68 lines
3.3 KiB
Plaintext
68 lines
3.3 KiB
Plaintext
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+-------------------------------------+
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| Solve for: |
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| Pitfall II |
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| by Screaming Lord Byron |
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| of the KCPL |
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+-------------------------------------+
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THE OUTPOST 312/\441-6957
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For several years a company out of California called Activision
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produced fairly good (though somewhat tiresome) games for that
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long worshipped game- unit, the Atari 2600. Well, as sales of the
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2600 began dropping off, the boys at Activision decided to get
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into computer games. So they started with the Atari computers,
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then the Commodore 64 and IBM PC Jr. Now, finally the Apple
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family.
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The object of Pitfall II is to rescue Pitfall Harry's cartoon
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friends Rhonda and Quickclaw. To do this, Harry runs, swims, and
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jumps all over the "Lost Caverns" in search of his missing pals.
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He can take any fall and has an unlimited amount of air
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underwater (not one of the more realistic features of the game).
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The cavern is huge, consisting off more than twenty levels in
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places. Also strewn all over the carvern are treasures (mostly
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gold bars) of various values.
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Harry's quest is not without it's "pitfalls" though. All over
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the caverns are vultures, bats, rats, electric eels (in the
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water), and the every popular Amazon killer frog! Just avoid
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these beasts and you will be OK.
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The game doesn't end until you rescue both of Harry's friends.
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Each time you touch a beast (except the rat) you are taken back
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to the last X marker you reached. The rats are a little
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different. These territorial-minded rodents will just send you
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back to the screen you were at previously. There is no way to
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avoid the little buggers. Treasures are worth 5000 points each,
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Rhonda and Quickclaw are worth 10,000 each. You lose points while
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returning to the X mark after dying, thus the further away the X
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is, the more points you lose. 'Nuff said. An easy game.
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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
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The following is a SOLVE for the game. These are the actual moves
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you need to make. Those with a heart condition turn back now!
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Ok...here we go...you can probably figure that R means go 1
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screen to the right, etc... the stuff in brackets is side
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inbo...I also didn't include where various beasts occur...you'll
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find out anyway...
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from the start: R, R, D [get the gold dummy!], R, R [back on
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land], R, D, D [the next X marker], L, D, R, D, D, D, D, D, D, D,
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D, D, D, D, D, D, L [go to the very edge of the ledge and jump!],
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L [next X marker], L [go to very edge of the ledge and wait for
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the balloon. Jump and grab it, then go all the way up on the
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left side until the ceiling pops your balloon], L, U [save the
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lovely Rhonda], D [next X marker], D, U, L [walk of ledge], [get
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next X on the ground], L, U, R, U, L, U, R, U, L, U, R, U, U, R,
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U, U, L, U, R, U, L, U, U [next X], U, R, U, L, U, R, U, L, U, R,
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U, L, U, R, U, U, U, L, U [save Quickclaw!]
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That's it! This game is really an exercise in monotony, but enjoy
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it anyway (I guess!).
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