292 lines
14 KiB
Plaintext
292 lines
14 KiB
Plaintext
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::::::::::
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:::::::::: ::::::::::
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:::::::::: EPYX ::::::::::
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:::::::::: ::::::::::
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::::::: Presents . . . :::::::
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:::::::::: . . . . :::::::::
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:::::::::: . . . . E S . .:::::::::
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:::::::::: . . . . A M . . . . :::::::::
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:::::::::: . . . . D G . . . . :::::::::
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:::::::::: . . . . R L . . . . :::::::::
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::::::: W O . . . . :::::::
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:::::::::: . . . . Documentation :::::::::::
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:::::::::: (c)1987 ::::::::::
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:::::::::: ::::::::::
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::::::::::
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+----------------------------------------------------------------------------+
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| World Games Docs |
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| ---------------- |
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| By: ]\/[icro ]\/[ack Thanks to: ])r. |)hreak |
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| | |
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| Call: ]\/[//\\]))! Elite 40 megs.........................515-294-3977 |
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| Motherboard Elite (Ctc)............................516-221-4450 |
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| Trade Center(Dg)...................................201-256-4202 |
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| Red Sector(A) (First Class)........................313-591-1024 |
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+----------------------------------------------------------------------------+
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Events:
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-------
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Weightlifting-RUSSIA
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Barrel Jumping-GERMANY
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Cliff Diving-MEXICO
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Slalom Skiing-FRANCE
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Log rolling-CANADA
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Bull riding-UNITED STATES(#1)
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Caber toss-SCOTLAND
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Sumo wrestling-JAPAN
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Weightlifting:
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--------------
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The Snatch Method-
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[] To bend down and grasp the bar, pull the joystick BACK.
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[] To begin lifting the bar, push the joystick FORWARD.
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[] During the lift, pull the joystick BACK to drop underneath the bar
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and "snatch" it over your head.
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[] To stand up from the squatting position, push the joystick FORWARD.
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[] When two or more judges' lights in front of the platform turn WHITE,
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pull the joystick BACk to lower the weights back down to the floor.
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The Clean Jerk-
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[] To grasp the bar, pull the joystick BACK.
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[] To begin lifting the bar, push the joystick FORWARD.
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[] During the lift, pull the joystick BACK to "clean" the bar and drop
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into a squat with the bar resting on your chest.
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[] To stand up from the squatting position, push the joystick FORWARD.
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[] To "jerk" the bar above your head, pull the joystick BACK again.
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[] To straighten your legs and complete the lift, push the joystick FORWARD
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one more time.
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[] When two or more judges' lights in front of the platform turn WHITE, pull
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the joystick BACK to lower the weights to the floor.
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Scoring: The winner is the lifter who successfully lifts the greatest weight.
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At least two of the judges must give white success lights for a lift to be
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considered successful. The judges vote on the accurracy of your timing. Two
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"hesitant" white votes mean your timing was poor. Three quick white votes
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mean your timing was perfect.
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Timing: As the weight increases, timing becomes more critical. The right
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moment to clean the bar to your chest is easy to judge at lower weights, but
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extremely difficult as the Clean and Jerk approaches 200kg. After you clean
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the bar, wait the right amount of time to gather your strength for the final
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lift. Too short and the lifter isn't ready, too long and his strength gives
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out. The key to learning the timing is practice.
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Strategy: The key to strategy in weightlifting is knowing when to increase
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the weight-and how much to increase it. Know your limits and those of your
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opponents out of the competiion-but make sure you can lift the weight before
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you take the gamble!
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Barrel Jumping:
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---------------
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[] To choose the number of barrels to jump, move and hold the joystick LEFT
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or RIGHT. Press the FIREBUTTON to continue.
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[] Your skater appears on the ice ready to start. Press the FIRE BUTTON to
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begin skating.
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[] To move the skaters legs, move the joystick LEFT and RIGHT alternating
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in rythm with the movement of his legs.
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[] To skate faster, maintain your joystick movements in rythm with his legs.
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[] To jump, press the FIRE BUTTON. The green flag indicates a good take-off
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point for most jumps.
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[] To prepare for landing, pull the joystick BACK.
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[] Each player is allowed three attempts.
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Scoring: The winner is the skater who clears the greatest number of barrels
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in one of their attempts with a successful landing.
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Strategy: Build up as much speed as possible before jumping. The lenght of
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the jump depends on the speed at take-off. The timing of the jump is also
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important. if you jump too soo, you may not clear the last barrel-but if you
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jump to late, you may crash into the first barrel.
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Cliff Diving:
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-------------
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[] To select the height of your dive, push the joystick FORWARD or pull BACK
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Press the FIRE BUTTON to prepare for the dive.
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[] Your diver will appear on the ledge you selected. Press the FIRE BUTTON to
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start the dive.
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[] To arch your back during the dive, push the joystick FORWARD.
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[] Before you enter the water, pull the joystick BACKto straighten out and
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complete the swan dive.
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[] To avoid hitting the bottom surface under the water, move the joystick
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LEFT immediately after entering the water.
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[] Each player is allowed three attempts..
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Scoring: Each diver is scored on the style and height of his dive. Smoothly
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executed swan dives score the highest style points. The highest scores are
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obtained with perfect swan dives from the highest ledge on "La Quebrada,"
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while barely missing the rocks at the foot of the cliff.
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Wind: The wind velocity for each dive is indicated by the length of the arrow
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at the top of the screen. The stronger the wind, the longeryou must keep your
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divers back arched to avoid the rocks.
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Strategy: The Depth of the water varies as waves go in and out. Try to time
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your dive in order to enter the water at its maximun depth. To acheive a
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better score, try to barley miss hitting the rocks near the foot of the cliff
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by arching your back as long as neccessary during teh dive. Also remember,
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that holding the joystick LEFT,RIGHT,FORWARD,or Back at teh time of your leap
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adds extra velocity in that direction.
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Slalom Skiing:
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-------------
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[] to start skiing down the course, press the FIRE BUTTON.
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[] Control your skier's turns by moving the joystick LEFT or RIGHT to turn in
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that direction.
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[] Press and hold the FIRE BUTTON as you move the joystick to increase your
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speed and turing sensitivity.
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[] Complete the course by passing through each gate. A gate is two flags of
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the same color-you must pass between each pair of flags.
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[] The gates alternate colors, so you must ski between blue flags, then red
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flags. Missing a gate adds a five second penalty.
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Scoring: The winner is the skier who successfully completes the course with
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the fastest time. You will be disqualified if you fall. If you collide with a
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gate head on, you'll "wipe-out."
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Strategy: Sharp turns slow you down. Try to use moderate turns as often as
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you can, timing each turn to position yourself for the next gate. As you pass
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through one gate, you should be setting up your approach for the next gate
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down the hill.
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Log Rolling:
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------------
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[] You may compete against another person or the computer.
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[] When "Press your Fire Button" appears on either half of the screen, the
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player whose name appears on that half must press the joystick FIRE BUTTON
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The next playerr does the same. This begins the event.
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[] To move the lumberjack's legs, move the joystick LEFT ond RIGHT. Stay in
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rythm with the log or you may lose your balance.
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[] To slow the rolling of the log from forward or backward, and change its
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direction, press the FIRE BUTTON while running.
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[] Each player gets three attemps.
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Scoring: The winner is the last lumberjack to remain on thje log. A scoring
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bonus is awarded to the winner based on thje balance of the two contestants.
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A balance meter is displayed at the bottom of the screen. You score points
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whenever your balance is better than your opponent's. Scoring also depends on
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the length of the event; if you take too long to finish off your opponent,
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you'll receive a lower score.
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Balance: Establisha rythm with your lumberjack's legs; if you don't build
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speed at the correct rate he may lose his balance. The computer keeps balance
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meter for both players. When a lumberjack is off-balance, his arms extend to
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help him recover.
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Strategy: Make your opponent lose his balance by stopping the log, then
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changing the direction of the log's rotation quickly back and forth. Finish
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off your opponent by rolling the log rapidly n the direction that will cause
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him to fall off.
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Bull Riding:
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------------
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[] To choose which bull you want to ride, move the joystick FORWARD or BACK.
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The bulls are named(from easiest to hardest) Ferdinand,Elmer,Bob,Tornado
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and earthquake.
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[] Press teh FIRE BUTTON to start the even.
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[] To respond to the bull's movements, move the joystick as follows:
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BUCK: If the bull is bucking, move the joystick LEFT or RIGHT, in the
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direction that the bull is moving.
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SPIN: Pull the joystick BACK to stay on the bull when it is spinning.
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HALT: Move the joystick LEFT or RIGHT in the opposite direction that the
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bull is moving.
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Scoring: Scoring is based on the style and lenght of the ride. The lenght of
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a ride is eight seconds. Riding harder bulls is worth more points. For the
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highest scores, ride Earthquake..if you dare.
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Strategy: Try to anticipate the bull's moves correctly. Quick response to each
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move is the key to finsihing a ride. The practice mode allows another player
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to control the bull's actions. Use this to develope a fast response to all of
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the moves a bull can make.
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Controlling the bull with the joystick in practice mode:
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FORWARD: 360 Degree spin.
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FORWARD WITH FIRE BUTTON PRESSED: 540 degree spin.
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CENTER JOYSTICK: The bull bucks and runs.
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BACK: THe bull halts suddenly.Guaranteed to throw the toughest hombre.
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Caber Toss:
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-----------
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[] To run with the caber, move the joystick LEFT and RIGHT in rythm with the
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athlete's feet. To gain speed, increase the temp of the rythm smoothly.
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[] To plant your feet and throw the caber, press and hold the FIRE BUTTON.
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[] As the caber pivots in your hand, release the FIRE BUTTON to complete the
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throw. If you release too soon ot too late, the caber may not flip correct.
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Scoring: The caber must flip over completely for a legal toss. The toss that
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travels the farthest distance wins the event.
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Strategy: The secret to longest throws is building up your speed before the
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toss, while conserving as much energy as possible. The player who learns how
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to reach top speed the fastest will usually win the event. Be careful not to
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run any farther than necessary to build up your speed-long runs withe the
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heavy caber will sap your strength.
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Sumo Wrestling:
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---------------
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[] Press the FIRE BUTTON to begin the event and go into the crouch.
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[] Control your wrestler by repeatedly moving the joystick as indicated for
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the following wrestling moves:
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------------------------------------------------------------------------------
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FOREARM
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/|\
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BACKWARD PUSH<-------------------------> FORWARD PUSH
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/|\
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/ | \
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/ \|/ \
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BACKWARD SLAP SLAP FORWARD SLAP
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------------------------------------------------------------------------------
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[] Press and hold the FIRE BUTTON to attempt to grasp your opponents belt.
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Then perform one of the following moves by repeatedly moving the joystick
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in the direction indicated, while still holding the button down.
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------------------------------------------------------------------------------
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UTCHARI
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/|\
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BACKWARD PULL <-------------------------> FORWARD GRAB
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/|\
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/ | \
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/ | \
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TRIP LEFT SNATCH TRIP RIGHT
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------------------------------------------------------------------------------
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[] The computer maintains stamina and balance factors for each wrestler.
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[] Release the FIRE BUTTON to let go of your opponent's belt.
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[] The first wrestler to leave the ring or touch the ground with any part of
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his body but the feet loses the match.
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Scoring: Scoring is based on reaction time-both yours and that of youroponent.
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The player who can execute moves the quickest will get the highest scores. If
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you throw your opponent to the ground or push him out of the ring, you'll
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receive enough points to win the match. Hte shorter the match, the higher the
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points.
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Strategy: Timing is important to success in the sumo ring. When you preform a
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move with the FIRE BUTTON pressed, be sure to release the button at teh proper
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time to complete the move successfully. You can learn the timing through
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practice. Also keep in mind that the Utchari is a goo strategic moave. Try
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using it when you're about to be pushed out of the ring.
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Medals:
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[] Gold Medal =5 points
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[] Silver Medal =3 points
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[] Bronze Medal =1 point
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+----------------------------------------------------------------------------+
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|World Game docs: ]\/[icro ]\/[ack Call: ]\/[//\\])) 515-294-3977 40 megs.. |
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| ()()()()()()()()()()()()()()()()()()USA()()()()())()()()()()()()()()()()() |
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+----------------------------------------------------------------------------+
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(>?
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