134 lines
4.9 KiB
Plaintext
134 lines
4.9 KiB
Plaintext
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**************************************
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* *
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* WELCOME! *
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* *
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* TO YET ANOTHER TUTORIAL ON HOW TO *
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* GET THROUGH YET ANOTHER INFOCOM *
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* ADVENTURE.... *
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* *
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* I N F I D E L *
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* *
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**************************************
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THIS IS REALLY ONE OF INFOCOM'S EASIEST GAMES TO DATE... AND WITH
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A SOMEWHAT DISAPPOINTING ENDING.BUT IT IS STILL AN INFOCOM
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PRODUCT AND THAT MEANS FIRST RATE ADVENTURING!!!
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WHEN STARTING OFF,YOU HAVE BEEN LEFT IN YOUR TENT BY YOUR
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MUNTINOUS WORKERS. A CRATE IS AIRDROPPED AS YOU START OUT, BUT
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ALL THAT IS IN THERE IS A NAVIGATION BOX THAT YOU NEED TO LOCATE
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THE PROPER AREA TO DIG FOR THE PYRAMID... OF COURSE THIS AREA IS
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SPELLED OUT ON THE MAP THAT COMES WITH THE GAME PACKAGE (SHADES
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OF STARCROSS) BUT DON'T WORRY... YOU DON'T NEED THE CRATE'S
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CONTENTS IF YOU FOLLOW THIS STEP BY STEP TUTORIAL....
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TO BEGIN:
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GET UP, S, S, GET ROCK AND PACK AND MATCHES, W, W, GET AXE AND
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SHOVEL, E, E, S, S, OPEN SACK, PUT PACK AND MATCHES AND AXE IN
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SACK, GET CANTEEN, GET SACK, N, N, N, N, BREAK LOCK WITH ROCK,
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GET LOCK, DROP LOCK AND ROCK, OPEN TRUNK, GET BEEF AND MAP, S, W,
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W, DRINK, OPEN CANTEEN, FILL CANTEEN, CLOSE CANTEEN, E, E, E, S,
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S, E, E, DIG IN SAND, AGAIN, AGAIN, AGAIN,
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AGAIN, UNFOLD MAP, PUT CUBE IN OPENING, DROP MAP AND SHOVEL, D
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==> YOU ARE NOW IN THE PYRAMID AND READY TO EXPLORE. YOU FIRST
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NEED TO EAT, DRINK AND LIGHT THE TORCH, SO:
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DROP SACK, EAT BEEF, OPEN CANTEEN, DRINK, CLOSE CANTEEN, DROP
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CANTEEN, GET ROPE, TIE ROPE TO ALTAR, THROW ROPE NORTH, GET TORCH
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AND JAR AND MATCHES, OPEN JAR, POUR LIQUID ON TORCH, CLOSE JAR,
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LIGHT MATCH, LIGHT TORCH, PUT MATCHBOOK AND JAR IN SACK, GET
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SACK, D
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==> OK, HERE IS WHERE YOU RACK UP ALOT OF POINTS... IF YOU'RE
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INTERESTED IN HOW THE LATER PUZZLES ARE SOLVED, NOTE WHAT JEWEL
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IS FOUND IN WHICH ROOM (NW,SW,SE,NE) AND ALSO STUDY THE
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HIEROGLYPHICS IN EACH ROOM. IF YOU'RE JUST OUT TO SOLVE THIS
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BUGGER, THEN JUST KEEP FOLLOWING THESE STEPS:
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PUSH STATUE, GET HEAD, PUSH STATUE NW, DROP HEAD, SE, SE, SE, GET
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OPAL, NW, NW, NW, GET HEAD, PUSH STATUE SE, AGAIN, DROP HEAD, NW,
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NW, NW, GET DIAMOND, SE, SE, SE, GET HEAD, PUSH STATUE NW, PUSH
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STATUE NE, DROP HEAD, SW, SW, SW, GET EMERALD, NE, NE, NE, GET
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HEAD, PUSH STATUE SW, AGAIN, DROP HEAD, NE, NE, NE, GET RUBY, SW,
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SW, U, DROP ALL BUT TORCH
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==> WHEW! WELL THAT WAS A PAIN. ON TO MORE INTERESTING STUFF:
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S, D, NE, NW, N, E, D, W, PUT TORCH IN KNOTHOLE, GET SHIM, DROP
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SHIM, PUSH UP BEAM, GET TORCH, E, U, W, GET BEAM, S, W, N, E, N,
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D, D, N, N, E, S, GET SILVER CHALICE, N, W, W, S, GET GOLDEN
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CHALICE, N, E, S, S, U, U, S, W, S, E, SE, SW, U, U, PUT RUBY AND
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DIAMOND AND EMERALD AND OPAL IN SACK, GET SACK, W, S
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==> NOW YOU NEED TO REMOVE THE RIGHT COMBINATION OF BRICKS FROM
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THIS PANEL WHICH WILL OPEN THE SECRET DOORWAY. THIS COMBINATION
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IS RE- VEALED IN THE PAPYRUS SCROLL FOUND ON BOARD THE BARGE
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(STUDY THOSE HIEROGLYPHICS CAREFULLY!)
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GET FIRST BRICK, DROP FIRST BRICK, GET THIRD BRICK, DROP THIRD
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BRICK, GET FIFTH BRICK, DROP FIFTH BRICK
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==> AND NOW FOR THE FINAL SETS OF PUZZLES!
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E, N, D, DROP SACK, GET AXE, BREAK PLASTER WITH AXE, GET SACK, W,
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W, W, PUT BEAM IN NICHES, STAND ON BEAM, BREAK PLASTER WITH AXE,
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OPEN DOOR, W, GET BEAM, S, PUT BEAM IN DOORWAY, OPEN DOOR, W,
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DROP SACK
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==> OK, NOW YOU MUST PUT THE PROPER JEWEL CLUSTERS IN THE PROPER
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HOLES ON THE SLAB. THE ROOM DIRECTION IN WHICH YOU FOUND THE
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JEWEL DETERMINES WHICH CORNER YOU PUT IT ON THE SLAB:
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PUT DIAMOND IN FIRST HOLE, PUT RUBY IN SECOND HOLE, PUT EMERALD
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IN THIRD HOLE, PUT OPAL IN FOURTH HOLE, OPEN SLAB, GET BOOK
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==> NOW'S A GOOD TIME TO REPLENISH YOUR TORCH, SO:
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GET JAR, OPEN JAR, POUR LIQUID ON TORCH, DROP JAR, GET SACK, E,
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GET BEAM, N, N, PUT BEAM UNDER LINTEL, BREAK SEAL WITH AXE, DROP
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AXE, OPEN DOOR, N, E, PUT SILVER CHALICE ON LEFT, PUT GOLDEN
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CHALICE ON RIGHT, DROP SACK, PUT PACK IN SILVER CHALICE, GET
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SCARAB, W, PUT BOOK IN LARGE RECESS, PUT SCARAB IN SMALL RECESS
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==> READING THE BOOK (USING THE SPATULA), AND EXAMINING BOTH THE
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BOOK AND THE SCARAB GAVE THE CLUES TO THE ABOVE ACTIONS WITH THE
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BOOK AND SCARAB. NOW, YOU MUST UNLOCK THE STATUES IN A PARTICULAR
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ORDER. THE CLUE TO THAT ORDER WAS IN THE HEADINGS TO THE
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HIEROGLYPHICS IN EACH OF THE FOUR ROOMS OF THE GODS. THE ORDER
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IS:
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TURN NEITH, TURN SELKIS, TURN ISIS, TURN NEPHTHYS, OPEN
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SARCOPHAGUS
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==> YOU'VE DONE IT!!!!! BUT YOU'RE ALSO DEAD. OK, INTERESTING
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ENDING, HUH? BUT STILL, SOMEHOW VERY UNSATISFYING...
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