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E4EXODUS COMMANDSF4
BROUGHT BY JARROD BELL 3-29-84
{A} Attack-must be followed by the direction of attack.
{B} Board a frigate or mount a horse.
{C} Cast-Must be followed by spell type.
{D} Decend-Climb down a ladder.
{E} Enter-Go into places such as town, castles and
dungeons.
{F} Fire-fire a ship's cannons in direction of foe.
{G} Get chest.
{H} Hand equipment-trades equipment between two
players.
{I} Ignite a torch.
{J} Join gold-gives all gold to one player.
{K} Klimb-Climb up a ladder.
{L} Look-identifies objects.
{M} Modify order-exchanges the position between two
players.
{N} Negate time-stops time for all outside of thy party.
Thou needeth a certain object to use this one.
{O} Other command-allows player to enter a command not
given.
{P} Peer at a gem-players with certain special items may
see a magical map of current terrain.
{Q} Quit and Save-saves current game to disk.
{R} Ready weapon-equips a player with the weapon of thy
choice.
{S} Steal-attempts to steal chests from behind store
counter.
{T} Transact-allows a player to trade with shops or talk
to townspeople.(Hint-talk to priests in towns)
{U} Unlock-Opens doors if you have a key.
{V} Volume-toggles sound of computer.
{W} Wear armour-outfits a player with the armor of his
choice.
{X} Xit-dismount horse or leave frigate.
{Y} Yell-allows player to yell any one word he feels.
[may be useful]
{Z} Zstatus-displays a player status,attributes,and
possessions.
EDirection of movementF
<RETURN> or down arrow for ][e - North or Forward
"/" or down arrow for ][e - South or Retreat
"->" - East or Turn Right
"<-" - West or Turn Left
E MAGIC SPELLSF
Wizard Spell/Cost Cleric
REPOND A:0pts PONTORI
MITTAR B:5pts APPAR UNEM
LORUM C:10pts SANCTU
DOR ACRON D:15pts LUMINAE
SUR ACRON E:20pts REC SU
FULGAR F:25pts REC DU
DAG ACRON G:30pts LIB REC
MENTAR H:35pts ALCORT
DAG LORUM I:40pts SEQUITU
FAL DIVI J:45pts SOMINAE
ADVANCED SPELLS
NOXUM K:50pts SANCTU MANI
DECORP L:55pts VIEDA
ALTAIR M:60pts EXCUUN
DAG MENTAR N:65pts SURMANDUM
DECORP O:70pts ZXKUQYB
( ) P:75pts ANJU SERMANI
SPELL SUMMARY
MAGES
A. REPOND Raise thy Ankh and if thou mind is pure, Orcs,
Goblins, or Trolls shall perish before you.
B. MITTAR Depending upon your skill as a mage, a ball of
irredescent light shall spring from your hand
and hitting your apponent with a mighty blow.
C. LORUM When faced with darkness cast this spell and you
shall have a temporary light.
D. DOR ACRON When in a vial dungeon and you want to free
yourself from a certain level, cast this spell
and you will be transported up one level.
E. SUR ACRON When wanting to go up in a dungeon cast this
spell and you will be transported up one level.
F. FULGAR This spell should be used on a strong opponent.
The ball of fire emmiting from your staff will
hit your enemy with the force of many suns.
G. DAG ACRON This spell should be used only in a moment of
peril. It can only be cast on the surface of
Sosario and it randomly teleports you somewhere
else.
H. MENTAR This spell attacks the mind of your enemy. His
own mind can destroy himself and the more
intelligent your opponent is the greater the
damage.
I. DAG LORUM This spell is similar in effect, but more endur-
ing then Lorum.
J. FAL DIVI This spell gives you the power to cast any of
spells in the Cleric's book.
K. NOXUM From your hand will leap a hellfire flame
,destroying your foe. The fire is deadly.
L. DECORP Upon whoever you shall indicate, their life will
extinguished.
M. TRANSMISSION ERROR DURING COPY
N. TRANSMISSION ERROR DURING COPY
O. utterence of this spell you are calling
upon the most powerful entity. Your foe shall
be rotted before your eyes being turned into
loathsome vistiges of their former beings.
P. The name of this spell shall never be uttered
till the end of all Sosario. It calls upon
destruction of the opposing party.
CLERICS
A. PONTORI Raise thy ankh and you attempt to dispel any
undead creatures in your presence.
B. APPAR UNEM Uppon divine utterence of your words a chest
which you wished opened shall be so.
C. SANCTU The healing of minor wounds can be accomplished
by the drawing of ones own blood and uttering
a few words.
D. LUMINAE This spell carries the same affect as LORUM.
E. REC SU Uppon tapping your cross upon your chest you
shall be sent to the next upper level in a
dungeon.
F. REC DU Uppon tapping your cross uppon the floor you
shall be sent to the next lower level in a
dungeon.
G. LIB REC This spell carries you from place to place.
Stop when you will but beware.
H. ALCORT Poison shall be drained from the blood upon
utterance of this spell.
I. SEQUITI Upon utterance of these powerful words you and
your companions shall be drawn from the dungeon
and put upon the surface of Sosario.
J. SOMINAE This giveth light of an enduring nature.
K. SANCTU MANI The power of life is now in your hands. The
awsome power of this spell can bring to life
your friend of fortune.
L. VIEDA A vision of your surface shall spring forth from
your great mind. You see as if you were from
above.
M. EXCUUN This spell of death can drain the life of one of
the opponents you face.
N. SURMANDUM If your companion has been turned to ashes you
can yet bring him back to life with this spell.
O. ZXKUQYB This spell is like EXCUUN but affects many more.
P. ANJU SERMANI If your companion has turned from ashes to a
lost entity and you are willing to sacrifice
five wisdom points in his name then use this
spell.
EMaximum atributes for each raceF
Strength Dexterity Intelligence Wisdom
Human 75 75 75 75
Elf 75 99 75 50
Dwarf 99 75 50 75
Bobbit 75 50 75 99
Fuzzy 25 99 99 75
Characteristics of each Profession
Weapons Armor Spell Type Spell Attribute/special
Fighter All All None None
Cleric Mace Chain Prayers Wisdom
Wizard Dagger Cloth Sorcery Intelligence
Thief Sword Leather None Steal and Disarm Traps
Paladin All Plate Prayers Half Wisdom
Barbarian All Leather None Some Steal and Disarm
Lark All Cloth Sorcery Half Intelligence
Illusion. Mace Leather Prayers Half Wisdom, Some S&D
Druid Mace Cloth Both Greater of Both Halfs *
Alchemist Dagger Cloth Sorcery Half Int., some S&D
Ranger +2 Sword +2 Plate Both Lesser of Both Halfs,
Some Steal and Disarm.
*Druids regain their magic points faster than other characters.