134 lines
4.3 KiB
Plaintext
134 lines
4.3 KiB
Plaintext
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
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* *
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* SEASTALKER WALK-THROUGH *
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* *
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* BY *
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* *
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* DEMUFFIN MAN! *
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* *
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
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THANKS TO : COPY/CAT OF */H<>H/*
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*ENTER YOUR NAME AND START THE GAME*
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(Solution goes left to right across page.)
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GET MIKE TURN ON MIKE
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TURN ON VIDEO TURN KNOB
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TELL ME ABOUT PROBLEM TELL ME ABOUT MONSTER
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GOODBYE DROP MIKE
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EAST (TWICE) EXAMINE PANEL
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PULL BREAKER WEST
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SOUTH (TWICE) WEST
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GET CAPSULE NORTH
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SOUTH GET MAGAZINE
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INSERT CAPSULE IN REACTOR CLOSE REACTOR
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CLOSE HATCH FILL TANK
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OPEN MAGAZINE TURN ON REACTOR
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TURN ON ENGINE OPEN GATE
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OPEN THROTTLE EAST
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DOWN EAST
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OPEN THROTTLE WAIT 5 TURNS
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NORTH (TWICE) EAST (TWICE)
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NORTH WAIT 4 TURNS
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EAST WAIT 5 TURNS
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NORTH WAIT 6 TURNS
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EAST CLOSE THROTTLE
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TURN ON AUTOPILOT WAIT
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OPEN THROTTLE WAIT 50 TURNS
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CLOSE THROTTLE TURN SEARCH LIGHT TO STARBOARD
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TURN SEARCH LIGHT TO PORT PUSH TEST BUTTON
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OPEN THROTTLE WAIT 3 TURNS
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TURN ON SONARPHONE GOODBYE
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WAIT OPEN THROTTLE
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GET GEAR OPEN HATCH
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EXIT NORTH (TWICE)
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ASK BLY ABOUT PROBLEM NORTH
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EXAMINE SYSTEM ASK TIP FOR TOOL
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OPEN DOOR WITH TOOL GET RELAY
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SCREW RELAY BACK IN CLOSE DOOR
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SOUTH ASK BLY ABOUT PROBLEM
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TELL ME ABOUT EVIDENCE OPEN BOX WITH TOOL
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EXAMINE BOX ASK BLY ABOUT CREW
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READ ARTICLE YES (SIX TIMES)
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SHOW ARTICLE TO DOC YES
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NO YES
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NO SOUTH
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NO ASK TIP ABOUT GRID
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YES (TWICE) SOUTH
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EAST INSTALL GUN ON SCIMITAR
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EAST SOUTH
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GET SURVIVAL UNIT NORTH
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WEST GIVE SURVIVAL UNIT TO BILL
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TELL BILL TO INSTALL UNIT ON SCIMITAR WAIT
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SOUTH (THREE TIMES) PUSH TEST BUTTON
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EXAMINE UNIT GET HYPO
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OPEN HATCH EXIT
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NORTH (TWICE) GIVE HYPO TO DOC
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YES SOUTH
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WAIT 2 TURNS GET HYPO FROM DOC
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SHOW HYPO TO BILL LOOK (FOUR TIMES)
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TURN OFF ELECTRICITY TURN ON ELECTRICITY
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WEST (THREE TIMES) SOUTH (THREE TIMES)
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FILL TANK PUSH TEST BUTTON
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TURN ON ENGINE OPEN GATE
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OPEN THROTTLE SOUTH
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OPEN THROTTLE WAIT
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EAST WAIT
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YES (TWICE) NO
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YES TURN ON SONARSCOPE
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NORTH (TWICE) CLOSE THROTTLE
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WAIT (FOUR TIMES) LOOK
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AIM BAZOOKA AT SEA CAT FIRE BAZOOKA
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YES
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*NOTE*
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THOSE OF YOU WHO WONDER HOW THE IDEA OF THE GRID IS PRESENTED TO
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TIP MAY FIND OUT BY TAKING OUT THE SCIMITAR TO HUNT THE SNARK
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(SANS GRID). THIS FILE WAS WRITTEN TO COMPLETE THE GAME IN THE
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SHORTEST NUMBER OF MOVES POSSIBLE. NNNN
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