HAVE ONE, OR A METAMORPHISIS RING
|
|
FROM KOD TO CHANGE 3 OF THESE INTO
|
|
NINJAS AND LO_RDS RESPECTIVELY, OR USE
|
|
LORD'S GARB TO CHANGE CLASSES RANDOMLY.
|
|
WITH THIS, YOU SHOULD CREATE A PARTY OF
|
|
3 NINJA/LORDS FOLLOWED BY 3 BISHOPS.
|
|
|
|
GREAT, HUH???
|
|
|
|
|
|
3) HERE IS SOMETHING THAT ONLY WORKS
|
|
ON SOME VERSIONS. TRY IDENTIFYING '.'
|
|
IT WILL SOMETIMES REDUCE YOUR AGE TO
|
|
ZERO, ALTHOUGH MAKING THE 'AFRAID'
|
|
CHARACTER NEED A MADI. IT CAN ALSO
|
|
HAVE SOME REAL WEIRD-LIKE EFFECTS...
|
|
|
|
|
|
4) PLEASE NOTE: ON THE NEWEST VERSIONS
|
|
(2.1) OUR TENTH LEVEL INSTRUCTIONS
|
|
DON'T WORK. TOUGH LUCK, GUYS! ALSO,
|
|
MANY INTERMEDIATE VERSIONS ARE ALSO
|
|
DIFFERENT. IF OURS DOESN'T WORK-
|
|
EXPERIMENT!
|
|
|
|
|
|
AFTER USING METHODS 1-2, YOU MAY NOT
|
|
|
|
REALLY NEED MUCH EXPERIENCE.TRY LEAVING
|
|
THE AMULET AT THE DOOR FOR FUTURE USE-
|
|
IT'S QUITE NICE!
|
|
|
|
AND LASTLY:
|
|
HOW TO TRANSFER NON-TRANFERABLE ITEMS
|
|
TO KOD AND BACK AGAIN-
|
|
|
|
JUST TRADE THEM TO A PERSON WHO CAN'T
|
|
USE THEM (EXCEPT IN THE CASE OF BLUE
|
|
RIBBONS AND THE LIKE WHICH CAN'T BE
|
|
MOVED AROUND.
|
|
FOR INSTANCE, TRADE A MARASUMA TO A
|
|
BISHOP, THEN TRANSFER THE BISHOP.
|
|
|