2021-04-15 13:31:59 -05:00

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+-------------------------------------+
| Solve for: |
| Pitfall II |
| |
| by Screaming Lord Byron |
| of the KCPL |
+-------------------------------------+
THE OUTPOST 312/\441-6957
For several years a company out of California called Activision
produced fairly good (though somewhat tiresome) games for that
long worshipped game- unit, the Atari 2600. Well, as sales of the
2600 began dropping off, the boys at Activision decided to get
into computer games. So they started with the Atari computers,
then the Commodore 64 and IBM PC Jr. Now, finally the Apple
family.
The object of Pitfall II is to rescue Pitfall Harry's cartoon
friends Rhonda and Quickclaw. To do this, Harry runs, swims, and
jumps all over the "Lost Caverns" in search of his missing pals.
He can take any fall and has an unlimited amount of air
underwater (not one of the more realistic features of the game).
The cavern is huge, consisting off more than twenty levels in
places. Also strewn all over the carvern are treasures (mostly
gold bars) of various values.
Harry's quest is not without it's "pitfalls" though. All over
the caverns are vultures, bats, rats, electric eels (in the
water), and the every popular Amazon killer frog! Just avoid
these beasts and you will be OK.
The game doesn't end until you rescue both of Harry's friends.
Each time you touch a beast (except the rat) you are taken back
to the last X marker you reached. The rats are a little
different. These territorial-minded rodents will just send you
back to the screen you were at previously. There is no way to
avoid the little buggers. Treasures are worth 5000 points each,
Rhonda and Quickclaw are worth 10,000 each. You lose points while
returning to the X mark after dying, thus the further away the X
is, the more points you lose. 'Nuff said. An easy game.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
The following is a SOLVE for the game. These are the actual moves
you need to make. Those with a heart condition turn back now!
Ok...here we go...you can probably figure that R means go 1
screen to the right, etc... the stuff in brackets is side
inbo...I also didn't include where various beasts occur...you'll
find out anyway...
from the start: R, R, D [get the gold dummy!], R, R [back on
land], R, D, D [the next X marker], L, D, R, D, D, D, D, D, D, D,
D, D, D, D, D, D, L [go to the very edge of the ledge and jump!],
L [next X marker], L [go to very edge of the ledge and wait for
the balloon. Jump and grab it, then go all the way up on the
left side until the ceiling pops your balloon], L, U [save the
lovely Rhonda], D [next X marker], D, U, L [walk of ledge], [get
next X on the ground], L, U, R, U, L, U, R, U, L, U, R, U, U, R,
U, U, L, U, R, U, L, U, U [next X], U, R, U, L, U, R, U, L, U, R,
U, L, U, R, U, U, U, L, U [save Quickclaw!]
That's it! This game is really an exercise in monotony, but enjoy
it anyway (I guess!).