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[HEA]
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_____________________ ___ _
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|___ ______________| | | | |
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| || | | | ____ _ _ _ _ ______ | |
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| || | | | / __ \ | | / \_/ \ | ___ \ | |
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| || |__ ____ | | / / \ | | /\ /\ \ | | \ \ | |
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| || _ \ | _ \ | | \ \__/ | | | |_|| | | |__/ / | |
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| || | | || |_|| | | \___/|_| |_| |_| | ____/ |_|
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| || | | || |__ | |____________________ | | _
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|__||_| |_|\____/ |________________________| | | |_|
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Lighting Your Apple II Path | |
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-----------------------------------
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>>> WELCOME TO THE LAMP! <<<
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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THE BEST OF THE A2 BULLETIN BOARD ON Syndicomm Online
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"Teaching the Apple II user how to fish since 1998"
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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The Lamp! An Onipa'a Software Production Vol. 8, No. 11
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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Publisher................................Ryan M. Suenaga, M.S.W., L.S.W.
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Editor.....................................................Lyle Syverson
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Internet Email, Publisher.........................thelamp@sheppyware.net
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Internet Email, Editor................................lyle@FoxValley.net
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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TABLE OF CONTENTS
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~~~~~~~~~~~~~~~~~
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November 15, 2005
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HIGH ABOVE THE ROCK RIVER---------------------------------------------[OPN]
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Edwards Apple Orchard
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The Apple II Computers
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A2 FORUM AT Syndicomm Online (A2Central.com) DISTILLATIONS------------[DAS]
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Mike Harvey in Syndicomm Chat------------------------------------[MHC]
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Mike Harvey Chat Transcript in A2 Library------------------------[HCL]
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History of Storytelling in Video Games---------------------------[SVG]
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Alt, Option, or Closed Apple?------------------------------------[AOC]
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Apple Discontinues Successful Products---------------------------[ADS]
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Andy Molloy At Vintage Computer Festival-------------------------[VCF]
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Spam Assassin 3.1.0----------------------------------------------[SAN]
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Music Video "Hey Hey 16K"----------------------------------------[HHK]
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Bug Found in Silvern Castle--------------------------------------[BSC]
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Adding Pictures of Monsters in Silvern Castle--------------------[APM]
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Understanding Computer Storage-----------------------------------[UCS]
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Which Version of The Lamp do You Read?---------------------------[VTL]
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Juiced.GS Volume 10, Issue 3 Mailed------------------------------[JGM]
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Juiced.GS Volume 10, Issue 4 to Ship by the End of Year----------[JTF]
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Problem - Bernie II the Rescue Under Mac Classic-----------------[PMC]
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Same Problem Using KEGS?-----------------------------------------[PUK]
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Various Keystrokes Using KEGS------------------------------------[VKK]
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Compiling KEGS---------------------------------------------------[CKG]
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Sun Microsystems Offering $5000 for Top Developer in Contest-----[SMC]
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SPECIAL From the MacRT Bulletin Board on Syndicomm--------------------[MBB]
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Sheppy Presents Reflexive Entertainment--------------------------[SRE]
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ANNOUNCEMENTS FROM SYNDICOMM------------------------------------------[ANS]
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To Sign up for Syndicomm Online----------------------------------[TSU]
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New Virus Scanning Software Installed----------------------------[NVS]
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LETTERS TO THE EDITOR-------------------------------------------------[LTE]
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Reads HyperCard GS Version of The Lamp
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An Invitation
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KFEST 2006------------------------------------------------------------[KF6]
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KansasFest 2006--------------------------------------------------[KFS]
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EXTRA INNINGS
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About The Lamp! ------------------------------------------------ [INN]
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[*] [*] [*]
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READING THE LAMP! The index system used by The Lamp! is designed to make
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""""""""""""""""" your reading easier. To use this system, load this
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issue into any word processor or text editor. In the index you will find
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something like:
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EXTRA INNINGS
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About The Lamp! ------------------------------------------------ [INN]
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To read this article, simply use your search or find command to locate
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[INN]. There is a similar tag at the end of each article: [EOA].
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[OPN]-------------------------------
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HIGH ABOVE THE ROCK RIVER |
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------------------------------------
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From The Editor
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"""""""""""""""
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by Lyle Syverson <lyle@FoxValley.net>
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Edwards Apple Orchard
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~~~~~~~~~~~~~~~~~~~~~
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For many people an annual visit to Edwards Apple Orchard has become a
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tradition. Edwards started out as another U-pick apple orchard. Over the
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years features have been added to be appealing to the whole family...
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making it a destination for a day trip.
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You can still pick your own apples. You can also pick your own
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pumpkins.
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The barn has become a store. Here you can select from a half dozen
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varieties of apples. Items for sale include apple cider, apple cider
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donuts, apple butter, jams, jellies, honey, baking mixes, soup mixes,
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candles, and candy. (The Cashew Crunch is so delicious that you might eat
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all of it before you get back home).
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The store includes a lunch area... pulled pork bar-b-q sandwiches, hot
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dogs, apple cider donuts, hot cider, cold cider, milk and coffee. The
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tables are old wire reels, the stools are old milk cans.
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Then there are the features designed to appeal to the children. Walk
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up to the yellow line near the farmhouse and visit with Rusty, the Golden
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Retriever. Feed the goats. (A quarter will get you a handful of goat feed
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from the vending machines). Visit with Hiss and Miss, a pair of outspoken
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geese.
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Go for a ride in a horse drawn wagon. In addition to the usual swings
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and slides the playground includes several old tractors... climb up on the
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seat and pretend to drive.
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When you get home... enjoy your Apples.
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The Apple II Computers
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~~~~~~~~~~~~~~~~~~~~~~
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At home and away... enjoy your Apples.
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[EOA]
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ASCII ART BEGINS
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_________ _ _ _
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|__ __| | | | | | |
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| | | | | | | |
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| | | |___ ____ | | _____ __ ___ _ _ _____ | |
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| | | ___ \ / __ \ | | /____ \ | v v | | v ___ \ | |
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| | | | | | | /__\ \ | | ____| | | /\ /\ | | / \ \ | |
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| | | | | | | _____| | | / ___ | | || || | | | | | |_|
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| | | | | | | |_____ | |____ | |__| | | || || | | \___/ / _
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|_| |_| |_| \______| |______| \____^_| |_||_||_| | |\____/ |_|
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ASCII ART ENDS
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[EOA]
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[DAS]----------------------------------------------
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DISTILLATIONS FROM The A2 FORUM at Syndicomm.com |
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(A2Central.com) |
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---------------------------------------------------
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by Lyle Syverson <lyle@foxvalley.net>
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[MHC]
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Mike Harvey in Syndicomm Chat
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"""""""""""""""""""""""""""""
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The Apple II forum on Syndicomm Online will be hosting Mike Harvey, the
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founder and editor of Nibble magazine, in its chat room on Monday, October
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24, at 6:00 PM Pacific Daylight Time.
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Please don't forget the news that Mike's just completed the scanning of the
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-entire- Nibble library of Apple II magazines and books either; check
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today's lead story at http://www.a2central.com/ for more!
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Ryan
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Chief Sysop and Head Geek
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(A2.RYAN, Cat 2, Top 1, Msg 22)
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>>>>>
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"""""
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And as a reminder to our regulars, 6:00 pm PDT is an hour earlier than our
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regularly scheduled mayhem... Don't let old habits cause you to miss this!
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Of course, I'll be in Parent/Teacher conferences until 9:00 pm EDT, but
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plan to be there anyway from my school workstation. I hope those parents
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don't get miffed if I turn away to comment. B-{)
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Kirk, A2 RTC Mangler and Janitor
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(A2.KIRK, Cat 2, Top 1, Msg 23)
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>>>>>
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"""""
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We had a great chat with Mike Harvey of Nibble last week Monday. I'm sure
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Kirk is working on more guests and a transcript has been uploaded to the
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library, pending release.
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Ryan
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Chief Sysop and Head Geek
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(A2.RYAN, Cat 2, Top 8, Msg 584)
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[EOA]
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[HCL]
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Mike Harvey Chat Transcript in A2 Library
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"""""""""""""""""""""""""""""""""""""""""
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There is a new upload in the a2central.com_archives/Chat_Transcripts
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directory:
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File: MikeHarveyRTC.txt
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Size: 27455
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Date: Oct 31
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Transcript of the RTC with Mike Harvey, Founder of Nibble Magazine, that we
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enjoyed Oct. 24th, 2005. If you missed us, now's your chance to relive the
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evening!
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Tony Ward, A2 Librarian
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(A2.TONY, Cat 2, Top 37, Msg 60)
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[EOA]
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[SVG]
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History of Storytelling in Video Games
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""""""""""""""""""""""""""""""""""""""
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Currently on display at the library of my college alma mater/employer is
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"Save the Princess -- The History of Storytelling in Video Games". The
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exhibit includes many classic pieces of software and hardware, including a
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working NES, that exhibits the evolution of narrative in electronic
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entertainment and the technology that supported these developments. The
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displayed software encompasses a variety of Apple II programs, such as
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Zork, Wizardry, Castle Wolfenstein, Ballblazer, Mind Mirror, and
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Adventureland.
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The web site for this exhibit is
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http://www.wpi.edu/Academics/Library/About/calendar.html#28896
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(KGAGNE, Cat 2, Top 6, Msg 136)
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[EOA]
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[AOC]
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Alt, Option, or Closed Apple?
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"""""""""""""""""""""""""""""
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Alt, option, or closed Apple?
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Ryan
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Chief Sysop and Head Geek
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(A2.RYAN, Cat 2, Top 8, Msg 586)
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>>>>>
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"""""
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Option.
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I still use "Open Apple" (or "OA") to refer to the Command key on a Mac,
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though. This has led to some people thinking I meant Option-Alt.
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-Ken
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(KGAGNE, Cat 2, Top 8, Msg 587)
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>>>>>
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"""""
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I called them "Open Apple" and "Closed Apple" on the IIe and IIc, then
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"Open Apple" and "Option" on the IIgs, which is still what I call them.
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I have finally started calling "Open Apple" "Command" on the Mac. Took a
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number of years. :)
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Eric "Sheppy" Shepherd sheppy@syndicomm.com
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Owner, Syndicomm http://www.syndicomm.com
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Building communities, bit by bit.
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(SYNDICOMM, Cat 2, Top 8, Msg 588)
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>>>>>
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"""""
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Okay, on the other modifier...
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Apple, open-apple, command, or propellerthingie? :)
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Ryan
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Chief Sysop and Head Geek
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(A2.RYAN, Cat 2, Top 8, Msg 589)
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>>>>>
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"""""
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It's "open-apple" on an Apple and "apple" on a Mac. Do Macs even have an
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"apple" key any more?
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If KEGS can steal the keypresses away from the desktop environment, I'd
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like to see both alt keys mapped to OA and the "Flying Windows" keys mapped
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to option. Then the "other Windows" key can be mapped to the non-existent
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keypad = key.
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Geoff
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(GEOFF, Cat 2, Top 8, Msg 590)
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>>>>>
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"""""
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>> Do Macs even have an "apple" key any more? <<
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There is indeed still an open Apple logo still on the Command keys on
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current Mac keyboards.
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Eric "Sheppy" Shepherd sheppy@syndicomm.com
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Owner, Syndicomm http://www.syndicomm.com
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Building communities, bit by bit.
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(SYNDICOMM, Cat 2, Top 8, Msg 592)
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I wish KEGS would allow optional remapping of many keys. OA-TAB or opt-TAB
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can't be used in ORCA/M because it's a "special" KEGS keypress.
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And why does OA-any key make a sound when pressed in KEGS?
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btw, as you can see I prefer open-apple and option since I only use IIgs
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A2's now adays.
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-Jeff
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(FINKSTERJ, Cat 2, Top 8, Msg 591)
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[EOA]
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[ADS]
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Apple Discontinues Successful Products...
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"""""""""""""""""""""""""""""""""""""""""
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From
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<http://www.cnn.com/2005/TECH/ptech/11/07/refurbished.ipods.reut/index.html
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>
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"Apple discontinues successful products that people feel some sort of
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connection to. They're the retro-cool thing."
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Granted, they're talking about iPods - but we Apple II users already knew
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that about Apple. :)
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-Ken
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(KGAGNE, Cat 4, Top 6, Msg 11)
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[EOA]
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[VCF]
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Andy Molloy At Vintage Computer Festival
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""""""""""""""""""""""""""""""""""""""""
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The following are excerpts from emails I've received from Apple II user and
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KFest veteran Andy Molloy:
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-----
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Hiya Ken, greetings from Mountain View and the Vintage Computer Festival!
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This show is a blast, can't believe all the pioneers and others who are
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here just hanging out and sharing the history and passion. The first day of
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the show just ended and everyone treked out to a local restaurant--must
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have been 50 of us. Hans and Jeri are here, which is cool to see them.
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Among those I sat across the dinner table were Jason Scott, the director of
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BBS: The Documentary (www.bbsdocumentary.com) and this guy who was a big
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player in the ascii art scene. It was fascinating listening to them. The
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sessions so far have been a treat. One was a preview of a new documentary
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called "The Future of Pinball" which had some superb visuals and a
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compelling story about the fall of pinball giant Williams. The other was
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the 30th anniversary reunion of the Homebrew Computer Club, which was where
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many of the early computer companies grew out of (including Apple). Woz was
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there along with another early Apple employee Alan Baum. Everyone told
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great stories and the place was standing room only. Even had a big birthday
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cake. Oh yeah, how could I forget, I got to play the original SpaceWar on a
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PDP-1, doesn't get much better than this :) All this fun and there is still
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another full day.
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-----
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The second day was just as good, with the highlight being an evening trek
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deep into the Santa Cruz hills to visit Bruce Damar's Digibarn, which is
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literally a computer museum inside a barn, complete with two large pigs! He
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gave about 10 of us (including John Draper aka Captain Crunch of blue box
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and Easy Writer fame--an early Apple II word processor) a tour. Lots of
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unique Mac and Apple II items including a Lisa and Apple IIc prototype.
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I forgot to mention but on Saturday Bruce presented Woz with what I think
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was the original Wonderbook, which was a bunch of the original notes and
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docs on the Apple II (pre-Redbook). Woz said he had been wondering for 30
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years where it went
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(http://www.digibarn.com/collections/books/woz-wonderbook/index.html).
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On the Homebrew Computer Club panel from Saturday, Lee Felsenstein said
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that Woz was probably the greatest hacker to have come out of Homebrew. I
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consider that high praise, because Lee chaired the Homebrew meetings,
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helped start the Community Memory project and was involved with designing
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several computers such as the Osborne I and Sol.
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Today is Monday and I am off to visit Apple's HQ, the Weird Stuff Warehouse
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and then off to Boulder Creek and Big Basin Redwoods State Park.
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(KGAGNE, Cat 5, Top 15, Msg 9)
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[EOA]
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[SAN]
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Spam Assassin 3.1.0
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"""""""""""""""""""
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Spam Assassin 3.1.0 was released a month ago and I set it up on a few of my
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mail systems. My users are reporting a very high success rate of it
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identifying spam emails. I have folks now who want to be one of my users
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just to get the better spam identification. This spam assassin thing just
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might be worth checking out.
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Geoff
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(GEOFF, Cat 11, Top 26, Msg 154)
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[EOA]
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[HHK]
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Music Video "Hey Hey 16K"
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"""""""""""""""""""""""""
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If anyone is unfamiliar with the music video "Hey Hey 16K", it's a
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rollicking tribute to the early personal computers (specifically the
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Commodore, I think), the games we played on it, and the people it inspired.
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The Flash video, MP3 soundtrack, and other associated goodies are available
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at this URL:
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http://www.aas.mcmail.com/aas024/index.htm
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More by this British author at his web site: http://www.mjhibbett.com/
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-Ken
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(KGAGNE, Cat 12, Top 10, Msg 5)
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[EOA]
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[BSC]
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Bug Found in Silvern Castle
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"""""""""""""""""""""""""""
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There's a(nother) bug in Silvern Castle. Setting off a maze teleporter
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causes the internal maze X,Y coordinates to get set wrong. Normally this
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doesn't cause a problem except when X is zero or negative which causes the
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automap to crash with error #53-5495. Depending on your location, it may
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cause subsequent automap crashes-but once you return to the market
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everything gets reset correctly (until you set off another maze
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teleporter).
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Thanks to Bruce Baker for stumbling upon this.
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(FINKSTERJ, Cat 14, Top 7, Msg 179)
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[EOA]
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[APM]
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Adding Pictures of Monsters in Silvern Castle
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"""""""""""""""""""""""""""""""""""""""""""""
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I want to add little pictures of the monsters during combat like Wizardry.
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I already wrote the routines, but just one problem: I need artwork.
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Anyone willing to create some standard hires artwork? The pics should fit
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100x60 or so (105 pixels wide by 63 lines max) on a black background.
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I can grab the pic from anywhere on the screen, and shrink, or expand the
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image as needed if you already have some existing artwork-I just can't
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draw.
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Any takers?
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(FINKSTERJ, Cat 14, Top 7, Msg 180)
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>>>>>
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"""""
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Jeff,
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Do you want color or black and white? (or versions in both?)
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Can you give us a list of monsters that you would like - in priority order?
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_________
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| homas
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(TCOMPTER, Cat 14, Top 7, Msg 181)
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>>>>>
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"""""
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Color preferred.
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Well there's over 250 monsters so that would be too ambitious. I was
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thinking just one of each type:
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Plant
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Vermin
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Rodent
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Beetle
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Snake
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Spider
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Crud
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Worm
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Humanoid
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Fiend
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Undead
|
|
Reptile
|
|
Giant
|
|
Spirit
|
|
Dragon
|
|
Fish
|
|
Dinosaur
|
|
Beast
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 182)
|
|
|
|
>>>>>
|
|
"""""
|
|
Also one of each NPC class:
|
|
|
|
Fighter
|
|
Thief
|
|
Cleric
|
|
Mage
|
|
Druid
|
|
Ranger
|
|
Monk
|
|
Assassin
|
|
Wizard
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 183)
|
|
|
|
>>>>>
|
|
"""""
|
|
I liked the Dark Designs (GS) monster/character pictures, which couldn't
|
|
have been more than 16 x 16 pixels. (ok, i just checked, they are 16 x 16.
|
|
Is it normal that I remember which issues they were released on? :)
|
|
|
|
They had 2 pictures for each monster/character, and did a slight animation
|
|
when attacking.
|
|
|
|
Kelvin.
|
|
|
|
(KWS, Cat 14, Top 7, Msg 184)
|
|
|
|
>>>>>
|
|
"""""
|
|
Actually coding the routines to display a graphic block was fairly easy,
|
|
although I did get some of the code ideas from Softdisk's QuickShapes
|
|
program.
|
|
|
|
Using the QuickShapes program I can grab any size graphic block from a
|
|
standard A2 hires image. To draw the shape is easy too, just load the file
|
|
to a buffer than copy each line to the hires screen-you can't just bload it
|
|
to the screen due to the memory originization of the hires screen.
|
|
|
|
I had about 245 bytes free for ML code, and it took most of that code for
|
|
the draw routine, although more than half of it is Y-table lookup tables.
|
|
|
|
The hard part was locating the buffer, since most of the graphics blocks
|
|
are about 700-1250 bytes long, and I only have less than 3000 of free
|
|
memory-I can't reserve a fixed buffer since the free space is all located
|
|
in the variable space, not to mention I need headroom to avoid too many
|
|
garbage collection slowdowns (even though I'm using a fast garbage
|
|
collector).
|
|
|
|
So I came up with a dynamic buffer using an array. I have routines already
|
|
in place to delete arrays, so I simply dimension an integer array of the
|
|
right size, then bload the graphic into that memory space, then using ML
|
|
use that as the buffer to copy to the hires screen, and at the end delete
|
|
the array. I use this technique already to load the maze maps.
|
|
|
|
Since creating say an array that's 1250 bytes long with only 3000 free
|
|
bytes takes AppleSoft a noticeable delay, and because most shapes are much
|
|
smaller than this, I also came up with a way to only dimension the array to
|
|
the size needed by changing the auxtype of each file when it's originally
|
|
saved to the length of the file, and with MicroDot it's easy to load a
|
|
file's auxtype, so I can dimension the array to the exact size needed.
|
|
|
|
I also grabbed all the graphics I need-they all came from a GIF file I
|
|
found that contained images of all the Wizardry images, plus some other
|
|
sources.
|
|
|
|
Converting GIFs to standard A2 hires images was easy too with IIGIF by
|
|
Jason Harper, a P8 program which was much faster & easier to use than the
|
|
GS program SuperConvert.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 185)
|
|
|
|
>>>>>
|
|
"""""
|
|
Hi, Jeff --
|
|
|
|
I dropped you an email on the subject of pixel art. I'm mentioning it here
|
|
because my email domain includes the word "game", which triggers some spam
|
|
filters.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 14, Top 7, Msg 186)
|
|
|
|
>>>>>
|
|
"""""
|
|
Got it. But I'm finding most GIF images don't transfer too well into
|
|
standard Apple II hires images; ironically the ones that seem to convert
|
|
best are already GIF images of hires images.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 187)
|
|
|
|
>>>>>
|
|
"""""
|
|
I put 2 sample GIF screenshots of Silvern Castle showing what combat now
|
|
looks like with the monster graphics added at:
|
|
|
|
http://www.syndicomm.com/~finksterj/
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 188)
|
|
|
|
>>>>>
|
|
"""""
|
|
Neat, Jeff :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 14, Top 7, Msg 189)
|
|
|
|
>>>>>
|
|
"""""
|
|
Those look very nice.
|
|
|
|
Kelvin.
|
|
|
|
(KWS, Cat 14, Top 7, Msg 190)
|
|
|
|
>>>>>
|
|
"""""
|
|
I like them, too! Who's the responsible party?
|
|
|
|
Maybe the monster names should be changed to "Groovin' Skeleton" and
|
|
"Stinky Slime" :)
|
|
|
|
(KGAGNE, Cat 14, Top 7, Msg 191)
|
|
|
|
>>>>>
|
|
"""""
|
|
I just realized all these graphics & the rest of Silvern Castle will not
|
|
fit on an 800K 3.5" disk anymore. Even v1.0 could fit on two sides of a
|
|
5.25" disk. I guess I've added one too many features.
|
|
|
|
The current version of Silvern Castle with PRODOS, SC.SYSTEM, and the
|
|
complete Silvern Castle folder package + your saved game leaves only about
|
|
65K of disk space.
|
|
|
|
But if you add up the space needed to save a complete copy of each level's
|
|
automap to speed up the display, that takes an additional 60K per scenario.
|
|
Already you can only have 1 scenario's worth of automaps; i.e. to play the
|
|
other scenarios you have to delete the previous scenario automaps. Well,
|
|
the automaps saves two files, one is a small file that keeps track were you
|
|
have been in all 3 scenarios. The other files are packed hires images of
|
|
each scenario's levels for fast viewing. You can turn off saving the hires
|
|
images.
|
|
|
|
But the 34 new monster graphics each take 1K-2K of disk space, or 52K
|
|
total.
|
|
|
|
Unless you have a hard drive, I think people with only 3.5" drive will have
|
|
to delete the automap saved hires images and turn-off the preference that
|
|
saves these images OR turn-off the preference to display the new graphic
|
|
shapes and delete the graphics.
|
|
|
|
Who would have thought an AppleSoft game would exceed 800K?
|
|
|
|
(FINKSTERJ. Cat 14, Top 7, Msg 192)
|
|
|
|
>>>>>
|
|
"""""
|
|
Isn't there a way you could load the graphics from a separate disk? Either
|
|
pre-load them during the game's boot time, or have them on a separate disk
|
|
in a daisy-chained drive. (I have no inkling of what would be involved in
|
|
that -- I'm just throwing out ideas. :)
|
|
_________
|
|
| homas
|
|
|
|
(TCOMPTER, Cat 14, Top 7, Msg 193)
|
|
|
|
>>>>>
|
|
"""""
|
|
Surely you don't remember this is an AppleSoft game for a 64K Apple II? :)
|
|
|
|
Subtract ProDOS, MircoDot, hires screen space, ML code, variable space, and
|
|
program space there's no room for 23K of graphic shapes in memory (but
|
|
takes 39K of disk space).
|
|
|
|
But memory space is not an issue as I overlay everything as needed anyway
|
|
to fit. It's disk space that's the problem.
|
|
|
|
I already packed the images as much as I could-down from 52K of disk space
|
|
originally.
|
|
|
|
But I already have a solution. The auto-save automap images preference
|
|
must be disabled for those playing on 3.5" disks.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 194)
|
|
[EOA]
|
|
|
|
|
|
[UCS]
|
|
Understanding Computer Storage
|
|
""""""""""""""""""""""""""""""
|
|
I was speaking with one of my students the other day, comparing USB and
|
|
FireWire hard drives. I asked him if they still make SCSI; he had no idea
|
|
what I was talking about. A similar blank look was earned by me asking
|
|
about IDE.
|
|
|
|
Sigh. Where is our history going?
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 19, Top 11, Msg 41)
|
|
|
|
>>>>>
|
|
"""""
|
|
SCSI hard drives are still made, although they are more specialized today
|
|
than they were in the past (for instance, finding an in production 2.5 inch
|
|
SCSI drive is an impossible task).
|
|
|
|
IDE, which is "pretty much" the same thing as ATAxyz, is still the
|
|
prevalent hard drive interface, although SATA is looking pretty darned
|
|
decent as well :)
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 19, Top 11, Msg 42)
|
|
|
|
>>>>>
|
|
"""""
|
|
As a passenger of a jet plane, do we need to know about the work of the
|
|
Orville brothers?
|
|
|
|
To learn how to drive a car, is there a need to point out that the engine
|
|
needs cranking first?
|
|
|
|
Carl can point out some of the great phone switch technologies that was
|
|
used 30-40 years ago that have since been replaced with something more
|
|
modern--but yet doesn't affect the way we need to make a telephone call.
|
|
|
|
There comes to a point of where we have seen technology evolve (that may
|
|
have affected some of us greatly), but will be nothing but a footnote in
|
|
history.
|
|
|
|
Disk related technologies that I think my staff should know should include
|
|
iSCSI and Fiber Channel. This is what needs to be taught in school.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 19, Top 11, Msg 43)
|
|
|
|
>>>>>
|
|
"""""
|
|
I agree to some extent with that; there's so much new stuff people have to
|
|
know in order to get by in the modern world that eventually you come to a
|
|
point where old information needs to be phased out of schools' curricula.
|
|
Even if that information is still true, you get to a point where you need
|
|
to prioritize.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 19, Top 11, Msg 44)
|
|
|
|
>>>>>
|
|
"""""
|
|
Geoff,
|
|
|
|
Though it's neither a priority nor useful for me to know, for example, that
|
|
programs used to be entered using punch cards and programmers would have to
|
|
wait hours for the program's results to be handed back to them, it's still
|
|
something I'm aware of, and it makes me appreciate where we are now all the
|
|
more.
|
|
|
|
Maybe a similar appreciation can't be earned by knowing about SCSI and IDE
|
|
compared with USB and FireWire, but it can't hurt.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 19, Top 11, Msg 45)
|
|
|
|
>>>>>
|
|
"""""
|
|
Firewire and USB drives use IDE drives, but use an I/O protocol (to the
|
|
host system) that is very similar to SCSI. Neither has anything to do with
|
|
the speed of connections that one gets with firewire offers over USB.
|
|
|
|
You can't describe oranges if you want to refer to apples.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 19, Top 11, Msg 46)
|
|
[EOA]
|
|
|
|
|
|
[VTL]
|
|
Which Version of The Lamp do You Read?
|
|
"""""""""""""""""""""""""""""""""""""
|
|
In answer to the recent question about the Lamp version read: I choose the
|
|
Text without linefeeds, since I want to read it on various platforms (Palm,
|
|
Mac).
|
|
|
|
As for the web site: NICE JOB in remodeling it. That green paint was
|
|
peeling from the walls...
|
|
|
|
Steven Weyhrich <IX0YE>--<
|
|
Apple II History
|
|
http://apple2history.org
|
|
|
|
(A2HISTORY, Cat 20, Top 20, Msg 148)
|
|
[EOA]
|
|
|
|
|
|
[JGM]
|
|
Juiced.GS Volume 10, Issue 3 Mailed
|
|
"""""""""""""""""""""""""""""""""""
|
|
Every issue, save those of brand-new subscribers within the last couple of
|
|
weeks, has gone out.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 23, Top 2, Msg 692)
|
|
[EOA]
|
|
|
|
|
|
[JTF]
|
|
Juiced.GS Volume 10, Issue 4 to Ship by the End of Year
|
|
"""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
|
Volume 10, Issue 4, the final issue of Juiced.GS under my editorship, is
|
|
scheduled to ship before the end of the year.
|
|
|
|
How much before the end of the year I don't know yet.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 23, Top 2. Msg 694)
|
|
[EOA]
|
|
|
|
|
|
[PMC]
|
|
Problem - Bernie II the Rescue Under Mac Classic
|
|
""""""""""""""""""""""""""""""""""""""""""""""""
|
|
I just upgraded from Panther to Tiger, and I have a serious problem:
|
|
running AppleWorks Classic 5.1 under Bernie, I can no longer open the
|
|
TimeOut menu. Command-Escape produces no effect.
|
|
|
|
The Command key works in other combinations, and the Escape key works by
|
|
itself as well.
|
|
|
|
Any idea what broke, and how to fix it?
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 29, Top 21, Msg 147)
|
|
|
|
>>>>>
|
|
"""""
|
|
Is this a totally new install, or an install over Panther? I'm wondering
|
|
if the Bernie keyboard enabler was in your Panther install and hasn't made
|
|
it over to your Tiger install. I also am not sure how to install that in
|
|
an all OS X boot system.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 29, Top 21, Msg 148)
|
|
|
|
>>>>>
|
|
"""""
|
|
Ryan,
|
|
|
|
Your diagnosis seems accurate. Under my OS 9 Keyboard control panel, I do
|
|
not see Bernie listed. I still have the keyboard layout file, installation
|
|
of which is accomplished by dragging onto the System suitcase, but
|
|
attempting to do so in Tiger indicates that "This file is used by OS X". I
|
|
tried copying from my backups the System file I was using under Panther up
|
|
until I updated it to Tiger, but that didn't provide the Bernie keyboard
|
|
option, either.
|
|
|
|
Hmm.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 29, Top 21, Msg 149)
|
|
|
|
>>>>>
|
|
"""""
|
|
KEGS allows F3 to be used as an alternative to Escape, allowing me access
|
|
to TimeOut again (which is good, because Command-Escape doesn't work).
|
|
|
|
But I inadvertently discovered that both KEGS and Bernie will access
|
|
TimeOut using a Command-Shift-Escape combo keypress. Not sure why, when it
|
|
wasn't necessary under Panther... but, whatever works.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 29, Top 21, Msg 158)
|
|
|
|
>>>>>
|
|
"""""
|
|
EDITOR'S NOTE: This discussion switches to KEGS and is continued in the
|
|
next article.
|
|
[EOA]
|
|
|
|
|
|
[PUK]
|
|
Same Problem Using KEGS?
|
|
""""""""""""""""""""""""
|
|
If you use KEGS, do you have the same problem?
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 21, Msg 150)
|
|
|
|
>>>>>
|
|
"""""
|
|
I've never tried KEGS... Maybe I should.
|
|
|
|
(KGAGNE, Cat 29, Top 21, Msg 151)
|
|
|
|
>>>>>
|
|
"""""
|
|
I certainly endorse KEGS. I have been using it heavily for the last few
|
|
months without any problems.
|
|
|
|
A lot of people claim KEGS is hard to use, which I don't understand. Sure
|
|
it doesn't have pretty icon pictures for the config menu, but it's
|
|
AppleWorks like config menu certainly shouldn't be hard for an Apple II
|
|
user.
|
|
|
|
If you use KEGS I recommend also getting CiderPress to easily create new
|
|
hard drive images, and to transfer files to those images.
|
|
|
|
(FINKSTERJ, Cat 29, Top 21, Msg 152)
|
|
|
|
>>>>>
|
|
"""""
|
|
Jeff,
|
|
|
|
CiderPress is a Windows utility, no? That's not an option in this OS X
|
|
household...
|
|
|
|
The latest version of KEGS for OS X listed on VersionTracker is a year old,
|
|
but I'll try downloading and installing that. I hope it works with my
|
|
existing Bernie images.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 29, Top 21, Msg 153)
|
|
|
|
>>>>>
|
|
"""""
|
|
There are two OS X versions of KEGS. One is by Kent Dickey himself, runs
|
|
under Carbon, and has to be started from the shell; the other is a more
|
|
finished looking version that I don't really like for some reason I can't
|
|
recall.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 29, Top 21, Msg 154)
|
|
|
|
>>>>>
|
|
"""""
|
|
The two Mac versions of KEGS --
|
|
|
|
The Dickey version is based on the current KEGS code, but is really ugly
|
|
and unfriendly on the Mac.
|
|
|
|
The other version is much nicer looking on the Mac, but is based on a very
|
|
old version of the KEGS code.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Topi 21, Msg 155)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> CiderPress is a Windows utility, no? That's not an option in this OS X
|
|
household... <<
|
|
|
|
Just wait until the Mactels are released and run WINE. I have successfully
|
|
used Fishwings on non-Windows operating systems. Considering the most
|
|
recent rumor is that x86 Macs may be announced in January :)
|
|
|
|
I haven't looked at CiderPress since everything I need to do with disk
|
|
images can be done with to_pro (comes with KEGS) or Fishwings.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 21, Msg 156)
|
|
|
|
>>>>>
|
|
"""""
|
|
The current Macintel version of WINE is dreadfully useless. Doesn't run,
|
|
etc. They claim it works, but they'd have to prove it to me. :)
|
|
|
|
I would love to write a Mac program that does all the stuff CiderPress
|
|
does... but I simply don't have the time.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 21, Msg 157)
|
|
|
|
>>>>>
|
|
"""""
|
|
Based on what I have seen of Darwine (an obvious first step for a more
|
|
native WINE for Mac OS X), it looks good enough to run FishWings. I have
|
|
no way to prove this claim.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 21, Msg 159)
|
|
[EOA]
|
|
|
|
|
|
[VKK]
|
|
Various Keystrokes Using KEGS
|
|
"""""""""""""""""""""""""""""
|
|
OA-tab and option-tab work perfectly fine in KEGS--I just tried it out.
|
|
You may find the Windows desktop steals alt-tab (both left-alt and
|
|
right-alt) before giving the application a chance to use it. There is a
|
|
reason why Kent also mapped OA and option to a function key (well, the
|
|
Solaris port used the Windows keys for years before the function keys
|
|
equivalent were added--I take responsibility for that implementation).
|
|
|
|
The better solution is to modify the host OS desktop environment so KEGS
|
|
steals all the keypresses (or follow Bernie's example and allow users to
|
|
enable/disable that capability). Custom code would be needed for every
|
|
supported desktop environment. I believe a Windows solution is documented
|
|
well and can be easily found with Google. I really need to sit down one
|
|
day and figure out how to do it under GNOME. IMO, the keyboard under KEGS
|
|
should look like an extended keyboard, not a native IIgs keyboard. Maybe
|
|
I've been spoiled having an extended keyboard on my IIgs for 13 years. I
|
|
like having both the apple and option keys on both sides of the keyboard.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 2, Top 8, Msg 593)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> OA-tab and option-tab work perfectly fine in KEGS--I just tried it out.
|
|
You may find the Windows desktop steals alt-tab <<
|
|
|
|
You're right.
|
|
|
|
>> There is a reason why Kent also mapped OA and option to a function key
|
|
<<
|
|
|
|
Although F1 works as an OA sub, F2 does not work for me as a sub for
|
|
option; wish it did as the standard left/right ALT keys for the OA/option
|
|
keys make a beep when pressed with another key which is very annoying.
|
|
|
|
>> The better solution is to modify the host OS desktop environment so KEGS
|
|
steals all the keypresses ... I believe a Windows solution is documented
|
|
well and can be easily found with Google <<
|
|
|
|
Yeah, I found a program called KeyTweak that will remap individual keys to
|
|
another. Now my Windows keyboard has the CTRL/CAPS keys switched and the
|
|
OA/option keys setup like my original Apple IIgs keyboard.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 2, Top 8, Msg 594)
|
|
[EOA]
|
|
|
|
|
|
[CKG]
|
|
Compiling KEGS
|
|
""""""""""""""
|
|
Compiling KEGS seems like a new hot topic so I thought I'll share a few
|
|
tips when I was limited to maintain a Windows port.
|
|
|
|
I had to install MSYS, Mingw, and Cugwin. MSYS and Mingw go pretty much
|
|
hand-in-hand. MSYS is a minimal UNIX-like shell and Mingw is a special
|
|
version of the gcc compiler which has the headers and libraries to compile
|
|
Windows API software.
|
|
|
|
Part of the make process for KEGS is processing some files with PERL. I
|
|
also wanted more UNIX compatible utilities to perform every day tasks, such
|
|
as the use of a decent pager called more. This is where Cygwin came in.
|
|
The user's PATH environment variable within MSYS had to include the
|
|
directory where Cygwin stored its files.
|
|
|
|
By using this bastardized setup, KEGS' Windows vars file had to be
|
|
customized--it'll be obvious based on the error that shows up if you don't
|
|
make any changes.
|
|
|
|
If there is an attempt to compile in the KEGS' ethernet emulation which I
|
|
wrote, you will also need Microsoft's C compiler to compile the necessary
|
|
libraries. Make sure you copy the libraries and header files to a location
|
|
which Mingw is looking for them. I have left this step to the Apple II
|
|
user community to work out since I have no interest of a Windows port of
|
|
KEGS at this time. I will appreciate any feedback of any problems with the
|
|
KEGS code to ensure the greatest cross-platform compatibility.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 41)
|
|
|
|
>>>>>
|
|
"""""
|
|
I should add that it looks like mingw may now be included with cygwin so
|
|
the MSYS and separate mingw may no longer be necessary. I'll let that bit
|
|
of detail be cleared up by those who want to pursue down that avenue.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 42)
|
|
|
|
>>>>>
|
|
"""""
|
|
Geoff,
|
|
|
|
Wow.
|
|
|
|
That's a lot of work to compile a program. :-)
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 29, Top 41, Msg 43)
|
|
|
|
>>>>>
|
|
"""""
|
|
It is much easier if you use a modern UNIX since the necessary development
|
|
software is provided for you.
|
|
|
|
But if you go through all the steps to get MSYS, Mingw, and Cygwin working,
|
|
you have an incredibly powerful development platform. It makes Windows
|
|
programming really convenient. You just follow the same steps that you
|
|
would to program in UNIX and it just works. There is no steep learning
|
|
curve and it is nice to see something (especially on Windows) that "just
|
|
works".
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 44)
|
|
[EOA]
|
|
|
|
|
|
[SMC]
|
|
Sun Microsystems Offering $5000 for Top Developer in Contest
|
|
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
|
How does $5000 for an Apple II related project sound? Sun Microsystems is
|
|
offering a prize consisting of $5000 and an Opteron computer for the top
|
|
developer in a new contest. Details can be found at
|
|
http://www.sun.com/software/solaris/contest/univ_challenge.jsp .
|
|
|
|
Students, faculty, and IT staff at a university or college are all
|
|
eligible.
|
|
|
|
Not sure what can be done? Here are a few ideas:
|
|
|
|
* Add a ProDOS file system to Solaris.
|
|
* Support RamFAST hard disk partitions from Solaris.
|
|
* Write a GUI utility to manage ProDOS disk images.
|
|
* Add a GNOME interface to KEGS to manage configuration options. Provide
|
|
an install script to automatically add KEGS to the JDS menu.
|
|
* Integrate GNOME cut/paste with GS/OS applications running in KEGS.
|
|
* Support audio input with KEGS (so GS/OS applications can record sound)
|
|
--add a KEGS option to use sound-in, microphone, or CD-in.
|
|
* Add Appleworks GS import/export to Star Office and Open Office.
|
|
* Add IIgs graphic files support to Star Office and Open Office.
|
|
* Play IIgs sound files using standard Solaris tools.
|
|
|
|
Good luck to all who enter this competition.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 59, Top 6, Msg 1)
|
|
[EOA]
|
|
|
|
|
|
|
|
[MBB]--------------------------------------
|
|
SPECIAL From the MacRT FORUM at Syndicomm |
|
|
-------------------------------------------
|
|
|
|
by Lyle Syverson <lyle@foxvalley.net>
|
|
|
|
[SRE]
|
|
Sheppy Presents Reflexive Entertainment
|
|
"""""""""""""""""""""""""""""""""""""""
|
|
Reflexive Entertainment Presents the Most Addictive Casual Games for the
|
|
Mac!
|
|
|
|
November 9, 2004 -- Reflexive introduces Ricochet Lost Worlds and Big
|
|
Kahuna Reef for the Macintosh. Reflexive's CEO, Lars Brubaker said, "We
|
|
are pleased to bring our two most successful titles to the Mac world. We
|
|
believe that Ricochet Lost Worlds and Big Kahuna Reef will bring a whole
|
|
new level of casual game play to the Mac audience. Over 10 million people
|
|
have already downloaded and enjoyed these two games, and we are excited to
|
|
offer these highly addictive games to Mac users."
|
|
|
|
Ricochet Lost Worlds has stunning visuals and sound effects, a gripping
|
|
soundtrack, and compelling level design. It could quite possibly be the
|
|
most addictive game ever made. This remarkable breakout action game will
|
|
entertain your whole family for hours on end! Throw into the mix a slew of
|
|
innovative power-ups, a new "Ring Game," and a level editor where you can
|
|
make your own levels, and you have an unbeatable combination. Ricochet
|
|
Lost Worlds for the Mac can be found at
|
|
http://www.RicochetLostWorlds.com/Mac
|
|
|
|
Big Kahuna Reef is a gorgeous underwater adventure! Discover Sea Turtles
|
|
and other aquatic life as you break open boxes in this classic style
|
|
matching game, questing for the Mask of the Tiki. Using the revolutionary
|
|
Mouse Party, you can play with multiple players on the same computer
|
|
through an almost infinite number of levels, thanks to the included level
|
|
editor. As you play, you will uncover greater challenges including the
|
|
Skeleton Fish of Kamehameha. Lead on, Kahuna... your quest awaits! Big
|
|
Kahuna Reef for the Mac can be found at
|
|
http://www.BigKahunaReef.com/Mac
|
|
|
|
Reflexive Entertainment, Inc. is an innovative, award winning, Developer
|
|
with its key game portal at www.Reflexive.com. Reflexive develops,
|
|
publishes and distributes over 350 games via the Internet that appeal to
|
|
the "casual gamer". The casual gamer is the fastest growing segment for
|
|
downloadable games with demographics targeting women over the age of 35.
|
|
Reflexive debuts four (4) of its own internal titles per year and launches
|
|
up to five (5) new casual games a week created by developers from around
|
|
the world.
|
|
|
|
(SYNDICOMM, Mac Forum, Cat 17, Top 18, Msg 1)
|
|
|
|
>>>>>
|
|
"""""
|
|
Reflexive is the company I work for now; these are the first two Mac games
|
|
I was responsible for releasing in my new job. Please give 'em a try and
|
|
let me know what you think (and feel free to post nice things about them in
|
|
reviews on VersionTracker and MacUpdate)... :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Mac Forum, Cat 17, Top 18, Msg 2)
|
|
[EOA]
|
|
|
|
|
|
|
|
[ANS]-------------------------------
|
|
ANNOUNCEMENTS FROM SYNDICOMM |
|
|
------------------------------------
|
|
|
|
by Lyle Syverson <lyle@foxvalley.net>
|
|
|
|
[TSU]
|
|
TO SIGN UP FOR SYNDICOMM ONLINE
|
|
"""""""""""""""""""""""""""""""
|
|
Please visit our web site at http://www.syndicomm.com for information or to
|
|
sign up!
|
|
|
|
(Logon message)
|
|
[EOA]
|
|
|
|
|
|
[NVS]
|
|
New Virus Scanning Software Installed
|
|
"""""""""""""""""""""""""""""""""""""
|
|
We've installed new virus scanning software that will no longer block Zip
|
|
archives in emails; instead, the contents of the Zip files are now scanned
|
|
for viruses for you, and if there aren't any, they get forwarded along to
|
|
you as usual.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, HelpDesk, Cat 5, Top 5, Msg 45)
|
|
[EOA]
|
|
|
|
|
|
|
|
[LTE]-------------------------------
|
|
LETTERS TO THE EDITOR |
|
|
------------------------------------
|
|
|
|
[HCV]
|
|
Reads HyperCard GS Version of The Lamp
|
|
""""""""""""""""""""""""""""""""""""""
|
|
Hey Lyle,
|
|
|
|
In regards to your question in the most recent _The Lamp!_ issue, I read
|
|
the HyperCard GS version. I think this version is a great idea and I have
|
|
been saving them on my *real* GS in this format since you began releasing
|
|
them as such.
|
|
|
|
-Nat
|
|
|
|
(Nat Hall, Email, 16 Oct 2005)
|
|
[EOA]
|
|
|
|
|
|
AN INVITATION
|
|
~~~~~~~~~~~~~
|
|
Express your opinions about the comings and goings in the world of the
|
|
Apple II computers.
|
|
|
|
Send your comments to Lyle Syverson, Editor <lyle@FoxValley.net>
|
|
|
|
The Editor reserves the right to edit any material submitted.
|
|
|
|
The Editor reserves the right to reject any material he considers
|
|
unsuitable for publication in _The Lamp!_.
|
|
[EOA]
|
|
|
|
|
|
|
|
[KF6]------------------------------
|
|
KFest 2006 |
|
|
-----------------------------------
|
|
|
|
[KFS]
|
|
KansasFest 2006
|
|
"""""""""""""""
|
|
is scheduled for July 18th-23rd, 2006
|
|
|
|
Mark your calendar... start saving some money. :)
|
|
[EOA]
|
|
|
|
|
|
|
|
[INN]------------------------------
|
|
EXTRA INNINGS |
|
|
-----------------------------------
|
|
About The Lamp! The Lamp! is published on the fifteenth of every month on
|
|
""""""""""""""" the WEB at: http://lamp.a2central.com/
|
|
|
|
This publication produced entirely with real or emulated Apple II computers
|
|
using Appleworks 5.1 and Hermes. Apple II Forever!
|
|
|
|
* The Lamp! is (c) copyright 2005 by Ryan M. Suenaga, M.S.W. All
|
|
rights reserved.
|
|
|
|
* To reach The Lamp! on Internet email send mail to
|
|
thelamp@sheppyware.net
|
|
|
|
* All issues of The Lamp! are available at The Lamp! Home Page,
|
|
http://lamp.a2central.com/
|
|
|
|
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
|
Opinions expressed herein are those of the individual authors, and do not
|
|
necessarily represent the opinions of A2Central.com, Delphi Online
|
|
Services, Syndicomm, Ryan M. Suenaga, or Lyle Syverson. Forum messages are
|
|
reprinted verbatim and are included in this publication with permission
|
|
from the individual authors. A2Central.com, Delphi Online Services,
|
|
Syndicomm, Ryan M. Suenaga, and Lyle Syverson do not guarantee the accuracy
|
|
or suitability of any information included herein. We reserve the right to
|
|
edit all letters and copy.
|
|
|
|
Material published in this edition may not be reprinted without the
|
|
expressed written consent of the publisher. Registered computer user
|
|
groups, not for profit publications , and other interested parties may
|
|
write the publisher to apply for permission to reprint any or all material.
|
|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|
|
|
|
|
|
|
|
[EOF]
|