1 line
47 KiB
Plaintext
1 line
47 KiB
Plaintext
[HEA]
|
|
_____________________ ___ _
|
|
|___ ______________| | | | |
|
|
| | _ | | | |
|
|
| || | | | | |
|
|
| || | | | | |
|
|
| || | | | ____ _ _ _ _ ______ | |
|
|
| || | | | / __ \ | | / \_/ \ | ___ \ | |
|
|
| || |__ ____ | | / / \ | | /\ /\ \ | | \ \ | |
|
|
| || _ \ | _ \ | | \ \__/ | | | |_|| | | |__/ / | |
|
|
| || | | || |_|| | | \___/|_| |_| |_| | ____/ |_|
|
|
| || | | || |__ | |____________________ | | _
|
|
|__||_| |_|\____/ |________________________| | | |_|
|
|
| |
|
|
Lighting Your Apple II Path | |
|
|
|_|
|
|
|
|
-----------------------------------
|
|
|
|
|
|
>>> WELCOME TO THE LAMP! <<<
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
THE BEST OF THE A2 BULLETIN BOARD ON Syndicomm Online
|
|
"Teaching the Apple II user how to fish since 1998"
|
|
|
|
|
|
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
|
The Lamp! An Onipa'a Software Production Vol. 8, No. 9
|
|
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
|
Publisher................................Ryan M. Suenaga, M.S.W., L.S.W.
|
|
Editor.....................................................Lyle Syverson
|
|
Internet Email, Publisher.........................thelamp@sheppyware.net
|
|
Internet Email, Editor................................lyle@FoxValley.net
|
|
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
|
|
|
TABLE OF CONTENTS
|
|
~~~~~~~~~~~~~~~~~
|
|
September 15, 2005
|
|
|
|
HIGH ABOVE THE ROCK RIVER---------------------------------------------[OPN]
|
|
High Above the Mississippi River
|
|
|
|
A2 FORUM AT Syndicomm Online (A2Central.com) DISTILLATIONS------------[DAS]
|
|
Retrobits Podcast------------------------------------------------[RBP]
|
|
Silvern Castle v8.4 to be Released Aug 19------------------------[SCR]
|
|
Installation of Silvern Castle HD Disk Image---------------------[IDI]
|
|
Silvern Castle WebSite Established-------------------------------[SCW]
|
|
Changes in Silvern Castle as Newer Versions Released-------------[CSC]
|
|
MS Visual Studio Codenamed... "Orcas"----------------------------[CNO]
|
|
Juiced.GS Planned For End of Sept--------------------------------[JGS]
|
|
Bernie II the Rescue Status--------------------------------------[BRS]
|
|
KEGS and Time----------------------------------------------------[KAT]
|
|
More KEGS and Time-----------------------------------------------[MKT]
|
|
Daylight Saving Time Patch For System 6.0.1----------------------[DTP]
|
|
Requests Comments on Source Code---------------------------------[CSC]
|
|
|
|
ILLUMINATING THE LAMP-------------------------------------------------[ITL]
|
|
An overview of GEnieLamp A2 and The Lamp!
|
|
To be Continued
|
|
|
|
ANNOUNCEMENTS FROM SYNDICOMM------------------------------------------[ANS]
|
|
To Sign up for Syndicomm Online----------------------------------[TSU]
|
|
September 2005 Issue of Syndicommotion Available-----------------[SSA]
|
|
Retrobits Podcast Host Earl Evans Will Visit A2 Chat Room--------[EEC]
|
|
|
|
LETTERS TO THE EDITOR-------------------------------------------------[LTE]
|
|
No Letters to the Editor This Month
|
|
An Invitation
|
|
|
|
KFEST 2006------------------------------------------------------------[KF6]
|
|
KansasFest 2006--------------------------------------------------[KFS]
|
|
|
|
EXTRA INNINGS
|
|
About The Lamp! ------------------------------------------------ [INN]
|
|
|
|
|
|
[*] [*] [*]
|
|
|
|
READING THE LAMP! The index system used by The Lamp! is designed to make
|
|
""""""""""""""""" your reading easier. To use this system, load this
|
|
issue into any word processor or text editor. In the index you will find
|
|
something like:
|
|
|
|
EXTRA INNINGS
|
|
About The Lamp! ------------------------------------------------ [INN]
|
|
|
|
To read this article, simply use your search or find command to locate
|
|
[INN]. There is a similar tag at the end of each article: [EOA].
|
|
|
|
|
|
|
|
[OPN]-------------------------------
|
|
HIGH ABOVE THE ROCK RIVER |
|
|
------------------------------------
|
|
From The Editor
|
|
"""""""""""""""
|
|
by Lyle Syverson <lyle@FoxValley.net>
|
|
|
|
High Above the Mississippi River
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
The vantage point High Above The Rock River reminds us of another
|
|
great day trip. Bellevue State Park in Eastern Iowa provides an
|
|
observation point High Above The Mississippi River. Lock and Dam number 12
|
|
is located on the river below. Here you can watch the slow movement of the
|
|
barge traffic up and down the river... and the movement of the barges
|
|
through the lock.
|
|
|
|
The upper Mississippi has a series of dams with locks designed to
|
|
provide a minimum depth of six feet to facilitate the movement of barge
|
|
traffic.
|
|
|
|
Each tugboat is pushing a collection of barges lashed together...
|
|
three barges wide and five or six barges long. The barges are sized so
|
|
that a group of three wide by three long will fit into the locks. To pass
|
|
through the locks each collection of tugboat/barges must be broken into two
|
|
sections... each section moving through the lock separately... the sections
|
|
are lashed together again to continue their journey. (A cable-winch system
|
|
is provided to move the section of barges without the tugboat attached.)
|
|
|
|
The tugboat/barge collections are dynamic... leaving a barge here...
|
|
picking up a barge there. A comparison to the internet is in order here...
|
|
where data travels in packets.
|
|
|
|
When you consider the length of the Mississippi, add in all of the
|
|
rivers that connect to it that are capable of barge traffic, and the
|
|
movement of cargo to/from ocean going vessels in the port of New Orleans,
|
|
you have quite a transportation system for large and bulky cargo.
|
|
|
|
So the destruction of the recent hurricane, Katrina, is felt far and
|
|
wide due to its disruption of transportation.
|
|
|
|
[EOA]
|
|
|
|
|
|
|
|
ASCII ART BEGINS
|
|
_________ _ _ _
|
|
|__ __| | | | | | |
|
|
| | | | | | | |
|
|
| | | |___ ____ | | _____ __ ___ _ _ _____ | |
|
|
| | | ___ \ / __ \ | | /____ \ | v v | | v ___ \ | |
|
|
| | | | | | | /__\ \ | | ____| | | /\ /\ | | / \ \ | |
|
|
| | | | | | | _____| | | / ___ | | || || | | | | | |_|
|
|
| | | | | | | |_____ | |____ | |__| | | || || | | \___/ / _
|
|
|_| |_| |_| \______| |______| \____^_| |_||_||_| | |\____/ |_|
|
|
| |
|
|
| |
|
|
|_|
|
|
|
|
ASCII ART ENDS
|
|
[EOA]
|
|
|
|
|
|
|
|
[DAS]----------------------------------------------
|
|
DISTILLATIONS FROM The A2 FORUM at Syndicomm.com |
|
|
(A2Central.com) |
|
|
---------------------------------------------------
|
|
|
|
by Lyle Syverson <lyle@foxvalley.net>
|
|
|
|
[RBP]
|
|
RETROBITS PODCAST
|
|
"""""""""""""""""
|
|
Has anyone besides me been listening to the Retrobits Podcast?
|
|
|
|
http://www.retrobits.com/
|
|
|
|
Definitely worth a listen imho.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 2, Top 8, Msg 576)
|
|
|
|
>>>>>
|
|
"""""
|
|
I haven't, but mostly because it's too much like talk radio, which bores
|
|
me. :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 2, Top 8, Msg 577)
|
|
|
|
>>>>>
|
|
"""""
|
|
I've never listened to talk radio before, but I'm using my new iPod to
|
|
listen to video game talk show podcasts in the car. It's pretty neat. :)
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 2, Top 8, Msg 578)
|
|
[EOA]
|
|
|
|
|
|
[SCR]
|
|
Silvern Castle v8.4 TO BE RELEASED AUG 19
|
|
"""""""""""""""""""""""""""""""""""""""""
|
|
I'm planning the release date for SCv8.4 to be Aug 19, barring any last
|
|
minute problems.
|
|
|
|
Here's the list of bug fixes, major changes, and new features:
|
|
|
|
Bugs Fixed in v8.4:
|
|
|
|
o SCv8.3 introduced a serious bug that could hang combat in certain
|
|
circumstances. This is now fixed. Thanks to Jon Rose for reporting.
|
|
|
|
o The Camp list S)pells command now works under all circumstances, even if
|
|
you currently can't cast spells.
|
|
|
|
o The Proving Grounds was supposed to limit hit points bonuses to a maximum
|
|
of 10hp per level, with a cap of 100hp. However, due to a bug, if you have
|
|
101hp or more, the cap is ignored. I hereby proclaim this a feature!
|
|
|
|
o Fixed combat weapon equip bug that sometimes would forget to re-equip
|
|
your original weapon after combat.
|
|
|
|
Stuff Changed in v8.4:
|
|
|
|
o The possibility of very low-level parties encountering large "organized"
|
|
wandering monster groups has been removed.
|
|
|
|
o Initiative formula changed. Agility is now the major determining factor,
|
|
adjusted slightly by class, level, marching order, and a bit of luck.
|
|
|
|
o Most potions have been reduced in price, due to the fact they are now in
|
|
unlimited supply.
|
|
|
|
o Level 2 monsters are no longer allowed on the first level.
|
|
|
|
o Enhanced feature: Instant Automap! As long as you don't leave the
|
|
current level or explore new territory, the automap is now instantly
|
|
displayed.
|
|
|
|
o Enhanced feature: Interactive Auto-Notes! Instead of displaying special
|
|
locations as drab coordinates on the text screen, special locations are now
|
|
shown interactively on the automap display.
|
|
|
|
o Ladders are now shown in the automap display.
|
|
|
|
o Enhanced ID spell. Now the ID spell will also show the monster's base
|
|
initiative rating.
|
|
|
|
o The message time delay can now be adjusted up to 65500 for emulator users
|
|
who want to run Silvern Castle at faster speeds, but still be able to read
|
|
messages.
|
|
|
|
o When the preference to restrict loot to gold pieces is on, only gold
|
|
pieces will be shown. Requested by Bruce Baker.
|
|
|
|
o If a monster gulps one of your characters, and if that monster is killed
|
|
your character will emerge at the end of the round instead of when the last
|
|
of that group is killed. Requested by Bruce Baker. But if the monster
|
|
flees with your character, all items and gold carried plus your character
|
|
are lost forever!
|
|
|
|
o Rewrote the title page text scroller to be viewable on most emulators.
|
|
|
|
New Stuff in v8.4:
|
|
|
|
o New preference: Encounter Frequency. This preference allows you to
|
|
adjust the frequency of wandering monster encounters.
|
|
|
|
o New preference setting: Disable shareware checks. Ever since SCv5.2 when
|
|
Silvern Castle became freeware, the flag that used to check whether you had
|
|
registered was disabled, although the actual unregistered shareware code
|
|
was never removed. Now you can toggle this flag on and off.
|
|
|
|
o New display preferences! Now you can set your preferred display modes
|
|
(hires or text) for all modules (maze, camp, market, combat, guild). In
|
|
addition, you can choose to keep the standard Silvern text mode color
|
|
scheme (white & black), or use your GS control panel display settings.
|
|
|
|
o New preference: Mundane loot frequency. Now you can adjust the frequency
|
|
of mundane loot, or set it to automatically skip all mundane loot-great
|
|
timesaver for high-level parties!
|
|
|
|
o New maze info command: @ This command brings up misc info, which
|
|
currently includes the party rating and the encounter chance.
|
|
|
|
o NPC lairs! Now you may encounter very powerful gatherings of specific
|
|
classes of NPCs!
|
|
|
|
o New preference: Substitute initiative for race. This toggles whether the
|
|
bottom character status window shows the character race as normal, or shows
|
|
the character base initiative instead.
|
|
|
|
o The character base initiative rating is now shown at the Camp inspect
|
|
character display, unless the sub initiative preference is already set to
|
|
show initiative at the character status window.
|
|
|
|
o New preference! Auto-save automap images. By default, Silvern Castle
|
|
will now auto-save all automaps viewed, which speeds up the new instant
|
|
automap feature even more.
|
|
|
|
o New Extra's Menu option: Erase & Zero Automaps. This option allows you
|
|
to selectively erase your automaps per scenario.
|
|
|
|
o New preference: Lair Frequency. This preference allows you to adjust the
|
|
frequency of lairs appearing in rooms. Requested by Bruce Baker.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 168)
|
|
[EOA]
|
|
|
|
|
|
[IDI]
|
|
INSTALLATION OF Silvern Castle HD DISK IMAGE
|
|
""""""""""""""""""""""""""""""""""""""""""""
|
|
I just realized that the install directions for the hard drive disk image
|
|
for emulator uses can't be viewed by people who don't already have a way to
|
|
view text files.
|
|
|
|
The upcoming v8.4 release will contain a stand alone text viewer; I have
|
|
also included them below:
|
|
|
|
Silvern Castle for Emulators Users
|
|
|
|
This bootable 1.5MB hard drive disk image contains a shrinkit file of the
|
|
latest Silvern Castle release.
|
|
|
|
The cookbook instructions below are more geared for PC's running the
|
|
AppleWin emulator (v1.12.6.0 or later required), but users of KEGS and
|
|
other emulators should be able to follow along. Personally, I prefer KEGS
|
|
over AppleWin.
|
|
|
|
Please see the appropriate section depending if you are upgrading a
|
|
previously installed copy of Silvern Castle, or if this is a new
|
|
installation.
|
|
|
|
I. NEW INSTALLATION
|
|
|
|
All you need to do to install Silvern Castle is to extract the entire
|
|
contents of the shrinkit file into a folder on any hard drive image. I
|
|
recommend naming the folder SILVERN.CASTLE, but this is not necessary
|
|
unless you are following the cookbook method below to create an auto-boot
|
|
Silvern disk. Run the SILVERN.SYSTEM file to start.
|
|
|
|
Here's the cookbook method to install on the included hard drive image:
|
|
|
|
1. Mount this hard drive image as drive 1 in slot 7 of your emulator so
|
|
it's the boot hard drive.
|
|
|
|
2. Boot this hard drive image in your emulator.
|
|
|
|
3. At the standard AppleSoft prompt, type BYE<return> to get to the ProDOS
|
|
quit selector and choose the SHRINKIT program and press <return>.
|
|
|
|
4. Choose the open archive option and select the shrinkit file (the one
|
|
with the SHK suffix) and press <return>.
|
|
|
|
5. Press open-apple-A (left ALT+A for most PC emulators) to select all the
|
|
files and press <return>.
|
|
|
|
6. Highlight the SILVERN.CASTLE folder and press <return>, then press
|
|
<return> at the select current prompt to unpack the files into this folder.
|
|
|
|
7. After all the files have been unpacked, exit the Shrinkit program.
|
|
|
|
8. At the ProDOS quit menu, select BASIC.SYSTEM and press <return>.
|
|
|
|
9. If you want Silvern Castle to auto-boot, type the following: RENAME
|
|
BASIC.SYSTEM,BASIC.SYS<return>. Then reboot your emulator to start Silvern
|
|
Castle.
|
|
|
|
10. To start Silvern Castle manually, type -SILVERN.SYSTEM<return> (don't
|
|
forgot the dash) from the AppleSoft prompt, or select it from the ProDOS
|
|
quit menu, or from your program launcher.
|
|
|
|
11. After starting Silvern Castle, you will need to run the Update
|
|
Datafiles option in the Extra's Menu.
|
|
|
|
12. After updating, I recommend you change the following default
|
|
preferences in the Extra's Menu:
|
|
|
|
a. Set the Preload Files to /RAM option to [N]. This option is redundant
|
|
for hard drive users.
|
|
|
|
b. If you are using AppleWin, set the Message Time Delay to [20000]. Users
|
|
of KEGS should set this to [01000].
|
|
|
|
13. See the Library Tome in the Extra's Menu for the full user's guide.
|
|
|
|
14. The shrinkit file may now be deleted if you wish.
|
|
|
|
II. UPDATING AN OLDER VERSION OF SILVERN CASTLE
|
|
|
|
Simply extract the entire contents of the new shrinkit file into the same
|
|
folder where your old Silvern Castle folder is located, overwriting all
|
|
duplicates. Start Silvern Castle as normally. You may need to run the
|
|
Update Datafile option in the Extra's Menu.
|
|
|
|
It's probably a good idea to make a backup of your existing Silvern Castle
|
|
folder in case of any problems before you begin the update process.
|
|
|
|
Here's the cookbook method to extract the new shrinkit file to your old
|
|
Silvern Castle folder:
|
|
|
|
1. Make sure the hard drive image that contains your old copy of Silvern
|
|
Castle is the boot hard drive. You will be updating this old copy of
|
|
Silvern Castle.
|
|
|
|
2. Mount this newer hard drive image as drive 2 in slot 7 of your emulator.
|
|
You will be extracting the new shrinkit file to your old copy of Silvern
|
|
Castle.
|
|
|
|
3. Boot your old copy of Silvern Castle.
|
|
|
|
4. If Silvern Castle is setup to auto-boot, press <esc> at Silvern's title
|
|
page to exit, and then from the ProDOS quit menu choose BASIC.SYS<return>.
|
|
|
|
5. Type BYE<return> to return to the ProDOS quit menu.
|
|
|
|
6. Select SHRINKIT<return>.
|
|
|
|
7. Choose the open archive option, press <tab> to change to the new hard
|
|
drive mounted in drive 2, then select the new shrinkit file and press
|
|
<return>.
|
|
|
|
8. Press open-apple-A (left ALT+A for most PC emulators) to select all the
|
|
files and press <return>.
|
|
|
|
9. Highlight the SILVERN.CASTLE folder on your old hard drive mounted in
|
|
drive 1 and press <return>, then at the select current prompt press
|
|
<return> to unpack the files into this folder. Overwrite all duplicates.
|
|
|
|
10. After all the files have been unpacked, exit the Shrinkit program.
|
|
|
|
11. You can now unmount and remove the hard drive image in drive 2, and
|
|
boot the updated hard drive image in drive 1.
|
|
|
|
12. You may need to run the Update Datafiles option in the Extra's Menu.
|
|
|
|
13. See the Read.Me.First file in the Tome Library located in the Extra's
|
|
Menu to review what's new.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 169)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> I just realized that the install directions for the hard drive disk
|
|
image for emulator uses can't be viewed by people who don't already have a
|
|
way to view text files. <<
|
|
|
|
There are a number of free text readers available. I know that I wrote one,
|
|
but can't now remember what I called it!
|
|
|
|
Ewen Wannop - Speccie - Fri 2 Sep 2005 - 45 days till KFest '05
|
|
Delivered without using a IIgs by Spectrum v2.5.3 & SOAR 1.0b11
|
|
Setup: IIgs running at 95Mhz thanks to Bernie ][ the Rescue 3.0
|
|
|
|
(CONDUCTOR, Cat 14, Top 7, Msg 171)
|
|
|
|
>>>>>
|
|
"""""
|
|
I already wrote one to be used within Silvern Castle so I just extracted
|
|
that to be usable outside of it.
|
|
|
|
But I noticed the 8-bit shrinkit also allows viewing text and appleworks
|
|
files, not to mention all your basic copy functions too.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 172)
|
|
[EOA]
|
|
|
|
|
|
[SCW]
|
|
Silvern Castle WEBSITE ESTABLISHED
|
|
""""""""""""""""""""""""""""""""""
|
|
Be sure to check out my website for Silvern Castle:
|
|
http://www.syndicomm.com/~finksterj/SilvernCastle/
|
|
|
|
You can download the latest shrinkit and hard drive image releases, plus
|
|
the User's Guide and other manuals; includes a few screen shots.
|
|
|
|
Enjoy!
|
|
|
|
-Jeff Fink
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 170)
|
|
[EOA]
|
|
|
|
|
|
[CSC]
|
|
CHANGES IN Silvern Castle AS NEWER VERSIONS RELEASED
|
|
""""""""""""""""""""""""""""""""""""""""""""""""""""
|
|
<whine>
|
|
On level 9 several monsters have cast striking and death ray on me but I
|
|
have never seen a striking or death ray scroll in my winnings from battles.
|
|
|
|
Also even in level 9 dragon lairs no artifacts are over +2 enchantment.
|
|
This is terrible. And the things that do come as +2 are silly like cloak
|
|
+2 or pole arm +2. Who wants to use that?
|
|
</whine>
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 173)
|
|
|
|
>>>>>
|
|
"""""
|
|
Hi Bruce,
|
|
|
|
I heard you have been disappointed with the quality of the loot in lair
|
|
treasure chests.
|
|
|
|
I forgot when I changed this, but higher enchanted items have been fairly
|
|
rare for awhile now. Finding stuff over +2 is very uncommon, but stuff up
|
|
to +6 is still possible. Usually all weapons and armour items found inside
|
|
a treasure chest on the deeper levels will be enchanted.
|
|
|
|
Looking at my item table, on level 9 for example, the chance that typical
|
|
items will be enchanted are fairly good:
|
|
|
|
Chance to find in treasure chests
|
|
--------------------------------------------------------------------------
|
|
Item +0 +1 +2 +3 +4 +5 +6
|
|
--------------------------------------------------------------------------
|
|
Long sword 0% 24% 46% 27% 4% <1% 0%
|
|
Short sword 0% 14% 40% 35% 11% 1% <1%
|
|
Broad sword 0% 46% 43% 10% 1% 0% 0%
|
|
Bastard sword 95% 4% 1% 0% 0% 0% 0%
|
|
Cloak 0% 13% 40% 37% 10% 0% 0%
|
|
Chain mail 17% 46% 38% 0% 0% 0% 0%
|
|
Scroll/Fireball 58% 30% 9% 2% <1% 0% 0%
|
|
|
|
I think the first few releases of Silvern Castle were really excessive with
|
|
enchanted items. Stuff up to +10 were fairly common, and even up to +32 or
|
|
higher were technically possible.
|
|
|
|
You can always pay Quillon at the Trading Post to enchant items if you can
|
|
afford it.
|
|
|
|
Mostly to avoid the drought of spell scrolls in the early games, most
|
|
chests now contain a high percentage of such items, and usually the same
|
|
level spell scroll can be found around the same level of the maze (i.e.
|
|
troll on level 5 to find the level 5 lightning-bolt spell scroll).
|
|
However, many of those advanced-class level 7 spells are only found on
|
|
level 10.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 174)
|
|
|
|
>>>>>
|
|
"""""
|
|
Sounds good.
|
|
|
|
I've been trolling on level 10 and found a couple of striking +1 and
|
|
finally a death ray.
|
|
|
|
I thought you said that level 10 is rearranged a little. Did you say that
|
|
the solution to scenario one is different now? It seems to not be too much
|
|
of a problem since I don't remember how to do it and seem not to have left
|
|
myself complete notes.
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 175)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well, without giving too much away, level 10 has only 1 or 2 squares
|
|
different, plus an expanded "hidden" level that used to be empty. Well,
|
|
not really hidden, but unreachable by normal means.
|
|
|
|
One of those squares on level 10 contains an item that used to be randomly
|
|
placed. But some of you finished without ever seeing it-and complained-so
|
|
now it's required and part of the scenario.
|
|
|
|
In addition, the area with Drachma's Lab cannot be reached directly from
|
|
level 10 anymore.
|
|
|
|
Confused? Look for the locked door needing the silver key on level
|
|
10-there's only one. That's the first difference.
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 176)
|
|
|
|
>>>>>
|
|
"""""
|
|
Thanks, now should I make a whole new map for level 10 or just change the
|
|
old one?
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 177)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well, the changes were not too significant.
|
|
|
|
Now that I've found the Drachma's Lair again, I'm pretty stuck.
|
|
|
|
I forget how dependent I was on my super spells and weapons. The guys in
|
|
the lair are good and I have fewer HP's on this group.
|
|
|
|
My older groups had over 400 HP, this one averages 225.
|
|
|
|
Now after one pass I usually have one or two dead or gulped, sometimes
|
|
three. That's pretty impossible to overcome.
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 178)
|
|
[EOA]
|
|
|
|
|
|
[CNO]
|
|
MS Visual Studio Codenamed... "Orcas"
|
|
"""""""""""""""""""""""""""""""""""""
|
|
The next version of MS Visual Studio is codenamed... "Orcas".
|
|
|
|
Coincidence?
|
|
|
|
http://www.eweek.com/article2/0,1895,1852979,00.asp
|
|
|
|
Kelvin.
|
|
|
|
(KWS, Cat 22, Top 2, Msg 7)
|
|
|
|
>>>>>
|
|
"""""
|
|
Kelvin,
|
|
|
|
Were you referring to the connection between Microsoft's new IDE and
|
|
itshomophone Orcus, the Demon Prince? ;)
|
|
_________
|
|
| homas
|
|
|
|
(TCOMPTER, Cat 22, Top 2, Msg 8)
|
|
|
|
>>>>>
|
|
"""""
|
|
Mike W. should sue Microsoft for trademark infringement. :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 22, Top 2, Msg 9)
|
|
|
|
>>>>>
|
|
"""""
|
|
Maybe that would be ORCA/s for best copyright infringement case ;-)
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 22, Top 2, Msg 10)
|
|
[EOA]
|
|
|
|
|
|
[JGS]
|
|
Juiced.GS PLANNED FOR END OF SEPT
|
|
"""""""""""""""""""""""""""""""""
|
|
If all goes according to plan, Juiced.GS Volume 10, Issue 3 will be ready
|
|
for distribution at the end of September.
|
|
|
|
Ryan
|
|
Editor-in-Chief, Juiced.GS
|
|
|
|
(A2.RYAN, Cat 23, Top 2, Msg 675)
|
|
[EOA]
|
|
|
|
|
|
[BRS]
|
|
Bernie II the Rescue Status
|
|
"""""""""""""""""""""""""""
|
|
While doing some mindless websurfing I came upon the following for the
|
|
Bernie II the Rescue Kagi payment site.
|
|
|
|
http://order.kagi.com/cgi-bin/store.cgi?storeID=XF&&
|
|
|
|
PLEASE NOTE: Bernie ][ The Rescue has been discontinued and no further
|
|
development will go into this product. If you would like to use Bernie, you
|
|
are still required to get a valid license. Bernie ][ The Rescue has been
|
|
specifically designed for MacOS 9 and works with some limitations in MacOS
|
|
X Classic (there are absolutely NO WARRANTIES as to compatibility with
|
|
MacOS X Classic). It is up to you to check if Bernie cuts it for you,
|
|
that's why we are making a trial version available to you. There may or may
|
|
not a successor product to Bernie running natively in Cocoa, but for
|
|
Bernie, our little woofer that made us so happy over so many years, it's
|
|
time to say goodbye. The software will remain available, however.
|
|
|
|
Is this the first public proclamation of the death of Bernie?
|
|
|
|
--Mark
|
|
|
|
(MARK, Cat 29, Top 21, Msg 143)
|
|
|
|
>>>>>
|
|
"""""
|
|
Wow, yeah. Seems like it to me. Not that I'm surprised, given that it
|
|
hasn't been touched in like five years.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 21, Msg 144)
|
|
|
|
>>>>>
|
|
"""""
|
|
The web page at http://www.bernie.gs says the same thing and that page is
|
|
dated July 21, 2004 11:19 a.m.--this notice has been around for over a
|
|
year.
|
|
|
|
But I figured Bernie was officially discontinued when Sweet 16 for Carbon
|
|
got released. It was pretty obvious at that point where the FE Systems
|
|
development path was going for IIgs emulation.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 21, Msg 145)
|
|
On the Bernie forums from this year..May 1, 2005.
|
|
|
|
Bernie has the lowest priority of all of our private and professional
|
|
tasks, so it gets postponed repeatedly. (Case study: when you have XCode
|
|
and a crying baby, which one would you give priority? Sure, sure,
|
|
XCode...:-) ) We have done some work - a fraction - but it's an extremely
|
|
long way to go. we're nowhere to put it quite clear. as I said before don't
|
|
hold your breath but take what's available and maybe we'll be in for a
|
|
surprise one fine day. There's a consensus between Andre and myself that we
|
|
will bring Bernie to OS X or whatever follows that. :-)
|
|
|
|
(A2.DAIN, Cat 29, Top 21, Msg 146)
|
|
[EOA]
|
|
|
|
|
|
[KAT]
|
|
KEGS AND TIME
|
|
"""""""""""""
|
|
The nice thing about using KEGS is that GS/OS won't need patching when
|
|
daylight savings changes for the other 47 United States in 2007. Make sure
|
|
you update your host operating system with the appropriate patch.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 49)
|
|
|
|
>>>>>
|
|
"""""
|
|
Except for some reason KEGS sets my GS clock one hour ahead of the PC's
|
|
clock.
|
|
|
|
It's not just me, according to the release notes this has been an on-going
|
|
problem for many people.
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 50)
|
|
|
|
>>>>>
|
|
"""""
|
|
The Solaris port I compiled of KEGS has the right time, but then I
|
|
submitted the code to Kent back in 1999 for the daylight savings correction
|
|
for Solaris.
|
|
|
|
I can confirm that both Windows 98 and XP versions of kEGS are not
|
|
correcting for daylight savings. At least the KEGS source is available for
|
|
somebody to fix the code.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 51)
|
|
[EOA]
|
|
|
|
|
|
[MKT]
|
|
MORE KEGS AND TIME
|
|
""""""""""""""""""
|
|
Doesn't KEGS get time from the system clock? So if the system works with
|
|
daylight savings time Kegs should...
|
|
|
|
(TECHNERD, Cat 29, Top 31, Msg 49)
|
|
|
|
>>>>>
|
|
"""""
|
|
Take a look at the KEGS source and read your OS documentation. Don't
|
|
forget that KEGS is compiled with Cygwin under Windows--not that I am
|
|
certain which library calls are native to cygwin or which are passed
|
|
directly to Windows.
|
|
|
|
Time is handled one of three ways, depending on OS implementations:
|
|
* clock chip is always kept in GMT
|
|
* clock chip is always kept in standard time
|
|
* clock chip is always adjusted for local time (i.e. GS/OS)
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 31, Msg 50)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Doesn't KEGS get time from the system clock? So if the system works
|
|
with daylight savings time Kegs should... <<
|
|
|
|
The Mac version sure does. You can play with the Time control panel
|
|
settings all you want, but the time display only changes for a moment, then
|
|
reverts to the Mac time. Daylight Savings Time settings make only a
|
|
momentary change when you change them.
|
|
|
|
Carl Knoblock - Retired - Tue 16 Aug 05 10:10:51 pm
|
|
cknoblo@cox.com - Via Spectrum v2.5.3 & SOAR v1.0b10
|
|
KFest 2006, July 18-23, 2006 - 336 days till KFest
|
|
On cable via LANceGS & Marinetti 2.0.1 - Thank you, Richard.
|
|
A2 RTC Staff - Sunday Night House Party - carlk@syndicomm.com
|
|
|
|
(CARLK, Cat 29, Top 31, Msg 51)
|
|
|
|
>>>>>
|
|
"""""
|
|
Under windows it does the same...
|
|
|
|
(TECHNERD, Cat 29, Top 31, Msg 52)
|
|
|
|
>>>>>
|
|
"""""
|
|
We are talking about the host's system daylight savings ability, not what
|
|
an emulated GS can do. GS/OS daylight savings support is designed to
|
|
change the time on the clock chip. KEGS can't change the host's CPU time.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 31, Msg 53)
|
|
|
|
>>>>>
|
|
"""""
|
|
Can't you turn off the Daylight Savings time functionality in the GS/OS?
|
|
It would seem to me that that would be the simplest solution for emulators
|
|
that take their time from the host, since the host OS most likely has its
|
|
own DLST functionality.
|
|
_________
|
|
| homas
|
|
|
|
(TCOMPTER, Cat 29, Top 31, Msg 54)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Can't you turn off the Daylight Savings time functionality in the GS/OS?
|
|
<<
|
|
|
|
No. Any changes to the GS clock or GS/OS DTS settings have only a transient
|
|
effect. KEGS immediately resets the GS clock to the system clock, but
|
|
although the PC clock is correct, KEGS is not updating the GS clock
|
|
correctly for DTS.
|
|
|
|
If you look at the KEGS release notes, this has been an on-going problem
|
|
with KEGS for a long time.
|
|
|
|
(FINKSTERJ, Cat 29, Top 31, Msg 55)
|
|
|
|
>>>>>
|
|
"""""
|
|
I still don't see how this is a bug.. If KEGS stays at the system time that
|
|
is good as long as the host system sets the time directly and most current
|
|
os's do.
|
|
|
|
(TECHNERD, Cat 29, Top 31, Msg 56)
|
|
|
|
>>>>>
|
|
"""""
|
|
To understand why it is a bug in KEGS, read the KEGS source code and then
|
|
read the Cygwin documentation for its standard C library calls (especially
|
|
the time related functions). You may also need to read the Windows
|
|
documentation for how it's API handles time. Once this is all fully
|
|
understood, it should be painfully obvious what KEGS is doing wrong. All
|
|
this information is available with a few Google searches.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 31, Msg 57)
|
|
[EOA]
|
|
|
|
|
|
[DTP]
|
|
DAYLIGHT SAVING TIME PATCH FOR SYSTEM 6.0.1
|
|
"""""""""""""""""""""""""""""""""""""""""""
|
|
In 2007, the start and end dates for Daylight Saving Time in the United
|
|
States will be changing. We need someone to write a patch for System 6.0.1
|
|
that will alter these dates so our automatic DST changing will still work
|
|
right.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 50, Top 10, Msg 51)
|
|
|
|
>>>>>
|
|
"""""
|
|
I haven't heard about that. Is it temporary or permanent? And what are the
|
|
dates? And most importantly - why? :-)
|
|
|
|
Peter peterw@syndicomm.com
|
|
Palm OS Community Bulletin Board Manager
|
|
|
|
(PETERW, Cat 50, Top 10, Msg 52)
|
|
|
|
>>>>>
|
|
"""""
|
|
Effective in 2007, Daylight Saving Time in the United States will begin on
|
|
the second Sunday in March and end on the first Sunday in November. That's
|
|
four more weeks of Daylight Saving Time.
|
|
|
|
The politicians think it'll save energy. I think it'll be a pain in the
|
|
tuckus. When I tell people I want to see DST reform, that means I want it
|
|
scrapped, not made even longer. :)
|
|
|
|
Anyway, we need the GS updated to support the new times. While they're at
|
|
it, they could maybe make it so it could patch it for countries that have
|
|
different Daylight Saving Time rules than the U.S. does.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 50, Top 10, Msg 53)
|
|
|
|
>>>>>
|
|
"""""
|
|
Here are some DST primers:
|
|
|
|
http://webexhibits.org/daylightsaving/
|
|
http://www.cnn.com/2005/EDUCATION/08/11/extra.daylight.savings/index.html
|
|
|
|
(KGAGNE, Cat 50, Top 10, Msg 54)
|
|
|
|
>>>>>
|
|
"""""
|
|
The Time Tool set which I wrote a few years back would be the perfect
|
|
starting point for multi-national time zone support. I'd suggest to use
|
|
the format found on UNIX systems since one wouldn't have to create a new
|
|
format for the IIgs. Also one can always update their local daylight
|
|
savings changes with the common UNIX file.
|
|
|
|
The source to the Time Tool was provided in the original archive.
|
|
|
|
As suggested by others, there will be a need to split the US time zones
|
|
from other countries in the U.S. longitudes (i.e. EST/EDT in the U.S. will
|
|
no longer be the same in Canada come 2007 so there would have to be EST/EDT
|
|
and US-EST/EDT if one has to choose from a text list).
|
|
|
|
But generally the Time Tool would be a good place to start since it's time
|
|
zone list was based on all countries handling of daylights savings in 1998.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 50, Top 10, Msg 55)
|
|
|
|
>>>>>
|
|
"""""
|
|
I would agree that the Time Zone Tool is the place to look at fixing the
|
|
change in time zones. I'm not proficient in assembly and I'm up to my neck
|
|
in projects. Would someone like to tackle this?
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 50, Top 10, Msg 56)
|
|
[EOA]
|
|
|
|
|
|
[CSC]
|
|
REQUESTS COMMENTS ON SOURCE CODE
|
|
""""""""""""""""""""""""""""""""
|
|
Fellas,
|
|
|
|
I've completed a preliminary version of the Merlin 16 source code for the
|
|
FILE.SENDER routine I'm working on to be used from within AppleWorks 5.1.
|
|
|
|
It's fairly short, heavily commented, and doesn't use any macros or linked
|
|
files.
|
|
|
|
Would there be any objections to my posting the source here? I'd really
|
|
appreciate comments, suggestions and criticisms, as I know some of you have
|
|
forgotten more assembly than I've ever known.
|
|
|
|
Hugh...
|
|
|
|
(HUGHHOOD, Cat 51, Top 44, Msg 4)
|
|
|
|
>>>>>
|
|
"""""
|
|
Hugh,
|
|
|
|
As long as it's fairly short, go for it. I'm not much for assembly
|
|
nowadays but I'd love to see someone else's code. :-)
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 51, Top 44, Msg 5)
|
|
|
|
>>>>>
|
|
"""""
|
|
Ryan,
|
|
|
|
Thanks. Yes, it is fairly short.
|
|
|
|
Most of it is explanation and comments, as the actual object code weighs in
|
|
at about 110 (decimal) bytes or so.
|
|
|
|
Basically, if any of you see any obvious goofs or missteps, I'd appreciate
|
|
a 'heads up'. Likewise, if any of you are AppleWorks addicts as am I,
|
|
please consider this your opportunity to request features.
|
|
|
|
Hugh...
|
|
|
|
Here goes with the Merlin 16 Source:
|
|
|
|
|
|
TR ADR ; truncate bank address
|
|
xc ; enable 65C02 Code
|
|
|
|
*****************************************************************
|
|
* *
|
|
* FILE.SENDER for AppleWorks 5.1 *
|
|
* ******************************** *
|
|
* *
|
|
* Allows sending of TEXT or BINARY file to serial/parallel *
|
|
* printer or other output device withOUT modification *
|
|
* and withOUT character or protocol addition. *
|
|
* *
|
|
* Barclay Clemesha's TimeOut TO.RS232 also sends files, but *
|
|
* it requires the file first be loaded into the AppleWorks *
|
|
* Word Processor segment, which eliminates files with more than *
|
|
* 16,000 lines (CR's), files with 8-bit content, and large *
|
|
* files that exceed the size of AppleWorks Desktop Memory. *
|
|
* *
|
|
* Beagle's TimeOut Telecomm also sends files, but it requires *
|
|
* either the mandatory addition of an error-checking protocol *
|
|
* (e.g. X-Modem) or the ability to load the file into the *
|
|
* AppleWorks Word Processor (e.g. Text) file, or the ability *
|
|
* to send the (Text) file from 'Terminal' Mode, which requires *
|
|
* the screen to be active and is extraordinarily slow. *
|
|
* *
|
|
* This routine is planned to overcome those limitations, and *
|
|
* is useful for sending PostScript files, HP/GL2 (vector *
|
|
* plotter) files, HP PCL setup command files or bitmap *
|
|
* graphics files to a printer or other output device, and *
|
|
* is intended to be used as part of sophisticated AppleWorks *
|
|
* Ultramacros output device control routines. *
|
|
* *
|
|
* This initial version is intended to use $0800-$09FF of page 1 *
|
|
* memory, with $BB00-$BEFF allocated for the ProDOS file buffer.*
|
|
* After the utility and functionality of this routine has been *
|
|
* confirmed, AppleWorks DOT command conversion is planned to *
|
|
* provide improved ease of use. *
|
|
* *
|
|
* NOTE: This routine uses Slot/Port 2, but can easily be *
|
|
* modified to use Slot/Port 1. *
|
|
* *
|
|
* This comment/beta version 0.3 / August 25, 2005 *
|
|
* Copyright (C) 2005 Hugh Hood *
|
|
* *
|
|
*****************************************************************
|
|
|
|
|
|
CSWL EQU $0036 ; character out vector low byte
|
|
CSWH EQU $0037 ; character out vector high byte
|
|
PATHNAME EQU $0280 ; store full pathname (w/length) here
|
|
READBUFF EQU $0800 ; ProDOS read buffer address
|
|
FILEBUFF EQU $BB00 ; 1K ProDOS file buffer start
|
|
MLI EQU $BF00 ; ProDOS MLI entry point
|
|
BELL EQU $FBDD ; error Bell
|
|
COUT EQU $FDED ; monitor character output routine
|
|
|
|
CSW1L EQU #$00 ; serial port/slot 1 entry low byte
|
|
CSW1H EQU #$C1 ; serial port/slot 1 entry high byte
|
|
CSW2L EQU #$00 ; serial port/slot 2 entry low byte
|
|
CSW2H EQU #$C2 ; serial port/slot 2 entry high byte
|
|
CSW3L EQU #$07 ; 80 column video out low byte
|
|
CSW3H EQU #$C3 ; 80 column video out high byte
|
|
|
|
|
|
READSIZE EQU #$0100 ; # of bytes to read (256)
|
|
|
|
|
|
* Here is the actual AppleWorks FILE.SENDER code:
|
|
|
|
ORG $0900 ; run address within AppleWorks
|
|
OPEN JSR MLI ; ProDOS Entry
|
|
DFB $C8 ; ProDOS MLI OPEN command
|
|
DA OPARMS ; parmtable for OPEN
|
|
BCS ERROR ; error handler
|
|
LDA REFNUM ; file reference # returned
|
|
STA REFNUM1 ; store reference # in READ table
|
|
STA REFNUM2 ; store reference # in CLOSE table
|
|
JSR INITSLT2 ; initialize Serial Port/Slot 2
|
|
|
|
READ JSR MLI ; ProDOS Entry
|
|
DFB $CA ; READ
|
|
DA RPARMS ; parmtable for READ
|
|
BCC SENDNEW ; read went well, so proceed
|
|
CMP #$4C ; did EOF error occur?
|
|
BNE ERROR ; if not EOF, is real error
|
|
CLC ; reset ProDOS error flag
|
|
JMP CLOSE ; job done, so finish up
|
|
|
|
SENDNEW LDY #0 ; initialize read buffer counter
|
|
SENDGOT LDA READBUFF,Y ; send buffer contents byte by byte
|
|
JSR COUT ; to Serial Port/Slot via COUT
|
|
INY ; add 1 to read buffer counter
|
|
CPY RLENGTH ; is byte last in read buffer?
|
|
BNE SENDGOT ; if not, repeat to send another
|
|
BEQ READ ; if yes, then READ more
|
|
|
|
CLOSE JSR MLI ; ProDOS Entry
|
|
DFB $CC ; CLOSE
|
|
DA CPARMS ; parmtable for CLOSE
|
|
BCS ERROR ; endless loop?
|
|
|
|
RETURN LDA CSW3L ; restore video out hook low byte
|
|
STA CSWL ; at $36
|
|
LDA CSW3H ; restore video out hook high byte
|
|
STA CSWH ; at $37
|
|
RTS ; go back to AppleWorks caller
|
|
|
|
ERROR JSR BELL ; sound error bell
|
|
CLC ; reset ProDOS error flag
|
|
JMP CLOSE ; finish up
|
|
|
|
INITSLT2 LDA CSW2L ; set Port/Slot 2 output hooks
|
|
STA CSWL ; low byte
|
|
LDA CSW2H ; and,
|
|
STA CSWH ; high byte
|
|
LDA #00 ; output NULL character to allow
|
|
JSR COUT ; operation with Parallel Card
|
|
* ; compatible initialization using
|
|
* ; this same routine (no PASCAL 1.1)
|
|
* ; <CTRL-I> 0N / <CTRL-I> 255N /
|
|
* ; <CTRL-I> Z may need to be added
|
|
* ; here or else write bytes 'direct
|
|
* ; to the metal' of parallel card
|
|
* ; or to pass 8-bit files or files
|
|
* ; containing <CTRL-I> or <CTRL-A>
|
|
* ; Port/Slot firmware control character
|
|
RTS ; proceed with READ
|
|
|
|
* OPEN parameter table
|
|
|
|
OPARMS DFB 3 ; # of parameters
|
|
DA PATHNAME ; full pathname stored at $0280
|
|
* ; prior to entering FILE.SENDER
|
|
* ; (with leading length byte)
|
|
DA FILEBUFF ; start of 1K ProDOS file buffer
|
|
REFNUM DS 1 ; ProDOS returns reference # here
|
|
|
|
* READ parameter table
|
|
|
|
RPARMS DFB 4 ; # of parameters
|
|
REFNUM1 DS 1 ; our routine stores REFNUM here
|
|
DA READBUFF ; pointer to start of READ buffer
|
|
DW READSIZE ; # of bytes to read (256)
|
|
RLENGTH DW $0000 ; # of bytes actually read is here
|
|
|
|
* CLOSE parameter table
|
|
|
|
CPARMS DFB 1 ; # of parameters
|
|
REFNUM2 DS 1 ; our routine stores REFNUM here
|
|
|
|
END DFB $FF,$FF,$FF ; end of routine flags
|
|
END
|
|
|
|
(HUGHHOOD, Cat 51, Top 44, Msg 6)
|
|
|
|
>>>>>
|
|
"""""
|
|
That code looks fine to me, although I haven't seen it running. :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 51, Top 44, Msg 44)
|
|
[EOA]
|
|
|
|
|
|
|
|
[ITL]------------------------
|
|
ILLUMINATING THE LAMP |
|
|
-----------------------------
|
|
|
|
An overview of GEnieLamp A2 and The Lamp!
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To be Continued
|
|
"""""""""""""""
|
|
Note from October 2004 issue:
|
|
|
|
I'll say goodbye for now, but I'm not fading away as I did in 1995.
|
|
I'll return some time next year to do another couple of Illuminating The
|
|
Lamp columns for 2003 and 2004.
|
|
|
|
Steven Weyhrich
|
|
a2history@syndicomm.com
|
|
http://apple2history.org
|
|
[EOA]
|
|
|
|
|
|
|
|
[ANS]-------------------------------
|
|
ANNOUNCEMENTS FROM SYNDICOMM |
|
|
------------------------------------
|
|
|
|
by Lyle Syverson <lyle@foxvalley.net>
|
|
|
|
[TSU]
|
|
TO SIGN UP FOR SYNDICOMM ONLINE
|
|
"""""""""""""""""""""""""""""""
|
|
Please visit our web site at http://www.syndicomm.com for information or to
|
|
sign up!
|
|
|
|
(Logon message)
|
|
[EOA]
|
|
|
|
|
|
[SSA]
|
|
September 2005 Issue of Syndicommotion Available
|
|
""""""""""""""""""""""""""""""""""""""""""""""""
|
|
The September 2005 (Volume 4, Number 9) issue of Syndicommotion has been
|
|
emailed to subscribers. The HTML edition can be found online at the
|
|
following URL:
|
|
|
|
http://www.syndicomm.com/syndicommotion/v4n9.html
|
|
|
|
or by selecting menu option #1 from Page 155 on Syndicomm Online (type
|
|
"m155;1" without the quotes at any menu prompt).
|
|
|
|
-Ken Gagne
|
|
Editor, Syndicommotion
|
|
|
|
(KGAGNE, HelpDesk, Cat 5, Top 4, Msg 35)
|
|
[EOA]
|
|
|
|
|
|
[EEC]
|
|
Retrobits Podcast Host Earl Evans Will Visit A2 Chat Room
|
|
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
|
Retrobits Podcast host Earl Evans will be our guest in Syndicomm's Apple II
|
|
chat room on Tuesday, Sept. 27th at 7:00 pm PDT (10 PM EDT). Earl's podcast
|
|
explores multiple platforms from the "old days", and the Apple II has been
|
|
prominent. Give him a listen then come to our RTC to share your stories!
|
|
|
|
The Retrobits Web site is at:
|
|
|
|
http://www.retrobits.com/
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 2, Top 1, Msg 18)
|
|
[EOA]
|
|
|
|
|
|
|
|
[LTE]-------------------------------
|
|
LETTERS TO THE EDITOR |
|
|
------------------------------------
|
|
|
|
NO LETTERS TO THE EDITOR THIS MONTH
|
|
"""""""""""""""""""""""""""""""""""
|
|
The mail box for Letters to the Editor remained empty this month.
|
|
[EOA]
|
|
|
|
|
|
AN INVITATION
|
|
~~~~~~~~~~~~~
|
|
Express your opinions about the comings and goings in the world of the
|
|
Apple II computers.
|
|
|
|
Send your comments to Lyle Syverson, Editor <lyle@FoxValley.net>
|
|
|
|
The Editor reserves the right to edit any material submitted.
|
|
|
|
The Editor reserves the right to reject any material he considers
|
|
unsuitable for publication in _The Lamp!_.
|
|
[EOA]
|
|
|
|
|
|
|
|
[KF6]------------------------------
|
|
KFest 2006 |
|
|
-----------------------------------
|
|
|
|
[KFS]
|
|
KansasFest 2006
|
|
"""""""""""""""
|
|
is scheduled for July 18th-23rd, 2006
|
|
|
|
Mark your calendar... start saving some money. :)
|
|
[EOA]
|
|
|
|
|
|
|
|
[INN]------------------------------
|
|
EXTRA INNINGS |
|
|
-----------------------------------
|
|
About The Lamp! The Lamp! is published on the fifteenth of every month on
|
|
""""""""""""""" the WEB at: http://lamp.a2central.com/
|
|
|
|
This publication produced entirely with real or emulated Apple II computers
|
|
using Appleworks 5.1 and Hermes. Apple II Forever!
|
|
|
|
* The Lamp! is (c) copyright 2005 by Ryan M. Suenaga, M.S.W. All
|
|
rights reserved.
|
|
|
|
* To reach The Lamp! on Internet email send mail to
|
|
thelamp@sheppyware.net
|
|
|
|
* All issues of The Lamp! are available at The Lamp! Home Page,
|
|
http://lamp.a2central.com/
|
|
|
|
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
|
Opinions expressed herein are those of the individual authors, and do not
|
|
necessarily represent the opinions of A2Central.com, Delphi Online
|
|
Services, Syndicomm, Ryan M. Suenaga, or Lyle Syverson. Forum messages are
|
|
reprinted verbatim and are included in this publication with permission
|
|
from the individual authors. A2Central.com, Delphi Online Services,
|
|
Syndicomm, Ryan M. Suenaga, and Lyle Syverson do not guarantee the accuracy
|
|
or suitability of any information included herein. We reserve the right to
|
|
edit all letters and copy.
|
|
|
|
Material published in this edition may not be reprinted without the
|
|
expressed written consent of the publisher. Registered computer user
|
|
groups, not for profit publications , and other interested parties may
|
|
write the publisher to apply for permission to reprint any or all material.
|
|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|
|
|
|
|
|
|
|
[EOF]
|